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    Ogre in the Playground
     
    InaVegt's Avatar

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    Default Manifester (Generic class) and psionically inspired class features

    The manifester
    The manifester is a subclass of the spellcaster, functioning similarly as the divine spellcaster and the arcane spellcaster. A manifester can learn powers from any psionic class and/or discipline. Remove the spellcasting section of the spellcaster and replace it with the following table.
    {table="head"]Level|power points|powers known|max power level
    1|2|3|1st
    2|6|5|1st
    3|11|7|2nd
    4|17|9|2nd
    5|25|11|3rd
    6|35|13|3rd
    7|46|15|4th
    8|58|17|4th
    9|72|19|5th
    10|88|21|5th
    11|106|22|6th
    12|126|24|6th
    13|147|25|7th
    14|170|27|7th
    15|195|28|8th
    16|221|30|8th
    17|250|31|9th
    18|280|33|9th
    19|311|34|9th
    20|343|36|9th[/table]

    New class features
    Mindblade:
    You gain a mindblade as the soulknife class feature. Prerequisites: power point reserve of at least 1.
    Throw mindblade: You can throw your mind blade as a soulknife of 2nd level. Prerequisites: power point reserve of at least 1, Mind blade.
    Shape mind blade: Choose two slashing melee weapons you're proficient with, you can now shape your mindblade into those weapons as a move action. Prerequisites: power point reserve of at least 1, mind blade, BAB of +3 or higher.
    Double mind blade: You can split your mindblade into two mindblades, each with an enhancement bonus of 1 less than your standard mindblade. No two handed weapons can be made this way and at least one of your mindblades must be light. Prerequisites: power point reserve of at least one, mind blade, BAB of +3 or higher.
    Psychic strike: You gain psychic strike as the soulknife class feature, dealing 2d8 damage. Prerequisites: power point reserve of at least one, mind blade, BAB of +5 or higher.
    Psychic strike, improved: Your psychic strike now deals 5d8 damage, instead of 2d8. Prerequisites: power point reserve of at least one, mind blade, BAB of +14 or higher.
    Enhanced mind blade: Your mind blade effectively becomes a +2 weapon. Prerequisites: power point reserve of at least 1, mindblade, BAB of +6 or higher
    Enhanced mind blade, improved: Your mind blade effectively becomes a +5 weapon, instead of +2. Prerequisites: power point reserve of at least 1, mind blade class feature, Enhanced mind blade BAB of +15 or higher.
    Enchanted mind blade: As the mind blade enhacement +2 class feature of the soul knife, except you can choose any weapon special abilities at their normal cost. Prerequisites: power point reserve of at least 1, mind blade, Enhanced mind blade, BAB of +7 or higher.
    Enchanted mind blade, improved: Your mind blade enhancement becomes +5 of weapon special abilities total, instead of +2. Prerequisites: power point reserve of at least 1, mind blade, Enhanced mind blade, Enchanted mind blade, Improved enhanced mind blade, BAB of +19 or higher.
    Wild surge: You gain wild surge +1 as a wilder, this comes with the psychic enervation of a wilder. Prerequisites: Ability to manifest 1st level powers.
    Wild surge, improved: Your maximum manifester level added by wild surge increases to +3. Prerequisites: Ability to manifest 3rd level powers, Wild surge.
    Wild surge, greater: Your maximum manifester level added by wild surge increases to +6. Prerequisites: Ability to manifest 9th level powers, Wild surge, Improved wild surge.
    Volatile mind: As the volatile mind class feature of the wilder, 2 power point. Prerequisites: Ability to manifest 4th level powers.
    Volatile mind, improved: The power point cost of volatile mind increases to 4. Prerequisites: ability to manifest 8th level powers, Volatile mind.
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    New found land. It's like Untitled Document, for places - Flickerdart
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    Ogre in the Playground
     
    Winged One's Avatar

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    Default Re: Manifester (Generic class) and psionically inspired class features

    There are a few things that are implied by it working like the generic spellcaster that you may want to explicitly state. Does it have the same BAB, savs, bonus feats, skills(both skill points and class skills), and HD as the generic spellcaster? Can it choose powers from all power lists as the generic spellcaster can choose spells from all spell lists? I'm fairly sure the answer to these questions is yes, but some munchkin might claim that they get d12 HD, full BAB, 10+INT skill points, all class skills, a bonus feat every level, or some other such garbage.
    Quote Originally Posted by Asmodeus View Post
    However, the general consensus about the best way to stop a monster from attacking is to kill it. In the case of undead, we recommend killing it again.
    2 useful principles for keeping roleplaying games fun.

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    Ogre in the Playground
     
    InaVegt's Avatar

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    Default Re: Manifester (Generic class) and psionically inspired class features

    Quote Originally Posted by Gezina View Post
    Remove the spellcasting section of the spellcaster and replace it with the following table.
    This pretty much states the changes between the normal spellcaster and the manifester.

    And anyone worthy of the title DM would see what I meant here. even if you're a great storyteller, you need common sense and a grasp of the rules to be a good DM as well, if you haven't, become an author or something.

    Quote Originally Posted by Gezina View Post
    A manifester can learn powers from any psionic class and/or discipline
    And this pretty much shows the powers a manifester can learn.
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    New found land. It's like Untitled Document, for places - Flickerdart
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