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Thread: Favorite stunting rules?
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2014-01-23, 02:22 PM (ISO 8601)
- Join Date
- May 2011
- Location
- Australia
- Gender
Favorite stunting rules?
So, out of games that involve stunts (exalted, savage worlds, ect), which do you personally think is best?
I personally like flying swordsmen's take on it. You choose a stunt at the start of each combat round and an appropriate stunt die to go with it, and add the stunt's die's bonus to various actions. (such as adding it to damage for strength). This ensures you're going to be coming up with another insane wire-fu stunt every round.
I still think the homebrew "RaisiRaising the Stakes: Drama Rules for Action Fantasy Campaigns" has the best take on it. Players offer a stake (E.X "I Jump-kick the orc off a mountaintop if I hit, and I fall off the mountain myself if I miss) and the D.M decides whether that's an acceptable wager. If yes, you roll as normal with result determined by the wager. Very flexible and very simple.
What are your thoughts?
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2014-01-24, 07:04 AM (ISO 8601)
- Join Date
- May 2010
Re: Favorite stunting rules?
Of the games I've played, I like Exalted's approach: Describe what you're doing in a cool way, get extra dice.
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2014-01-24, 12:23 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Favorite stunting rules?
Wushu Open is a classic: you get dice for describing your character doing things! ("I block them with my sword" is worth one die, while "I still myself to sense their approach, / drop to the ground in an instant, / spring off of the ground with explosive force, / and punch them through the wall!" is worth four. One for each distinct detail of action.)
I also like how Marvel Heroic adds stunts: you can spend a Plot Point to get an extra die for your roll, and if you tie your action into one of your character's traits, specifically, you get to make that die bigger.
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2014-01-24, 12:28 PM (ISO 8601)
- Join Date
- Sep 2008
Re: Favorite stunting rules?
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2014-01-26, 11:37 AM (ISO 8601)
- Join Date
- May 2007
- Location
- The Southern Wildlands
- Gender
Re: Favorite stunting rules?
There are some fairly objective guidelines in place for it. With only the final tier being subjective.
1 Dice: Describe the action beyond "I attack X with my sword".
2 Dice: Use the environment in the description of the action.
3 Dice: Reserved for when general agreement of the table is that the action is really, really awesome.