Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Results 1 to 7 of 7
  1. - Top - End - #1
    Ogre in the Playground
     
    ShadowFireLance's Avatar

    Join Date
    Jan 2012
    Location
    Ruling Mordor
    Gender
    Male

    Default Politics and Infernal debts. [Lords IC]

    The sun was shining, and the cool breeze helped the image of the perfect place; Mount Celestia.
    You could see the souls walk around, peacefully, going about what they wished, while various Celestials roamed.
    You could almost forget what you were doing here, just staring peacefully at the vast planes, and the Mountain in the distance...

    Then you remembered what you were actually doing, and turned back to the battlefield;
    Massive explosions ripped through the area, decimating Demonic and Angelic forces alike. Claws tore through armor and shredded flesh, Gleaming Swords shattered through Infernal armor.

    You managed to pick out the most powerful looking Angel, as he stormed through Demons and Devils alike, his twin longswords almost a blur.
    You could tell if you didn't do something, this entire siege would be for nothing.
    "All things must end, and you will be among the first."
    I love Ceika <3

    Quote Originally Posted by Kymme View Post
    You've got good reasoning, though the Akastarepti is never the best example.

    Extended Sig

  2. - Top - End - #2
    Bugbear in the Playground
     
    WolfInSheepsClothing

    Join Date
    Oct 2013
    Gender
    Male

    Default Re: Politics and Infernal debts. [Lords IC]

    Spoiler
    Show
    I am assuming that Vrykas has both Dark Foresight and Entropic Warding active - it's not like he'd run out of uses per day ;)



    "Press the attack, demons of the night! Make them tremble! Make them fear you! Make them beg for death!"

    Lord Vrykas cruelly laughed as he gorged on the fountain of blood spurting from the neck of the solar he had just beheaded.
    He took a moment to look up at the sky: Nebet's orders included brewing a storm to cover the battlefield, but he had known such a thing could prove impossible.
    That didn't mean he wouldn't punish his High Priestess.

    Something was wrong, realized the first vampire. The advance of the demonic troops had been halted. Cursing, Vrykas let his gaze wander, looking for the reason why his slaves weren't carrying out his orders.

    "Who dares!", he shouted.

    In the middle of the demons, there was an angel; the celestial was leading the countercharge, stilling the lives of the Heavens' enemies with the incessant whirls of his blades.

    "Ha! Destroy the leader, and the others will fall! We shall see, now."

    Vrykas reached within, grasping the raw magical power he possessed. Quickly, he weaved two spell, disappearing in a vortex of magical energy. A moment later, he reappeared in front of the angel, his sword held high above his head for a terrible moment. As Vrykas brought his blade down, he screamed his challenge at the enemy champion.

    "Die!"

    Spoiler
    Show
    Vrykas - cast Wraithstrike, then use Quickened Dimension Door Teleport to appear in front of the (hopefully very surprised) angel; full attack using his longsword with two hands and Power Attack for 25.

    As a Balor Vrykas ignores any bonus to AC that isn't Size, Dex, Armor or Natural Armor; this turn he also resolves attacks as touch attacks - meaning the only modifiers that count are Size and Dex.

    Full Attack (to hit, damage):
    - (1d20+38)[53], (2d6)[6]+(1d6)[4] (fire)+(2d6)[5] (unholy)+(16d6)[52]+94;
    - (1d20+38)[45], (2d6)[9]+(1d6)[3] (fire)+(2d6)[4] (unholy)+(16d6)[55]+94;
    - (1d20+31)[47], (2d6)[4]+(1d6)[6] (fire)+(2d6)[4] (unholy)+(16d6)[49]+94;
    - (1d20+26)[45], (2d6)[12]+(1d6)[2] (fire)+(2d6)[7] (unholy)+(16d6)[51]+94;
    - (1d20+21)[27], (2d6)[7]+(1d6)[3] (fire)+(2d6)[4] (unholy)+(16d6)[70]+94.
    Last edited by Vetril; 2013-12-03 at 09:09 AM.

