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  1. - Top - End - #31
    Bugbear in the Playground
     
    Alent's Avatar

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    Default Re: Ridiculous Characters & why you made them the way you did

    My most absurd character I never really got to play.

    Years ago a friend invited me to join his homebrew system Play by chat roleplay, which was driven by the usual "Mystery stuff from space gives everyone superpowers!" tropes, and full of the usual suspects: The amnesiacs and pastless with superpowers, the angstfilled youths with superpowers, the pyro, the obvious doubleagent, and so on.

    I should mention that the mystery stuff from space also had a tendency to twist the mind of people it gave powers to, which helped result in the above laundry list of tropes. They were so obsessed with the moral dilemmas of angsty teens considering evil, that, well, I wanted to remind them that there's nothing as sinister as little children.

    Despite that as a starting point, I could think of nothing that would stand out amongst the crowd of clichestorm. I couldn't just take a kid directly- being a brat with superpowers is a terrible cliche of its own. It was when I was cleaning out my spam folder later that day that it hit me- I'd make a golem animated by his unobtanium mutagen stuff, named after one of the spam-filter workaround message titles.

    Contacted my friend to see if the idea would fly, and after he finished laughing he put his seal of approval on Pen Fifteen, the animated Kindergarten Teacher's Table.

    Spoiler: Character Description
    Show

    Pen Fifteen was a Massive hulking monster made out of one of those half-circle teacher's tables like they have in kindergarten. His arms and legs were blue plastic and aluminum stacking chairs that were magically tethered to the table legs, and his head was a giant floating toybin that floated at the indentation where the teacher's chair would go. Instead of eyes, he had two floating picturebooks where his eyes would go, the type with standing cutouts in them. When his eyes were closed, the books were closed, when they were wide... you had random standup picturebook scenes. (sad was two cloudscapes. angry was random dinosaurs. etc)

    He spoke in a long, slow, drawling voice reminiscent of Eeyore, and when asked why his name was Pen Fifteen, he would respond "That's mah name... lil' billy carved it right here with a pocket knife he wasn't supposta bring to class."

    His memories began at the point when he arrived in the class room, and so his personality was an amalgamation/emulation of the kids who had been around him up until the school was abandoned in the apocalypse. Once he had become self aware enough to actually become mobile, he searched the school for days trying to find the kids before eventually giving up and yelling ollieollieotsanfree (sp?) for a day before finally realizing he was alone, which drove him to leave the school. This made him excessively curious, innocently naive, and resulted in nightmare fodder at the most random of times.

    His method of combat was basically to draw a random toy out of the hammerspace toybox (his mouth) and supercharge it with gravity and/or time magic which represented the imagination of one of the kids who went through the kindergarten classroom he came from.

    Often times he would build vehicles, buildings, fortresses, etc. out of duplo blocks, Lincoln logs, etc. He'd use those noisemaker "raygun" toys to actually shoot people, the effect being whatever random effect one of the kids from his class had once said it had. If he's remembering the time jimmy said "bang you're a frog?", well, now that person's a frog unless they say "NUH UH!" more times than jimmy said "uh huh!" Sometimes he'd even pull out stuff from the school sandbox that had worked it's way into the classroom.

    The ultimate attack, drawn from the imagination of lil' billy himself, was to tell someone they weren't happy enough, pull out a tickle me elmo doll, create a spacial distortion around it, shake it up so it would laugh for hundreds of years, and throw it at someone, trapping them in an isolated pocket of space time with a laughing tickle me elmo doll until they died. All an onlooker would see is a tiny red ball flying at someone, that person being encased in a distorted event horizon, and when the distortion fades all that's left is a withered mummy on the ground.

    As intended, Pen stood out from the clichestorm cast, but the way things went I didn't get to play with the group. I hung out with them a few sessions before playing, and got to know them, introduced my character concept, but a weekly event I had prior obligations to rescheduled to that night, so I never got to participate. They did bring him in as an NPC for a little while and the GM mentioned that the character was an absolute blast, but eventually they wrote him out to simplify bookkeeping.

  2. - Top - End - #32
    Titan in the Playground
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    Default Re: Ridiculous Characters & why you made them the way you did

    Quote Originally Posted by BWR View Post
    Do TOON characters really apply to this thread?
    He was not intended to play in a game of TOON. He was intended to play in a game of D&D, in which they said "bring any character from any system".

  3. - Top - End - #33
    Troll in the Playground
     
    Kitten Champion's Avatar

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    Default Re: Ridiculous Characters & why you made them the way you did

    I played Drizzt Do'Urden.

    Well, she had a slightly different name, sex, and was technically a half-orc, but the same characterization. Mary Sue-ishness, protracted internal monologues, melodramatic tendencies, the works. It took a while to be able to improvise Salvatore's voice easily.

    It was fun, my character's father led a warband to recapture her and get back into the good graces of his dark god by sacrificing me. She had a mystical wolf summon who was her only friend in the world. There was even a lawful evil assassin named Nemesis Khan who was obsessed with besting her but ended up her ally in the end.

    Considering I went out of my way to avoid cliched characters since the start, it was interesting playing one dialed up to 11.

  4. - Top - End - #34
    Ogre in the Playground
     
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    Default Re: Ridiculous Characters & why you made them the way you did

    I have a few silly ones in my past... let's see here... we'll start with my Shadowrun "ninja" character.

    He was about as stealthy as a machinegun on full auto. In fact that's PRECISELY how stealthy he was. Why? Because for reasons even I don't understand, he carried around 2 SMGs and a light machinegun when on a run. Why? Nobody knows. How did he count as a ninja? Well he dressed in all black and carried a couple katana, surely that was enough.

    I was also uncreative enough to just re-create him half a dozen times after he'd been killed off (repeatedly.)

    In my defense, my DMs were similarly silly and the whole campaign did not go particularly well (We were all 14 or so at the time lol) - still, the whole "Ninja with a light machinegun" thing baffles me to this day.

    ---

    More in terms of mechanical ridiculousness rather than personality ridiculousness was my first D&D character.

    A half-celestial* fighter/sorcerer/spellsword using a two-bladed sword and throwing lightning bolts all over the place. Now, this was admittedly a *very* low op campaign (nobody at the table knew what optimization was) - so I can't be too hard on 15 year old me... but looking back yeah, that was not the best built character.

    Strangely I still like him, and might rebuild him with a little more... oomph, at some point.

    *Who the DM houseruled did not have any of his abilities except his wings. He considered flying powerful enough to warrant a +5 Level Adjustment. (This was 3.0, I should add.)

    -----

    Finally - my just flat out strangest character of all time (and yet one of my favorites to this day) - a guy who started out a ninja* - but who's girlfriend died in the course of the campaign so I retrained him to Bard with a weird prestige class from a 3rd party splat book.

    The prestige class allowed him to create life, but lacking the divine spark (still a mortal after all), the life he created was doomed to always slowly turn insane. He could spend gold to keep his creations sane longer, but they all eventually would succumb to madness. That was OK though because he was pretty nuts by this point himself. He kept creating clones of aforementioned dead girlfriend. Then the campaign ended prematurely (I think partly due to his weirdness); so I brought him back as a minor deity in my own campaigns.

    Said character was basically by the end a harmless eccentric of a god who'd learned to live with the loss... but remained err, loopy. He had a tendency to interrupt the players at various points, opening Gates and stepping through, looking around, realizing he was in the wrong place, and saying something to the effect of "Wrong door." before departing.

    I kinda want to play him more seriously now that I'm a bit more mature - there's a seed of something interesting in that character I think.

    *Specifically a Rogue styled like a ninja. It's amusing... I was on a huge ninja kick at the time; and now in the last 48 hours I've picked up another one. ... hrm... coincidence? (Yes.)
    Computer is back! Yay!

