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  1. - Top - End - #271
    Ettin in the Playground
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    Default Re: X-Com: The Fourth Dimension (OOC Thread)

    So both the Ichoroids are sharing Ferrum's space now?

    I'm thinking of using Guardian Counter to swap with Ferrum, attack one, provoke the other, and Infernal Wrath the second Ichoroid if it takes the opportunity attack and hits, hopefully killing them both.

  2. - Top - End - #272
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    Default Re: X-Com: The Fourth Dimension (OOC Thread)

    Let me know when you update the map....because it doesn't seem to be updated yet. Once it is, I will take my turn.
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  3. - Top - End - #273
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    Default Re: X-Com: The Fourth Dimension (OOC Thread)

    The Battle Map has been updated, as have the effects of the Ichoroids attacks. Ouch - now you've seen *almost* the worst that they can do.

    Surrealistik - I'm assuming that the action is an Interrupt, but does it completely negate the enemy's attack or just have Kaeravak take the hit, and then respond with an attack of his own? Because I could see that being problematic with it knocking him prone/rendering him unable to attack at all.
    Last edited by Inspectre; 2014-01-27 at 07:40 PM.
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  4. - Top - End - #274
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    Default Re: X-Com: The Fourth Dimension (OOC Thread)

    Did one of the unarmored greys really just walk out of the safe zone? Isn't he pretty much dead, now? Or did the UFO already make his pass this turn and the little guys don't attract its attention?

    GW
    Last edited by Grey_Wolf_c; 2014-01-27 at 07:58 PM.
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  6. - Top - End - #276
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    Default Re: X-Com: The Fourth Dimension (OOC Thread)

    Correct. While the UFO doesn't give a **** if a couple of its allies on the ground are caught in a strafing run, it won't do a strafing run if there are no valid targets to begin with (i.e. X-COM personnel). Something to keep in mind if there's a cluster of X-Ds outside the safe zone - run into the middle of them and wave!
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  7. - Top - End - #277
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    Default Re: X-Com: The Fourth Dimension (OOC Thread)

    Sigh (1d7+5)[5](10)
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  8. - Top - End - #278
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    Default Re: X-Com: The Fourth Dimension (OOC Thread)

    Irish: remember you can't take a diagonal through a corner. Your current end point in the map is only reachable if you run.

    GW
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    There is a world of imagination
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    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Ceterum autem censeo Hilgya malefica est

  9. - Top - End - #279
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    Default Re: X-Com: The Fourth Dimension (OOC Thread)

    Perception as Minor, will link to my IC post....sorry for the double (1d20+9)[1](10)

    Quote Originally Posted by Grey_Wolf_c View Post
    Irish: remember you can't take a diagonal through a corner. Your current end point in the map is only reachable if you run.

    GW
    Yeah, but its rubble, isn't it? It isn't like, a wall or anything. Neeeeeevermind. I guess Inspectre's word is whether I can do that or not.
    Last edited by Irish Musician; 2014-01-27 at 08:33 PM.
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  10. - Top - End - #280
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    Default Re: X-Com: The Fourth Dimension (OOC Thread)

    Quote Originally Posted by Irish Musician View Post
    Yeah, but its rubble, isn't it? It isn't like, a wall or anything.
    No, it's a solid wall at least two squares high - it is impassable and gives full cover.

    GW
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    There is a world of imagination
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    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Ceterum autem censeo Hilgya malefica est

  11. - Top - End - #281
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    Default Re: X-Com: The Fourth Dimension (OOC Thread)

    Grey Wolf is correct. The grey full cover has sharp corners you need to circle around, the red low cover stuff is rubble (and is just difficult terrain if you walk on top of it), so that can be corner-cut.
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  12. - Top - End - #282
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    Default Re: X-Com: The Fourth Dimension (OOC Thread)

    Quote Originally Posted by Grey_Wolf_c View Post
    No, it's a solid wall at least two squares high - it is impassable and gives full cover.

    GW
    Yeah, realized that after I posted.

    I, personally, always thought that this particular rule was dumb when it didn't come to walls. Because, really, nothing takes up the whole 5ft of a square at its edges. But that is just me.

