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  1. - Top - End - #121
    Ogre in the Playground
    Join Date
    Feb 2008
    Location
    Israel
    Gender
    Male

    Default Re: DM's campaign log- Wrath Of The Righteous (PF & spoliers!)

    2 days to the game, I'm updating with the current build choices, for those interested.

    Level 9, mythic tier 3


    The short version of leveling to 9th and attaining 3rd tier is:
    - Andera took the follow step feat, and the vanishing trick ability, and mythic blind fighting for mythic.
    - Julian took yet again expanded arcana, and the arcane metmastery ability and spell lore feat (Currently 6 mythic spells: Hideous laughter, disple magic, deep slumber, fireball, Slow and black tentacles)
    - Mad dog took improved cleave, improved cleave mythical, and penetrating damage.
    - Sena took demon hunter, and the sleepless and enduring spell abilities, by taking "extra path ability" with his mythic feat.

    For more "in detail", you can check the table:

    Stat Andera Julian Mad dog Sena
    Race Human Human Half elf Aasimr (human scion)
    Class Ninja 9 (Scout) Sorcerer (Arcana bloodline) 9 Barbarian 9 Cleric of ??? 9
    Alignment CG CG CG CG (Previously NG)
    HP 89 76 120 79
    Abilities (Heroic scores) 10, 22, 12 (14 with belt), 13 (15 with head band, 10, 16 10, 14, 14 ,12, 10, 23 (25 with headband) 22, 14, 14, 10, 14, 10 16, 13, 10, 10, 21 (23 with headband), 16
    Traits Chance encounter, group fighter Exposed to awfulness, Arcane temper Stolen Fury, Demon slayer Touched by divinity, eyes and ears of the city
    Regular feats Weapon finesse, two weapon fighting, shadow strike, blind fight, extra ki+ step up, follow step Eschew materials, spell penetration (+ greater), Expanded arcana (X3), metamagic- silent, still, piercing Skill focus (Survival), power attack, cleave, finishing cleave, weapon focus (great sword), dodge, Improved critical (Great sword) Combat casting, selective channeling, heavy armor proficiency, alignment channel (Vs. Chaotic evil), Demon hunter
    Main skills Stealth, acrobatics, Disable device, diplomacy, bluff, UMD Bluff, diplomacy, intimidate, spellcraft, perception perception, survival, acrobatics Perception, diplomacy, sense motive
    Main magic items Shadow mithral chain shirt +2, +1 sure strike cold iron wakizashi, +1 spell storing cold iron wakizashi, daredevil boots, headband of intellect, belt of constitution, bunch of wands and potions, cloak of resistance Headband of charisma, Lesser rod of empower, cloak of resistance +2, 4 spell knowledge pages +1 Adamantine great sword, helmet of the fortunate soldier, long arm braces, Ranseur of the gargoyle, demon defiant breast plate +1, defense boosting items Head band of wisdom +2, full plate and shield +1, +1 cold iron demon bane scimitar, , boots of striding and springing, ring of force fang, bunch of scrolls, bag of holding type 3
    Special class features: Skirmisher archetype.Tricks: Vanishing trick, sacred sneak attack, wall climber, sudden disguise, bleeding attack Green sting scorpion familiar Rage powers: Superstition, reckless abandon, witch hunter, fire resistance Domains: ??
    Mythic path Trickster Archmage Champion Hierophant
    Path signature ability Surprise attack Wild arcana Sudden attack Inspired spell
    Path ability Defensive move, Combat trickery, Defensive move Enduring armor, Eldritch Breach, Arcane metamastery 1 Flash of rage, burst through, penetrating damage Heathen slayer, Faith's reach, Enduring spell, Sleepless
    Mythic feat Mythic weapons finesse, Mythic blind fight Spell lore x2 (Mythic spell) Mythic power attack, mythic improved critical Extra mythic power, extra path ability

    1. Special projects:
    Campaign logs archive, Campaign planning log, Tactical mass combat Homebrew, A unique monsters compendium.
    2. My campaign logs:
    Three from a GM's POV, One from a player's POV. Very detailed, including design and GMing discussions.
    3. Various roleplay and real life musings and anecdotes:
    For those interested, from serious to funny!

    Thanks for reading!

  2. - Top - End - #122
    Ogre in the Playground
    Join Date
    Feb 2008
    Location
    Israel
    Gender
    Male

    Default Re: DM's campaign log- Wrath Of The Righteous (PF & spoliers!)

    Group talk- dynamics, drama vs. action, roleplay and more

    The 15th session started with a talk in the group, concerning roleplaying conversations, actions, characters agendas and game expectations. There was nothing here that dealt straight with the adventure, and a lot of party background (other campaigns) were brought here. I'm including this here, since this partly affected the mood of the game, and since there are some good points made here. Also, if you have read other logs of mine, this can also hold some perspective.

    Buuuuuuuttttt.... I understand if you're not interested, so it's all in a spoiler, so feel free to skip ahead to the next postif you want to get to the actual gaming.

    Spoiler: Action Vs. Drama group discussion
    Show
    • I started this by noting that Andera's and Mad dog's player are more focused on moving the plot and getting to the action, while Julian and Sena's players were more interested in conversations and drama.
    • Julian's player mentioned the "It began with a crash!" campaign (Which he DMed) and said how much fun the roleplay there was, mostly inside of the group, and wondered why it's not the same here. Apparently he read the log again preparing for this talk, and he thinks a big deal of it came with the campaign's inherent conflict with magic users being banned, and us (At least myself who played Lynn and Andera's player who played Glimji) built our characters in light of that, and spurned interparty conflict from the get go. Here, in the "Wrath of the Righteous", the party was very cohesive and united from the start, with no inner conflict to begin with...
    • Andera's player rebutted that he doesn't always like the conflicts, as they sometime get out of hand, or unpleasant. He then moved to that he'd rather we follow things tied to the main plot, as this is a written module, with not that much room to improvise outside. He quite disliked things done "just for flavor" who don't advance the plot, and don't involve the other players (Liלק Sena's little speech with Sarenrae and the binding of spirits)- to him, it means that he just sits and wשtches someone plays his own little drama, while he came here to play. Mad dog's Player interjected and said that while he doesn't participate much, he likes listening to cool stuff others do. It's harder for him to roleplay spontaneously, but he likes watching others do so.
    • Julian's player thought it was cool for some people to "take a moment" every no and then. He mentioned gain the campaign he DMed, When Lynn met alone to meet her brother, which most in the party liked. But Andera's player's beef was with it happening too much, for too long periods ("5-10 minutes is ok, but 15-30 minutes on one speech?" (He was talking about some of the stuff Sena's player did at times)
    • Sena's player t this countered. "I keep trying doing stuff with Andera, so does the DM, but you don't follow any hook!" He mentioned how in nearly all past campaigns (Including some who don't have logs) their interactions livlied the group, and how much he loved that. But Andera's player mentioned again that he found some of these interactions hard to deal with, and not always his cup of tea. Julian's player interceded here, mentioning contrary to past campaigns, the character of Sentef feels very HEAVY in theme. You cannot really have lighthearted interactions with it. Everything is big, major, influential. He mentioned that when Sena tried to cause some conflict with Andrew "becoming a tyrant" that he didn't know how to deal with it, and were it not a PC played by a friend, they might have come to blows.
    • This has spurned a whole discussion about limits. Sena's player has "pushed" some of us in his game, as he believed that good conflict can spurn great roleply, but at some times this has led to moments of impossible dilemma for the player on the other side. When he killed an innocent while with Lynn, or Ipiks constantly pushing on Danves.or when he pushed Andrew, Or when in pirate campaign (Not logged), his familiar killed captives in secret while they were trying to figure out what to do with them and so... Sena countered that this WERE possible dilemmas, which could have created great moments. He said he shoots everywhere, and see what develops, but he feels he is making most of the initiative.
    • I stated that we're not all that good player as he is... Andera's player said he didn't like the conflicts all that much, Some of it was good, some annoying. The rest of us seemed to like them, up to a certain limit, when they possibly made us make decisions we didn't want to try in the game. I suggested more open communication about the limits people have, and what avenues they'd like to explore.
    • Julian' player raised as an example the secret police organization he wants to build in Drezen, which on emails Andera's player fervently objected to. They try to deal with it, but come to an impasse. I suggest the "Yes, and..." mindset of improvisational acting and gaming. They seem to consider it.
    • Having made enough points to work with, we decided to go on with the game

    Last edited by Kol Korran; 2015-01-26 at 04:32 AM.

    1. Special projects:
    Campaign logs archive, Campaign planning log, Tactical mass combat Homebrew, A unique monsters compendium.
    2. My campaign logs:
    Three from a GM's POV, One from a player's POV. Very detailed, including design and GMing discussions.
    3. Various roleplay and real life musings and anecdotes:
    For those interested, from serious to funny!

    Thanks for reading!

  3. - Top - End - #123
    Ogre in the Playground
    Join Date
    Feb 2008
    Location
    Israel
    Gender
    Male

    Default Re: DM's campaign log- Wrath Of The Righteous (PF & spoliers!)

    So, we had a most... unusual session three days ago. Most of it revolved around the downtime in Drezen, and quite a lot of roleplay surrounding it. This takes the big chunk of the session. Then comes the start of exploration of the Wounded lands around Drezen, which turns out fast, a bit confusing, and with a surprise ending, for both the players and me!

    We started with a small discussion about roleplay, group dynamics, and so on. Check the previous post, if interested.

    Session 15, Part 1- Downtime around the ruins of Drezen


    Last time: Staunton Vhane's spirit rushed side, trying to heal itself "At least I will make a worthy opponent", But Sena turned to him, and casting searing light burned his spirit "No You won't!" The party then opened the magical vaults powering the Rune of Deskari and fought the creatures within, finally breaking the seal...

    The "Inside Drezen" returned to the real world, and they found themselves in the abandoned ruined main hall of Drezen once more, only this time, without the prevailing feeling of evil and death. Drezen was now just... empty... Julian collapsed to the floor (4 Str) "Well, what a birthday!" Mad dog strode to her (Charisma 3 or so), and pulled her up, having her lean on him. "Happy birthday sis..." Sena cast a few healing spells, and they strode to the inner gate.

    Where they met Joran. He was ashen faced, kneeling down, crying "Is it... is it really over? I don't hear my brother anymore..." Julian held herself on the Sword of Valor's pole "His spirit is free at least, the evil has released it's grip." Joran was in an emotional turmoil, so she tried to comfort him "We shall try to do what we can for him, give his remains a proper burial" But Mad dog roared "He got what he deserved!". Julian looked at the barbarian, then at Sena "We shall make what we can to help him rest peacefully, won't we?" Sena's mind was elsewhere though, the spirits around him whispering. "What? Oh right, yeah..." Julian motioned Joran up. "Come, you are the last survivor, you can tell us best what needs be done to redeem this place. And you know, we have found a relative of yours! Millorn?" Joran's face darkened. "We do not speak of him!", Julian patted him "Oh, maybe you should... I heard he got quite a bit better..."

    With that, they went outside.

    Back at the courtyard, Day 1


    The sight outside was not a pretty one- many of their troops had died, the others sickened by some disease, though no longer fast spreading. Bartlet looked grim, patting a dead halfling and her dog, Qulin Longshadow was moving between feverish and oozing tieflings, And Arabeth with the Lucky Bastards look all shocked!

    Lann however, limping and his arm swollen looked at the party, and raised his spear up high, and saluted! With that, some of the others saw the party as well, and gave strange salutes as well, understanding that they must have stopped them all from dying.

    Sena was beside himself, and rushed to use as much healing as he could. Julian pulled forth the Sword of Valor, holding it with the help of Mad dog, as they raised it up high. The banner shed some light over the courtyard, soothing and easing pain. She then leaves the banner with Mad dog, and goes over to Bartlet. "I'm Sorry, I'm sorry". Bartlet looks at her, but says nothing, though she sees streaks of tears on the stern halfling's face. She crumples beside him and cries, he pats her as well.

    Qulin, his shadow looking weak, his leg twisted strangely and some sorcerers come to Andera, and prostate themselves before him. "You have done the impossible Master! We were sure the anger of our previous lords was upon us! But YOU! You defied them! and You've won!" They all bowed and whispered his name. "We are forever yours Master, forever yours! We shall never give up!"

    Sena was beside himself, and Lann came to him "What happened there Spirit?" But Sena just shrugged him tightly "My Brother, my ONLY brother!"

    Arabeth strode to where Mad dog and Andera stood with the banner "You have found it! But t such a cost!" Andera then, being silent for so long, spoke with great vehemence. "Betrayal turned this place grim more than once! Demons turned good hearts to treachery, treason and death, but now it is purged!". Arabeth looked at the banner "So Drezen is taken?" The party looked at each other, for some reason uncertain, before Andera strode forth, and called out loud.

    "People of Kenbres, of Mendev and beyond! We are joined here now, at the first victory of the fifth crusade! We are all heroes this day! Though it seem grim, you shall remember this day, as will all! This is the day we stopped defending, stopped protecting our borders, but struck inside, started fighting and claiming back what is ours! Your great grandchildren will sing of this day, when we took Drezen out of darkness, into the light of new hope!" (I was really pleasantly surprised at him speaking up such!)

    Bartlet and Lann rose and called out "For the fifth crusade! Heroes of Drezen!" And the cheer quickly went up, despite the death. Sena then added "And remember- you have faced Death, Looked in the eye, and death looked away!" (Ummm... quite a few corpses around you might disagree with that, but ok. )

    After the initial shock
    With that, Arabeth took charge and started arranging the remains of the army. About 3/5th of the army survived- 23 halflings, 48 mongrelfolk, 64 Knights of Sarenrae and 122 tiefling (They started 200 initially, plus the 100 Lucky Bastards. Add to that the Lions of Sarkori, The Queen's Knights and The Silver Banner, there were a lot of dead bodies... Taking Drezen had been costly.

    The min concerns were safety- putting up a guard, burying the dead, taking care of the living, and managing supplies. We let The NPCs deal with most, though Julian insisted to find the Lions of Sarkoris fur proper burial, and Sena made a sort of a field hospital with any remaining healers of the Knights.

    Spoiler: Calculating the dead, and the trap of Drezen
    Show
    Basically I wanted the time spent in Drezen to mean something. I count "meaningful periods" in Drezen- any time the party took some time that I deemed the curse outside could progress- looking for the sword of valor, exploring rooms extensively and so on. I didn't count up exact minutes, but just added up such "meaningful periods". Every 4 or so, it meant more would die. I put up a dice for each force based approximately on how "tough" they were (Halfling the most, mongrelfolk second, then knights, then tieflings. The Bastards weren't there when the curse hit) and rolled in advance. The party got experience according to certain stages of people saved. Not a lot, but enough to matter. They got in about half way or so


    Julian called Mad dog aside "We have a problem. We need to research about ourselves." Mad dog agreed "You do the research, you tell me who to kill, I'll go and kill it!" Julian agreed with a smile. "Though I mostly trust the others, they won't understand fully. I think we have only each other to trust in this!" Mad dog looked concerned "I need to be brought down quickly!" Julian nodded "I think I may have something for that, But I think we may need to remove ourselves from the city?" Mad dog thought "Show me a target, and I'll go for it!" Julian contemplated "That is the problem, we don't know where to go yet..." She then went to Aravash and spoke to him discreetly about it. "We found a witch library in the tower, take whomever can help you, maybe the tiefling sorcerers, and check for any clues..."

    Andera tells his scouts (people from his order) to look for any irregular behavior, as there may be demons about. (Julian's player- "But that is what my organization is all about!").

    The party goes back inside and takes the remains of Staunton Vhane's equipment, (He could use soem with ghost trappings): His armor of chains, his earth breaker hammer and his tainted mithral amulet. All 3 magical , all 3 unholy, which frustrated the party a bit. Julian also took Staunton's unmagical helmet. She looked at it, then put it in her bag.

    Day 2- Julian's conversations, Chorussia's notes, Mad dog's growing problem, Andera with Joran


    Most of the party slept, except for Sena (Who took the "sleepless" mythic ability upon getting to level 3) He worked through the night, tending to the wounded, except for resting for 1 hour, in which he meditated, going over several names over and over: "Areelu Vorlesh, Jerribeth of the Jade, General Aponavicius, Xanthir Vang, The Storm King... Areelu Vorlehs, Jerribeth of the Jade..." He was focusing on anger, focusing on revenge! The party all felt their health, their power, their essence replenishing faster, much faster. The forces they felt in the scales of Terendelev, and later in the Sword of Valor itself, were now part of them. They were becoming something a bit else, not fully mortal (I tried an in game description of how the "recuperation" power feels like.)

    Julian began her morning with Bartlet, who a bit like Sena, was counting revenge. He drew a small bottle of liquor. "5 survived when the demons burned my village, quite famous for it you know? I swore that each time we deliver sweet vengeance, that I will drink for my people. Would you drink with me Julian? It's the third bottle, I hope I will get to see the other 2 drank!"
    Julian drank and chatted a bit, before broaching her subject: "I was thinking Bartlet, perhaps it's time that you let your people, and yourself, off the revenge crusade? You have been on it for long, and have done plenty, but perhaps it's time to settle down? Bring your families? I would be honored to have you here, and feel safer for it. Perhaps give it a chance?"
    It takes little to persuade Bartlet, the recent loss of about half his people made him reconsider. Julian suggested to bring in their people "Make it home, not just an outpost! But for you I have another idea..." She seeks to make him part of her organization at first, but he seems to straightforward, so she opts to persuade him to head up Drezen scouting. He agrees, thinking his remaining troops will suffice for that. He thinks of enlisting the mongrelfolk for that too. "Sneaky folks, know how to keep hidden and silent."

    Sena receives a Sending spell from the Queen, short and to the point: "Well done! Help comes in 3-4 weeks. Hold Drezen! Maintain image! Sending reinforcements and supplies. Do not engage till then! Mendev owes you! He answers her kindly, and goes to discuss with the others. Julian and Mad dog are frustrated at needing to stay (Mad dog wanted to leave PRONTO) But they all agree they are the best defense the armies got.

    They debate where to put the Sword of Valor (It needs to be displayed on a wall of a building), but decide right now moral is more important, so Md dog carries it around all of the troops. Arabeth uses some of the troops to dig many, many graves in the cleared cemetery, and Julian joins Joran for the burial of Staunton's remains. The dwarf seems distraught, keeping saying things like "Why didn't you listen to me? Why were you so thick headed?" and so on, Julian tries to comfort him, and sees him holding the holy symbol of some dwarven god (Droskar) "You worship him?" Joran tries to hide it quickly. "No, not any more... Stupid god! Useless god!" Julian, the agnostic retorts "Are there any other?"

    Sena continues with his healing and tending, with his people worried that he haven't slept and yet functions as if fresh! Andera went to try and decipher Joran's ciphered journal (I think he didn't trust him), while Julian decided that while Aravash goes over Chorussia's library, she will pore over her research notes. And she found quite a few interesting details:
    • Chorussia was a sort of a research assistant, sent to Drezen by... Xanthir Vang, to observe reactions of subjects who imbibed a "Nyhydrian potion".
    • Chorussia showed great unease at handling the potions. The evil was overwhelming! "What are they made of? Certainly not something of this world! Neither Xanthir nor Jerribeth will tell me!"
    • The elixirs cannot be teleported, and their content is quite volatile. Must be handled with extreme care! Thanks for the special containment vials and boxes, and their stabilizing effects, they can be handled fairly safely. Xanthir said he and the others are working on a process to speed the purification of the elixirs, as their production is yet too time consuming. until that happens, each elixir should be handled with care, and is precious.
    • Imbibing the elixir has one of two affects- it either make the creature "ascend" (Gain mythic status) and become much more powerful, or it outright kills it. Chorussia hasn't been able to establish any pattern. Apparently it only works with those strongly evil so far. Good subjects die instantly. (The party- "Damn!" ) The potion becomes unstable once it's top is opened and must be imbibed t once, otherwise it explodes. No room for second thoughts!
    • Drezen received 5 elixirs. So far it killed 2 out of 5 subjects. (The survivors are Staunton, Soltengrabbe and Aponavicius. It managed to kill a young dragon). If only it could be used as a poison, but the sickening aura identifies it immediately.
    • The demons receiving the elixir have become so powerful, that they are unmatched by most of what the crusaders throw at them. There are probably several dozens such "Ascended" by now, but Areelu aims much higher- hundreds? Thousands? Tens of thousands? If Only Xanthir will be able to refine the process... (The party- We must stop it before it happens!" Good party... good party...) He is a genius, a mind so powerful and sharp, beyond those of most demons. If anyone can do it- he could! Touched by the genius of the very abyss!


    Spoiler: Info about the elixirs
    Show
    I didn't made these up. The elixirs appear on the 4th module which I partly read, along with their boxes, the crystal and so on. Nice info, which I thought part of it could be delivered now.


    But Julian is a busy woman, while the notes take her most of the day to decipher, on breaks she talks to Andera, about her idea for a covert "Drezen inner secret police" to look out for any signs of problem makers or demons in the city. The two have a long discussion (Andera refuses, mainly on the grounds that he dislikes policing your own people secretly. "We should be able to trust our own people! I will not betray the very dignity of our people, the trust they put in us!" While Julian insists that in a place like Drezen, in enemy territory, there WILL be trouble from the populace, or those who wish to forge the place in a different image than the four of them have for Drezen. "C'mon, you know how it works! Don't you think the queen knows about us? That she has informants in our army? How do you think she knew we conquered Drezen so fast?" (Um, sending, scrying, divination, commune...) They discuss this lengthily (I didn't follow it all), but at the end came to an agreement "Only if it is to monitor demon activity, nothing else!". This was the stipulation that Andera required, and Julian agreed to it. ("Yes... and...?" )

    Night has come, and I think at this point I felt that Mad dog had nothing to do, so I put the next complication in their way, hoping to give him something to play with. Mad dog has been going around all day with the Sword of Valor, and helped lift stones and remove Debris. Suddenly, while he was in Drezen alone, he woke up... He saw himself on the floor, feeling tired, as if after a rage, and indeed he felt the leftover of fury leaving his body. He understood he once more transformed, but looking at itself, he saw that this time the transformation didn't revert fully- He stills had spikes on his hands, and on his back, and a set of horns on his head. He felt that his condition worsened, and that now his transformation was also linked to his rage. More than that, it seemed like he had tried to bash and rip the Sword of Valor, who lay thrown aside... (Thankfully it's a minor artifact)

    "Um..." was his thought, and then he remembered. He drank a potion of invisibility, and quickly made his way out of the building, towards Julian's tent. (For some reason none of the party felt like living in the citadel. As Julian player's put it: "It's where we work. Would you like to sleep where you work?")
    MD: Are you alone?
    J: (Waking) Yes I am. Why are you invisible?
    MD: Part of the problem.
    Julian realizes this may be a crisis- if any of the other people see this... She casts invisibility on Mad dog, and tells him to rush to the war room. She then wakes Andera and call the ever working Sena, and they go there. "We have a problem." "What is it?". "It... will be come apparent."

    As they saw Mad dog they both cursed. Sena, who has learned more about the Abyss (Increased his knowledge (planes) by quite a bit) understand that Mad dog is transforming into a half demon. from what he knows however, half demons are usually the result of a willing voluntary pact between a mortal and demon, which can either kill or empower the recipient in return for some sort of a pact (Such as the one of Areelu Vorlesh). But Mad dog never made any kind of pact or deal... They go back to his past (The Stolen Fury trait) where his village came under attack of demons, who captured most people, and tortured and experimented on them. He remembered Jerribeth by his side, caressing his cheek "He would make fine specimen", but nothing else.

    The party decides to consult aahigher power, and Sena casts commune, once more feeling the connection to the enigmatic entity he contacted before. He could smell the perfume of a woman, and could almost sense a smile...
    They then started to question, but they became quite confused and a bit all over the place.
    The questions:
    1) Are the queen's forces coming to Drezen? (Sena shot this before the others could object. I swear he can be too suspicious and paranoid for his own good) "Yes".
    2) Is there a pact behind Mad dog's transformation? No.
    3) Can the process be reversed? Unknown.
    4) Can we find answers to this problem in Drezen. "Partly found". (I meant about the visions of John, but this apparently made the party think of Chorussia notes and the items they have found)
    5) Can the banner reverse the process?" Unlikely
    6) Are the elixirs mass produced safely? Not yet (Sena was thrilled by this "So we need to act fast!"
    7) Is there a way that he can remain himself despite the transformation? Improbable.
    8) Are the elixirs tied to the process. No.
    9) Is Drezen going to be attacked by demons before the reinforcements arrive? Unknown. (She does not see the future)

    The main thing they have learned is that it's not tied to the elixirs. Julian come to the conclusion that this was tied to John's visions- the place of the expedition (Bingo! ) Andera thinks this might be tied to the archer woman who fled Drezen. Perhaps she found the reverse process? (Cool concept! I might adopt it somehow, she might help in the process somehow!)
    Sena replies :We need to seek the source.
    Mad dog: "That's what I've been saying all along!"
    Julian looks at Mad dog, with his horns and spikes. "But we don't know where that is yet. I can put illusion spells on you, to make you appear yourself, but they are limited to 1.5 hours and don't go through close scrutiny..."
    Mad dog waved her away. "I cannot be seen like this. When anything important may happen, I will use your magic, but till then, I will stay out of sight. I'll be in the room with prayers to Desna, the anti magic room. And you!" He looked at the others with part menacing, but mostly desperation "Get researching already!"

