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    Default Re: Call to Brew! [Crossroads]

    Quote Originally Posted by Bhu View Post
    Perchance can you send me the name of the stories the Inupasugjuk appear in?
    Well, I remember reading a really weird legend somewhere about what happens when normal humans practice spouse-exchange with the Inupasugjuk. The specifics of the legend are... inappropriate for this forum. Let's just say it doesn't end well for either of the humans involved. (Then again, if they all end up that way, then where did the Tuniit come from?)

    I honestly haven't been able to find that many legends specifically about them, partly because they're often conflated or confused with the Tuniit. But here's a bit of info about 'em, from a fairly authentic-looking site. Just scroll past the Canadian Syllabics to get to the English translation. Hope it helps!

    Quote Originally Posted by Admiral Squish View Post
    Alright, bro, added your new creations and updated your count! Looks like you've tied with Bhu!
    Woohoo! I've closed the gap!

    Speaking of adding stuff to the main page, when were you gonna add Mavakith's Big List O' Chinese Monsters to the first post? I realize that you only want to include monsters that the Chinese would intentionally or accidentally import, and that's definitely something we'll have to consider when writing their fluff and considering how they're used in the New World, but a good DM can find a way to include just about anything in the setting, as long as it's from real folklore. Isn't there a plot hook in the main page about a mysterious Fusangese trader's abandoned cart and an empty box covered in protective seals with claw-marks on the inside? Anything could be inside that box!

    My point is, I think we should let the community decide for itself whether they want to see "Monster X" in the setting or not. After all, Debihuman created Rhinemaidens for the setting, and I can hardly think of a creature that's more tied to a location that's emphatically not in North America than they are. But Debi's a good homebrewer and a good DM, and by Jove, she found a way to get those girls across the Atlantic, gol-dangit!

    I just spent a fair bit of time improving the formatting, so the list looks a little cleaner, and some of the broken image links have been removed (though I can't guarantee that more of them won't break in the future...)