  3. - Top - End - #3
    Bugbear in the Playground
     
    WolfInSheepsClothing

    Join Date
    Oct 2013
    Gender
    Male

    Default Re: Politics and Infernal debts. [Lords IC]

    Spoiler
    Show
    Critical confirmation: (1d20+26)[29].

    Furthermore, Vrykas' sword is enervating, in case it matters.

  4. - Top - End - #4
    Firbolg in the Playground
    Join Date
    Nov 2012
    Gender
    Female

    Default Re: Politics and Infernal debts. [Lords IC]

    Cruatra observes the battlefield, all is going as planned until, until the celestial champion appears. She remains outof the fray, but now she is needed. She briefly kisses Ghirnamach, her sword. She takes to the sky and flies towards the angelic being. She declares: "I am Cruatra, obedient to my vows. I will strike you down, I will end you and will extinguish your touch on all of the planes."

    She strikes at the twin blades, and only then does she turn her sword on the angel itself.
    Spoiler
    Show
    Cruatra tries to sunder the swords, she uses Sundering cleave from Combat Brute to gain another attack on the angel if she destroys a weapon with the preceding attack.

    Attack 1: (1d20+59)[60], damage: (3d6+79)[91]
    Sundering Cleave: (1d20+55)[56], damage: (3d6+40)[48]
    Attack 2: (1d20+54)[57], damage: (3d6+79)[92]
    Sundering Cleave: (1d20+50)[53], damage: (3d6+40)[50]
    Attack 3: (1d20+49)[57], damage: (3d6+79)[91]
    Sundering Cleave: (1d20+45)[58], damage: (3d6+40)[51]
    Attack 4: (1d20+44)[63], damage: (3d6+79)[90]
    Sundering Cleave: (1d20+40)[50], damage: (3d6+40)[50]

  5. - Top - End - #5
    Ettin in the Playground
     
    PirateCaptain

    Join Date
    May 2011
    Location
    material & internet plane
    Gender
    Male

    Default Re: Politics and Infernal debts. [Lords IC]

    Roaming across the vast battlefield was a group of unseen entities who empowered the fiends in unique and strange ways. Legions of fiends suddenly found their body morphing... envenomed fangs, heightened perception, multitude of arms, strength, immunities... anything. The tides of battle battered forcefully against the paragons of good, until an unstoppable flurry of steel started ripping across the fiendish ranks.

    No... I will not be denied of this battle, thought the unseens. They tore through the fabric of time and space to reach the place where the celestial menace rampaged, and with unparalleled acuity situated themselves next to the three closest champions of evil.

    The Father wishes to grant the Boon to you, dear champions; he will hold-off the enemy while we commence the short ritual. Even within the realms of mindspeech, the voices sounded polite and well-meaning.

    Just as they finished speaking, a hand-shaped construct enveloped the enemy as thick fog billowed from where it stood, narrowly avoiding the adjacent fiends by means of an invisible barrier.
    Spoiler: OOC combat notes, etc.
    Show
    Kyr'Archia's first assumption is that the majority of the fiends, especially the stronger ones, have already been granted with at least the Symbiosis (Ex) ancient mutation via the High Evolutionary PrC. Any willing pair/group with that ability can fuse together.

    The second assumption is that by now, Kyr (shorthand for the fused entity of Kyr'Archia and his cohort) is within 30-100ft range from the encounter. The initiative of Kyr'Archia and his clones in order are: C1,C2,C3,C4,C5,C6,K

    The amount of self-granting action economy looks obscene, but I guess that's just because it's pre-buffing, and so extra protection is needed. Once the pieces fall into place, all of the bonus actions will go to the party (limited to around 4 or so Full-Round worth of actions according to Shady). Kyr'Archia's BFCs ignore Freedom of Movement effects, too.
    Spoiler: Actions
    Show
    C1: Move: move towards Kyr'Archia; Standard: (Ps) ML25 Synchonicity defensively (all 7 gets Sync)
    Spoiler: Synchronicity Stowaways
    Show

