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    Ogre in the Playground
     
    BardGuy

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    Default Easy Bake Wizard Handbook

    Easy Bake Wizard Handbook
    The Easy Bake Wizard is a build that utilizes several ACFs, feats, racial substitutions and other options to create a Wizard that can function without a spellbook, can cast some spells spontaneously, and that can sometimes pass for a sorcerer.

    Easy Bake in my initial posting of the build some time ago refers to it being a slimmed down (no spellbook, familiar, or scribe scroll) version of an arcane spellcaster; similar to how an Easy Bake Oven produces snacks that are basically reduced down versions of desserts.

    The Easy Bake Wizard gains lots of spell known. It does not have a familiar, it does not have a spellbook, and it does not have Scribe Scroll. However, it can gain additional spells by burning magic incense instead of using magic ink. Kind of like Gandalf.



    Pros of playing an Easy Bake Wizard:
    No Spellbook – DM can't have the spellbook stolen for RP reasons anymore
    No Familiar – No little ball of XP liability
    Lots of spells known for free

    Cons of playing an Easy Bake Wizard:

    No Familiar - no ACF options like Abrupt Jaunt
    No Scribe Scroll - nothing to trade at first level for a bonus Fighter feat or other ACF
    No additional spell slots from being a Specialist Wizard
    You have to be an Elf (unless you can get by with 20 less free spells known and one less spell slot)

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    Ogre in the Playground
     
    BardGuy

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    Default Re: Easy Bake Wizard Handbook

    Building an Easy Bake Wizard: The Basics

    Races:
    Elf: Gray (MM) or Fire (UA) – No LA, best Elf option because of Int bonus

    Drow (MM) – LA +2, if you can buyoff the LA then it is an okay option, not the most optimal though - Savage progression may work however

    Celadrin (DragMag #350, can possibly be combined with Lesser Planetouched option PgtF) – LA +1, counts as an Elf, mediocre option at best

    Wizard Alternate Class Features:

    Elf Wizard Racial Substitution Level (RotW)

    Eidetic Spellcaster ACF (DragMag #357) – No Familiar, No Spellbook, No Scribe Scroll – spells stored in your mind, burn magical incense to learn more for same price as writing more into a spellbook

    Domain Wizard ACF (UA) – free spells known for not being a specialist wizard (Transmutation and Conjuration are awesome, Divination could be interesting when combined with Spontaneous Divination)

    Feats:
    Collegiate Wizard (CArc) – not compatible with prestige classes unfortunately, gives you lots of spells known for free

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    Ogre in the Playground
     
    BardGuy

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    Default Re: Easy Bake Wizard Handbook

    Some Additional Resources

    Other Useful Class Features:
    Spontaneous Divination ACF (CC) – give up 5th level bonus feat to spontaneously cast divination spells, not too shabby

    Feats to give you more spells known:
    Greyhawk Method (DragMag #315) – can be used with prestige classes advancing spellcasting, gets four spells known per level instead of the normal Wizard 2, does not stack with Collegiate Wizard - though there is some debate

    Aerenal Arcanist (PGtE) – gain one additional spell known when gaining a level of wizard

    Nexus Method (DragMagazine #319) – spontaneously cast Summon Monster I – IX, very nice

    Arcane Disciple (CD) – need a decent Wis score to be useful

    Bloodline feats – varies depending on the Bloodline

    Other Feats:

    Reserve Feats: Acidic Splatter, Invisible Needle, Winter's Blast, or Fiery Burst (CM) – gives you a damaging option every turn in combat if you start to run low on spells, sometimes better than using a weapon

    Summon Elemental (CM) - reserve feat that gives you a pet elemental, can be useful for in and out of combat

    Eschew Materials (PHB) – no need for spell components if you choose the right spells

    Vow of Poverty (BoED) – Easy Bake combined with Eschew Materials and other feats can make a spellcaster that can be mostly gear independent. That said, I would only suggest this option in a campaign with little access to magic items

    Obtain Familiar (CArc) / Improved Familiar (MM) – gain a familiar with double the benefits thanks to Elf Wizard racial sub or gain a tougher familiar that scales with your level even if you take a prestige class (as long as it advances your caster level)

    Alacritous Cogitation (CM) – This gives you the ability to leave one slot open when preparing spells so that you can cast any spell you know of the slot's level or lower

    Uncanny Forethought (EoE) – requires Spell Mastery which is next to useless for Easy Bake. Basically Alacritous Cogitation except Int mod number of slots instead of only one with a small penalty to CL when casting them or standard action cast a spell from the spells chosen with Spell Mastery

    Faerie Mysteries Initiate (DrgMag #319) – if going with Gray Elf you might as well have decent HP and an excuse to take Nymph's Kiss (BoED)

    Affiliations and Magical Locations:
    The One and the Five (PHBII) - Affiliation score of 11-20 (Of the Mind) nets you three spells instead of two when you gain a level of Wizard

    Blackstaff Academy (CoS:W) - nets you three spells instead of two when you gain a level of Wizard, requires Favored in the Guild feat.