    Sena follows him , and close the door on him, and sits in Aponvicius "bed", pulling out Staunton Vhane's journal. "Well, I'm not about to go to sleep, lets get into the mind of a lunatic..." And began the long read.

    Spoiler: Mad dog's transformation, and the timing
    Show
    Mad dog gained natural attacks- spikes and gore. When he rages, he roll a DC 20 will save or he frenzies- +2 to all physical abilities, the start of wings, a bite attack, and -4 to all mental abilities. Oh, and he attacks and tries to kill the closest targets till the rage passes after 1d6 minutes.

    This was development of Mad dog's condition, and I planned to do it later, but did it sooner, perhaps due to "Wanting to give Mad dog something to play with". I thought they'd find some way to deal with it that will enable Md dog to interact somehow, but didn't expect him to just lock himself away. This was a shame as this meant he became non active, despite attempts to bring him more in. Thankfully, the player enjoys listening as well.

    Maybe I should have expected it, after the "chase the mutant" event in the FATE campaign... hmmmm...


    But the night was not over yet. Soon after going to sleep Andera was woken by one of the tieflings, saying that Joran Vhane passed them and was making speed to live. Andera jumped, send one tiefling to wake Julian, and went after the dwarf with 3-4 other tieflings.

    He caught up with Joran some distance to the south (Dwarves don't move so fast) Joran was distraught.
    J: "Leave me alone! I don't want your help! You will just end persecuting me... perhaps I deserve it, but leave me alone!"
    An: "You have indeed helped ruin this place, now you have a chance to redeem it. We need your experience and knowledge to make this place a new!"
    J: "I know you crusaders! You will show me no mercy! It's not as if we would show you! Back off, I warn you!"
    An: Look at me, and who marches with me. I have lead a host of tieflings here, and they came to no harm! Undo the forge of corruption, let us make it into something new!"
    J: "So I am to be your slave? Your minion! I will serve no one! I will be a free man!"
    (Tiefling: "He is a good master..." )
    An: "By my word, you will be free. I seek to lord over no one, help us, and earn your place amongst us. Or will you go gain to demons, who will punish and abuse you? Make a new start with us, a new life."
    Joran shed another tear, and accepted.

    As they got back Juian looked at Andera bleary eyed. "People keep waking me, what is it this time?" Andera changed the subject, and uncharacteristically, swept her in his arms "Would you look at the stars?! Such beauty! You don't see them like this in Kenabres! It's Drezen' sky!" Julian looked at him questioningly "You ok?" But Andera just laughed and went back to his own tent, with Joran slinking away...

    Back in Aponavicius room, between flipping pages, Sena intoned "Areelu Vorlesh, Jerribeth of the Jade, General Aponavicius, Xanthir Vang, The Storm Lord..."

    Spoiler: Joran's escape and the second day. Counting of days.
    Show
    The "Joran escapes" piece was to give Andera something to do, and possibly an NPC to interact with later. It seemed to have worked nicely enough.

    As to the count of days: I decided to make the threat of Xanthir Vang perfecting the process better a real threat. So there is time limit (And a few events here and there according to the time schedule, such as will come in the end of the session quite unexpectedly.

    Don't worry, while this particular day was VERY busy, the days become less busy later on...


    Day 3- Staunton Vhane's Journal, Staff of valor
    By noon, Sena finishes reading the Journal, and relay the info to the party and selected NPCs:
    • The Journal begins a few years after the betrayal of Drezen. It depicts decades under Aponavicius, her trying to break him, torture him. First as a sort of gladiator, then as prime soldier, then as troop trainer, after as army commander.
    • Areelu Vorlesh coming into his life, teaching him, nurturing him, guiding him. Making him a spy for Baphomet. The journal depicts special relations with her- as she is the only one who understands mortals (having been once herself). A lot of her nihilistic teachings of despair, loss of hope, inevitability and such come.
    • Staunton mention very cryptically spying in Kenabres. He mentions turning Jerribeth's experiments (The party perked their ears!) into something bigger- not corruption of body or mind, but corruption of soul. And not by individuals, but on a massive scale- The Wardstone is the key. He also mentions that Areelu is greatly displeased with Jerribeth for pursuing... something she wasn't meant to, demoting her to serve as aid for Xanthir Vang, in the Ivory Sanctum, which also functions as the headquarters of the Cult of Baphomet in this region. (Mad dog's player nods "Now we have a target!")
    • Discussions with Joran, as he slowly descends. Joran wishes him to seek the dwarven gods, seeks a god more alike him Droskar. Slowly falling into worship, but not true worship. "We are all touched by desperation. Him, me, Millorn. The Vhane line was doomed all along…"
    • Building of the Corruption forge, a project of Aponavicius- turn relics and holy tools of war into evil. Frustrations at the lack of success with the Sword of Valor ("Damn thing keeps changing it's shape!"). Joran has a use yet, as he knows well how the things works. Made quite a few items for Aponavicius and other generals.
    • The witch cometh- Chorussia comes with some Babaus. 5 Nyhadrian elixirs: Aponavicius, Himself, Soltengrabbe, Xacabra and the dragon (last two died upon drinking. He mentions plans of Areelu to transform most of the powerful demons. The witch stayed to oversee the effects, on behalf of the Region's leader, Xanthir Vang.
    • Met Xanthir Vang on a visit, comes from the elusive Ivory Sanctum. He feels quite powerful, but wrong. The worm's past is shrouded with mystery- where did it come from?
    • The last betrayer: Found Arulashee. She sought to find the bell of heavens. Keeping her in the anti magic cell that Aponavicius has. She still prays to Desna, as if that could ever help her… Hired an annis hag called Jaruunica, follower of Sifkesh to track her down- cannot turn ethereal or teleport. (Andera nods "So Arulashee is her name... and she IS a demon. We better find her fast!")

    The Journal is useful, and gives the party a few leads: Jerribeth and Xanthir Vang can both be found in the Ivory Sanctum, and there is also Arulshee who have fled... where? Jaruunica may be a clue

    The party decides to put the Sword of Valor on display, finally weary that demons might teleport in. They put it in the main hall, with a guard of 10 soldiers always there. As Julian places the Banner, it's pole detaches. "You'll need valor on your way" She senses, as this becomes her new staff!

    Spoiler: Staff of valor
    Show
    The player wants to create a legendary item. One thing he really wanted is to have aa staff that grows in power, and finally becomes really power, like "Staff of the magi" or such. We talked on emails, and I thought to have a staff that start small, and gains powers through adventuring. After the session we have come to some... trouble regarding it.

    Anyway, here is the Staff of Valor:
    Powers not requiring charges:
    - Remove fear 3/ day.
    - Continuously grants a +4 vs. fear to holder.
    - Can shed light up to 30 feet, 60 feet as 3rd level spell. 1 charge doubles range and increases spell level to 4, for 10 minutes/ level.
    Powers requiring charges (In PF a staff has only 10 charges, but can be recharged by sacrificing spells into it)
    - Eagle's splendor- 1
    - Heroism- 1,
    - Bolt of Holy Wrath-1 (As lightning bolt, but holy damage. Doesn't affect good, neutral suffer half damage)
    - Summon IV (Only good)- 1 charges


    The party seeks to leave soon (Especially Mad dog), but they remember the queen's message, and decide to wait her out. After the mention of the Ivory Sanctum being the center for Baphomet in the region, Julian asks Sena to give him their prayer book (Which they found under Kenabres on some random cultist) and sat to read, As Sena returns to heal. Andera starts deciphering Joran's notes with Joran's own help.

    Day 4- The corruption forge, Sena's "closed circle"
    Andera manages to get the basics, but with Julian manages to find out what is needed to turn the corruption forge into the purity forge (Just as in the module). They are worried about the need for Hallow spells for each attempt to purify the forge, since they have enough just for 2 attempts.

    Sena finishes healing (He was using all slots and mythic power he could for cure disease, with the healers helping otherwise). When that is over he relaxes, and sets to meditate. As he does so, several wasps come into his tent. He notes them only as three land on his hand, look at him, and then sting him, as in three points of a triangle. A wasp then buzz by his ear and in her buzzing he hears the woman's voice again. "Now that you're more free, how do you feel?" Sena smiles, recognizing the wasps and three points as signs of Calistria. He marks a circle around the red sting marks "I feel like I've come a full circle."

    And talking of which, he casts "Speak with dead" to talk with John (We changed the details a bit for this one casting).
    S: Thank you. I know of your sacrifice. Both now in Drezen, and years ago, when you saved me from that place, and the affliction that caught my parents. You... are still my friend, and I miss you. I have it in my power to raise you, do you wish me to?
    J: (who looked far more at peace) "My battles are done dear Sena, I am in Sarenrae's embrace now. No, My path has come to an end, now it is your time."
    S:What do you wish to be done with your equipment? Do you wish it buried with you?
    J: No need for that, I will not need it. Use it as you see fit, a way that it could be of use.
    S: And where do you wish to be buried?"
    J: My only wish is that it's holy ground. I find the mere possibility of returning as an undead not to my liking.
    S: Mad dog has gone through more transformations. We think they originate from the place you were in in the visions, do you remember where it was?
    J: (who looked pained) I have done a lotto try and forget that place, and I did not keep track of the road there. I only remember it took us more than week to get there, and that we traversed a great plateau before getting there. I'm sorry Sena, but I remember no more".
    S: "Goodbye my friend, my family, and rest in peace. I shall miss you."
    J: We shall meet again, dear Sena, when the journey's done..."

    A wasp once more buzzed by his ear. "You carry a heavy burden, but do not carry it alone! Use the others, revenge requires many tools- Julian seems crafty, powerful, and smart. Andera has guile, trickery, and subtlety, and Mad dog he... has his uses." Sena nodded to himself. "Not alone..."

    And with that his spirit left. Sena gave Lann his equipment- armor and weapons, save for his holy symbol, which he kept, and a CMW wand.

    Days 5- 14 Some buildings, and the purified armor
    They got purifying the forge on the first attempt! they put Joran working on purifying Staunton Vhane's armor of chains first. Meanwhile Julian started building herself a small house in the fort of Drezen (Courtyard), and assembling trophies from adventures so far: Staunton's helmet, Soltengrabber's mane and hide, the empty shard of the Wardstone, Nurah's battle horn, Harry's broken bonded wand. She planned on collecting many more.

    While Julian was working about this, I sent an email (We all use laptops) about her own... changes:
    Spoiler: Julian's changes
    Show
    For all outward appearances, and the way Julian feels, the "telepathy/ mind break" that Julian experienced fades away. Julian may well think she has overcome it, with the ordeal of overcoming Drezen.

    However, every other day or so, she "lets herself go" more easily, acting more freely, more manipulatively, more seductively (A bit like a succubus, but I'll let you find your own voice in it, your own way to roleplay it). Each time it stays for about 1d6 hours.

    You do not turn evil, but you do turn less good. For that time you are chaotic NEUTRAL, feel free to act accordingly. Though there are changes to Julian's behavior, it's not as if someone else is dominating her, but rather she explores and gives in to other sides of her.

    In game terms it's a bit like Julian is under the effects of a suggestion, only there is no demon casting the spell. In fact, when Julian listens deeply, it's her own voice that urges her on. Her own self? Perhaps…

    It's important to note that at least at the start, The changes are somewhat subtle... Most likely Julian herself DOES NOT consider these odd, and will only think something is wrong if she's confronted with the consequences of her actions. (Most of which are quite subtle). However, I'll leave it to you to see when Julian makes that realization, be it sooner or later, as you wish. I think this can be fun.

    As to the game, her actions may be somewhat disruptive, but not altogether destructive or harmful (Yet). She still views the party and Drezen as her friends, but she places her own self and desires higher than she did before, and doesn't mind playing a trick or two (or five) on them. What's the harm after all?

    Spoiler: Agreement with Julian's player
    Show
    I did not spring it out of the blue entirely on him. We have discussed similarly themed changes (The player thought something on the lines of a multiple personality disorder). I thought this would be a smoother transition.

    What happens is that After receiving various impressions by demonic minds, Julian's own mind is slowly starting to turn demonic itself. According to Julian's personality, and the player's own favorite demon, I've suggested to model it after the succubi. The player himself doesn't quite know what's happening (Though I'd hazard he would make a good guess). all in all it turned to be an interesting roleplay- as you will see.



    Sena in the meantime furnished a small temple. He chose Chorussia's room (The tower, originally Soltengrabbe's room in the module), and cleaned it up, put a Hallow spell on it (With Zone of truth), put the symbols of the five crusade gods (Iomedae, Sarenrae, Desna, Torag and Shellyn) iin a sort of a circle on the walls, and made a simple circle in the middle of the room, with three pointers from it towards Iomedae, Sarenrae and Desna. (This was Calistria's symbol in a sort of a simple disguise. He knew very well that others might recognize it. but thought it was appropriate for the goddess to at least partly hide it. One last final touch- Sena used stone shape in order to create a grave in the room, where he buried John, on Hallowed "Ground".

    On the 13th day Aravash called Sena to the forge. Joran managed to purify his armor- a shining sleek looking Mithral Full Plate. "My brother was slowed and chained by these shackles of evil. Removing them, this armor will grant you great speed instead! (Mithral Fullplate of speed). Now, with his new armor, Sena called the major people in Drezen to his new temple- the party (Though Mad dog decided to remain in his chamber), Major NPCs (except for Qulin), Some of the Sarenrae's knights, mongrelfolk, halflings... about 30-40 people, tightly packed. Sena steps into the circle in the center (The hidden symbol for Calistria) and speaks:

    Sena's temple music- LoTR, Twilight and Shadow
    (The player chose this himself. The music idea is catching on!

    "Thank you all for coming, for the past few weeks and especially the past two, we have suffered a lot but we all worked together in a common cause. Just a few months ago we were complete strangers, some even saw each other as enemies, who doesn't deserve to live."

    "But now we are united, in our cause! Before we will continue I will tell you that I am not myself. I have changed, I saw things that changed me, The person who left Drezen is not the same person who entered it. (Speaks of John's vision) John didn't betray us, if it wasn't for him, we wouldn't have succeeded in our mission, it was his plan all along. If it was my choice, he would be declared a saint!"

    "As for myself, as I said- I am not the same man. When I was standing above me, on the platform looking over Drezen, saw you all suffer, dying, losing hope, I did what I could to ease your pain to preserve your life- for it is my fault, my blame, like John before me... I spoke with Sarenrae, but she for her reasons, and I do not doubt her (Julianwas in a playful mood and whispered with Andera "Didn't doubt her! Yeah right!"), denied me the possibility to help you all (Andera: "Look at him taking the credit!"), But I didn't lose hope. And for that I paid the price." At this point the presence of the spirits rushed across the room, though not an intimidating manner, but rather a calming, serene one. "You see it as a burden, but I do not. They are not my burden, but my reminder. And for that I return to the cause."

    "I call for any that would join me! That we will erase any trace of demon footstep, any stain of their corrupted essence, they will be eradicated, purged, and blasted from the surface of this earth! I lost my family, friends, birth city, everyone I loved, known and cherished!. And even lost my beliefs… (Some in the crowd took a breath at this, looking worried) Because of these demons (Julian: "That will bring him followers1")... There will be no more crusades! This will be the LAST crusade! Our children will not live in this! Will you fight with me?!" At this point most of the crowd cheered and raised their hand in agreement, as Sena turned round in his circle, seeing them all. Some figures however, especially from the Sarenrae Knights, and Arabeth as well, looked uncertain...

    Sena didn't worry, He stepped out of the circle and spoke. "In this place, everybody is equal, so if anyone wants to speak, just step into the circle and speak.". However the crowd seemed a bit shocked by the speech. Lann stepped forth. "I will fight with you Spirit Walker!" A few made similar oaths but most left quietly. Arabeth came to Sena, putting a hand on his shoulder. "I didn't know some of this. Are you... Are you sure?" Sena looked at her squrely. "Yes I am!" She squeezed his shoulder again, and left.

    Julian was the last to remain. She waited till they were alone before she stepped close to him. , "Sena, although sometime I look cynical, I do appreciate your cause, and if you need help, I will be happy to assist." And she placed her arm on his, somewhat casually... Sena heard again "What do you feel?" and Sena answered in his thought. "Tool!" openly however he said "Thank you very much Julian, it will be quite helpful. Julian plays with flattery. but there is no service without cost, what shall it be?" Julian was confused (As the rest of us) "What are you talking about? We are friends, nd relied on each other these past two week, or haven't you noticed?" She said playfully.

    Sena's player started to panic (I did say that he can be too paranoid for his own good, right? ) Julian looked at the floor, and marked the symbol with her leg ?(Decent knowledge roll) "So you pay attention to Calistaria now, do you?"

    Sena, who put some flammable oil in the groove of the circle, stepped inside the circle and ignited it (He likes Drama). In the circle of fire he spoke gravely, excitedly, passionately. "Yes, I am first of the revenge that is going to give the demons their final battle!" Julian cast resist energy and stepped through the flames in front of him (More drama ) and put her hand on his shoulder "And I will be with you, every step of the way!" Her hand slid down to his "I trust you with my life, I hope you feel the same Sena..." Sena nods a bit confused, "I do, but keep this all... secret for now, ok?" Julian accepts and then just leaves the circle and the room.

    The player really started to panic!

    Spoiler: Sena's new emblem
    Show


    I assume it's from some sort of a game, it's supposed to represent the faith in Calistria, but with his own... intimidating tone.


    Days 14-19, Soul gem, The Sleepless eye, Concerns about Sena
    Aravash started to work on the unholy mithral amulet. Andera was approached by Qulin in his tent. "Master, oh great master! We wish to offer you a token, a promise! The demons keep our souls tied somewhere, in a Soul gem as part of our pact and servitude. Though we cannot retrieve it, We have crafted a similar tool, one that represents our commitment to you, our promise, devotion and dedication to you Master!" Qulin gives him a rough reddish orb. "If our souls are freed, they will be transfered here, for we are yours Master, for now and forever!"

    This made Andera lose it. "No! I do not wish to hold your souls! I am NOT your Master! For the last time, stop bowing to me! I do not keep slaves!"
    Qulin seemed panicked, prostrating profusely "We have offended you Master! Punish us! We are unworthy!"
    Andera forced him to sit across him. "Look, I don't want you as slaves. You don't need to follow me, you are free!"
    Qulin tried to wrap his mind against the new concept. "No, we are never free, we are created, born, bred to serve. Serve YOU Master!"
    Andera tried a different approach. "Look, what happens to a quasit when his master dies?"
    Qulin blinked "It's spoul gets sucked with his master's soul into the Abyss Master, as we shall follow you to your death!"
    Andera sighed "Ok, bad example..." "Look, back in Kenabres, after you were captured, why didn't you follow your masters to your deaths? You tried to do something else instead, offer yourself to us- BETRAY your master. Why did you do that?"
    Qulin was more confused "We... we were afraid."
    Andera urged "Who made that choice, who chose against their master."
    At this Qulin allowed himself a sly little smile. "I did, along with the sorcerers."
    Andera moved on. "You see, there are times you must heed no master, in which you must choose for yourself, in which you are YOUR OWN master!"
    This idea shocked Qulin somewhat. "I do not understand Master, you speak confusingly. We try to learn, to adjust, but your people's ways are so confusing, what would you have us do?"
    Andera sighed "I wish you to build a new community here, everyone with their own free will, with no master. The day is not far when I will have to leave you (Qulin looked panicked), and on that day, you will hve to choose for yourself, without anyone to tell you what to do. You will have to see what YOU want to do." Andera looked at him seriously. "I want you to be your own people. I want you to be free."
    Qulin seemed lost in thoughts, quite a few new ideas in his head. "Yes, our own masters? I will have to talk with the others about it... (Diplomacy roll persuaded him to accept) Thank you Mas... Thank you..."

    (This small piece was one of my favorite parts of the entire session! )

    Julian and Andera also discussed forming the Sleepless eye. They laid some of the basic foundations:
    • The organization will focus on possible demon infiltration or influence in Drezen.
    • The main building will be a major inn. It will have secret doors to an underground complex which will be the headquarters. The Inn's owner/ operator will have to be a very trusted person. (Bartlet is suggested)
    • They will try to recruit Anevia as the head of the organization on a day to day basis. She seems quite capable, and she can be trusted. Arabeth will know of the organization (Due to her relationship with Anevia), but will be kept out of it's actions, for plausible deniability (Plus she can't bluff well). If possible, Aravash will lend magical support and knowledge.
    • The first recruits will be Andera's spies (The remains of the expert spies, who came from Kenabres), about 8 currently. More recruits will be gained from the general populace.
    • Interviews will be made in Sena's temple (With the zone of truth). Sena may lend a hand, but due to his new unknown allegiance, he will kept in an "advisory/ support" role, and not fully in.


    Sena in the meantime speaks with some of the Knights of Sarenre. Apparently their heavily wounded order seeks to join with the mongrelfolk to form a joined order. They will put Lann as it's leader (They saw him with John's equipment as a sign). They are however worried about Sena's dispute with Sarenrae. "We understand you have doubts, nd we do not really doubt you, but... we worry for you. If you feel alone, if you feel lost, come to us. We are your family, we re your brothers!" Sena Nodded, accepting "Sarenrae teaches patience and temperance. I believe the road ahead may require more... extreme measures. If you find me unworthy, or off-the-path, I will accept it." They tried to soothe him "No, we are your friends and allies, just... we worry..."

    On the 19th day the amulet is purified. Aravash presents it to them "Trust betrayed is now forged to The Bond. When once it fueled the unholy energies of an anti paladin, we have redeemed the holy spirit inside of it, weak, but bears strength to the righteous arms" After some debate Andera took it.

    Spoiler: The Bond
    Show
    The bond mimics the paladin's "Divine bond" ability- it enables the wearer to add +2 enchantment equivalent to the weapon of the wearer. The bonus can be divided between two weapons if the person wishes.


    Days 20-24, Preparations for coming
    Aravash started to work on the Orb of Souls, fails near the end of this period, and starts anew.. Julian kept more and more company with Mad dog, who started getting frustrated, depressed and resentful (The character, not the player) "When the reinforcements come, we leave quickly, and find out this Ivory Sanctum!"

    Sena starts having a small cult of followers, mostly mongrelfolk and Sarenrae's knights, about 20-30 people in all, Speaking of "The Spirit Walker", and having a few people follow him around as a sort of n honor guard. Sena takes to it, and invites them to his temple, conducting philosophical discussions (If I take a lamp and shine it toward the wall, a bright spot will appear on the wall. The lamp is our search for truth... for understanding." )

    Arabeth and Bartlet become worried of Mad Dog, and come talking to Julian and Andera. "Where is he? He hasn't been seen for some time. People think he must have gone scouting in the wilderness, but it's an awfully long time..." Julian tried to wave it away. "He is dealing with some personal issues." Andera added "Yeah, struggling with his own personal demons." (Sena's player face palmed). Arabeth was concerned "Like what happened before?" Julian replied "Of a similar nature". They didn't look that convinced, but Just replied "Well, for now we trust you, but it is odd..."

    Spoiler
    Show
    (To tell the truth I should have breached Mad dog's disppearance earlier, but forgot about this with all of the other activity going around.


    Some of Bartlet's scouts returned on the 23rd day "The reinforcements are nearly here! A whole LOT of people, with carts, supplies, building materials, and lots of troops!" Bartlet was pleased, but spoke with the party. "Look one small thing, but important. After they arrive, and settle enough, we need to have some sort of celebration, for the new comers who will probably be worried about this new place in the midst ofthe enemy, but for our current troops as well. It has been a hell of a ride, and the people need a break, something to be happy about, you know? What with Sena as a new prophet, all the deaths, and this new things with the tieflings goign about sying "What do I want to do?!?", we kinda need a break, ya know?"

