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Thread: Branching Out Past D&D
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2007-01-25, 11:19 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- New Orleans
- Gender
Re: Branching Out Past D&D
One game you should definitely try to lay hands on is White Wolf's Adventure! Tales of the Aeon Society. Not only is it a loving tribute to the old pulps and serials of the 1920's, it is unique among the RPGs I have encountered in that it has an elaborate, well-executed system of rules for breaking the rules in the name of pulling off the amazing coincidences you see in those films. (Arguably, Mage does the same thing, but the operative phrase here is "well-executed," which I don't think Mage is.) For instance, that assassin who just leaped out from the shadows at you might just happen to be your old boarding-school chum and decide to spare you. Or there might miraculously be an extra parachute in the emergency locker. Or you might happen to be driving Professor Farnsworth's experimental submersible car--on loan from the university, of course--when the dam breaks. All in all, Adventure! is a wonderful system--onle of the few perfect games I have ever encountered.
Other than that, um ... the Serenity RPG is quite good, and Monte Cook's Arcana Unearthed and Arcana Evolved, while using the D&D ruleset, feel a lot different from traditional D&D.
Cheers,
--Count Chumleigh
P.S. Oh, and Werewolf: the Apocalypse is alright if kept simple, so if you can find a used copy of it online and are willing to stay away from all the blankety-blank supplements you might enjoy it.
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2007-01-26, 09:08 AM (ISO 8601)
- Join Date
- Mar 2006
- Location
- In my own little world
- Gender
Re: Branching Out Past D&D
I played something like that once - it might have been GURPS, but it was a swashbuckler version. The adventure was set in the English Civil War, but had lots of flavour from 3 Musketeers/Errol Flynn etc. You basically had a better chance of suceeding depending on how ludicrous your idea was, and there was always a handy rope/chandelier/curtain/whatever to swing on impressively. I only played it once but it was good fun
Look at me - I'm Robespierre!
Have you ever considered eating your own lungs? I can show you how to prepare them if you'd like.
Safe is for NPCs. I live on the edge
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2007-01-26, 09:10 AM (ISO 8601)
- Join Date
- Mar 2006
- Location
- In my own little world
- Gender
Re: Branching Out Past D&D
Thanks for that - I'd got the idea from somewhere that it was D20 stuff. Glad it's backwards compatible - a while ago a guy at work was having a post-wedding clearout and gave me all his old RQ stuff - and he had a lot! I haven't even read it all yet (though your recent posts on RQ/Glorantha have been making me want to get back to it)Look at me - I'm Robespierre!
Have you ever considered eating your own lungs? I can show you how to prepare them if you'd like.
Safe is for NPCs. I live on the edge
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2007-01-30, 01:32 AM (ISO 8601)
- Join Date
- Dec 2006
- Gender
Re: Branching Out Past D&D
Well, For relatively painless NPCs:
Risus, Paranoia, BESM (if you use templates), The Marvel Universe RP system (just put down some numbers), Feng Shui, In Nomine's also pretty easy if you can find it, and Serenity
Sci-fi or Superheroes:
Risus, Paranoia, ... Okay. Fine. The same list, but add Heroes, Fuzion, BESM d20, DC Heroes, Star Wars d20, and Exalted
Learned Quickly:
Most of the above can be learned easily and understanding d20 makes most of the stuff out there already learned for you.
Ultimately, it depends on exactly what you want to do and how over the top you like to be. Personally, I've run a lot of those system or have at least read them thoroughly. Risus is great fun but best for one shots. Ditto Paranoia. BESM is cheesy and fun as hell but makes for horrible balancing issues (3E fixed some of it, but not nearly all).
I'd say to go ahead with something like Exalted or Feng Shui for over the top antics, or maybe In Nomine for some good old fashion angels versus demons. If you trust your players, BESM is super fun. I have also heard wonderful things about mutants and masterminds, and I LOVE the dice rolling mechanic for Serenity which uses only skills and attributes and opposed rolls. If you're a little more specific, I know a lot of other GM's and could search for something PERFECT for you. But yeah, welcome to the world of GM's that own multiple systems.