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  1. - Top - End - #1
    Titan in the Playground
     
    ClericGuy

    Join Date
    Jan 2013

    Default War in the Cluster (Only War - OOC)

    Alrighty, it's coming to time to light this candle.

    War in the Cluster, Only War. Welcome Saint Ivans Recon Regiment, "Saint's Eyes". Serve proudly in the Emperor's name, so that all worlds may be bathed in His light!


    News

    25/12/13: IC Topic is up.

    23/12/13: OOC is open for business. All players who completed a profile at this time are accepted into the Regiment. Glory to the Emperor! Please maintain a copy of your character sheet, updated to reflect any changes, on the first page.

    Current Mission

    Billet on the recently reopened world of Minos. Saint's Eyes, along with two other Regiments, have recently arrived to enforce compliance with Imperial Law, as the Tithe is not delivered. The Minos 1st Regiment "Rock Rats" (Comprised mostly of the PDF) has gone Traitor, faced with mass desertion and defection from the officers. Considering the relative wealth of the planet, compliance is being forced by the Guard to put down the rebellion and help reestablish the Emperor's Law.

    For the Purposes of Requisitioning, your first mission counts as:

    Multiple Regiments (Eg. Scarce is a +0, Abundant and Ubiquitous are Automatic).
    Time Spent in Front: Less than 3 Months (-10).
    Front Active: Less than 3 Months (-10)
    War Conditions: Ceasefire (+30)

    Things are currently at a standoff, the first salvos of the battle having resulted in a crushing defeat for the rebels and their scattering. Believing that the Rebellion is effectively over, you've been on standby for 3 weeks on Minos. Some captured officers of the Traitors have been Interrogated by the Inquisition, and executions were proceeding at a brisk, orderly pace. It looked like the war was effectively over before it really began.

    ... but some doubt that it is really over so easily. Particularly General Markus Bain, ever distrustful of a world that could doubt the God-Emperor and think they could stand against him.

    Notes

    Regimental Creation Notes:

    Homeworld: Saint Ivans (Penitent World)
    Commander: General Markus Bain (Supine)
    Regimental Type: Reconnaissance
    Special Training: Sharpshooters
    Special Equipment: Chameloline
    Drawback: Honour Bound

    Favored Special Weapon: Sniper Rifle
    Favored Heavy Weapon: Sinares "Howler" Pattern Autocannon

    Additional Kit beyond Standard:
    Guardsman Flak Armor
    Las Carbine (Does not replace Las Pistol, just pure Addition)
    Microbead
    Firebomb Grenade
    Clip/Drop Harness

    Variant Patterns Used:

    Sinares "Howler" Pattern Autocannon
    Heavy SP Range 300m Rof S/3/- Dam 3d10+8 Pen 6 Clip 20 Rld Full Weight 42kg
    Special: Ogryn-Proof, Reliable, Rapid Clip Ejection (half reload time), Exeptional Pattern (+20 to logistics tests to Req good and best craftsmanship versions), Bulky (+2 to Weight)

    Saint Ivans "Stalwart" Pattern Chainsword:
    Special: Gains Incredibly Dense (Can Parry Power Fields, gains Ogryn-Proof), and Leaden (+2 kg, if the user misses a Weapon Skill test with it by more degrees than their Weapon Skill bonus, it becomes lodged in the ground/other surface, and requires a Strength Test +0 to dislodge it).

    "Termball" Hellgun:
    Special: Gains Incredibly Lethal (Gains Accurate Quality), and has Heating Issues (Gains Overheats).

    St Ivans "Groxhunter" Pattern sniper rifle
    A massive, bulky, old rifle, designed for hunting large game and grox, proven itself extremely useful against heavily armoured or mutated opponents.
    Special: +2 damage if aimed. Half action reload. Unreliable. Clip size of only 15

    Karis Rifles Regimental Kit that is actually different from yours, and isn't "Automatic" gained anyway:
    Lasgun, Krak Grenades, Grox Whip, Mortar.

    Graxan "Firebats":
    Flamer, Heavy Stubber, Anti-Plant Grenade.

    NPCs of Note:
    Lieutenant Wilhelm Garrick: Of the 5th Karis Rifles. Lt. Garrick manned the Security Checkpoint controlling access to the Industrial Shaft of Lost Haven. His company was slaughtered in the sudden surprise attack by Mutants anarchists. His last words before losing contact (and his arm) was sending a message about his love for "Faye", before charging the mutated Ogryn.
    Currently being treated for blood loss and sudden, violent removal of his arm.

    Spoiler: A Pilgrim's Guide to the Argen Cluster
    Show
    The Argen Cluster is a subsector on the galactic western fringe. Relatively small, it consists of 22 inhabited systems, ruled from the seat of power, the hive world of Sinares. The Argen Cluster has no local chapter of the Adeptus Astartes, and in fact has historically been loathe to call them in since the failed Crusade that was halted by the Imperial Saint, Ivan.

    The sub-sector itself is a model of the indomitable spirit of the Imperium of Man. Worlds that are steadfast and loyal in the face of hardships, men and women who cleave to their savior, the God-Emperor, even as madness threatens to overwhelm their homes. They are a hardy folk, used to dealing with issues in house, and strong of faith.

    Local Forces:

    Battlefleet Argen:

    The Imperial Navy maintains a significant presence in the Hydrax system of the Argen Cluster. It's by far the greatest force the Imperium can put forth in the region, and has maintained nearly uncontested space control over the Argen Cluster. One of the first obstacles that would have to be dealt with if the champions of Chaos were to ever launch another crusade in the Argen Cluster. Battlefleet Argen is not within the command structure of Governor-General Allistair Delos, instead answering to Lord Admiral Saren, who has little, if any, respect for the Governor-General.

    Governor-General Allistair Delos:

    Former officer of the Blue Wyverns Imperial Guard Regiment, recruited off Hydrax Stations. Allistair Delos took the position of Governor-General after some highly suspicious maneuvering and assassinations (of which by all accounts he seemed oblivious to, as he is known as more of a brute than a political beast). He wields his power like a blunt hammer, favors his guardsmen units, and is very hands on and meddling in ongoing wars. Hardly a brilliant leader, pig headed, stubborn, and hasn't yet run into a problem he doesn't think his regiments and liberal application of firepower can solve. His weakness has always been dealing with the political machinations of the nobles, who used and abused his ignorance until his daughter stepped up to the role his wife used to fill.

    Ecclesiarchal Presence:

    The Cult of Man has a heavy presence in the Argen Cluster. The shrine world of Saint Ivans is a popular stopping point on several pilgrimmages to Holy Terra. The orders of the Adepta Soritas maintain a stronghold on this world, as well as one on the 'Shrine Hive' on the capital of Sinares. They're militant, even by the standards of the Imperial Cult, having been given far too much latitude lately under the Governor-General. Redemptionist Purges are found on nearly every world at any given moment, guided by the daughters of the emperor.

    Eldar:

    An Eldar Craft World seems to be drifting through the Argen Cluster at various points, having been engaged in a centuries long shadow game with Battlefleet Argen. Contrary to their usual doctrines they have been locked in a protracted war on the surface of Regulus with the Imperial Guard and Machine Cult. No one knows why they are there, or what could possibly keep them fighting there and bleeding out against the Imperial forces.

    Machine Cult:

    The Tech-Priests of Wyn are the reason why the Argen Cluster exists, and the original known settlers to the region (As far as the Imperium knows of it). Inside the nebula, the explorators found a rich series of worlds that were truly exceptional even on the vast scale of the Imperium, almost unrivaled outside of the core worlds. They are mostly isolationist, a sleeping giant in the Cluster who has more or less remained out of Cluster Politics. Few outside of Wyn know the extent of what they have hidden inside the Nebula. What is known is the few times people have foolishly tried to raid their forge worlds, it was an unmitigated failure, be it the forces of Chaos, Eldar, or Renegades.



    – Fallen Worlds:

    Vara:

    Vara is the home of Chaos in the Argen Cluster. The last stronghold of the failed crusade 1,700 years ago. Turbulent warp storms keep the Imperium's dogs at bay, scattering their fleets like so much driftwood among the warp and the void.
    A daemon world, Vara is partly in both the Immaterium and Real Space. Warbands form here from across the galaxy, and successful cultists in the Argen Cluster use it as a jumping off point to greater infamy and glory.
    Vara is currently “run”, such as it is ever run, by a heretek renegade from the Wyn Forge Worlds. Magos Tilmar. He doesn't seem to care too much about 'keeping order' over the hordes and warbands on Vara, throwing gear, weapons, and technology seemingly at random to whatever faces in the crowd draw his attention.
    Vara's landscape is a bare, blasted land, absent of any surface water or vegetation. Heavily cratered, with large crystal growths amid the ruins of what seems to be several large cities, predating the Great Crusade. It is said that Magos Tilmar has uncovered a wealth of Archeotech here.

    Jalis:

    This world is a radioactive husk, and has been for several thousand years. Wiped out by orbital bombardment when an Ork Waaagh! overtook the planet. The Imperium considers it a no-go zone, forbidden to the faithful citizens of the God-Emperor, with occasional patrols by Battlefleet Argen to enforce the cordon. Rogue Traders who have said to make their way to the planet remark on there still being objects worth the time and trouble to loot there... and that Feral Orks still stalk the planet despite the bombardment of the past.

    Lumina:

    This world was separated from the Imperium by Warp Storms for over 900 years. In that time it grew far from the light of the Emperor. An idyllic world, one of the planets crafted by the Eldar to be a paradise for their race. The people here were soft, used to an easy life unlike most others in the Imperium. During the time they were isolated from their Imperium, they were tainted by false prophets, leaving them in a heretical cult that believes they are the last bastion of the true Imperial Creed. Lead by a figure they believe to be the reincarnation of the God-Emperor, they are in the process of building up for the inevitable backlash they see the “False Faith” launching against them, believing that the rest of mankind has fallen to madness or under the thrall of their own false prophets.

    Cydain:

    A death world, barren wastelands that are known for savage storms. Cydain is a hard world which has raised a hard people. The men of Cydain live in a strict, orderly society split into dozens of various “Guilds” who control the various facets of the planet's life. Cydain was the first world which Lumina exported it's twisted faith to, and has served as a recruitment ground for their armies. Cydain warriors are known for their endurance and speed, favoring highly mobile offensive tactics and truly maddening defensive works that have foiled far larger, more veteran units in combat.

    Kzintai:

    A forge world that has allied itself with the Luminan faith, and is producing the arms and equipment that they need to export their revenge. The Tech-Priests don't consider themselves heretics, nor have they bought into the dogma of the Luminans. The Tech-Priests have not leant their field expertise to the Luminans however, contenting themselves to merely arm them up, but not fight by their side. The forges of Kzintai are working hard, supplying the loyalist forces of the Imperium as well. Why their Fabricator-General seems to be taking this stance is known only to him. Most of the Tech-Priests consider themselves loyal to the Omnissiah first and foremost, with the local struggles not being their concern.

    K3186:

    Quarantined world throughout Imperial History. The Imperium knows almost nothing about it, a total information blackout having been enforced, only the highest of Inquisitors even knowing that it exists. The reason for this total blackout is not known. Rumors among heretics and rogue traders have mentioned the existence of this planet, but no one has managed to get close to it and come out unscathed, ships that pass near it suffering strange failures that usually force them to back away from this world.

    Helios:

    A cursed world. It has a reputation as being unfavored by whatever fickle forces dominate Chaos. A rich world, it's been settled several times, each meeting with disasters of various sorts. The planet itself seems ripe for settlement to outside observation. Pleasant climates, fertile land, rich mountains filled with valuable metals, but somehow the settlements never take.

    – Worlds of the Imperium:

    Sinares:

    Capital of the Argen Cluster Sub-Sector. This is the seat of power for the Imperium. A toxic hive world, it is typical of the sort. An atmosphere and surface that cannot be survived upon by men without heavy environmental aid, it's skies toxic, it's waters rivers of sludge. While technically the Governor-General's seat of power, he himself is rarely there, the world ruled in his stead by his daughter, Rowan, who has proven to be more adept at handling the nobles than her father.
    The world is known for two particular landmarks, one is the Shrine Hive, the Holy Tomb of the newly canonized Saint Cecelia Delos, late wife of the Governor-General. Populated and controlled by the Ecclesiarchy and the Soritas it is in the process of becoming a massive temple to the God-Emperor and the saint who fought and martyred herself there.
    The pleasure palaces of Hive Taros are the other reason why most come to Sinares. The rich and powerful in the subsector have turned the highest levels of the hive into their personal playgrounds, filled with all manner of vices and diversions for the rich and famous.

    Saint Ivans:

    A world dedicated to the servant of the God-Emperor who ended the last black crusade that had ravaged the sub-sector, stopping it cold. It's a pastoral, sparse world, with few settlements upon it, mostly clustered around the site of Saint Ivan's miracle. The fortress shrines of the world are heavily defended, with powerful relics dating from the time of the Black Crusade, opulent and extravagant in their praise to the Saint and the God-Emperor.
    Saint Ivans was, at one point, a world that had almost entirely been swallowed by the Warp. The traitor legions stalked the planet unchecked, daemons phased into reality and stalked the planet at a whim. It was the last bastion of the Black Crusade, where the forces of Chaos made their stand as the forces of the Imperium ground them down. The world drank the blood of Renegades and Loyalists a like, until the psyker known as Ivan Solomnus. Through his death, he arose as a Living Saint, purifying vast tracts of the world in fire and blood, rallying the forces of the Imperium where they were nearly routed completely.
    He is known, and identified, with a holy river on the surface of the world which now bears his name. Said to be where he first started purifying the taint of the Warp from the world, driving it back from the rift that was starting to form over the world. True or not, the faithful believe it, and water from this planet is considered a holy relic by the people.

    Minos:

    A small mining world on the inward fringe of the Argen Cluster. Minos had been wracked by plagues throughout most of it's history, resulting in long periods of quarantine, with the only contact they had with the Imperium as a whole being the occasional visits by Charterist vessels. It has recently been cleared for contact with the Imperium as a whole, as the plague seems to have finally died out. The imperial population there is small, destitute, and highly xenophobic even for the Imperium, believing that all offworlders carry the plague, as the Plague always returns after the world is 'opened' again to the wider Imperium.

    Karis:

    A system with two Agri-Worlds functioning within it. They are dedicated entirely to keeping the hive world Sinares completely fed. A quiet area that has grown relatively soft, for the Imperium, not tasting war since the last Black Crusade to thunder through the Sub-Sector. People from Karis have a reputation of being laid back, slow witted, and simple in the wider culture of the Argen Cluster. For their part the people of Karis mostly don't care, and like how things are, generally being left alone to make their tithes and live in their relatively safety.

    Genno:

    A feral world, fairly barren with sweeping grasslands and rolling hills. The world is populated by primitive tribes of men who still worship the God-Emperor as the sun. The people here are violently, pathologically xenophobic which has kept them from being enlisted in the forces of the Imperium. A few small mining outposts dot the planet, with the local governor watching over the world from his orbital station. It's considered a backwater, shameful posting by the governor, producing little of any value for the Imperium, and with no real possibility of moving upwards in the world, as well as having a standard of living and power that is shameful compared to most nobles.

    Hydrax:

    A series of stations orbiting a large gas giant planet. Hydrax is the home of Battlefleet Argen, and the recruitment world of the Blue Wyverns Imperial Guard regiment, the most highly disciplined, skilled unit in the Argen Cluster. The Imperial Navy has control over Hydrax Station, rather than an individual governor, with the leader of the local Battlefleet usually delegating the authority and rule of the station to a trusted Admiral. There are no 'civilians' on Hydrax, every man, woman, and child old enough to work, on the stations either being Ex-Guard, Ex-Navy, or Technicians and Ratings currently working, or attending the academies for active service.

    Wyn:

    Forge worlds ruled by the Adeptus Mechanicus. Wyn is a series of worlds and star systems within the Wyn Nebula, a strange phenomenon of real space and the warp which makes travel into and out of it nearly impossible in the warp, and slow and problematic in real space. The forge worlds of Wyn crank out an obscene amount of technology and materials for the Imperial war machine, not only furnishing most of the regiments of the Argen Cluster and Battlefleet Argen, but shipping the imperium at large. The forge worlds of Wyn are rarely seen by outsiders, short of a few charterist captains.

    Abnathi:

    One of the technologically regressed worlds of the Argen Cluster. The locals live in a toxic atmosphere, and have adapted to it. Abnathi is a feudal world, with primitive armies clashing at the commands of minor “kings” over small areas of land. The only scraps of advanced technology which exists on this world in the hands of the “kings”, warlords who are retired officers of the Hexen Lancer Regiment of the Imperial Guard. Abnathi has a primitive, and slightly heretical, cult to the God-Emperor upon it. The Hexen Lancers are infamous across the Argen Cluster, rough riders, a shock troopers who make heavy use of chemical warfare.

    Graxan:

    A death world, Graxan is a heavy tropical world, known for the lethality of the natural life upon it. Everything from plants to the smallest of animals is highly deadly to humans, to the point where the only civilized settlement upon the planet is a heavily fortified city in constant war with the jungles themselves as the planet seeks to overwhelm them. Several feral tribes of humans live on the fringes of the jungles elsewhere, eking out a sustenance living on a planet that is geared for their destruction.
    The sole reason this effort is undertaken is for the plants and animals of the system itself. The same evolutions that have made them highly dangerous to mankind, also has made them a wealth of drugs and chemicals, from the recreational drugs of Hive Taros, to the combat stimms used by the Imperial Guard and the toxic weapons employed by the Hexen Lancers.

    Dirth:

    An agricultural world which supplies the hive worlds Rial and Damos. Sparsely populated even by Agricultural world standards, most of the planet is automated to one extent or another, run by servitors in cold efficiency. The Tech-Priests of Wyn maintain a strong presence here, overseeing the vast production and legions of servitors who work the land.

    Rial:

    An active war zone. Rial has been in a state of rebellion against the Imperium for decades now, as devotees of Chaos, the disenfranchised, and the downtrodden fight for their freedom. Only the fact that the Imperial Governor has managed to keep his tithes flowing has kept greater forces from settling the issue one way or the other. The Rial PDFs have been fighting hard, but unable to fully put down the revolt.
    The Rial hives have always been something of a trouble spot. Mutation is common place there, and this is hardly the first long term open revolt to rip through the hive. Rumblings and rumors have it that the Governor-General himself is getting fed up with the open revolt, and about to put it down himself. The local governor is desperate to find some way to save his neck before it comes to that.

    Sindel:

    An imperial world, without anything truly remarkable about it. Comfortable biome, variety of terrain, known for large granite mountains and calm seas, with some dangerous, but mostly tamed, wild life. Sindel's only truly remarkable for the presence of nobles who want a home on a world a bit more picturesque and natural than the hives of Sinares, with large, fortified estates across the planet for the sub-sector's rich and powerful. The only two exports, of a sort, that Sindel produces is a twisting of the Imperial Cult which favors prophecies about the Ascendant Emperor, the idea that someday an inheritor to the God-Emperor would be born, and lead the last crusade against Chaos. The other is the oddly high number of sanctioned psykers that come from Sindel, and the Scholas upon the planet which train them.

    Damos:

    A hive world near the western fringes of the Argen Cluster. Damos has been a source of munitions for the Imperium throughout it's founding, its factories pumping out mostly small arms, and light vehicles. Their patterns are known for rugged simplicity, reliable in most every condition and hardship. Damos has, in it's history, something of a rivalry with Kzintai, as both produce similar arms and equipment to the Guard Regiments and other forces of the Argen Cluster. Occasionally this rivalry has resulted in espionage, sabotage, and sometimes open conflict. For the time being however, it has been peaceful. Damos however does seem to be the next planet in proximity to the growing Luminan heresy and their crusade.

    Regulus:

    The furthest rimward planet in the Argen Cluster, Regulus is a heavily fortified warzone. The world itself is almost devoid of natural life, and bears the sign of prior settlement in bombed out ruins, cities that have been glassed, perhaps even predating the Imperium. The eldar have a significant presence on this planet, fighting a long, bloody, protracted war against the Imperium. Regulus is home to a vast penal legion, The Returners, which has been bleeding itself white through the centuries against the Eldar. The conflict has been a mark of shame for the Governor-General, and has been his highest priority, attempting to wipe out the eldar infestation on this world.
    Last edited by ArcturusV; 2014-01-23 at 10:21 PM.
    Currently sick as a dog and unable to focus properly. Will heal soon.

  2. - Top - End - #2
    Titan in the Playground
     
    LeSwordfish's Avatar

    Join Date
    Jul 2011
    Location
    Oxford, UK
    Gender
    Male

    Default Re: War in the Cluster (Only War - OOC)

    Marksman Anna Larssen



    Range. Wind. Elevation. Got him. Range. Wind. Elevation. Another one down.

    {table="head"]-WS-|-BS-|-S-|-T-|-Ag-|-Per-|-Int-|-Will-|-Fel-
    28 | 50 | 30 | 35 | 45 | 43 | 25 | 25 | 25
    [/table]

    Wounds: 15
    Fate: 2/2

    Skills: Awareness, Athletics, Common Lore (Imperial Guard, War, Ecclesiarchy+10, Imperial Creed +10), Intimidate, Linguistics (Low Gothic), Navigate (Surface),

    Talents: Combat Sense, Crack Shot, Deadeye Shot, Nerves Of Steel, Rapid Reload, Weapon Training (Las, SP, Low-Tech)
    Traits: Only One Life To Give, Untempered Zeal, Pride Over Life

    Comrade: Praise-Be-The-Saint Abner
    Demeanor: Green

    Equipment:
    Spoiler
    Show
    Sniper Rifle + 4 Reloads (+2 damage when aimed, HA reload, clip only 15, Unreliable.
    Poor-quality hand cannon

    4 frag grenades,
    Camo-Cloak
    Magnoculars
    Lascarbine+ 2 reloads,
    Laspistol + 2 reloads,
    Firebomb,
    clip harness
    • One uniform
    • One set of poor weather gear
    • One laspistol and two charge packs
    • One knife
    • One flak vest
    • One rucksack or sling bag
    • One set of basic tools
    • One mess kit and one water canteen
    • One blanket and one sleep bag
    • One rechargeable lamp pack
    • One grooming kit
    • One set of cognomen tags or equivalent identification
    • One primer or instructional handbook
    • 2 weeks rations


    Experience Expenditure + Aptitudes
    Spoiler
    Show
    Aptitudes: Agility, Ballistic Skill, Perception, Fellowship, Fieldcraft, Finesse, Weapon Skill.

    XP: 1000/1000
    BS+5
    Stealth
    Agility +5
    Perception +5
    Dodge
    Crack Shot

    Stuff to buy in future
    Spoiler
    Show
    BS, Perception, Agility
    Sleight of Hand, Operate, Scrutiny, Survival.
    Righteous Blow
    Mighty Shot
    SP Weapon skill tree
    Stealth Sniper
    Ambush
    Heightened Senses (Sight)
    Leap Up
    Lightning Reflexes
    Quick Draw
    Rapid Reaction
    Sharpshooter
    Eye Of Vengeance
    Mighty Shot
    Target Selection




    St Ivans "Groxhunter" Pattern sniper rifle
    Spoiler
    Show
    A massive, bulky, old rifle, designed for hunting large game and grox, proven itself extremely useful against heavily armoured or mutated opponents.

    +2 damage if aimed.
    Half action reload.

    Unreliable
    Clip size of only 15
    Last edited by LeSwordfish; 2014-01-27 at 12:27 PM.
    - Avatar by LCP -

  3. - Top - End - #3
    Titan in the Playground
     
    AssassinGuy

    Join Date
    Nov 2009
    Location
    Old boring Denmark.....

    Default Re: War in the Cluster (Only War - OOC)

    Charactersheet
    Spoiler
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    Bio
    Spoiler
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    Name: Rowan Acrylis
    Specialty: Heavy Gunner
    Demeanor: Joker


    Comrade
    Name: Kaitlin Creek
    Gender: Female
    Demeanor: Smooth

    Status: Alive


    Movement
    Half: 3
    Full: 6
    Charge: 9
    Run: 18

    Carrying Capacity
    Carry: 56kg
    Lift: 112kg
    Push: 224kg

    Wounds: 14/14
    Critical Damage: 0
    Fatigue: 1
    Faith Points: 1/1

    Corruption: 0/100
    Insanity: 0/100

    Characteristics
    Spoiler
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    WS: 30
    BS: 38
    S: 48
    T: 40
    Ag: 31
    Int: 29
    Per: 33
    WP: 33
    Fel: 30




    Aptitudes
    Spoiler
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    Ballistic Skill
    Defense
    Fellowship
    Offense
    Perception
    Strength
    Toughness


    Skills
    Spoiler
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    Athletics (S)
    Awareness (Per)
    Common Lore (Ecclesiarcy, Imperial Creed+10, Imperial Guard, War) (Int)
    Intimidate+10 (S)
    Linguistics (Low Gothic)



    Talents
    Spoiler
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    Weapons Training
    Las, Solid, Low Tech, Heavy


    Bulging Biceps
    Whereas a weaker man might be sent flying by the recoil of a heavy weapon, this character’s strong physique allows him to remain standing. The character can fire heavy weapons using Semi-Auto Burst or Full Auto Burst without bracing, and he does not suffer the –30 penalty for failing to brace.
    In addition, whenever the character uses the Athletics Heft Special Skill Use (see page 117) he may add +20 to his Athletics Skill Test to reflect his massive muscles.

    Combat Sense
    The character has the ability to consciously recognise the
    proddings of his subconscious as it reacts to his preternaturally
    sharp senses, giving him an edge that mere speed cannot
    match. The character may use his Perception Bonus in place
    of their Agility Bonus when rolling Initiative.

    Deadeye Shot
    The character’s rock-steady hand and hawk-like eyesight make him a dreaded marksman. No target, however agile or small, can escape his crosshairs. When making a Called Shot (see page 244) ranged attack, the character reduces the penalty by 10 (so a –20 becomes a –10 instead).

    Iron Jaw
    The character has taken blows from Orks and given back as good as they got. The character can bounce back from most strikes without ill effects. If ever Stunned, a successful Toughness Test allows the character to ignore the effects.

    Nerves Of Steel
    Long years on the battlefield enable the character to remain calm as fire impacts all around them. The character may re-roll failed Willpower Tests to avoid or recover from Pinning. In addition, he is seldom impressed by the aggressive displays of his enemies and gains a +10 to Willpower Tests when resisting the effects of enemy Intimidation Skill attempts.





    Traits/Implants
    Spoiler
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    Only One Life to Give
    So driven to martyrdom are the penitent, that it can drive them to take unnecessary risks, lamenting that they can only sacrifice themselves once. Penitent characters must pass an Ordinary (+10) Willpower Test in order to retreat from combat or otherwise act in the interests of self-preservation.

    Untempered Zeal
    The pious spirit of the penitent is almost unmatched in its ferocity, and while their faith is closer to the violent ardour of the fanatic than the divine clarity of the Adepta Sororitas, it is nonetheless inspiring to behold. Penitent characters may re-roll any failed Charm Test to inspire religious fervour or righteous hatred in others.

    Pride Over Life
    Members of this regiment must pass a Difficult (–10) Willpower Test to refuse any formal challenge or ignore any other major slight to their honour. If a character from this regiment succeeds on the Test, he sees the bigger picture and ignores the challenge or attempt to goad him into action. If he fails on the Test, however, he must engage the individual in question (either in a duel to settle matters in a formal and stylised fashion or simply in a brawl to express himself with his fists) or suffer a –10 penalty to Willpower Tests for the remainder of the session. This penalty is cumulative should he refuse multiple challenges to his dignity over the course of a single session. The Game Master can modify the difficulty of the Test—and the scale of the effects of failing it—as he deems appropriate to the situation.





    Equipment
    Spoiler
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    Primary Ranged
    Weapon: Sinares "Howler" Pattern Autocannon, Class: Heavy, Range: 300m, Damage: 3d10+8, Type: Impact, Pen: 6, RoF: S/3/-, Clip: 20/20, Rld: Full, Weight: 42kg
    Special Qualities
    Bulky: +2 to weight.
    Exeptional Pattern: +20 to logistics tests to Req good and best craftsmanship versions.
    Ogryn-Proof: Characters with the Clumsy Trait can use this weapon without Penalty.
    Rapid Clip Ejection: Halves reload time.
    Reliable: Reliable weapons only jam on an unmodified hit roll of 100.



    Spare Ranged
    Weapon: Las Carbine, Class: Basic, Range: 75m, Damage: 1d10+3, Type: Energy, Pen: 0, RoF: S/2/-, Clip: 60/60, Rld: Half, Weight: 3.5kg
    Special Qualities
    Reliable: Reliable weapons only jam on an unmodified hit roll of 100.

    Spare Ranged
    Weapon: Las Pistol, Class: Pistol, Range: 30m, Damage: 1d10+2, Type: Energy, Pen: 0, RoF: S/2/-, Clip: 30/30, Rld: Half, Weight: 1.5kg
    Special Qualities
    Reliable: Reliable weapons only jam on an unmodified hit roll of 100.

