A Monster for Every Season: Summer 2
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  1. - Top - End - #1
    Dwarf in the Playground
    Join Date
    Dec 2013

    Default Toriko: The Class?

    Toriko, a Bishokuya Archetype

    Game Information:

    Alignment: Any Good
    Starting Gold: 10d6 x 10gp (350gp)
    Starting Age: Adult (As barbarian)
    Hit die: d12
    Skill points: 2 + Int
    Skill points first level: 4 x (2 + Int)

    Level BAB Fort Ref Will Special Calories
    1 +1 +2 +2 +0 Black Credit Card, Calories, Fork and Knife, Powerful Strikes 100,000
    2 +2 +3 +3 +0 Mighty Power 200,000
    3 +3 +3 +3 +1 Spiked Punch 300,000
    4 +4 +4 +4 +1 Insane Muscles 400,000
    5 +5 +4 +4 +1 500,000
    6 +6/+1 +5 +5 +2 Autophagy 700,000
    7 +7/+2 +5 +5 +2 Flying Fork and Knife 900,000
    8 +8/+3 +6 +6 +2 Insane Muscles +2 1,100,000
    9 +9/+4 +6 +6 +3 Twin Spiked Punch 1,300,000
    10 +10/+1 +7 +7 +3 Leg Fork and Knife 1,500,000
    11 +11/+6/+1 +7 +7 +3 Flying Flurry 1,800,000
    12 +12/+7/+2 +8 +8 +4 Insane Muscles +3 2,100,000
    13 +13/+8/+3 +8 +8 +4 Food Appreciation 2,400,000
    14 +14/+9/+4 +9 +9 +4 2,700,000
    15 +15/+10/+5 +9 +9 +5 3,000,000
    16 +16/+11/+6/+1 +10 +10 +5 Insane Muscles +4 3,400,000
    17 +17/+12/+7/+2 +10 +10 +5 Food Honor 3,800,000
    18 +18/+13/+8/+3 +11 +11 +6 4,200,000
    19 +19/+14/+9/+4 +11 +11 +6 Ultimate Routine 4,600,000
    20 +20/+15/+10/+5 +12 +12 +6 Insane Muscles +5 5,000,000

    Class Features:
    All of the following are class features of the Toriko.

    Weapon and Armor Proficiency: A Toriko is proficient with unarmed strikes and no armor. He cannot obtain feats that would allow him to be proficient with other weapons or armor.

    Powerful Strikes (Ex): A Toriko’s Unarmed Strikes are unusually powerful. His base damage for Unarmed Strikes is equivalent to a Monk’s of the same level. Also, every Toriko level counts as a Fighter level for the prerequisites of feats.

    Black Credit Card (Ex): If a Toriko is buying food he will immediately eat, he can spend from an unlimited reserve, and need not use his own money.

    Calories: Toriko’s abilities use calories. As he levels up, his max calorie storage increases. To replenish calories, a Toriko can eat food. For every meal’s worth of food he eats, he replenishes 1,000 calories. If he has a banquet, a persons worth of food is 2,00 calories. If a Toriko eats a day’s worth of rations, he replenishes 1,000 calories.

    It takes Toriko 1 round to eat 2 meals of food. He can eat 2 ration bars in one round. It takes him 2 rounds to eat 5 persons-worth of food at a banquet.

    By getting a full night’s rest, a Toriko automatically replenishes up to ˝ of his maximum calorie supply.

    Fork (Ex): A Toriko is adept at using his hands to recreate eating utensils, such as a fork. A Toriko may spend 3,000 calories to execute a Fork attack as a full-round action. A Fork attack can be lethal or nonlethal, depending on the Toriko’s choice. A Fork attack does damage equal to an Unarmed Strike, + 1d6 per Toriko level. A Fork does Piercing damage.

    Knife (Ex): A Toriko is adept at using his hands to recreate eating utensils, such as a knife. A Toriko may spend 7,000 calories to execute a Knife attack as a full-round action. A Knife attack is lethal. A Knife does damage equal to an Unarmed Strike, + 2d6 per Toriko level. A Knife does Slashing damage.

    Mighty Power (Ex): Starting at second level, a Toriko becomes extremely muscular. A Toriko gets a bonus to Strength equal to ˝ his Toriko level, rounded down. If a Toriko has levels in any other class, then he loses this bonus.

    Spiked Punch (Ex): Starting at third level, Toriko can link multiple punches into one attack. As a full action, he can execute a spiked punch at an opponent or object. The spiked punch’s calorie consumption can be seen in Table: Calorie Consumption. A spiked punch has to have at least two punches, and no more than his Toriko level. Each punch after the first does an extra 1d4 damage. For example, the 2nd punch would deal an extra 1d4, while the third would deal an extra 2d4, the fourth would deal an extra 3d4, and so on.