    I have heard that there are possibly some other guilds, organizations, or magical locations that can give you spells known. If anyone finds any please post a comment.

    Symbiont
    Spellwurm (MoE) - grants you the ability to prepare the spells Mage Armor, Ancient Knowledge, and Blur without the aid of a spellbook.

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    Ogre in the Playground
     
    BardGuy

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    Default Re: Easy Bake Wizard Handbook

    Prestige Classes

    One thing to note is that prestige classes may not advance the additional spells known that the Easy Bake Wizard normally receives. Collegiate Wizard, Aerenal Arcanist, and the Elf Wizard racial sub specifically mention that the additional spells known are only added when gaining a Wizard level. The Greyhawk Method however, does leave you some leeway when it comes to prestige classes. It says “You gain four new spells of your choice to add to your spellbook each time you gain a level in a class that allows you to prepare and cast arcane spells (such as wizard).” If you have a lenient DM they may allow you to get around this prestige class issue. That said there are some prestige classes that can give you some options.

    Prestige Classes that give you more spells known:

    Sand Shaper (SandS) – for the loss of 1 caster level you gain 43 spells known, nice

    Mage of the Arcane Order (CArc) – Spellpool can potentially give you access to any wizard spell

    Exalted Arcanist (BoED) - requires Spontaneous Divination or other spontaneous casting option, gets you access to some interesting cleric spells as well as the Exalted spell list.

    Other Prestige Classes:
    Incantatrix (PGtF) – Awesome as usual for a metamagic focused caster

    Ultimate Magus (CM) – advances a spontaneous arcane caster along with Wizard. Beguiler (PHBII), Knight of the Weave (CoV), Nar Demonbinder (UE), and Sublime Chord (CArc) can make interesting options for the spontaneous side.

    Mystic Theurge (DMG) – advance divine casting with Wizard. Usually lackluster. Interesting options for the divine side would include Archivist (HoH), Cloistered Cleric (UA), and Ur-Priest (CD)

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    Ogre in the Playground
     
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    Default Re: Easy Bake Wizard Handbook

    Spells Known Per Level:
    Spells known per level with basic Easy Bake Wizard set up (Elf Racial Sub + Collegiate Wizard + Domain Wizard)

    Level. Spells known
    1. 7+Int mod 1st level spells, 1 1st level spell from domain, all cantrips
    2. 5 1st level spells
    3. 5 2nd level spells, 1 2nd level spell from domain
    4. 5 2nd level spells
    5. 5 3rd level spells, 1 3rd level spell from domain
    6. 5 3rd level spells
    7. 5 4th level spells, 1 4th level spell from domain
    8. 5 4th level spells
    9. 5 5th level spells, 1 5th level spell from domain
    10. 5 5th level spells
    11. 5 6th level spells, 1 6th level spell from domain
    12. 5 6th level spells
    13. 5 7th level spells, 1 7th level spell from domain
    14. 5 7th level spells
    15. 5 8th level spells, 1 8th level spell from domain
    16. 5 8th level spells
    17. 5 9th level spells, 1 9th level spell from domain
    18. 5 spells of any level
    19. 5 spells of any level
    20. 5 spells of any level

    Total: 111+Int mod spells known, all cantrips

    Spells Per Day:
    Spells per day with basic Easy Bake Wizard set up (Elf Racial Sub + Collegiate Wizard + Domain Wizard)

    Spells per day = Normal Wizard + 1 slot per level able to cast usable for Domain spells only (Domain Wizard ACF) + 1 additional spell slot of highest level able to cast (Elf Racial Sub)

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    Ogre in the Playground
     
    BardGuy

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    Default Re: Easy Bake Wizard Handbook

    Spells
    In Progress

    For the most part you'll probably want to choose spells that have multiple uses (like Summon Monster) and focus on buffing and battlefield control.

    Easy Bake Wizard Spellbook

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    Ogre in the Playground
     
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    Default Re: Easy Bake Wizard Handbook

    Reverved Post One

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    Ogre in the Playground
     
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    Default Re: Easy Bake Wizard Handbook

    Okay, feel free to post comments

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    Default Re: Easy Bake Wizard Handbook

    EDIT: I apologize for my ignorance. That said, nice job compiling and stuff.
    Last edited by TrueJordan; 2014-01-17 at 02:45 PM.