    Primary Melee
    Weapon: Knife, Damage: 1d5+SB, Type: Rending, Pen: 0, Weight: 1kg
    Special Qualities
    None

    Ammo
    2 spare Autocannon ammo belts.
    2 spare Las Pistol charge packs
    2 spare Las Carbine charge packs
    1 Firebomb Grenade (0.5kg)
    2 Frag Grenades (1kg)


    Worn Armour
    Name: Guard Flak Armour
    Armour Points: 4
    Locations: All
    Weight: 11kg
    Specials
    Flak: If hit by a blast weapon, but not directly targeted, add +1 to AP.
    Upgrades
    Spoiler
    Show

    None




    Gear

    Camo-cloak (0.5kg)
    Clip/Drop Harness (2kg)
    Firebomb (0.5kg)
    Magnoculars (0.5kg)
    Microbead

    Basic Kit
    Spoiler
    Show

    • One holy water charm
    • One uniform
    • One set of poor weather gear
    • One rucksack or sling bag
    • One set of basic tools
    • One mess kit and one water canteen
    • One blanket and one sleep bag
    • One rechargeable lamp pack (0.5kg)
    • One grooming kit
    • One set of cognomen tags or equivalent identification
    • One primer or instructional handbook
    • Combat sustenance rations, two weeks’ supply



    Weight: 65.5kg/56kg (Encumbered)




    Experience
    Spoiler
    Show


    Exp Total: 1000
    Spendable Exp: 500


    Simple Strength (100)
    Intermediate Strength (200)



    Bulging Biceps (200)



    Background
    Spoiler
    Show

    Rowan was born and bred to become a warrior of the Imperium, what with his parents own life as PDF Soldiers.

    Rowan inlisted with the 44th St Ivans Recon before he was actually legally allowed (being 16). But because of his Heavy frame and massive muscles, it was easy to fake an older age.

    His ability to lug around an Autocannon singlehandedly was one of the major reasons that he became a Heavy Gunner, since stealth was rather out of the question because of his massive body. Doing the last parts of Training, Rowan was put together with Kaitlin, who was to be his gunner-mate, helping with the ammo feed and such. Rowan didn't complain, cuz Kaitlin was a treat for the eye... when she kept quiet. She had a very aloof and 'im-better-than-you' air about her. hopefully she'd warm up to Rowan and the rest before long.



    Will be using Green for speech.
    Last edited by Hemnon; 2014-01-27 at 10:31 AM.
    Awesome avatars:
    Spoiler
    Show


    Awesome dark heresy inquisitor avatar by Emperor Ing

    Gender bended avatar by Emperor Ing

    .... in her party dress, also by Emperor Ing

    Epic imperial Guardsman by The Architect


    Youtube Account:Here.

  4. - Top - End - #4
    Bugbear in the Playground
     
    Xunthrae's Avatar

    Join Date
    Jun 2013

    Default Re: War in the Cluster (Only War - OOC)

    Sanctioned Psyker Vin

    "Break the rules? That could get us killed "

    Spoiler: Vin the Psyker
    Show
    Spoiler: Characteristics
    Show
    Weapon Skill: 29 Ballistic Skill: 29 Strength: 29 Toughness: 36 Agility: 31 Intelligence: 34 Perception: 34 Willpower: 41 Fellowship: 26


    Demeanour: Strict
    Wounds: 14
    Fate:1

    Skills: Awareness, Common Lore (Ecclesiarchy), Common Lore (Imperial Creed) +10, Common Lore (Adeptus AstraTelepathica), Intimidate, Linguistics ( Low Gothic ), Psyniscience, , Scholastic Lore (Cryptology), Stealth

    Talents: Combat Sense, Deadeye Shot, Nerves of Steel, Weapon Training (Las, Low-Tech), Heightened Senses(Hearing)

    Traits: Only One Life To Give, Untempered Zeal, Pride Over Life

    Spoiler: Equipment
    Show


    Magnoculars, Camo-cloak, Lascarbine + 4 reloads, Laspistol + 4 reloads, Firebomb, clip harness, holy water charm, Data-slate, psy focus, Best Craftsmanship staff. One uniform, One set of poor weather gear, and two charge packs, One knife, One flak vest, One rucksack or sling bag, basic tools, One mess kit and one water canteen, One blanket and one sleep bag, One rechargeable lamp pack, One grooming kit, cognomen tags, One primer or instructional handbook, 2 weeks rations


    Spoiler: Powers
    Show

    ASSAIL
    Value: 200xp
    Prerequisites: None
    Action: Half Action
    Focus Power: Ordinary (+10) Willpower Test
    Range: 20 metres x Psy Rating
    Sustained: No
    Subtype: Attack, Concentration
    Description: With nothing but the power of his own mind, the psyker picks up a nearby object; lifting a plasteel barrel, ripping a metal pipe from a wall, or even tearing a boulder from the earth. He then pushes the object through the air, hurling it at his opponent with startling speed. This power is a Psychic Bolt that deals 1d10 + Psy Rating Impact Damage with a Pen of 2. If the psyker scores at least three Degrees of Success on the Focus Power Test, the target is also thrown 1d5 metres away and knocked prone (certain especially large targets such as battle tanks, Greater Daemons, and Titans are immune to this at the GM’s discretion).

    DOMINATE
    Value: 200xp
    Prerequisites: Willpower 40+
    Action: Full Action
    Focus Power: Challenging (+0) Opposed Willpower Test
    Range: 5 metres x Psy Rating
    Sustained: No
    Subtype: Concentration
    Description: The psyker extends his will into the mind of his enemies, twisting around their thoughts and beating down their mental defences. With their protection down, the psyker can plant ideas into their heads, making them perform his bidding as if it were their own idea. The psyker nominates a number targets in range and line of sight up to half his Psy Rating (rounded up) who opposes this power with a Willpower Test. Those targets that fail to resist the power must follow a simple command given by the psyker. Some example orders include “Flee,” “Fall,” or “Attack your friend.” If the command is a potentially suicidal act, the targets receive a +20 to their Willpower Tests. In all cases the command must be achievable in a single Round.


    Spoiler: Experience
    Show

    300/300
    Stealth(300)


    Spoiler: Backstory
    Show


    Vin always liked to have rules in place when growing up. It let him explore what he could do within them, instead of fighting against them. He learned the quirks and nuances of every set of rules he was ever placed under. Be it games while he was young, or when he was tithed and trained to become a Sanctioned Psyker.

    Now that following the rules can literally be the difference between him living and dying, his natural inclination to follow them has been amplified. He is always ready to follow the letter of the law, never breaking it. Vin is also careful with his powers. He hold back and tries to keep them totally under control unless the extra power is required.

    And although he went through many trials becoming a Psyker, he keeps an upbeat attitude. Vin tries his best to be positive and not fall into despair, because in his mind that is the road to his powers failing and causing something disastrous. He does make himself available to his squad mates and doesn't stay completely aloof from them even if they are put off by his powers and don't trust him, he does his best to show his good qualities.

    Spoiler: Comrade
    Show
    (forgot to do this before)
    Sex: M
    Demeanor: Joker
    Name: Marn



    I'll go with Teal for speech
    I think everything is all correct, please let me know if anything is wrong
    Last edited by Xunthrae; 2014-01-06 at 07:51 PM.
    Quote Originally Posted by Elderand View Post
    "Awww, look at that mortal trying to use a scroll, isn't he adorable ? who's a good mortal ? You are, yes you are. Here have a fireball"

  5. - Top - End - #5
    Barbarian in the Playground
    Join Date
    Jul 2009
    Location
    Osaka, Japan

    Default Re: War in the Cluster (Only War - OOC)

    Lumina will speak in pink!



    Character Name: Lumina Mensen
    Specialty: Medic
    Demeanor: Reckless

    Comrade:
    Name: Elessa Ivanoff
    Demeanor: Addict
    Status: Unwounded

    {table]WS | BS | S | T | Ag | Int | Per | WP | Fel
    25 | 35 | 25 | 41 | 40 | 50 | 35 | 25 | 25[/table]
    AP: 4 (all)
    Wounds: 15
    Fate: 1/1

    Spoiler: Lumina Mensen, Medic
    Show

    Spoiler: Characteristics
    Show


    {table=head]Stat | Total | Notes
    Movement | 4 |
    AP | 4 all |
    Wounds | 15 |
    Fate | 1 |
    Initiative | 1d10+4 |
    Insanity | 0 | for now...
    Corruption | 0 | for now...
    [/table]


    Spoiler: Traits
    Show

    • Only One Life to Give: Lumina must pass a +10 WP test in order to retreat from combat or otherwise act in the interests of self-preservation.
    • Pride Over Life: Lumina must make a -10 WP test to ignore formal challenges or major slights to her honor (either personal or regimental). If she fails the test, she must right the insult or accept a stacking -10 to WP for the session.
    • Untempered Zeal: Lumina may re-roll any failed Charm test to inspire religious fervor or righteous hatred in others.


