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Thread: How do you do maps?
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2013-12-09, 11:20 PM (ISO 8601)
- Join Date
- Feb 2013
- Location
- Missouri, USA.
- Gender
How do you do maps?
While I personally like having self-drawn maps for cities and dungeons, I'm unable to draw up as many as I need before my campaign starts up due to holiday stuff getting in the way (parties, meals, shopping, decorating, etc.) and I'm currently in need of some help. Where do you go when you're a bit pressed for time and need to get some maps made out?
I use square grids, play 3.5, and am broke due to all the gifting I've done, so free sites and such would be very appreciated Thank you everybody.Last edited by gurgleflep; 2013-12-09 at 11:27 PM.
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2013-12-10, 12:04 AM (ISO 8601)
- Join Date
- Mar 2013
- Location
- Psyscape, Rifts Earth
- Gender
Re: How do you do maps?
I actually found a few PDFs of the cut out dungeon tile books for D&D, which lets you reprint and screw ups or have more copies. I can post a link if you like?
Avatar by Gazebo's Bane. Many thanks.
Nothing is more dangerous than a plan that is without an exit strategy.
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2013-12-10, 12:09 AM (ISO 8601)
- Join Date
- Feb 2013
- Location
- Missouri, USA.
- Gender
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2013-12-10, 12:19 AM (ISO 8601)
- Join Date
- Mar 2013
- Location
- Psyscape, Rifts Earth
- Gender
Re: How do you do maps?
Now that I say I can find the link I have trouble finding the link. This is the only one I could find so far.
http://www.4shared.com/office/2hgCqV...les_Set_1.html
This will help with small maps and encounters.
Important: Use the smaller of the Download buttons.
Edit: Here is a link to the search for the rest that I have found.
http://search.4shared.com/q/1/Dungeo...%20set?view=lsLast edited by Buddha's_Cookie; 2013-12-10 at 12:24 AM.
Avatar by Gazebo's Bane. Many thanks.
Nothing is more dangerous than a plan that is without an exit strategy.
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2013-12-10, 02:23 AM (ISO 8601)
- Join Date
- Feb 2013
Re: How do you do maps?
donjon's dungeon generators. I mostly use them for caves, myself, because there is no way I'm drawing one of those in Dungeonographer; for actual dungeons, I prefer a hands-on approach, but I'm fine with random natural caves.
Also, Paratime Design has a ton of completely awesome handcrafted dungeon maps under Creative Commons license. I freaking love them, especially the old school D&D module feel of them.D&D retroclones:
SpoilerAdventurer Conqueror King
Basic Fantasy (free)
Dark Dungeons (free)
Dungeon Crawl Classics
Labyrinth Lord (free)
Lamentations of the Flame Princess (free)
Mazes & Minotaurs (free)
Myth & Magic (free)
OSRIC (free)
Swords & Wizardry (free)
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2013-12-10, 03:38 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Sweden
- Gender
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2013-12-10, 04:59 AM (ISO 8601)
- Join Date
- Feb 2013
Re: How do you do maps?
That was my initial reaction. I originally found Paratime maps on a RPG cartography forum, and now I have a folder of 229 Paratime maps (including, admittedly, "classic blue," black-and-white, and color versions of many maps).
I never actually use the dungeon-filling features on the donjon generator, just the maps, but those alone are awesome - and especially the graphical options. The functional black-and-white, the AD&D 1E module blue, the "hand-drawn" crosshatching, graph paper, 1E FR style parchment...Last edited by Rhynn; 2013-12-10 at 04:59 AM.
D&D retroclones:
SpoilerAdventurer Conqueror King
Basic Fantasy (free)
Dark Dungeons (free)
Dungeon Crawl Classics
Labyrinth Lord (free)
Lamentations of the Flame Princess (free)
Mazes & Minotaurs (free)
Myth & Magic (free)
OSRIC (free)
Swords & Wizardry (free)
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2013-12-10, 09:16 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Somerville, MA
- Gender
Re: How do you do maps?
I draw out my battlemaps. On the rare occasion that I use a dungeon, I only draw the active room and improvise the connections between rooms. Cities, estates, castles, etc come from google. I get more mileage out of those than homemade ones. For instance I'd never think to put a music room in a castle, but when the players find it I have to use it.
If you like what I have to say, please check out my GMing Blog where I discuss writing and roleplaying in greater depth.
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2013-12-10, 06:09 PM (ISO 8601)
- Join Date
- Feb 2013
- Location
- Missouri, USA.
- Gender
Re: How do you do maps?
