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Thread: Vampire VI Recruitment Thread
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2013-09-24, 10:11 PM (ISO 8601)
- Join Date
- Oct 2006
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- Here and there.
- Gender
Vampire VI Recruitment Thread
--------------------------------------------------------------------------------------Welcome all to the Vampire VI Rules, Roles and Recruitment Thread. Here is where all the basics of the game will be posted. Public rules specific to given roles will be listed with those roles.
--------------------------------------------------------------------------------------The Rules
Spoiler
The basics of the game still follow core Werewolf-style game rules. Each day is divided into two phases, day phase (when lynch votes and a very small number of actions occur) and night phase (when most actions are submitted and the vampire night kill is attempted). Some clarifications specific to this game follow.
Voting Phase Rules
Each day, everyone must vote to lynch another player. Failure to vote for 2 voting phases will result in auto-lynch at the end of the second day's voting phase; if you will be away, it is highly recommended you let us know this fact so we can account for it. Useless votes do not count as a vote for avoiding auto-lynch. The following vote types will not count and will not count as activity or protect you from auto-lynch:
Votes that do not specify a players name (such as but not limited to the player above me [TPAM] , the player below me [TPBM])
Votes for a currently known deceased player (one whose death has been announced in the game thread in a day or night summary).
Voting for yourself - Regardless of whether or not you have a reason for doing this (and you may), attempted suicide will count as a non-vote and will put you at risk for auto-lynch. In short, don't vote for yourself two days in a row, nor on a day where you failed to vote the day before.
Auto-lynch Replacement
This game does not feature auto-lynch replacement - it is quite complex enough already.
Tied Vote
In the event of a tied vote, and without other circumstances in play, the first person to have reached the number of votes required for the lynch shall be the victim.
Unexpected Lynch Results
When a lynching does not match the visible vote pattern, that is because there are several roles and events that can manipulate the results of the lynch.
Scry Interference
Scry Interference is in full effect. If two or more scrys are used on the same target in the same phase, all scrys on that target will fail. Limited use scrys will fail but will not be expended.
Actions (Abilities, Effects and Item Use)
All private actions, regardless of whether they are used in day or night phase must be sent via PM to all narrators for this game. Failure to do so will result in your action not being processed. Only if one of the narrators PM boxes is full will there be an exception made.
Conditions
Conditions are things that happen to you - mostly bad, and a few both good and bad - that linger either for a set number of full days or until they are successfully treated. They tend to make abilities less reliable, or cause you not to be able to vote for a while. By and large, they are gained as consequences of poor performance during an event. Sometimes they are gained as part of cheating death.
Night Actions
Speed of submission of actions has no impact on the success of actions. Disguising effects trump scrying effects, bane effects trump kill effects; regardless of when in the night they were submitted so long as they are submitted before the narrators post the "end of night" message (after which there will be some time before the night narration is posted for the narrators to ensure that everything is properly ironed out).
Standing Orders
If your role has an Ability usable every night, you may set a Standing Order with the narrators to indicate how it will be used, however, you must re-issue the standing order again anytime you deviate from the Standing Order to target a different player. As with all ability PMs, it must be sent to all narrators of this game to be deemed effective.
Returning from the Dead
When someone is returned from the dead, their affiliation and role (if any) are randomized. It is possible that they will gain a role from someone who died. Yes, it is possible for someone with Vampire affiliation to return with Mortal affiliation, and vice versa. Yes, the narrators are aware of how this could be game-breaking if not carefully controlled. Yes, rules are in place to ensure this doesn't happen.
Destroyed
If a player's character is destroyed (or their dead body is destroyed) that player cannot be returned to life. This effect will be specifically called out in the narration if it occurs - otherwise Dead just means dead (eligible for resurrection as normal).
Events
Events are complications in the story - they generally will fall into one of three categories - Social, Combative, or Opportunistic. The event will be described when it begins; courses of action (sometimes with assessment of risk/reward noted, sometimes not) will be suggested. Other options are available. Sometimes, opting not to be involved may be the best choice for certain players. Generally, events will give the opportunity to gain items, special powers (typically temporary or single use), or control of a game location, but they can also afflict poor performers with Conditions - if the danger is severe enough, the possibility of death is there. Events will typically either be Single-Night or Ongoing (and will typically be identified as to which duration when they start).
Other events will occur or not occur as the game unfolds.
