A Monster for Every Season: Summer 2
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  1. - Top - End - #301
    Bugbear in the Playground
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    Default Re: [4E] A City Alone OOC I

    Hmm. I'm not seeing much more we can do for clues here. Read Omens doesn't fit too well. Sathris wouldn't sit around too long, either.

    So - I vote right because deeper down is always where the bad stuff happens and obviously we have to go mess it up!

  2. - Top - End - #302
    Bugbear in the Playground
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    Default Re: [4E] A City Alone OOC I

    Is the map completely erased or is just my imagination?
    Awesome Alderis Kashtar avatar by Meltheim
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    Quote Originally Posted by redzimmer View Post
    Bluff or diplomacy, the penalty's the same. (1d20-1)[1]
    Wow. Just. Wow.
    Quote Originally Posted by redzimmer View Post
    And now see if a random rock on the ground with only a 3-sided dice can roll a better diplomacy.
    Quote Originally Posted by MikelaC1 View Post
    (1d3)[3] random rock

    EDIT: We have a winner. The random rock

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  3. - Top - End - #303
    Bugbear in the Playground
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    Default Re: [4E] A City Alone OOC I

    That map was just temporary to determine marching order, we're deeper in the cave and mapless for the moment.

    Let me draw up a new map for us though:

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    T

    Sorry, couldn't resist.

  4. - Top - End - #304
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: [4E] A City Alone OOC I

    RE: Map - Gavran has it right.

    In terms of clues, there's not much - not with a 17 for tracking and dungeoneering and a 10 for Perception.

    From a meta-perspective, there are several clues.

    Part of this is just to get to know you all as players and figure out what you pick up on and are interested by
    I have read a fiery gospel writ in burnished rows of steel

    Former DM for "A City Alone" [4E D&D - IC, OOC]

  5. - Top - End - #305
    Bugbear in the Playground
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    Default Re: [4E] A City Alone OOC I

    Hmm I did forget about the nature/dungeoneering (parsed it, noted Sathris was still awful at both, forgot.) Might be able to gain something there. Particularly if you'd still let Wdwune make a nature roll even though he already tried dungeoneering. :P Draj's dungeoneering has a shot too.

  6. - Top - End - #306
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    SolithKnightGuy

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    Default Re: [4E] A City Alone OOC I

    Quote Originally Posted by Gavran View Post
    Hmm I did forget about the nature/dungeoneering (parsed it, noted Sathris was still awful at both, forgot.) Might be able to gain something there. Particularly if you'd still let Wdwune make a nature roll even though he already tried dungeoneering. :P Draj's dungeoneering has a shot too.
    You can use either, failing one does not stop you from using the other.

    And Perception is rarely useless Although you may need to roll well.
    Last edited by Nightgaun7; 2014-01-12 at 02:44 PM.
    I have read a fiery gospel writ in burnished rows of steel

    Former DM for "A City Alone" [4E D&D - IC, OOC]

  7. - Top - End - #307
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    Laserlight's Avatar

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    Default Re: [4E] A City Alone OOC I

    Quote Originally Posted by Nightgaun7 View Post
    Part of this is just to get to know you all as players and figure out what you pick up on and are interested by
    I-the-player am most interested in whether the cave/tunnel is natural, partly artificial, or fully artificial.

    What DEN is interested in is a) where is our objective and b) are there any faces he can cleave, plus a small amount (because the probability is low) of c) are there any clues to the Chainpearl warforged construction facility.
    Last edited by Laserlight; 2014-01-12 at 02:47 PM.
    Junior, half orc paladin of the Order of St Dale the Intimidator: "Ah cain't abide no murderin' scoundrel."

    Tactical Precepts: 1) Cause chaos, then exploit it; 2) No plan survives contact with...(sigh)...my subordinates.

  8. - Top - End - #308
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    SolithKnightGuy

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    Default Re: [4E] A City Alone OOC I

    Can I do anything to help avoid too much slow-down out of combat?

    My goal is to maintain a 2-2.5 to1 ratio for page count between the OOC and the IC threads
    I have read a fiery gospel writ in burnished rows of steel

    Former DM for "A City Alone" [4E D&D - IC, OOC]

  9. - Top - End - #309
    Troll in the Playground
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    Default Re: [4E] A City Alone OOC I

    Alas, I need another 2 levels to qualify for Arcana as Perception. :p

  10. - Top - End - #310
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    SolithKnightGuy

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    Default Re: [4E] A City Alone OOC I

    I'm not sure that the Map works here, but your Arcana is good enough to find out something anyways.