    Feel free to check out my Deviantart page - it's not great, but I'm trying to change that.

    Current avatar by me <>_<> Needs work.

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    - By FlyingChicken <^,^> - By Akrim.elf <^.^>

  5. - Top - End - #35
    Halfling in the Playground
     
    Makeitstop's Avatar

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    Default Re: Ridiculous Characters & why you made them the way you did

    I have a tendency to make characters that go against type and defy expectations. And I love making long detailed backstories. Every character I have ever made has given my GM a headache.

    There was Allistair, the half-orc nobleman/gentleman thief who wields a double axe. It all made sense in context.
    Spoiler
    Show
    The short version is that he came from a noble family, and his mother was born with a divine gift for healing. She ran off to put her abilities to use, had adventures of her own, and eventually found herself serving as a healer in a war in a far off land where orcs and humans were fighting a common enemy. The leader of the orcs was unusually intelligent, and as she nursed him back to health, they kind of fell for each other.
    So the war wiped out his clan, and she had seen more of the world than she ever wanted, so she went back home, but pregnant, and with a secret orc lover. Her family took her in but hid her condition, and when Allistair was born, they told everyone (including him) that he was a war orphan that she adopted. She didn't want to play along, but when they revealed that they had her orc lover locked up, and his life depended on her cooperation, she played nice.
    Allistair grew up as an outsider in his own family, and as a charity case among the "true nobles." At his mother's insistance, he learned to wield his father's double axe, as it was part of his birthright. Eventually his mother got sick and on her deathbed, revealed the truth about his birth, and told where to find his father. He freed him, and then confronted his grandfather, the patriarch of the family who had treated him as a servant and an embarrassment, rather than family. But his grandfather, having just lost a daughter, was in mood, and a shouting matched turned into a concussion for grandpa and a stolen inheritance for Allistair.
    From that day forward, Allistar traveled dressed in his finest clothes and making it obvious exactly who he was as he robbed those noble bastards, and particularly his own family's businesses.


    And then there's Greth, the druid who hates nature. But that's a story for another time.

  6. - Top - End - #36
    Dwarf in the Playground
     
    BarbarianGuy

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    Default Re: Ridiculous Characters & why you made them the way you did

    I once ran a crazy mustached black hat rabbi, who thought his mustache was a gift from god, and the same 'stache that David had.

    He was also a fan of Cow Guts as a food, and owned a chain Cow Guts fast food restaurant, and was remarkably rich.

    His 'stache was nothing short of mythical, seeing how it would grant flight, had a unicycle stuffed inside of it (and a bazooka, but that's less interesting. ), held an abandoned puppy, a few Cthulu 'stache lobsters, and could fly off and stab people with a dagger. It was awesome.

    He was overly attached to the stache, which actually caused a party conflict right in the beggining of the campaign, where someone cut a single hair off of it, to which he reacted by pulling out a morning star, and attacked. XD

    The campaign itself was silly, though, with Nazi Sasquetch Death Squads, but I think the highlight was shaving a clone hitler's stache off.
    Last edited by A_Man; 2013-12-02 at 11:48 PM. Reason: Grammer Edits

  7. - Top - End - #37
    Halfling in the Playground
     
    Graustein's Avatar

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    Default Re: Ridiculous Characters & why you made them the way you did

    My first ever 3.5 character would make any optimiser cry. Lonko, Halfling Bard. Charming, flamboyant, moronic. His greatest desire was to tap into his draconic ancestry, and he sought to emulate the dragon in every way.

    Mechanically, he was a Bard being built to take the Dragon Disciple Prestige Class. His weapon of choice was a pair of masterwork spiked gauntlets, dual-wielded, crafted to resemble dragon claws. He didn't have the requisite feats to dual-wield, of course; they would be redundant as soon as he got his dragon claws. His spell selection mirrored as closely as he was able to a Dragon's capabilities (which isn't very closely, because Bard). Fortunately, since he was a Bard and had excellent Charisma, his inability to hit even himself with those stupid stupid claws. He dump-statted Wisdom, and you can be sure I roleplayed that.

    I think his moment of triumph was when he fumbled a Perform check in a tavern in a town where he was going to compete in a gladiatorial tourney. The DM ruled that although his performance was technically good, his choice of content was not, as he managed to insult every species in the room, Halflings included with racist jokes and terrible pantomime. Naturally, a riot ensued, from which his party members were somehow able to extract him. Instead of skipping town, the next day he went to the tourney anyway, where he was recognised the second he started up his Bardic Music (his Inspire Courage song was Don't Stop Me Now, every time) and lynched in short order.

    I've also had characters who weren't dead weight. My favourite is Shadow, an awakened cat Psion. He was terrific fun to play, his powers were not common knowledge in-universe and even fellow party members assumed he was just the rogue's pet cat. He was careful enough that the rogue just assumed he was extremely deadly. Mind Blasting people just as they get Sneak Attacked, running ahead to scare guards off with horror-movie voice-from-nowhere shenanigans (ie. Intimidate checks delivered telepathically, bolstered by judicious application of Demoralise), that sort of thing. It was ultimately decided that he should be retired, both because he was way too powerful and because in order to play him to the fullest, RP-wise, we had to take a lot of just-me time, which was no fun for the other players.

  8. - Top - End - #38
    Bugbear in the Playground
     
    BardGuy

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    Default Re: Ridiculous Characters & why you made them the way you did

    One of my most interesting characters was a CN (read: completely and brokenly insane) Elf named Random.

    The backstory:
    Spoiler
    Show
    As a young (relatively speaking) elf, he was walking through the woods near his family home when he accidentally stumbled into a wizard's duel due to his lack of attention. By the time he noticed what was going on, he had been struck multiple times by ongoing magical effects. The experience left him infused with magic and altered his appearance. Now having blue hair, red skin and yellow eyes, he tried to make his way in the world. The infusion of magic left him a penchant for both arcane and divine magic (Sorcerer and Favored Soul, respectively) but tapping into too much at once slowly started to break his mind further.


    The breaking point:
    Spoiler
    Show
    After a while travelling, he attracted the notice of two local groups of fey. Both groups attempted to recruit this strange-looking newcomer with a mix of fey sorcery and fey nature magic. The combination shattered the division between his arcane and divine power, merging the two into an anarchic whole (Mystic Theurge PrC). As his mind completely shattered, the final fragments of sanity manifested as a familiar, a raven named Poe, and it was all that was left of Random's rational thought (Poe had both a higher Intelligence and Wisdom).


    Enter: the Broken:
    Spoiler
    Show
    Random's spells and abilities all fell into mind-f#@*s and battle control, he had very few direct damage spells. His favorite tricks were using Alter Self + Mirror Image to look like one of his opponents, or Phantasmal Terrain to have people walk into/off of things. He would Suggestion/Otto's Irrisistable Dance/Tasha's Hideous Laughter the entire enemy party while his allies cleaned up. In the event he needed to fight seriously, he would cast Enlarge Person, Divine Might, and then Righteous Might/Tenser's Transformation/Body of Iron.


    The endstate:
    Spoiler
    Show
    Suffice it to say, he drew atttention. Mortal and Immortal alike began to take notice and vie for his aid in battle and he began to inspire a cult following of the insane and cast-out. He became so unstable, that his body itself began to change at will and he became a were-tiger. His familiar, Poe, absorbed enough of the cast-off magic to take a level each in Wizard and Druid and got a Badger animal companion named Edgar. Before the gods realized what was happening (too busy trying to decide who he belonged to), enough mortals had begun to worship him that he ascended to godhood as the Mad God of Atrophy, called the Avatar of Chaos Unending. His followers seek to reduce the world back to its primordeal state. His domains are Chaos, Trickery, Destruction, and Insanity.