Items
Players may well find themselves in the possession of useful favors. Here are but a sample of the things that might be acquired.
SpoilerCrucifix This item has a 25% chance of repelling a vampire if the user is attacked. It is destroyed either way afterward.
Intervention When used, the target cannot be lynched the next day as they are saved at the last minute by the intervention of a higher authority.
Medical Assistance When used, the target loses one condition (or diminishes its severity one grade).
Something to Consider
Vampire is similar to Llama Llama Duck in that it is designed to promote the unknown factor; to make it harder to find your enemies by spreadsheet like dedication. There are a number of elements in play to support this goal. Unlike LLD, the mood is not meant to be one of humor; what humor might be found will certainly be a darker type.
--------------------------------------------------------------------------------------Roles & Role PMs
While there are 18 roles besides Mortal and Vampire available, the number that will actually be used depends on the number of players who sign up - some roles will be cropped if the signup list is less than 40 players.
To make Role PM flashing a nearly useless tactic, I'm putting the Role PMs here for everyone to look at.
Vampire Only roles will be listed in Dark Red.
Mortal Only roles will be listed in Green.
Roles that can be on either side will be listed in Blue.
Spoiler
Dracula
SpoilerLord of the Vampires, Dracula suffered a significant setback during the events of the Song of Night. He fled to Paris, where he is seeking to regain his former position and prestige.
Victory Condition: Reduce the number of Mortals to equal or less than that of the vampires.
Ability: Recruitment Dracula can choose to void the normal vampire kill to attempt to create a new vampire. The recruitment may be refused; certain roles will automatically refuse for purposes of game balance. Some roles may find their abilities change if they become a vampire. Once recruitment has been successfully used, it cannot be used again until 3 nights later.
Effect: Eternal If Dracula is destroyed, he will return from death at the beginning of the fourth night after his death by replacing one of the other vampires in the game. In effect, the other vampire will gain the Dracula role. However, Dracula does not maintain his old coven if this occurs, though he may become part of an existing coven depending on whom he replaces.
Night Kill: Takes part in the nightly kill vote as a regular vampire.
Targeting: Scry as Monster. Strong Scry as Vampire/Dracula.
Nosferatu
SpoilerYou are the Nosferatu. While Dracula was tending to business elsewhere, you kept an eye on the Mortal situation. Like all of the vampires, you start the game not knowing the whereabouts of the others.
Victory Condition: Reduce the number of Mortals to equal or less than that of the vampires. Your affiliation may give you a secondary win condition.
Ability: Strong Scry Scries target, learning all role information. If the Nosferatu scries another vampire, a coven is formed at nights end (or an existing coven grows larger by addition of the Nosferatu to its ranks).
Effect: Kingmaker If Dracula is slain while Nosferatu is still alive, Nosferatu may instead of using Strong Scry, nominate one known vampire (excluding Nosferatu) to the position of Dracula, in effect giving that Vampire the Dracula role at the end of that night, instead of having to wait four nights per Dracula's Eternal Effect.
Night Kill: Takes part in the nightly kill vote as a regular vampire.
Targeting: Scry as Psychic. Strong Scry as Vampire/Nosferatu.
Beast
SpoilerYou are the Beast; more animal than human, primal and ancient. You serve Dracula because he ensures you get to feed how you want, when you want. You neither know, nor care whom the other vampires might be, and so do not start with that information.
Victory Condition: Reduce the number of Mortals to equal or less than that of the vampires. Your affiliation may give you a secondary win condition.
Ability: Retaliation When you are killed excepting by auto-lynch, you will take someone out with you; either the originator of the kill effect, your choice of those who voted to lynch you, if lynched, or a random player if you are killed as a result of an event. The victim is considered Destroyed.
Effect: None
Night Kill: Takes part in the nightly kill vote as a regular vampire.
Targeting: Scry as Monster. Strong Scry as Vampire/Beast.
Vampire
SpoilerYou are a Vampire. Your goal is to take the power that is rightfully yours once more through whatever means are necessary. Like all of the vampires, you start the game not knowing the whereabouts of your fellows or your master or the Nosferatu.
Victory Condition: Reduce the number of Mortals to equal or less than that of the vampires.
Ability: None
Effect: None
Night Kill: Takes part in the nightly kill vote as a regular vampire.
Targeting: Scry as Monster. Strong Scry as Vampire/(Secondary Role, if any).
Mortal
SpoilerYou are a Mortal. Your goal is survival.