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    You gain a +2 item bonus to Nature checks and Perception checks to navigate through areas mapped by this itemís power.

    Utility Power - Daily
    (Standard Action)
    Effect: You command the map to redraw itself, depicting the surface area in a 10-mile radius around you. The map doesnít go into precise detail, but it is accurate. It shows only aboveground terrain, not underground areas. The map displays the following features.
    * General terrain, such as mountains, rivers, and lakes
    * Structures 5,000 square feet or larger in area
    * Structures important for travel, such as bridges and portals
    * Lairs of creatures that are significant threats
    * Names or general descriptions of any of the above features, if such information is well known within the area represented by the map.

    The sketch remains on the map until this power is used again.


    You could use it if you wanted to see what the area above you was like, but it won't help map out the cave. The area above might have some clue; using it is up to you.
    I have read a fiery gospel writ in burnished rows of steel

    Former DM for "A City Alone" [4E D&D - IC, OOC]

  11. - Top - End - #311
    Bugbear in the Playground
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    Default Re: [4E] A City Alone OOC I

    Can't hurt to use the map anyway. Unless the island eats us and spits us out somewhere else, I guess.

    Quote Originally Posted by Nightgaun7 View Post
    Can I do anything to help avoid too much slow-down out of combat?

    My goal is to maintain a 2-2.5 to1 ratio for page count between the OOC and the IC threads
    The only thing I can think of is to either roll or use "passive" versions of relevant skills yourself. Like, any time we're entering the unknown it's safe to say those with good eyes will taking a careful look around, Sathris and Hakka will be sneaking just because there's no reason not to. There's definitely a balance though, you don't want to take all the out of combat agency away.

  12. - Top - End - #312
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    SolithKnightGuy

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    Default Re: [4E] A City Alone OOC I

    Quote Originally Posted by Gavran View Post
    The only thing I can think of is to either roll or use "passive" versions of relevant skills yourself. Like, any time we're entering the unknown it's safe to say those with good eyes will taking a careful look around, Sathris and Hakka will be sneaking just because there's no reason not to. There's definitely a balance though, you don't want to take all the out of combat agency away.
    I tried doing this earlier, but I wasn't sure how well it was working. I think that it was handy, though, and so I'll pick it back up to some extent and we'll see how it goes.

    This in no way precludes you, however, from using other skills as you deem fit
    I have read a fiery gospel writ in burnished rows of steel

    Former DM for "A City Alone" [4E D&D - IC, OOC]

  13. - Top - End - #313
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    Meltheim's Avatar

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    Default Re: [4E] A City Alone OOC I

    I wouldn't worry too much about things being 'slow' during Out of Combat time. So long as someone is posting and nobody is waiting for another person to confirm actions, then you should be at an OK pace. It is easy to fall into the trap of combat -> skill challenge -> combat -> puzzle etc etc but sometimes the downtime to really just look around and figure things out helps.

    Also, I found that a map helps when you are exploring an area, if only because it gives people a prompt and they don't have to ask "what's up ahead?" over and over.

    DM
    Terenuri: Map IC IC2 OOC3

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    Geth - Elf Monk

  14. - Top - End - #314
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    SolithKnightGuy

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    Default Re: [4E] A City Alone OOC I

    Quote Originally Posted by Meltheim View Post
    I wouldn't worry too much about things being 'slow' during Out of Combat time. So long as someone is posting and nobody is waiting for another person to confirm actions, then you should be at an OK pace. It is easy to fall into the trap of combat -> skill challenge -> combat -> puzzle etc etc but sometimes the downtime to really just look around and figure things out helps.
    Just wanted to make sure people weren't waiting on me for more exposition or anything.

    this reminds me I need to figure out how skill challenges work based on the DMG2 changes...

    And check the map
    I have read a fiery gospel writ in burnished rows of steel

    Former DM for "A City Alone" [4E D&D - IC, OOC]

  15. - Top - End - #315
    Troll in the Playground
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    Default Re: [4E] A City Alone OOC I

    Whoops, mixed it up with the Map of Orenteering that's on my other character. (an epic warforged who cannot be killed)

  16. - Top - End - #316
    Bugbear in the Playground
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    Default Re: [4E] A City Alone OOC I

    Quote Originally Posted by Gavran View Post
    Any ideas on how we can communicate without attracting the attention of bad things? All I've got is using a rope or two with an end held by each group that we could tug a few times to mean "you need to come to us immediately."
    Rope would work. Also, I have some ideas:

    1) We could use a sunrod or something, but that would call too much attention if we just throw the rod back to the team.