    For your convenience, here it is again, all fixed up and prettified:
    Chinese Imported
    Spoiler: Now with new monsters! Updated 7/3//2014
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    • oyīn (傲因) - a giant humanoid, wearing tattered clothing. It has clawed hands (crab claws, or tiger claws?), a very long tongue, and likes to eat brains. Can be killed when its tongue is hit by a heated rock. [image]
    • Biz (白泽) - a legendary four-legged beast which lived in the Kunlun Mountains. It was covered in white fur, was extremely intelligent, and was even capable of conversing with humans in a very educated and refined manner. It has white fur, eyes on its back or shoulders, and sometimes it has wings and/or goat-horns. The Biz knows the names of all 11,520 types of supernatural creatures in the world, and can dispel them from places by speaking their names. When Huang Di, the Yellow Emperor, met one in the Kunlun Mountains, it dictated to him a great treatise which contained information on all of these creatures, which the Emperor wrote down with his own hand. (If this book still exists, it would be EXTREMELY valuable and powerful, and possibly a major artifact.) Exorcists often draw the Bizs image during their rituals, to help drive away evil spirits. [image]
    • Bāsh (巴蛇) - a colossal snake, at least 180 meters (590 ft) in length, its head is dark blue while its body is black. In myths, it swallow can swallow an elephant whole, and spits out the bones of its prey after digesting them for up to three years.
      [image1]
    • B'n (狴犴)- the seventh of the dragons nine sons, this one-horned white tiger is capable of human speech, and is described as extremely litigious (I think Google Translate is translating this incorrectly). Because of its ability to discern truth and lies, the image of this majestic beast is often used as a decoration on the doors of prisons and government offices. [image]
    • Bfāng (畢方) - a flame-eating, one-legged crane with fiery red crest of flame on its head. [image1][image2]
    • B Xi (CR 9) (辟邪) (completed by Amechra)- A winged lion creature whose presence repels evil.
    • Chyǎnzhūyāo (赤眼豬妖) - Its name literally means "Red-Eyed Pig Demon". It has a porcine head, a black canine body covered in porcupine quills, and glowing red eyes that can see in total darkness. Likes to eat carrion and lives in dark humid places. [image]
    • Dtīng (谛听) - this quadrupedal beast was the mount of Buddha. Its name means listening, because it listened to the Four Noble Truths. [image1][image2]
    • Eshu/Ershu (讹兽, lit. false beast) - a small creature, with the head of a rabbit and the body of a ml deer (or maybe a womans face, Im not sure?), which can fly by virtue of its magic whiskers. Its flesh is delicious, and can cure all poisons if consumed, but the eater can only speak falsehoods for some time afterwards (or maybe they can only speak truth?). [image]
    • Fēi (蜚) - a white-headed, one-eyed, mountain-dwelling bull with a snake for its tail. When a Fēi enters water, the water evaporates; when it walks through grass or underbrush, it withers. [image]
    • Fěifěi (腓腓) - tanuki-like creature with mane like a horses. Ancient myths said that keeping one as a pet will bring happiness. [image]
    • Fei Lian (???) - with the body and legs of a stag,it was as swift as wind, gliding through its forest dwell with ease.A long,serpentine tail balanced the beast's heavy head,resembling that of a sparrow with gleaming white bull horns with stripes.Its elegant body was covered in golden fur and dark spots,rather like the pelt of a leopard. These beasts were not carnivores,but would kill any creature that threatened them. Like most Chinese beasts, the fei lian (also called Feng Bo, meaning 'wind lord') lacked wings, but was sometime portrayed in flight, very similar to the lung (dragon). [image]
    • Fi Y (肥遗) - a mountain-dwelling serpent with two bodies which sprout from a single head. Eating its flesh cures parasites. [image1] [image2]
    • Feng Huang (CR 12) (Created by Dracomortis)- Mystical birds. The males are known as Feng, and the females as Huang. Their presence is a sign of extreme fortune and harmony.
    • Fūzhū (夫諸) - a white deer with four antlers; an omen of floods (and has power over storms?) [image]
    • Gōush (鉤蛇) - Large aquatic snake, at least 20 meters long. Its tail ends with two hooks, which it uses to drag land-animals into the water, where it drowns and devours them. [image]
    • Gǔ Diāo (蛊雕) - some legends say its shaped like an eagle, others say it has the body of a leopard, antlers, and a mouth (or maybe a beak?) which is wide enough to swallow a person whole. It spends about ten years at a time in hibernation, and then wakes up briefly to eat humans, which it attracts by imitating the sound of a crying infant. [image][image2]
    • Guǐchē (鬼車) - a nine-headed bird, red in color, with a wingspan of approx. 10ft. It loves to sneak inside people's houses to suck out portions of their souls (i.e., their chi) as food. Originally had ten heads, but one was bitten off by "hǒu tiān quǎn" (吼天犬), the hound of the deity "r lng shn" (二郎神), and the stump bleeds continuously. [image]
