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2013-12-04, 05:45 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
A Link can normally be found in my signature, but since this is signature swap week someone else is looking after it.
I did the last 10 pages of thread 3 and was hoping someone would pick up the slack on thread 3, since I have to compile them all anyway. I will make a start on thread 4 shortly if no one else jumps in.π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
Completely Dysfunctional Handbook
Warped Druid Handbook
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2013-12-04, 06:04 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Extended signature (Includes Giantitp regulars as... links, avatar showcase, homebrew, and other stuff.)
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2013-12-04, 06:05 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
I realize that as presented we see this rule:
Originally Posted by srdOriginally Posted by srd
This is precisely why I argue RAW is so clear. We first see the general rule: You cannot end in an opponent's square. We then see a specific exception to this rule: Tiny and smaller creatures can end in an opponent's square.
We have been presented with two conflicting sentences. As is RAW, the more specific takes precedence (as specific trumps general), and Tiny and smaller creatures can enter the squares of an opponent. The more specific sentence says "into" which to me means you can move into your opponent's square.
If you need further convincing, the Rules Compendium actually clears this up. It helpfully saysIf you’re Small or larger, you usually can’t end your movement in a square occupied by another Small or larger creature...Tiny and smaller creatures can freely share space with
other creatures.Last edited by The Viscount; 2013-12-04 at 06:19 PM.
Kolyarut Avatar by Potatocubed.
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2013-12-04, 06:38 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
I'm going to disagree with you, but it will boil down to the same argument I've presented above, so I'm not going to argue it any further.
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d20r Compilation PDF - last updated 9.11.14
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2013-12-04, 07:36 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
I'm with Fax here: The rules say that you can move into the square; they don't say you don't have to immediately move back out of it.
That said, isn't there some rule that automatically moves you out of a square if you try to end your turn in another creature's space? It seems like tiny creatures could exploit that.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2013-12-04, 08:02 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
This is more of a fluff/crunch disconnect.
Changelings are described as being created from a union between Humans and Dopplegangers (MM3 p24), yet they do not qualify for Able Learner although both Humans and Dopplegangers do.π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
Completely Dysfunctional Handbook
Warped Druid Handbook
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2013-12-04, 08:06 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
From the Adaptation section on the Chameleon class: "If you're using the EBERRON Campaign Setting, the chameleon prestige class should be available to changeling player characters as well as humans and doppelgangers. In this case, the Able Learner feat extends to changelings as well."
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2013-12-04, 08:06 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
It's worse than that: you can't end your movement in an occupied square. Spring Attack gets around this by splitting a move action around an attack action, so the movement isn't ended if you share the opponent's square for the attack. Excepting this sort of "interrupted" move (and note this rule precedes the existence of immediate actions), all you can do is move through.
Unless you're Tiny or smaller, that is — as pointed out in the basic rules, and stated more clearly in Rules Compendium.
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2013-12-04, 08:43 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
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2013-12-04, 09:16 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Plus, their's a splatbook (Races of Destiny, I think) that says any half-human races get a [Human] Subtype, which lets you qualify for anything requiring you to be human (and a feat that lets you pick up the subtype, indicating you have just enough human blood for it to manner (like say, being a 7/8 elf, 1/8 human)).
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2013-12-04, 09:59 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Races of Destiny is also the book that Able Learner and the Chameleon class come from.
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2013-12-04, 10:40 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
That's not quite right. All of what that says is dependent on the DM deciding to use a two-part variant (Races of Destiny, page 150). Only if the second part of that variant is in place will having the human subtype be enough to qualify you for something where Human race is required (and the same goes for the feat). Subtypes and races are different D&D categories.
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2013-12-04, 10:52 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
Completely Dysfunctional Handbook
Warped Druid Handbook
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2013-12-05, 11:56 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Another dysfunction which effects all Devotion feats combined with the elemental domains.
E.g.
Originally Posted by Complete Champion p59
Now the RAI is fairly obvious in that you shouldn't be able to use these to power Devotion feats, but that's not what it says.Last edited by nedz; 2013-12-05 at 02:11 PM.
