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  1. - Top - End - #1
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Oct 2010
    Gender
    Male

    Default Summon Monstrous Defender

    Monstrous Defender Domain:

    1/day a Cleric with the Monstrous Defender Domain can cast a Summon Monstrous Defender spell as if it was 1 level higher than it is.

    1. Summon Monstrous Defender I
    2. Summon Monstrous Defender II
    3. Summon Monstrous Defender III
    4. Summon Monstrous Defender IV
    5. Summon Monstrous Defender V
    6. Summon Monstrous Defender VI
    7. Summon Monstrous Defender VII
    8. Summon Monstrous Defender VIII
    9. Summon Monstrous Defender IX

    10. Summon Monstrous Defender X (Only by casting Summon Monstrous Defender IX and using the domain ability.)

    Spoiler: Summon Monstrous Defender I
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    Summon Monstrous Defender I
    Level:Monstrous Domain 1
    Components: V, S, F/DF
    Casting Time: 1 round
    Range: Close (25 ft. + 5 ft./2 levels)
    Effect: One summoned creature
    Duration: 1 round/level (D)
    Saving Throw: None
    Spell Resistance: No

    This spell summons a monstrous creature (typically a monstrous humanoid or magical beast). It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions.

    The spell conjures one of the creatures from the 1st-level list below. You choose which kind of creature to summon, and you can change that choice each time you cast the spell.

    A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them.

    Summon Monstrous Defender I list:
    • Aaralocra
    • Skuriad (Monster Manual IV)
    • Stirge
    • Gibberling
    • corollax (Monster Manual II, OP)



    Spoiler: Summon Monstrous Defender II
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    Summon Monstrous Defender II
    Conjuration (Summoning)
    Level:
    Monstrous Defender II
    Effect:
    One or more summoned creatures, no two of which can be more than 30 ft. apart
    This spell functions like Monstrous Defender I, except that you can summon one creature from the 2nd-level list or 1d3 creatures of the same kind from the 1st-level list.

    Summon Monstrous Defender II List:
    • Whitespawn Hordeling (Monster Manual IV)
    • Yurian (Aquatic, Fiend Folio)
    • Krenshar
    • Darkmantle
    • Grimlock


    Spoiler: Summon Monstrous Defender III
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    Summon Monstrous Defender III
    Conjuration (Summoning)
    Level:
    Monstrous Defender III
    Effect:
    One or more summoned creatures, no two of which can be more than 30 ft. apart
    This spell functions like Summon Monstrous Defender I, except that you can summon one creature from the 3rd-level list, 1d3 creatures of the same kind from the 2nd-level list, or 1d4+1 creatures of the same kind from the 1st-level list.

    Summon Monstrous Defender III List:
    • Blink Dog
    • Bloodsilk Spider (Monster Manual IV)
    • Greenspawn Leaper (Monster Manual IV)
    • Shocker Lizard
    • Greenspawn Sneak (Monster Manual IV)
    • Sahuagin (Aquatic)



    Spoiler: Summon Monstrous Defender IV
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    Summon Monstrous Defender IV
    Conjuration (Summoning)
    Level:
    Monstrous Defender IV
    Effect:
    One or more summoned creatures, no two of which can be more than 30 ft. apart
    This spell functions like Summon Monstrous Defender I, except that you can summon one creature from the 4th-level list, 1d3 creatures of the same kind from the 3rd-level list, or 1d4+1 creatures of the same kind from the 2nd-level list.

    Summon Monstrous Defender IV List:
    • Cockatrice
    • Unicorn
    • Khaasta (Fiend Folio)
    • Centaur
    • Wemic (Monsters of Faerun)

    Spoiler: Summon Monstrous Defender V
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    Summon Monstrous Defender V
    Conjuration (Summoning)
    Level:
    Monstrous Defender V
    Effect:
    One or more summoned creatures, no two of which can be more than 30 ft. apart
    This spell functions like Summon Monstrous Defender I, except that you can summon one creature from the tth-level list, 1d3 creatures of the same kind from the 4th-level list, or 1d4+1 creatures of the same kind from the 3rd-level list.

    Summon Monstrous Defender V List:
    • Griffon
    • Hydra, 5-headed
    • Blackspawn Raider (Monster Manual IV)
    • Minotaur
    • Sea Cat



    Spoiler: Summon Monster VI
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    Summon Monstrous Defender VI
    Conjuration (Summoning)
    Level:
    Monstrous Defender VI
    Effect:
    One or more summoned creatures, no two of which can be more than 30 ft. apart
    This spell functions like Summon Monstrous Defender I, except that you can summon one creature from the 6th-level list, 1d3 creatures of the same kind from the 5th-level list, or 1d4+1 creatures of the same kind from the 4th-level list.

    Summon Monstrous Defender VI List:
    • Varrangoin, Lesser (Fiend Folio)
    • Redspawn Firebelcher (Monster Manual IV)
    • Ormyrr (Monster Manual II)
    • Lamia
    • Hydra, 7-headed
    • Kopru (Aquatic, Monster Manual II) (Swap for Lamia in Aquatic)



    Spoiler: Summon Monster VII
    Show
    Summon Monstrous Defender VII
    Conjuration (Summoning)
    Level:
    Monstrous Defender VII
    Effect:
    One or more summoned creatures, no two of which can be more than 30 ft. apart
    This spell functions like Summon Monstrous Defender I, except that you can summon one creature from the 7th-level list, 1d3 creatures of the same kind from the 6th-level list, or 1d4+1 creatures of the same kind from the 5th-level list.