    Suffice it to say, my DM does not allow me to play him anymore. He still shows up from time to time as an NPC and my PC characters are allowed to have him as a deity.
    Last edited by illyahr; 2013-12-03 at 01:11 PM.
    See my Extended Signature for my list of silly shenanigans.

    Anyone is welcome to use or critique my 3.5 Fighter homebrew: The Vanguard.

    I am a Dungeon Master for Hire that creates custom content for people and programs d20 content for the HeroLab character system. Please donate to my Patreon and visit the HeroLab forums.

  9. - Top - End - #39
    Ogre in the Playground
     
    The Fury's Avatar

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    Default Re: Ridiculous Characters & why you made them the way you did

    Quote Originally Posted by A_Man View Post
    I once ran a crazy mustached black hat rabbi, who thought his mustache was a gift from god, and the same 'stache that David had.

    He was also a fan of Cow Guts as a food, and owned a chain Cow Guts fast food restaurant, and was remarkably rich.

    His 'stache was nothing short of mythical, seeing how it would grant flight, had a unicycle stuffed inside of it (and a bazooka, but that's less interesting. ), held an abandoned puppy, a few Cthulu 'stache lobsters, and could fly off and stab people with a dagger. It was awesome.

    He was overly attached to the stache, which actually caused a party conflict right in the beggining of the campaign, where someone cut a single hair off of it, to which he reacted by pulling out a morning star, and attacked. XD

    The campaign itself was silly, though, with Nazi Sasquetch Death Squads, but I think the highlight was shaving a clone hitler's stache off.
    I...I can't top that. There's no way. He's like a cross between the Ice King and Axe Cop.

  10. - Top - End - #40
    Dwarf in the Playground
     
    RedWizardGuy

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    Default Re: Ridiculous Characters & why you made them the way you did

    Quote Originally Posted by illyahr View Post
    One of my most interesting characters was a CN (read: completely and brokenly insane) Elf named Random.

    The backstory:
    Spoiler
    Show
    As a young (relatively speaking) elf, he was walking through the woods near his family home when he accidentally stumbled into a wizard's duel due to his lack of attention. By the time he noticed what was going on, he had been struck multiple times by ongoing magical effects. The experience left him infused with magic and altered his appearance. Now having blue hair, red skin and yellow eyes, he tried to make his way in the world. The infusion of magic left him a penchant for both arcane and divine magic (Sorcerer and Favored Soul, respectively) but tapping into too much at once slowly started to break his mind further.


    The breaking point:
    Spoiler
    Show
    After a while travelling, he attracted the notice of two local groups of fey. Both groups attempted to recruit this strange-looking newcomer with a mix of fey sorcery and fey nature magic. The combination shattered the division between his arcane and divine power, merging the two into an anarchic whole (Mystic Theurge PrC). As his mind completely shattered, the final fragments of sanity manifested as a familiar, a raven named Poe, and it was all that was left of Random's rational thought (Poe had both a higher Intelligence and Wisdom).


    Enter: the Broken:
    Spoiler
    Show
    Random's spells and abilities all fell into mind-f#@*s and battle control, he had very few direct damage spells. His favorite tricks were using Alter Self + Mirror Image to look like one of his opponents, or Phantasmal Terrain to have people walk into/off of things. He would Suggestion/Otto's Irrisistable Dance/Tasha's Hideous Laughter the entire enemy party while his allies cleaned up. In the event he needed to fight seriously, he would cast Enlarge Person, Divine Might, and then Righteous Might/Tenser's Transformation/Body of Iron.


    The endstate:
    Spoiler
    Show
    Suffice it to say, he drew atttention. Mortal and Immortal alike began to take notice and vie for his aid in battle and he began to inspire a cult following of the insane and cast-out. He became so unstable, that his body itself began to change at will and he became a were-tiger. His familiar, Poe, absorbed enough of the cast-off magic to take a level each in Wizard and Druid and got a Badger animal companion named Edgar. Before the gods realized what was happening (too busy trying to decide who he belonged to), enough mortals had begun to worship him that he ascended to godhood as the Mad God of Atrophy, called the Avatar of Chaos Unending. His followers seek to reduce the world back to its primordeal state. His domains are Chaos, Trickery, Destruction, and Insanity.


    Suffice it to say, my DM does not allow me to play him anymore. He still shows up from time to time as an NPC and my PC characters are allowed to have him as a deity.
    Sounds awesome. Any chance you could share his favored weapon (or make one up (I never can remember the differences from 3/.5 and PF)).

    I would love to use him as a deity in one of my campaigns, if I may? (I might change his backstory because this world like sorcerers but hate wizards, I don't know about ?favored soul? (Imagine a world where the clerics and wizards have caused so many wars and so much destruction that many are killed on sight (Basically every cleric and wizard behaved like PCs (dang murder-hobos))))
    Last edited by DSmaster21; 2013-12-03 at 04:58 PM.
    DSmaster21: The Dicey Cultist

    I apologize if I ramble sometimes my Asperger's Syndrome causes me to talk a lot when trying to communicate. I may also get distracted so I ask forgiveness in advance.

    A D12 of The Church of D20

    Games: Doctor Who: Adventures in Space and Time, Shadowrun 5e, D&D 4e, Pathfinder, Star Wars: Edge of the Empire, Assorted Retroclones, D&D 5e.

  11. - Top - End - #41
    Pixie in the Playground
     
    NinjaGuy

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    Default Re: Ridiculous Characters & why you made them the way you did

    Mine is probably a dwarven barbarian named mittens

    He was a complete and utter sissy, some of the best moments are with mittens, he once befriended a dragon we had found I went down kinda like this

    *Dragon swoops in*
    "Sh*t" Argo (elven ranger)
    "You are trespassing mortals" dragon
    *fails every possible check that could have gotten us out of that*
    "Aren't you lonely out here, all alone?" Mittens
    "What?" Dragon
    "Haven't you ever had a friend" mittens
    "No..." Dragon
    "Poor thing" mittens
    Both mittens and the dragon hug it out and eventually start to cry while my other three friend stand by awkwardly, that's how mittens and fordalsan the dark became friends.

  12. - Top - End - #42
    Bugbear in the Playground
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    Default Re: Ridiculous Characters & why you made them the way you did

    So there is this system I don't think anyone has ever heard of called Hero System, but we call it Champions. Anyway, you get points to build your character, and the system supports almost any concept.

    I created a Video Game Character. He wasn't a specific one, just a Video Game Character. His powers included:
    infinite wealth (because he could create money by smashing small things)

    The ability to set a "Respawn Point" (resurrection and teleport linked together by meditating at a location before death). This could be overcome by killing him with an electrical attack which would delete his save state.

    The ability to see in all directions regardless of his own orientation (third person view)

    Increased accuracy (locking on to enemies)

    Darkvision (turning up the brightness/gamma)

    And, when he felt he was losing the battle, once per week he could give himself insane boosts by hacking.

    From there I just decided he would be from some stereotypical Sci Fi game so I gave him some future tech armour, a blaster, a lazer sword, a jetpack, and a helmet with assorted utilities (I always pictured him as looking sorta like Proto Man).

    He was a fun character.
    Order of the Stick Avatar done by the talented Kymme.

    Quote Originally Posted by Flickerdart View Post
    The Half-Hamster template gives me advantageous size and ability score bonuses, and combos well with my inherited Elderberry Radiance (Ex). Which is more than I can say for you, you class-dipping CL-losing Evoker!
    I was eating THOSE BEANS!!

