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Thread: A new abjuration spell
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2006-12-31, 08:31 AM (ISO 8601)
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- Dec 2006
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A new abjuration spell
Konrel’s Cunning Cone
Abjuration
Level: Sor/Wiz 5
Components: V,S,M
Casting time: 1 standard action
Range:30 ft. +5/caster level
Target: One creature.
Duration: See text
Saving Throw: Will negates
Spell Resistance: Yes
Material Component: A small mirror with a crack in it.
A large cone of faint blue swirling light surrounds a creature. Whenever the creature is damaged, the amount of damage the creature takes is unaffected, but half the damage value is added to the caster's hit points and added to the caster’s hit points in the form of healing (cannot exceed the caster’s maximum hit points). Also, if the creature within the cone is healed, the amount of hit points it is healed is unaffected, but half the healing value is subtracted from the caster's hit points. The creature that is surrounded by the cone cannot gain hit points by damaging the caster, nor can it lose them when the caster is healed. The caster may use a full-round action to dismiss the cone.Last edited by Ali; 2007-01-01 at 09:21 AM.
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2006-12-31, 11:27 AM (ISO 8601)
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- Western Australia
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Re: A new abjuration spell
Could you clarify these? Is it that the creature loses/gains half the normal damage/healing, and the caster gains/loses the other half? Is it that the creature is affected normally, but you halve the amount and add/subtract that value from the caster? Or -- it seems unlikely, but also possible from your wording -- is it that the creature loses/gains half the normal amount, and the normal amount is added to/subtracted from the caster?
I support paladins and the alignment system.
My Homebrew Gaming Stuff (not updated lately) - My Campaign (ended)
Homebrew licence:
SpoilerAll my homebrew stuff is released under the Open Game License, except where based on non-OGC work or otherwise stated. For Section 15:
<name of homebrew here> Copyright <year first posted>, T. Pederick
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2006-12-31, 11:46 AM (ISO 8601)
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Re: A new abjuration spell
The creature is affected normally, but you halve the amount and add/subtract that value from the caster.
Example:
Boris is surrounded by Konrel’s Cunning Cone. Percy cast it on him.
Percy has 5 hit points left from previous experiences. Boris has 20.
Boris then takes 10 damage. That 10 damage is then halved (but Boris takes the full damage) and then the halved amount is added to Percy's HP (as he is below his maximum HP) leaving Percy with 10 hit points, because he had 5 before Boris took damage. Boris has 10 hit points left.
Boris then drinks a healing potion, which restores his 10 hit points. Percy takes 5 damage becouse of this, bringing him down to 5 hit points again.
If Boris were to hit Percy with his greatclub, and do 10 damage, this would NOT gain Boris 5 hit points. That only works for the caster.
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2006-12-31, 12:17 PM (ISO 8601)
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Re: A new abjuration spell
Thanks. It's just that 'the amount of hit points lost is halved' sounds like the loss itself is reduced. I would suggest saying 'half the damage value is added to the caster's hit points' or something like that. Something that doesn't imply that the subject of the damage is in any way affected.
I support paladins and the alignment system.
My Homebrew Gaming Stuff (not updated lately) - My Campaign (ended)
Homebrew licence:
SpoilerAll my homebrew stuff is released under the Open Game License, except where based on non-OGC work or otherwise stated. For Section 15:
<name of homebrew here> Copyright <year first posted>, T. Pederick
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2006-12-31, 12:34 PM (ISO 8601)
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- Dec 2006
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- Brazil
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Re: A new abjuration spell
So, you gain hit points when your target loses them?
Member of the Hinjo fan club. Go Hinjo!
"In Soviet Russia, the Darkness attacks you."
"Rogues not only have a lot more skill points, but sneak attack is so good it hurts..."
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2006-12-31, 12:37 PM (ISO 8601)
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- Jan 2005
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- Amsterdam
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Re: A new abjuration spell
Thoughts:
Cast it on yourself! Free damage reduction equal to half the damage you recieve! It works on everything! You might want to look into spells that grant temporary damage reduction to consider how powerful this could be.
I think using the spell this way is a lot more powerful than casting it on an enemy.Ein gutes Gedicht ist nicht dazu da, die Welt zu verbessern – es ist selbst ein Stück verbesserte Welt.
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2006-12-31, 01:51 PM (ISO 8601)
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- Dec 2006
Re: A new abjuration spell
Maybe that's the point? But if you get healed.... then you only get healed for half too!
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2006-12-31, 02:12 PM (ISO 8601)
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- Dec 2006
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- England
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Re: A new abjuration spell
"So, you gain hit points when your target loses them?"
Yes.
Hmm... I didn't think about the caster casting it on themselves. Perhaps I should change the target to 'One creature that isn't the caster'?
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2007-01-01, 09:00 AM (ISO 8601)
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- Dec 2006
Re: A new abjuration spell
Well you have to take into account that as a shield its only so so, it may reduce damage by 50% but its also gonna reduce heals by 50% as well. Make it a full round action to drop the shield and then I think it may be balanced enough to let the caster use it on themselves?
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2007-01-01, 09:17 AM (ISO 8601)
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Re: A new abjuration spell
Good idea Valairn. I have made it a full round action to dismiss the cone.
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2007-01-01, 09:50 AM (ISO 8601)
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- Dec 2006
Re: A new abjuration spell
Yeah! People like my ideas! As a further note, you could make a high level version of this spell that affects all creatures within a certain range, sort of like an all-divide in the tales games....
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2007-01-01, 10:01 AM (ISO 8601)
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Re: A new abjuration spell
Woulden't that just be exactly the same, except that the 'target' would be: any creatures within 30 ft. +5/caster level of the caster?
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2007-01-01, 10:11 AM (ISO 8601)
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- Dec 2006
Re: A new abjuration spell
Scratch that idea I realized I created a huge rabbit hole....