Results 1 to 9 of 9
-
2007-01-16, 10:00 AM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Mansfield, MA
- Gender
Skill tricks - do you plan on using them?
The new skill tricks in Complete Adventurer are way cool, but they do represent power creep of the worst kind (esp. swift concentration). So my question is, how many DMs out there are planning to allow them?
Personally, I think no for me. Maybe I'll use them for new campaigns, but even then you have to admit it gives players an unfair edge if you are running pre-written adventures, because none of the monsters & npcs will have skill tricks (and many of them seem far more valuable than 2 skill points). Maybe I'd give players a choice between action points or skill tricks.
-
2007-01-16, 12:25 PM (ISO 8601)
- Join Date
- May 2004
- Location
- Enterprise, Alabama
- Gender
Re: Skill tricks - do you plan on using them?
I'd allow them.
Many of the tricks seem something you read adventurers do all the time. Rather than give out free they made it cost 2 skill points.
You never rewrite a pre-written npc or monster? You are missing out on fun.
As long as it fits same gear value, flavor, and similiar abilities I don't see what not. plus you get to try new classes out this way.
Why not a Shadowcaster from ToM or Truenamer villan. Most Pre-writtens are adaptable (a few aren't like when they require npc to use a certain spell exactly).
In fact for the Burning plague I rewrote 2 characters. One from a cleric to a adept (I banned clerics and Druids due to world build) and the guy who can surrender to a Psion insteasd of Sorceror because it fits him more.
-
2007-01-16, 12:37 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
- By a Park
- Gender
Re: Skill tricks - do you plan on using them?
Exactly. Any time you use any material that was not available or just not used in a published module, you run the risk of PCs having an "unfair advantage" over the NPCs (not that the PCs don't have an advantage anyway). You almost have to re-write them.
I'm planning on running Return to the Temple of Elemental Evil sometime in the future. I'm currently working on fitting material from the Complete series and Expanded Psionics Handbook (hey, there are mind flayers and aboleths in there—let's make them worthwhile) into it. Also working with the Elemental Evil-specific elements from Dragon magazine and Monster Manual IV. Some of the bad guys could also use Teamwork tricks from DMG2 and PHB2. It's just rife with potential.
In any case, yes, once I get my hands on Complete Scoundrel, I have every intention of using Skill Tricks.The Future just ain’t what it used to be.
-
2007-01-16, 03:18 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Mansfield, MA
- Gender
Re: Skill tricks - do you plan on using them?
1) Lazy
2) There is an assumption that encounters in a published module are balanced. I've seen many a DM tinker with an encounter to make it "just a little harder", then end up with a near TPK on what was supposed to be a random wilderness encounter, and have this "oops" look on his face. I know I've done it. Of course, an experienced DM knows what he's doing and what the party can face, but it's not always that easy to judge how potent new material is.
-
2007-01-16, 04:35 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- North Carolina
- Gender
Re: Skill tricks - do you plan on using them?
I intend to use them. One of my favorite things in this game is variety. Most of these Skill Tricks are things that as far as I'm concerned would be allowed anyways (for example Social Recovery, my favorite one so far), but that would vary by DM and whether or not the player would think of doing something like that. When they make a rule for it, it becomes official and less dependent upon DM's choice.
I did that to my party with a hydra. See the link below.
http://shazzbaa.foskie.com/shazztemp..._SC_hydra1.jpg
I love having an artist who chronicles my campaign. It makes explaining comical or dramatic events much less...wordy.Last edited by Indoril; 2007-01-16 at 04:40 PM.
-
2007-01-16, 04:44 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Mansfield, MA
- Gender
-
2007-01-16, 04:55 PM (ISO 8601)
- Join Date
- Nov 2004
- Location
- Finland
- Gender
Re: Skill tricks - do you plan on using them?
-
2007-01-17, 02:32 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- North Carolina
- Gender
Re: Skill tricks - do you plan on using them?
Hear that Shazz? You guys are nubs. :P
Or at least, Aphelion is at any rate.
-
2007-01-18, 02:33 AM (ISO 8601)
- Join Date
- Apr 2005
- Location
- USA
- Gender
Re: Skill tricks - do you plan on using them?
After looking through them, I don't see why I wouldn't allow a player to take'em. After all, you're essentially spending skill points to give your skills more uses. Nothing I saw there is especially power on its own, so it looks fine in my opinion.
D&D: Libra Edition
An update to the core 3.5 system
Currently posted
Barbarian (Updated- Table completed)
Coming soon...
Bard