    The party agreed, and waited with anticipation for the new population of Drezen to arrive. Especially Mad dog, for whom this signaled the coming departure.
    -----------------------------------------------

    This is a good stopping point. A lot of roleply up to this point. There is still some more ahead, but not a whole lot.A very unusual session for us so far, but on the whole quite a lot of fun. Hope you are enjoying!
    Last edited by Kol Korran; 2015-01-29 at 03:45 PM.

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  4. - Top - End - #124
    Ogre in the Playground
    Join Date
    Feb 2008
    Location
    Israel
    Gender
    Male

    Default Re: DM's campaign log- Wrath Of The Righteous (PF & spoliers!)

    Session 15, part 2- New arrivals to Drezen, Into the wild, Mad dog's Challenge!


    The second part had a somewhat different feel. The party was now edging more to get to the adventuring. So despite some new NPCs appearing, the party mostly focused on making sure things are settled and then get to exploring. And that turned to end up in quite a surprise for us all!

    Day 25- Reinforcements have arrived
    Knowing the population is about to come, the party came with a small honor guard and some of the NPCs to greet the new comers. Julian even cast disguise self on Mad dog (Our house rules say that any "range: self" spell is a instead "range: touch") Mad dog stood some distance way, not wishing to draw attention. And finally, the new population of Drezen was arriving!


    There were many! (The total population of Drezen with the current troop numbers about 2,300, thousand of them soldiers...) There were many mongrelfolk, some of which are children, soem are sick, most of the population from under Kenabres (About 420 total), A sizeable popultion of dwarves, with the look of craftsfolk and soldiers upon them, their eye glued to the ancient dwarven walls of Drezen (About 460), Quite a few humans who by the look of them are from Sarkori decent (600), and about 700 Mendevians from various races, though mostly humans. (and to that add bout 120 tieflings already in Drezen).

    The party was excited to meet them all, but Julian was surprised to see a familiar figure- Father Brian! He is a figure from her past, who sent her to an orphanage long ago. She has some resentment to him, though on the few occasions she met him he seemed truly concerned for her, seeking to do help her. Their last encounter was in Kenabres, when he had introduced her to the Queen, before she joined the crusade (I put a previous installment of her journal somewhere on the log, and will do another on the next). Stat wise he is a middle aged cleric 7 of Iomedae.

    J: Well... I'm not sure if I'm happy or not to see you here! What are you doing here!
    B: Ah Julian! You never cease to surprise me with your kind words and bountiful tact. I came cause the Queen wished me to come. This place is important to her, and she wishes capable people in it.
    J: Is that the only reason? (Said sarcastically, testily)
    B: No. I... I came because you were here as well. There are dangerous times ahead, and I know you feel I've let you down before. I come here to offer what help I can. You will need all the help you can get!
    J: (A bit flustered) Um... Ok, for what it's worth, I think I am happy you came.
    B: (smiling), Well, that will have to do for now. I will go and get settled, and see how I can help. The people will need the blessing and guidance of the gods. I will... see you later, when things calm down a bit?

    Spoiler: Father Brian
    Show
    We are not quite sure what sort of a play we'd like with him. We're trying to see where it will go. Oddly enough it comes after Commander John was buried, but it's not supposed to be the same characters. We'll see.


    The next familiar face brought smiles from some, groans from others. Leading a series of heavily laden carts, there ws Horus Gwerm! "Don't touch that! If you'll break it I'm deducting from your salary twice as much!"As the merchant reached the party, he opened in a small but to-the-point speech: "Ah! The "heroes" of Kenabres!... Look , there is no love lost here, I'm sure. I'm still uncertain if your little shenanigans with the wardstone haven't doomed us all, but for better of for worse- we're all the way in this now! And if this miserble gods forgotten outpost can be used to fight the demons, it will need all the help you can get! it will take time for the economy here to boost up, but through my resources and connections I will be able to supply you better than most of this rag tag will! But I expect to be compensated accordingly! Now, with all due respect, of which there isn't much, let us get this sham on the road!"

    Andera looked at him menacingly "Just watch your step Horus!" and whispered to Julian "Maybe we should put someone in his organization as well." (Julian's player laughed "What happened to "not spying on your own civilians?" Andera's player "There are civilians, and there's HIM!")

    Sean was delighted to meet him, and came to shake his hand. "I'm so glad to meet you! together we shall fight demons and screw as many of them as we can!" Horus looked shocked and suspicious. Julian welcomed him with a slightly flirtatious smile "We haven't met, but I heard some about you. I'd be delighted to do business with you!" Horus snorted, and waved a finger "No look here! One thing I learned from the start is "NEVER trust a beautiful woman! Get away from me you! Business only!"

    On the whole, the party quite liked seeing him around it seems!

    Spoiler: Horus
    Show
    The main reason I brought him was because he elicited the most emotional response out of ll the NPCs in the first module. And he's fun to play! Mechanically I kept him as in the module- aristocrat 4, rogue 2. His relation towards the party, though he doesn't show it has improved to neutral. Part of him coming was to appraise them again- perhaps he was mistaken?

    He offers a benefit: Drezen is considered ruined and it's market is kinda limited. Dealing with Horus enables an upgrade of one level (Base value- 5,000, purchase limit 10,000 at the start), and this rises when Drezen will be rebuilt. But he requires a 10% fee.


    Another familiar face came close near enough, but he was hard to recognize- a well kept dwarf, with his hair in a tie, his beard as well, wearing the robes of a lowly acolyte of Iomedae! Mad dog was like "Millorn?!" The dwarf came, and spoke... sanely for once, though it felt like he was constructing his sentences slowly. He spoke calmly, respectfully, saying how sorry he was for the trouble he caused, and how Andrew showed him the way of Iomedae, and that he now wished to make himself a better man. Andrew preached that the road requires hard work and toil, in the center of being, and has sent the dwarf to help.

    Sena greets him warmly. "A man seeking to be a better man is always welcomed here. Come to my temple, where you can worship Iomedae if you wish!" Julian also spoke to him "I have heard about you, and what you are going through. You know you have family here? Joran Vhane?" Millorn face darkened "They do not like me, I have been the black sheep of the family" Julian put a hand on his shoulder "Well, now you may be the torch of light to show his way out of the darkness. Isn't that right Brian?"

    Brian smiled "So... these new friends teach you some wisdom?" ("No, still 10!" ) Millorn was still uncertain "I am at the start, I am not sure I can teach or guide another.", "Well, perhaps that is part of your path as well?"

    Spoiler: Millorn
    Show
    Millorn also brought quite a bit of response in the first module. I thought continuing his story here, perhaps with Joran might be interesting.

    He is Wizard 5 (generalist), and he has the "craft arms and armor" feat (I gave it in case they killed Joran or something)


    They continued on, when Anevia came! She first gave a big hug to Arabeth, and then handed the party a scroll. "The Queen knew I was coming even before I got there, still I think I provided some information. She wanted you to have this!" Before reading, Julian whispered to her "We'll need to talk later, I got a job offer."

    (The scrolls is based on that of the module, with a few minor changes:
    "To the Heroes of Drezen—
    Words cannot convey my gratitude for what you have done. I wish that I could say the worst is over, but as you must surely know, the liberation of Drezen is but the first of many steps. You are poised to serve in a way that no others among the crusaders can match. Use Drezen as a base of operations. Set out to explore the Wounded Lands to the south and west for anything else we can use against the demons. You, being on the front lines, doubtless have already isolated several possible leads to investigate, but do not hesitate to consult those I have sent north with you. Father Brian, Irabeth, and the rest will aid you in this great endeavor.

    Word of your success and Drezen’s liberation has already started to spread, and already I see the results in the faces of my soldiers. They fight with renewed morale, new hope, new determination. This is the first real victory since the first crusade! Our increased tenacity will hopefully occupy Deskari's forces and generals for awhile longer, though I do not now how much. Use this time to strike a true blow against the forces of the Abyss, and seek information on their plans. I trust your judgment fully. Keep me updated of your doings.

    I am sending some forces and supplies, to assist you. I wish I could have sent more, but the demons' attack are spreading our resources thin. I trust you to make good use of it. With your aid, I now feel that victory is finally something we can hope for.
    —Galfrey."

    The less military population came last, and seeing the party they kept shouting, saying, whispering, pointing. "Mad dog the Demon Slayer!", "Sena The Defiant!", "Andera Silent Wrath!" And so on. (No name for Julian yet, and Harry died). What topped this however was a gnome atop a loaded cart, singing out loud, and calling to the people to sing the repeating line, in the newest song of the Mendevian Crusades- Into the Grey: (From the adventure of the Grey Garrison):
    Spoiler: Into the Grey
    Show
    Into the Grey" by Clussen Heart
    "When the time has come, and the abyss was ready
    They went, into the grey!
    When the loss was thick, and the sorrow heavy,
    They went, into the grey!
    Against evil horror, and demons many,
    They went into the grey!
    To save us all, They charged head into the fray,
    They went into the grey!

    Andrew Lightbringer, With his sword so bright!
    Mad Dog the Slayer, with rage and might!
    Andera Silent Wrath struck hard and fast,
    Sena the Defiant made them last,
    Harry the Wise Fire proved the demon's dismay.
    They went into the grey!

    Minions of the abyss they faced and fought
    They went into the grey!
    Demons and monsters tried all for naught
    They went into the grey!
    Through abyssal legions, and powers so vile
    They went into the grey!
    Again and again, they will not be defiled
    They went into the grey!

    At last they faced the demon lords,
    Wishing to turn us all into their mindless hordes,
    The enemy outnumbering, all corrupt and decay
    Led by a sorceress of death, dark and dismay
    But there was no turning back, no fighting another day,
    They went into the Grey!

    Remember young and old, remember Those few
    Who went into the grey
    Who many demons fought, and many demons slew
    Who went into the grey
    Who have fought for us, in the hour so dire
    Who went into the grey
    Who have dared the abyss, dared battle it's fire
    Who went into the grey

    These are the heroes of our time, remember their way,
    Of those… who went… into the grey!


    The players were quite amused by the song, but other than that we just moved on.

    Spoiler: On cults, songs, names and such
    Show
    i mentioned in one of my earlier posts the desire to explore the echoes of heroism. These are all manifestations of the party's growing fame and recognition.


    But there was also a goodbye. From the lucky bastards "We wish to go home, we have been in captivity for about 15 years, we must go back and see if we have a family left, a home left." The party was sorry to let them go, and Julian tried to make them stay, but in the end they settled that they will have a home here in Drezen if they want.

    The new army (about 1,000 people, but less experienced than most of the troops the party led), started to get their bearings, while the population started making a sort of a small shanty town on the various banks and places. Arabeth and Aravash were the ones designated to take command of the situation, and Anevia was called to prepare... Celebrations!

    Day 26- First bearings and near final arrangements



    There re all kinds of small happenings- Julian looking for a place and a person to build the Inn with the secret base for The Sleepless Eye, Sena meets with Opoli in a warm hug ("I was twice orphaned, but now I have mother!"), and the NPCs devise the basic building plans for the small town. (Building walls, building a Quarry, farms in the hostile terrain). As discussed with the group earlier, they prefer to deal only with major decisions of running the city, and not with all the downtime or kingdom building detailed mechanics, keeping this mostly to the roleplay level. The rest is in the background.

    Julian meets Brian in the citadel. With Commander John gone, and with a decree from the Queen, he is the main religious figure (After Sena).
    J: "So, what are your plans?"
    B: The people will need moral, faith, perseverance. I heard Sena built a small temple, but it will not suffice for such a large population. I will build another temple, on paradise hill.
    J: For Iomedae?
    B: For the five gods, and a place for any worship that does not wish harm to our people. Look, Julian, I know you never trusted the gods, that you feel they have been disappointing you, but... The people do need them."
    J: (Rolling her eyes) "We've been over this, let us not start again. Look, I was thinking, when you're free, I'd like you to come see my house. I've made one. For myself. We could maybe share a story or two?
    B: I would love that. Now, if you don't mind me saying- I have been here only a day but I have heard a lot about Sena. he seems very... intense. Do you trust him?
    J: We watch each others' backs, and for something else- you are a man of knowledge, of wisdom. Have you heard of the Ivory Sanctum?
    B: Heard of it? yes, as a sot of a rumor. We know it's the headquarters of Baphomet here, but all of our efforts to discover it were futile. They do an excellent job keeping it secret. Most of their operatives don't even know where it is, as they meet their leaders of site. And it's heavily warded against magical divination, for sure.

    Sena, The ever weary, seeks some weavers to weaves a few copies of the Sword of Valor to place all around.

    Day 27- Final preparations
    Aravash manages to turn the orb of soul into an orb of linked hearts (Enable using Sending 3 times/ week, to 4 peoples simultaneously, or 8 if used in the location of the room of bones, only purified) The party decides to leave it t the citadel, so they could be reached while exploring. They decide not to wait for the earth breaker (Which Mad dog doesn't want anyway, not after investing in Improved Critical for his great sword)

    Horus and a few merchant have set a sort of makeshift shops, and the party finally decides to go shopping! They got just enough equipment to sell worth of 30,000 Despite various differences in party wealth, and Mad dog being the poorest of them all (He didn't end up receiving an unholy item turned good, and Julian got the Staff of Valor), Mad dog decides to split the loot evenly. "It will balance itself out later" The market is not large, they but some potions, and some upgrades to defensive items at Horus "We're doing FINE business already!", but nothing major so far.

    The party understands that they still have no real clue of where the Ivory Sanctum is, Arulashee or Jaarunica the hag. So they decide it's time to just set out into the wild and explore. (Finally!)

    I show them the basic map, explain distances and rules (I sent them links to read, but being players- they didn't). The initial map includes the hexes that Bartlet's scouts and some mongrelfolk explored.

    Spoiler: About the map
    Show
    I carry a mistake from Sword of Valor, when I accidentally added another hex to the road (I think its how I calculated the distances in the module0. So in my version of the wounded land there is an extra row of hexes if I'm not mistaken.

    I could find no suitable single A4 sheet hex map to fit the one the module posts, so I'm attachment regular ones, side by side. Not ideal, but not bad. I marked each hex on the map with a number, and wrote down description (Such as rough, secret, hunting grounds and such) according to the random hex crawl rules. I used the random rolls, and it came out quite nice I think. I'll get to the random table later.

    The Current mp the party has is this:



    The full map I have is this. Not many changes of terrain with the original module. Though some changes of location. (Note that I didn't had good color to note the forest to the NW, but it's there )




    Day 28- Heading out!


    The party decided to head to the SW: Difficult terrain- lots of rough ground, canyons, fissures and more. Mad dog leads them (Has the highest Survival), and they decided to just cross the hex, trusting that the scouts have researched it. They near the ned of the hex with no encounters whatsoever.

    As they sleep Sena keeps watch (Sleepless, and with darkvision). He keeps intoning softly "Areelu Vorlesh, Jerribeth of the Jade, General Aponavicius, Xanthir Vang, The Storm Lord... Areelu Vorlesh..."

    Spoiler: Exploration routine and options
    Show
    Each Hex usually takes 8 hours to cross (But rough terrain such as this doubles the time, see exploration rules. Merely transverse a hex does not let you know what's in it. For that you need to spend time to explore it. (2 days for a regular hex, 4 for rough or one with canyons and such). This lets you know of the main things in a hex. Things that try to remain secret (Such as the Ivory Sanctum) you need a good perception check for.

    Random encounters: I have them roll on three occasions: once during a day (15%), once during the night (20%), and once when entering a new hex (10%). A bit different and more lethal supposedly than what the module suggests, but so it is. They haven't met 1 encounter in this day and the next 2! I use a mix of some of the battle encounters presented in the module (At the end) and some from the tble I compiled thanks to some playgrounders On this thread here.


    Day 29-30- SW, Scorsizor!
    On the next day the party continued SW, and again decides not to explore. They then decide to keep heading Sw, following the canyon, until they reach the view over the lake of lava, and the valley of the ashen river. For some reason they decide not to explore the hex, and think up where to go next (This wasn't rough terrain, so they had more movement.) On the original map, they are nearly at the Molten Cascade (Point I)

    Spoiler: Player's map, day 30
    Show


    Only here I look at my notes, and make a decision, that probably changed how this entire module would look. You see, at Day 30, 5 days after the arrival of masses of population to Drezen, I decided that Scorsizor, the Woundwyrm, will pay Drezen a visit. I initially thought the party would still be there (For the celebration, turning items to holy or for their own agendas), and that they will have a little face off with her. (Similar to what I will soon describe). I was intending to build Scorsizor as a threat, build her up, make her a menace.

    Now, I also shifted some locations on the map, and one of my decisions is to have her lair at the Molten Scar location (M on the map), which puts the party's location on a direct flight route towards Drezen.

    So my thought here was: They are not at Drezen, but I will let them have some foreshadowing here. So I told the party they see the shape of a huge dragon flying over. I thought that they would hide, let it pass, and deal with it later.

    But... As he later put it- Mad dog has been cooped up in a tiny chamber with nothing to kill for nearly a month, and his nerves were popping! The barbarian jumped on a boulder and roared at the dragon "Come here you coward!" and bellowed.

    My thought: Oh ****! They are level 9/ tier 3! She's CR 15, and a freaking dragon! And I'm using the improved stats from that link Alleran told me. Still, choices are choices. Scorsizor the Woundwyrm heard a challenge, and swept to meet the intruders on her turf!

    The party hid/ cast a defensive spell, as the huge best landed. "WHO DARES TRESPASS ON THE DOMAIN OF SCORSIZOR, SCOURGE OF THE WORLDWOUND?" She roared
    Mad dog was not impressed: "We re the Bane of Deskari! Come to kill them all, and who are YOU?"
    Scorsizor:"YOU? You are the fools that dare anger the Merilith? I have made my deal with her, but not with you! If you wish to live in my shadow, you will do this at my sufferance! For your continued existence, I demand tribute! One worthy of ME!"
    Andera tried flattery: "Oh Mighty Scorsizor, your name and greatness go far and wide! We do not seek to fight you, but maybe... something else?"
    Her eyes squinted: "You dare negotiate with a dragon wormling?! We demand, we do not... "Deal!""
    Julian tried a different angle: ""Well mighty Scorsizar, we haven't come here to surrender! You are old and experienced, and faced many foes before. Your name gone far and spoken with awe. But we have almost single handedly taken Drezen, a feat not done by any other, and defeated many a great demon! I ask of you- maybe a path of cooperation?" (Julian threw a very high intimidate, and succeeded)
    Scozsizor seemed uncertain: "Hmmmm.. Impressive little mage, you do not flinch in the presence of those greater than you! Courage or foolishness, I wonder... Very well, give me tribute and I shall let you live!" She sniffed the air "Give me something worthy, like that staff in your hand, and you may go... for now.." (My thought here is that they'll have a sort of a defeat- losing a magic item, but will evade a TPK)

    But it seems players aremore loath to lose a magic item than to lose lives. Julian already prepared to battle, When Sena tried one more thing. "Mighty Scorsizor, I am willing to trade. We got read of the Drezen demons, and we seek the Ivory Sanctum, do you know where it is? We could pay for it." Scosrsizor does not know, but she tried to play the game, and they bantered a bit more , but there came to an impasse.

    My thought: Damn, no other way out of it.
    Scorsizor roared "I tire of these little games! Now you die!" Fight! Fight!

    Woundwyrm battle!
    Andera charges, but fail to connect, Julian casts mythical deep slumber, but hey- Dragon! (The party fought one dragon ina campaign long go, and much weaker. And they rolled crappy on knowledge rolls).

    Scorsizor full attacked Andera and dropped him to -15! (The party: Oh Sh*t! ) The party guesses she uses acid (From some descritpion) So Sena casts communal protection from acid (108 hp)

    But Mad dog had a challenge to keep, He charged her, and took an AoO that hit heard (2d8+30 on a bite!) but manged to hit the dragon, not much, but enough. Julian casts hates, but then Scorsizor full attacks Mad dog, who evades about half her attacks (With liberal use of surge) but still get damaged heavily, and is also grabbed. "These are the saviors of Drezen?" (In my mind I was thinking. "Oh crap!")

    Sena comes close enough, and channel energy once, and then gain using a mythic point (Amazing initiative). This brings Andera back, and gives Mad dog a fighting chance. And Mad dog fights indeed. He decides to rage, knowing he might go into a mindless Frenzy, but manages his save. Rolls a nat 20 and break loose of the grab! He uses sudden attack and hits nicely, only to be sprayed with acidic blood (In the suggested stat every hit on Scorsizor is "rewarded" by a spray of highly acidic blood), Thanks to the magical protection, he is unharmed.

    Andera awakens, jumps to his feet and draws the wand of dimension door, hoping to maybe get them out of this somehow! Julian fails in her mythic Slow, nd the party starts to doubt if calling out a dragon to a fight was a wise idea.

    At this point I notice that some of mad dog hits harmed her nicely, but she still has about 125 hit points. However, Sena can hit her, and Andera is back on his feet. Thinking to maybe void a TPK, I decide she will try to grab Mad dog and then fly off to the lake of lava to throw him there. But she misses her bite (Damn surge! ) and continues to attack Mad dog, though he barely evades the grab, but he's down to about 7 hit points. Mad dog manages to stand against Scorsizor toe to toe.

    With the help of some healing (Sena repeats 2 channel energy), but then Mad dog attacks and.... crits! And he does over 130 damage! I'm shocked, the players are shocked, as Maddog thrust his sword into h her belly, and jumps up roaring, gutting and slicing the dragon! (Andera adds her last words: "Triiiibbbuuuuute!")

    I look dumbfounded. These level 9/ tier 3 characters just killed a CR 15 dragon, which was supposed in my plans to be major part of the module, on their first encounter in the wounded lands, kind of at random. "Scorsizor WHO?" they laughed. Yet though I felt a bit disappointed (All I managed to do with her was full attack, I had such plans...) The party told me that it was great battle, and that they realy feared this battle was it.

    So with that we ended the session, with a HUGE chunk of XP, enough apparently to level them up (Along with some things they manged to do in Drezen before) Level 10! Also- 1 mythic challenge! Now the party worried about 2 things: How to get the head back to Drezen to show off, and to get to her lair quickly enough before others rob her.

    Sena's player laughed: "Just like old times! We mess round a lot, and just wait till you crit! Google kills again!" (Reference to nother logged campaign.

    Spoiler: Scorsizor encounter
    Show
    First of all, I used the following statistics. From the link Alleran suggested, with a few slight changes:
    Spoiler: Scorxsizor's stats
    Show
    SCORIZSCAR CR 15
    XP 51,200
    Female variant woundwyrm (Pathfinder Campaign Setting: Inner Sea Bestiary 61)
    CE Huge dragon (chaotic, evil)
    Init +5; Senses blindsight 120 ft.; Perception +22
    DEFENSE
    AC 30, touch 10, flat-footed 28 (+1 Dex, +1 dodge, +20 natural, –2 size)
    hp 225 (18d12+108)
    Fort +17, Ref +14, Will +12
    Defensive Abilities acidic scales; DR 10/good and lawful; Immune acid, dragon traits, gaze attacks, illusions, paralysis, poison, polymorph, sleep, visual effects; SR 26
    OFFENSE
    Speed 30 ft., burrow 30 ft., fly 60 ft. (average), swim 30 ft.
    Melee bite +26 (2d8+15 plus grab), 2 claws +26 (2d6+10 plus grab), tail slap +24 (2d8+15 plus grab), 2 wings +24 (1d8+5)
    Space 15 ft.; Reach 10 ft. (15 ft. with bite)
    Special Attacks breath weapon (100-ft. line, 20d6, Reflex DC 25 for half, usable every 1d4 rounds), constrict (2d6+15), entropic breath, maw of the Abyss, rake (2 claws +26, 2d6+10)
    Spell-Like Abilities (CL 18th; concentration +23)
    Constant–entropic shield, freedom of movement
    1/day- Greater dispel magic- 4 spells if targeted, or all creatures in 20 ft burst,
    STATISTICS
    Str 31, Dex 13, Con 22, Int 14, Wis 13, Cha 20
    Base Atk +18; CMB +30; CMD 42 (46 vs. trip)
    Feats Critical Focus, Dodge, Flyby Attack, Improved Initiative, Lightning Reflexes, Multiattack, Power Attack (-5/+15;+10;+5), Staggering Critical, Stunning Critical
    Skills Acrobatics +19, Bluff +18, Diplomacy +15, Fly +18, Intimidate +26, Knowledge (planes) +23, Perception +22, Spellcraft +23, Survival +22, Swim +22
    Languages Abyssal, Common, Draconic
    SQ tenacious grapple
    SPECIAL ABILITIES
    Acidic Scales (Ex)
    Scorizscar produces a highly caustic mucus that coats her entire body. Whenever Scorizscar is hit with a weapon or weapon-like effect (such as spiritual weapon), the attacker suffers 6d8 points of acid damage (no save). The acid spray can reach up to 10 feet away from the woundwyrm, so even attackers using a reach weapon can be affected by it. Scorizscar's acid is so strong that it ignores up to 10 points of acid resistance, and deals double damage to protection from energy (acid) spells. This benefit also applies to her breath weapons.
    Entropic Breath (Su)
    Instead of a line of acid, a woundwyrm can exhale a 30-foot cone of acid fog (half movement, -2 attack and damage, no range, no 5 ft, 2d6 acid damage each round) that persists for 1 minute. Any creature that begins its turn within the entropic breath becomes confused (Will DC 25 negates) for as long as it remains within the cloud and for 1d6 rounds thereafter.
    Maw of the Abyss (Su)
    As a full-round action, a woundwyrm can attempt to suck creatures and unattended objects in a 15-foot cone into a vortex in its maw. This acts as a drag combat maneuver (CMB +30) against creatures, and acts as a Strength check with a +10 bonus to break objects. Unattended objects weighing less than 100 pounds are automatically drawn into its maw. Creatures and objects alike take 1d12 points of sonic damage per round within the cone. While using this ability, a woundwyrm cannot speak, use its breath weapon, or make attacks or attacks of opportunity with its bite attack.
    Encounter: Scorizscar's lair is filled with unstable planar rifts due to the long exposure to her own chaotic energies. There is a rift at the lair's entrance that the characters have to cross in order to enter the cave, and the cave can be seen clearly through the rift. If a character crosses the rift, it attempts to devour the magic affecting the character at that moment. Make a caster level check with a +15 bonus as if using greater dispel magic (the rift can dispel up to 4 spells). After that, the character appears on the cave, at a random location (roll 1d4; 1-north, 2-south, 3-east, 4-west). Since the character appears in the air a few feet over the floor, he will fall prone unless he succeeds on a DC 15 Acrobatics check.
    If a character tries to use a teleportation effect (such as dimension door) to go through the rift to the other side, the chaotic energies will tear him apart during the teleportation, allowing him to cross to the other side without losing any active spells, but suffering 5 points per caster level of the teleportation effect.
    At the start of each round of combat, every character has to make a DC 25 Fortitude save or be affected by the chaotic energies inside the cave. Roll on the warpwave effect table (keketar protean, Bestiary 2) for each character that fails the save and apply the effect. Change the result on a 20 to the following: "Portions of target’s body are disintegrated (as the spell, 30d6 damage)". All the effects are at CL 15th. The save DC is Constitution-based.