Primary Victory Condition: Eliminate the monsters among you.
Ability None
Effect Knack for Success All Mortals without a secondary role gain a small bonus when participating in events.
Targeting: Scries as a Mortal. Strong Scries as Mortal/(Secondary Role, if any).
Sage / Town Crier
SpoilerYou are the sage, whose deep lore lets you read the inclination of others to determine their secret nature. To protect yourself from those who would eliminate such a useful resource, you have taken to imitating the Town Crier.
Or are you the Town Crier, having convinced yourself that your declarations are the only truth that matters?
Primary Victory Condition: Eliminate the monsters among you.
Ability (Sage): Accurate Scry The Sage will learn the targets Affiliation with total accuracy [Villager, Neutral, Psychic, Vampire,] unless an event, item or power is disguising that information.
Ability (Town Crier): Inaccurate Scry The Town Crier will learn the target's Affiliation with crap-shoot accuracy [Villager, Neutral, Vampire, Psychic] - a disguise will still fool him even if he gets 'lucky'.
Effect: Deep Research Either the Sage or the Town Crier may use Deep Research. Deep Research must be performed for 2 nights in a row in place of their Scry. The next Scry performed after finishing Deep Research will function as a Strong Scry (as per the Nosferatu power), but is as accurate as your regular one.
Targeting: Scries as a Psychic. Strong Scries as Psychic/Sage or Psychic/Town Crier as appropriate.
Van Helsing
SpoilerYou are the Van Helsing. Your goal is to protect humanity from the threat of the Vampire - a threat you are sorely under-equipped to match in the long run.
Primary Victory Condition: Eliminate the monsters among you.
Ability: Lorekeeper Van Helsing chooses one target each night. That target is rendered fully immune to death effects during that night phase. If this ability is used on the same target for more than one night, it ceases to be an automatic block becoming a % chance block and degrades in effectiveness each extra night after the first until another target is selected.
Effect: None
Targeting: Scries as Mortal. Strong Scries as Mortal/Van Helsing
High Magistrate
SpoilerYou are the High Magistrate, a mortal whose words and writs carry the weight of law behind them. Your task is to attempt to keep civilian casualties to a minimum while dealing with the assorted horrors of the city.
Primary Victory Condition: Eliminate the monsters among you.
Ability: Magistrate's Writ The High Magister chooses one target each night. That target is rendered immune to death effects during the next day phase. Repeated use on the same subject on consecutive days will reduce its effectiveness on that target until a new target is chosen.
Effect: None
Targeting: Scries as Mortal. Strong Scries as Mortal/High Magister
Feuders
SpoilerYou are one of the Feuders; a pair of Mortals whose hatred runs so deep that it eclipses all other motivations. Your goal is to ensure your rival doesn't survive, and then survive yourself. Your rival is <Playername>.
This is a secondary Role all other aspects as primary role.
Victory Condition Restriction: Does not win when victory condition achieved unless the other Feuder is dead.
Alternate Victory Condition: If each feuder dies and both are brought back to life, they settle their differences claiming victory. From that point on, their victory condition restriction is removed.
Ability: None
Effect: Eloquent Hatred Your lynch vote counts double when used on your opposite number. If both Feuders choose the same task during an event, they both suffer penalties to their effectiveness due to the inability to resist trying to sabotage or one-up their rival.
Effect: Strength in Unity If the Feuders attain their Alternate Victory Condition, Eloquent Hatred is replaced with Strength in Unity. When both Feuders point at the same lynch target, it counts as three votes against that target. Also, they gain a bonus when both performing the same task during an event.
Targeting: Scries as Mortal. Strong Scries as Mortal/Feuder.
FOR ALL BLUE ROLES: When Affiliation is listed as part of a scry result, substitute Vampire or Mortal as appropriate.
Resurrectionist
SpoilerYou are the Resurrectionist - through intensive study of forbidden arts and sciences, you have learned the secret of returning the recently deceased to life.
This is a secondary Role all other aspects as primary role.
Ability: Resurrection Once every three nights (starting as early as night one) the necromancer may return a player from the dead. (See rules on Resurrection earlier). Anyone raised by this power gains the Discomforting Aura condition.
Targeting: Scries as Affiliation. Strong Scries as Affiliation/Necromancer.
Blood Magus
SpoilerYou are the Blood Magus; your command over the sanguine humour is absolute; and you have developed great powers relating to it.