    C2: Sync: (Ps) ML25 Forced Dream defensively
    C3: Sync: (Sp) CL40 Dispel Magic defensively targeting the angel, (1d20+20)[27] and deals 1d4/spell level dispelled
    C4: Sync: move towards Areziel
    C5: Sync: move towards Cruarta
    C6: Sync: move towards Vrykas
    K: Sync: (Sp) CL40 Grasping Hand defensively targeting the angel, (1d20+94)[108]

    C2: Move: move towards Cruarta; Standard: (Su) CL40 Wish (Dimensional Lock) centered at the angel
    C3: Move: move towards Vrykas; Standard: CL25 Freezing Fog defensively covering the angel and avoiding the party as much as possible
    C4: Special: Delaying turn until Areziel's
    C5: Special: Delaying turn until Cruarta's
    C6: Special: Delaying turn until Vrykas'
    K: Standard: (Sp) CL40 Forcecage defensively covering the angel
    C1: Standard: ML25 Synchronicity defensively
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.
    Extended Signature

  6. - Top - End - #6
    Titan in the Playground
     
    AmberVael's Avatar

    Join Date
    Apr 2006
    Gender
    Female

    Default Re: Politics and Infernal debts. [Lords IC]

    Areziel looked up towards the heights of the celestial mountain and sighed. She would far rather be among the heavenly courts even if meant fear, scorn, and subtle threats directed her way; subterfuge and and political machinations were far preferable to the crudity of war. Also, it seemed to her that she could do far more to advance their cause there than she could do here- she was, after all, an ambassador.

    She had not risen through the infernal ranks by the art of words alone though, and even as she disdained it, Areziel had to admit that there was a primal joy in combat- a thrill of adrenaline in the clash of wills. Regret and anticipation mingled in her as she mentally prepared herself to enter the fray. This is what she had been ordered to do, and she would carry out those orders.

    The main problem to overcome was the angelic champion, she decided. It was entirely possible that he could turn the tide of the battle on his own. Rather than challenge him directly though, she began systematically attacking his allies, raining lightning and ice around him while trusting in her influence over the elements to turn aside any lesser angel that dared approach her with hostile intent. Wind and fire began to stir around her as the earth shuddered under her feet.

    Spoiler
    Show
    Move Action: Fly 170ft to a ground level position that is either largely occupied by enemy forces, or unoccupied.

    Move Action: Repeat above if necessary.

    Free Action: Activate Cataclysm Heart, all forms.
    The effects of this are as follows, the areas listed centered on Areziel.
    Temperature within 100ft raises by 600 degrees Fahrenheit, bringing the ambient temperature up to Burning Heat, a condition found in Sandstorm, page 13. In addition, the area is covered in smoke. The DCs of these effects is raised to a base of 53.
    Area within 60ft is affected as if by Earthquake, with a DC of 46.
    Area within 10ft is affected by Tornado strength winds. Each 40ft beyond the initial 10 is affected by an incrementally weaker wind effect. DC of 46.
    Also, lastly, it's raining within 100ft. Which probably doesn't do all that much given how hot it is, but it does matter for Areziel.

    Swift Action: Temporal Acceleration, fully augmented.
    Sub-round 1
    --Swift: Activate Overdrive mutation
    --Standard: Elemental Breach (Cold), Damage: (30d6+270)[363]
    --Standard: Elemental Breach (Electric), Damage: (30d6+270)[378]
    Sub-round 2
    --Standard: Elemental Breach (Cold), Damage: (30d6+270)[392]
    --Standard: Elemental Breach (Electric), Damage: (30d6+270)[379]
    Sub-round 3
    --Standard: Elemental Breach (Cold), Damage: (30d6+270)[385]
    --Standard: Elemental Breach (Electric), Damage: (30d6+270)[384]
    Sub-round 4
    --Swift: Delay Death
    --Standard: Elemental Breach (Cold), Damage: (30d6+270)[377]
    --Standard: Elemental Breach (Electric), Damage: (30d6+270)[355]
    Sub-round 5
    --Swift: Intellect Fortress, fully augmented
    --Standard: Moment of Prescience
    --Standard: Touchsight, fully augmented

    Each Elemental Breach is has a fortitude save DC 53 for half damage. They ignore resistance and deal half damage to immune creatures. In addition, any creatures that take electric damage have a -18 penalty to saves and armor class against electric effects for one round. Any creatures that take cold damage become entangled (no save, bypasses immunity due to the Overpower pit fiend feature).

