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    Ogre in the Playground
     
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    Default [D&D 3.5 PrC] Theruge (A Mystic Theurge PrC for All Occasions) [PEACH]

    THEURGE
    Most are fortunate enough if they ever successfully master a single art of magic. Be it a thirst for knowledge or power that drives them, there are who seek to master two such arts. These individuals have come to be known as Theurges.

    Hit Die: Consult the table below. Hit die is determined by the two classes used to enter.
    Table 1-1: Hit Die
    {table=head]HD|d4|d6|d8|d10|d12
    d4|d4|d4|d6|d6|d8
    d6|d4|d6|d6|d8|d8
    d8|d6|d6|d8|d8|d10
    d10|d6|d8|d8|d10|d10
    d12|d8|d8|d10|d10|d12|[/table]


    Requirements
    To qualify to become a theurge, a character must meet the following criteria.
    Skills: Consult the table below, pick two.
    Special: Consult the table below. pick two.

    Table 1-2: Prerequisites
    {table=head] Class Type|Associated Skill|Associated Special Requirement
    Arcane Spellcaster|Knowledge (arcana) 6 ranks|Able to cast 2nd-level Arcane Spells
    Divine Spellcaster|Knowledge (religion) 6 ranks|Able to cast 2nd-level Divine Spells
    Infusion-User|Knowledge (architecture and engineering) 6 ranks|Able to use 2nd-level Infusions
    Invocation-User|Knowledge (arcana) 6 ranks|Eldritch blast 2d6 or Dragon Breath 2d6
    Psionic-User|Knowledge (psionics) 6 ranks|Able to manifest 2nd-level powers
    Maneuver-User|Martial Lore 6 ranks|Able to use 2nd-level maneuvers
    Meldshaper|Knowledge (arcana) 6|Able to shape 3 soulmelds
    Mystery-User|Knowledge (planes) 6 ranks|Able to use 2nd-level mysteries
    Utterance-User|Preform (oratory) 6 ranks|Able to use 2 utterances from the Lexicon of the Evolving Mind
    Vestige-User|Knowledge (history) 6 ranks|Able to Bind 2nd-level Vestiges [/table]

    Special: A character can qualify using two classes to the same type. Doing so requires they meet the requirements with both classes. For example, a wizard/sorcerer could qualify for theurge but they must be able to cast 2nd-level arcane spells as both a sorcerer and a wizard and have 6 ranks of knowledge (arcana).

    Class Skills
    The theurge's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), and Profession (Wis). In addition they also gain the following class skills, dependent on their previous classes.

    Table 1-3: Skills
    {table=head] Class Type|Associated Skill
    Arcane Spellcaster|Knowledge (arcana)(Int), Perform (bards and jesters only)(Cha), Spellcraft (Int)
    Divine Spellcaster|Knowledge (religion)(Int), Perform (divine bards only), Spellcraft (Int)
    Infusion-User|Knowledge (architecture and engineering)(Int), Use Magic Device (or Use Psionic Device for psionic artificer) (Cha)
    Invocation-User|Knowledge (arcana)(Int), Spellcraft (Int)
    Psionic-User|Knowledge (psionics)(Int), Psicraft (Int)
    Maneuver-User|Martial Lore (Int)
    Meldshaper|Knowledge (arcana)(Int)
    Mystery-User|Hide (Dex), Knowledge (planes)(Int), Move Silently (Dex), Spellcraft (Int)
    Utterance-User|Preform (Oratory)(Int), Speak Language (n/a), Truespeak (Int)
    Vestige-User|Bluff (Cha), Diplomacy (Cha), Knowledge (history)(Int)[/table]
    Skill Points at Each Level: 2 + Int modifier.