  13. - Top - End - #43
    Dwarf in the Playground
     
    MindFlayer

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    Default Re: Ridiculous Characters & why you made them the way you did

    Some time ago, I played in a game using a homebrewed Mecha system based loosely on D&D/D20 (wasn't perfect, but worked for us), and the setting took inspiration from multiple sources (mostly anime), including Gundam, Evangelion, World of Warcraft (somehow), Mechwarrior, and such.

    In it, I played a normal dude-turned Mecha pilot who I, quite creatively, named Guy. Guy was a clueless Idiot Hero with no common sense (and more than a little bit of tropes such as the Fool and the Loonie) in a world teeming with Ancient Conspiracies, Eldritch Abominations, alien invasions, political intrigue, a massive world war, and dimension-hopping, mind-controlling cosmic horrors from a level of existence Man was not meant to know existed. He would have died horribly in the span of a few sessions if he hadn't proven to be so stupidly badass.

    Highlights include:
    Spoiler
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    - Killing a building-sized, world-ending Eldritch Abomination by running up to it and punching it. While not piloting his mech.
    - Fighting off mind control due to being too dumb to realize what the mind-controller wanted him to do, causing him to Rage Quit in frustration.
    - Single-handedly fighting off an alien invasion in orbit by cutting them to pieces with an enormous, mech-sized sword. In space. They couldn't outrun him, which is even funnier because he had no flight capabilities whatsoever. Figure that one out.
    - Foiling an Ancient Conspiracy by starting a spontaneous song and dance number at just the right moment. Specifically, Cuban Pete from the Mask. (This one's probably my favourite).
    - Somehow surviving having all his limbs broken and getting shot six times in the chest.

    And less silly, but still awesome:
    - Bringing another PC, who has previously killed his love interest, to exactly -9 HP in less than twenty seconds without taking a single HP of damage. And his opponent attacked first.
    - Reviving said love interest almost immediately after the aforementioned fight, in a world where Resurrection of any kind is believed to be as impossible as it is in real life, by momentarily rewriting the universe through sheer willpower and badassitude (A lobotomized Eldritch Abomination may have also helped). Made even better from an OOC perspective, as it only happened due to a perfectly-timed natural 20, and anything less would have instantly kicked off the apocalypse (which was why the other player was fighting him; to stop him).


    Easily one of, if not the, most fun characters I ever played.

  14. - Top - End - #44
    Bugbear in the Playground
     
    BardGuy

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    Default Re: Ridiculous Characters & why you made them the way you did

    Quote Originally Posted by DSmaster21 View Post
    Sounds awesome. Any chance you could share his favored weapon (or make one up (I never can remember the differences from 3/.5 and PF)).

    I would love to use him as a deity in one of my campaigns, if I may? (I might change his backstory because this world like sorcerers but hate wizards, I don't know about ?favored soul? (Imagine a world where the clerics and wizards have caused so many wars and so much destruction that many are killed on sight (Basically every cleric and wizard behaved like PCs (dang murder-hobos))))
    I would love for you to use him.

    A Favored Soul is basically the Sorcerer equivalent of a Cleric. They spontaneous cast divine spells and run on Charisma (Complete Divine for details). Random never studied. All of his magic was internalized due to the magical accidents he kept getting involved in.

    Random's favored weapon is the elven thinblade (one-handed exotic, 1d8, 18-20/x2 crit, finessable) and his symbol is a screamin face cracked down the middle and slightly offset.
    Last edited by illyahr; 2013-12-04 at 10:28 AM.
    See my Extended Signature for my list of silly shenanigans.

    Anyone is welcome to use or critique my 3.5 Fighter homebrew: The Vanguard.

    I am a Dungeon Master for Hire that creates custom content for people and programs d20 content for the HeroLab character system. Please donate to my Patreon and visit the HeroLab forums.

  15. - Top - End - #45
    Dwarf in the Playground
     
    RangerGuy

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    Default Re: Ridiculous Characters & why you made them the way you did

    I play a character named Aces in an ongoing campaign.
    Through various shenanigans he had access to some skills and feats from Fighter, Rogue, and Cleric, without multiclassing. And does a passable job with each. He came in late to the adventure, my earlier character having been killed off for good, (Sven the dwarf may you rest in pieces). In the homebrew world this campaign takes place in, he looks, acts, and claims, to be from a nation that is basicly fantasy counterpart England, but actually comes from a nation on the other side of the world that more resembles Rome and Greece than anything else. His actual name, which only the female members of the party know, due to him introducing himself formally when he meets a pretty girl, is Marcus Amelius Scarus.

    Not a single person has managed to figure out what the heck he is in game. Though he has fit into the party well as a good Jack of all Stats character.
    Warning!! This poster makes frequent use of Sarcasm, Jokes, and Exaggeration. He intends no offense.

  16. - Top - End - #46
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    RedWizardGuy

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    Default Re: Ridiculous Characters & why you made them the way you did

    Shadowclub "Shadow,Chad,Crush,Kel" Skeletoncrusher the Tiefling Wizard/Sorcerer/Rogue (I made a couple different versions of him, roughly the same but trying different classes)

    Named because He was a heavily stealth-based and had a club (morning-star) as his primary melee and backup dagger (sickle) that he used to slash and beat the undead hated so much to death.

    Undead were his berserk button (His village was destroyed by a necromancer's hordes when he was about 6 years old and he was one of the few survivors who fled.

    His specialty in magic was necromancy (There are two types of Necros those that learn it to destroy the undead and those who use it to create and empower the undead).

    His other rage point was people that called him demon-boy, filth-scum etc. (Tieflings are the children of humans (almost always) and either a demon or devil) He was the child of a devil and a human though his (both human) parents never told him which had been the human that had been involved.

    He absolutely hated the amount of crap he put up with being a half-devil necromancer even if he only used his powers to destroy mutual enemies of everyone else.

    His familiar was a viper that had ability focus poison, tons of stealth and perception.

    (I was about to post this whole thing in the funny character names but I think this belongs in here more)
    Last edited by DSmaster21; 2013-12-04 at 01:43 PM.
    DSmaster21: The Dicey Cultist

    I apologize if I ramble sometimes my Asperger's Syndrome causes me to talk a lot when trying to communicate. I may also get distracted so I ask forgiveness in advance.

    A D12 of The Church of D20

    Games: Doctor Who: Adventures in Space and Time, Shadowrun 5e, D&D 4e, Pathfinder, Star Wars: Edge of the Empire, Assorted Retroclones, D&D 5e.

  17. - Top - End - #47
    Bugbear in the Playground
     
    PirateGirl

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    Default Re: Ridiculous Characters & why you made them the way you did

    My most ridiculous character is a fairly easy choice for me, even though as a rule I tend to be the 'crazy' gamer of any group I happen to be a part of. In D&D 3.5, I made a low-wisdom level 1 commoner named Lister as an adventurer. It was a fairly long campaign, and he somehow survived. If I recall correctly, I think we ended up at 12th level by the end.

    Backstory
    Spoiler
    Show
    The backstory was pretty simple, really, he grew up on a farm and the family regarded an ancient tree on their land as something of a fertility blessing. Essentially, they thought of the tree as a guardian spirit of the land, but it was actually just an old, big tree.

    This tree protector spirit was called 'Treeyus', and was treated by the family as if it was a lesser demigod for the setting. Lister regarded it as something like the Earthly representation of a lawful good god of plants and life.

    Unknown to all on the farm, there was, for some reason or another, a bastard sword lodged firmly in the big tree's branches, way high up where nobody could see it. I never bothered to come up with a reason why, because sometimes that doesn't matter, all that matters is what happened because of it. And after all, odd things happen sometimes, and you don't know why.