    Our illustrious DM tells me that Waifera can shoot the thing from the square to his current left, so that is where he is moving to instead.
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  13. - Top - End - #283
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    Default Re: X-Com: The Fourth Dimension (OOC Thread)

    How tall is the debris we are hiding behind, and does the top offer some kind of surface, or is it hollow?

    Thanks,

    Grey Wolf
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    There is a world of imagination
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    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Ceterum autem censeo Hilgya malefica est

  14. - Top - End - #284
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    Default Re: X-Com: The Fourth Dimension (OOC Thread)

    The debris you are all hiding behind is: (1d4)[2] squares high. It broke off the airship as it was blasted apart, so let's see if it was a solid piece or not (less than 30 and it's solid with a top, otherwise it's a semi-hollow pile of pieces). (1d100)[87] 10' tall mound of shattered, jagged wood it is!


    Hircine is up! Then the Thin Man gets to kill Waifera take its turn.
    Last edited by Inspectre; 2014-01-27 at 09:21 PM.
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  15. - Top - End - #285
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    Default Re: X-Com: The Fourth Dimension (OOC Thread)

    Quote Originally Posted by Inspectre View Post
    The debris you are all hiding behind is: 2 squares high. It broke off the airship as it was blasted apart, so let's see if it was a solid piece or not (less than 30 and it's solid with a top, otherwise it's a semi-hollow pile of pieces). 10' tall mound of shattered, jagged wood it is!
    Not going to happen in my next turn (probably), but out of curiosity and planning: can Cinder hover over jagged wood?

    GW
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    There is a world of imagination
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    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Ceterum autem censeo Hilgya malefica est

  16. - Top - End - #286
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    Default Re: X-Com: The Fourth Dimension (OOC Thread)

    Y'know - why not? Note that up there Cinder will not have cover unless someone is very close to the wreckage and would be shooting up at a diagonal that would take it's line of sight through the wreckage (which, again, means, that they would have to be close to the wreckage - further away and it's not a problem for them).
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  17. - Top - End - #287
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    Default Re: X-Com: The Fourth Dimension (OOC Thread)

    Quote Originally Posted by Inspectre View Post
    Y'know - why not? Note that up there Cinder will not have cover unless someone is very close to the wreckage and would be shooting up at a diagonal that would take it's line of sight through the wreckage (which, again, means, that they would have to be close to the wreckage - further away and it's not a problem for them).
    I'm aware - thus why it is unlikely I'll go up there. How I normally picture is as if it was a 2D platform game, and apply the same cover rules, except to the four corners in the side view.

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    Last edited by Grey_Wolf_c; 2014-01-27 at 09:42 PM.
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    There is a world of imagination
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    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Ceterum autem censeo Hilgya malefica est

  18. - Top - End - #288
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    Default Re: X-Com: The Fourth Dimension (OOC Thread)

    That's a reasonable way of handling it.
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  19. - Top - End - #289
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    Default Re: X-Com: The Fourth Dimension (OOC Thread)

    I'm hoping to be able to crawl (lol) to Akamenos current space in order to throw an Ignition at the surviving Thin Man on my next turn.

  20. - Top - End - #290
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    Default Re: X-Com: The Fourth Dimension (OOC Thread)

    Speaking of Thin Men, I made an error near the start of this combat. You must ready your action against a specific enemy. Well, technically you can set your trigger to whatever you want, such as "any enemy moves within 5 squares of me", but you must set an intended target at the start of your readied action. As such, in cases where you have multiple enemies you can target, you must select one of them.

    I've never been a huge fan of that "specific target" rule for Readied Actions, but that is how it is RAW. If you'd like, we can change it to more of a 3.5 style where the Readied Action does not need a specific target, and can just be "an enemy" (as in, "if any enemy moves within 5 squares, I shoot him", rather than "if any enemy moves within 5 squares, I shoot this guy over here regardless of whether he's the one moving within 5 squares of me or not".

    Regardless of this decision, due to their love of Overwatch in the X-COM game, Thin Men have a specific ability that allows them to target any enemy with a Readied, overwriting this rule. But keeping it the same will prevent any other enemies from doing it. It's up to you guys - keep Readied actions against a specific target, or generalize it?
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  21. - Top - End - #291
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    Default Re: X-Com: The Fourth Dimension (OOC Thread)

    Having to target a specific enemy is pretty damn silly, just like penalties to all attacks while prone; general targeting for all.