    Spoiler: Aptitudes
    Show

    • Ballistic Skill
    • Agility (Medic and Regiment both grant Ballistic Skill, converted extra to Agility)
    • Fieldcraft
    • Intelligence
    • Knowledge
    • Perception
    • Willpower


    Spoiler: Skills
    Show

    • Awareness (Per)
    • Acrobatics (Ag)
    • Common Lore (Ecclesiarchy) (Int)
    • Common Lore (Imperial Creed) + 10 (Int)
    • Dodge (Ag)
    • Intimidate (Str)
    • Linguistics (Low Gothic) (Int)
    • Medicae + 10 (Int)
    • Operate (Aeronautica) (Ag)
    • Scholastic Lore (Chymistry) (Int)
    • Tech-Use (Int)
    • Trade (Chymist) (Int)


    Spoiler: Talents
    Show

    • Combat Sense: May use Per bonus instead of Ag bonus for Initiative
    • Deadeye Shot: Reduce penalties for ranged called shots
    • Jaded: Ignore mundane horrors
    • Nerves of Steel: Reroll pinning tests
    • Weapon Training (Las, Low-Tech)


    Spoiler: Gear
    Show

    • One suit of imperial guard flak armor
    • Lascarbine with two charge packs
    • Laspistol with two charge packs
    • One firebomb
    • Three frag grenades
    • Three smoke grenades
    • Camo-cloak
    • Clip harness
    • Holy water charm
    • Magnoculars
    • Diagnostor
    • Injector
    • Medikit
    • One Uniform
    • One set of poor weather gear
    • One knife
    • One flak vest
    • One rucksack
    • One set of basic tools
    • One mess kit and one water canteen
    • One blanket and one sleep bag
    • One rechargeable lamp pack
    • One grooming kit
    • One set of cognomen tags
    • One primer
    • Combat sustenance rations, two weeks' supply


    Spoiler: Weapons
    Show

    {table]Name | Class | Range | RoF | Dam | Pen | Clip | Rld | Special
    Las Carbine | Basic | 75m | S/2/-- | 1d10+3 E | 0 | 60 | Half | Reliable, Variable las settings
    Laspistol | Pistol | 30m | S/2/-- | 1d10+2 E | 0 | 30 | Half | Reliable, Variable las settings


    Spoiler: Experience
    Show

    0/1000
    • 100 -- Acrobatics
    • 200 -- Dodge
    • 100 -- Intelligence - Simple
    • 200 -- Medicae +10
    • 100 -- Operate (Aeronautica)
    • 100 -- Perception - Simple
    • 200 -- Tech Use


    Spoiler: Background and comrade
    Show

    History
    Lumina Mensen only vaguely remembers her parents - faint flashes of memories, such as them reading musty old books or sewing the torn flesh of men in military uniforms. But that was long ago, before the Ecclesiarchy came to Lumina and told her she was now a Progena - an orphan. After that, Lumina was raised in the Schola Progenium by merciless abbesses, taught to love the saints, hate the xeno, and serve the Emperor.

    Soaring through the sky like the great saints was always Lumina's dream, and so she trained for it - and failed. While she displayed some aptitude in piloting lightnings and valkyries, other students proved more able. Likewise, she did not show enough aggression for acceptance into the Orders Militant. Not good enough to join any sort of elite wing of the Ecclesiarchy, Lumina was pressed to contribute to the Imperial Guard instead. Her knowledge of medicine was at least good enough for them.

    While proud to be serving the Emperor in some capacity, Lumina considers membership in the guard to be of little meaning. Maybe one day she'll receive a commission and a position of significance. Maybe one day she'll prove that she isn't a failure, as the abbess told her so often.

    Attitude
    Lumina is generally annoyed by whatever situation she finds herself in, and so she tends to speak with black humor or sarcasm. She likes to relax by reading when it's possible - which it usually isn't - or daydreaming. She also occasionally indulges in stimm use with her comrade, Elessa, though far less frequently than her.

    Comrade
    Name: Elessa Ivanoff
    Demeanor: Addict
    State: Unwounded
    A fellow Progena and acquaintance of Lumina. Unlike Lumina, Elssa is quite content as a "mere" combat medic where she can save as many lives as possible. She is pale and perpetually twitchy, likely owing to her addiction to stimulants that her profession has provided her access to.

    Last edited by Dekana; 2014-01-28 at 03:08 AM.

  6. - Top - End - #6
    Bugbear in the Playground
     
    Kobold

    Join Date
    Aug 2012

    Default Re: War in the Cluster (Only War - OOC)

    Storm Trooper Firnik

    "Low ammo? Mhm, the best advice I have is miss less..."


    {table="head"]-WS-|-BS-|-S-|-T-|-Ag-|-Per-|-Int-|-Will-|-Fel-
    30 | 40 | 30 | 48 | 40 | 33 | 20 | 30 | 20 [/table]


    Wounds: 12 + 5 + 2 = 19
    Fate: 1

    ---
    AP: 6
    TB: 4
    Soak: 10
    AB: 4
    ---

    Skills: Awareness +10, Common Lore ( Ecclesiarchy) +10, Common Lore (Imperial Creed) +10, Intimidate, Linguistics ( Low Gothic ), Dodge, Security, Scholastic Lore (Tactica Imperialis), Stealth

    Talents: Combat Sense, Deadeye Shot, Nerves of Steel, Quick Draw, Takedown, Weapon Training (Las, Low-Tech)

    Traits: Only One Life To Give, Untempered Zeal, Pride Over Life

    Equipment:
    Spoiler
    Show
    Good Hotshot Lasgun, Variant Pattern X1935 - Reload? What'ssat?
    Storm Trooper Carapace Armor,
    Camo-Cloak
    Magnoculars
    Lascarbine - 2 reloads,
    Laspistol - 2 reloads,
    Firebomb,
    clip harness
    • One uniform
    • One set of poor weather gear
    • One knife
    • One rucksack or sling bag
    • One set of basic tools
    • One mess kit and one water canteen
    • One blanket and one sleep bag
    • One rechargeable lamp pack
    • One grooming kit
    • One set of cognomen tags or equivalent identification
    • One primer or instructional handbook
    • 2 weeks rations
    • One tiny vial of holy water


    Experience Expenditure + Aptitudes
    Spoiler
    Show
    Aptitudes: Agility, Ballistic Skill, Willpower, Fieldcraft, Finesse, Offence, Toughness

    XP: 300/800
    Hip Shooting, Tier 2


    Background
    Spoiler
    Show
    Firnik was a bit of a headache for the Schola Progenium. Originally taken in and marked for commisarial training, it quickly dawned on the esteemed faculty and experts that Firnik was, well, not exactly smart, sociable or particularly charismatic. The cherished stories of Saint Ivan were forgotten almost as quickly as they could be told, the Imperial Creed more or less slipped by him and any poor sister tasked with teaching him the glorious history of the Argen Cluster eventually had to give up out of sheer futility.

    Shunted into a Storm Trooper training course as a last ditch effort to gain some kind of utility out of the otherwise useless orphan, the boy turned out to possess a singular talent. Much to the utter dismay of his drill instructors, Firnik seems entirely incapable of grasping the concept of fatigue. Asked to do push ups, he would continue past the point of absurdity. Given a 10 kilo power pack, a 6 kilo weapon and a 40 kilos of stone and told to run a brisk 60 kilometer morning lap around the grounds, Firnik would, hours later, trudge into the barracks with worn out boots, battered backpack and seemingly no worse for wear.

    His coursemates soon started whispering that he was half-ogryn.

    These days, Firnik has been assigned to the Saint's Eyes, and has proven impeccable in his ability to draw the ire of others away from his squadmates, soak up the blows given out and then nod and smile. His large profile, issued set of armor and fantastic inability to feel pain makes him a boon to have when under direct fire, since Firnik seems preternaturally blessed at soaking up the lethal attentions of others.

    Maybe that half-ogryn joke isn't too far off.


    Spoiler: Operator Sashin Erevich
    Show

    In case we need someone to drive the Chimera

    "Don't think: "Crash!", think "Impromptu landing!""

    -WS-|-BS-|-S-|-T-|-Ag-|-Per-|-Int-|-Will-|-Fel-
    20 | 38 | 25 | 33 | 50 | 38 | 40 | 30 | 30

    Wounds: 11
    Fate: 2

    Skills:
    Awareness Common Lore ( Ecclesiarchy) +10, Common Lore (Imperial Creed) +10, Intimidate, Linguistics ( Low Gothic ), Navigate (Surface), Operate (Surface), Tech-Use, Stealth,

    Talents:
    Combat Sense, Technical Knock, Weapon Training Las and Low-Tech, Gunner

    Aptitudes:
    Agility, Ballistic Skill, Fieldcraft, Intelligence, Tech, Fellowship, Perception

    Gear:
    Auspex, CC Mind Impulse Unit, Combi-tool, Dataslate, Lascutter

    Experience 600/600:
    Gunner (250), Stealth (100), Agility +5 (250)
    Last edited by Fibinachi; 2014-02-04 at 07:29 PM.

  7. - Top - End - #7
    Bugbear in the Playground
     
    Doc Kraken's Avatar

    Join Date
    Nov 2010
    Location
    Bits of New York
    Gender
    Male

    Default Re: War in the Cluster (Only War - OOC)

    Commissar Percarim T. Ffordeham



    "What's all this, then? Backroom card game? Most irregular, gentlemen! Quite irresponsible of you! Any schoolboy knows that three-hand Spire's a mug's game. And Vasker's got an Inquisitor in his sleeve. Poor show, that sort of thing."

    Specialty: Commissar
    Demeanor: Boisterous

    Spoiler
    Show
    Spoiler: Stats
    Show
    WS: 34
    BS: 35
    S: 33
    T: 35
    Ag: 33
    Int: 31
    Per: 31
    WP: 37
    Fel: 41



    Spoiler: Aptitudes
    Show
    Agility, Ballistic Skill, Fellowship, Finesse, Leadership, Perception, Weapon Skill, Willpower


    Spoiler: Skills
    Show
    Awareness, Command +10, Common Lore (Ecclesiarchy)+10, Common Lore (Imperial Creed)+10, Common Lore (Imperial Guard), Dodge, Intimidate, Linguistics (Low Gothic), Scholastic Lore (Tactica Imperialis)


    Spoiler: Traits
    Show
    Only One Life to Give (Must pass an Ordinary WP test to retreat or act out of self-preservation), Pride Over Life (Difficult WP test to ignore slights to honor; success means he can shrug it off, failure means he responds with violence or takes a cumulative -10 to WP for the rest of the session), Untempered Zeal (May reroll failed Charm tests to inspire religious fervor or righteous hatred)


    Spoiler: Talents
    Show
    Air of Authority (may affect 100xFellowship Bonus targets with Command, Orders to Squad increased by 100 meters), Combat Sense (may use Perception instead of Agility for Initiative), Deadeye Shot (Called Shot penalties reduced by 10), Nerves of Steel (Reroll failed Pinning tests or Pinning recovery, +10 to resist Intimidate), Summary Execution (Challenging Ballistics Skill test to BLAM a Comrade if a PC in range falls below 0 Wounds, restoring 1d5 and letting them ignore Critical Effects), Unshakeable Faith (reroll failed Fear tests), Weapon Training (Bolt, Chain, Las)


    Spoiler: Experience
    Show
    800/800 XP spent: 300 for Summary Execution, 100 for a Simple advance in Agility, 200 for Trained in Command, 200 for Dodge


    Spoiler: Equipment
    Show
    Good craftsmanship "Stalwart" pattern chainsword, Good craftsmanship bolt pistol with three clips (loaded clip only has one shot left), Commissar's uniform, magnoculars, cameleoline cloak, uniform, poor weather gear, knife, rucksack, basic tools, mess kit and canteen, blanket, sleep bag, rechargeable lamp pack, grooming kit, dogtags, Imperial Infantryman's Uplifting Primer, two weeks combat rations, laspistol with two charge packs, lascarbine with two charge packs, Imperial Guard flak armor, flak vest, clip/drop harness, micro-bead, firebomb.