    The breaches start with a 10ft radius, and increase their radius by 10ft every round. They have a duration of 12 rounds. Areziel attempts to position them to where they're prevent reinforcements from getting to the angel, but in a place where her side won't take collateral damage. She overlaps both energies in single areas, but tries to minimize overlap between same energy breaches (since they don't deal extra damage when they overlap with breaches of the same energy type).

    Standard Action: Entropic Shield
    Standard Action: Synchronicity

  7. - Top - End - #7
    Ettin in the Playground
     
    PirateCaptain

    Join Date
    May 2011
    Location
    material & internet plane
    Gender
    Male

    Default Re: Politics and Infernal debts. [Lords IC]

    Kyr'Archia felt the distortion in reality pulling them towards the same referent time-frame of its source. All of a sudden, the battlefield terrain itself became largely altered and a massive tentacled mass appeared. For those with true sight, a vast expanse of wall from where Kyr'Archia stood blocked the path of celestial ranks.
    Spoiler: Stowaways
    Show
    I forgot multitasking too...
    Spoiler: C1-C6
    Show
    Turn 1
    Swift: switch to Chimerism 1 (psionics)
    Standard: ML40 Inertial Armor (+23 armor to AC)
    Standard: ML40 Force Screen (+13 shield to AC)
    Turn 2
    Standard: ML40 Vigor (+200HP)
    Standard: ML40 Touchsight (230ft)
    Turn 3
    Swift: switch to Chimerism 2 (magic)
    Standard: CL25 Starmantle
    Standard: CL25 Surge of Fortune (+2 luck to AC, atk, dmg, saves, skills, ability checks)
    Turn 4
    Standard: CL25 Sirine's Grace (+CHA deflection to AC)
    Standard: CL25 Indomitability
    Swift: switch to Chimerism 3 (physical)
    Turn 5
    Standard: CL25 Ruin Delver's Fortune (+CHA to Fort saves), (1d4)[3] rounds
    Standard: activate Evil's Blessing feat (+CHA to saves, 2*CHA if you damaged a [Good] creature)
    Spoiler: Kyr'Archia
    Show
    Turn 1
    Standard: Ethereal Form (Su)
    Move: move near other enemy forces close (~50-100ft) to the Angel
    Turn 2
    Standard: CL40 Wish (Su) -> Black Tentacles, originating from Kyr'Archia (Ethereals not affected by Tentacles)
    Standard: possess Tentacles (as a large creature/s or object??)
    Swift: Alter Size "his physical self" to increase Tentacles by 7 size categories (permanent)
    Turn 3
    Standard: release possession (leaving behind a humongous set of tentacles)
    Standard: possess part of the ground (30ft ht. x 30ft. wt. x 60ft. depth) as a colossal noncontinuous object
    Swift: Alter Size "his physical self" to increase Ground/Rock/Sand mass by 7 size categories (permanent)
    Turn 4
    Move: move self such that it serves as difficult terrain or a complete solid obstruction (as per Movement Rules to prevent movement) against weaker enemies
    Standard: release possession (leaving behind a large chunk of earth)
    Turn 5
    Standard: CL25 Wall of Force adjacent Kyr'Archia blocking the advancing ranks of the celestial army
    Standard: possess a part of the Wall (just enough for colossal) as a colossal noncontinuous object
    Swift: Alter Size "his physical self" to enlarge Wall of Force by 7 size categories (permanent)
    Last edited by ben-zayb; 2013-12-03 at 10:06 PM.
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.
    Extended Signature

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •