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Thread: Manual of the Planes
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2007-01-16, 01:23 PM (ISO 8601)
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- Dec 2006
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Manual of the Planes
Hey guys, was just wondering since I'm going to run a pretty big part of my campaign in Sigil and Outland.
So I was wondering if the MOTP or Planar handbook has any good material for
those two places?
Thanks!-Zvendels
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2007-01-16, 01:27 PM (ISO 8601)
- Join Date
- Dec 2005
Re: Manual of the Planes
There's a bit.
All of the real info is 2e Planescape stuff, though, so you'll have to go a-digging for the good, detailed information.Last projects, from years back: Lesser Disciplines (Tome of Battle). Also, Never Behind the Curve (multiclassing).
Some of my current work is under the name IGTN on D&D Wiki
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2007-01-16, 01:32 PM (ISO 8601)
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- Nov 2005
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- By a Park
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Re: Manual of the Planes
Don't know about Planar Handbook, but Manual of the Planes doesn't have much to offer. I'd wager that if you know enough to ask about it, you already know pretty much all that book has to tell you. And I don't think there's much more in Manual of the Planes about the Outlands as a whole than there is in the 3.5 DMG. (After all, the entry in the DMG is just an abridged version of the one from MotP.)
I suggest looking for websites devoted to the Planescape setting. There's bound to be some "3e update" type sites. If you have any 2e Planescape material, you can use that as a reference as well.The Future just ain’t what it used to be.
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2007-01-16, 04:17 PM (ISO 8601)
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- Dec 2006
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Re: Manual of the Planes
Thanks guys!
I just Love how helpfull this forum is.-Zvendels
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2007-01-16, 04:25 PM (ISO 8601)
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- May 2005
Re: Manual of the Planes
Last I checked the 2e Planewalkers Handbook doesn't have too much info on the places in particular. I'll have to check.
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2007-01-16, 05:02 PM (ISO 8601)
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- Mar 2006
Re: Manual of the Planes
The Planar Handbook has some information on Sigil. It's been a while since I read it, so I'm not sure how useful it is, but it's about five or six pages worth, compared to the half-page Sigil gets in the Manual of the Planes.
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son of the sword and the knife
Lady I pledge you my sword and my honor,
my heart and my pride and my life
--Bella Doña, by Joe Bethancourt
Spoiler
Alas, poor Draknir. By Mephibosheth
Owl-atar by KingGolem
You will be missed, dear 'stache...
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2007-01-16, 06:51 PM (ISO 8601)
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- Nov 2006
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2007-01-16, 07:45 PM (ISO 8601)
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- Feb 2006
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- Kanagawa, Japan
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Re: Manual of the Planes
Check out Planewalker, if you have not already.
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2007-01-17, 12:17 PM (ISO 8601)
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2007-01-17, 12:43 PM (ISO 8601)
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- Nov 2005
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- Flawse Fell, Geordieland
Re: Manual of the Planes
Hi Zvendels. If you like the Planescape vibe then "Planar Handbook" and a couple of Dragon back issues (#315 and #339 IIRC) have prestige classes based on most of the old Planescape factions. There are quite a few references to how pre-Faction War Sigil used to run in their fluff.
As for material on Sigil or the Outlands in particular, it seems to be pretty much "Manual of the Planes", any old 2nd Ed Planescape stuff you can scrounge up on eBay (well worth the money), planewalker.com and, if you can find it, the excellent "Planescape: Torment" CRPG.
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2007-01-17, 12:52 PM (ISO 8601)
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- Jan 2006
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- Oxford, England
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Re: Manual of the Planes
RPGNow do a brisk trade in out-of-print 2nd Ed material, including the whole Planescape line. For $5 or something you can get a scanned version of an entire boxed set.
Your best bets for Sigil fluff are... the Planescape box set and the Factol's Manifesto, and the extended adventure Faction War. For the Outlands, I'd recommend Planes of Conflict and... there was a book called 'Player's Guide to the Outlands' or something. Planar Primer? I forget.
Of course, you'll have to 3.x them all yourself, but that shouldn't be too tricky. Old-school Rilmani FTW.I write a gaming blog. It also hosts my gaming downloads:
Fatescape - FATE-based D&D emulator, for when you want D&D flavour but not D&D complexity.
Exalted Mass Combat Rules - Because the ones in the core book suck.