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    Default Re: Easy Bake Wizard Handbook

    Either this is homebrew, in which case it's in the wrong forum, or it's using rules that aren't particularly common (a Wizard with no spellbook, for example), and needs to be better explained instead of being treated as though self-explanatory.
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    Default Re: Easy Bake Wizard Handbook

    Quote Originally Posted by gorfnab View Post
    Eidetic Spellcaster ACF (DragMag #357) – No Familiar, No Spellbook, No Scribe Scroll – spells stored in your mind, burn magical incense to learn more for same price as writing more into a spellbook
    Looks fairly well explained to me...
    Last edited by Zytil; 2014-01-17 at 09:40 AM.

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    Default Re: Easy Bake Wizard Handbook

    Quote Originally Posted by HaikenEdge View Post
    Either this is homebrew, in which case it's in the wrong forum, or it's using rules that aren't particularly common (a Wizard with no spellbook, for example), and needs to be better explained instead of being treated as though self-explanatory.
    These are indeed real things that were not made up. They gave where it came from and explained it quite well in my eyes. It is not some big wombo combo to prepare spells with out a book...it's just an acf.

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    NecromancerGuy

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    Default Re: Easy Bake Wizard Handbook

    1. Nice job compiling and explaining, gorfnab.

    2. None of this is homebrew, so this looks like the right forum.

    3. If you're suggesting Mystic Theurge, you might consider Arcane Heirophant as an option, as well, given that it's a Theurge with actual Class features.
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    Default Re: Easy Bake Wizard Handbook

    Quote Originally Posted by gorfnab View Post
    One thing to note is that prestige classes may not advance the additional spells known that the Easy Bake Wizard normally receives.
    Couldn't it be argued that, since prestige classes caster levels allow you to "gain new spells per day (and spells known, if applicable) as if he had also gained a level in an arcane spellcasting class to which he belonged before adding the prestige class level", it should work ?

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    Default Re: Easy Bake Wizard Handbook

    Under "Cons," you should probably add "Can't use a Blessed Book for decreased learning costs."
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    Ogre in the Playground
     
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    Default Re: Easy Bake Wizard Handbook

    To be honest, Collegiate Wizard might be understood as stacking with Greyhawk Method. I recommend taking a look at this thread for further information.
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    Default Re: Easy Bake Wizard Handbook

    Arcane Devotee 1 (Prestige class listed in PGtF and FRCS) lets you spontaneously cast 1+Cha spells, which are automatically enlarged. It helps you be an even more spontaneous wizard.

    Quote Originally Posted by Sith_Happens View Post
    Under "Cons," you should probably add "Can't use a Blessed Book for decreased learning costs."
    I believe Eidetic Wizards can still choose to use spellbooks normally if they want. Nothing in the ACF removes the ability to do that.

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    Default Re: Easy Bake Wizard Handbook

    Quote Originally Posted by TrueJordan View Post
    Erm, good generally, but you should put this in the homebrew section.
    Quote Originally Posted by HaikenEdge View Post
    Either this is homebrew, in which case it's in the wrong forum, or it's using rules that aren't particularly common (a Wizard with no spellbook, for example), and needs to be better explained instead of being treated as though self-explanatory.
    I'm quite staggered that these are the first comments.

    Regardless, nice work so far! I'll surely be using this.
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    Default Re: Easy Bake Wizard Handbook

    Quote Originally Posted by Aliek View Post
    Couldn't it be argued that, since prestige classes caster levels allow you to "gain new spells per day (and spells known, if applicable) as if he had also gained a level in an arcane spellcasting class to which he belonged before adding the prestige class level", it should work ?
    Echoing this. If it pertains to spells known or spells per day or caster level, PrCs advance it. It doesn't have to be in the "Spells" class feature.

    Granted, some DMs will argue that spellbook spells are not spells known, but that screws over normal builds too.
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    Default Re: Easy Bake Wizard Handbook

    Quote Originally Posted by danzibr View Post
    I'm quite staggered that these are the first comments.

    Regardless, nice work so far! I'll surely be using this.
    I'm not; I believe the reason why I (and the other poster) responded the way we did was because it was unclear the handbook was detailing to an obscure ACF from a Dragon Magazine, which should have been included in the thesis, or the original post, because, otherwise, it's extremely unclear as to how the core mechanic is being achieved, given it's just filed into the rest of of the ACFs section.