  22. - Top - End - #292
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    Default Re: X-Com: The Fourth Dimension (OOC Thread)

    No opinion; I am fine with either.

    Edit: since I'm here, though, I have one question: I am unsure when we could possibly get full cover. Let's say I moved Cinder just around the corner of the airship. The Thin Man would still have LoS to two of Cinder's corners - i.e. low cover. But if I move Cinder one square from the corner, Thin Man has no LoS at all. I can't imagine in what circumstances we would get cull cover, even when standing next to a full cover object, while still having LoS.

    GW
    Last edited by Grey_Wolf_c; 2014-01-28 at 11:41 AM.
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    There is a world of imagination
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    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Ceterum autem censeo Hilgya malefica est

  23. - Top - End - #293
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    Default Re: X-Com: The Fourth Dimension (OOC Thread)

    I think it is just better to play with a "you can target anyone you like with readied action"
    Just one question, how would it work for Ranged Area and Ranged with multiple targes (like hand of radiance). Can I wait for 2 or more targets to enter the range to trigger it?

  24. - Top - End - #294
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    Default Re: X-Com: The Fourth Dimension (OOC Thread)

    Quote Originally Posted by Azktor View Post
    I think it is just better to play with a "you can target anyone you like with readied action"
    Just one question, how would it work for Ranged Area and Ranged with multiple targes (like hand of radiance). Can I wait for 2 or more targets to enter the range to trigger it?
    Yes, the trigger condition is entirely up to you.

  25. - Top - End - #295
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    Default Re: X-Com: The Fourth Dimension (OOC Thread)

    Quote Originally Posted by Azktor View Post
    I think it is just better to play with a "you can target anyone you like with readied action"
    Just one question, how would it work for Ranged Area and Ranged with multiple targes (like hand of radiance). Can I wait for 2 or more targets to enter the range to trigger it?
    You could say "I wait for three enemies to be in reach, and attack them all" but be aware you would only interrupt the third one - the other two will have completed their actions by then.

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    There is a world of imagination
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    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Ceterum autem censeo Hilgya malefica est

  26. - Top - End - #296
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    Default Re: X-Com: The Fourth Dimension (OOC Thread)

    Had to change actions since I thought the other Ichoroid was still alive for some reason.
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  27. - Top - End - #297
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    Default Re: X-Com: The Fourth Dimension (OOC Thread)

    Quote Originally Posted by Hircine View Post
    Had to change actions since I thought the other Ichoroid was still alive for some reason.
    Why not just shoot sectoid 3 before moving?

    GW
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    There is a world of imagination
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    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Ceterum autem censeo Hilgya malefica est

  28. - Top - End - #298
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    Default Re: X-Com: The Fourth Dimension (OOC Thread)

    Quote Originally Posted by Grey_Wolf_c View Post
    Why not just shoot sectoid 3 before moving?

    GW
    Didn't think I had line of sight on it.
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  29. - Top - End - #299
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    Default Re: X-Com: The Fourth Dimension (OOC Thread)

    Inspectre, any chance of the enemy phase happening tonight?

    GW
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    There is a world of imagination
    Deep in the corners of your mind
    Where reality is an intruder
    And myth and legend thrive
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Ceterum autem censeo Hilgya malefica est

  30. - Top - End - #300
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    Default Re: X-Com: The Fourth Dimension (OOC Thread)

    Grey Wolf is correct about the Readied Action - you can wait until more than one enemy is within 10 squares, but if you wait and it doesn't happen, you just wasted your turn.

    Hircine's Readied Action goes off (Thin Man #2 just appeared nearby, which I will rule counts as "moving within line of sight", rather than playing word games with Readied Actions).

    Everyone but Irish may also take their turns at this point - if Thin Man dies before Hircine posts, Akamenos's readied action is preserved.

    Also note that Waifera is in no small amount of trouble - she just took 8 and has Ongoing 5 Poison with a -2 penalty to the save. Which I believe will drop her exactly to 0, forcing her to start failing Death Saving Throws in addition to still eating that 5 Posion damage. DC 15 Heal check will grant her another save outside of her own turn, before the poison has a chance to work on her - but you have to be adjacent so you will then be exposed to potential attacks.
    Last edited by Inspectre; 2014-01-29 at 06:44 AM.
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