Results 1 to 5 of 5
Thread: Caulendar Trap
-
2013-11-26, 08:16 PM (ISO 8601)
- Join Date
- Jan 2013
- Location
- Vaults of the Underdark
- Gender
Caulendar Trap
A player falls into a pit trap filled with water. The pit has a nearby lever, along with several rows of circular indentations in the floor.
Upon pulling the lever, the indentations open and water begins draining through the floor. The water then flows to a second chamber filled with heated coils.
The water re-enters the pit in the form of high-pressure steam. The player must escape the pit quickly to avoid being boiled alive.
-
2013-11-27, 06:11 AM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: Caulendar Trap
So, 10d6/round, Fort half? Try looking at the SRD Traps page to stat this out.
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
-
2013-11-27, 07:39 PM (ISO 8601)
- Join Date
- Jan 2013
- Location
- Vaults of the Underdark
- Gender
-
2013-11-27, 08:55 PM (ISO 8601)
- Join Date
- Jul 2013
- Location
- (n) A particular place.
- Gender
Re: Caulendar Trap
For a doubly deadly trap, you could have a room with two levers. when you enter the room, door locks behind you, and the room fills with water up to about your chin. When one lever is pulled, the water drains out, becomes steam. If the other is pulled, it fills the room up to the ceiling in water.
-
2013-11-28, 04:25 AM (ISO 8601)
- Join Date
- Jan 2013
- Location
- Vaults of the Underdark
- Gender