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  1. - Top - End - #1
    Dwarf in the Playground
     
    Ali's Avatar

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    Default A new abjuration spell

    Konrel’s Cunning Cone


    Abjuration
    Level: Sor/Wiz 5
    Components: V,S,M
    Casting time: 1 standard action
    Range:30 ft. +5/caster level
    Target: One creature.
    Duration: See text
    Saving Throw: Will negates
    Spell Resistance: Yes
    Material Component: A small mirror with a crack in it.


    A large cone of faint blue swirling light surrounds a creature. Whenever the creature is damaged, the amount of damage the creature takes is unaffected, but half the damage value is added to the caster's hit points and added to the caster’s hit points in the form of healing (cannot exceed the caster’s maximum hit points). Also, if the creature within the cone is healed, the amount of hit points it is healed is unaffected, but half the healing value is subtracted from the caster's hit points. The creature that is surrounded by the cone cannot gain hit points by damaging the caster, nor can it lose them when the caster is healed. The caster may use a full-round action to dismiss the cone.
    Last edited by Ali; 2007-01-01 at 09:21 AM.

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    Bugbear in the Playground
     
    Peregrine's Avatar

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    Default Re: A new abjuration spell

    Quote Originally Posted by Ali View Post
    the amount of hit points lost is halved and added to the caster’s hit points in the form of healing ... the amount of hit points gained is halved and taken away from the caster’s hit points
    Could you clarify these? Is it that the creature loses/gains half the normal damage/healing, and the caster gains/loses the other half? Is it that the creature is affected normally, but you halve the amount and add/subtract that value from the caster? Or -- it seems unlikely, but also possible from your wording -- is it that the creature loses/gains half the normal amount, and the normal amount is added to/subtracted from the caster?
    I support paladins and the alignment system.

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    Dwarf in the Playground
     
    Ali's Avatar

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    Default Re: A new abjuration spell

    The creature is affected normally, but you halve the amount and add/subtract that value from the caster.

    Example:

    Boris is surrounded by Konrel’s Cunning Cone. Percy cast it on him.

    Percy has 5 hit points left from previous experiences. Boris has 20.

    Boris then takes 10 damage. That 10 damage is then halved (but Boris takes the full damage) and then the halved amount is added to Percy's HP (as he is below his maximum HP) leaving Percy with 10 hit points, because he had 5 before Boris took damage. Boris has 10 hit points left.

    Boris then drinks a healing potion, which restores his 10 hit points. Percy takes 5 damage becouse of this, bringing him down to 5 hit points again.

    If Boris were to hit Percy with his greatclub, and do 10 damage, this would NOT gain Boris 5 hit points. That only works for the caster.

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    Bugbear in the Playground
     
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    Default Re: A new abjuration spell

    Thanks. It's just that 'the amount of hit points lost is halved' sounds like the loss itself is reduced. I would suggest saying 'half the damage value is added to the caster's hit points' or something like that. Something that doesn't imply that the subject of the damage is in any way affected.
    I support paladins and the alignment system.

    My Homebrew Gaming Stuff (not updated lately) - My Campaign (ended)
    Homebrew licence:
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    All my homebrew stuff is released under the Open Game License, except where based on non-OGC work or otherwise stated. For Section 15:

    <name of homebrew here> Copyright <year first posted>, T. Pederick

  5. - Top - End - #5
    Ogre in the Playground
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    Default Re: A new abjuration spell

    So, you gain hit points when your target loses them?

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    Barbarian in the Playground
     
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    Default Re: A new abjuration spell

    Thoughts:
    Cast it on yourself! Free damage reduction equal to half the damage you recieve! It works on everything! You might want to look into spells that grant temporary damage reduction to consider how powerful this could be.
    I think using the spell this way is a lot more powerful than casting it on an enemy.
    Ein gutes Gedicht ist nicht dazu da, die Welt zu verbessern – es ist selbst ein Stück verbesserte Welt.

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    Barbarian in the Playground
     
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    Default Re: A new abjuration spell

    Maybe that's the point? But if you get healed.... then you only get healed for half too!

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    Dwarf in the Playground
     
    Ali's Avatar

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    Default Re: A new abjuration spell

    "So, you gain hit points when your target loses them?"

    Yes.

    Hmm... I didn't think about the caster casting it on themselves. Perhaps I should change the target to 'One creature that isn't the caster'?

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    Barbarian in the Playground
     
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    Default Re: A new abjuration spell

    Well you have to take into account that as a shield its only so so, it may reduce damage by 50% but its also gonna reduce heals by 50% as well. Make it a full round action to drop the shield and then I think it may be balanced enough to let the caster use it on themselves?

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    Dwarf in the Playground
     
    Ali's Avatar

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    Default Re: A new abjuration spell

    Good idea Valairn. I have made it a full round action to dismiss the cone.

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    Barbarian in the Playground
     
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    Default Re: A new abjuration spell

    Yeah! People like my ideas! As a further note, you could make a high level version of this spell that affects all creatures within a certain range, sort of like an all-divide in the tales games....

  12. - Top - End - #12
    Dwarf in the Playground
     
    Ali's Avatar

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    Default Re: A new abjuration spell

    Woulden't that just be exactly the same, except that the 'target' would be: any creatures within 30 ft. +5/caster level of the caster?

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    Barbarian in the Playground
     
    Valairn's Avatar

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    Default Re: A new abjuration spell

    Scratch that idea I realized I created a huge rabbit hole....

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