A Monster for Every Season: Summer 2
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  1. - Top - End - #181
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    SolithKnightGuy

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    Default Re: [4E] A City Alone OOC I

    Does Sathris have an ability that lets him end in an opponents square? And isn't S18 one more square than Deft Strike gives?
    I have read a fiery gospel writ in burnished rows of steel

    Former DM for "A City Alone" [4E D&D - IC, OOC]

  2. - Top - End - #182
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    Default Re: [4E] A City Alone OOC I

    Stupid NPCs...why did I even bother blowing a daily?

    Them being immobilized is pointless if they dont need to move.
    Last edited by Rakaydos; 2013-12-22 at 12:30 AM.

  3. - Top - End - #183
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    Default Re: [4E] A City Alone OOC I

    Quote Originally Posted by Nightgaun7 View Post
    Does Sathris have an ability that lets him end in an opponents square? And isn't S18 one more square than Deft Strike gives?
    Hmm, opponent's square? I might've grabbed the wrong one, let me look at the map again for a moment.

    The Harlequin style feat adds 1 to Deft Strike's move as well as the +cha to all defenses.

    Edit: Yep, I'm dumb. I meant S17. Making sure all the other moves are still legal. Sorry. :)

    Edit2: The destination of the non-Tumble move should be N12. (Taking a sideways move to avoid an OA from VT.)
    Last edited by Gavran; 2013-12-22 at 01:28 AM.

  4. - Top - End - #184
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    Meltheim's Avatar

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    Default Re: [4E] A City Alone OOC I

    Kriv just gave Sathris a basic attack against VT, since Sathris is at P13 and Kriv used his move action to escape the grab. You can use an RBA and add on combat advantage

    So Gavran, good luck and let's rack up some more damage!
    Last edited by Meltheim; 2013-12-22 at 01:34 AM.

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  5. - Top - End - #185
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    Default Re: [4E] A City Alone OOC I

    Quote Originally Posted by Meltheim View Post
    VT is still granting Combat Advantage until my turn, so I recommend Sathris and Hakka go before I do if they want to benefit from Combat Advantage (i.e. Sathris can get Sneak Attack damage in there if he wants).
    No problem, Hakka was just focusing on the Animated Tree 1, but if the Vile Treant's granting combat advantage, that's a chance the hunter should take.


    EDIT: Aaaand... Hakka makes the Vile Treant bleed!
    Last edited by Wdwune; 2013-12-22 at 10:37 AM.
    Awesome Alderis Kashtar avatar by Meltheim
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    Quote Originally Posted by redzimmer View Post
    Bluff or diplomacy, the penalty's the same. (1d20-1)[1]
    Wow. Just. Wow.
    Quote Originally Posted by redzimmer View Post
    And now see if a random rock on the ground with only a 3-sided dice can roll a better diplomacy.
    Quote Originally Posted by MikelaC1 View Post
    (1d3)[3] random rock

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  6. - Top - End - #186
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    SolithKnightGuy

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    Default Re: [4E] A City Alone OOC I

    Quote Originally Posted by Gavran View Post
    Edit: Yep, I'm dumb. I meant S17. Making sure all the other moves are still legal. Sorry. :)

    Edit2: The destination of the non-Tumble move should be N12. (Taking a sideways move to avoid an OA from VT.)
    Please edit your post to reflect the change when you get a chance

    Quote Originally Posted by Gavran View Post
    Sathris
    Standard: Deft Strike
    - Move from V19 to S18, provoking OA with a +8 to AC and +4 to NADS to defend against it.
    - Attack A1 [roll0]
    - Damage [roll1]

    Spoiler: Contingent (if OA is taken and misses)
    Show
    Contingent (if OA is taken and misses)
    Add +20 to the attack roll
    Add Sneak Attack to the Damage
    [roll2]


    Spoiler: Contingent (If OA is taken, hit or miss)
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    Contingent (If OA is taken, hit or miss)
    Move Action:
    Move from S18 to P13
    So regardless of what action is taken, you get your deft strike. You have also moved so as to avoid an OA from VT.

    The treant takes the OA and misses, which gets you the bonus damage and sees you move rather than tumble.

    You hit A1 with a 33 for 26 damage total.

    I believe that covers the contingencies correctly. I'll try to think up a better way to handle this.

    ------

    Hakka does 27 damage total and the target is slowed.

    I know you put it up there already, just trying to get used to tracking everything
    Last edited by Nightgaun7; 2013-12-22 at 01:49 PM.
    I have read a fiery gospel writ in burnished rows of steel

    Former DM for "A City Alone" [4E D&D - IC, OOC]

  7. - Top - End - #187
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    Default Re: [4E] A City Alone OOC I

    Quote Originally Posted by Nightgaun7 View Post
    Please edit your post to reflect the change when you get a chance
    Will do. I'm just terrified to edit posts with rolls in them so I wanted to make sure everything was kosher before I possibly obliterated the roll results.