    Insane Muscles (Ex): At 4th level, a Toriko’s muscles become so compact and strong that they actually act like armor. A Toriko gains a +1 bonus to his Natural Armor and Constitution. These bonuses increase another +1 every 4 levels, to a +5 at 20th level. This bonus stacks with any other type of bonus.

    Autophagy (Ex): At 6th level, a Toriko gains the ability to undergo autophagy. If a Toriko has no more calories, he may undergo autophagy. When a Toriko undergoes autophagy, for the 2 rounds he can use any of his abilities without using calories. Immediately afterwards, he becomes exhausted. If he cannot become exhausted, he instead becomes unconscious. If he cannot become unconscious, then he immediately loses all abilities besides the BAB that the class Toriko would have granted.

    Flying Fork and Knife (Ex): At 7th level, a Toriko gains the prowess to be able to shoot his fork and knife over long distances. He can spend extra calories (as detailed below in Table: Calorie Consumption) to make his Fork and Knife a ranged attack (damage calculated exactly the same way) that travels a distance of (Str. mod)2 x 10 feet. So, with a Strength of 12, it would travel 10 feet. With a strength of 18, it would travel 160 feet.

    Twin Spiked Punches (Ex): At 9th level, a Toriko gains the ability to use both hands simultaneously for the same spiked punch. He can now do up to two times his class level punches in one Spiked Punch.

    Leg Fork and Knife (Ex): At 10th level, a Toriko gains the ability to use his feet to use Fork or Knife. A Leg Fork or Leg Knife are automatically counted as Flying for purposes of determining range. For purposes of determining damage, Leg Forks and Leg Knives do 4 times as much damage as a regular Fork or Knife.

    Flying Flurry (Ex): At 11th level, a Toriko gains the ability to shoot off a number of flying Forks and Knives at once. As a full action, he may use a number of Flying Forks or Knives (less than or equal to his Toriko level) at the same target.

    Food Appreciation (Ex): At 13th level, a Toriko learns to appreciate all the food he has eaten and will eat. His abilities gain a few new powers:
    • Flying Knife: Creates a 10 foot wide chasm, with depth equal to distance traveled.
    • Autophagy: Toriko is merely fatigued after undergoing this process.

    Food Honor (Ex): At 17th level, a Toriko learns to honor all food. He becomes more powerful in several ways:
    • Calorie Consumption, by any technique, is halved
    • The damage dice for any role to deal damage, is increased two steps. For example, instead of each consecutive Spiked Punch dealing 1d4 more damage, they deal 1d8 more damage.

    Ultimate Routine (Ex): At 19th level, a Toriko becomes able to believe something so hard that it becomes true. Activating the Ultimate Routine is a full action. Cancelling the ultimate routine happens can be a move action, and automatically happens if Toriko is unconscious or dead. If a Toriko activates the ultimate routine at a being in a distance he could cover in one move action, that being must immediately make a DC 30 Reflex Check, or be immediately killed. The Ultimate Routine consumes calories at the end of a round if it is still active. While the Ultimate Routine is active, calories are not consumed for other attacks.
    Last edited by 1pwny; 2016-07-20 at 01:41 PM. Reason: Minor

  2. - Top - End - #2
    Dwarf in the Playground
    Join Date
    Dec 2013

    Default Re: Toriko: The Class?

    Calorie Consumption Table
    Attack Modifier/Info Calorie Cost
    Fork Flying 10,000
    Leg 500,000
    Knife Flying 15,000
    Leg 600,000
    Spiked Punch p (number of punches) 30,000 x p
    Ultimate Routine Per Round 1,000,000

    Class skills: Balance(Dex), Climb(Str), Jump(Str), Sense Motive(Wis), Spot(Wis), Survival(Wis)
    Last edited by 1pwny; 2016-07-20 at 01:52 PM.
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  3. - Top - End - #3
    Barbarian in the Playground
    CaDzilla's Avatar

    Join Date
    Aug 2013

    Default Re: Toriko: The Class?

    Shouldn't this be a bishokuya class?

  4. - Top - End - #4
    Troll in the Playground

    Join Date
    Sep 2007
    Elemental Plane of Purple

    Default Re: Toriko: The Class?

    If he cannot become unconscious, then he immediately loses all abilities besides the BAB that the class Toriko would have granted.
    He should lose all class features not abilities.

    Something isn't right in the banquet under calories is it 200 or 2000 and it shouldn't be the same as a day's worth of rations. Also, you need to state how long it takes him to eat. Is it a standard round to eat a meal?

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