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Thread: Invisibility help
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2007-01-18, 03:28 PM (ISO 8601)
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- Jan 2007
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- Tallinn, Estonia
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Invisibility help
Does being invisible mean that creatures attacked by an invisible creature are flatfooted unless they detect/see invisible them?
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2007-01-18, 03:29 PM (ISO 8601)
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- Jun 2004
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- UK
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2007-01-18, 03:33 PM (ISO 8601)
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- Jan 2007
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- Tallinn, Estonia
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Re: Invisibility help
Thanks. Really.
Avatar by Threeshades
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2007-01-18, 03:56 PM (ISO 8601)
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- Mar 2006
Re: Invisibility help
Greater Invisibility: The rogue's friend!
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2007-01-18, 04:06 PM (ISO 8601)
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- Jan 2007
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- The Swamp of Evil
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Re: Invisibility help
IT's very hard for sorcerers/wizards to stay alive without it.
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2007-01-18, 07:14 PM (ISO 8601)
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- Feb 2006
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- Seattle, USA
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Re: Invisibility help
"Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion
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2007-01-18, 08:05 PM (ISO 8601)
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- Oct 2006
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2007-01-19, 12:46 AM (ISO 8601)
- Join Date
- May 2006
- Location
- Auburn Ma
Re: Invisibility help
Now here's a question I've been meaning to ask if your in a battle 2v1 and you are flanked on both sides, and you are able to cast invisibilty and run, do you provoke AoO's?
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2007-01-19, 12:52 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
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Re: Invisibility help
You provoke for casting a spell unless you cast it defensively, which requires a concentration check to avoid having it fizzle. Once you are invisible, you only provoke AoOs from people who can see you. If neither opponent has a means of seeing invisible creatures then neither opponent gets an AoO when you run.
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2007-01-19, 12:53 AM (ISO 8601)
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- Feb 2006
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- Seattle, USA
- Gender
Re: Invisibility help
Only if they have some way to see invisibility. People can not make an AoO on a target who has cover or concealment reletive to them, and not having line of sight to a target (such as the case with an invisible target) causes total concealment.
So, no See Invisibility, no AoO vs Invisible foes."Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion
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2007-01-19, 04:27 AM (ISO 8601)
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- Feb 2006
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- Manila, PH
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Re: Invisibility help
Blink and it's improved version is better
My mother says: those on fire should roll.
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2007-01-19, 04:36 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Land of Angles
Re: Invisibility help
Except that there's a chance you're not on the Material when you try to hit someone.
Invisibility < Blink < Greater Invisibility < Improved Blink < Ethereal Jaunt/Etherealness if you also have a spell that allows an attack roll and deals force damage (Orb of Force, for example).
Obviously you need to be gestalt to do this well.. >.>
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2007-01-19, 04:40 AM (ISO 8601)
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- Feb 2006
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- Manila, PH
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Re: Invisibility help
Unless its improved blink, or if you are using a weapon just buy a ghost touch weapon
My mother says: those on fire should roll.
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2007-01-19, 04:48 AM (ISO 8601)
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- Dec 2004
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- The Land of Angles
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2007-01-19, 05:35 AM (ISO 8601)
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- Dec 2006
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- Brazil
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Re: Invisibility help
True, but how many times a day you see a wizard say "I'll cast See Invisibility. Ya know, just in case."
Usually when they need to use it, they already got at least a stab. If the attacker was under normal Invisibility, he already lost it so the See spell is useless.
There are some effects that gives you it 24h/day, though, so it's a good idea to get it as soon as possible.
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2007-01-19, 05:44 AM (ISO 8601)
- Join Date
- Nov 2005
Re: Invisibility help
Roderick: at 10 minutes/level, whenever you're anticipating trouble. At high levels, two castings and a lesser Extend rod let you have it up all day.
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2007-01-19, 06:15 AM (ISO 8601)
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- May 2005
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2007-01-19, 10:35 AM (ISO 8601)
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- Feb 2006
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- Washington, DC
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Re: Invisibility help
I would suggest that if you have access to Invisibility and/or Greater Invisibility, that you only use it when you need to use it, and not in every combat.
If you use it in every combat, the DM will feel compelled to have more enemies that can See Invisibility, Tremorsense, Dispel Magic, etc., simply for game balance purposes.
If you use it sparingly, when you ambush an enemy or must escape being killed, you'll usually be able to use it a lot more in the long run, and you'll almost never die.
Even though it obviously makes more tactical sense to use it before every combat, strategically you want to be able to use it without your DM thwarting you in order to prevent you from being untouchable in every combat.
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2007-01-19, 07:55 PM (ISO 8601)
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- Aug 2004
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- Demopolis, AL USA
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Re: Invisibility help
Technically it's cover or total concealment. Partial concealment does nothing to protect you from AoOs.
Ghost touch weapons will not help you strike material targets when you are on the ethereal plane (or vice versa). It helps with incorpereal situations, not ethereal situations.SpoilerCurrent Games:
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2007-01-19, 09:31 PM (ISO 8601)
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- Oct 2006
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Re: Invisibility help
Correct me if I'm wrong, but isn't the DnD definition of "incorporeal" something along the lines of "on the ethereal plane"? Also, a Ghost Touch weapon can harm someone under the effects of Blink (albeit with a concealement miss chance; someone with a Ghost Touch weapon and See Invisible fights a Blinking creature normally).
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2007-01-19, 09:55 PM (ISO 8601)
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- Aug 2005
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- Mountain View, CA
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Re: Invisibility help
No, incorporeality is a very different thing from etherealness. You need a force effect, gaze effect, or abjuration to affect an ethereal creature - ghost touch doesn't qualify. The Transdimensional metamagic feat from Complete Arcane allows all spells to affect ethereal targets, but I don't know of any other exceptions. Also, all of these effects are one-way - a Magic Missile cast by an ethereal creature will not affect a material target.
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Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
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Arcane Swordsage: Making it actually work (homebrew)