    Basically, the handbook is a good idea, but the design is fundamentally unsound.
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    Default Re: Easy Bake Wizard Handbook

    Quote Originally Posted by HaikenEdge View Post
    I'm not; I believe the reason why I (and the other poster) responded the way we did was because it was unclear the handbook was detailing to an obscure ACF from a Dragon Magazine, which should have been included in the thesis, or the original post, because, otherwise, it's extremely unclear as to how the core mechanic is being achieved, given it's just filed into the rest of of the ACFs section.

    Basically, the handbook is a good idea, but the design is fundamentally unsound.
    Nothing wrong with the design at all.
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    Quote Originally Posted by Spuddles View Post
    Nothing wrong with the design at all.
    I think he meant the structural design of the post, not the design of the build itself.
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    Default Re: Easy Bake Wizard Handbook

    Can't the GM just take the incense away?

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    Quote Originally Posted by Isamu Dyson View Post
    Can't the GM just take the incense away?
    That just stops you from learning spells from scrolls and others' spellbooks, IIRC. You still get the automatic spells each level, which is why the build is set up to get lots of them.
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    Default Re: Easy Bake Wizard Handbook

    It's good to see this in handbook form!
    Quote Originally Posted by Urpriest View Post
    That just stops you from learning spells from scrolls and others' spellbooks, IIRC.
    You recall correctly. An Eidetic Wizard does not require incense to prepare her spells each day.

    Hence the attraction of the Easy Bake Wizard - you don't need to deal with spellbook hassles.
    Last edited by Karnith; 2014-01-17 at 06:48 PM.
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    Default Re: Easy Bake Wizard Handbook

    Spell Mastery->Uncanny Forethought->Practiced Spellcaster Wizard is a 3 feat chain which allows you to cast any spell known to you spontaneously. It does take a full round action (this is a down side but it can be mitigated), but you can always ride a mount (or a druid wildshape into a flying beast) and not worry about the lost of your move action. The practiced spellcaster takes away the other negative for uncanny forethought which is the cater level loss.

    Assumming you have 18 starting int, and you get a +2 item at level 7, 11, 14, and a +5 tome at level 17 you get the following number of spontaneous spells per day.

    4 Spells: Level 1 to 6
    5 Spells: Level 7
    6 Spells: Level 8 to 10
    7 Spells: Level 11 to 13
    8 Spells: Level 14 to 15
    9 Spells: Level 16
    11 Spells: Level 17 to 19
    12 Spells: Level 20

    The question is how many spells do you really need spontaneous? You still cast the other spells normally as a wizard but do you really need more than 6 spontaneous spells each day and these spells can be any spell that is in your spell knowledge (aka your spell book or your mental memory.)

    A normal 8th level sorcerer may only know 11 different ways to modify the universe (ignoring catnips), while a 8th level wizard may have a 100 different ways to modify the universe, 50 of which he learns for free due to domain wizard, collegiate wizard, and the elvish substitution level. Furthermore on odd class levels a wizard gets a whole level higher of spellcasting than a sorcerer.

    ---------------------------

    You can also take the feat true believer and get boccobs tome of the ancient lore (or you can craft one yourself with the secret page spell). You can't use the feat till 9th level (but you can take the feat earlier) but the Tome of Ancient Lore allows you to learn every wizard spell that you are able to cast, (I am now describing the MIC version) you have a 50% chance for the desired spell if the spell is the highest level you can cast, and a 100% chance if the spell is 1 level lower (or further) than you are able to cast.

    ---------------------------

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    Default Re: Easy Bake Wizard Handbook

    Quote Originally Posted by Isamu Dyson View Post
    Can't the GM just take the incense away?
    The incense is akin to a wizard's scribing inks and materials. He only needs it to learn additional spells, and can always gather more, just as a regular wizard would acquire his inks.
    Last edited by Slipperychicken; 2014-01-17 at 07:47 PM.

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    Quote Originally Posted by Ramza00 View Post
    Spell Mastery->Uncanny Forethought->Practiced Spellcaster Wizard is a 3 feat chain which allows you to cast any spell known to you spontaneously.
    Another such trick would be combining the Spontaneous Divination ACF with Versatile Spellcaster (Races of the Dragon) - spend two of your spontaneously cast divinations to cast any spell you know of one level higher. It may not be the most efficient use of spellslots, but having access to the right spell right now can be worth its weight in gold - and with the Easy Bake Wizard's massive library of spells, your odds of having the right spell are quite good.
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    Default Re: Easy Bake Wizard Handbook

    Easy ways to get movement due to losing your move action due to casting a spell as a full round action.
    • Ride a mount (or your party’s druid)
    • Travel Devotion, If you dip a level of cleric (and have a cha of 12 or higher) you can use travel devotion at least 3 times a day. So for 3 encounters (and 1 use of your swift action) you can spontaneously cast spells and still move every round. If you do this option consider taking the complete divine web enhancement class called dweomerkeeper.
    • Chronocharm of the Horizon Walker: 1/day swift action to move up to your speed. Magic Item Compendium, 500 gp
    • Anklet of Translocation: 2/day swift action 10 ft movement. Magic Item Compendium, 1400 gp
    • Belt of Battle: 3/day swift action gain a move action, or use more charges to get a different action type. Magic Item Compedium, 12,000 gp
    • Shadow Cloak: 3/day as a response to an attack as an immediate action you can teleport 10ft in any direction you can see or you can get concealment for 1 round. Drow of the Underdark, 5,500 gp.
    • Quicken any form of Teleport Spell such as dimension hop or benign transposition.
    • Circle of Rapid Casting any form of teleportation spell such as dimension hop or benign transposition.

    Quote Originally Posted by Kalaska'Agathas View Post
    Another such trick would be combining the Spontaneous Divination ACF with Versatile Spellcaster (Races of the Dragon) - spend two of your spontaneously cast divinations to cast any spell you know of one level higher. It may not be the most efficient use of spellslots, but having access to the right spell right now can be worth its weight in gold - and with the Easy Bake Wizard's massive library of spells, your odds of having the right spell are quite good.
    I understand but this will get DM involved with rule lawyering while you are casting those divination spells spontaneously you do not have spontaneous spell slots (but you do have spell slots and the sentence require spontaneous spells is a different paragraph) and thus it may not work via the rules, you can split the issue both way.
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    Default Re: Easy Bake Wizard Handbook

    I made a spontaneous wizard build a while back, and I feel like it might deserve some mention here, with all the talk of spontaneous casting.

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    THE SPONTANEOUS WIZARD (“Schrodinger's Wizard”)

    Race: Any Elf (can be any other race, but those don't get the Elven Generalist substitution level)

    Class: Wizard (Elven Generalist, Domain Wizard, Spontaneous Divination, Eidetic Spellcaster) 7/Arcane Devotee 1 or 2/ Wizard +X


    {table="head"]LEVEL |CLASS| FEATS | OTHER
    1 | Wiz |Spell Mastery (Prereq for Uncanny Forethought) |No spellbook lol. No familiar or Scribe Scroll either.
    2| Wiz ||
    3 |Wiz| Uncanny Forethought (reserve Int mod of spells/day, cast as Full-Round action at -2 CL)|
    4 |Wiz|
    5 |Wiz| [Bonus feat is traded out for Spontaneous Divination]|Spontaneous Divination
    6 |Wiz| Enlarge Spell|
    7 |Wiz | |
    8 |ArcDev| |[PrC into Arcane Devotee. Remember the skill ranks requirement]
    9 |ArcDev| Nexus Method (convert any spell into a SM of that level) |
    10 |Wiz ||
    11 |Wiz ||
    12 |Wiz |Alacritous Cogitation (optional), [Wizard Bonus Feat] |
    13 |Wiz |
    14 |Wiz||
    15 |Wiz| [feat] |
    16 |Wiz | |
    17 |Wiz ||
    18 |Wiz| [feat], [Wizard Bonus Feat] |
    19 |Wiz ||
    20 |Wiz ||
    21 |Wiz| Epic Spellcasting (Duh)|
    [/table]

    Total spontaneous Castings per day:
    • Convert [Cha mod] + 1 prepared spells into any spell of your choosing (These are enlarged for free)
    • Convert any prepared spell into a Divination spell of that level or lower
    • Convert any prepared spell into a Summon Monster of that level or lower
    • Leave [Int mod] +1 spell slots open, spontaneously cast any known spell out of them


    Notes & Potential Modifications
    • You can take these feats in basically any order you want, just remember that Spell Mastery is a prereq for Uncanny Forethought
    • And Enlarge Spell is a prereq for Arcane Devotee
    • If you want spontaneity at 1st level, you can be a bonus feat race (and take Spell Mastery + UF at 1st level), but you lose out on Elven Generalist. It's a decent tradeoff.
    • This build can be any race, just take out Elven Generalist if you're not playing as an Elf.
    • Alacritous Cogitation kind of sucks. Replace it if you want a different feat.
    • Feel free to drop the second level of Arcane Devotee. I only took it to make up for the lost point of BAB, so if you have something useful to do with that level, go for it.
    • The build leaves you like 4 free feats, most of the levels after 5 can be replaced with PrCs, and the trick is complete by roughly level 9. Feel free to add dips, PrCs, and feats to taste.
    Last edited by Slipperychicken; 2014-01-17 at 08:41 PM.

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