    One day, Lister happened to be passing by the tree when a strong gust of wind rustled the branches. A great sword fell out, and landed near to him, and he took it as a sign. Treeyus had delivered a blessing to him from the heavens, and he took it as a sign that he needed to answer. Lister, the lawful good commoner, took it upon himself to become a Paladin, and resolved to become the greatest champion of good that ever was.

    Early Equipment
    Spoiler
    Show
    Since he began his early career as a farm hand, Lister had almost no money to procure good equipment. He had little in the way of resources other than what he could make do with on the farm.

    Lister needed armor of some kind, so he took a barrel and modified it, giving it straps of leather to hang from his shoulders and adjusting the bands to make it a little easier to wear. Then he took an old bucket, cleaned it out, took off the handle and drilled holes into it. It fit snugly on his head.

    Every paladin needs a steed, so Lister took the smartest, most loyal donkey on the farm, and piled up the equipment on him before setting out into town to go join an adventuring guild.

    In the end, Lister was quite proud of his craftsmanship, even boasting a little that he made it himself to someone surprised by the outfit. "I made it myself. Can you tell?" Onlookers, if they stopped gawking at the barrel armor and bucket helm long enough, could also see the self-proclaimed warrior was also lugging around a thoroughly rusted sword.

    According to Lister, the odd look of the sword was due to the divine nature of the blade, a special property that Treeyus had certainly bestowed upon the weapon.

    In game mechanics terms, this translated to minuses on minuses on minuses. I had no proficiency in bastard swords, in my ridiculous armor, and the rusty nature of the sword gave a -1 penalty to damage rolls. I think it translated to -12 with my attack, with a -8 ACP due to the armor being so cumbersome and a -4 from not being proficient with the sword.

    I am basically the antithesis of a powergamer. I even rolled the character stats using 3d6 instead of the standard 4d6, drop the lowest method. Lister was, after all, an adventurer only because of an unforeseen circumstance. Luckily, I still got an 18, so dumped it into strength, which was sorely needed.

    The Early Game
    Spoiler
    Show
    This character was more or less made for me to do as much silly improv as I wanted, all while being as close to lawful good as a low wisdom character can be. And there was a ton of that stuff all throughout the game, but what I think really made everyone remember Lister was the first few sessions.

    Showing up at the adventurer's guild, the recruiter asked to see what special talents Lister had, to which he said that he had trained his donkey to eat an apple off his head. If he was laying down. And the donkey was also hungry.

    Oddly, he didn't ask to see it, and just sent Lister away to be grouped up with the other players.

    The party's first job was to protect a shipment of stuff. Of course, since we were PCs, we had to encounter some trouble on the mission. We all had an opportunity to decide what we were going to do. We were, of course, suited up in our armors, just in case of trouble.

    I decided Lister was trying to train his loyal donkey companion to become even better at the trick I described earlier. I tried to teach him to do the thing on command, laying down in barrel armor, and placing an apple on his face. It mostly just wound up covering Lister's face in slobber and apple mush.

    That's just when the party is caught by surprise. Lister is suddenly alone with a sword to his neck, the rest of the party is nearby, being similarly threatened, and we're told to surrender.

    Lister responded to the threat by rolling aside, springing to his feet and swinging his sword wildly. I won't try to recount the thrilling cavalcade of 20s and 19s (I'm not Rimmer, after all, and this was not Risk), but strangely enough, even though Lister started off in the worst situation, cornered and alone, he actually wound up being more effective than the party's actual fighter. The (real) fighter had a bad night of botched rolls.

    Out of game, after that, several other players started suggesting that I ought to have Lister take actual levels of paladin. I stayed in commoner until level 4, after which I reasoned he had learned enough by being around real warriors to start taking levels of fighter.

    A Few Final Things
    Spoiler
    Show
    Lister (the commoner) the Paladin was in most ways, the best paladin I've ever played. He was lawful good and fully devoted to the sorts of causes a paladin might pursue. He was friendly and enthusiastic to help people. He was just designed to be almost completely incompetent, and despite that, still succeeded.

    I think part of the charm of him came in that I tried to improvise little stories here and there about how some knowledge on the farm could be helpful in fighting undead or dealing with rampaging orcs. Or just a story about combating a particularly nasty gopher (which a party member unfamiliar with gophers mistook for an ankheg).

    Someone in the party eventually convinced and helped Lister to get the magic of Treeyus's weapon enhanced (ie, got the sword fixed, and enchanted. Before it got rusty, it was masterwork). And in time, he traded away the barrel armor for some full plate. He still kept the bucket helmet, though, because he liked it.

    That's quite a long description, I know, but I hope it was an entertaining read.
    Last edited by BeerMug Paladin; 2013-12-09 at 05:23 PM.

  18. - Top - End - #48
    Bugbear in the Playground
     
    BardGuy

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    Default Re: Ridiculous Characters & why you made them the way you did

    Quote Originally Posted by BeerMug Paladin View Post
    My most ridiculous character is a fairly easy choice for me, even though as a rule I tend to be the 'crazy' gamer of any group I happen to be a part of. In D&D 3.5, I made a low-wisdom level 1 commoner named Lister as an adventurer. It was a fairly long campaign, and he somehow survived. If I recall correctly, I think we ended up at 12th level by the end.

    Backstory
    Spoiler
    Show
    The backstory was pretty simple, really, he grew up on a farm and the family regarded an ancient tree on their land as something of a fertility blessing. Essentially, they thought of the tree as a guardian spirit of the land, but it was actually just an old, big tree.

    This tree protector spirit was called 'Treeyus', and was treated by the family as if it was a lesser demigod for the setting. Lister regarded it as something like the Earthly representation of a lawful good god of plants and life.

    Unknown to all on the farm, there was, for some reason or another, a bastard sword lodged firmly in the big tree's branches, way high up where nobody could see it. I never bothered to come up with a reason why, because sometimes that doesn't matter, all that matters is what happened because of it. And after all, odd things happen sometimes, and you don't know why.

    One day, Lister happened to be passing by the tree when a strong gust of wind rustled the branches. A great sword fell out, and landed near to him, and he took it as a sign. Treeyus had delivered a blessing to him from the heavens, and he took it as a sign that he needed to answer. Lister, the lawful good commoner, took it upon himself to become a Paladin, and resolved to become the greatest champion of good that ever was.

    Early Equipment
    Spoiler
    Show
    Since he began his early career as a farm hand, Lister had almost no money to procure good equipment. He had little in the way of resources other than what he could make do with on the farm.

    Lister needed armor of some kind, so he took a barrel and modified it, giving it straps of leather to hang from his shoulders and adjusting the bands to make it a little easier to wear. Then he took an old bucket, cleaned it out, took off the handle and drilled holes into it. It fit snugly on his head.

    Every paladin needs a steed, so Lister took the smartest, most loyal donkey on the farm, and piled up the equipment on him before setting out into town to go join an adventuring guild.

    In the end, Lister was quite proud of his craftsmanship, even boasting a little that he made it himself to someone surprised by the outfit. "I made it myself. Can you tell?" Onlookers, if they stopped gawking at the barrel armor and bucket helm long enough, could also see the self-proclaimed warrior was also lugging around a thoroughly rusted sword.

    According to Lister, the odd look of the sword was due to the divine nature of the blade, a special property that Treeyus had certainly bestowed upon the weapon.

    In game mechanics terms, this translated to minuses on minuses on minuses. I had no proficiency in bastard swords, in my ridiculous armor, and the rusty nature of the sword gave a -1 penalty to damage rolls. I think it translated to -12 with my attack, with a -8 ACP due to the armor being so cumbersome and a -4 from not being proficient with the sword.