    Secondly, How did Md dog get to do 130+ damage? well...
    basic damage while raging is 2d6+13 (+6 to strength, +1 magic), +2 against spellcaster (A rage power)
    Mythic power attack adds 4.5 for each -1 to attack so that another +13. This specific bonus is doubled BEFORE the critical multiplier (Again, Mythic power attack)
    Mythical improved critical improves the multiplier to x3.
    So... [2d6 + 15 (base)+26 (Mythical power attack]x3= 6d6+123... One hell of a critical hit!


    Each players' XP: 105,200! (Just enough )
    -------------------------------------------------------------------------------
    We ended the session here (Really, it was a good point to finish). This may change some plans for the module in the future, but we'll see. They sure did that extremely fast! I think this module may well take less sessions than the previous ones. I'm giving it 2 more, 3 tops.

    Hope you're enjoying, happy dragon slaying to all!
    Last edited by Kol Korran; 2015-01-29 at 03:31 PM.

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  5. - Top - End - #125
    Barbarian in the Playground
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    Default Re: DM's campaign log- Wrath Of The Righteous (PF & spoliers!)

    Very cool session! That was a big surprise, but would have been an awesome way to end a session.
    Quote Originally Posted by Urpriest View Post
    You could also go on an adventure for the magical strap-on, if you really want to make an adventure out of this.
    Quote Originally Posted by Secret Wizard View Post
    Come at me scrublord I'm ripped

  6. - Top - End - #126
    Ogre in the Playground
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    Default Re: DM's campaign log- Wrath Of The Righteous (PF & spoliers!)

    Quote Originally Posted by Red Rubber Band View Post
    Very cool session! That was a big surprise, but would have been an awesome way to end a session.
    Thanks Red Rubber Band. It was a good way to finish the session, the party was really pumped there (Sena's healing didn't quite compensate for all the damage Scorsizor did, and he has burned nearly all of his mythic power on surges to help evade her. They kind of assumed he will die this round. Those extra hp from the rage saved his bacon here!)

    We're set to play on the 20th of February. So in the meantime I have some things to contemplate:

    1) Weight of Scorsizo'rs head: The player have voiced two main concerns- getting the head back and flaunting it, and finding her lair before others loot it. I've opened a thread that discusses the first question. (Quite interesting really. I'm not good with this stuff. Some interesting arguments). The second idea? Hmmmm... No ideas yet, but My bet is that the party will get there before anything conceivable will both realize she is dead, and dare venture there.

    2) Duration of the module, both In game, and OOC: The party is moving quite fast on the terrain. I for some reason imagined wilderness exploration to be more taxing in game time, but that may be due to no random encounters yet. Maybe that will change. I don't quite now why the party avoided exploring all of the hexes, perhaps they are looking for clues? If this continues, then they very well might find Arulashee and The site of the Lost Expedition (More on this a bit later) Sooner than expected. I think... I think the party might go through this module with quite a fast pace. I give the module 2, maybe 3 sessions tops till it comes to it's end. Which is interesting, but fine with me. I'm just worried that many of the party's plans for Drezen take quite a bit of time to build, so the party might finish the module before those come into fruition. Which might be a bit of a shame, since the next module takes the party into the Abyss, so they won't have much more interaction with Drezen. (I haven't read the fifth module yet, though I understand somewhere there is a mass combat involving it?)

    Not quite sure what to do about this. My current thoughts is to use the few instances when they might come back into Drezen (Bringing back the head, bringing back the codex from The site of the expedition, Maybe bringing Arulashee back) to put more significant situations/ encounters in the town. Not fully sure what yet. I originally planned for various occurrences for leadership decisions, but I'm coming to think that I may have to focus it on the villains, and retaliation. Which brings me to....

    3) The roles of Jerribeth of the Jade, and Xanthir Vang: Oddly enough, this feels a bit like a repeat case of the second module- they do some build up for the "second in command" (Jerribeth, or previously Staunton), with nearly no buildup whatsoever for Xanthir Vang (Or the shadow demon). I have build up (As I had before), on this minor build up, and now Jerribeth features mainly in the party's concerns. Mad dog and Julian figure out she's responsible for their condition, Sena blames her for the death of his parents, and Andera wonders at her connection to Arulashee. But all of this is from rumors, visions, not from a direct encounter.

    I think she may need to make an appearance, and a memorable one. In many ways, I feel that she fits the role of "Major Villain" here better than Xanthir Vang. But how to incorporate her? I'd love to here some suggestions, but my current idea runs something on the following lines: When the party first come back to Drezen (Perhaps for festivities for the new arrivals, coupled with Dragon Slaying), Jerribeth is already there... under guise of some humanoid, or perhaps influencing others through suggestions or dominate (I'm away from my computer, I don't recall directly what powers she has). I'd like to build on her role of "the corruptor" so I'm thinking she may have several influences:
    - She may be able to trigger Mad dog's condition more fully (Maybe with a tougher save DC?)
    - She may be able to trigger Julian's condition more fully (Make her truly think demonic, alignment change and such)
    - She may corrupt/ control/ charm some of the party's allies, to sow suspicions, say things/ act, even maybe attack the PCs (Especially if the above two are triggered)
    - She may have a small host of elite monsters (Mythic?) with her, like the drake rider, or maybe 1-2 retrievers from Xanthir or such...

    The main idea is to turn the festivities into a complete and utter chaos, from the PCs side, from the NPCs, and from the demons' side. I think it could be fun, interesting to see how the small Drezen reacts, but possibly quite complicated (I'll be using those stats that Alleran suggested, and Jerribeth seems like quite a threat there! But then again, so did Scorsizor).
    At the end, I'd prefer her to escape but that could be difficult. I'll need to think about how to do this exactly.

    One important thing about this. I want this to be a real threat, enough that it'll be quite likely that 1-2 PCs, or some NPCs might die here. The party will most likely have enough diamonds to raise dead, but So far none of the villains caused any death of a PC or someone close (Other than John, but that was somewhat his own doing), so this will lend more "credibility" to Jerribeth, make her feel more of a threat, and will hopefully have the players be more invested in destroying her. She will have accomplished something, and the PCs couldn't stop her. I won't fore it, and the PCs have been able to surprise me in the past (Quite recently actually. ) so this may change. But as something to aim for...

    As you see, this idea needs quite a bit of thought and development. Feel free to suggest.

    4) Campaign traits and the Lost Expedition: This part will be 95% my own addition to the game. The party will most likely find the remains of the settlement where the McClane's expedition went, where John's visions described, and some of the truth behind the story. In this place they will (Hopefully) also find the codex mentioned in the 4th module, which will enable them later to close 1 permanent rift, and may hold the secret to reversing Mad dog and Julian's cure.

    Embarrassingly enough, other than about 3 ideas I haven't planned anything for this place:
    - There will be some remnants of the Lost Expedition. This may be in the shape of half demons mooks, 1-2 fallen (As in the module), and maybe a few "demon minded in human flesh" (Like Julian)
    - I liked the idea of the mythic vrock in the module, but more than that the idea of a whole flock of vrocks in the cliffs above mentioned briefly in the file of the monsters stats I keep mentioning. There, while the battle with the mythic vrock and 1-2 other vrocks ensues, others make a dance of ruin every 3 rounds. I mainly like the idea of a flock of them. I think there will be a "nest" of them on the cliffs about the place.
    - In the Sarkori ruins themselves I'd prefer there to NOT be demons, but have the place guarded by creatures, traps and motifs of the Green Faiths or such... Perhaps elementals, fey, and they like. I'd like to give a somewhat different challenge for once, a bit of a refresher. I imagine a small dungeon, but it's not planned yet. The place is a sort of a mystery, a puzzle, where they learn more of the magic that led to Mad dog and Julian's condition, about the origins of Xanthir Vang, and of a missing celestial (Which due to Biotroll's suggestion, will be found in the Fane of Baphomet). The ruins themselves are sort of old druidic but also dal with plane magic, but old, and "primitive" looking... Suggestions are welcomed.

    5) Arulashee: I'd like to cautiously explore the possibility of either a deep friendship, or something more romantic with Andera. This depends on how much farther the player might like to take it, and if the time of the module will allow it (The 4th module assume you leave her behind! Why, I don't know. Though I fully expect the party to take her along). If not, I will try with others maybe, if any show an interest. Not sure how to pursue this, we haven't yet tried something like this before, though I don't think we have any discomfort bringing this to the table. We'll see.

    6) The Ivory Sanctum: I love the idea of Jerribeth (If she survives), trying to have the PCs kill Xanthir Vang, and the fly demon (Again, away from the computer), trying to have the PCs kill Jerribeth. In any case, I plan to play the sanctum not as a slow "Explore room by room" dungeon, but rather as one functional unit. I'd expect no less from a place, where most inhabitants have telepathy and teleportation. I think this will end in one massive and dangerous battle, which HOPEFULLY will finally pose the threat I think an end battle should pose. But.... this means a HELL of a complicated battle to run. and I had trouble with the Staunton Vhane battle... I will need to find a way to simplify things for me, but I think this will pose a good ending to the half point of the campaign, no?

    Feel free to comment, respond, crack jokes, or whatever you feel like. All is welcomed!

    1. Special projects:
    Campaign logs archive, Campaign planning log, Tactical mass combat Homebrew, A unique monsters compendium.
    2. My campaign logs:
    Three from a GM's POV, One from a player's POV. Very detailed, including design and GMing discussions.
    3. Various roleplay and real life musings and anecdotes:
    For those interested, from serious to funny!

    Thanks for reading!

  7. - Top - End - #127
    Ogre in the Playground
    Join Date
    Feb 2008
    Location
    Israel
    Gender
    Male

    Default Re: DM's campaign log- Wrath Of The Righteous (PF & spoliers!)

    Sorry to nag. I put a few small editions into the last session, and I have something new for you, at the end of this post:

    Part 1
    - I added Sena's temple song. You can either look for it in the appropriate section (Music is always in center page), or look through the second post of the log in the "Soundtrack" section for the module.
    - I also added Sena's new emblem/ magic symbol at the end of his speech in the temple, and the big with Julian. It's in it's own spoiler. Both of these are from the player.

    Part 2
    - I fixed numerous spelling mistakes. Sorry for those! For some reason I didn't notice them at first.
    - I added music we used for when they went exploring the wild. It's immediately after they start exploring, or you can use the second post soundtrack for this s well.
    - I added the players' mp t the end of their exploration, where they met Scorsizor. It's under it's own spoilt, just a bit under the added music, clearly defined.

    Julian's story
    The player did a little write up, just after the previous part, about Julian's past, and just before her recruitment in Kenbres. Both give some insight to the characters, the way she behaves, the relationship with Brian, the gods, and her own powers. I liked it, and suggest to read it if you're interested, though it's not a must.

    Spoiler: Julian's Prologue
    Show
    I remember the events in details as if it was yesterday. I dream of it often, too often. But it happened almost seventeen years ago. I was six and I was running and laughing at the great gray corridor leading to our goal, the wardstone chamber. I remember the corridor in details, the echo of my footsteps, the heavy smell of burning oil from the lamps along the walls, the nerves laughter of my friends from Ethel's orphanage who dared to follow me again into one of my daring adventures, this time to sneak into the wardstone chamber in the great keep. Adventures that got us all into troubles time and again, but still they followed.

    I remember the awful smell of sulfur and rotten eggs that suddenly filled the corridor, and the hideous face of the demon who stepped into the corridor from the wardstone chamber. I tried to stop and run, only to fall and skid on my back towards him, stopping at his feet. He looked like a giant to me as he ducked his head and entered the corridor, taking one big step above me. I remember my friends crying and screaming, the sickening sound of bones breaking and then a terrible silence.

    I sprang to my feet and ran to the wardstone chamber, there were dead soldiers lying on the floor all around. I dared to look back and was terrified to see the demon closing on me with a frightening wicked smile on his black face. I remember wandering if his teeth were red or was it blood. And then the pain between my shoulder blades and my astonishment as I saw one dark talon emerging from my chest covered with my own blood, lifting me to the air. The demon was laughing, a strange sound I never heard before, but there was no mistake in it. Than darkness crept in and took me and the pains away.

    I woke up in pain, yet the pain was not what woke me up. The loud angry voice did.
    I was lying in a bed and my entire chest hurt, I could smell sweet incense, clean sheets and it felt like my chest was bandaged. I kept my eyes closed, I already learned that it best to pretend sleeping when adults were angry, especially if I was involved. Sometimes it postponed the punishment.

    I recognized mother Ethel's voice immediately. Mother Ethel was the head of the orphanage and she was angry. When mother Ethel was angry things went bad, her punishments were the hardest. “I must insist your highness” she was saying “I am sure you know that we take good care of the children, we will take care of her as always. She belongs to the orphanage, and yes, she will be punished for her responsibility of what happened to the others who ran with her. If not for her they woul all still be alive.” She was right, if not for me my friends would still alive. I could see in my mind the demon stepping above me and hear the cries of my friends. Jenny, Tomas, Ronald, Nicole and Nolan. “The demon is the one who killed them, not the child. if you need someone to blame he is the one” a new voice I did not recognized said. It was calm and soft voice, a man’s voice that drove the cries of my dead friends away from my head. “But surely you can see her responsibility, your holiness, if not for her they would never have been there in the first place” the softness in the stranger voice disappeared, there was power in his voice, power of a man who knew his superiority “The responsibility for keeping the children safe was yours, not the child's. I am sure this responsibility is not behind you capability. But enough, the child stays, at least for the time being”

    Mother Ethel stormed away without a word, I knew that angering her will only serve her more reasons to punish me later, but I didn’t care much of it then. “Although Ethel is a rude woman, and I very much doubt she is the right person to take care of children, I must agree with her, your highness. I cannot see why you want her here.” a new voice, a younger voice, said. “She has been unconscious for five days now, we must help her” said the one they called highness “The lesser priests can do that, you know that better than me. I can arrange for her to be moved to the temple infirmary, though, as you said before, she has been out for five days and her chances are not good here or in the infirmary.” There was a long silence. I could hear my heart beats like a drum in the silence. “We cannot let her die, Brian. She is special.” The silence was thicker and longer this time. I was almost tempted to open my eyes and see if the two were gone. ““We owe it to her mother”.

    Sixteen years later I was riding back the great city Kenabres, the fortress of the north, the wardstone sit, the untaken city, the city I was born in, the city who fell to the demons army only a few days before. I will not tire you with the details of Christopher’s death, the one everyone called your highness, a high priest of Iomedae and the only one I dared to call father. I will not tell you the long story of how I was sent with a foster family to the southern city of Xer only to find myself in the streets at the age of thirteen. I will even won’t bother you with the events that woke the sorceress powers within me. I have traveled long, loved, hated, won and lost.

    I was about two days walk from Kenabres when I started meeting people fleeing away from it. Tales of demon invasion, of the wardstone distruction and of slaughtering in the streets was told by every man, woman and child I met. I was about to turn back when an army scouting unit appeared. They asked all the civilians to join them and promised a safe place to stay and the protection of the queen’s army. At that point a safe place looked like a good plan to me.

    It was evening and I was warming my hands by a fire. The moon was showing its pale face through the great oaks treetops and the cold wind of the north blew through them. Men and women, fathers and mothers were siting hugged together with their children, desperate expressions on their faces. Some less fortunate missed a parent or a child and their soft cries carried through the wood. Some children were alone, the next generation of the orphanage, if they were lucky. Or maybe not.

    A middle aged man was walking among the refugees, talking to them, trying to lift their spirits, he was dressed in plate armor and the tabard of Iomedae covering its front and back. As he passed by my fire he stopped, staring at me “Julian? Is that you child?” I was not called child in such a tone for a very, very long time. When I was, it was either patronizing or pity. It took me a second before I recognized Brian, Cristopher's aid. He looked much older, his hair was mostly grey now, and his chin was not as strong as it used to be, but his blue eyes were the same.

    He came and hugged me, a hug I did not return “Still angry with me for sending you to Xer? It was the best for you Julian, your dreams did not stop haunting you in Kenabres.” I kept my hands folded across my chest and he took a step back “Don’t talk to me about my dreams. And yes, living in the streets of Xer for so many years did me great, thank you.” The look of shock on his face angered me, did he really expect me to believe he did not know? “What? What do you mean? I sent you there with the Baker’s, they wrote me time and again you are fine, and getting better” “Really? I guess they lied” I replied acidly. “When all this will be over I’ll…”, “Don’t” I stopped him, sighing. I should let the demon of the past go, or at least try to. That what Christopher always told me. “The past is over, I don’t want you digging for ghosts, not mine anyway. Just drop it”. It took him few seconds to calm “You have grown wise child, Christopher would have been proud”. “Christopher is dead” I replied coldly. The pain was clear on his face and I regretted my words. Maybe he didn’t know? Maybe he did care? “Will you at least accompany me back to my tent? I’ll arrange a better place for you to stay. For old times sake.” So many questions were running through my mind. Was my anger with Brian unjustified? Did he not sent me with the Bakers just because he did not want a young girl running around in the temple, bothering him? Did he really think it was the best for me? Did he really believed I was taken care of by the Bakers? I was lost in thoughts, staring at the fire. His presence brought so many memories I thought I left behind. He took my hand and I followed, a turning point in my life I regretted many time in the weeks to come.

    Kenabres, four days later. The queen’s army did not need to storm the city, nor did any of us fight any demon. While the queen’s army was advancing to the city a group of heroes fought their way to the Hall of Heroes, slaughtered some of the major demos there, reclaimed the legendary sword Radiance and then, with the help of the mole people who surfaced to aid the city, for everyone surprise, they fought their way into the wardstone chamber. Something they did there destroyed the wardstone that was tainted, or so I have been told. Then, the out leash of power that was released killed all the demons in the city.

    A day after we arrived to the city I was searching for the wardstone chamber among the remains of the great keep of Kenabres. It was not an easy task as the wardstone keep was destroyed by the wardstone explosion, yet, I felt I had to try and find its remains, even if I did not understand why. It just felt like the right thing to do. Brian did not like me searching for it, but he could not sway me from my decision. Finely, he gave up and decided to come along, despite my protests.

    I spent most of the day digging through the rubble. It was evening when I crawled through a tunnel among the debris and found myself in a mostly destroyed room. Even in its current state I recognized the room I kept seeing in my nightmares almost every night, the wardstone chamber. Brian crawled right after me, barely managing through the narrow tunnel. Some of the wardstone fragments were still there, still glowing faintly, like a dying creature. As I reached for one of the fragments I could hear Brian’s alarmed voice “Don’t touch…” it was too late, my hand closed on one of the fragments.

    The world spanned around me. I saw hordes of demons marching. I saw armies of men facing them. Great battles raged. Demons slaughtered men and men drove them back. New waves of demons arrived, dark waves threatening the sweep over the face of earth. The armies of men were falling, losing. And then a line of power, of light, stopped the wave of darkness. Somehow I knew it was the magical defense line of the wardstones. Than the line exploded with a searing flash of light, pushing the darkness back, but then fading.

    I opened my eyes. I was lying on the floor of the wardstone chamber. The fragments of the wardstone flickered and died. Wisps of light were traveling from the fragments to me and were absorbed in my body. What the hell? I though as unconsciousness claimed me.

    I woke up and kept my eyes closed. I was lying in a bed. Old habits die hard I guess… Brian was talking to someone, reciting the story of what happened in the wardstone chamber. I thought Brian knew when to keep his mouth shut. What the hell was he thinking? Unlike the last time I was almost killed in the wardstone chamber this time I did not feel weak, I did not feel pain or ill. Actually I felt power running through my veins. I never felt so much alive and so strong before, I could actually feel the power of my magic burning in my fingertips.

    It was time to stop Brian, he already said too much. I was as surprised as everyone else as I found myself jumping, no, not just jumping, it was more like flying to my feet from the bed. Several armed men in full plate drew their sword instinctively. And then I did something that surprised me even more, in a blink of a thought a powerful magical force surrounded me like an armor, and a long list of spells I did not knew even to exist ran through my mind, only waiting for me to pick one and lunch against my opponents.

    Brian looked alarmed “Julian, calm down, you are with friends. And, umm, in the presence of the queen”
    What the hell was happening to me? The magical power was etching through my entire body, but it was not driving me, I was in complete control. I was the one who created that magical armor force in a blink of a thought. I never knew how to create such a force. And so many spells? Before I woke I knew how to cast about twenty spells, now I knew how to cast hundreds of them. Why? How could that be? And why the hell I was in the presence of the queen?

    Sh*t, only now it downed to me, the queen. I dropped my force armor as I dropped to my knee “I apologize my queen, I meant no offense” I said to queen Galfrey, who was sitting by a table on the far side of the room. She only smiled and looked at a woman who was standing beside her, wearing a mage robes “It looks like you were right, the wardstone either gave her, or awaken within her powerful abilities”.


    Spoiler: Julian's Story, Chapter 1- A named hatred
    Show
    (The start of this chapter encompasses the short piece I posted before. If you wish to move ahead of it, just go tot the bolded part marked Two hours later Also, the player used some of Queen's speech from the log itself in his own journal, so some things may look quite familiar. )
    “It is silly, I will not go. I will only get these people killed.”
    “You must go, child.” Brian replied calmly. Unlike Brian, who at least kept a calm posture, I was furious.
    “I am not a child anymore!” I yelled and stomp my leg on the ground. Gods, I do behave like one, and for the first time since a very long time, which infuriated me even more. Brian was not moved.
    “The queen believes you are destined to go, along with the heroes of Kenabres. This is a great honor.”
    “An honor that will get me and many other killed. What do I know of leading an army? As you might recall they threw me out of the Iomedae scouts, and even in the orphanage I made a mess.” I could hit him when he smiled at my words.
    “I can’t forget that, yet I also recall that where ever you went, the others always followed you, to whatever mischief you decided to do. And besides, you will not lead the army alone, there will be an experienced army commander by your side and also the rest of the heroes of Kenabres”.
    “Ha, great. The heroes of Kenabres. A group of people that no one heard of before, surfacing from the tunnels beneath Kenabres with a small army of deformed man, and then destroying the wardstone that defended Kenabres from the demons. You might as well send a group of demons along.”
    Brian sigh “Look at me Julian” He used to do say that when I was a small girl and did not want to listen to him. I looked into his eyes, holding his gaze. He looked very serious. “This is not just the queen asking you to go, Julian. All those powers you showed us when you woke, they are not something someone just get. You were chosen not by the queen but by the gods themselves, and for a reason. And with great strength come great responsibility.” “The gods?” I asked, my voice rising “Where were your gods when my friends were slaughtered by the demon? Where were they when I was thrown out of the Bakers? Where were they when I lived in the streets for so many years? And where are they every night when I ask myself why I survived and my friends died. Can you tell me that Brian?” Brian kept his gaze locked into mine “maybe, just maybe, those powers and the chance to go against the demons were granted to you so you can get an answer to that last question. Have you considered that?” and with that he left my room, leaving me staring at the door, confused.