    2) A chain of Insight checks. People with low-light or darkvision could use Insight to communicate in signs. However, I think that would be too slow.

    3) Alternatively, Hakka could fire a marked arrow at the ceiling to warn everyone.
    Last edited by Wdwune; 2014-01-15 at 09:52 AM.
    Awesome Alderis Kashtar avatar by Meltheim
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    Quote Originally Posted by redzimmer View Post
    Bluff or diplomacy, the penalty's the same. (1d20-1)[1]
    Wow. Just. Wow.
    Quote Originally Posted by redzimmer View Post
    And now see if a random rock on the ground with only a 3-sided dice can roll a better diplomacy.
    Quote Originally Posted by MikelaC1 View Post
    (1d3)[3] random rock

    EDIT: We have a winner. The random rock

    Spoiler
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  17. - Top - End - #317
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    Meltheim's Avatar

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    Default Re: [4E] A City Alone OOC I

    Can't Sathris make a birdcall of some kind?

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    Terenuri: Map IC IC2 OOC3

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    Geth - Elf Monk

  18. - Top - End - #318
    Bugbear in the Playground
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    Default Re: [4E] A City Alone OOC I

    He can make any sound at all that he's ever heard actually, even though that could produce some very silly results. :P The problem there is what kind of noise could he make that wouldn't come with a massive penalty to the bluff check to keep it from drawing suspicion? Birds being rarely found in caves, and all. Also doesn't allow for the others to call them back, but at least three guys would fare better than two.

  19. - Top - End - #319
    Bugbear in the Playground
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    Default Re: [4E] A City Alone OOC I

    Quote Originally Posted by Gavran View Post
    He can make any sound at all that he's ever heard actually, even though that could produce some very silly results. :P The problem there is what kind of noise could he make that wouldn't come with a massive penalty to the bluff check to keep it from drawing suspicion? Birds being rarely found in caves, and all. Also doesn't allow for the others to call them back, but at least three guys would fare better than two.
    Any sound? How about a waterdrop then?
    Awesome Alderis Kashtar avatar by Meltheim
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    Quote Originally Posted by redzimmer View Post
    Bluff or diplomacy, the penalty's the same. (1d20-1)[1]
    Wow. Just. Wow.
    Quote Originally Posted by redzimmer View Post
    And now see if a random rock on the ground with only a 3-sided dice can roll a better diplomacy.
    Quote Originally Posted by MikelaC1 View Post
    (1d3)[3] random rock

    EDIT: We have a winner. The random rock

    Spoiler
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  20. - Top - End - #320
    Bugbear in the Playground
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    Default Re: [4E] A City Alone OOC I

    Well it's also gotta be audible at a distance. I'm thinking rope is it for subtlety. Would also mean somebody else should donate a rope so we can tie them together and get 20 squares of distance instead of just 10.

  21. - Top - End - #321
    Bugbear in the Playground
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    Default Re: [4E] A City Alone OOC I

    Quote Originally Posted by Gavran View Post
    Well it's also gotta be audible at a distance. I'm thinking rope is it for subtlety. Would also mean somebody else should donate a rope so we can tie them together and get 20 squares of distance instead of just 10.
    Sure, Hakka has a standard adventurer's kit, which includes a 50-ft hemp rope, so count Hakka's rope in too.

    (I'll edit my last IC post to reflect this)
    Last edited by Wdwune; 2014-01-15 at 12:45 PM.
    Awesome Alderis Kashtar avatar by Meltheim
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    Quote Originally Posted by redzimmer View Post
    Bluff or diplomacy, the penalty's the same. (1d20-1)[1]
    Wow. Just. Wow.
    Quote Originally Posted by redzimmer View Post
    And now see if a random rock on the ground with only a 3-sided dice can roll a better diplomacy.
    Quote Originally Posted by MikelaC1 View Post
    (1d3)[3] random rock

    EDIT: We have a winner. The random rock

    Spoiler
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  22. - Top - End - #322
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    SolithKnightGuy

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    Default Re: [4E] A City Alone OOC I

    The rope signal is a good idea, but remember that the map is just there to help you navigate and that the cave may go a good bit farther in either direction than you have rope for. How far you explore, of course, is up to you.