    Spoiler: Wounds, Fate, and Medical Notes
    Show
    Wounds: 1/13
    Critical Damage: 0
    Fatigue: 3 levels
    Fate Points: 0/1

    Left arm amputated.

    Post-surgical -10 to Perception and BS, +20 to Toughness


    Spoiler: Corruption and Insanity
    Show
    None...yet!




    Spoiler: Background
    Show
    At its heart, the duty of the Commissariat is to inspire the men, to keep them fighting against all odds and in the face of terrible dangers. Some Commissars accomplish this with fear, wrapping their dark reputation around them like a cloak and punishing even minor infractions as severely as possible. Others prefer guile, guiding their regiment along the path to victory or death with the care of an accomplished Regicide player. Commissar Ffordeham is...different. A great shambling bear of a man with a voice that can fill an amphitheater and a truly ferocious mustache, he prefers a more direct route to maintain morale. As he sees it, the enemy is much less intimidating after taking a bolt to the face.

    Originally the only child of a minor noble house on Damos, Percarim was inducted into the Schola Progenium after his parents were killed during a food riot. He showed no more than required interest in his studies, but his marksmanship and combat assessments were consistently high, and he was a holy terror on the scrumball pitch. After a routine stint with the Storm Troopers (during which he complained that his comrades "weren't entirely sporting" during a search-and-destroy mission on a rebellious mining installation), he was inducted into the Commissariat proper, and dispatched to join the Saint's Eyes.

    In person, Ffordeham is a genial sort, prone to loud outbursts of good cheer and friendly back-slapping - an idiosyncrasy that can be extremely startling for Guardsmen unfamiliar with his particular style. The Commissar considers his charges to be "jolly good lads", despite occasional evidence to the contrary, and is willing to overlook or even partake in certain minor breaches of protocol. He considers such behavior only natural and even necessary for the good of regimental morale. Emperor help the Guardsman who quails in the face of the enemy while under his watchful eye, however. Though he may not look it, Commissar Ffordeham is perfectly able and willing to enforce discipline with the smoking muzzle of a bolt pistol, and he considers cowardice in the field to be extremely bad form.

    Last edited by Doc Kraken; 2014-01-30 at 04:19 PM.

  8. - Top - End - #8
    Bugbear in the Playground
     
    SamuraiGuy

    Join Date
    Jan 2013
    Location
    South Africa
    Gender
    Male

    Default Re: War in the Cluster (Only War - OOC)


    Sigismund, the Tech Herder

    Spoiler
    Show

    Character Name: Sigismund (Given by Adeptas Mechanicus)
    Speciality: Tech Priest
    Demeanour: Dreamer

    Comrade:
    Name: Simon
    Demeanour: None
    Health: Uninjured

    Characteristics:
    {table=head] Stat | Base | Roll | Mods | Total
    WS | 20 | 9 | - | 29
    BS | 20 | 13 | - | 33
    S | 20 | 11 | - | 31
    T | 20 | 12 | +3 | 35
    Ag | 20 | 11 | - | 31
    Int | 20 | 16 | +10 | 46
    Per | 20 | 8 | +3 | 31
    WP | 20 | 13 | +3-3 | 33
    Fel | 20 | 8 | - | 28[/table]

    Aptitudes:
    Spoiler
    Show
    • Ballistic skill/Agility
    • Weapon skill
    • Intelligence
    • Knowledge
    • Tech
    • Strength
    • Toughness
    • Willpower


    Skills:
    Spoiler
    Show
    • Awareness (Per): 31
    • Common Lore (Ecclesiarchy+10, Imperial Creed+10, Adeptas Mechanicus, Tech) (Int): 46
    • Intimidate
    • Linguistics (Low Gothic) (Int): 46
    • Forbidden Lore (Adeptas Mechanicus, Archeotech) (Int): 46
    • Security (Int): 46
    • Tech-Use +10 (Int): 56
    • Trade (Armourer) (Int): 46



    Traits:
    Spoiler
    Show
    • Mechanicus Implants
    • Only One Life to Give: Must pass an Ordinary (+10) Willpower Test in order to retreat from combat or otherwise act in the
      interests of self-preservation.
    • Untempered Zeal: May re-roll any failed Charm Test to inspire religious fervour or righteous hatred in others.
    • Pride Over Life: must pass a Difficult (–10) Willpower Test to refuse any formal challenge or ignore any other major slight to their honor


    Talents:
    Spoiler
    Show
    • Combat Sense
    • Unshakable Faith
    • Deadeye Shot
    • Mechandrendrite Training (Utility, Weapon)
    • Weapon Training (Las, Power)
    • Technical Knock
    • Modify Payload


    Comrade Advances:
    Spoiler
    Show
    • None


    Experience:700/800
    Spoiler
    Show

    • Intelligence +5 100xp
    • Security 100xp
    • Trade (Armourer) 100xp
    • Tech +10 200xp
    • Modify Payload 200xp




    Equipment:
    Spoiler
    Show

    Standard Issue:
    {table=head] Weapon | Class | Range | Fire Rate | Damage | Pen | Clip Size | Reload Speed | Special
    Las Carbine | Basic | 75m | s/2/- | 1d10+3 E | - | 60 | Half | Unreliable, Lasgun Variable Setting, Carbine, +5 on BS
    Compact Laspistol | Pistol | 15m | s/2/- | 1d10+1 E | - | 10/Inf | Half | Reliable, Lasgun Variable Setting, Compact
    Fire Bomb Grenade x1 | Thrown | SBx3 | s | 1d10+3 | 6 | 1 | - | Blast (3), Flame
    Knife | Melee/Thrown | 5m | - | 1d5 R | - | 1 | - | -
    Servo-Arm | Melee | - | - | 2d10+14 I | 10 | 1 | - | -
    Frag Grenade x2 | Thrown | SBx3 | s | 2d10 | 0 | 1 | - | Blast (3)
    [/table]

    Weapon Special rules:
    Spoiler
    Show

    Carbine: Can be fired one handed with -10 rather than -20
    Lasgun variable setting: Can be fired in one of three modes
    • Standard
    • Overcharge: +1 Damage, uses two shots worth of ammunition per shot fired
    • Overload: +2 Damage, +2 Pen, uses four shots of ammunition per shot, loses Reliable, gains Unreliable


    Equipment:
    Spoiler
    Show

    • Imperial Guard Flak Armour [AP 4 All +1 AP vs Blasts]
    • Flak Vest
    • Laspistol Charge Packs x2
    • Lasgun Charge Packs x2
    • Uniform
    • Poor Weather Gear
    • Rucksack
    • Basic Tools
    • Mess Kit
    • Water Canteen
    • Blanket
    • Sleep Bag
    • Rechargeable Lamp Pack
    • Grooming Kit
    • Dog Tags
    • Imperial Infantryman's Uplifting Primer
    • Combat Sustenance Rations, Two Weeks
    • Ballistic Mechandendrite
    • Laspistol Compact
    • Lascarbine
    • Magnoculars
    • Cameoline Cloak
    • "Sacred" Water Charm
    • Fire Bomb Grenade
    • Clip/Drop Harness
    • Sacred Unguinse
    • Dataslate
    • Combi-tool
    • Servo-Arm
    • Autosanguine


    Additional Equipment:
    Spoiler
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    • None yet




    Corruption & Insanity:
    Corruption Points: 0
    Insanity Points: 0


    Backstory:
    Spoiler
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    Orphan. Worked as Forger to the Adeptus Mechanicus. Enrolled as combat engineer due to knowledge of arms and armour.


    Wounds:
    Current: 11/11 (treated 24hs)
    Critical Damage: 0
    Fatigue: 0/3

    Fate: 0/1
    Last edited by Idares; 2014-02-02 at 03:15 AM.

  9. - Top - End - #9
    Ogre in the Playground
     
    Kobold

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    Default Re: War in the Cluster (Only War - OOC)


    "Sarge" Carnelia Harmon

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    Character Name: "Sarge" Carnelia Harmon
    Speciality: Sergeant
    Demeanour: Backwater

    Comrade:
    Name: Emilia Bane
    Demeanour: Talkative
    Health: Uninjured

    Characteristics:
    {table=head] Stat | Base | Roll | Mods | Total
    WS | 20 | 10 | - | 30
    BS | 20 | 10 | - | 30
    S | 20 | 10 | - | 30
    T | 20 | 15 | - | 35
    Ag | 20 | 10 | - | 30
    Int | 20 | 10 | - | 30
    Per | 20 | 8 | 3 | 31
    WP | 20 | 10 | +3-3 | 30
    Fel | 20 | 17 | +8 | 45[/table]

    Aptitudes:
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    • Defence
    • Weapon skill
    • Leadership
    • Fellowship
    • Perception
    • Strength
    • Toughness
    • Ballistic skill


    Skills:
    Spoiler
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    • Awareness (Per): 31
    • Common Lore (Ecclesiarchy, Imperial Creed) +10 (Int): 40
    • Intimidate
    • Linguistics (Low Gothic) (Int): 30
    • Command (Fel)
    • Scholastic Lore (Tactica Imperialis) (Int): 30
    • Dodge
    • Charm



    Traits:
    Spoiler
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    • TODO


    Talents:
    Spoiler
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    • Combat Sense
    • Nerves of Steel
    • Deadeye Shot
    • Air of Authority
    • Weapon Training (Las, Low-Tech, Chain)


    Comrade Advances:
    Spoiler
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    • Covering Fire!