    Two hours later I was kneeling in front of the queen, the polished floor of the church of Clydewell smooth beneath my knee. The queen was clad in full plate armor, the tabard of the kingdom blue and red with its shining swords atop it. Light breeze carried the murmurs of the crowds through an opened balcony overseeing the great plaza beneath the church, where the surviving citizens of Kenabres gathered to see and hear the words of the queen.

    “Rise Julian, today we have no time for formalities. I will not impose on you to go to war, but I do hope you have chosen to honor my request.” Could I put my dead friends to a final rest by accepting? Or is this some divine plan to make sure I’ll join them for my part in their deaths? “I will go your majesty, I just hope not to fail you as I have no experience leading an army.” The queen smiled “Good, and do not worry, you will lead only one of my army units accompanied by the unit’s commander to console you and help you. The rest of units will be led by the heroes of Kenabres and together you will form a council to lead the army. Have no fear, you are not alone.”

    No sooner as the queen finished her words the great doors of the church opened and a group of men entered. Leading the group were two men, a tall and handsome warrior in plate armor, his figure almost angelic with its blond hair, deep blue eyes and pale skin. Must be an Aasimar I thought, and a paladin by the holy symbol of Iomedae on his chest. Next to him walked a man also clad in plate, he was almost a head shorter with black eyes and hair. The symbol of Sarenrae, goddess of Compassion and peace was imbedded on a magnificent silver necklace around his neck. Funny I thought, men of faith. How naïve.
    Behind them walked a shorter man, wearing no armor and looking as if he wanted to be anywhere else but here. Although he did not looked like any sort of a warrior I sensed he was powerful, the power of magic was with him and it was strong despite the fact he looked only at his twenties. Next to him walked a man wearing dark clothes, though it seemed to me he had some sort of a light armor underneath. He had dark hair and light brown skin and was holding himself like a dancer with athletic body and confident movements. He was not from Kenabres, or even Mendev, His features were not Mendevian or from anywhere near. The last man at the group was a giant of a man, maybe a head taller than the tall and handsome paladin, with wide shoulders and a powerful built, his arms as wide as any human legs. His dirty brown hair ran long on his back and his unshaven face were rough.

    A man standing by the doors announced their coming “Queen Galfrey of Mendev, the leader of the Mendevian Crusades, please accept the newly joined recruits of the crusade.” He waited for a moment before continuing “Andrew McClain, a paladin of Iomedae” and the tall paladin knelt gracefully “Senatef Aberdeen, Cleric of Sarenrae” the black haired man knelt beside the paladin, bowing his head to the queen “Harry the evoker” the small man walked to the other side of the paladin and knelt, looking a little embarrassed “Andera the foreign” The man bowed with flourish “and John, Mad dog, a ranger” the announcer finished with a distaseful expression, as he called John’s nickname. John mad dog took his place next to Harry with two large steps, placing his fist on the ground as he knelt. He looked more like a bear ready to charge than a man before his queen.

    Unlike the announcer, it looked like the queen held little regard to formalities, she waved the group to stand “Rise my crusaders, It's nice to meet you at last, I've heard quite a lot about you.” The group rise and came to stand next to me, in front of the queen, eyeing me as questioningly as I eyed them. “Pardon me for going over the pleasantries, but there is a war going on, and I understood you are people of action.” She said. “I have summoned you more than just to congratulate you, I hope you'll agree to my offer. Let’s get to it then, shall we?” the woman was business without the bull**** of most politicians. I was beginning to like her. The men exchanged looks and return their full attention the queen, who continued “While there are some narrow-minded souls among the crusade who blame you for the destruction of the wardstone border, I do not begrudge you for what you did. Far from it. From the sound of it, you saved entire legions of crusaders from a most vile fate by preventing Vorlesh from transforming them, and the blast of energy gave us the time we needed to regroup and prepare for what will certainly come next. But you understand the implications of what you’ve done, I’m sure, the wardstones are gone but Iomedae has seen fit that you will be their replacement. I can think of no other reason that would explain why their power would have settled in your bodies and souls and didn’t merely fade into the ether. In time, the demons will regroup and reorganize, we can trust their inherent chaos to make this period of regrouping longer than it otherwise would take, but we shouldn’t underestimate them. They’ll be back soon enough. Already I’ve had reports from along the front lines that small groups of demons are attacking fortifications and settlements along the southern border.”

    I looked at the men as she spoke, they all listened carefully, Mad Dog was scratching his unshaved cheek, Harry putting his hand into his pockets and out again several times, Andera unmoving, a human statue, and both Senatef and Andrew focused and intent, they all looked ready for battle. So this are the heroes of Kenabres, I thought, they all looked skilled and confident, well, maybe Harry was not so confident, but still skilled. I doubted very much how I could help them in any way, with or without my newfound powers.

    “But what intrigues me most” the queen was saying “Are news from several reliable sources that as our fiendish enemies are starting to mass in the southern reaches along the Riftshadow within the Worldwound, they have left several of their northern lairs relatively unprotected. In particular, the fiend Aponavicius has taken the bulk of her army from Drezen, leaving it only moderately protected as she joins with the Storm King in Iz to, no doubt, plot greater attacks on larger targets like Nerosyan, Karcau, and beyond. The time is right to strike into their territory. Drezen was the first of our cities to fall after the First Crusade, and we lost more than our kin and our pride that day. We lost the Sword of Valor, a magical banner carried by the Inheritor herself during the Shining Crusade.”

    What the hell have I gotten myself into? War, crusaders, magical artifacts, leading an army to storm an ancient ruin? Have I completely lost my mind? As the queen was speaking I was begging to wonder how I was going to back of my accepting to join this group of suicidal heroes.
    “If Drezen could be retaken” the queen continued “if the Sword of Valor could once again be held by the crusade... well, I trust I don’t need to explain how well that would affect morale. But with the imminent attacks along the border, I cannot spare many to lead an assault on Drezen. And even if I could, a large army attacking the city would only draw Aponavicius back to defend the place. The obvious tactic is to send in a group of capable heroes with a modest but well-trained army to strike now, while the proverbial iron is hot. And this is why I’ve sought you out. If you can retake Drezen and reclaim the Sword of Valor, not only will you silence the fools who would brand you traitors for destroying the wardstone, but more importantly, you would bolster the entire war effort with your heroism. And I fear we need all the bolstering we can get!"

    While I was thinking how the hell I was going to dodge this arrow and run back south for my life, the five men seemed thrilled at this, they all started asking questions of Drezen, the ruined city they should conquer and the troops they will receive. The queen smiled at them approvingly, but raised her hand to silence them, she motioned to a Halfling at the side of the room to approach. "This here is Nurah Dandiwhar" the Halfling smiled and bowed slightly. She was at her forties, with a long blonde braid, and wore bright green tunic "She is a capable bard, as well as an astute historian, whose knowledge of Drezen and its surroundings can be invaluable to you. She can also boost your troop’s moral as you venture forth to the worldwound, and you will need it!"

    "And this" The queen mentioned at me "Is Julian. She is a sorceress of some power, whom we met on the road to Kenabres. She too was granted with some of the power of the Wardstone. We think that... her power was connected to the wardstone. I believe Iomedae sent her to our path not by chance. I think her destiny lies with you. I would like you to take her on your journey" They all looked at me, and I had no choice but to nod meekly at the queen’s statement.

    “One last thing” The queen continued "Hulrun, the ruler of this city had sadly perished by the hands of the demons. The city of Kenabres need someone to bolster the troops, give them hope, courage, and lead the city to a new age” the group exchanged looks and then Andrew the paladin spoke "My queen, I will be most honored to serve this city, and rebuild it for the war effort. However, I do not hold to the same views of the former ruler. I do not go for witch hunts and persecutions. I will not be another Hulrun." The queen smiled a faint smile. "I hoped you'd take my offer. I heard quite a bit of you, Andrew who wields the legendary sword Sirius. You will make a fine leader. As to Hulrun? Well, let us say we had more than one difference of opinion. Stay true to your values, and inspire the city to them, is all I ask." Andrew knelt before the queen and swore his aligned to the queen and Mendev. Why should I be surprised? The only one I liked on first sight will be left here while I’ll go to be killed by demons. The gods must be laughing their asses off now.

    The crowd cheered as the queen and the heroes went to the balcony overviewing the plaza. While the queen gave them some medals and spoke to the crowed of their great deeds I sneaked out and back to my room. It was time to end this joke and go back, to Xer maybe, I’ll keep a low profile and let the storm pass. I’ll do a little good for the heroes, probably mess things up for them. It’s best for everyone, I thought as I threw my clothing to my bag. I must have been very distracted by my thought because I did not hear the door open “I thought I’ll find you here” Brian said and I jumped with surprise “sorry, I did not mean to scare you” he added.

    I stared angrily at him “You!” I said with voice full of anger “You will not do this again. Once you sent me off to Xer to live on the streets and now you try to send me off again, this time to die” Brian looked hurt at my words “I guess there in nothing I can say that will convince you that I mean only the best for you, is there?” “No, nothing” I said with angry finality “I accept this, even though it sadden me” he said calmly “But please, walk with me, for years there was something I wanted to show you when you grow, and it seems now you are a grown woman who make her own choices”. “I don’t care, I’m leaving.” I said “I’ll give you my own horse Julian, but before you leave I think you would like to see this, it’s regarding your mother, your real mother” I dropped my bag to the floor.

    It was not a long walk, and we walked in silence, I did not ask Brian where he was taking me and he kept his silence. Eventually we reached the damaged building that was once the famous Hall of Heroes. Some soldiers and civilians were cleaning the broken stones and the filth left by the demons, but the place still stank. I followed him till he stopped, resting his back on one of the old statues “What?” I asked “You took me here in hope to inspire me? You must be kidding me”. “No Julian” he answered “Look at the statue Julian, I took you here to meet your mother” my mouth dropped open as I raised my eyes to the tall statue, the statue looked exactly like me.

    Diane Bearstorm, the legendary sorceress who killed countless demons and eventually assassinated by a human woman she saved from the demons. I looked at her beautiful, sad face, then I looked at Brian, then at the statue again and then I slapped Brian so hard his lower lip was bleeding, and stormed out. I ran to my room, I told myself I will never let anyone see me cry, but I could not hold my tears this time.

    Several hours later I knocked on Brian’s door, as he opened I could see he did not cure the wound on his leap, though he could easily done so. “I’m sorry about that, I shouldn’t have hit you” I said while sitting in a chair he offered me “It’s nothing, and I guess I deserved it” he said “I shouldn’t have dropped this like that on you, especially in such circumstances”. Brian took a deep breath and lower his gaze to the floor “You must have been asking yourself why now, why we haven’t told you this years ago”. Ho, he was right, actually when I realized what I was seeing in the hall of heroes it was this thought that made me hit him so hard. All those years thinking I was not wanted by my parents, another burden thrown away to the orphanage and all this time they knew. I only nodded my head, keeping my eyes down. “The killer who killed your mother Julian, she was not acting alone, she belonged to an order who swore revenge on your mother and all her kin for destroying and exposing so many of them. They had to hide you in a place no one will think of, and they thought no one will think the daughter of the great Diane Bearstorm will be given to the orphanage, they were right.” They?” I asked “Yes” Brian said “Christopher and the heads of the church, I was not part of this back than” there was one last question I needed to know “Who were those cultists, who killed my mother?” Brian looked into my eyes this time “The cultists of Baphomet” he said.

    So many years I have been alone. I was responsible for the death of my friends. I had to live in the streets as a young girl. I always blamed myself for this, for all of this. I always believed that it was my fate designed by the cruel humor of the gods and that even my true parents did not want me, as if somehow they knew I was bad luck. But now, all of this had new face, this all happened because of the cult of Baphomet. Nothing of this would have happened if not for them, and yes, they were going to pay. I will go with the others to Drezen, I heard many cultists are there. They will pay with blood. And nobody will know of this, this was my crusade and my alone.


    Hope you like it!
    Last edited by Kol Korran; 2015-01-29 at 04:52 PM.

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  8. - Top - End - #128
    Ogre in the Playground
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    Default Re: DM's campaign log- Wrath Of The Righteous (PF & spoliers!)

    I thought of sharing with you 3 subjects. One that does not directly concern the log, and two others that do:

    1) I've recently started collecting campaign logs! I've started the archive of logs here. Currently we have about 30 logs, so feel free to check other stuff out! You can access it also through my signature.

    2) I've started a thread to discuss the many possible problems and changes to the full adventure path. Feel free to check it out. Warning- tons of spoilers! If any of my players are reading this- keep out of it!

    I've finally read through the last 2 modules (Not to extreme detail, but to get the structure and themes). which spurred out the thread. This will also change some plans I have for the future. I think I have a better understanding of what will be needed for foreshadowing events, build up and so on.

    It will start from the next session, with the site of The Lost Expedition. Just need to wrap my head around what I want to do exactly, and how to implement it game wise...

    3) Julian and Sena's player came up (each individually) with the idea of the taking the Divine Source mythic ability. We're still discussing this in group, but I've asked a few questions On this thread about divinity and the ability here.

    Hope you are all enjoying and that I'm not bombarding you with material, threads and the like. Now move along, nothing to see here, move along...
    Last edited by Kol Korran; 2015-02-01 at 03:56 PM.

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  9. - Top - End - #129
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    DwarfFighterGuy

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    Default Re: DM's campaign log- Wrath Of The Righteous (PF & spoliers!)

    I finally registered to this forum to thank you for your journal.

    Last summer I decided to GM the Wrath of the Righteous AP and searched for journals to see opinions and issues other people experienced. Since then I read your journal and really like what you get out of it and stole some of the ideas.
    This thursday my players will enter the grey garrison ;).

    Now Feedback for your current concerns:
    I like the Idea of Jerribeth going into the offensive. I find it really disappointing that there is no more mass battle for so long after the battle for drezen. So let Jerribeth gather an Army to retake Drezen to bring her the favor of her superiors.
    You can begin slow: The suggested disguised attack from her with some monsters will be a reconnaissance mission for her to see how strong the defences are. Then she begins to gather troops. Here a babarian tribe, there some Tieflings, Dretches and some harder troops. She know that troops need something to do or they get bored. So she send some out to attack the drezen caravans to stop it from receiving supplies and troops.
    The players have to manage the safety of the caravans with patroling troops and so on.
    Soon they should get a clue that there is a threat for drezen and they can't explore so freely (enemy troops crossing there way and so on).
    They have to prepare drezen for this threat.
    When they act fast, maybe they can attack the enemy forces before they are prepared (or is it a trap like the one for Shaunton Vhane )

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    Default Re: DM's campaign log- Wrath Of The Righteous (PF & spoliers!)

    Quote Originally Posted by Gustl View Post
    I finally registered to this forum to thank you for your journal.

    Last summer I decided to GM the Wrath of the Righteous AP and searched for journals to see opinions and issues other people experienced. Since then I read your journal and really like what you get out of it and stole some of the ideas.
    This thursday my players will enter the grey garrison ;).
    Good luck to you and your party Gustl! Tell us how it went!

    Now Feedback for your current concerns:
    I like the Idea of Jerribeth going into the offensive. I find it really disappointing that there is no more mass battle for so long after the battle for drezen. So let Jerribeth gather an Army to retake Drezen to bring her the favor of her superiors.
    (+ other ideas how to implement this)
    Actually I checked. There is NO more mass combat in the AP. In the final module there is a big army coming, the party find a way into Aponavicius personal command place, kill her, they win, yay!

    I've talked about it in the thread I opened for dealing with the entire AP (my last post in this log), but I plan on maybe have soem mass combat then, one big final battle.

    But having another mass combat so soon? Hmmm... I will need to think about this. The army Jerribeth will need to collect will be fairly big, as Drezen has about 1,000 soldiers guarding it, and the walls and so on, and the characters are of a higher level. Might be workable, I will need to think about this some more. An intriguing idea.
    Last edited by Kol Korran; 2015-02-04 at 08:33 AM.

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    DwarfFighterGuy

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    Default Re: DM's campaign log- Wrath Of The Righteous (PF & spoliers!)

    Quote Originally Posted by Kol Korran View Post
    But having another mass combat so soon? Hmmm... I will need to think about this. The army Jerribeth will need to collect will be fairly big, as Drezen has about 1,000 soldiers guarding it, and the walls and so on, and the characters are of a higher level. Might be workable, I will need to think about this some more. An intriguing idea.
    It's a good time. They had the Drezen Citadel and most of the 3. module between the last mass battle and this attack (enemies has to get enough troops).
    The defenders have some time to prepare for defending Drezen, but they also have a lot of other things to do: Repair buildings, managing caravans and look that every new inhabitant of Drezen is doing his duty and have everything they need.
    Yes, there are the inner walls of Drezen, but it's not enough for all people, and way from enough food in the citadel storage rooms to sit out a siege.
    Also most of the imported goods have to be stored outside in the city. All this means, that the defenders have to fight outside the walls (I know the first thing my players want to build are defensive points at stratigic points of the outer city border).
    Maybe Jerribeth want to barter: "Kill Xanthir for me then I won't attack Drezen and bring the troops to an other region."
    Then when the players are gone, she attack (betrayal is a demonic thing ;)). Depending on the decitions the players took for the Defense, the situation in Drezen is better or worst when the players come back. And have there stand-off with Jerribeth

    If they don't fall for the lure, they can first fight Jerribeth and then go for Xanthir.
    Last edited by Gustl; 2015-02-05 at 06:08 AM.

  12. - Top - End - #132
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    Default Re: DM's campaign log- Wrath Of The Righteous (PF & spoliers!)

    Sorry for the late response. Crazy days at work.
    Quote Originally Posted by Gustl View Post
    It's a good time. They had the Drezen Citadel and most of the 3. module between the last mass battle and this attack (enemies has to get enough troops).
    Hmmmm... the siege took about 3 days, but Exploring Drezen took but a few hours in my rendition. After that? 30 days currently. So... about 35 days total. Not exactly a time to gain an army, but maybe if the module lasts long enough, but I'm not sure. I'm not sure if it'll last even 1 more month! But I'll keep this in mind.

    I'm worried though that this kind of behavior (raising an army), doesn't quite fit with the "Baphomet super secret spies" thing... An army is hard to hide, and most such activity is done by the Deskari worshipers. Still, something to consider. I see Jerribeth commanding smaller death squads or the like. Small squads, of elite demons/ cultists kind of thing.

    The defenders have some time to prepare for defending Drezen, but they also have a lot of other things to do: Repair buildings, managing caravans and look that every new inhabitant of Drezen is doing his duty and have everything they need.
    Yes, there are the inner walls of Drezen, but it's not enough for all people, and way from enough food in the citadel storage rooms to sit out a siege.
    Also most of the imported goods have to be stored outside in the city. All this means, that the defenders have to fight outside the walls (I know the first thing my players want to build are defensive points at strategic points of the outer city border).
    Good points there. Good points indeed!

    Maybe Jerribeth want to barter: "Kill Xanthir for me then I won't attack Drezen and bring the troops to an other region."
    Thia sounds intriguing- Jerribeth bartering, though it seems a bit crude for what I thought of her. From the stories of Staunton Vhane and what little there is in the module she seems to lure by desire (Not necessarily sexual like succubi, but rather by manipulating people by what they want), or If she has the upper hand, she just takes what she wants. Threatening? Hmmm...

    Then when the players are gone, she attack (betrayal is a demonic thing ;)). Depending on the decisions the players took for the Defense, the situation in Drezen is better or worst when the players come back. And have there stand-off with Jerribeth
    I don't think the Drezen forces will have much chances against her and other high demonic forces. Now that Julian reached 10th level, I'll expect of them to rely on sending spells from Brian or the redeemed orb to alert them of an attack, and then just teleport back. I think I will need to count on the PCs being there when any kind of danger threatens Drezen. I'm generally thinking that Jerribeth and some demons (Will have to be stealthy, invisible or able to change shape) will arrive in Drezen, cause some mayhem, and the PCs deal with them, only to then face Jerribeth. Though that needs some work.

    Or another way is to have Jerribeth retreat and return in the 4th module, trying to reclaim Drezen when the party is in the Abyss. Not sure how it'll work, I have never played at those levels. Will have to think about it.

    Thanks for brainstorming ideas with me, even if I don't take all of it in. It helps understand how things could/ might/ should work.

    If they don't fall for the lure, they can first fight Jerribeth and then go for Xanthir.[/QUOTE]

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    Default Re: DM's campaign log- Wrath Of The Righteous (PF & spoliers!)

    Requesting your help here. I've been trying to think of the site of the last expedition, but I'm coming up with nothing. I'd greatly appreciate any help you might suggest on the matter. I opened a new thread for this:


    Your help is much appreciated.
    Thanks in advance,
    Kol.
    Last edited by Kol Korran; 2015-02-06 at 05:30 PM.

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    NecromancerGuy

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    Default Re: DM's campaign log- Wrath Of The Righteous (PF & spoliers!)

    Well, once more the subscription system hath failed me. I shall have to just check in every so often then.

    I have to say I found the turnaround dragon fight to be both amusing, and terrifying, the latter being picturing my own players in the same situation. They will have more power, but at the same time there is only two of them.

    I am uncertain how I will play out the campaign traits myself, as again I only have two players, and one of them(The Cleric/Warlord(3rd Party)) has no deity of worship. He is instead one of those cleric's following an ideal. Typically, if I remember right, this means some unknown force is backing him outside of his knowledge. There are ways I could use this, but am presently unsure. Either way, if he takes the divine trait, I'll have to think of something. The other player will be a Paladin/Fighter, fairly straight forward. Such durability, especially when coupled with lay on hands healing, will serve them in good stead. Or I hope so anyway. We were going to start this past Monday, but there was scheduling conflicts, and then Thursday(today) but the roads here are still icy from a bit of winter weather a few days ago, so we will start next week instead.

  15. - Top - End - #135
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    Default Re: DM's campaign log- Wrath Of The Righteous (PF & spoliers!)

    In Solution as far as I know you can't follow an ideal. All divine power comes directly fron the gods and their like (As it is in forgotten realms ) but you can play it differently of course.
    I'D highly advise to include some relation to religions for all characters, as the crusading faiths come up A LOT during the game. (It is a crusade after all).
    I have never played Gestalt or with just two characters. They may rely more on the NPCs, especially later on.
    Good luck on your game!

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    NecromancerGuy

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    Default Re: DM's campaign log- Wrath Of The Righteous (PF & spoliers!)

    While the vast majority of clerics revere a specific deity, a small number dedicate themselves to a divine concept worthy of devotion—such as battle, death, justice, or knowledge—free of a deific abstraction.

    There ya go

    (Quoted from the pfsrd cleric page)

    Anyway, thank you, as I will likely need some luck once things get going. I am really looking forward to the Paladin's character, as his character is(initially) going to be pretty hardcore against demons(don't talk/negotiate/show mercy to/with demons) and the player looks forward to seeing him grow to showing compassion and redemption along the way. Luckily my players both read the player's guide like I told them to.

    They also complete a writing assignment I gave them in addition to general written background. Said assignment was the 10 minute background(google it). It even gave me the possibility for someone to, like John in yours, replace some of the numerous often forgotten NPCs. Personally I think player's are more likely to care about someone's strange behavior and disappearance if it's a friend as opposed to someone they just met.
    Last edited by Yuul; 2015-02-19 at 06:34 AM.

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    Default Re: DM's campaign log- Wrath Of The Righteous (PF & spoliers!)

    Hey all! The Session is today, and due to the nature of the module, the party might end up doing anything, and be anywhere. Will they find the Lost Epxedition? Arulashee? More dealings in Drezen? The Ivory Sanctum? Who knows?

    If anyone might be reading this in the next few hours, Any music suggestions forthe followings are appreciated (Totally forgot about that!):
    - Battle with Jerribeth.
    - What might fit the site of the Lost Expedition (Sort of ghost town, or perverted magic theme, or such. Looking for battle and atmospheric music)
    - Music for Arulashee herself (Possibly for visions to Andera. Looking for somethign soothing, but somewhat troubled?)
    - Some sort of a good horror music?
    - Some music for... Paradox... Yeah, I have no idea what exactly I'mn looking for. Looking possibly for something alien/ bizarre, but also hauntingly beautiful?