Donjon and Paratime are both pretty danged awesome, thanks for the links
And sorry for the late reply, with five people sharing one computer schedules are a tad bit mucked up.
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2013-12-10, 06:32 PM (ISO 8601)
- Join Date
- Apr 2013
Re: How do you do maps?
Recently I've been finding myth-weavers very helpful when in a time crunch though you might need to change a few hallways. One benefit is it'll do traps, secret doors, encounters and loot though admittedly I end up rewriting most encounters and probably loot.
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2013-12-16, 04:50 PM (ISO 8601)
- Join Date
- Feb 2013
- Location
- North America
- Gender
Re: How do you do maps?
I very rarely use maps . My focus tends to be more on descriptions and drama.
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2013-12-16, 05:45 PM (ISO 8601)
- Join Date
- Jul 2013
Re: How do you do maps?
I go with hex, 'cause squares are for squares, man.
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2013-12-16, 10:10 PM (ISO 8601)
- Join Date
- Dec 2013
Re: How do you do maps?
You should be able to find a few gems in the Map-a-Week archive. They usually don't have a grid on them, but that's pretty easy to add with most image manipulation software.
Useful stuff on my blog:
Arguing Alignments | Bathing in fantasy RPGs | How to win D&D
Reviews:
Latest: "Lest Darkness Rise" (D&D 3.5, 7th level characters, Scooby Doo feel)
Indexes of reviewed adventures: Free and PWYW (OSR) | Costing $2 or less (D&D3.x/Pathfinder)
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2013-12-16, 11:38 PM (ISO 8601)
- Join Date
- Feb 2013
- Location
- Missouri, USA.
- Gender
Re: How do you do maps?
That's a pretty handy link, thanks
Also sorry for the late reply, you posted a fair while ago.
I'm pretty awful at describing things, so if you have any tips for doing so please help me
I've never used hexes, nor have my players (all relatively new to the game), so I'd rather not confuse them or myself.
Yowzers, that's a lot of maps Thanks for the link.
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2013-12-17, 12:23 AM (ISO 8601)
- Join Date
- Apr 2013
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2013-12-17, 04:41 AM (ISO 8601)
- Join Date
- Dec 2013
Re: How do you do maps?
Useful stuff on my blog:
Arguing Alignments | Bathing in fantasy RPGs | How to win D&D
Reviews:
Latest: "Lest Darkness Rise" (D&D 3.5, 7th level characters, Scooby Doo feel)
Indexes of reviewed adventures: Free and PWYW (OSR) | Costing $2 or less (D&D3.x/Pathfinder)
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2013-12-17, 06:06 AM (ISO 8601)
- Join Date
- Oct 2010
- Location
- This plane of existence
- Gender
Re: How do you do maps?
Always a good time to plug Dawn of Worlds! Turn world map making into a game. I know it isn't cities and dungeons, but it may come in useful to you some day.
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2013-12-17, 06:19 AM (ISO 8601)
- Join Date
- Jun 2012
Re: How do you do maps?
Avatar by Sgt. Pepper
A Guide to the Juggler Archetype for the Pathfinder Bard
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2013-12-17, 07:36 AM (ISO 8601)
- Join Date
- Apr 2013
Re: How do you do maps?
Well, you certainly convinced me to go digging, and what do you know, they're posted elsewhere
Shame though, I'd love to see a bit better map of the first and second floor, I always have to **** my head to try and read them (look at the 2nd floor map. at the top, how does a hallway lead to stairs up that lead to a room that leads to a hallway that leads back to the original hallway? I'm blaming Escher). Ah well.
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2013-12-17, 07:44 AM (ISO 8601)
- Join Date
- Apr 2010
- Location
- London, EU
- Gender
Re: How do you do maps?
I have a large set of old style floorplans. I arrange them on the table to show the map, sliding them around as the PCs move about. It's a lot more flexible than the battlemap especially for encounters which feature movement.
π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
Completely Dysfunctional Handbook
Warped Druid Handbook
Avatar by Caravaggio
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2013-12-17, 07:57 AM (ISO 8601)
- Join Date
- Apr 2013
- Gender
Re: How do you do maps?
If I need maps, I have a lot. Many of the gaming products I use have maps, and if I need something more detailed I'll steal a map from somewhere else and refluff it.
Also, Rob Lazaretti and Pazio publish map sets for adventure paths, with all sorts of goodies - small villages, large towns, big cities, wilderness areas, sewers, etc. I like maps so I buy them. If I need personalized maps I'll rough sketch something and try to use Hexographer (because overland maps simply must be hex if at all possible)