    Experience:950/1000
    Spoiler
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    • Dodge: 200 xp
    • Charm: 200 xp
    • Covering Fire: 200 xp
    • Parry: 100 xp
    • Vox-Tech: 250 xp




    Equipment:
    Spoiler
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    Standard Issue:
    {table=head] Weapon | Class | Range | Fire Rate | Damage | Pen | Clip Size | Reload Speed | Special
    Las Carbine | Basic | 75m | s/2/- | 1d10+3 E | - | 60 | Half | Reliable, Lasgun Variable Setting, Carbine
    Laspistol | Pistol | 30m | s/2/- | 1d10+2 E | - | 20 | Half | Reliable, Lasgun Variable Setting
    Ivan Pattern Chainsword | Melee | - | - | 1d10+2 R | 2 | - | - | Tearing, Balanced, Dense Materials, Leaden
    Fire Bomb Grenade x1 | Thrown | SBx3 | s | 1d10+3 | 6 | 1 | - | Blast (3), Flame
    Knife | Melee/Thrown | 5m | s | 1d5 R | - | 1 | - | -
    [/table]

    Weapon Special rules:
    Spoiler
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    Carbine: Can be fired one handed with -10 rather than -20
    Lasgun variable setting: Can be fired in one of three modes
    • Standard
    • Overcharge: +1 Damage, uses two shots worth of ammunition per shot fired
    • Overload: +2 Damage, +2 Pen, uses four shots of ammunition per shot, loses Reliable, gains Unreliable

    Ivan Pattern Chainsword
    • Dense Materials - Not destroyed by Power Fields, Ogryn-Proof
    • Leaden - Increase weight by 2kg. If attack failed by more than WS Bonus number of degrees, get stuck in a nearby surface. Takes half action and Strength +0 test to free.


    Equipment:
    Spoiler
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    • Imperial Guard Flak Armour [AP 4 All +1 AP vs Blasts]
    • Flak Vest
    • Laspistol Charge Packs x5
    • Lasgun Charge Packs x2
    • Uniform
    • Poor Weather Gear
    • Rucksack
    • Basic Tools
    • Mess Kit
    • Water Canteen
    • Blanket
    • Sleep Bag
    • Rechargeable Lamp Pack
    • Grooming Kit
    • Dog Tags
    • Imperial Infantryman's Uplifting Primer
    • Combat Sustenance Rations, Two Weeks
    • Chainsword
    • Laspistol x 2
    • Lascarbine
    • Magnoculars
    • Cameoline Cloak
    • "Sacred" Water Charm
    • Fire Bomb Grenade
    • Clip/Drop Harness


    Additional Equipment:
    Spoiler
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    • None yet



    Weapon Customisations wish list:
    Spoiler
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    Las Carbine:
    • Custom Grip (+5 BS)
    • Home Materials (+5 bonus to Fear Tests)
    • Sacred Inscription (+10 to any Pinning test)
    • Trigger Adjustment (+1 Init)


    Laspistols:
    • Custom Grip (+5 BS)
    • Home Materials (+5 bonus to Fear Tests)
    • Sacred Inscription (+10 to any Pinning test)
    • Trigger Adjustment (+1 Init)


    Chainsword:
    • Custom Grip (+5 WS)
    • Home Materials (+5 bonus to Fear Tests)
    • Sacred Inscription (+10 to any Pinning test)
    • Reinforced (When parried by power field, chance of destruction reduced to 60%, Weight +20%)




    Corruption & Insanity:
    Corruption Points: 0
    Insanity Points: 0

    Wounds:
    Current: 11/11
    Critical Damage: 0
    Fatigue: 0/3

    Fate: 1/1


    Backstory:
    Spoiler
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    TODO (Prior occupation: Relic Saleswoman)


    Incredibly Dense (Power Fields only destroy on a 60%)
    Just checking, is this a house rule? The exact wording is never break when used to parry a power weapon. I'm assuming that extends to being parried by a power weapon.

  10. - Top - End - #10
    Titan in the Playground
     
    ClericGuy

    Join Date
    Jan 2013

    Default Re: War in the Cluster (Only War - OOC)

    More like me misremembering something. Mixed it up with something else.
    Last edited by ArcturusV; 2013-12-25 at 05:37 AM.
    Currently sick as a dog and unable to focus properly. Will heal soon.

  11. - Top - End - #11
    Halfling in the Playground
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    Default Re: War in the Cluster (Only War - OOC)

    Theophilus Prezmo
    Career: Ministorum Priest
    Demeanor: Slow
    Comrade: Valeria Gillespie
    Demeanor: Oblivious

    Statblock:
    {table]WS|BS|S|T|Ag|Int|Per|WP|Fel
    36|32|35|41|31|39|30|31|43[/table]
    Wounds: 15/15
    Fate: 1/1

    Skills:
    Spoiler
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    Awareness
    Charm
    Common Lore (Ecclesiarchy)+10
    Common Lore (Imperial Creed)+10
    Forbidden Lore (Heresy)
    Intimidate
    Linguistics (Low Gothic)
    Scholastic Lore (Imperial Creed)


    Talents:
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    Combat Sense: May use Per or Ag bonus when rolling initiative
    Curate: If Comrade is in Cohesion, and RF is rolled in melee, grant one temporary Fate point to another PC
    Deadeye Shot: Only take -10 penalty on called shots
    Hatred (TBD): +10 WS when fighting subject of hatred, must pass WP test to disengage
    Nerves Of Steel: +10 WP to resist intimidation
    Unshakable Faith: Re-roll failed WP to resist fear
    Weapon Training (Chain, Flame, Las, Low-Tech)


    Traits:
    Spoiler
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    Only One Life to Give: Must pass an Ordinary (+10) Willpower Test in order to retreat from combat or otherwise act in the
    interests of self-preservation.
    Untempered Zeal: May re-roll any failed Charm Test to inspire religious fervour or righteous hatred in others.
    Pride Over Life: must pass a Difficult (–10) Willpower Test to refuse any formal challenge or ignore any other major slight to their honor

    Gear:
    Spoiler
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    Weapons:
    Chainsword (Common)
    Flamer (Common)
    Apparel:
    Cameoline Cloak
    Ecclesiarchy Robes
    Other
    Book of Scripture

    XP Expenditure (250/300)
    Spoiler
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    Curate


    Background:
    [SPOILER]As the fourth son of a merchant family, at a young age, Theophilus was sent off to the Ecclesiarchy to study the Imperial Creed, partly to bring honor to his family, but primarily to streamline the Prezmo inheritance process.

    In the seminary, he took a keen interest in the operations and history of the Ecclesiarchy, and was a promising student. He was praised for his ability to make connections with those of lower station, but he was not without flaws. He was deliberate in thought and action, which is often a virtue, but was seen by many of his superiors as a sign of self doubt.

    Upon graduation, the Ecclesiarchy assigned him to minister to the Guard, hoping that military service would encourage the boldness and sense of authority required for effective ministration. The veneration of Saint Ivan intrigued him. As he learned more about the saint, he increasingly saw himself as blessed for being chosen to serve with a regiment so clearly chosen by the Emperor for great things.

    Shortly after joining the Saint's Eyes, he was performing a service, when he heard a woman sing out "Praise the Emperor, the salivation of Mankind." Confused, he confronted her, and was met with confusion in return. The woman had been singing the hymn that way her whole life, unaware that the proper lyric was salvation. A brief conversation revealed that was far from her only careless oversight in her faith. Ever since, he has worked with her, teaching her more about the Imperial Creed.

  12. - Top - End - #12
    Ogre in the Playground
     
    Entaris's Avatar

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    Default Re: War in the Cluster (Only War - OOC)

    put my guy in the recruitment fopr viewing and critiquing

    Edit: Also, Orbital Deployment Demolisher plz?
    Last edited by Entaris; 2013-12-25 at 06:58 AM.
    "Entaris is a walking dynamo of chaos. Wherever he shows up, people take aggravated." -Acanous

    "The starting condition for this game is alone and lost in the woods. Not driving your lion-drawn chariot through the thick forest during a thunderstorm." -Jakarta

    Good Luck. Have Fun. Much Explosion.

  13. - Top - End - #13
    Titan in the Playground
     
    ClericGuy

    Join Date
    Jan 2013

    Default Re: War in the Cluster (Only War - OOC)

    Looks clear. Remember as the only Operator it's up to you to really do the Vehicle stuff. Chicken Walker or APC? Weaponry on it, etc.
    Currently sick as a dog and unable to focus properly. Will heal soon.

  14. - Top - End - #14
    Titan in the Playground
     
    AssassinGuy

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    Old boring Denmark.....

    Default Re: War in the Cluster (Only War - OOC)

    Quote Originally Posted by ArcturusV View Post
    Looks clear. Remember as the only Operator it's up to you to really do the Vehicle stuff. Chicken Walker or APC? Weaponry on it, etc.
    personally, i think a scouting sentinel would be awesome.
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  15. - Top - End - #15
    Bugbear in the Playground
     
    Kobold

    Join Date
    Aug 2012

    Default Re: War in the Cluster (Only War - OOC)

    Although with a chimera you can slap plenty of weapons it, and drive the squad around.

    (I submitted an operator, since I wasn't sure if you were joining, Entaris! That's why I know)

    Plus, it might come in handy on a rebellion wracked, often plague struck rich mining world.

  16. - Top - End - #16
    Ogre in the Playground
     
    Kobold

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    Default Re: War in the Cluster (Only War - OOC)

    I prefer Chimera as that (normally at least) gives the squad a ride. I think in this case though, with comrades the Chimera would be overloaded...