This is a secondary Role all other aspects as primary role.
Ability: Power of the Blood The Blood Magus gains access to four incantations. Each may be used up to twice per game; but at least one other effect must be used before one can use a given ability a second time, and no player may be targeted by two effects in a row.
Blood Incantations
SpoilerBlood Boil: Blood Boil may be manifested during the night phase to protect a target player from being killed during the night. In the event that the target player is attacked that night, the target's assailant's blood boils - causing the attacker to cry out in horrible pain, drawing attention to the attack. There is a chance that one member of the attacking group will be revealed to the target - if the death effect comes from a single player, that player may be revealed. If it comes from a group (such as the vampires in the winning coven's night kill attempt, or a faction based kill effect) then a member of the appropriate group may be revealed.
Blood Shield: A Blood Shield can be created during the voting phase, at any time before the voting phase ends, to protect a target from lynching. You must PM the narrators before the end of the voting phase.
Suicide: This powerful incantation, which can be cast in either phase, causes the target to commit suicide by whatever means at their disposal. It is countered by anything that would normally counter a death during the appropriate phase.
Brainwipe: Target may not post in thread, nor use any abilities for the next full day and night. This cannot force an auto lynch.
Targeting: Scries as Affiliation. Strong Scries as Affiliation/Blood Magus
The Farspeaker
SpoilerYou are The Farspeaker; a ritual occultist who has bargained and wrestled with creatures beyond the comprehension of mankind. You share the maddening insights you have made, granting temporary power to others to lure them to follow your path.
This is a secondary Role all other aspects as primary role.
Ability: Lucidity of Madness Choose a target each night - you can choose yourself. The entities between worlds will visit your target and grant it the blessing of its presence, causing one random effect to manifest upon the target from the full list of all abilities in the game even ones whose matching role is not being used if the game's player base is too small.
Targeting: Scries as Affiliation. Strong Scries as Affiliation/Farspeaker
The Illusionist
SpoilerYou are the Illusionist. Your combination of sleight of hand, disguise and mesmerism can make animals talk and the wise fall silent. For you, masking a man in the guise of a woman is child's play; you can transform anyone to make them seem like whomever you wish.
This is a secondary Role all other aspects as primary role.
Ability: Glamour Each night, the illusionist can target one player and change their affiliation and role for the purposes of scrying effects. The change lasts until the next nightfall.
Targeting: Scries as Affiliation, Strong scries as Affiliation/Illusionist.
Master Politician
SpoilerYou are the Master Politician. Yours is the golden tongue, the silk glove; the hidden deal and the master plan. People follow your lead rather than risk becoming your enemy.
This is a secondary Role all other aspects as primary role.
Ability: Born Leader Your vote counts as 3 during lynches.
Targeting: Scries as Affiliation, Strong scries as Affiliation/Master Politician. As a fairly public figure, your role will be public on death.
Rabble Rouser
SpoilerYou are the Rabble Rouser. While a noble, your sympathy for the commoners has made you something of an odd bird among the nobles. Still, your influence with the lower classes occasionally proves useful to one of your fellows and you retain extra favor because of it. Should the Master Politician meet an unfortunate end, you would slide into their shoes with ease.
This is a secondary Role all other aspects as primary role.
Ability: Sway the Masses Your vote counts as 2 during lynches. If the Master Politician dies while you still live, you lose this role and gain that one.
Targeting: Scries as Affiliation, Strong scries as Affiliation/Rabble Rouser. As a fairly public figure, your role will be public on death.
Bounty Hunter
SpoilerYou are the bounty hunter. You bring in the mark, alive or dead; preferably dead, but your employers often pay you more for alive.
This is a secondary Role all other aspects as primary role.
Ability: Ambush Starting on night 3, every three nights, you may attempt a night kill.
Effect:
Targeting: Scries as Affiliation, Strong scries as Affiliation/Bounty Hunter.
Spy
SpoilerYou are a very observant person, who takes especial effort to mind the comings and goings of people.
Ability: Shadowing Each night phase, choose one player or one area (You will be informed if and when areas become an option for observing). You will notice any players interacting with that player or leaving or entering that area except for the vampire kill vampires are far too dangerous for even you to try and trail. You will not observe the specific actions performed, just notice there were interactions.
Effect: Mr. Nobody You scry as a Neutral despite your actual affiliation (Vampire or Mortal).