π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
Completely Dysfunctional Handbook
Warped Druid Handbook
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2013-12-05, 12:08 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Is it really not what the thread was about? I thought this thread was for documenting actually-broken rules in need of houseruling to clean up (Such as Spot/Listen checks). If there's no need to make a houserule, or if the "Houserule" is the same as the written rule, then it's not dysfunctional and thus not the point of this thread.
Fluff and crunch are both rules. Otherwise, we'd all be playing 4e.
Also, the Adaption section extends Human+Doppleganger feats/abilities to extend to Changelings.Last edited by Scow2; 2013-12-05 at 12:10 PM.
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2013-12-05, 12:18 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
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2013-12-05, 01:04 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
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2013-12-05, 01:11 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
"Moving into" as opposed to "moving through" an opponent's square means the creature ends its movement in the opponent's square.
Originally Posted by SRd
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2013-12-05, 01:32 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
...which is still not an exemption to this rule:
Ending Your Movement
You can't end your movement in the same square as another creature unless it is helpless.Wiki - Q&A - FB - LIn - Tw
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2013-12-05, 01:42 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
I just explained why it is. Once again, the quoted rule allows the tiny or smaller creature to move into and not through any occupied square, not just those occupied by a helpless creature. Such a movement obviously ends in an occupied square. The rule cannot exist unless it overrides the general rule of not being allowed to end the movement in an occupied square unless the occupant is helpless.
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2013-12-05, 01:58 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
I said I wasn't going to argue about this here, and apparently I lied. If people really want to argue about it, I guess I could start another thread.
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2013-12-08, 07:19 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Found another one:
The morphing property is supposed to only allow a weapon to be changed within its category. However in the categories light, one-handed and two-handed there are always weapons that are also classified as thrown weapons.
So take any light weapon and transform it into a throwing axe (because that weapon also is a thrown weapon). The throwing axe as a thrown weapon can be transformed into any other thrown weapon. A trident is a one-handed melee weapon besides being a thrown weapon, a spear is a two-handed melee weapon beside being a thrown weapon.
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2013-12-08, 07:51 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
I think you're mixing classifications. Weapons lists throwing as a category along with reach, double, projectile, and ammunition, while light, one-handed, and melee are categories on a separate axis and listed in a different section. In fact, here (emphasis added).
Originally Posted by SRD WeaponsProjects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2013-12-08, 08:39 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
I know that those are interlocking. The problem is that some weapons are classified as both:
Originally Posted by SRD
Originally Posted by MIC p. 39
So this either means that you can do the aforementioned chain, or dedicated thrown weapons (javelin, net, shuriken) cannot be morphed at all because they lack a classification for melee.
Either way it's dysfunctional.
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2013-12-08, 10:42 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
One issue with that: It clarifies, in the description of Morphing, that "Type" in this instance refers to "Light, One-handed, or Two-handed".
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2013-12-08, 10:57 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Handbooks:
Shax's Indispensable Haversack, TWF OffHandbook
Builds:
Archon of Nine, Jellobomber, King of Pong, Lightning Thief
Spells:
Druidzilla, Healbot, Gish
Iron Chef:
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2013-12-08, 12:13 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
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2013-12-08, 01:01 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Last edited by Andezzar; 2013-12-08 at 01:02 PM.
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2013-12-08, 01:02 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
The Master of Many Forms (Complete Adventurer) lets you speak to any creature you change into as if you knew their language while allowing you to retain all your normal speech as well.
So when I can change into humanoids I can change into a Drow, and while speaking to a drow I can speak Undercommon and Elvish, but not when I speak to other humanoids even other Elves.
Or when you can change into a Hill giant you can speak Giant, but not to Fire giants or ogres...
That is so darn goofy.
Funny enough would that mean if you had a room full of all the elvish races and used example #1, as long as you were speaking to only the drow, every elf in the room would here you speaking elvish?
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2013-12-08, 02:20 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!