  17. - Top - End - #17
    Titan in the Playground
     
    ClericGuy

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    Jan 2013

    Default Re: War in the Cluster (Only War - OOC)

    IC Topic up for early posting: http://www.giantitp.com/forums/showthread.php?t=321882

    Merry Christmas.
    Last edited by ArcturusV; 2013-12-26 at 02:30 AM.
    Currently sick as a dog and unable to focus properly. Will heal soon.

  18. - Top - End - #18
    Ogre in the Playground
     
    Entaris's Avatar

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    Default Re: War in the Cluster (Only War - OOC)

    I"ll take a gander at the vehicles. I'm not stuck to just one, right? And do I need training talent in whatever I mount on the beasty?
    "Entaris is a walking dynamo of chaos. Wherever he shows up, people take aggravated." -Acanous

    "The starting condition for this game is alone and lost in the woods. Not driving your lion-drawn chariot through the thick forest during a thunderstorm." -Jakarta

    Good Luck. Have Fun. Much Explosion.

  19. - Top - End - #19
    Bugbear in the Playground
     
    Kobold

    Join Date
    Aug 2012

    Default Re: War in the Cluster (Only War - OOC)

    No, Operate (Surface / Air / Space / The Tyranid You're Using For A Mount In Desperation) substitutes for weapon training in vehicle mounted weapons - logically enough.

    I think the "Being stuck on one" thing is more or less dependent on the supplies available to the regiment at large, and how good we can all be at smarming people up.

    "Yes. Yes we do need that baneblade. We lost the other 1999"

    Edit: No no, with 18 people in it, the chimera isn't cramped, it's "cozy"
    --

    Merry Christmas to everyone, and or seasons greetings or whatnot might apply!
    Last edited by Fibinachi; 2013-12-26 at 03:35 AM.

  20. - Top - End - #20
    Ogre in the Playground
     
    Entaris's Avatar

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    Default Re: War in the Cluster (Only War - OOC)

    ok, how do i do Req this game?
    "Entaris is a walking dynamo of chaos. Wherever he shows up, people take aggravated." -Acanous

    "The starting condition for this game is alone and lost in the woods. Not driving your lion-drawn chariot through the thick forest during a thunderstorm." -Jakarta

    Good Luck. Have Fun. Much Explosion.

  21. - Top - End - #21
    Bugbear in the Playground
     
    Kobold

    Join Date
    Aug 2012

    Default Re: War in the Cluster (Only War - OOC)

    Sort of like requisition stuff in other games. Squad starts with a Logistics Rating of 10 (Which might go up or down, if we suck or do well). Items have availability that decide the modifiers to the roll. Finally, the battlesphere conditions modify the roll as well.

    Say I want Firebomb Grenades (Hi Caimheul).

    I want to roll my logistics rating (10) + Plentiful At Multiple Regiments (+30) + Been Here Three Months (-10) + The Fightings Been Here Three Months Too (-10) + They're Practically Surrendering! (+30), and we sum it all up, so to get Firebomb Grenades (Hi Caimheul), you want to roll below 50.

    Basically, you're badgering the quartermaster to get you stuff.

    ... I don't think we can use logistics to get vehicles. Those are restricted on a regimental basis, since there's probably slightly more oversight with those than random grenades.

    The most important thing is the availability of items you want, really, and then the zone conditions.

    Also, bear in mind that you don't get infinite logistics checks (as opposed to Dark Heresy, where the cells I dm'ed often just hunkered down and sniffed around for heavy weapons for hours while daemons got summoned in, the fools) and that:
    • Any item outside of your Standard Regimental Kit is technically a breach of regulations, the punishment for which can vary (have a good excuse!)
    • GM can veto stuff / change availability around
    • You're badgering supply officers, signing extra paper, smooth talking others to get bits of their gear, so there might be a back trail
    • It takes time. Often, you get a set amount of logistics tests before any given mission


    Also - If you request a weapon, you get one clip of ammunition for it, plus 1 per degree of success.

    That's about it.

    Which reminds me - We're on leave. I want some recaff. (d100)[12] vs automatic success.

    If anyone wants the Stormtrooper, he'll be swilling bad recaf in some miner bar.

  22. - Top - End - #22
    Ogre in the Playground
     
    Entaris's Avatar

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    Default Re: War in the Cluster (Only War - OOC)

    alrighty, then one more question: Can I assume that the regiment's signature weapon, which I just installed in the Chimera, is Best quality?

    Flak Helmet - +10 (1d100)[70] vs 20 right?

    And one random roll to see if I can get a good upgrade for my MIU! (1d100)[3]
    "Entaris is a walking dynamo of chaos. Wherever he shows up, people take aggravated." -Acanous

    "The starting condition for this game is alone and lost in the woods. Not driving your lion-drawn chariot through the thick forest during a thunderstorm." -Jakarta

    Good Luck. Have Fun. Much Explosion.

  23. - Top - End - #23
    Bugbear in the Playground
     
    Kobold

    Join Date
    Aug 2012

    Default Re: War in the Cluster (Only War - OOC)

    The odds of us having a Best quality autocannon is exceedingly low. I think the standard weapon is just "Common".

    It could also be a Good quality Howler Autocannon, since a good quality autocannon would gain Reliable... which an autocannon already has, so it has no mechanical benefit and simply plays into the idea that it's our regiments signature weapon , and a point of pride to all in the Saint's Eyes!

    I'm in favor of that.

    One bonus of having universal standard kit is we DO get a Guardsman Flak Armor! Which comes with a helmet, so Arkan already has a helmet.

    Rejoice, the Munitorum is Bountiful.

  24. - Top - End - #24
    Ogre in the Playground
     
    Entaris's Avatar

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    Default Re: War in the Cluster (Only War - OOC)

    well, all my thing said was flak vest, so yeah.

    ALSO, the Howler has a perk that makes it +20 for Good or Best Craftsmanship Req, so I'll roll.

    (1d100)[92] vs...20
    "Entaris is a walking dynamo of chaos. Wherever he shows up, people take aggravated." -Acanous

    "The starting condition for this game is alone and lost in the woods. Not driving your lion-drawn chariot through the thick forest during a thunderstorm." -Jakarta

    Good Luck. Have Fun. Much Explosion.

  25. - Top - End - #25
    Ogre in the Playground
     
    Kobold

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    Default Re: War in the Cluster (Only War - OOC)

    Quote Originally Posted by Fibinachi View Post
    • Any item outside of your Standard Regimental Kit is technically a breach of regulations, the punishment for which can vary (have a good excuse!)
    Actually, if obtained through normal channels (filling out paperwork etc.) I don't think it's a breach of regulations. Just stuff we pick up in the field/get through use of the Commerce skill is ill-legal. If you filled out the paperwork and got it approved, then it's approved.

    Only thing I had to add to your comments. Besides this link of course. (The errata ).

    Favoured weapons give a +10 to Logistics tests, and there is also a +20 if another regiment in the theater has the item you are trying to requisition as standard. For that last bit, we'll need a list from ArctusV.

  26. - Top - End - #26
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    LeSwordfish's Avatar

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    Default Re: War in the Cluster (Only War - OOC)

    Firstly, Anna is going to try and requisition some manstopper rounds. 20+10 favoured+0 scarce = vs 30 (1d100)[90]

    She'll also try to pick up a RDS, 20+0 scarce = vs 20 (1d100)[94]

    And also she'll try and get an autopistol: (1d100)[73] vs 40 and a silencer for it (1d100)[11] vs 50 (presuming the pistol itself succeeds).

    *sigh*

    So, no then.
    Last edited by LeSwordfish; 2013-12-26 at 03:19 PM.
    - Avatar by LCP -

  27. - Top - End - #27
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    ClericGuy

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    Default Re: War in the Cluster (Only War - OOC)

    All the requisitional wiffs.

    Karis Rifles Regimental Kit that is actually different from yours, and isn't "Automatic" gained anyway:
    Lasgun, Krak Grenades, Grox Whip, Mortar.

    Graxan "Firebats":
    Flamer, Heavy Stubber, Anti-Plant Grenade.
    Currently sick as a dog and unable to focus properly. Will heal soon.

  28. - Top - End - #28
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    AssassinGuy

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    Old boring Denmark.....

    Default Re: War in the Cluster (Only War - OOC)

    Requisition tests:

    Time Spent in Front: Less than 3 Months (-10).
    Front Active: Less than 3 Months (-10)
    War Conditions: Ceasefire (+30)

    total: +10

    Frag Grenades (dunno how many i get, guess between 1-3): (1d100)[21] vs. 20

    that's all for now.


    question: how do we get Customizations for our weapons?
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  29. - Top - End - #29
    Titan in the Playground
     
    ClericGuy

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    Default Re: War in the Cluster (Only War - OOC)

    You mean things like Sights and Extermnators? Beg, borrow, steal, or fill out paperwork.

    You mean all the stuff like Personalized grips and something? Find someone in the squad with a Trade (Armorer) skill. They are not AdMech Approved, Munitorium Standard after all so you can't just get it out of a supply depot.

    Edit: By the way Fibinachi, what sort of bar you figure you're at right now? Slummin' it in some dank hole? Higher class joint? Workin' stiffs?
    Last edited by ArcturusV; 2013-12-26 at 04:50 PM.
    Currently sick as a dog and unable to focus properly. Will heal soon.

  30. - Top - End - #30
    Bugbear in the Playground
     
    SamuraiGuy

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    Default Re: War in the Cluster (Only War - OOC)

    Arc: My Cybernetics is going to be Autosanguine and Servo-Arm. If I cant have Servo-Arm I will take MIU Weapon system.

    Also, the Commerce skill, how hard will you be stomping on me for using it in Logistics? Scale 1 to 10. I just like the idea of a resourceful Tech Priest rummaging through industrial reserves. I just don't have the social skills to bluff my seniors.

    Will you allow me to swap it for Security skill if I chose to?

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