Targeting: Scries as Neutral. Strong Scries as affiliation/Spy.
Phantom
SpoilerYou are the true owner of the Paris Opera House and all it encompasses.
Ability: Snare Each night phase, choose one player. Any player attempting to interact with the targeted falls into your snare and their action fails. The snared player will be mentioned in the night narration, but not whom they targeted or what they were attempting. You may not snare the same player twice in a row.
Effect:
Targeting: Scries as Affiliation, Strong Scries as Affiliation/Phantom.
--------------------------------------------------------------------------------------Player Headcount: (01:20a EST 10/13/2013) 35 players
Achievement Unlocked: Minimum Playerbase Required
Achievement Unlocked: 30+ players signed up.
Player List (updated semi-regularly):
Spoiler
Signups 01-10 *Full*
Spoiler
01) Murska
02) Sabeki
03) Cuthalion
04) Chessgeek
05) usourselves&we
06) Gray Mage
07) ThePhantom
08) Count Dingdong
09) tman2nd
10) Amidus Drexel
Signups 11-20 *Full*
Spoiler
11) Penguinator
12) C'nor
13) Zar Peter
14) bladescape
15) Sanity702
16) Szilard
17) Fleeing Coward
18) GnomeGninjas
19) Recaiden
20) Aventine *Minimum threshold to play*
Signups 21-30 *Full*
Spoiler
21) Yumori123
22) Atreyu the Masked LLama
23) Felandria
24) Lady Tialait
25) oblivion6
26) otakuryoga
27) Imperial Psycho
28) toasty
29) Malachi Lemont
30) gesalt *Preferred minimum* / *most roles in use*
Signups 31-35 *Final Count*
Spoiler
31) HedgehogRanger
32) Lex-Kat
33) Deathslayer7
34) GAThraawn
35) Klanos
Last edited by Helgraf; 2013-10-14 at 02:49 PM.
Catatar made for me many years ago ... pretty sure by banjo1985
Werewolf Awards: 'Best Narration: Helgraf'
Rabbit says stuff that makes me blush.
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2013-09-25, 01:34 PM (ISO 8601)
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- Whose eye is that eye?
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2013-09-25, 04:07 PM (ISO 8601)
- Join Date
- Jul 2013
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- Cascadia
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Re: Vampire VI Recruitment Thread
I will play along. Should be interesting.
Vine? I do not drink... Vine.The statement below is true
The statement above is false
Thanks toGrinnerCuthalion for the avatar!
Want to play a birdie in 4e? Come check it out!
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2013-09-25, 04:32 PM (ISO 8601)
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- May 2012
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- California
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2013-09-25, 04:37 PM (ISO 8601)
- Join Date
- Apr 2012
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- Texas Tech University
Re: Vampire VI Recruitment Thread
What a coincidence; I'd only recently finished reading Dracula. I'm in, looks like a good time.
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2013-09-25, 04:49 PM (ISO 8601)
- Join Date
- Apr 2011
- Gender
Re: Vampire VI Recruitment Thread
Would like to be in on this.
We love plural first person personal pronouns.
Rejoice in the bosom of white text our child.
Avatar by Gnomish Wanderer! (::) invisible cookies (::)
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2013-09-25, 05:38 PM (ISO 8601)
- Join Date
- Jun 2010
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- Porto Alegre, Brazil
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Re: Vampire VI Recruitment Thread
Count me in.
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2013-09-25, 06:25 PM (ISO 8601)
- Join Date
- Jan 2008
- Location
- Hiding in the shadows
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Re: Vampire VI Recruitment Thread
"Vampires, in my Opera House? This will not stand!"
I'm in, of course.Avatar by Emperor Ing
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2013-09-25, 10:05 PM (ISO 8601)Count DingdongGuest in the Playground
Re: Vampire VI Recruitment Thread
With a name like mine, how could I not? Count me in!
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2013-09-25, 10:10 PM (ISO 8601)
- Join Date
- Aug 2013
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Re: Vampire VI Recruitment Thread
I'm in. This seems like fun.
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2013-09-25, 10:14 PM (ISO 8601)
- Join Date
- Jul 2013
- Location
- Cascadia
- Gender
Re: Vampire VI Recruitment Thread
The statement below is true
The statement above is false
Thanks toGrinnerCuthalion for the avatar!
Want to play a birdie in 4e? Come check it out!
