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  1. - Top - End - #1
    Orc in the Playground
    Join Date
    Nov 2013
    Gender
    Male

    Default Ambiance And Props, Or How To Philosophize with Moods

    I was trying to create this thread as a kind of go-to thread if anyone wanted to share or look for ideas of how to create a good mood in RPG's, from audio to physical items and everything in between.

    I'll start with this:
    rainycafe for tavern talking/noises, raining, or both, volume helps control intensities and make it varied.

    When we use to play we all have a laptop in the room serving as the GM screen, and more often than not we try to create a mood with at least audio. From storms at sea for boat traveling, desert winds, forest sounds and chirping of birds or crickets.

    Hopefully if we get a large enough portfolio I could edit this post and always keep an updated list of everything deemed helpful right here in the beginning.

  2. - Top - End - #2
    Orc in the Playground
     
    ElfRangerGuy

    Join Date
    Oct 2013
    Location
    USA
    Gender
    Male

    Default Re: Ambiance And Props, Or How To Philosophize with Moods

    I mostly play in online games. When I can I like to find appropriate music to stream in the background and I will often use visuals to highlight key places and people. A picture is worth a thousand words and all that.

    Something that I am going to be trying in my next live game is creating a old map. Just printing out a map I made and aging it with coffee and heat. I hope it works.

  3. - Top - End - #3
    Orc in the Playground
    Join Date
    Nov 2013
    Gender
    Male

    Default Re: Ambiance And Props, Or How To Philosophize with Moods

    I once did that but by making a very old letter a group was supposed to find. I also like to keep images around of everything they fight, it helps create a greater notion of possible danger and/or make them think something is easy by it's looks when it might not be.

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