    And now to you Yuul:

    Quote Originally Posted by Yuul View Post
    While the vast majority of clerics revere a specific deity, a small number dedicate themselves to a divine concept worthy of devotion—such as battle, death, justice, or knowledge—free of a deific abstraction.

    There ya go

    (Quoted from the pfsrd cleric page)
    I know that as well, and it is true for generl PF worlds. I just thought the Golarion world had an exception, like Forgotten Realms. Then again, who cares? You party, make what you want with it. I'm sure am no Golarion expert!

    Anyway, thank you, as I will likely need some luck once things get going. I am really looking forward to the Paladin's character, as his character is(initially) going to be pretty hardcore against demons(don't talk/negotiate/show mercy to/with demons) and the player looks forward to seeing him grow to showing compassion and redemption along the way. Luckily my players both read the player's guide like I told them to.
    That is an interesting character .You cn have a few NPCs on the way to help with this development. Might think of changing some NPC to a tiefling maybe, to spark some interest and growth.

    They also complete a writing assignment I gave them in addition to general written background. Said assignment was the 10 minute background(google it). It even gave me the possibility for someone to, like John in yours, replace some of the numerous often forgotten NPCs. Personally I think player's are more likely to care about someone's strange behavior and disappearance if it's a friend as opposed to someone they just met.
    I like the 10 minutes background. Quite handy! My players don't like it so much though. The main "in character" players (Sena and Julian's player), find it too simplistic, While the other two can't be bothered really. But it's a good tool, at least to start thinking up a character. Kudos to your players!
    Last edited by Kol Korran; 2015-02-20 at 07:11 AM.

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    Default Re: DM's campaign log- Wrath Of The Righteous (PF & spoliers!)

    We had... a very bizarre and unexpected session on Friday. Ratching up the challenge, many twists and turns, LOTS of teleports, and random events quite changing the game. It was an intense, but... somewhat weird experience. All in all good, but left the party in quite a mess.

    The session also had considerably more roleplay on Andera's part, and even to some extent from Mad dog. It seems the conversation we had eased some underlying tensions maybe? I hope you would like it.

    A small yet important note: Julian's player did not like the staff of Valor for his legendary item, so we retconned that he used it's power to upgrade his headband of charisma to +4 Cha, +2 int (Linked to sense motive skill), which will be made into a legendary item (Julian calls it "The Flame")


    Session 16, Part 1- Dragon's hoard, Canyon of legends, Celebration with a finale

    As last we stopped, the party just killed Scorsizor (Bastards! ). It's day 30 since they have dealt with Staunton Vhane. The spoiler contains the map so far, as a reminder, they are on the most SW hex, overlooking the cliff to the SW, over the lake of lava. Oh, and they reached level 10!

    Spoiler: Map day 30
    Show


    So, First matter of Business? "We need to find her hoard! Before others do!" They think of using speak with dead, but decide upon a divination first. "Where do we find the dragoness hoard?" Asks Sena. the amused whisper of Calistria comes from Scorsizor's dead head. "Three circles: First of fire and earth, then of warped reality, last of the monster's mother.". Through knowledge checks the party realize the last is for Lamashtu, and that many of her temples re open to the sky, to enable dragons and other flying beasts, at least where its' worshiped openly.

    They decide to go south with the cliff, seek a way around the Lava. They come upon the Site known in the module as the Molten Cascade, basically a view point over the area. They get a basic layout of surrounding hexes, including the size of the lava lake, and the woods to the east. They notice two particular things: A sort of a.... fuzzy cloud to the east, over the woods (In the module it's the location of the Grunnhuld Wintersun Palace, but I changed that), and a sort of warped light near the south west of the lave lake (The location of the molten scar, but that has change as well)

    Spoiler: DM design: Changing locations of places
    Show
    As presented, most of the "campaign traits linked" module encounter (Except for maybe Arulashee's redoubt) are absolutely pathetic and crappy. And each on it's own is a cake walk with the party coming at it at full strength. I've made a few major changes:
    1. Scorsizor's lair is now on an island on the lava, in the location of the Molten Scar. I thought this might be a far more interesting battle site with a dragon- over a lake of Lava, instead of just some cave. I've used some suggestions from the updated monster stats file by Scorpion, but I'll get to that.
    2. I've piled up a few of the "campaign traits linked" encounters together, into a bigger site of the Lost Expedition. Basically, the Wintersun barbarians, the vrocks of the molten lava and the forgotten fane monsters are now all at one location, with upgraded stats, and a few other surprises. If the party is going to tie up some loose ends, they will have to work for it! I've put it up in the north, near where the fane was, right by the lake
    3. I've added one more location: sort of a major swarm place, just because I really like the updated stats for the Derakni encounter that Scorpion did. Plus, the party needs the XP (The xp charts just don't add up. I think the module's creators assumed the party will meet quite a few wondering monsters) It's in the forest where the Wintersun palace was.


    There is a brief discussion about getting over the lava lake- fly is too short of a time. Air walk lasts only 100 minutes, so that's out as well. We discuss teleport, but I rule they have to see the location somehow at least, and they don't like the possibility of a mishap with a lake of lava...

    They will have too hoof it! The party think whether to go to the forest or the lava, but end up going for the lave, rightly assuming that is "the circle of earth and fire". They continue south east, and decide to rest for the night. Julian using mythic power to whip up a secure shelter. They all sleep, except for Sena, who keeps watch, and keep his litany- "Areelu Vorlesh, Jerribeth of the Jade, Xanthir Vang..." and so on.

    The random encounter table whips up nightmarish dreams. Julian and Andera see themselves as slaves in a strange demon infested city, used as coins of barter, with ll manner of vile things taking place there. They are fatigued for the next day

    On Recuperation and on Random events
    Spoiler
    Show
    It might have been expected that the party will use the recuperation power they got on the 3rd mythic tier more often- spend 1 mythic power, heal half your hit points, and recharge everything except mythic power, and move on! However, the party (Especially the casters) came to rely quite heavily on their mythical power, so they rest to keep it up.

    As to the Random events, as I mentioned, I made my own table with the help of the forum, to replace the one made by the module. About half of it is battle encounters, but the other half is... strange stuff. The nightmares just happen to be the first they encountered. It gets weirder as we continue.


    Day 31- Canyon of legends
    Fatigued, Julian Conjures 4 mounts to all of them, and they continue. They traverse difficult terrain, which slows them down considerably, And stop to rest again. Julian, Obviously a woman of some luxury, decides that the Secure Shelter will be mandatory from now on, and creates another.

    Another random event, but this one is quite... different. It's an idea by the reader Biotroll, that came to happen. Sena, in his guard, heard... something happening outside the shelter. He woke up Mad dog, and went to investigate, only to find a new tear, a sort of a new canyon near their shelter, but within it some faintly glowing runes, all around the walls. And the place seems inhabited as well, as He could hear the flatter of large wings, and an irritated muttering. coming closer Sena some some figure robed in tatters, with it's back to it (From which sprouted two feathery wings) looking up at some rune. "Damn it! Shifted again? New place? Bugger! Must take care of the library..."

    Sena coughed, uncertain "Um, hello?" The figure turned to it, and he saw it was a harpy. It looked at him irritated. "What? What do you want? I'm busy"

    S: "I would... like to look at the library?"
    H: (Feigning innocence without much conviction) "What? What library? No library here! Go away! Shoo! I'm a hermit, a LONELY hermit! As in not wanting to see people! This is my... hermiting place! Go away!"
    S: "Maybe I could help? Where are you from?"
    H: "Me? I move around a lot!"
    S: "A hermit that moves around?"
    H: (Makes a face) "Life is full of wonders and unexpected things, go out to look for them! Like... now?"
    Intrigued by this more, Sena descends and researches the nearest rune.
    H: (Jumps towards him, angrily) "Hey, Don't touch that!"
    S: "Maybe I can help, what are these for?"
    H: (More annoyed) "This is a collection, I'm making a study of legends and stories"
    S: "Maybe I could help?"
    H: "Hey! You're trying to steal credit!" (The academy will never accept it! )
    S: (Backs off a bit, trying a different approach) "Maybe I could answer YOUR questions?"
    H: Seems intrigued "Hmmmm... What world is this? Where am I?"
    S: (Confused) "What world? Um, Golarion?"
    H: "Hmmm.. this place again. Oh well!"
    S: (making a bit of a leap, but correctly) "These are the stories of worlds?"
    H: (Proudly) "Stories of their greatest legends, greatest stories- good, bad, works to endure! I collect them!"
    S: (Highly intrigued) May I seek some stories? I have a few people that interest me.
    H: You'll have to share good stories first! Some you experienced!
    S: "Let me tale you a tale then..." he at first tells her of killing Scorsizor. She rolls her eyes? "Really Dragon killing? Boring!" So he tells her the story of the Gray Garrison, and the story of Staunon's Vhane's trap and defeat. As he tells it to her, she touches the stones, whispering concentrating, and two runes start to appear, form out of the rock.
    H: "Good stories. What stories do you look for?"
    S: "I seek stories of Areelu Vorlesh, of Baphomet, and of Deskari!"
    The harpy looked for some time, and brought Sena to some runes. "For two short stories, you will gain two short stories. Who interests you first?" Sena chose Areelu Vorlesh.
    H: "There is the story of the great tree an open skies, the story of the book and the three, the court of great darkness, or the story a great tree and a heart full of giant worms. What will it be?"

    Sena chooses the book and the three. He sees Areelu Vorlesh, anlong with two others- One he knows is Wyvern the Numerian wizard (it;s a nickname), and another is a Sarkorian God caller, called Opon. And they are conducting some sort of ritual with a strange book of leather, bark, papyrus, paper, ivory and more (The Lexicon of Paradox, from the 4th module). But the two were deceived by her, they understand that she is trying to use the book for great evil. Wyvern turns to fight on her, while Opon grabs the book and flees.

    As Sena comes back from the short story, Kreecha the Harpy nods at him "And the second?" Sena chooses Baphomet. She looks again, and finds several runes. "One of a prison in hell and an escape, One of shaking hands, and one of a mine. Sena chooses the mine, and sees a great mine, in some other place, some other plane, an abyssal plane. The mine is secret, and his walls exudes the evil aura the elixirs have. He sees a semi angelic, semi minotauric figure, working on something, and he can feel Baphomet's presence "Soon my daughter, soon we will be ready!"

    Sena decides to cal for the others. As they come Kreeacha mutters "Always 4-5 heroes. at 6, maybe 3, but never saw more or less. Odd that..."

    Sensing the party had mostly enough of this, she offer to learn of their stories (Andera tells of the march and the siege, Soltengrabbe and Nurah), and offers three things of THEIR OWN stories in return. "What sort of things?" Ask Julian. "Stories yet unsure, yet untold, but much in the liking."

    Mad dog goes first, and he sees himself near some sort of a raging wall of energy, which he knows is a portal to another plane. He is fighting some giants, near huge churning bustling machine. "Watch out!" He hears. And The Queen dashes to stab one of the giant,s fighting alongside him. Kreecha whispers "And so the first portal was closed."

    Julian goes next. She is in a place of great shadow, but a place of negotiations. There is a definite presence of Deskari and Baphomet there, but though they definitely wish her harm, she is no danger. But there is a third presence, an immensely powerful presence, and it ask Julian. "And what do YOU offer me?". (There was a storm in RL, and a sudden great thunder accompanied the question. We all laughed). Kreecha intoned "And so the negotiation that will decide the fate of worlds was taken".

    Andera was last. He saw them all going through endless twisting landscapes- mountains, marches, deserts, forest, and yet t the same time, it was ll just one big ivory dungeon. Suddenly they reached high mountains, where they could barely draw breath, and saw gigantic spiked stone ball, hanging suspended from immense chains, changing it to the peaks of mountains. "And so they came to free the prisoner from the most dangerous prison in the worlds".

    They thank her, but she comes quite amiable to them. "Oh, we got many stories. My father was part of one, with a prophecy of a chosen hand fighting a twisted hand, a mage of Red, an angel rising, and my half giant father! Also the stories of Lynn the frustrated, Glimji the even more frustrated, and Killpi, and honest business man... of a sort... " (All of these were references to characters in previous campaigns, which the party was mused by. Sena asked about Gabriel, a former character that sacrificed itself at the end of the first campaign, and they did Mentioned Bruthus, my own character "He who dies a LOT!" (Thanks guys! nice to be remembered) and so on... I won't bore you more)

    Amused, with some new hints, stories and such, they went to sleep.

    Spoiler: Canyon of many worlds
    Show
    This entire encounter was Biotroll's suggestion on the "random encounter in the wasteland" help thread. Originally it was supposed to just be humorous and talk about old characters (Which we got to last), but Sen surprised me by wanting to know the stories of existing characters. So I improvised on the spot.

    Thankfully I read the rest of the AP, so I knew a bit more about what is planned, and some characters, though I've made quite a bit of my own material for Areelu Vorlesh. I then improvised some more with "stories of the future" for the rest, again, from the coming modules. See if you can guess?


    1st Dream of Arulashee
    Andera dreams of the Succubus. He sees her fully for the first time, with the bell chiming above her, in her temporary sanctuary. She seems to be praying: "Desna, Lady of the spheres. I have been found! I have dealt with some, But the hag, Jarruunicka, is powerful. Please, I know that I have wronged, many times before" (Shows pain, self doubt, torment) "But am I all alone?" Suddenly the succubus seems to sense Andera, and looks straight at him, a bit surprised, a bit relieved, bit terrified "Am I all alone?"

    Andera is surprised from this, and retreats, ending the dream.

    Spoiler: Arulashee's dreams
    Show
    The module assumes that when the party is ready, Arulashee will send a dream to show the person with the Chance Encounter trait her location. I wanted to play on this more- some more roleplay that makes the transition from "I barely know you" to "I save you!" slightly more gradual. If not by much. it gives a bit of opportunity for more roleplay, more build up (I think by now you've realized I'm fond of this ) And also a small challenge- can he gain her trust? Shouldn't be that difficult, but it's nice to play it out, no?

    I think I caught Andera's player by surprise here. Oh well.


    Day 32-33: Scorsizor's hoard
    The next day they decide to rope down to the canyon, and whipped more mounts, skirting the lava lake, looking for the disturbance they saw from the molten cascade. On the next day they reached it- They saw a small island in the lava, with the air twisting strangely about it, and a ruined temple in it's midst.

    One teleport later, they were standing in Scorsizor's hoard, but the island had chaotic energies affecting it. Andera gave a cry as he suddenly turned to a lizard (Baleful polymorph) While the rest made their saves. This was odd, since we rarely play at these levels, and so didn't know the spell, and didn't know how to break it. (I assume we may make more spells blundering as we go along), but we found that break enchantment returns him, and after two tries we had Andera back. As the party scooped the treasure (I kept it mostly the same, with slight changes. They liked the stone skin wand and Mad dog got a new sword- col iron, +2 evil outsider bane. He ) Suffering a few more minor influences for the time it took to put the stuff into the bags, the party then finally teleported back to Drezen, to Julian's house!

    Spoiler: Scorsizor's lair and treasure
    Show
    I took heed of the advice Scorpion made for the dragon's lair encounter. Summarizing it here:
    Scorsizor's lair: On an island in the lava pool, over a pool of overheated basalt, lies the temple for Lamashtu. Recently created.
    Uponpassing the warped barrier to the island each character is subject to Greater dispe (Up to 4 magical effects)

    Various magical effects. Fort 25 to ignore. Once per 1d4 rounds if Scorsizor is present. Once every1d4 minutes if she isn't.

    d20 Warpwave effect
    1 Target takes 2 Strength damage.
    2 Target takes 2 Dexterity damage.
    3 Target takes 2 Constitution damage.
    4 Target takes 2 Intelligence damage.
    5 Target takes 2 Wisdom damage.
    6 Target takes 2 Charisma damage.
    7 Target gains 1 negative level.
    8 Target is blinded or deafened for 1d4 rounds.
    9 Target is confused for 1d4 rounds.
    10 Target is entangled by filaments of energy for 1d4 rounds.
    11 Target becomes fatigued (or exhausted if already fatigued).
    12 Target becomes nauseated for 1d4 rounds.
    13 Target is stunned for 1d4 rounds.
    14 Target is sickened for 1d4 rounds.
    15 Target is staggered for 1d4 rounds.
    16 Target gains 4d6 temporary hit points.
    17 Target is affected by a heal spell (CL = 15).
    18 Target is turned to stone.
    19 Target is affected by baleful polymorph (CL = 15 CR).
    20 Portions of target’s body burst with energy of a random type (choose between acid, cold, electricity, or fire),
    dealing 4d6 points of damage of the appropriate type to the target.

    Treasure:
    Lots of scorched and heated rotting bones, the smell is overwhelming, Along over heated basalt. Remains of raids and such. Weighs a few tones in total.

    18,680 sp (1868 gp, 373.6lb) +4,820 gp (96 lb), +260 pp (2,600, 52 lb)
    Gems worth 450 gp.
    Holy Mythral and gold Symbol of Iomedae worth 500 (Blade of Iomedae- belongs to church inquisitors/ commanders/ special agents) Unmagical
    Wand of Stoneskin 20 charges (10,400)
    Spell knowledge page: stinking cloud (9,000)
    Lion's shield (9,170)
    Cold Iron +2 Evil outsider bane greatsword (18,350)
    Belt of Dwarven kind (14,900)
    Scroll of Heal (1,650)


    Spoiler: The Map so far- day 33, after Scorsizor's lair
    Show


    Drezen prior to celebrations!

    The party reaches Julian's house. They have heard quite a bit of commotion outside. Discussing what to do with Mad dog, Andera disguises him. (They get pieces of the dragon and other beasts, making it look like the horns and spikes are trophies that he wear, barbarian style!) Julian complements it with a "disguise self" spell.

    Before they go out, Julian changes attire to... a much more alluring and revealing outfit. The party raises an eyebrow but decides to not inquire for now. As they go out they see the town is quite busy! Anevia spots them, as she directs various people. Apparently the twon is preparing for the celebration of New Drezen. Anevia is dumbfounded how the party slipped by her scouts, but matter not. She is in charge of the celebrations, which will take place tonight, (Now that the party arrived), while Arabeth takes care of protecting the place.

    "So what have you been doing?" She asks them. They tell her of Scorsizor. "Really? A dragon? Wow! You brought something back?"
    The party goes "Um... so we forgot something..." Two teleports and strength boosting spells on Mad dog later, and they appear back with Mad dog lifting Scorsizor's head above his near the gate, and dropping the massive thing down. Julian shouts "People of Drezen! This is what will happen to all that threaten Drezen, Scorsizor learned it the hard way." As expected, the populace is quite stunned, joyous, and erupts in great cheers for the party, especially "Mad dog, Dragon Slayer!" Sena casts sending to Arabeth and Anevia, asking them to hail Mad dog, but they do not. He is puzzled, especially by Arabeth somewhat angry look at him.

    Then the party goes each on their own businesses, before the celebration starts. Andera goes to his people, trying to learn more of what happened. Not much: The dwarves are fairly secluded, but working hard, Scouts have spread around Drezen, Horus is quite active making contacts and securing the best locations and guards for his business. One little odd bit is that the Mongrelfolk have recently had private conversations with the tieflings, about "cultural things". Andera listens, but decides not to investigate further.

    Sena casts sending to the queen (He uses most of his mythic spells on that ,while Julian mostly on teleports) informing her of the developments. he then searches for Lann, who appears to be visiting Qulin Longshadow in his tent, there is seem sort of ritual going on? Sena calls him aside, asking what is all of this. Lann greets him warmly. "We have been accepted, but they have not. We have seen them proving their worth, time and time again, so we decided to follow Sarenrae's example, her patience and acceptance, your example, and welcome them to us. This is a ritual bonding between tribes, which we had in the under tunnels of Kenabres. We shall make them our friends tonight!" Sena listened a bit grumbling. (He didn't like the tieflings and since his transformation saw them as the demon's agents) but left it aside. "Um... well.... yes. Keep up the good work."

    He then sought Bartlet, and found him with Aravash, sitting in one of Horus' liqueur stalls. "Ah! Senatef! Or should I say Spirit Walker? You guys killed a dragon, eh?" Senatef buys an expensive drink for the 4 of them (Including Horus, who brings an orange yellow liquid "Striaght from Katapesh!") He chats up to them, trying to learn more as well. Apparently they weren't able to turn Staunton Vhane's hammer yet (Failed roll), but will start anew again. Not much other than that, except for getting ready for the celebrations. Apparently Cullen Heart, the Gnome bard that made the song for them before (Previous session) is putting up a show later on!

    Julian called for Andera "We should talk with Julian about the organization" .They got her into Julian's house, and suggested she would head a secret organization (Called "The Sleepless Eye") which will be responsible for detecting hidden threats to Drezen within it, be they demonic or not. Anevia readily agreed, but they came to a disagreement about how much Arbeth would now of this. Julain and Andera worried that she might be too straightforward for such an endeavor. "We don't need the broadsword, but the dagger, know when and when not to strike. Precision work".

    Anevia said she would not hide things from Arabeth if asked directly, and that she will know of the organization existence. Arabeth usually trusted Anevia in matters more... subtle, so most likely she will not ask her. But if asked, Anevia will notlie to her wife. Julian and Andera are not that happy about it, but accept.

    They go to some details. They task Anevia with making a financial plan (Will be in the background), find suitable candidates, interview them in Sena's temple (With the zone of Truth), and find a location for a base of operations: Ideally some inn with a secret underground base.

    Anevia finally leaves, and then Julian turns around and locks the door, and quite confidently, obviously, comes unto Andera. (Player's action, not mine). Andera is surprised, but he looks at Julian and plays along. "What happens in this room, stays in this room, right?" Julian caresses his cheek. "But of course..." The two start taking of clothes, getting close, smooching and the like when Julian seems suddenly lost in thought, and she gets up, confused. "I... I don't know what came on me. I'm sorry, I don't usually do this..."

    Andera was confused "Look, what I felt was real, your intentions, our intentions are real." Julian seemed confused "even this dress, it's not really like me, sorry". Andera looked at her suspiciously. "C'mon Julian, what is this game?" She looked deeply embarrassed "I'm sorry, please, I'll buy you a drink at Horus!"

    Andera turned away "Horus?! Well, that was a mood killer!" Julian changes to her normal clothes, and they both go out, both confused, both exasperated.

    Spoiler: Julian's "Initiative"
    Show
    I'll give it to both players, they played it nicely! Julian's player wanted to play the affect on him more, and Andera's player trusted enough to play along.

    The party, of course, found the whole thing hilarious. Through out the rest of the session a lot of jokes were mde about Andera's.... pent up frustration.
    "Can't I make a will check?", "Don't you mean a Fort check?"
    "I'll start a grapple!"
    "Do I get experience?"
    "We got here this time, next time we start from this point, right?"
    "Can I sneak attack?"

    I was quite surprised by Andera's player, who flowed and played quite casually with the situation, he was quite a bit tenser before. Perhaps the talk helped?


    Sena called for some of the leaders to his temple before the celebrations: Arabeth, Anevia, Aravash, Bartlet and Lann.
    Anevia tried to breach the silence: "Hey Sena, so what is this about? You've been... acting a bit strangely of late." Arabeth was more direct. "You act all high and mighty, full of importance! You order me through a Sending?! You weren't like this before Drezen!"
    Sena agreed "You are right. Drezen changed me. In Drezen I saw the past,the present and the future!"
    A: "What have you changed to? You used to be a friend!"
    S: ""I summoned you all. I want to give you a report of progress. You are the leaders of Drezen, we are only visitors. Most of the time we will not be in the city."
    A: "Reports? Summoning? Why do you talk to us as if we were your hirelings, all formal and the like? You speak like a man on a holy mission!"
    S: "I am a man of a vision. I really believe that we finally have a chance to rid those demons for once and for all!"
    Aravash and Anevia cast doubting looks. "Do you have a plan?"
    S: "Yes, but first we need to find a few places: Finding the right clues, instruments, to close the warp once and for all. I don't know the cost or the price, and for that I am only a man of vision, to transform this vision to reality, a visionary needs a sword, and you my brothers, have the ability to be the sword." he turned to Aravash "You have great knowledge of demons, you can train the troops, our casters, and provide strategy!" He turned to Arabeth "You are a born leader!You have managed to secure Defender's Heart while all of..." But Arabeth cut him off.
    A: "Why are you preaching to me? Giving me a speech? I know well enough what I can do. We've been through this together, remember? Nor does Aravash or the others need to be reminded. What is this Sena?"
    Sena was confused, a bit taken aback. "I thought we would come to an agreement, and understanding, about how we would work and..."
    Arabeth cut him off again. "Why do you talk to us like this? We are your friends! We have fought together since Kenabres, we know each other, and we all share your goal!" She put her hand on his. "You have taken the role of a leader upon you. This can distance you, I know. You have lost people, I know, we all have." The others nodded. "But don't distance yourself from us."
    Sena spoke in a low voice. "There is a difference between losing people in battle, than what I have seen." There was anger in his voice, though not to them.
    Anevia came smiling "look, we just worry about you, you know?"
    Sena was silent for a few moments, before uttering a strained "Thank you."
    "Well, what formal response!" Laughed Bartlet, trying to ease the tension.
    S: "Do you have any news?"