    Table 1-4: The Theurge
    {table=head]Level|Base Attack Bonus(1)|Fort Save|Ref Save|Will Save|Special|Class Features
    1st|+*|+0|+0|+2|Combined Magic (1st)|+1 level of existing class features/+1 level of existing class features
    2nd|+*|+0|+0|+3|-|+1 level of existing class features/+1 level of existing class features
    3rd|+*|+1|+1|+3|Combined Magic (2nd)|+1 level of existing class features/+1 level of existing class features
    4th|+*|+1|+1|+4|-|+1 level of existing class features/+1 level of existing class features
    5th|+*|+1|+1|+4|Combined Magic (3rd)|+1 level of existing class features/+1 level of existing class features
    6th|+*|+2|+2|+5|-|+1 level of existing class features/+1 level of existing class features
    7th|+*|+2|+2|+5|Combined Magic (4th)|+1 level of existing class features/+1 level of existing class features
    8th|+*|+2|+2|+6|-|+1 level of existing class features/+1 level of existing class features
    9th|+*|+3|+3|+6|Combined Magic (5th)|+1 level of existing class features/+1 level of existing class features
    10th|+*|+3|+3|+7|Synthesis|+1 level of existing class features/+1 level of existing class features
    11th|+*|+3|+3|+7|Combined Magic (6th)|+1 level of existing class features/+1 level of existing class features
    12th|+*|+4|+4|+8|-|+1 level of existing class features/+1 level of existing class features
    13th|+*|+4|+4|+8|Combined Magic (7th)|+1 level of existing class features/+1 level of existing class features
    14th|+*|+4|+4|+9|-|+1 level of existing class features/+1 level of existing class features
    15th|+*|+5|+5|+9|Combined Magic (8th)|+1 level of existing class features/+1 level of existing class features
    16th|+*|+5|+5|+10|-|+1 level of existing class features/+1 level of existing class features
    17th|+*|+5|+5|+10|Combined Magic (9th)|+1 level of existing class features/+1 level of existing class features[/table]
    (1), If you enter this PrC using a maneuver using class, this PrC has a full Base Attack Bonus Progression instead. Otherwise, simply average the BAB of the classes you use to enter the PrC, rounded down if necessary.

    Class Features
    All of the following are features of the theurge prestige class.
    Class Features: At each level, you gain class features and an increase in effective level as if you had also gained a level in two classes to which you belonged before adding this prestige class. You do not, however, gain the benefit of your previous class's Hit Dice, attack progression, skill points, or saving throws. These classes must be the ones you used to qualify for this prestige class. This only increases your effective level for the purposes of class abilities. This feature does not increase your effective level for the purposes of Hit die, maximum skills, feats gained, experience required per level, so on. This may only advance the following class features; Animal Companion, Bardic Music, Breath Weapon, Chakra Binds, Eldritch Blast, Familiar, Infusions, Invocations, Item Creation, Maneuvers, Maneuvers Readied, Meldshaping, Mysteries and Paths, Pact Augmentation, Power Points/Day, Powers Known, Soul Binding, Spells, Stances Known, Steal Spell, Turn/Rebuke, Utterances.
    Combined Magic (Su): A theurge can prepare and use abilities from one of his classes uses available slots from any of his other classes. This class feature only functions with infusions, mysteries, powers, and spells. When using an ability from one class as an ability for another class, it costs one slot higher. For example, a 4th level arcane spell would take up a 5th level divine spell slot, a spell of any given level would cost as much as a power of one level higher, a 3rd level spell would take up a use of a 4th level mystery, So on. This starts only being able to be used with 1st level abilities and increases by one level every two level thereafter. For instance, a 5th level theurge can use 3rd level infusions in 4th level spell slots. When using an ability in another class's slots or using it's resource, it functions as if from the second class and not it's original class. In the case of invocation-users, this allows you to apply any single essence invocation (or shape invocation in the cases of mysteries, powers and spells) you know to any Infusion, maneuver, mystery, power, spell, or utterance you know up to the level listed.
    Synthesis (Su): At 10th level, a theurge can use two of the following abilities as a single action: Cast an arcane spell, cast a divine spell, use a mystery, manifest a power, use an invocation, use an infusion, use a maneuver, use an ability granted by a vestige and/or use an utterance. Both must require the same amount of time to use. The theurge can make any decisions concerning the abilities independently. Any target affected by both take a -2 penalty on saves made against each. The theurge receives a +2 bonus on caster/manifester/ect. level checks made to overcome resistances with these two abilities. A theurge may use this ability once per day.