    I am basically the antithesis of a powergamer. I even rolled the character stats using 3d6 instead of the standard 4d6, drop the lowest method. Lister was, after all, an adventurer only because of an unforeseen circumstance. Luckily, I still got an 18, so dumped it into strength, which was sorely needed.

    The Early Game
    Spoiler
    Show
    This character was more or less made for me to do as much silly improv as I wanted, all while being as close to lawful good as a low wisdom character can be. And there was a ton of that stuff all throughout the game, but what I think really made everyone remember Lister was the first few sessions.

    Showing up at the adventurer's guild, the recruiter asked to see what special talents Lister had, to which he said that he had trained his donkey to eat an apple off his head. If he was laying down. And the donkey was also hungry.

    Oddly, he didn't ask to see it, and just sent Lister away to be grouped up with the other players.

    The party's first job was to protect a shipment of stuff. Of course, since we were PCs, we had to encounter some trouble on the mission. We all had an opportunity to decide what we were going to do. We were, of course, suited up in our armors, just in case of trouble.

    I decided Lister was trying to train his loyal donkey companion to become even better at the trick I described earlier. I tried to teach him to do the thing on command, laying down in barrel armor, and placing an apple on his face. It mostly just wound up covering Lister's face in slobber and apple mush.

    That's just when the party is caught by surprise. Lister is suddenly alone with a sword to his neck, the rest of the party is nearby, being similarly threatened, and we're told to surrender.

    Lister responded to the threat by rolling aside, springing to his feet and swinging his sword wildly. I won't try to recount the thrilling cavalcade of 20s and 19s (I'm not Rimmer, after all, and this was not Risk), but strangely enough, even though Lister started off in the worst situation, cornered and alone, he actually wound up being more effective than the party's actual fighter. The (real) fighter had a bad night of botched rolls.

    Out of game, after that, several other players started suggesting that I ought to have Lister take actual levels of paladin. I stayed in commoner until level 4, after which I reasoned he had learned enough by being around real warriors to start taking levels of fighter.

    A Few Final Things
    Spoiler
    Show
    Lister (the commoner) the Paladin was in most ways, the best paladin I've ever played. He was lawful good and fully devoted to the sorts of causes a paladin might pursue. He was friendly and enthusiastic to help people. He was just designed to be almost completely incompetent, and despite that, still succeeded.

    I think part of the charm of him came in that I tried to improvise little stories here and there about how some knowledge on the farm could be helpful in fighting undead or dealing with rampaging orcs. Or just a story about combating a particularly nasty gopher (which a party member unfamiliar with gophers mistook for an ankheg).

    Someone in the party eventually convinced and helpfulLister to get the magic of Treeyus's weapon enhanced (ie, got the sword fixed, and enchanted. Before it got rusty, it was masterwork). And in time, he traded away the barrel armor for some full plate. He still kept the bucket helmet, though, because he liked it.

    That's quite a long description, I know, but I hope it was an entertaining read.
    This is a level of awesome that requires he be used. Can I use this guy in my campaign?
    See my Extended Signature for my list of silly shenanigans.

    Anyone is welcome to use or critique my 3.5 Fighter homebrew: The Vanguard.

    I am a Dungeon Master for Hire that creates custom content for people and programs d20 content for the HeroLab character system. Please donate to my Patreon and visit the HeroLab forums.

  19. - Top - End - #49
    Bugbear in the Playground
     
    PirateGirl

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    Default Re: Ridiculous Characters & why you made them the way you did

    This is a level of awesome that requires he be used. Can I use this guy in my campaign?
    Go right ahead.

  20. - Top - End - #50
    Barbarian in the Playground
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    Default Re: Ridiculous Characters & why you made them the way you did

    Quote Originally Posted by BeerMug Paladin View Post

    I think part of the charm of him came in that I tried to improvise little stories here and there about how some knowledge on the farm could be helpful in fighting undead or dealing with rampaging orcs. Or just a story about combating a particularly nasty gopher (which a party member unfamiliar with gophers mistook for an ankheg).
    I request examples of this.
    Quote Originally Posted by The Giant View Post
    Also, as a rule of thumb, if you find yourself defending your inalienable right to make someone else feel like garbage, you're on the wrong side of the argument.
    Currently playing as Atalanta/Artemis in Arcran's Pocket Monsters Online! (OOC|IC)

  21. - Top - End - #51
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    PirateGirl

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    Default Re: Ridiculous Characters & why you made them the way you did

    Quote Originally Posted by GrayGriffin View Post
    I request examples of this.
    Unfortunately, I have a terrible memory, so I mostly remember the act of doing these things as an improv activity more than I recall the stories themselves. And for the most part, the stories tended to be pretty short callbacks to Lister's backstory, since all his experience before adventuring was as a farmer.

    Here is one story I do remember fairly well.

    Lister Vs The Gopher
    Spoiler
    Show
    As an optimist, there were few things Lister believed were impossible to accomplish. I'm not certain, but I think this was recounted to the party when someone speculated that our enemy might simply be impossible to defeat. (Another character, in backstory, stole a horse from a lich which was to be gifted to a black guard.)

    Or maybe it was recounted as a way to deal with carrion crawlers, or some other burrowing enemy. (Like I said, my memory is a bit hazy on this.)

    One year, on the farm, there was a particularly stubborn gopher, one that was very difficult to get rid of. The usual tactics of getting the beast to leave or poisoning it were simply not working, and it was being a troublesome pest, as gophers are on a farm.

    When Lister had been finally fed up with the little creature, he dedicated some time to getting rid of it. The plan he came up with was to pour water into the little holes in the ground, which would either force it to come above ground where it could be fought or simply drown it.

    That solution was not ideal, since the holes and the farm's well were some distance apart from one another. But over time, he proceeded to run back and forth between the farm's well and the site of the gopher holes, pouring water into each hole as fast as he could before running back to retrieve more water.

    Back and forth, over and over he ran, determined to fill up those underground tunnels for several hours. Eventually, the persistence led to every one of the holes being filled. Although I do not recall the specifics, I also embellished the level of heroism involved, Lister talking about how the gopher might bite at him, but he was not afraid, and that would not scare him away, armed only with the mighty bucket, that the fiend would be thwapped if it surprised him.

    This latter part of dramatizing the danger led one party member to assume it was an underground dwelling monster of some kind, since I believe his character was from a colder climate where they didn't normally have gophers. No knowledge of nature on his part, but having had encountered an ankheg before, he thought the description I provided sounded similar enough to that. (Lister did not describe the qualities of a gopher as much as I described what they did.)

    As Lister finished his story, recounting the final defeat of the dreaded gopher and things returning to normal on the farm, he pointed a single finger to his head. "And I did it all, using this very bucket."

  22. - Top - End - #52
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    NecromancerGuy

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    Default Re: Ridiculous Characters & why you made them the way you did

    1ed Exalted, an Alchemical. I saw a couple of charms that were meant to be combined.

    1000 Fold Courtesan Calculations and Hyper-dexterous Tentacle Apparatus. It was also surprisingly effective, which had to be the worst part. I feel the charm names is adequate to describe how it would work.

    Also I feel that all these threads need the classic Old Man Henderson. Obviously not mine.
    Quote Originally Posted by Alabenson
    Evil Intelligence is knowing the precise ritual that will allow you to destroy the peaceful kingdom that banished you.

    Evil Wisdom is understanding that you probably shouldn’t perform said ritual while you’re standing in the estimated blast radius.

  23. - Top - End - #53
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    Default Re: Ridiculous Characters & why you made them the way you did

    Quote Originally Posted by BobVosh View Post
    1ed Exalted, an Alchemical. I saw a couple of charms that were meant to be combined.

