New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 3 of 3
  1. - Top - End - #1
    Bugbear in the Playground
     
    Eulalios's Avatar

    Join Date
    Jun 2007
    Location
    Steady Habit
    Gender
    Male

    Post Contractual Wizardry Houserule [PEACH]

    I wish I could find the thread on this, someone else wrote a good one a few months back ...

    ... anyway, I'm considering the following mechanical implementation:

    spell preparation requires roughly 15 minutes per level, a spellbook, and all spell components, in order to conjure an appropriate spirit and bind it to work the wizard's will on command

    spell casting is a standard action to command the bound spirit

    considering the normal Wizard spell progression, but treating it as "points" rather than a fixed number of spells per level, the "points" represent the total strength of spirits that the Wizard may simultaneously bind; e.g. at the 2/2/1 level, the Wizard can have prepared spells totaling 7 levels (such as 2 x 3d level and 3 x 1st level).

    spell prep can be accomplished without rest, but all characters suffer a -1 penalty to INT, WIS and CHA for each day without adequate sleep; if this penalty brings INT < 9, safe spell prep requires roll d20 < modified INT; fail = wizard attacked by conjured spirit.

    Thoughts?

  2. - Top - End - #2
    Bugbear in the Playground
     
    ElfMonkGuy

    Join Date
    Nov 2011
    Gender
    Male

    Default Re: Contractual Wizardry Houserule [PEACH]

    15 minutes per level is pretty long for high-level casters. Heck, by the time you're 4th level you're already extending every rest by an hour. Maybe this is intentional, but then you should probably have rules for partially preparing spells for a day. There are probably better ways to balance casters than making spell preparation take really long.

    Pooling spell levels like that will encourage "novas" and the 15-minute workday. A caster will use those spell levels only to prepare his highest level spells and then rest immediately afterwards.

  3. - Top - End - #3
    Bugbear in the Playground
     
    Eulalios's Avatar

    Join Date
    Jun 2007
    Location
    Steady Habit
    Gender
    Male

    Default Re: Contractual Wizardry Houserule [PEACH]

    Clearly, my OP shoulda been clearer / less sketchy.

    Quote Originally Posted by Anachronity View Post
    15 minutes per level is pretty long for high-level casters. Heck, by the time you're 4th level you're already extending every rest by an hour. Maybe this is intentional, but then you should probably have rules for partially preparing spells for a day.
    The idea was 15 min per spell level = 45 min for a 3rd level spell, 135 min for a 9th level spell.

    Also, once prep'd, spells stick until they're cast. No need to keep preparing the same unused spells every day.

    Quote Originally Posted by Anachronity View Post
    There are probably better ways to balance casters than making spell preparation take really long.
    Ok, maybe, but this thread is about this way. Which is to implicitly make it logistically difficult to incorporate a spellcaster into a party that wants to get somewhere.

    Quote Originally Posted by Anachronity View Post
    Pooling spell levels like that will encourage "novas" and the 15-minute workday. A caster will use those spell levels only to prepare his highest level spells and then rest immediately afterwards.
    I guess that depends how much a pain in the that spellcaster wants to be to his/her comrades.
    Last edited by Eulalios; 2014-01-19 at 02:22 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •