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  1. - Top - End - #1
    Halfling in the Playground
     
    Lord Sidereal's Avatar

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    Oct 2006

    Default Help with beat-fighter PrC

    What features would people recommend for a PrC designed specifcallt to fight monsters such as Ogre's, dire monsters, giants etc. ?

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    Barbarian in the Playground
     
    Diggorian's Avatar

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    Default Re: Help with beat-fighter PrC

    How would it be different from a high level Ranger in terms of focus?
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    Halfling in the Playground
     
    Lord Sidereal's Avatar

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    Oct 2006

    Default Re: Help with beat-fighter PrC

    Well essentially I'm lookign for a character that is very specifically geared towards defeating monsters much larger and stronger than it in hand-to-hand combat. Although a high-level ranger would do it, these guys are more "defenders of the realm" perhaps some ranger abilites opened up for knigh/pally.

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    Bugbear in the Playground
     
    Peregrine's Avatar

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    Default Re: Help with beat-fighter PrC

    I know there are some feats around that are primarily aimed at Small characters, that help fighting larger creatures. I've seen some homebrew, and I think some mentioned on these forums from official (non-core, non-SRD) material.

    One thing I'd suggest would be big weapons. (And not oversized swords or the like, I mean pikes and stuff. I know you said hand-to-hand, but really, ranged combat, especially with siege weapons, is more sensible, so maybe make them skilled artillerymen.) Also ropes. Climbing on, swinging from and tangling up huge enemies for the win!
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    Halfling in the Playground
     
    Lord Sidereal's Avatar

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    Oct 2006

    Default Re: Help with beat-fighter PrC

    Good idea, I like the rope one particularly.

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    Barbarian in the Playground
     
    sigurd's Avatar

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    Nov 2006

    Default Re: Help with beat-fighter PrC

    I think straight fighter or ranger with a few techniques to fight together. For very big opponents my guess is that its not so much about one class that has all the cards as much as it is planning and squad strategies.

    Fighters make great tanks - able to accept some major damage + great feats.
    Rangers get good sworn enemy bonuses
    Rogues have sneak attack

    Baring magic, some combination of the above sounds like the most reasonable strategy.

    Sigurd

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