    1000 Fold Courtesan Calculations and Hyper-dexterous Tentacle Apparatus. It was also surprisingly effective, which had to be the worst part. I feel the charm names is adequate to describe how it would work.
    "I am fully functional!"
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    That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.

  24. - Top - End - #54
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    Default Re: Ridiculous Characters & why you made them the way you did

    Palladium Fantasy game, made a "Mercenary Warrior" from the southern jungle/wasteland that is now a trapper and hunter up in the Eastern Territory. Plays more like a French-Canadian Hunter/Trapper than a proper merc or tribal though.

    Only been one session, but current personality is a quiet, keep to herself kind of person that flies into massively violent blood rages when confronted with Wolfen or Coyle. Stupidly tenacious as well. Took three arrows to the chest and would likely have taken more if one of the casters hadn't blinded like...three of the four guys.

    As for why the blood rages, she was, for a time, captured by Coyle slavers and was going to be sold as a virile, high quality breeding slave for the express purpose of birthing slave labor (or something of that nature). Now, she had recently escaped from her tribe who wanted to do pretty much the same thing, but instead of "slaves" it was "warriors". So needless to say, she did to the Coyles what she couldn't have done to her tribe--She butchered every single one of them. Now, at least outside of cities (due to guards and soldiers and such), Wolfen and Coyles are KOS for her.
    Last edited by Silus; 2013-12-11 at 03:42 PM.
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    A post-post apocalyptic steampunk magitech Pathfinder setting.
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  25. - Top - End - #55
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    Default Re: Ridiculous Characters & why you made them the way you did

    Quote Originally Posted by Zazax View Post
    Some time ago, I played in a game using a homebrewed Mecha system based loosely on D&D/D20 (wasn't perfect, but worked for us), and the setting took inspiration from multiple sources (mostly anime), including Gundam, Evangelion, World of Warcraft (somehow), Mechwarrior, and such.

    In it, I played a normal dude-turned Mecha pilot who I, quite creatively, named Guy. Guy was a clueless Idiot Hero with no common sense (and more than a little bit of tropes such as the Fool and the Loonie) in a world teeming with Ancient Conspiracies, Eldritch Abominations, alien invasions, political intrigue, a massive world war, and dimension-hopping, mind-controlling cosmic horrors from a level of existence Man was not meant to know existed. He would have died horribly in the span of a few sessions if he hadn't proven to be so stupidly badass.

    Highlights include:
    Spoiler
    Show
    - Killing a building-sized, world-ending Eldritch Abomination by running up to it and punching it. While not piloting his mech.
    - Fighting off mind control due to being too dumb to realize what the mind-controller wanted him to do, causing him to Rage Quit in frustration.
    - Single-handedly fighting off an alien invasion in orbit by cutting them to pieces with an enormous, mech-sized sword. In space. They couldn't outrun him, which is even funnier because he had no flight capabilities whatsoever. Figure that one out.
    - Foiling an Ancient Conspiracy by starting a spontaneous song and dance number at just the right moment. Specifically, Cuban Pete from the Mask. (This one's probably my favourite).
    - Somehow surviving having all his limbs broken and getting shot six times in the chest.

    And less silly, but still awesome:
    - Bringing another PC, who has previously killed his love interest, to exactly -9 HP in less than twenty seconds without taking a single HP of damage. And his opponent attacked first.
    - Reviving said love interest almost immediately after the aforementioned fight, in a world where Resurrection of any kind is believed to be as impossible as it is in real life, by momentarily rewriting the universe through sheer willpower and badassitude (A lobotomized Eldritch Abomination may have also helped). Made even better from an OOC perspective, as it only happened due to a perfectly-timed natural 20, and anything less would have instantly kicked off the apocalypse (which was why the other player was fighting him; to stop him).


    Easily one of, if not the, most fun characters I ever played.
    how in the name of all that is holy did he pull this off
    anyway on to mine earth genasai barbarian pacifist who used her voice as a weapon. was against all forms of violence and her rage was pretty much a rant against the evils of killing people. had a houseruled feat that converted her voice into a sonic weapon when raging.
    one of the funniest character ever. give me an excuse to rant when we got overwhelmed.
    Its not about having good grades It's about passing the semester

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  26. - Top - End - #56
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    MindFlayer

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    Default Re: Ridiculous Characters & why you made them the way you did

    Quote Originally Posted by razorfloss
    how in the name of all that is holy did he pull this off
    With gusto!
    ...
    ...

    Well, it's not as funny if I explain it...
    Spoiler
    Show
    - The 'punching an Eldtritch Abomination' thing is a combination of several things. It was our first 'boss fight', and this particular entity had 'possessed' the base we were on and begun animating everything inside it in an attempt to kill us (including things like firearms). We were separated from our Mechs at the time (they were in the 'hangar', so to speak; we were in our respective quarters. We also weren't sure if they'd also be animated or not...), so we went in search of a way to kill this thing. We eventually found its 'core' (see: mention of Evangelion influence), and while another PC was struggling with an animated gun to try and shoot it, Guy just ran up and punched it to death.

    -The mind control thing is self-explanatory, sort of. The mind controller wanted Guy to fight and, if he could, kill another PC (as it happens, the one I mentioned he fought and handily defeated) and the NPC who would later become that aforementioned love interest. However, he was really obtuse and abstract about it, Guy couldn't understand what he wanted, and after several increasingly-irritated attempts the mind controller Rage Quit in frustration.

    -The alien invasion thing is actually somewhat explainable. Guy had been launched into orbit and was being held in place over the alien's target. They were all coming in to attack this one area, not expecting any orbital resistance (because 20 Minutes into the Future). The aliens come roaring in at top speed and by the time they notice Guy posted in their path in his giant mech of death, sword drawn, they're already caught in the gravity well and coming in with a lot of momentum. They couldn't slow down in time, and most of them just flew right into him. It was kind of sad, really.

    - The Cuban Pete thing was just to cause a distraction at a critical moment (although it was hilarious). A Cosmic Horror was in the process of simultaneously 'possessing' an entire city, making everyone extremely violent and insane all the time (as an Ancient Conspiracy had known was coming and counted on to weaken this city, which happened to be our HQ). However, they would only remain in this state if this Cosmic Horror could still influence them; as soon as it was gone they would return to normal. All we had to do was hold it off until we could defeat it, temporarily at least, so Guy kicked off a song and dance number to keep all the crazy people from murdering each other for those precious extra few seconds. I was actually surprised that it worked myself.
    As it happened, this particular event was a fairly important step in one of the several evil Ancient Conspiracies in play, and the fact that our HQ came out of it with virtually no damage at all pretty much halted their plan entirely. It was awesome.

    - The 'limbs broken and shot' thing (in case it wasn't clear, it was all at the same time) can just be attributed to a monstrous Fortitude Save and more HP than I knew what to do with.


    For the less funny, more awesome ones:
    Spoiler
    Show
    - The fight is just a sad example of what happens when the melee guy is able to close to the squishy ranged guy, particularly when said ranged guy misses his first shot. The fight was in our mechs, and by the end of it the other guy was impaled into the ground with a sword through his Mech's chest, had a knife sticking out of its neck, and had Guy's Mech kneeling on over it, punching it in the face repeatedly. The whole thing only lasted 3 or 4 rounds. Considering some revelations of recent events at the time, everyone (including the player of the defeated character) afterwards all agreed it was a fitting result. But more on that in a moment.