    Aravash seemed to have some, so Sena casts a sending for the other party members.
    As they arrived, Aravash said that from his estimation of the tales of the lost expedition (From John's visions) he estimated that the expedition was 100-200 people strong. Which means that their base had to include a fairly good water source. Also he suggested to contact Quendys, one of the survivors of the expedition (He's the mage who gave the cancellation rod from the first module). They contacted him through sending, and he replied. "Don't go there! Madness lies there! The place had soggy muddy ground, and corrupted trees. Near the end." (I hoped this would have them try to ask about such places, but they didn't. They had more info in the library, the Sarkori themselves and so on)

    Anevia called. "Come! Enough time for that later! It's time to celebrate!

    Drezen' celebrations!


    The party joined the celebrations. Horus opened up quite a few drinking and eating stalls, though there were many smaller one. The party found one ran by two tieflings! The duo sold a yellow-orange juice. As they spotted Julian, they gave her one. "For you it's free! Best of the Justa!" (Ok, so I didn't come up with a very imaginative one). It had a very string and slightly spicy flavor, if a bit lumpy. "What's it from?" The two tieflings brimmed "Best the worldwound can offer!" Julian quickly swallowed, and set it aside, deciding not to try more.

    There was music around, and duos of tielfings- mongrelfolk in light of their new allied ceremony. The dwarves and Sarkori population were mostly in their own sections, but even they joined the festivities a bit.

    Julian noticed Brian, amongst the others, looking amiable and amused.
    J: "I heard you've been busy!"
    B: "You too! Killing dragons lately?"
    J: (Shrugs smiling) "Oh, the usual."
    B: "My, aren't you modest!" (Smiling as well) "You know how many knights we lost to that old lizard? Getting rid of Scorsizor will improve safety greatly!"
    J: (Shifting focus) "I heard you were trying to build a temple?"
    B: "Yes, but Arabeth says it can wait. She has military experience, and to her the defense of Drezen comes first. But..." (Brian motioned to the different groups) "We have many people from many places. We need to enable them to worship their beliefs, their gods in a common place, a unifying place. A... spiritual defense if you will..."
    J: "I will see what I can do..."

    The party also came to some tents with pillows, coverings and several employes offering drinks, massages, and such. The place was headed by a middle aged woman, who introduced herself as Madam Muriel. "This is my little help for the Drezen soldiers. One can go on tense for so long, no? Welcome to Madam Muriel's Comforts and Relaxation". Next to her stood a man in armor, with a smirk on his face. "This is Valen Cayhound. He... keeps the peace".

    Deciding they don't need the services ("Don't you Andera? Been a... hard day" cheeky party) Andera took Sena aside for a moment:
    A: "You know, I'm thinking there is something problematic with Julian..."
    S: "Such as?"
    A: "Well, you've seen how she's been acting lately, and... the dress she wore before?"
    S: "So she feels a bit more free and relaxed, what's the harm? Is that all?"
    A: "I... just keep an eye on her. I'd value your take on this."
    S: "Oh, I will"
    (Sena's player was having fun here, trying to goad Andera's player. They wanted to play Julian's situation out)

    Everywhere they all went, they were greeted with cheers, salutes, drinks and the like. They even had a trio of children following them. "I am Mad dog!", "No, I am" and so on.

    A royal visit

    It was then that Anevia came to them. "There is a visitor in the tower. Better go and meet her." The party guessed rightly that the Queen has come (She can teleport to Drezen. Not evil) and went to meet her on the tower (Above Sena's temple, where the beacon used to be). She was there, still in her armor, with the elven wizard Nulan (Who helped them pick their armies in Kenabres), a priest and two guards.

    The Queen smield at them. "It is high time I said my thanks. Fighting near Nerosyan has came to a stalemate, and we got a bit of a reprieve, I thought to come for a visit". She loosened a few straps of her armor, though she kept it on. "Appreciate these moments of relaxation, and doing nothing. To us it's a rare privilege."

    The party bowed. As they did, Julian cast silent still detect magic. She detected lots of magical gear ,but nothing coming from the people themselves. She relaxed a little. The Queen sighed. "So... You have now led people to war, to conquest, to death. How do you fare?"
    Julian's answer was serious, a bit bitter: "How can we possibly, fare? We were responsible for the deaths of so many. We are not the same. "
    Mad dog replied stoically: "We've been... better..."
    Sena however took the questions hard, rubbing his temples: "I am not myself..." he said half to himself.
    The Queen looked at him: "It changes you, doesn't it?"
    Sena looked up, his face sad, angry, confused, focused: "It's not because of the battle we fought, or the soldiers lost in the assault, at not that's not the most of it… But what took place afterwards- the demons tricked us, when we entered Drezen, all of our troops got sick by a magical curse, which tortured and killed them rapidly, and we were helpless! As we tried to figure out how to help, I made another revelation that my biological parents were transformed to demons and John had saved me, and then I lost John... And finally, I have been conflicted with my beliefs. When we destroyed Staunton Vhane, and came out of Drezen, it was as if walking to an open graveyard. It is not easy to bear… all in a matter of hours... just hours..." Sena looked distressed, as if living through it again.
    The Queen looked a bit shocked: "I sent you here..."
    Sena dismissed this. "We should not look for responsibilities, for blame. In the end it is the demon's fault. But I vow this to you and all- For as long as I live, demons will die!"

    The Queen turned, thoughtful, and looked at the celebrating people. "Good. We need you to kill demons. For now you all are symbols, and I wish you to remain so. For them you are heroes, but do not come to ruling. When you have to make demands, taxes, laws, judge between factions... Your heroic status will quickly fade. No, for now we need you to battle, not rule." She looked upon Anevia, who was walking with Arabeth "I've put Arabeth in this position, though I wonder what it will do to her. I like Arabeth for her simplicity and sticking to her values. I wonder how the compromises she will have to make might change her..." The Queen looked lost in thought. Julian chimed in "She got Anevia for that. both for love and support, and to figure out the trickier stuff." The Queen smiled "That she does. The position sometime makes relationships difficult..." She snuck a quick glance at Nulan, the elven wizard "But those two seem to make it work."

    Sena breached a subject that was burning in him. "She will need Anevia to find possible traitors, like Nurah!" The queen bowed her head. "Ah yes. I fully apologizes for sending her with you. She was part of my second circle, and have fooled us all. I have made a mistaken. I still do, and will in the future. The quality of crusaders and scrutiny have fallen since the second crusade, but that is no excuse. I apologize fully for having her danger your entire mission." Sena was more worried about something else "She got real close to you. She may have learned quite a few secrets." The Queen nodded. "That she may have. The enemy seems quite well informed."

    The voices of music came from below, and they set down a bit more. The Queen approached Andera: "I her you are the freer of tieflings? I guess we needed a Numerian for that. Do you trust them?"
    Andera looked shy "I just negotiated for their dignity. They did the rest."
    QG: "Do you trust them?"
    A: "I trust them as they are now. They can still easily fall. None f us is immune to darkness." (He shot a suspicious look at Julian".
    QG: "I can't say I trust them, but I trust my people to make their own judgements, and I trust you Andera..."

    The Queen tried to have a conversation with Mad dog, but he just shrugged and was very humble. "I try my best. Sometimes it happens, sometime not."

    Q: "And you Julian? How was my choosing you so far? How have you dealt with the sudden change?" (This refers to Julian's journal, and how she was thrust to join the others in the crusade)
    J: (Shrugging again) "They are the heroes of Kenabres. I helped along. And how have I dealt? In the battles many people died. and with them some of you dies with them. Some deal with it hard" (She looked at Sena) "Some of us just shove it deep down inside of them."
    Q: (Seeming alarmed) "That is a dangerous path to take, I do not wish to lose you too!"
    J: "All we can, is but to fight with our demons. Outside, or inside" (I loved that answer! )
    Q: (Sighing) "you are the daughter of Diane Bearstorm... Bloody stubborn woman! Do you know how she got her name? Temper of a bear, mercy of the storm. Once she was set on something, nothing would dissuade her. Last time we heard of her she learned of the where about of Minahgo in the worldwoud, she still didn't forgive her for the Red Massacre. We lost her too..."
    J: (staying quite stoic) "Well, you have the advantage of me, at least you knew my mother...

    The Queen went to overlook over the celebrations again. "This crusade. We shall all commit everything we have to it. It is the last one... I wonder, how much do you know of how it began?" As the party acknowledged their ignorance, she continued "We think it started with the death of Aroden (He was the god preceding Iomedae). But a few years later, The Worldwound opened. The Sarkoris imprisoned their arcanists, fearingthey would mess with the impossible, and open a tear from the abyss to their world. So they put them in great tree-towers. We think that Areelu Vorlesh was imprisoned in such tower, but paradoxically, this has fuelled her to seek a way to revange. We don't know how, but she somehow managed to open the rift, in Threshold. We were unable to get close since. But we have no idea how to close the tear. I have been there when this happened, a century ago. We managed to gather up for the first Crusade, as Iomedae chose me to lead it. But little did we know what will come up later. The fight... takes a lot from you. In this century I've lost friends, family, and love was... a luxury I couldn't afford" (Again a quick glance to Nulan, the mage). I will see it through though."

    The party listened. She continued. "We know she has SOME sort of a plan, some agenda, but we don't know what it is." The party told of their last findings with the Nyhadrian crystals. "This is great news, but just... making stronger demons, is not enough. Though it explains some of the powerful demons we have met. I feel there is something else behind this. But I will tell you this- this is the LAST crusade. This struggle will end, one way or the other!" (The party missed the slightly fatalistic approach of the Queen, oh well).

    Sena raised his glass "I will drink to that!" The party gave one last toast, and then the queen strengthened the straps of her armor. "It is time for us to leave. Keep up the good work. I hear there is a show, enjoy it! I... cannot come. In here- you are the heroes" She put the guard of her helmet down, and they teleported away.

    Spoiler: The Queen's Visit
    Show
    This is not a part of the campaign. In the campaign, the Queen's next appearance is at the start of the 4th book. So why did I bring it? For 3 reasons:
    1. A bit of history and information on the crusades and Areelu Vorlesh, plus mentioning Threshold, for the final chapter of the campaign.
    2. The Queen gives an interesting perspective to the toll the crusades take- the toll on the leader (I try to build up something about Nulan the wizard- a love she cannot allow herself to love). The player like the Queen's character, and find her quite amiable.
    3. Build up to the fifth adventure "Herald of the Ivory Labyrinth." (Spoilers about it from here on! be warned!
    Spoiler: herald of the ivory labyrinth
    Show
    I will exchange the queen for the outsider herald. I want the party to have some emotional investment in who the prisoner is. None of us is a Golarion expert, so calling her "The Herald", cn easily work (I've given her the benefits of the Herald in the end of that module). I am trying to make some more encounters and meetings with the Queen prior to that event. Make the characters like her enough, so when she is taken, it might shake them as well and motivate them for action.


    A show with a surprise ending!

    The show was taken on a make shift stage, south of the bridge of Drezen. The party go honored sets in front with Arabeth nearby, Anevia taking over her. Clussen Heart, the gnome bard who made up the "Into the Grey" song, announced the start of the show. Though some of it was as they remembered where were quite a few... embellished parts. In a quick overview:
    • As Kenabres fell, the five gods decided to look upon heroes. There were short scenes how each god in disguise sought the PCs (With Harry instead of Julian), and posed question like "What is Courage?", "What is Patience?", "What is Honor?" and so on. With the party giving philosophical answers. (Andera took notes. )
    • The scene with the Hall of Heroes came forth, but with far exaggerated demons).
    • A scene in Defender's Inn, where the party understand they do not have enough people, and so some go to seek more allies- the mongrelfolk, tieflings and such. (Andera: "Wait, what?")
    • Battling their way through the Gray Garrison, till they were captured by Areelu Vorlesh, who tied them ll to the Wardstone, and offered them all great temptations (The kids at the crowd all going "Don't do it Senatef! No Mad dog, she is lying!")


    The show was supposed to end with the wardstone bursting, and the light "burning" Areelu Vorlesh. Only though the illusory flames hit her, the player seemed unphased, turning to the crowd she whispered loudly, a whisper that was heard through the crowd. "These are your heroes? I'll show you your rel heroes!" And changed to the green clad elven woman, known as Jerribeth of the Jade! (Mad dog's plyer was happy- "Now we throw init?"

    Battle with Jerribeth

    Stats for Jerribeth.
    Spoiler: Jerribeth of the Jade
    Show
    I am using Scorpion's stats (The file I've mentioned quite a few times. The only change I've made is to change Destruction to Harm in her spell selection.) The Stats make her very strong. This became quite strong.

    She also has a power tied to the campaign traits Julian and Mad dog has- she can use her corrupting whispers power to affect people touched by her research with a +2 to DC. If failed, this triggers transformation ( Stolen Fury), or revert to chaotic evil (Exposed to awfulness). However, the affected are not dominated by her. It does not count against her maximum controlled.

    Spoiler: Stats (With some of my own comments
    Show
    JERRIBETH CR 16/MR 6
    XP 76,800

    Female mythic glabrezu (Pathfinder RPG Bestiary 61; Pathfinder RPG Mythic Adventures)
    CE Huge outsider (chaotic, demon, evil, extraplanar, mythic)
    Init +10/-10M, dual initiative; Senses darkvision 60 ft., true seeing; Perception +26

    DEFENSE

    AC 34, touch 8, flat-footed 34 (+26 natural, –2 size) +5 barkskin +5 shield of faith!
    hp 246 (12d10+180)
    Fort +22, Ref +10, Will +15; +8 resistance vs. mind-affecting
    DR 10/epic and good; Immune fire, electricity, poison; Resist acid 10, cold 10; SR 27

    OFFENSE
    Speed 40 ft., fly 60 ft. (average)
    Melee 2 pincers +21 (2d8+16/19–20), 2 claws +21 (1d6+16), bite +21 (1d8+16) -4/+16/ +8. Vital strike just double.
    Space 15 ft.; Reach 15 ft.
    Special Attacks corrupting whispers, mythic spell-like abilities, mythic power (6/day, surge +1d8), rend (2 pincers, 2d8+16)
    Spell-Like Abilities (CL 16th, concentration +23)
    Constant—true seeing, fly, mind blank
    At will—chaos hammerM (DC 21), confusionM ( Bigger table DC 21), dispel magicM (Two spells, counter two rolls), greater teleport (self plus 50 lbs. of objects only), mirror imageM(1d4+5 images), reverse gravityM (80 ft high, 2 10 ft cubes, no save unless can grab. 1 rnd/ level, fort or nauseated. DC 24), unholy blightM (5d12 damage + sickened 2d4 DC 21), veil (self only)
    5/day—power word stunM (1 creature, no save, -30 hit points, 101-150 is 1d4 rounds, 51-100 is 2d4)
    1/day—summon (level 4, 1 glabrezu 50% or 1d2 vrocks 100%)
    1/month—wish (granted to a mortal humanoid only)

    Cleric Spells Prepared (CL 16th; concentration +23)
    7th—greater scrying (DC 24)
    6th—heal (160 hit points) ,Harm (160/ 80 hit points, Min left 1, DC 23 sve)
    4th—divine power (+5, 16 temp. hp)
    2nd—barkskin (+5), bull’s strength, eagle's splendor
    1st—obscuring mist, shield of faith (+5)

    STATISTICS
    Str 33, Dex 11, Con 31, Int 16, Wis 16, Cha 24
    Base Atk +12; CMB +25; CMD 35
    Feats Improved Critical (pincer), Improved InitiativeM, Lightning Reflexes, Persuasive, Power Attack (-4/+16)M, Vital StrikeM
    Skills Bluff +28, Diplomacy +24, Disguise +23, Intimidate +9, Knowledge (arcana, local) +9, Knowledge (planes) +12, Knowledge (religion) +18, Linguistics +9, Perception +26, Sense Motive +18, Spellcraft +18; Racial Modifiers +8 Bluff, +8 Perception
    Languages Abyssal, Celestial, Common, Draconic, Dwarven, Elven, Hallit, Necril, Undercommon; telepathy 100 ft.

    Special Qualities change shape (any humanoid form, alter self), powerful blows (pincers, claws, bite), simple divine spellcasting
    Other Gear cloak of resistance +4, jailer's dungeon ringUE, prisoner's dungeon ringUE, iron key (works on all doors within the Ivory Sanctum except those to areas Q12A and Q19), bejeweled key worth 1,000 gp (opens the secret door into area Q12A), mithral key worth 600 gp (opens the door to area Q5).

    SPECIAL ABILITIES
    Change Shape (Su)
    Jerribeth can use this ability as an immediate action to either assume humanoid form or return to her true form.
    Corrupting Whispers (Su)
    As a free action, Jerribeth can force one humanoid creature inside her telepathy range to make a Will save (DC 23) or be dominated for 1d6+1 rounds, as per the mythic dominate person spell. If the target fails, it is considered to be Chaotic Evil for the purpose of establishing what actions are against its nature. Jerribeth can only have one creature dominated in this way at a given time. The save DC is Charisma-based.
    Mythic Spell-Like Abilities (Su)
    Jerribeth can cast the mythic version of some of her spell-like abilities. She can do this without having to spend uses of mythic power a number of times per day equal to her mythic rank (6). If she spends one use of mythic power, any of her spell-like abilities can be cast as a swift action. This quickening can be done only once per round.



    Julian prepared to cast a counter spell, Sena cast Prayer, and move toward the stage. Jerribeth spoke to Mad dog's mind "Slayer? Slayer of Drezen? Slay it for me!" And she used her power and managed to trigger his transformation! Spikes grew, horns grew, and Mad dog entered a mighty berzerk rage, with the people around him utterly terrified! (+4 to all physical, -6 to all mental, natural weapons go up a die, and he tries to kill whatever is closest. This time civilians) Party goes: "Oh Sh*t!" Jerribeth flies up, and tries to cast mirror imge, but Julian dispels it.

    Andera vanishes, and drinks a potion of fly, flying towards Jerribeth. Mad turns and full attack+ cleave, killing 4 civilians. Panic hits the crowd, many starts to run away Arabeth tries to shoot Jerribeth, but doesn't mange to bypass the many magical defenses.

    But Jerribeth acts again in the same round (Mythical initiative, like Soltengrabbe), this time she targets Julian with her corrupting whispers. "Mind seed, revel in your true nature!" and Julian fails the save, and turns chaotic evil. Party goes "We're screwed!" Jerribeth casts Mythic confusion on some of the crowd and gaurds, that just dds to the mayhem. "People of Drezen? You seek your heroes! Look at your heroes! Look how they fall upon you!"

    What does chaotic evil Julian do? Casts invisibility, and rushes to steal the Sword of Valor! She spends the next few rounds doing so, but is effectively out of the combat.

    Mad dog continues killing around him, while Sena and Andera tries to combat Jerribeth, as she flies around, towrds the edge of the city. On her first "turn" in a round, she combats the PCs (Power word stun on Andera, Reverse Gravity on Sena), but on the second she keeps casting confusion and the like. The combat is short, as she leaves the town in quite a chaos, with the party managing to damage her but slightly (One successful attack by Andera, and a smite evil spell by Sena, plus a disple magic dropping her shield of faith) but on the whole, Jerribeth leaves before All of the NPCs arrive. Mad dog and Julian (Who was caught in mythic confusion, started to hit herself) finally get out of their state, but the damage has been done. Jerribeth has sowed the seeds of distrust, shown the heroes' incompetence, and caused great fear and panic in Drezen.

    Mad dog came out of his rage, lying down, with Arabeth' sword on his neck "Stay down demon!"
    -----------------------------------------------------------
    I will finish this part here. Due to space.
    Last edited by Kol Korran; 2015-02-25 at 12:40 PM.

    1. Special projects:
    Campaign logs archive, Campaign planning log, Tactical mass combat Homebrew, A unique monsters compendium.
    2. My campaign logs:
    Three from a GM's POV, One from a player's POV. Very detailed, including design and GMing discussions.
    3. Various roleplay and real life musings and anecdotes:
    For those interested, from serious to funny!

    Thanks for reading!

  19. - Top - End - #139
    Ogre in the Playground
    Join Date
    Feb 2008
    Location
    Israel
    Gender
    Male

    Default Re: DM's campaign log- Wrath Of The Righteous (PF & spoliers!)

    Session 16, Part 2- Lord of the Swarms, Random Encounters, Demonic dealings

    First of all a small debt, which I couldn't put in the previous post due to space:

    DM design
    Spoiler: Jerribeth encounter
    Show
    Yes, she was supposed to be strong. She and Xanthir (Though I consider her more) are the half-of-the-campaign BBEGs. She needs to be a real threat. There were a few reasons for this encounter:
    - Build up for Jerribeth. They had enough through stories and such, the needed an in-person meeting.
    - Build up a spite. Nothing gets players more than n enemy who has gotten the best of them. Now they'll be looking for revenge.
    - Spice up things more in Drezen, though this has backfired a bit. (In the next part).

    Why didn't Jerribeth just kill the players? One, she was worried that if she stays there long enough the party might get enough help to hamper her. Secondly- She is somewhat sadistic, and likes to toy, and seek the city on the players. Last, but far from least- she has some plans for the players, for which she needs them motivated enough, but hopefully without the support of Drezen (Leading her to Arulashee, getting the Codex of Paradox, and oof course- Killin Xanthir Vang for her)

    I'd just say that I was also fully prepared that the party will find a way to beat her. They've continuously surprised me in the past. If that was to be, that was to be.


    "Stay down demon!" Arabeth told Mad dog. Her voice strained.
    Mad dog didn't like to be threatened. "Move your sword."
    Arabeth didn't waver "What the hell just happened? How do I know you won't turn on me demon?!"
    Mad dog spoke menacingly. "You don't, something really bad happened, but this won't help. MOVE your sword!"
    Andera was close by, and came quickly, trying to diffuse the situation (Sena was between the confused population, trying to mitigte the effects of Jerribeth's confusion spells): "Arabeth, C'mon! This is bad, but we know this was the demon's fault! It's not the first time demons tried to make us turn on each other!"
    Arabeht shot him a glance. "I know, but... I heard the demon's mind!" (Some other people nodded) "This was in you? All along? And you... didn't tell us?" (Broadcasting telepathically is a free action, no? )
    Mad dog tried to stand up, but Arabeht pushed her sword down on him "Stay down!"
    Mad dog was still quiet. "Look, I'm not going to attack you, but we need to deal with this!"
    Arabeth was unsure "How can I trust you now Mad Dog?"
    Not knowing quite how to deal with this, and seeing a lot of confused, frightened, but also angry town folk nearing in Mad dog bellowed "SEEENNNAA! GET IN HERE!"
    Andera still tried to convince her "How many people here killed others due to confusion spells... How many..."
    But Mad dog cut him off "SENA! JULIAN! Get here NOW!"

    Julian comes in first, Sena a bit later. The mood in Drezen is not a pleasant one. The party speaks quickly in whispers amongst themselves.
    MD: "We need to teleport away from here quickly!"
    J: "I agree!"
    But Andera and Sena wish to speak, to try and make the others understand. They call in to the leaders at least. (Arabeth relents with her sword).
    A: "You have seen what have happened. We will fight Jerribeth on her own grounds. You are now in charge on making things better, she will not come for you, she wants us- to posses us, to control us."
    S: (Turns to the general populace) "My people, sons and daughters of Kenabres. The enemy may shatter our bodies, but may not shatter our spirit. Even now they tried to cease it by force. We cannot imagine what awaits us, and so they cannot either. Jerribeth of the Jade indeed came here, but as you see she eventually ran away. (Shouts of "Ran away? She strolled away!") I ask of you now, to be strong, to be united, don't forget our achievements we made until today, and how the evening began! You need to understand that all of you fought bravely against superior powers before, and we were triumphant, and it may not seem that today we had the upper hand, this is only a set back." (This final comment angered the crowds, were some people still hugged their dead fellows "A SET BACK? You call this a set back?")
    Julian spoke more to the point: "You have not come here to fight, to die, to fall to the demons, we were surprised, Jerribeth tricked us, sent us against another. And yes, today we have lost. There is only one way to respond. We will kill Jerribeth of the Jade, and bring back her body. We will go now, to ensure your safety. We return with her head to regain your trust." She then turned to the party grimly "Lets go demon hunting!" With an empathic nod from Mad dog, the party then teleported.