    Summon Monstrous Defender VII List:
    Greathorn Minotaur (Monster Manual IV)
    Scorpionfolk (Monster Manual, not SRD)
    Behir
    Bulette
    Gorgon


    Spoiler: Summon Monstrous Defender VIII
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    Summon Monstrous Defender VIII
    Conjuration (Summoning)
    Level:
    Monstrous Defender VIII
    Effect:
    One or more summoned creatures, no two of which can be more than 30 ft. apart
    This spell functions like Summon Monstrous Defender I, except that you can summon one creature from the 8th-level list, 1d3 creatures of the same kind from the 7th-level list, or 1d4+1 creatures of the same kind from the 6th-level list.

    Summon Monstrous Defender VIII List:
    • Sarkrith Thane (Fiend Folio)
    • Bluespawn Godslayer (Monster Manual IV)
    • Hydra, 10-headed
    • Beast of Malar (Monsters of Faerun)
    • Rager Varrangoin (Fiend Folio)


    Spoiler: Summon Monstrous Defender IX
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    Summon Monstrous Defender IX
    Conjuration (Summoning)
    Level:
    Monstrous Defender IX
    Effect:
    One or more summoned creatures, no two of which can be more than 30 ft. apart
    This spell functions like Summon Monstrous Defender I, except that you can summon one creature from the 9th-level list, 1d3 creatures of the same kind from the 8th-level list, or 1d4+1 creatures of the same kind from the 7th-level list.

    Summon Monstrous Defender IX List:
    • War Troll (Monster Manual III)
    • Mivilorn (Monster Manual III)
    • Hydra, 12-headed
    • Kraken (Aquatic)
    • Frost Worm


    Spoiler: Summon Monstrous Defender X
    Show
    Summon Monstrous Defender X
    Conjuration (Summoning)
    Level:
    Monstrous Defender X
    Effect:
    One or more summoned creatures, no two of which can be more than 30 ft. apart
    This spell functions like Summon Monstrous Defender I, except that you can summon one creature from the 10th-level list, 1d3 creatures of the same kind from the 9th-level list, or 1d4+1 creatures of the same kind from the 8th-level list.

    Summon Monstrous Defender X List:
    • Hydra, cryo/pyro, 12-headed
    • Sarkrith Spelleater
    Last edited by Tvtyrant; 2013-10-25 at 12:00 PM.
    Quote Originally Posted by The Glyphstone View Post
    Vibranium: If it was on the periodic table, its chemical symbol would be "Bs".

  2. - Top - End - #2
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: Summon Monstrous Defender

    Basically Summon Nature's Ally or Summon Monster for more... Monstrous monsters. I might make a Summon Xeno domain later with aberrations.

    I actually cut the original numbers down to 5 for the reason that otherwise it gave too many options for a single domain. For this same reason I avoided most of the casting types, because the Cleric doesn't really need a boost. I tried to pick interesting options, but some of them I am on the wall about. Roper vs. Frost Worm is one, having so many weapon based users at the high end (Godslayer, War Troll and Sarkith Thane) is another.

    Feel free to comment, make suggestions, tell me why it doesn't work.
    Last edited by Tvtyrant; 2013-10-25 at 12:43 AM.
    Quote Originally Posted by The Glyphstone View Post
    Vibranium: If it was on the periodic table, its chemical symbol would be "Bs".

  3. - Top - End - #3
    Titan in the Playground
     
    Zaydos's Avatar

    Join Date
    Aug 2009
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    Erutnevda

    Default Re: Summon Monstrous Defender

    Looking over it my biggest comment it mark where the non-Core creatures come from (i.e. anything not from Monster Manual), some of them I recognize as MMIV or Monsters of Faerun (unless they've been reprinted) but it's much easier to find them if you have a vague idea what they're from.

    Beyond that, looking over the MM ones:
    At low levels its a nice versatile little summon spell, comparable to SM and SNA (at II for example I'd prefer it to SM but prefer SNA to it).

    That said you are lacking aquatic forms for most levels which should probably be added if possible.

    I'd also add pegasus for SMDIV or swap unicorn for it (which is a major nerf as unicorn opens up healing potential).

    Overall though I like the idea of a summon spell for monstrous creatures.
    Peanut Half-Dragon Necromancer by Kurien.

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  4. - Top - End - #4
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: Summon Monstrous Defender

    Quote Originally Posted by Zaydos View Post
    Looking over it my biggest comment it mark where the non-Core creatures come from (i.e. anything not from Monster Manual), some of them I recognize as MMIV or Monsters of Faerun (unless they've been reprinted) but it's much easier to find them if you have a vague idea what they're from.

    Beyond that, looking over the MM ones:
    At low levels its a nice versatile little summon spell, comparable to SM and SNA (at II for example I'd prefer it to SM but prefer SNA to it).

    That said you are lacking aquatic forms for most levels which should probably be added if possible.

    I'd also add pegasus for SMDIV or swap unicorn for it (which is a major nerf as unicorn opens up healing potential).

    Overall though I like the idea of a summon spell for monstrous creatures.
    I did my best with the aquatics, there just doesn't seem to be that many aquatic magical beasts or monstrous humanoids. If you know of any that would fit in slots I haven't filled I would appreciate it!

    I also filled in the location of the none-srd monsters for you. I will think about the Pegasus, but I would hate to lose the Unicorn.
    Quote Originally Posted by The Glyphstone View Post
    Vibranium: If it was on the periodic table, its chemical symbol would be "Bs".

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