    - This would be another one of those Eva influences. Guy's Mech was actually a cybernetically-enhanced, lobotomized Eldritch Abomination that he drove around like any other old mech. One of its defining traits was that its power was directly related to his mental state (in a number of ways; most notably, inversely proportional to his mental stability). Usually he was fine (well, for a given value of 'fine), but literally seconds before the aforementioned fight he had discovered that the death of his love interest had been orchestrated by his commanding officer, and carried out by the PC he beat to within an inch of his life (hence the agreement that his landslide victory was fitting). His mental state was not the greatest, to say the least. After winning said fight he proceeded to co-opt the now-immense power of his Mech and essentially forced reality to bend to his will and revived her. Since he had no idea what he was doing and was simply hurling phenomenal cosmic power at the universe and screaming at it to obey, the DM had him run through a series of checks, of which he passed them all, and it all came down to a single roll.
    The DM explained to me (and our commander explained to Guy in-character), in no uncertain terms, that having succeeded all the previous necessary checks, if I rolled a natural 20, my attempt would succeed. However, I was toying with powers beyond my ken, and anything less would rend a hole in the fabric of the universe, and that this would surely kick off the apocalypse and likely spell the End of the World as We Know It. This had been the reason that other PC, the one who had killed the girl Guy was now trying to revive in the first place, had fought him. I could still stop if I wanted. I acknowledged that I understood, covered my eyes, and rolled anyway. The chorus of "no way!" and "YES!" that followed was glorious. It remains easily my favorite moment in my entire history of tabletop gaming.

    Our DM would later tell me that he had not expected it to actually work, and had had to rework the entire campaign to account for her survival, as he'd assumed Guy would go for it but fail, kickstarting the end of the world (although it wasn't the first time this had happened; Guy was something of a Spanner in the Works for our poor, beleaguered DM who couldn't always keep up with him. That Cuban Pete thing above is another example, although more minor; this one was just the biggest since it completely changed the course of the campaign).
    In case anyone cares, by the time the campaign ended the two of them were happily married, so that one roll turned the at-best bittersweet apocalypse story into an unambiguously happy ending. Best roll I ever made.


    So, yeah. Stupidly badass.

  27. - Top - End - #57
    Bugbear in the Playground
     
    BardGuy

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    Default Re: Ridiculous Characters & why you made them the way you did

    Quote Originally Posted by Zazax View Post
    With gusto!
    ...
    ...

    Well, it's not as funny if I explain it...
    Spoiler
    Show
    - The 'punching an Eldtritch Abomination' thing is a combination of several things. It was our first 'boss fight', and this particular entity had 'possessed' the base we were on and begun animating everything inside it in an attempt to kill us (including things like firearms). We were separated from our Mechs at the time (they were in the 'hangar', so to speak; we were in our respective quarters. We also weren't sure if they'd also be animated or not...), so we went in search of a way to kill this thing. We eventually found its 'core' (see: mention of Evangelion influence), and while another PC was struggling with an animated gun to try and shoot it, Guy just ran up and punched it to death.

    -The mind control thing is self-explanatory, sort of. The mind controller wanted Guy to fight and, if he could, kill another PC (as it happens, the one I mentioned he fought and handily defeated) and the NPC who would later become that aforementioned love interest. However, he was really obtuse and abstract about it, Guy couldn't understand what he wanted, and after several increasingly-irritated attempts the mind controller Rage Quit in frustration.

    -The alien invasion thing is actually somewhat explainable. Guy had been launched into orbit and was being held in place over the alien's target. They were all coming in to attack this one area, not expecting any orbital resistance (because 20 Minutes into the Future). The aliens come roaring in at top speed and by the time they notice Guy posted in their path in his giant mech of death, sword drawn, they're already caught in the gravity well and coming in with a lot of momentum. They couldn't slow down in time, and most of them just flew right into him. It was kind of sad, really.

    - The Cuban Pete thing was just to cause a distraction at a critical moment (although it was hilarious). A Cosmic Horror was in the process of simultaneously 'possessing' an entire city, making everyone extremely violent and insane all the time (as an Ancient Conspiracy had known was coming and counted on to weaken this city, which happened to be our HQ). However, they would only remain in this state if this Cosmic Horror could still influence them; as soon as it was gone they would return to normal. All we had to do was hold it off until we could defeat it, temporarily at least, so Guy kicked off a song and dance number to keep all the crazy people from murdering each other for those precious extra few seconds. I was actually surprised that it worked myself.
    As it happened, this particular event was a fairly important step in one of the several evil Ancient Conspiracies in play, and the fact that our HQ came out of it with virtually no damage at all pretty much halted their plan entirely. It was awesome.

    - The 'limbs broken and shot' thing (in case it wasn't clear, it was all at the same time) can just be attributed to a monstrous Fortitude Save and more HP than I knew what to do with.


    For the less funny, more awesome ones:
    Spoiler
    Show
    - The fight is just a sad example of what happens when the melee guy is able to close to the squishy ranged guy, particularly when said ranged guy misses his first shot. The fight was in our mechs, and by the end of it the other guy was impaled into the ground with a sword through his Mech's chest, had a knife sticking out of its neck, and had Guy's Mech kneeling on over it, punching it in the face repeatedly. The whole thing only lasted 3 or 4 rounds. Considering some revelations of recent events at the time, everyone (including the player of the defeated character) afterwards all agreed it was a fitting result. But more on that in a moment.

    - This would be another one of those Eva influences. Guy's Mech was actually a cybernetically-enhanced, lobotomized Eldritch Abomination that he drove around like any other old mech. One of its defining traits was that its power was directly related to his mental state (in a number of ways; most notably, inversely proportional to his mental stability). Usually he was fine (well, for a given value of 'fine), but literally seconds before the aforementioned fight he had discovered that the death of his love interest had been orchestrated by his commanding officer, and carried out by the PC he beat to within an inch of his life (hence the agreement that his landslide victory was fitting). His mental state was not the greatest, to say the least. After winning said fight he proceeded to co-opt the now-immense power of his Mech and essentially forced reality to bend to his will and revived her. Since he had no idea what he was doing and was simply hurling phenomenal cosmic power at the universe and screaming at it to obey, the DM had him run through a series of checks, of which he passed them all, and it all came down to a single roll.
    The DM explained to me (and our commander explained to Guy in-character), in no uncertain terms, that having succeeded all the previous necessary checks, if I rolled a natural 20, my attempt would succeed. However, I was toying with powers beyond my ken, and anything less would rend a hole in the fabric of the universe, and that this would surely kick off the apocalypse and likely spell the End of the World as We Know It. This had been the reason that other PC, the one who had killed the girl Guy was now trying to revive in the first place, had fought him. I could still stop if I wanted. I acknowledged that I understood, covered my eyes, and rolled anyway. The chorus of "no way!" and "YES!" that followed was glorious. It remains easily my favorite moment in my entire history of tabletop gaming.

    Our DM would later tell me that he had not expected it to actually work, and had had to rework the entire campaign to account for her survival, as he'd assumed Guy would go for it but fail, kickstarting the end of the world (although it wasn't the first time this had happened; Guy was something of a Spanner in the Works for our poor, beleaguered DM who couldn't always keep up with him. That Cuban Pete thing above is another example, although more minor; this one was just the biggest since it completely changed the course of the campaign).
    In case anyone cares, by the time the campaign ended the two of them were happily married, so that one roll turned the at-best bittersweet apocalypse story into an unambiguously happy ending. Best roll I ever made.


    So, yeah. Stupidly badass.


    Random salutes you, sir.
    See my Extended Signature for my list of silly shenanigans.

    Anyone is welcome to use or critique my 3.5 Fighter homebrew: The Vanguard.

    I am a Dungeon Master for Hire that creates custom content for people and programs d20 content for the HeroLab character system. Please donate to my Patreon and visit the HeroLab forums.

  28. - Top - End - #58
    Bugbear in the Playground
     
    razorfloss's Avatar

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    Default Re: Ridiculous Characters & why you made them the way you did

    holy crap that is badass
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