Results 31 to 37 of 37
-
2013-10-04, 06:02 AM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Australia
- Gender
Re: The Fighter: War -- War Never Changes
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Combat Focus
1st|+1|+2|+2|+0|Bonus Feat, Man of the Line|0
2nd|+2|+3|+3|+0|Combat Focus|1
3rd|+3|+3|+3|+1| |1
4th|+4|+4|+4|+1|Precision Fit|1
5th|+5|+4|+4|+1| |1
6th|+6/+1|+5|+5|+2| |2
7th|+7/+2|+5|+5|+2| |2
8th|+8/+3|+6|+6|+2|Favored Weapon|2
9th|+9/+4|+6|+6|+3| |2
10th|+10/+5/|+7|+7|+3| |3
11th|+11/+6/+1|+7|+7|+3| |3
12th|+12/+7/+2|+8|+8|+4|Bastion|3
13th|+13/+8/+3|+8|+8|+4| |3
14th|+14/+9/+4|+9|+9|+4| |4
15th|+15/+10/+5|+9|+9|+5| |4
16th|+16/+11/+6/+1|+10|+10|+5|Weapons Master|4
17th|+17/+12/+7/+2|+10|+10|+5| |4
18th|+18/+13/+8/+3|+11|+11|+6| |5
19th|+19/+14/+9/+4|+11|+11|+6| |5
20th|+20/+15/+10/+5|+12|+12|+6|Legendary Hero|5[/table]Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
-
2013-10-04, 06:44 AM (ISO 8601)
- Join Date
- Sep 2010
Re: The Fighter: War -- War Never Changes
Lol, i guess we'll have to disagree about what that term means. By that logic, the Warblade has 4 or 5 active levels too.
While I know that the conventional wisdom is that feats stink, i don't think thst is as true when you have things that defeat the easy outs that casrers have.
Thesis -- feats alone are bad ckass features. Feats wityh good stuff can be good class features?
-
2013-10-04, 08:26 AM (ISO 8601)
- Join Date
- Jan 2013
- Location
- A location
Re: The Fighter: War -- War Never Changes
Its not that feats stink, but they aren't anything new. Class features that bring new ways to change how the game plays are preferable. Feats are useful for builds but they don't really make the class any different from any other class.
4/10/2013 is this first day I used blue text. Isn't that soooo cool
Quirble muffins - with credit to Xervous and myself. Now with 50 cent royalties
I just learned about dawn of worlds and its so cool! Anyone who likes group worldbuilding, check it out!
Official member of the Rudisplorker guild, the new guy of the bunch. All hail Orcus!
-
2013-10-04, 12:50 PM (ISO 8601)
- Join Date
- Nov 2006
Re: The Fighter: War -- War Never Changes
Maybe light armor is superior to heavy armor, even after you account for the cost of high dex.
But the right answer isn't to make heavy armor more like light armor. Removing ACP and movement reduction and boosting dex-bonus-to-AC does exactly that.
-
2013-10-04, 12:59 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Pabrygg Keep
- Gender
Re: The Fighter: War -- War Never Changes
Well, I don't agree with the boosting of dex-bonus to AC. If you're wearing medium or heavy armor it's precisely because you don't have a great Dex-bonus, so while I'm fine with reducing ACP, I think removing the speed restrictions is where to go and not increasing Max Dex bonus.
Homebrew
Other Stuff
SpoilerSpecial Thanks: Kymme! You and your awesome avatarist skills have made me a Lore Warden in addition to King of Fighter Fixes!
-
2013-10-04, 02:16 PM (ISO 8601)
- Join Date
- Nov 2006
Re: The Fighter: War -- War Never Changes
Way to miss the entire first to comment on some trees.
Making heavy armor better is good. Making it more like light is bad. Providing penalty mitigation does both. Keep the penalties, offset them with uncondional bonuses, then add in conditional bonuses to heavy armor.
You can make heavy armor, and the class, better without reducing the differences between armor types.
And it is not as if there is no more room to make the class better.
-
2013-10-04, 02:30 PM (ISO 8601)
- Join Date
- Jun 2011
Re: The Fighter: War -- War Never Changes
What about something like, "In addition to the normal stat bonuses, (class) gets a competence bonus of +Str to Fort, +int to Reflex, touch AC and AC, and +charisma to will"