    • Hǒu (吼) - "Hou, also known as Wangtianhou or Jīnmo Hǒu (金毛犼), has a shape of a rabbit with 2 long ears, but lion looking, and can roar very loudly. It resembles a dragon but is not a dragon, nor is it claimed to be one of the nine descendants of the dragon. It is, however, considered sacred and given esteemed reverence. Perched high on a carved column that resembles a totem pole with wings, this creature stands guard and watches every movement of the Emperor. In addition, whenever the Emperor should leave the Imperial palace, he becomes a reminder and an admonished for the Emperor not to indulge in recklessness and become un-cultivated, discarding and neglecting decorum and engage in being a profligate and dissipated, given to debauchery. Since the Wangtianhou resembles a lion and it stands for all things auspicious, his messages from above, reflect the voice from Heaven. It has the ability to fly, and dragon-brains are said to be its primary food source. Has a habit of perching in high places and observing events from afar, so its image is often raised on top of long poles to remind passersby that theyre being observed (like in prisons, for example). Eventually, it became the mount of Guānyīn, the Goddess of Mercy. [image]
    • Hsigo (Claimed by Zzuxon) - Noisy beasts, resembling monkeys with feathered arms that can unfold into wings. Good at throwing things.
      Unfortunately, these guys might not actually be real mythological figures, but simply the result of a typo that went viral
    • Hush (化蛇) - winged aquatic beast with a human face and a wolfs body, which slithers like a snake. sounds like a baby crying, though it rarely makes a sound. But if it does, a flood will happen soon. [image]
    • Hndn (混沌) - red sphere-like body (somewhat like that of a fat pig), with six legs four wings, and no head or face. It knows how to dance and sing, likes to assist evil people and hamper good people. One of the "Four Evils. [image]
    • Huǒshǔ (火鼠) - medium-size rat with a single horn on forehead, also called "Huǒguāngshu". Lives in volcanoes. weighss 250kg, its hair is as fine as a strand of silk. Dies when it touches water. Its pelt can be made into a cloth that cleans itself when engulfed in flames. Possibly related to embermice, the SpiritBeasts of fire. [image]
    • Jian (鹣) - mythical birds with only one eye and one wing each: they must pair up to survive, and thus they are an ancient symbol of the bond between husband and wife.
    • Jiāngshī (殭屍) (image) - chinese zombie-vampires who feed on blood, and the ying chi from moonlight. Have great strength and near-indestructible bodies (DR). Jiāngshī who survive long enough (and consume enough blood/chi) evolve into more powerful forms:
      1. White Jiāng - zombie covered in white hair. Scared of sunlight, fire, water, rooster, dog and humans. Drink blood from animals.
      2. Black Jiāng - after a White Jiāng is well fed on blood. Their hair will turn black after a few years. No longer repelled by roosters and dog, a Black Jiāng is still scared of sunlight, fire, water and will avoid human contacts. Drinks blood from humans while they sleep.
      3. Jumping Jiāng - absorbing ying chi from the moon / moonlight for a nearly a decade, the Jumping Jiāng is quick, jumps in great distances and fears only sunlight.
      4. Flying Jiāng - evolved from Jumping Jiāng that have been absorbing moonlight and blood for at least a hundred years, they can fly and does not leave a wound when they suck blood from a short distance away (i.e., through the air), without even needing to touch their victim.
      5. Hnb (旱魃) - a jiāngshī which has been dead at least a thousand years. It can cause drought/famine within a thousand miles. (image 1) (image 2)(image3)
    • Jiǎo Duān (角端) - has a qilins head, a lions body, horns (antlers?), a long tail, clawed paws, upper lip expertise (wait, what?). It has a powerful, barrel-chested physique, with a long nose (meaning a long snout?), and a very big horn on its head. The males roar sounds like a tsunami, and its momentum is very powerful (presumably because its body is so heavy?)
    • Jīn Chn (金蟾, lit. "golden toad") (Claimed by SuperDave) - A red-eyed bullfrog with only one back leg and seven spots on its back. Attracted to gold and valuable materials.
    • Jiǔ Wěi H (九尾狐) - for every thousand years a fox lives, it gains another tail. These extremely powerful fox spirits have unlocked their full potential, possessing enormous amounts of chi, potent illusion powers, and the ability to take human form. They change the luck of those they encounter, but legends conflict as to whether they bring good fortune or bad. Some are liars and thieves, while others make "faithful guardians, friends, lovers, and wives". No one is quite certain whether they are truly the same species as the Huli Jing. [image]
    • Jiǔyīng (九嬰) - a nine-headed and nine-tailed giant amphibious serpent, with two types of breath weapons: poisonous water and flames. Escaped China to the East (i.e., Japan or Korea, or perhaps Fusang?!) after its tail and one of its heads was shot off by a legendary archer (possibly Yi the Archer?), the same archer that shot down the nine Sānzwū/suns. Speculated to be The Orochi in Japanese myths. [image]
    • Kui/Kuni (夔/夔牛) - giant mountain-dwelling one-legged (draconic?) bull, which bellows like a peal of thunder and has power over lightning. When storm comes near, its body will shine like sunlight and moonlight and its roar is deafening like thunder. Later, the Yellow Emperor used its fur to make drum which can be heard five hundred miles away. [image]
    • Kūnpng (鲲鹏) - An colossal eagle that transforms into a huge fish (possibly a carp?) and back again. [image1] [image2] [image3]
    • Ll (狸力) - Pig-like beast, barks like a dog. Can burrow and control the earth.
    • Lw (陸吾) - Nine-headed white tiger, guardian of the Jade Emperor's treasure vault. [image]
    • Mngsh (鳴蛇) - large snake with four feathered wings. Represents drought. [image]