    Epic Theurges: While in most cases, the PrC above cannot be completed prior to epic levels anyways, this PrC can still advance further. At odd numbered levels, increase Combined Magic by 1 rank. For instance, at 19th level a theurge could use combined magic for spells up to 10th level spells (Typically spells that are of lower level but increased via metamagic). At 21st, this increases to 11th level, and so on. Starting at 18th level in Theruge, each level only increases the class features of one class. You gain a bonus feat at 23rd, 29th, 35th, and so on. The feat bonus feat gained must be one that specifically benefits one of the components used to initially qualify for theurge. For instance, if someone entered using invocations and psionic powers, their bonus feats are limited to feats that pertain to invocations or psionic powers.

    Note: If you are using this prestige class with pathfinder, you may enter the theurge prestige class using the alchemist. Each level in the theurge class would advance both bombs and extracts.

    {table=head] Class Type|Associated Skill (Requirement)|Associated Special Requirement|Associated Skill (Skills)
    Extract-User|Craft (alchemy) 6 ranks|Able to use 2nd level Extracts|Heal, Use Magic Device [/table]

    Futhermore, should you be using other homebrew, you may choose to have this class be qualified for and advance other class types. For example, if you wanted this class to advance True Xenotheurgist , you might require and advance as follows;

    {table=head]Class Type|Associated Skill (Requirement)|Associated Special Requirement|Associated Skill (Skills)|Advances
    Murmur-User|Knowledge (the Planes)|Access to 4 Murmurs|Knowledge (arcana) (Int), Knowledge (the planes) (Int)|Murmurs, and Disturbances [/table]
    Last edited by Xuldarinar; 2014-01-24 at 06:22 PM.
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  2. - Top - End - #2
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    Default Re: [D&D 3.5 PrC] Theruge (A Mystic Theurge PrC for All Occasions) [PEACH]

    Could use some spellchecking. *Theurge. *Perform.

    Why is Sense Motive a class skill? Why don't Utterance-users get Speak Language (n/a)?

    Why does it give an increase in class features rather than just spellcasting?
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    Ogre in the Playground
     
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    Default Re: [D&D 3.5 PrC] Theruge (A Mystic Theurge PrC for All Occasions) [PEACH]

    Quote Originally Posted by Morph Bark View Post
    Could use some spellchecking. *Theurge. *Perform.

    Why is Sense Motive a class skill? Why don't Utterance-users get Speak Language (n/a)?

    Why does it give an increase in class features rather than just spellcasting?
    I'll fix the typos as I find them, thank you for pointing out that they exist. edit: Where exactly have i messed up the word Theurge?

    I don't recall exactly, so i've changed both now.

    Well, its only specific class features and it is more encompassing. It wouldn't make sense to write it as Spellcasting/Invocations/psionics/meldshaping/ect./ectů.

    The ones other than the primary features of certain classes (Casting, manifesting, ect.) it advances are basically animal companions, bardic music, familiars, turning/rebuking and steal spell. Previously such things were recommended to me to add something similar, and it doesn't just hand you such things, only if the classes you are advancing already have them. The bardic music was by example, the others seemed like a good idea really, thats all.
    Last edited by Xuldarinar; 2013-10-14 at 05:29 AM.

  4. - Top - End - #4
    Ogre in the Playground
     
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    Default Re: [D&D 3.5 PrC] Theruge (A Mystic Theurge PrC for All Occasions) [PEACH]

    Digging this one up one last time, strictly for the purpose of seeing if anyone has any further input on it. It occurred to me I had this only after having started a few theurge projects (which I am not abandoning). So, am I missing anything here?

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