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2013-09-25, 10:29 PM (ISO 8601)
- Join Date
- May 2012
- Location
- The Algol System
- Gender
Re: Vampire VI Recruitment Thread
I will play.
Avatar by FinnLassie
A few odds and ends.
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2013-09-25, 10:32 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- In the Pokeball
- Gender
Re: Vampire VI Recruitment Thread
In. I hope my lover from last time returns...
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2013-09-25, 10:46 PM (ISO 8601)Count DingdongGuest in the Playground
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2013-09-25, 11:02 PM (ISO 8601)
- Join Date
- Jul 2011
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- Avatar by Kasanip
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Re: Vampire VI Recruitment Thread
I'll be in this.
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2013-09-26, 12:40 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- In the playground
Re: Vampire VI Recruitment Thread
Signing up for duty. Hopefully this time I will see a bit clearer through this game once.
Avatar by the great Lord Herman. Many, many thanks!
Empress Catherine by Dr. Bath!
Castaras made the PiratZarrrrr. Thank you very much!
Special thanks to Banjo1985 for the Catstronomer.
Squid Bones: They exist!
Spoiler
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2013-09-26, 12:48 AM (ISO 8601)
- Join Date
- Apr 2012
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Re: Vampire VI Recruitment Thread
I will playI'm sorry but I have to drop out due to other time commitments.Last edited by onionbreath; 2013-10-03 at 07:31 AM.
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2013-09-26, 10:36 AM (ISO 8601)
- Join Date
- Apr 2011
- Location
- Australia
- Gender
Re: Vampire VI Recruitment Thread
I vill drink your blud. In.
"Trust bladescape, Shadow of Doubt,"
My almighty and all knowing extended Signature lies HERE! Now includes awesome quotes!
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2013-09-26, 07:59 PM (ISO 8601)
- Join Date
- May 2009
- Location
- Somewhere
- Gender
Re: Vampire VI Recruitment Thread
Sigh, I really don't know if I have time....
yes I do. Enough for this one at least.
In as an innocent lad who knows nothing of the dark!I am alive!
It has been a very very long time.
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2013-09-26, 11:25 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- California (GMT -8)
- Gender
Re: Vampire VI Recruitment Thread
I'm in for some blood-sucking!
Want an avatar? Shoot me a PM.
Current DYF Avatar by the fantastic Alarra
Awards/Trophies/Quotes
ABR: SDSB ArchiveSpoiler
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2013-09-27, 12:38 AM (ISO 8601)
- Join Date
- Jun 2007
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- Sydney, Australia
- Gender
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2013-09-27, 05:41 AM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Prime Material Plane
Re: Vampire VI Recruitment Thread
I'd like to join.
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2013-09-27, 10:51 PM (ISO 8601)
- Join Date
- Apr 2008
- Location
- Fever dreams
- Gender
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2013-09-28, 06:54 PM (ISO 8601)
- Join Date
- Sep 2013
Re: Vampire VI Recruitment Thread
I've been meaning to try one of these games, so I'm in
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2013-09-28, 11:16 PM (ISO 8601)
- Join Date
- Apr 2013
- Location
- Dumpster
- Gender
Re: Vampire VI Recruitment Thread
Count me in!
Hello there, fine sir~! I am Yumori.
Yu-mo-ree
Spoiler: Hellothere.
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2013-09-29, 12:46 AM (ISO 8601)
- Join Date
- Apr 2006
- Location
- JC, TN or Camelot.
- Gender
Re: Vampire VI Recruitment Thread
I wanna continue my losing streak!
inner circle Legionary of Resiliance
I love my Ceikatars!
Spoiler
Not here as much. I am out Roman around.
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2013-09-29, 10:51 PM (ISO 8601)
- Join Date
- Sep 2012
- Location
- Olympus
Re: Vampire VI Recruitment Thread
Can I play?
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2013-09-29, 11:00 PM (ISO 8601)
- Join Date
- Jul 2013
- Location
- Cascadia
- Gender
Re: Vampire VI Recruitment Thread
Is there a deadline now that we have the.minimum, or will we just keep going until we hit 40?
The statement below is true
The statement above is false
Thanks toGrinnerCuthalion for the avatar!
Want to play a birdie in 4e? Come check it out!
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2013-10-01, 01:11 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Porto Alegre, Brazil
- Gender
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2013-10-01, 01:44 PM (ISO 8601)
- Join Date
- Apr 2012
- Location
- Texas Tech University