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  1. - Top - End - #31
    Firbolg in the Playground
     
    Milo v3's Avatar

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    Aug 2010
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    Default Re: The Fighter: War -- War Never Changes

    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Combat Focus
    1st|
    +1
    |
    +2
    |
    +2
    |
    +0
    |Bonus Feat, Man of the Line|0
    2nd|
    +2
    |
    +3
    |
    +3
    |
    +0
    |Combat Focus|1
    3rd|
    +3
    |
    +3
    |
    +3
    |
    +1
    | |1
    4th|
    +4
    |
    +4
    |
    +4
    |
    +1
    |Precision Fit|1
    5th|
    +5
    |
    +4
    |
    +4
    |
    +1
    | |1
    6th|
    +6/+1
    |
    +5
    |
    +5
    |
    +2
    | |2
    7th|
    +7/+2
    |
    +5
    |
    +5
    |
    +2
    | |2
    8th|
    +8/+3
    |
    +6
    |
    +6
    |
    +2
    |Favored Weapon|2
    9th|
    +9/+4
    |
    +6
    |
    +6
    |
    +3
    | |2
    10th|
    +10/+5/
    |
    +7
    |
    +7
    |
    +3
    | |3
    11th|
    +11/+6/+1
    |
    +7
    |
    +7
    |
    +3
    | |3
    12th|
    +12/+7/+2
    |
    +8
    |
    +8
    |
    +4
    |Bastion|3
    13th|
    +13/+8/+3
    |
    +8
    |
    +8
    |
    +4
    | |3
    14th|
    +14/+9/+4
    |
    +9
    |
    +9
    |
    +4
    | |4
    15th|
    +15/+10/+5
    |
    +9
    |
    +9
    |
    +5
    | |4
    16th|
    +16/+11/+6/+1
    |
    +10
    |
    +10
    |
    +5
    |Weapons Master|4
    17th|
    +17/+12/+7/+2
    |
    +10
    |
    +10
    |
    +5
    | |4
    18th|
    +18/+13/+8/+3
    |
    +11
    |
    +11
    |
    +6
    | |5
    19th|
    +19/+14/+9/+4
    |
    +11
    |
    +11
    |
    +6
    | |5
    20th|
    +20/+15/+10/+5
    |
    +12
    |
    +12
    |
    +6
    |Legendary Hero|5[/table]
    That seems like a lot of dead levels...
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  2. - Top - End - #32
    Bugbear in the Playground
     
    Beholder

    Join Date
    Sep 2010

    Default Re: The Fighter: War -- War Never Changes

    Quote Originally Posted by Milo v3 View Post
    That seems like a lot of dead levels...
    Lol, i guess we'll have to disagree about what that term means. By that logic, the Warblade has 4 or 5 active levels too.

    While I know that the conventional wisdom is that feats stink, i don't think thst is as true when you have things that defeat the easy outs that casrers have.

    Thesis -- feats alone are bad ckass features. Feats wityh good stuff can be good class features?

  3. - Top - End - #33
    Bugbear in the Playground
     
    ddude987's Avatar

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    Default Re: The Fighter: War -- War Never Changes

    Its not that feats stink, but they aren't anything new. Class features that bring new ways to change how the game plays are preferable. Feats are useful for builds but they don't really make the class any different from any other class.
    4/10/2013 is this first day I used blue text. Isn't that soooo cool
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  4. - Top - End - #34
    Ettin in the Playground
     
    Yakk's Avatar

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    Nov 2006

    Default Re: The Fighter: War -- War Never Changes

    Maybe light armor is superior to heavy armor, even after you account for the cost of high dex.

    But the right answer isn't to make heavy armor more like light armor. Removing ACP and movement reduction and boosting dex-bonus-to-AC does exactly that.

  5. - Top - End - #35
    Troll in the Playground
     
    Ziegander's Avatar

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    Default Re: The Fighter: War -- War Never Changes

    Quote Originally Posted by Yakk View Post
    But the right answer isn't to make heavy armor more like light armor. Removing ACP and movement reduction and boosting dex-bonus-to-AC does exactly that.
    Well, I don't agree with the boosting of dex-bonus to AC. If you're wearing medium or heavy armor it's precisely because you don't have a great Dex-bonus, so while I'm fine with reducing ACP, I think removing the speed restrictions is where to go and not increasing Max Dex bonus.
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  6. - Top - End - #36
    Ettin in the Playground
     
    Yakk's Avatar

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    Nov 2006

    Default Re: The Fighter: War -- War Never Changes

    Way to miss the entire first to comment on some trees.

    Making heavy armor better is good. Making it more like light is bad. Providing penalty mitigation does both. Keep the penalties, offset them with uncondional bonuses, then add in conditional bonuses to heavy armor.

    You can make heavy armor, and the class, better without reducing the differences between armor types.

    And it is not as if there is no more room to make the class better.

  7. - Top - End - #37
    Ettin in the Playground
    Join Date
    Jun 2011

    Default Re: The Fighter: War -- War Never Changes

    What about something like, "In addition to the normal stat bonuses, (class) gets a competence bonus of +Str to Fort, +int to Reflex, touch AC and AC, and +charisma to will"

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