    Quote Originally Posted by Nightgaun7 View Post
    So regardless of what action is taken, you get your deft strike. You have also moved so as to avoid an OA from VT.

    The treant takes the OA and misses, which gets you the bonus damage and sees you move rather than tumble.

    You hit A1 with a 33 for 26 damage total.

    I believe that covers the contingencies correctly. I'll try to think up a better way to handle this.
    Yep, all parsed properly.

    The closest thing to a solution I have is to assume the OA is taken by default, roll the d20 myself, and then include a spot in the spreadsheet where you can input the d20 and your AC to see if it hit. But that would mean more spreadsheet maintenance, and would fail to account for non MBA OAs and situations where taking the OA doesn't make sense - like if Sathris has already taken advantage of them trying it a few times and there's also a Divine Sanction on the target or something. Of course, when I can flank I won't really need to jump through all of the extra hoops, nor when I'm taking an OA from a target I'm not attacking or already have CA on.

  8. - Top - End - #188
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    Meltheim's Avatar

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    Default Re: [4E] A City Alone OOC I

    Remember that you get a bonus from me when you action point

    Bravura Presence: Ally who sees you who spends action point to take action and attacks can use this; on hit, ally can make basic attack or take move; on miss, ally grants combat advantage until end of next turn
    Since you used an action point to take an attack, you can elect to gamble. If your attack hits, you can make another basic attack or move. If your attack misses, you grant combat advantage.

    It's a gamble, but sometimes it's worth it.
    Last edited by Meltheim; 2013-12-22 at 11:34 PM.

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  9. - Top - End - #189
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    Default Re: [4E] A City Alone OOC I

    I will be throwing a heal toward Sathris on my next turn. That said, I've got some crazy bonuses. Here's the math.

    Power: Inspiring Word (Minor, 2/encounter)
    Target spends a healing surge and regains 2d6 additional heal points.

    Feat: Improved Inspiring Word
    Add your Charisma modifier (5) to the hit points restored by your inspiring word.

    Feat: Mark of Healing (Dragonmark)
    Whenever you use a healing power on an ally or use Heal to allow an ally to spend his or her second wind, that ally can also make a saving throw.

    Feat: Directing Inspiration
    When you use inspiring word, the target gains either a +1 bonus to attack rolls with ranged or area attacks or a +1 bonus to all defenses against ranged or area attacks. The bonus lasts until the end of your next turn.

    Feat: Last Legion Officer
    When you use a power that would enable an ally to spend a healing surge, that ally can also choose to shift 1 square as a free action or gain a +2 bonus to AC and Reflex until the start of his or her next turn.

    Item: Healer's Brooch +2
    When you use a power that enables you or an ally to regain hit points, add the brooch’s enhancement bonus (2) to the hit points gained

    Based on this, when I use Inspiring Word on someone, they get the following benefits:

    1. Healing Surge + 2d6 + 7 hit points
    2. Roll a Saving Throw
    3. +1 bonus to attack with ranged/area OR +1 bonus to defend against ranged/area until end of my next turn.
    4. Shift 1 OR gain +2 bonus to AC & Reflex until the start of their next turn
    Last edited by Meltheim; 2013-12-22 at 11:37 PM.

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  10. - Top - End - #190
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    Default Re: [4E] A City Alone OOC I

    The animated tree needs to make an OA on Draj

    Also, if the sailors are stupid enough to charge into the web after their target, Draj will hapilly leave them to die.
    Last edited by Rakaydos; 2013-12-23 at 01:33 AM.

  11. - Top - End - #191
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    Default Re: [4E] A City Alone OOC I

    Quote Originally Posted by Meltheim View Post
    Based on this, when I use Inspiring Word on someone, they get the following benefits:

    1. Healing Surge + 2d6 + 7 hit points
    2. Roll a Saving Throw
    3. +1 bonus to attack with ranged/area OR +1 bonus to defend against ranged/area until end of my next turn.
    4. Shift 1 OR gain +2 bonus to AC & Reflex until the start of their next turn
    Nice! You made a warlord built focused on Inspiring Word! That's what I call a full-healer, or a leader whose healing prowess is almost as powerful as a cleric.