    Additionally, you can move more than 2 squares while trying to be extra stealthy since this is out of combat and having you make dozens of checks for it would be pointless.
    I have read a fiery gospel writ in burnished rows of steel

    Former DM for "A City Alone" [4E D&D - IC, OOC]

  23. - Top - End - #323
    Bugbear in the Playground
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    Default Re: [4E] A City Alone OOC I

    Oh yeah I forgot the -5 penalty. x.x

    And yeah, I know, but I figure if we have to move more than 100 ft we should probably not be splitting up. Just hoping we can get a peek really.

  24. - Top - End - #324
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    SolithKnightGuy

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    Default Re: [4E] A City Alone OOC I

    Quote Originally Posted by Gavran View Post
    Oh yeah I forgot the -5 penalty. x.x

    And yeah, I know, but I figure if we have to move more than 100 ft we should probably not be splitting up. Just hoping we can get a peek really.
    Just wanted remind people that the map is not to scale.

    Incidentally, the numbers are me trying out elevation change indicators for later and can be ignored for now.
    I have read a fiery gospel writ in burnished rows of steel

    Former DM for "A City Alone" [4E D&D - IC, OOC]

  25. - Top - End - #325
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    Meltheim's Avatar

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    Default Re: [4E] A City Alone OOC I

    RE knot tying - I've always let Thievery handle dexterous tasks, though honestly a simple Dex check could do it.

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    Terenuri: Map IC IC2 OOC3

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    Geth - Elf Monk

  26. - Top - End - #326
    Bugbear in the Playground
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    Default Re: [4E] A City Alone OOC I

    Thievery does explicitly call out tying up people, I believe, but the idea of a level 9 PC failing to tie two ropes together in a non-combat situation is pretty laughable. Which is fine enough, really, since I'd have a +16 modifier and the DC for tying two ropes together would be considerably lower. It's just the first situation I'd seen where the bonus would be applicable, is all. I'm sure there will be others. :P

  27. - Top - End - #327
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    SolithKnightGuy

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    Default Re: [4E] A City Alone OOC I

    Remember that DEN has the sunrod, so if you get too far away you won't be able to see much.
    I have read a fiery gospel writ in burnished rows of steel

    Former DM for "A City Alone" [4E D&D - IC, OOC]

  28. - Top - End - #328
    Bugbear in the Playground
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    Default Re: [4E] A City Alone OOC I

    Yeah, Sathris can break out one of his own when they're at the limit of their vision. I kind of regret not bringing a less dramatic light source though. >.> Almost no point sneaking around carrying a sunrod.

    At the end of the rope we have a few options:

    1) Tie some more ropes on it, we do have them (on the left side, anyway.)

    2) Split up a bit more, leaving the rope holders at the end while the others move a bit more without going out of subtle communication range.

    3) Regroup and just go left because we haven't seen anything suggesting Sven is on the right.

    4) Split up the most and let the ropes go. Not my vote. :P

    Thoughts?
    Last edited by Gavran; 2014-01-16 at 10:59 AM.

  29. - Top - End - #329
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    Meltheim's Avatar

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    Default Re: [4E] A City Alone OOC I

    What's the motto of 4e? Don't Split The Party?

    Heehee

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    Terenuri: Map IC IC2 OOC3

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    Geth - Elf Monk

  30. - Top - End - #330
    Bugbear in the Playground
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    Default Re: [4E] A City Alone OOC I

    Quote Originally Posted by Meltheim View Post
    What's the motto of 4e? Don't Split The Party?

    Heehee
    That's right! Sathris and Hakka are exploring just to see what's in the right tunnel, and then go back and report.

    Until then, I don't recommend anyone to go to the left path because, you know, sunrod.
    Awesome Alderis Kashtar avatar by Meltheim
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    Quote Originally Posted by redzimmer View Post
    Bluff or diplomacy, the penalty's the same. (1d20-1)[1]
    Wow. Just. Wow.
    Quote Originally Posted by redzimmer View Post
    And now see if a random rock on the ground with only a 3-sided dice can roll a better diplomacy.
    Quote Originally Posted by MikelaC1 View Post
    (1d3)[3] random rock

    EDIT: We have a winner. The random rock

    Spoiler
    Show

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