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  1. - Top - End - #1
    Halfling in the Playground
     
    Lizardfolk

    Join Date
    Nov 2006
    Location
    Lawton, ok
    Gender
    Male

    Question Arcane Casters in Mythra (peach) (help)

    In my homebrew world arcane magic comes from many diffent sources inner strength, plant life, and the elemental planes. My questions are:

    1 are the prc's balenced? (Ill put them up in the next few posts)
    2 what should i do with the apentice that has yet to choose his path of magic?
    3 how do sorcers fit in this power arc?
    BTW the link to my world is in my sig.
    Last edited by Tracersmith; 2006-12-27 at 12:59 PM.
    My world
    Spoiler
    Show
    I give you a shame less rip off.... but it is my world of Mythra
    my First Campaign
    Spoiler
    Show
    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
    (mine started with them in a Dwarven jail)

  2. - Top - End - #2
    Halfling in the Playground
     
    Lizardfolk

    Join Date
    Nov 2006
    Location
    Lawton, ok
    Gender
    Male

    Default Re: Arcane Casters in Mythra (peach)

    As a standard wizard but instead of forgetting spells they grow tired.


    Channeler
    {table=head]Level|Base Attack[br]Bonus|Fort Save|Ref Save|Will Save|Special

    1st|
    +0
    |
    +0
    |
    +0
    |
    +2
    |1 spell level, bonus feat

    2nd|
    +1
    |
    +0
    |
    +0
    |
    +3
    |2 spell levels

    3rd|
    +1
    |
    +1
    |
    +1
    |
    +3
    |4 spell levels

    4th|
    +2
    |
    +1
    |
    +1
    |
    +4
    |7 spell levels

    5th|
    +2
    |
    +1
    |
    +1
    |
    +4
    |10 spell levels, bonus feat

    6th|
    +3
    |
    +2
    |
    +2
    |
    +5
    |14 spell levels

    7th|
    +3
    |
    +2
    |
    +2
    |
    +5
    |19 spell levels

    8th|
    +4
    |
    +2
    |
    +2
    |
    +6
    |26 spell levels

    9th|
    +4
    |
    +3
    |
    +3
    |
    +6
    |34 spell levels

    10th|
    +5
    |
    +3
    |
    +3
    |
    +7
    |43 spell levels, bonus feat

    11th|
    +5
    |
    +3
    |
    +3
    |
    +7
    |52 spell levels

    12th|
    +6/1
    |
    +4
    |
    +4
    |
    +8
    |63 spell levels

    13th|
    +6/1
    |
    +4
    |
    +4
    |
    +8
    |74 spell levels

    14th|
    +6/1
    |
    +4
    |
    +4
    |
    +9
    |87 spell levels

    15th|
    +7/2
    |
    +5
    |
    +5
    |
    +9
    |100 spell levels, bonus feat

    16th|
    +7/2
    |
    +5
    |
    +5
    |
    +10
    |115 spell levels

    17th|
    +8/3
    |
    +5
    |
    +5
    |
    +10
    |130 spell levels

    18th|
    +9/4
    |
    +6
    |
    +6
    |
    +11
    |147 spell levels

    19th|
    +9/4
    |
    +6
    |
    +6
    |
    +11
    |163 spell levels

    20th|
    +10/5
    |
    +6
    |
    +6
    |
    +12
    |180 spell levels, bonus feat[/table]

    Spell Fatigue by wizard level
    {table=head]Wizards[br]level|Light[br]Fatigue|Moderate[br]Fatigue|Heavy[br]Fatigue|Severe[br]Fatigue|Mortal[br]Fatigue

    1-2|
    *
    |
    0
    |
    1
    |
    2
    |3&up

    3-4|
    0
    |
    1
    |
    2
    |
    3
    |4&up

    5-6|
    1
    |
    2
    |
    3
    |
    4
    |5&up

    7-8|
    1
    |
    2,3
    |
    4
    |
    5
    |6&up

    9-11|
    <2
    |
    3,4
    |
    5
    |
    6
    |7&up

    12-13|
    <3
    |
    4,5
    |
    6
    |
    7
    |8&up

    14-15|
    <4
    |
    5,6
    |
    7
    |
    8
    |9

    16-17|
    <5
    |
    6,7
    |
    8
    |
    9
    |*

    18-19|
    <5
    |
    6,7
    |
    8,9
    |
    *
    |*

    20|
    <5
    |
    6-8
    |
    9
    |
    *
    |*[/table]

    Light Fatigue: 3/4 move, slight headache, tired.

    Moderate Fatigue: -1 attack, 1/2 move, Hazy vision, persistent Headache, Muscle Aches.

    Heavy Fatigue: -2 attack, AC-1, 1/4 Move, Exhausted, Splitting Headache, aches all over, possible nose bleeds, etc.

    Severe Fatigue:-4 attack, AC-3, move 1, barely standing, if character moves reflex save DC 15 or fall, can barely cast spells, Extreme problems.

    Mortal Fatigue: collapses unconscious 1d6 HRs, make Fort save DC 15+spell level- intelligent ability mod or die, awakes severely fatigued.

    Existing Fatigue: raise Fatigue level if at moderate by 1, by 2 at heavy, 3 if severe

    Loss of Hit Points: if at or under 50% of max HP raise cat by 1, if at or under 25% of max HP by 2.

    Recovering from Fatigue: Fort save vs. DC 15 -Ability Mod

    Light or moderate Fatigue: each round of rest

    Heavy Fatigue: each turn of rest

    Severe Fatigue: each hour of rest

    Each time period passed gain +1 cumulative bonus on save.
    Last edited by Tracersmith; 2006-12-28 at 09:14 AM. Reason: finishing it
    My world
    Spoiler
    Show
    I give you a shame less rip off.... but it is my world of Mythra
    my First Campaign
    Spoiler
    Show
    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
    (mine started with them in a Dwarven jail)

  3. - Top - End - #3
    Halfling in the Playground
     
    Lizardfolk

    Join Date
    Nov 2006
    Location
    Lawton, ok
    Gender
    Male

    Default Re: Arcane Casters in Mythra (peach)

    Wild mages as per the complete arcane. Except Im using the 2nd ed wild surge table.


    Elemental savants
    study the basic building blocks of existence air, earth, fire, life, quintessence, shadow, and water.

    Those that choose the paths Shadow and life use negative and positive energy respectively.

    Those that choose the paths quintessence still red robed ES’s generally take the class “Argent savant”
    (see complete arcane for these classes)
    Last edited by Tracersmith; 2006-12-27 at 12:58 PM.
    My world
    Spoiler
    Show
    I give you a shame less rip off.... but it is my world of Mythra
    my First Campaign
    Spoiler
    Show
    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
    (mine started with them in a Dwarven jail)

  4. - Top - End - #4
    Halfling in the Playground
     
    Lizardfolk

    Join Date
    Nov 2006
    Location
    Lawton, ok
    Gender
    Male

    Default Re: Arcane Casters in Mythra (peach) (help)

    So is it balanced?

    any idea of how the sorcers fit into this?
    My world
    Spoiler
    Show
    I give you a shame less rip off.... but it is my world of Mythra
    my First Campaign
    Spoiler
    Show
    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
    (mine started with them in a Dwarven jail)

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