    At paragon levels you should definitely consider to take the Twiceborn Leader paragon path (which allows you to target 2 allies with one use of Inspiring Word), and the Fight On paragon feat (which adds an extra use of Inspiring Word). You will make your allies unstoppable!
    Awesome Alderis Kashtar avatar by Meltheim
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    Quote Originally Posted by redzimmer View Post
    Bluff or diplomacy, the penalty's the same. (1d20-1)[1]
    Wow. Just. Wow.
    Quote Originally Posted by redzimmer View Post
    And now see if a random rock on the ground with only a 3-sided dice can roll a better diplomacy.
    Quote Originally Posted by MikelaC1 View Post
    (1d3)[3] random rock

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  12. - Top - End - #192
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    Default Re: [4E] A City Alone OOC I

    Quote Originally Posted by Wdwune View Post
    Nice! You made a warlord built focused on Inspiring Word! That's what I call a full-healer, or a leader whose healing prowess is almost as powerful as a cleric.

    At paragon levels you should definitely consider to take the Twiceborn Leader paragon path (which allows you to target 2 allies with one use of Inspiring Word), and the Fight On paragon feat (which adds an extra use of Inspiring Word). You will make your allies unstoppable!
    That is the direction I am leaning. My powers are based on healing and unleashing my allies. And my sword works as a 5/10 heavy thrown weapon

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  13. - Top - End - #193
    Bugbear in the Playground
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    Default Re: [4E] A City Alone OOC I

    I somehow never really noticed how strong Bravura presence is with how boring most of the other ones are. I'm going to nova this tree so hard on my next turn. x.x

  14. - Top - End - #194
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    SolithKnightGuy

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    Default Re: [4E] A City Alone OOC I

    Quote Originally Posted by Gavran View Post
    I somehow never really noticed how strong Bravura presence is with how boring most of the other ones are. I'm going to nova this tree so hard on my next turn. x.x
    I played a Bravura at level 5, and it's not that exciting until later levels imo. Then they start getting decent power riders and stuff.
    I have read a fiery gospel writ in burnished rows of steel

    Former DM for "A City Alone" [4E D&D - IC, OOC]

  15. - Top - End - #195
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    Default Re: [4E] A City Alone OOC I

    Yeah Bravura presence is really nice with those who have good MBAs too. APs get insane at paragon too, so it's fun when people can really go all out.

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  16. - Top - End - #196
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    Meltheim's Avatar

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    Default Re: [4E] A City Alone OOC I

    I need a ruling.

    Escape is a Move Action. Viktor will take 10 acid damage/round until he escapes, but until then he is 'removed from play'.

    Can I target him, or not?

    I have a power, Knight's Move, which allows me to grant another player a move action as a free action.

    Knight's Move
    With a sharp wave of your arm, you direct one of your allies to a more tactically advantageous position.
    Encounter ♦ Martial
    Move Action Ranged 10
    Target One ally
    Effect The target can take a move action as a free action.
    Could I use this to grant Viktor an escape?

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  17. - Top - End - #197
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    Default Re: [4E] A City Alone OOC I

    ugh, nevermind. I just read that Removed from Play means Viktor can't take any actions. So we have to kill VT in order to free Viktor.

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  18. - Top - End - #198
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    SolithKnightGuy

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    Default Re: [4E] A City Alone OOC I

    Quote Originally Posted by Meltheim View Post
    I need a ruling.

    Escape is a Move Action. Viktor will take 10 acid damage/round until he escapes, but until then he is 'removed from play'.

    Can I target him, or not?

    I have a power, Knight's Move, which allows me to grant another player a move action as a free action.

    Could I use this to grant Viktor an escape?
    Quote Originally Posted by Meltheim View Post
    ugh, nevermind. I just read that Removed from Play means Viktor can't take any actions. So we have to kill VT in order to free Viktor.
    The ability used says "...(Escape DC 17). While swallowed, the target is removed from play, and it takes ongoing 10 acid damage. When the effect ends or the tree drops to 0 hit points..."

    So the way I'm ruling it for now is that he can make an Escape check once per turn until he gets out or the treant is killed. Think of it as a SE effect I guess.

    However, Viktor can't be targeted, and his mark is gone until he returns.

    Seems fair to me. Using Knight's Move like that was a good idea though.
    I have read a fiery gospel writ in burnished rows of steel

    Former DM for "A City Alone" [4E D&D - IC, OOC]

  19. - Top - End - #199
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    Default Re: [4E] A City Alone OOC I

    Yeah, works for me. I'll just have to get in and use my sword for once :)

    Oh, Sathris got a pretty nice heal. 30HP is about the best I can do actually. Gavran, make sure you pick all your benefits from that heal before you take your turn.

    Also, my Martial Doom was successful, which means that VT is granting combat advantage until the end of my next turn. Anyone who attacks him with an action point also gets another 5 bonus damage to throw on there. Let's kill this guy, eh?

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  20. - Top - End - #200
    Bugbear in the Playground
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    Default Re: [4E] A City Alone OOC I

    I made a small mistake: The slow effect Hakka granted is not "save ends" but instead last until the end of Hakka's next turn.

    Anyways, I corrected it, and it's no big difference, since the Vile Treant did not make the save.
    Awesome Alderis Kashtar avatar by Meltheim
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    Quote Originally Posted by redzimmer View Post
    Bluff or diplomacy, the penalty's the same. (1d20-1)[1]
    Wow. Just. Wow.
    Quote Originally Posted by redzimmer View Post
    And now see if a random rock on the ground with only a 3-sided dice can roll a better diplomacy.
    Quote Originally Posted by MikelaC1 View Post
    (1d3)[3] random rock

    EDIT: We have a winner. The random rock

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  21. - Top - End - #201
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    Default Re: [4E] A City Alone OOC I

    Yay, our luck's in our favor! I rolled a critical!

    Extra critical damage:

    (2d6)[4]
    Last edited by Wdwune; 2013-12-24 at 10:19 AM.
    Awesome Alderis Kashtar avatar by Meltheim
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    Quote Originally Posted by redzimmer View Post
    Bluff or diplomacy, the penalty's the same. (1d20-1)[1]
    Wow. Just. Wow.
    Quote Originally Posted by redzimmer View Post
    And now see if a random rock on the ground with only a 3-sided dice can roll a better diplomacy.
    Quote Originally Posted by MikelaC1 View Post
    (1d3)[3] random rock

    EDIT: We have a winner. The random rock

    Spoiler
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  22. - Top - End - #202
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    Laserlight's Avatar

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    Default Re: [4E] A City Alone OOC I

    DEN took a minor action to look into the cave while standing at O10, with a result 19+11=30. Did DEN see anything?
    Junior, half orc paladin of the Order of St Dale the Intimidator: "Ah cain't abide no murderin' scoundrel."

    Tactical Precepts: 1) Cause chaos, then exploit it; 2) No plan survives contact with...(sigh)...my subordinates.

  23. - Top - End - #203
    Bugbear in the Playground
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    Default Re: [4E] A City Alone OOC I

    I love Warlord support. :D

  24. - Top - End - #204
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    Default Re: [4E] A City Alone OOC I

    *Facepalm* Totally forgot about the Bravura Presence Class Feature! Hakka would have taken the risk and used it to make an extra attack when spending an Action Point.
    Awesome Alderis Kashtar avatar by Meltheim
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    Quote Originally Posted by redzimmer View Post
    Bluff or diplomacy, the penalty's the same. (1d20-1)[1]
    Wow. Just. Wow.
    Quote Originally Posted by redzimmer View Post
    And now see if a random rock on the ground with only a 3-sided dice can roll a better diplomacy.
    Quote Originally Posted by MikelaC1 View Post
    (1d3)[3] random rock

    EDIT: We have a winner. The random rock

    Spoiler
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  25. - Top - End - #205
    Bugbear in the Playground
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    Default Re: [4E] A City Alone OOC I

    Heh, yeah, definitely worth it for you. :P Dead anyway though. Probably would've died if I'd made one or two less attacks even.

  26. - Top - End - #206
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    Default Re: [4E] A City Alone OOC I

    I and each ally within 3 do +2 on OAs due to Helm of Exemplary Defense.
    Junior, half orc paladin of the Order of St Dale the Intimidator: "Ah cain't abide no murderin' scoundrel."

    Tactical Precepts: 1) Cause chaos, then exploit it; 2) No plan survives contact with...(sigh)...my subordinates.

  27. - Top - End - #207
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    Default Re: [4E] A City Alone OOC I

    Wow. Guy goes on Christmas break and he gets swallowed whole for his trouble.
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  28. - Top - End - #208
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    SolithKnightGuy

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    Default Re: [4E] A City Alone OOC I

    Merry Christmas to all.

    Quote Originally Posted by Arq Kujos View Post
    Viktor struggle to break free.
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    [roll0]
    The treant has been killed, so place yourself in any clear square adjacent to it and then you can act normally
    I have read a fiery gospel writ in burnished rows of steel

    Former DM for "A City Alone" [4E D&D - IC, OOC]

  29. - Top - End - #209
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    Default Re: [4E] A City Alone OOC I

    I can't get the map to open on my smart phone, but I'll grab my laptop tonight. Just put me closest to the nearest enemy for now.
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  30. - Top - End - #210
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    Default Re: [4E] A City Alone OOC I

    Hit-checker isn't working for me on CT, so haven't input damage (think I probably miss regardless.) Also, fun fact, forgot to equip my bracers in the character builder so I've been missing out on 2 damage per attack, and also 1 damage per attack with CA. :P Not worth trying to retroactively change though.

    p.s. hope anyone who did christmas enjoyed it. :)
    Last edited by Gavran; 2013-12-27 at 12:29 AM.

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