    Sena's speech did not go well, but Julian's speech has (With the help of Andera) and they JUST BARELY managed to pass the DC to calm things down partially in town.

    DM Design- After math of Jerribeth
    Spoiler
    Show
    The party chose to Teleport away, but they didn't quite have to, as they have succeeded in their diplomacy, the crowd would have been placated well enough to allow things to continue, if more somber. And then they would have to deal with explaining Mad dog and Julian's condition to the rest.

    I think it's this latter part that drove them away (Combined with the belief that Jerribeth will focus on them, so if they leave the town, they reduce trouble to it considerably). Again, I should have expected it. Mad dog's player has faced a similar situation twice before, and at both times chose to utterly distance himself from the population. The first in another campaign (Te FATE core post apocalyptic campaign. In my log if interested), and more recently, while they waited in Drezen.

    Sena's player really wanted to stay and try to work out things in Drezen, but he was outvoted. The party has exiled itself...


    Strategizing and plans
    The party teleported to the hex west of the cloud in the forest they've seen (In the module, where the Wintersun palace is. They rely on the clue from Quendys about distorted forest). Julian created a secure shelter, and they got inside to talk.
    J: I'm as dumbfounded as you are about this... I just... cared for myself, for my profit, and how to screw all else. I wasn't myself... I think"
    A: "You disappeared. where did you go?"
    J:"I... I sought to steal the sword of Valor. Use my magic to move it, then teleport to the demons, as they would surely offer a great price. Only it wasn't a suggestion, a compulsion, it was... me..."
    S: (Rubbing his temples) "So you tried to take the sword of Valor, mad dog was killing people, and Jerribeth didn't even much glance at the rest of us, we barely scratched her!"
    J: "If we can't stop this, I will leave you. I endanger you more even than Mad dog! Mad dog killed lots of people, but had I stolen the sword of valor, I would have doomed Drezen!"
    S: "I... I need to think." And with that he left outside, to meditate. The rest turned to sleep.

    A few moments later however Julian received a sending from Brian. "Don't know what happened. I am still an ally. Send for me for a secure place, if you need a place in town." Sena also received a Sending fro ma surprising source- Horus! (Good UMD) "You don't like me, but You are our best hope. If you need to resupply, send me where and when." This quite surprised Sena, but he continued his meditation, with an emphasis on "Jerribeth of the Jade".

    2nd dream from Arulashee
    In his dreams, Andera met Arulshee again. This time near the cliffs where she saved him as a child. "I remember you. We have met before… I saw you, foolishly inside the Worldwound. You were courageous, adventurous, where I was trying to be cautious, hiding, biding my time, learning. You acted, and from that I learned, and became courageous as well. For you I have exposed myself to the demons, For you I have made my first step on the difficult path. I am glad to see it was worth it." (She smiled softly). "You have grown much Andera. A man who will stand for what he believes in. What do you believe in Numerian man?"
    This time Andera did answer: "For now I believe only in my own intuitions, everything around me is changing all the time. I know that we have to stop this evil, and I think we can do it. Where are you now?"
    Arulashee inquired further, not yet ready to reveal her position: "And what do you call, consider... Evil, what must you destroy?"
    Andera answered resolutely. "What we have seen tonight. Jerribeth". Arulashee backed away in pain.
    "Yes, I know of your connection."
    "So you know she is my sister?"
    Andera pushed on. "For all my life I was looking for you, I was trying to find a way to make us equal, to repay the debt. We gave each other a chance. I now need your favor again. I cannot fight Jerribeth alone."
    Arulshee backed away, as if taken back by the idea "I... I'm not sure I can fight her, she is still to strong, and I'm not fully..."
    "We CANNOT fight her! She can control two of my companions!"
    Arulashee seemed confused. "Maybe, maybe you can find me and..." But then there were sinister runes in a circle appearing round them, and the dream broke.

    Day 34- The Lord of the Swarms
    Waking, the party made their way into the woods to the east, into the cloud. The "cloud" turned out to be swarms of vermin of various types. They made their way into the wood, always to where the swarms were thicker. Sena used a "Repel vermin" spell (Using mythic power) which did good in protecting them. till they reached a small canyon, a sort of a rupture in the ground, from which the swarms erupted. (In this location they had to roll against swarm distraction as long as they weren't in Sena's repel vermin protection)

    From the chasm rose two Vescavor queens, about 6 vescavor swarms, and last but not least- The Lord of the Swarms- A mythic Derakni (Again, using the stats by Scorpion). Fight!

    More tolerable buzzing soundeffects
    (Mad dog's player couldn't stand the ones I used for the Vescavors


    Julian opens with a mythic empowered fireball for 15d10 damage! she wipes up 4 swarms, and damages the queen nicely, the Derakni less so. The Lord of the swarms hisses "My swarms!" and shoots a quickened enervating ray at Julian, and launches his personal swarm at her, which poisons her. Andera and Julian focus on the swarms' master, while Sena heals up poisons and lashes with holy smite, while Mad dog kills the other queen. All in all an easy fight though Julian was close to dropping (12 hit points, 3-4 con). Sena casts two restorations to bring up the ability damage by Julian and Andera, and the party goes exploring. They find a bit of treasure (Andera like the demon slaying arrows.

    DM Design
    Spoiler: Lord of the Swarms
    Show
    The encounter is a bit "off". There is nothing special to gain story wise from it. It exists for 3 reasons:
    1. To remind the party of the "Deskari- vermin demon lord" theme.
    2. Nice "let loose" fight".
    3.Originally the swarms were supposed to take the role of the Grunhuld Wintersun barbarians- disrupt supplies and harass the city. But the party got to them before they could act. This is becoming a habit!


    As the clouds of vermin disperse, the party debates what to do. This IS a forest, but the ground is baked, not soggy. Despite that, they decide to explore the hex fully (Will take 2 days).

    Day 35- The Wandering Village, The Glaberzu and the wish

    As the party explores, the roll positively for a random encounter. Andera sees what looks like a deserted village. They go into in, but other than hearing echoes of a once living village, find nothing of note... except for the mists. Mists surround the village, though they are not harmful. The party leaves the village, to find themselves... somewhere else, definitely not the forest! They are in a great canyon, with an ashen river, and two Plateaus on far off to their sides. (I let the party roll a percentile dice. All hexes are numbered. They came in the same hex where in the module it's supposed to be Scorsizor's lair. "L", middle of the map. I gave them a new map, they started mapping from it.).

    It is already night, but they feel like they are on aa time pressure. So they rest for an hour using Recuperation, and keep going. At first they think to use teleport to go to a known location, but then decide to check the closet plateau first (Left) They get to it, but then roll for another encounter, and again- positively.

    As they reach the base of the plateau, they see a demon chained to strong magical chains to it, and protected by some sort of a disruptive field. Quick knowledge notes it's a mighty Glaberzu demon! The thing writhes in torment. "Release me! And I'll give you a wish!" (Glaberzus can grant wishes to mortals 1/month)

    A: "Who bound you here?"
    G: "My master, long ago, I have failed it! Release me! No tricks! No manipulation! Just release me and let me begone!"
    (The party don't trust him, rolls a bunch of sense motive, but find nothing)
    J: "I don't think it is worth it! He will just go around killing more people!"
    G: "Noooooo! I'm done with the mortal plane! I will go back to the abyss! Release me!"
    A: "We need the wish! We need any advantage we can take! It could help us find the places we seek! (it could) It could help with Julian and Mad dog's situations (It could, but they didn't really discuss it)
    MD: "It will do not good. He is a demon, it will bite us."
    (In here I described my philosophy on wishes. Basically, I think that 9th level spells should be useful, and not require epic rule lawyering. The wish is granted by the intent, not the wording)
    G: "No tricks! No lies! You get the wish you chose! I don't care! Just free me!"
    MD: "WE DO NOT DEAL WITH DEMONS!"
    A: We can try to teleport to the expedition's site!"
    S: "We will only cause evil..." but Andera interrupts him
    A: "Cause more evil? How much more evil will the demons do while we blindly search for it! We have no clue! I have sacrificed as much as you- don't preach me about doing evil, you who have allied with some unknown force!" He turns to the demon "Will you attack us, block us after we release you?"
    G: "I don't care mortals! Just let me be free and I will let you be!" (more sense motives, more nothing. A high bluff and poor roles)

    They decide to vote. Andera and Julian wish to free it, Mad dog wants to kill it (Though the strange spell it is in protects it. Julian makes a roll and I mess up the DC, so I tell her she doesn't know what it is. It is a variation of imprisonment). Sena is... undecided.
    Andera remarks: "Well, aren't we holier than a paladin now. How more will die while we fool around aimlessely?"
    They think of perhaps using the wish to teleport to Arulashee, or have Arulashee be summoned here! (Awesome idea! Even if it subverts a whole part of the adventure)
    Andera asks a few more questions: "Will your master know?"
    G: "I don't think he even remembers I exist!"
    A: "What will happen when I free you?"
    G: "I will grant you your wish, and grow to the abyss" (Andera rolls just 1 below the demon's bluff, and I tell him he feels the demon is tense, at unease, but they disregard it)
    They decide to risk it. They describe what they know of the expedition site (I rule they just need to identify it clearly, like in scrying) "Once we free you, teleport us there!"

    Wish granted, with a twist
    Andera touches the imprisonment chains, and the demons does become free, only to be replaced by Andera! The glaberzu then whispers "And now for your wish! Mohagrk thanks you!" and teleports the other three to the expedition site! (Just in the connection of the ashen river with the northern lake). The party curses, and finds itself in a primitve looking sarkori hut. As they go outside they see what looks like withering trees and plants in semi wet ground (A bit like a marsh, but not quite so), and a large tree in the distance.

    Julian studies the place enough for a teleportation spell, and then teleports back to Andera's location, now bound with the chains. Cursing they try various methods- a summoned creature, break enchantment, disable device and so on. Julian finds out it's imprisonment. Which means they need the Spell Freedom, a 9th level spell to free him. Despair strikes the party...


    They realize they must find another creature, at least of half of Andera's power to touch the chains willingly. Andera thinks of maybe using the gift of the Orb of Souls the tieflings gave him, but doesn't find how to do so.
    Sena: "This will teach you a lesson not to do deals with demons! They always screw you up!"
    Julian: "We need some evil bastard and trick them…" (Too bad the trickster is taken ).
    They even bring up maybe calling Qulin Longshadoow, to "take one for his master", but don't consider this seriously (Would have been a GREAT piece to play out!)

    Sena has an idea, buffs his will save sky high, and tries to release Andera. He makes his save, but does not free Andera. Another idea is to teleport to Nerosyan, and look for a scroll of Freedom, or maybe talk to the Queen?

    Some desperation grasps the party. They start discussing leaving him there. (And t the table, jokingly, making a new character. This surprised me. Giving up so easily? C'mon!)

    Sena and Mad dog get annoyed again: This. is. why. you. don't make. a .deal. with. demons!
    Andera's player seems quite amused by the entire situation really. The party decides on Julian's plan- Find suitable demon, find a way to bring it back with them, and then a pumped up suggestion spell.

    They try to teleport to the expedition, roll poorly, find themselves on the plateau to the east, and teleport again. (Julian is burning through her mythic power like crazy with these)

    DM design
    Spoiler: Random Encounter- Chains of eternity
    Show
    I quite liked it. And for the record, I think Andera did the right choice- it gained them the location of the expedition earlier than expected. (Which they could find by wandering about, clever use of divination spells, being clever with some clues, or through Arulashee) and it makes for a MUCH more interesting story than "Hey, you'll just trick us, lets leave you here."

    This was a challenging encounter, mainly due that I had only very brief info on the encounter:
    "Chains of eternity
    A Glaberzo (Name is Mohagrk) persuade 30, (Friendly), bluff +23 sense motive +15 (Due to imprisonment)
    Variant Imprison spell. Free by touching chains, switch places. Will 28 to save."

    I kind of improvised all else. Julian's player was upset that his spellcraft/ arcana roll should have figured out that it's an imprisonment spell. While this my be true we:
    - Don't back track.
    - I have myself forgot many things about enemies and such, and we do not back track.
    - I'm not at ll sure what difference it would have made- they would have still known it's captured by a mighty spell, and offers a wish in release.

    Andera's player was a bit upset after the session that many things they tried didn't work, and the Demon's high bluff. I may have not judged some things correctly, that's true, but I do not apologize for the demon's bluff (Which was lowered by 5 points, and mainly Andera tried to challenge it. I wonder why Sen didn't). Plus, they got one hint, but didn't use it. The entire Encoutner was a trickery encounter. Oh well...

    As to the solutions suggested: They had a few quite creative ones. Early in the encounter I decided on this: Freeing Andera needs to require something that isn't simple, since Imprisonment isn't tricked that easily, and the demon would have been freed some time ago.

    It is not the base for why some ideas failed. (I for would go with Qulin, or using the Orb of souls in an imaginative manner. They just thought touching it.

    This encounter added a significant complication, added some lovely roleplay, and took the adventure in an unexpected direction, which are all big pluses in my book. The party are worried they would lose Andera, but I think they just need to be creative, and don't lose heart.

    We had a small discussion about how this encounter was ran. I may have done some mistakes, but I will try to learn and move on. On the whole I think it will be a very memorable and fun encounter.


    Lost expedition- Vrock Fight!
    As they reached the place, Julian casts fly on Mad dog, to fly up and try realize where they are (That enabled maping the hex), but as he came down, a trio of Vrocks (One mythic), all with mirror images rose to him from the direction of the great tree. They damaged Mad dog nicely, but Julian noticed the battle. Together she and Sena blast with Smite evil and Empowered mythic fireballs, as Mad dog dives! dives! The vrocks retreat, but the two casters manage to take out two of them, as the mythic vrock (The one from the Molten Scar encounter in the module, just better stats) gets back to some sort of a... nest in the big tree.

    It was middle of the night. They don't really know where they are. Julian has 2 mythic power left only, Mad dog is moderately wounded. Andera is captured. And ahead lies the unknown expedition site, with the strange tree, and it's vrocks... And lets not forget that Jerribeth is still out there... somewhere...

    So we decided to end the session here!

    Each player's XP: 119,200
    -------------------------------------------------------------------------------------

    So.... this was a bizarre session indeed. From the Canyon of worlds, Julian's "odd behavior", Jerribeth, the demon and such. It took the party into a whirl. Impressions were mixed after the session. Andera's player was half amused, half upset. Julian's player seemed tense, but he said he liked it- he liked the new challenge. Sena's player was a bit bummed out- a lot of things he planned didn't go as he planned, and he doesn't like to be surprised. But he too seems to have liked a "worthy opponent", finally.
    A: "So, when are you taking the Divine Source ability?"
    S: "Don't know. I don't feel so godly after this session".

    So it's a definite change, though other than the Jerribeth encounter (Which I was fine if it took the opposite direction), I didn't plan for.

    I do love the random encounters. Half of the table (20 encounters in all) is combat, half is "weird stuff" happening. I like that kind of stuff happening, and it was interesting to see. Hope you're liking the read so far, drop a line if you can!

    On final note: Next game will be on the 13th of march, which is Friday the 13th, which might work quite nicely, with some of the things I have in mind...
    Last edited by Kol Korran; 2015-02-25 at 12:45 PM.

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  20. - Top - End - #140
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    NecromancerGuy

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    Default Re: DM's campaign log- Wrath Of The Righteous (PF & spoliers!)

    Question, do you know where can find the up to date Scorpion statblocks? The supposed thread for it has a link that leads to a document with no information and I can find any other links.

  21. - Top - End - #141
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    Default Re: DM's campaign log- Wrath Of The Righteous (PF & spoliers!)

    Hey Yuul. I just checked the link I used, and it does give an "Whoops! There seem to be a problem downloading the page" or some like. But I downloaded the original file. Send me an IM with your email, and I will send you the file.

    Anyone else who wants the file as well, feel free to IM the same.

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  22. - Top - End - #142
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    Default Re: DM's campaign log- Wrath Of The Righteous (PF & spoliers!)

    I've started to work on a set piece scene in the Adventure Path. I would love your ideas and help with it:

    Demonic Dealings: Negotiations in the courts of demon lords
    (Contains a major spoiler from the 4th module, be warned!)

    Thanks!
    Last edited by Kol Korran; 2015-02-26 at 06:05 AM.

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    DwarfFighterGuy

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    Default Re: DM's campaign log- Wrath Of The Righteous (PF & spoliers!)

    I love the Jerribeth Encounter.

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    Default Re: DM's campaign log- Wrath Of The Righteous (PF & spoliers!)

    Quote Originally Posted by Gustl View Post
    I love the Jerribeth Encounter.
    Hey Gustl! I'm surprised, as this was the least liked encounter for my party. I think the party feels it was too one sided. (Though they did use poor tactics) why did they not even try a dispel magic or dispel evil on Mad dog and Julian I don't know).
    what "worked" in the encounter, do you think?

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    DwarfFighterGuy

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    Default Re: DM's campaign log- Wrath Of The Righteous (PF & spoliers!)

    Quote Originally Posted by Kol Korran View Post
    Hey Gustl! I'm surprised, as this was the least liked encounter for my party. I think the party feels it was too one sided. (Though they did use poor tactics) why did they not even try a dispel magic or dispel evil on Mad dog and Julian I don't know).
    what "worked" in the encounter, do you think?
    This Encounter showed the Group how Jerribeths mind work. She don't want to kill the PCs, she also want to destroy their reputation and Legend first.
    Also they know that without a plan it will be nearly impossible to defeat her. And they have to find a way to control their trait-powers before facing her again, because she can trigger it.
    It's a devastating setback but it will be double-rewarding when they finally kill her.

    Maybe this attack was a plan from her because she want the players to find the "tome of paradox" and disable the last anti-demon-wards so she can claim the tome?

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    Default Re: DM's campaign log- Wrath Of The Righteous (PF & spoliers!)

    Quote Originally Posted by Gustl View Post
    This Encounter showed the Group how Jerribeths mind work. She don't want to kill the PCs, she also want to destroy their reputation and Legend first.
    Also they know that without a plan it will be nearly impossible to defeat her. And they have to find a way to control their trait-powers before facing her again, because she can trigger it.
    It's a devastating setback but it will be double-rewarding when they finally kill her.
    Those are exactly the effects I was aiming at. I think the party only half saw that.

    Maybe this attack was a plan from her because she want the players to find the "tome of paradox" and disable the last anti-demon-wards so she can claim the tome?
    Right on the nose! Spot on! Nice deduction...

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    Default Re: DM's campaign log- Wrath Of The Righteous (PF & spoliers!)

    Maybe you could bring your players to the right conclusions. Ask the players of the more analytical Characters, what they think why this happened and what problems they had.
    So you don't give them the Infos but bring them to recap the situation.

    This Friday my players will destroy the wardstone-fragment :)

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    Quote Originally Posted by Gustl View Post
    Maybe you could bring your players to the right conclusions. Ask the players of the more analytical Characters, what they think why this happened and what problems they had.
    So you don't give them the Infos but bring them to recap the situation.
    Oh, the players will come to these conclusions on their own I assume, just not right now. Julian's player is already thinking of countermeasures. (For some reason they forgot "Protection from Evil") I will let them deal with it. They hate it when I give them too many clues. Sena's player understood that Jerribeth intentionally didn't kill them. He currently thinks this is just so she could taunt and ruin their reputation. They will learn more

    This Friday my players will destroy the wardstone-fragment :)
    Cool! The encounter with the bone oracle (Jaslyn? Forgot her name) was a fun one, though I totally remade the encounter. Sena's player got over it smartly though with Silence. What are your plans for the encounter? How are you handling it? How are you handling meeting Areelu Vorlseh after that?

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    Default Re: DM's campaign log- Wrath Of The Righteous (PF & spoliers!)

    Had my first session two weeks ago, with the second taking place tomorrow. Would have been last week but the onslaught of icy roads prevented it.

    Anyways, my two players have made it to the outskirts of Neatholme, and it's been an interesting trip. I did something similar to yours and designed an opening battle as opposed to a crappy dungeon crawl fending off oversized vermin, and my players enjoyed it. Once we hit the cave tours, they thought(when presented with an image of the character) I did an very nice Horgus voice. The sad thing is I've forgotten how exactly I did it, oh well. Aravash's blindness and persistent questioning on what was happening and what did they see was also a hit. Surprisingly Anevia was the character least payed attention to, but at least I managed 2 out of 3. The Huecuva was an interesting encounter, in that it managed to lure the two to being only 10ft away whilst playing the role of a mute reclusive priest(the paladin needs to get in the mindset of 'Detect Evil' when things seem fishy). The opening claw attacks, one a crit(confirmed), the other a miss, nearly dropped the cleric, but that was the only real highlight of that fight.

    The darkmantles went down quick, despite their darkness ability, as the one player caught in the effect(the other, the paladin, was on the other end of the room describing the statues to Aravash) was an Aasimar and thus had darkvision. A daylight spell-like ability later and the flying things were doomed. Millorn was probably something of an anticlimatic highlight, in that the players, as they heard him start talking during the fight with the darkmantles tried talking to him from just around the corner. In a conversation that took up about half an hour, mainly due to Millorn's crazed circular logic, ended with the dwarf being convinced they were not witch hunters and letting them pass in exchanged for most of the pair's rations. The dwarf himself wandered off further into the caves the player's had recently departed. I can probably use him later if I give him a few levels.

    I am looking forward to tomorrow and the dungeon-esque battle that will be included.

  30. - Top - End - #150
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    Default Re: DM's campaign log- Wrath Of The Righteous (PF & spoliers!)

    Quote Originally Posted by Yuul View Post
    Had my first session two weeks ago, with the second taking place tomorrow. Would have been last week but the onslaught of icy roads prevented it.

    Anyways, my two players have made it to the outskirts of Neatholme, and it's been an interesting trip. I did something similar to yours and designed an opening battle as opposed to a crappy dungeon crawl fending off oversized vermin, and my players enjoyed it. Once we hit the cave tours, they thought(when presented with an image of the character) I did an very nice Horgus voice. The sad thing is I've forgotten how exactly I did it, oh well. Aravash's blindness and persistent questioning on what was happening and what did they see was also a hit. Surprisingly Anevia was the character least payed attention to, but at least I managed 2 out of 3. The Huecuva was an interesting encounter, in that it managed to lure the two to being only 10ft away whilst playing the role of a mute reclusive priest(the paladin needs to get in the mindset of 'Detect Evil' when things seem fishy). The opening claw attacks, one a crit(confirmed), the other a miss, nearly dropped the cleric, but that was the only real highlight of that fight.

    The darkmantles went down quick, despite their darkness ability, as the one player caught in the effect(the other, the paladin, was on the other end of the room describing the statues to Aravash) was an Aasimar and thus had darkvision. A daylight spell-like ability later and the flying things were doomed. Millorn was probably something of an anticlimatic highlight, in that the players, as they heard him start talking during the fight with the darkmantles tried talking to him from just around the corner. In a conversation that took up about half an hour, mainly due to Millorn's crazed circular logic, ended with the dwarf being convinced they were not witch hunters and letting them pass in exchanged for most of the pair's rations. The dwarf himself wandered off further into the caves the player's had recently departed. I can probably use him later if I give him a few levels.

    I am looking forward to tomorrow and the dungeon-esque battle that will be included.
    Glad you guys had fun Yuul! In my game as well Horgus got the most attention, then Aravash, and Aneiva nearly none at all. I guess it's how much the NPCs might push the PCs triggers...

    Warning about Hossila- She can incapacitate half the team with a single spells like "hold person" or such (Any save or suck really). Watch out for that. If Lann is accompanying them, let him help in the fights. As he is partly a rogue, this can help a lot. Maybe even let Horgus help, or Aravash.

    In my game the situation quickly developed into all of the opponents down the hole being grouped together, including the archer who fled there. It nearly killed the party, and those were 4 characters. Maybe it's better to play it out as originally planned in the module, with the battles being separate? Not sure, you know your party better.

    Good luck with the game!
    -----------------------------------------------------------------

    The past several weeks in real life have been hectic in many ways. I haven't had the time to work on the game at all other than the "demonic dealings" thread. I may have a bit of time to work on it tonight, but not likely. Luckily I have done the work till the end of this module, so it's supposed to be enough, I hope...

    We'll see, we'll see...

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