    • Mǎjiāo (馬交) - bird head with single horn, horse-like white body with leopard spots and a black snake for its tail. Sharp teeth, have claws and not hooves. Sounds like a drum beating. Controls wind that cuts like a blade.
    • Nin Shu (CR 16) (年兽) (Completed by LOTRfan)- A large, lion-like creature that sleeps in the ocean, coming out once a year around the Chinese new year to eat people, particularly children. Can be repelled by the color red and loud noises.
    • Nitu (牛头, Ox-Head) and Mǎmin (马面, Horse-Face) - this duo of animal-headed warriors guard the gates of Diyu (Chinese Hell), and are the first beings whom a person sees upon death. In all their thousands of years of guardianship, only a single soul has ever slipped past them: Sun Wukong, the legendary Monkey King. Occasionally, they are dispatched by the Jade Emperor to hunt down and kill truly wicked people, and then personally escort these evil souls to the lowest levels of Diyu for punishment. [image]
    • Nǚ Guǐ (女鬼) - hauntingly beautiful ghost-women, with long black hair and dressed all in red. They have returned from beyond the grave to exact vengeance on their mortal lovers, and any unfortunate mistresses who get in their way. [image1][image2]
    • Poxiāo (狍鴞) - Goat-body with human face, an eye in each shoulder, tiger teeth and human claws, voice similar to baby (sound-imitation to lure prey?), eats humans. Likes to live alone in dark caves: they are cruel, vicious and evil. With high intelligence and great strength, they are very difficult to capture and kill. Legend has it that their bones can cure all diseases.
    • Pxiū (貔貅) - Dragon-head, horse body, Qilin claws/hoofs, lion mane, white-grey fur, have short wings and can fly. Patrols the skies for demons, and prevents plague and disease from disrupting the world. Very similiar to B Xi, but while B Xi have a single horn, the Pxiū have two horns. They always come in pairs: one male, one female. [image]
    • Penghou (???) - A forest spirit with the body of a black dog with no tail, and the face of a man. Dwells in trees and escapes when the tree is cut down.
    • Qln (麒麟) - This beast is so considerate of others that it would not deign to walk upon the earth, for fear of harming a single insect or a blade of grass. Instead, it walks on the air, or small clouds under its hooves. [image] [magical beast] [outsider]
    • Qingq (窮奇) - a winged man-eating red tiger with porcupine quills, barks like a dog, and eats humans. It can sense guilt and lies. It attacks honest and innocent people (it particularly favors biting their noses off), and it will protect liars and guilty people. Sort of like the opposite of a Sin You. One of the "Four Evils". [image]
    • Sānzwū (三足烏) - Chinese myths says that Sānzwū were suns. Once upon a time, ten Sānzwū all appeared at the same time and caused a terrible drought for years. Until all but one of them are shot down by a legendary archer. Sānzwū resemble a three-legged crow with golden feathers. Sunspots were originally believed to be caused by these birds flying in front of the sun. According to Wikipedia, there were originally ten Sānzwū (sun crows) which settled in 10 separate suns. They perched on a red mulberry tree called the Fusang (Chinese: 扶桑; pinyin: fsāng), literally meaning the Leaning Mulberry Tree, in the East at the foot of the Valley of the Sun. This mulberry tree was said to have many mouths opening from its branches.[5] Each day one of the sun crows would be rostered to travel around the world on a carriage, driven by Xihe the 'mother' of the suns. As soon as one sun crow returned, another one would set forth in its journey crossing the sky. ... Around 2,170 B.C., all ten sun crows came out on the same day, causing the world to burn; Houyi the celestial archer saved the day by shooting down all but one of the sun crows. (See Mid-Autumn Festival for variants of this legend.) [image]
    • Sān Jiǎo Shu (三角兽) - [Sorry, I couldnt find anything about this one. Nothing that made sense, anyway.]
    • Shāngyng (商羊)- a bird, has something to do with rain, and maybe omens? Sorry, the information was poorly-translated. [image]
    • Shānso (山臊) - Mountain spirit, one-legged baboon, can speak human languages and shape-change. Especially like to eat prawns and crabs from mountain rivers and lakes. [image]
    • Shānzhīzhū (山蜘蛛) - large spider, body as large as a wheel. its silk can stop bleeding and staunch wounds.
    • Shn (蜃) - a huge clam-like creature with superb illusion abilities and water magic. To protect itself from attack, it usually disguises itself as a dragon, or some other fearsome beast. [image]
    • Shuǐ guǐ (水鬼, water ghosts) - Lying in wait for humans to cross their particular body of water, shui gui (water ghosts) will drag the living beneath the surface and drown them, thus providing the ghost a new body to inhabit. Just to make it truly sinister, this cycle repeats, with each lost soul replacing the old ghost and dragging a new victim under as time drags on.
    • Sin-you (CR 6) (Created by Baniff)- A large creature with a body that looks like a hybrid of lion and a bull, with a single straight horn. Its eyes see the truth, and it can sense guilt and lies. It attacks liars and guilty people.
    • Suānn (狻猊) - Lion-like beast, one of the nine sons of the dragon, likes to sit and keep watch. A very noble creature, it was famously used as one of the Buddha's mounts. Because it eats smoke, it is often seen sitting next to incense urns in temples. [image]
    • Tāoti (饕餮) - this bull monsters hunger is insatiable; it was so gluttonous that it ate its own body, and so it is (sometimes) represented as a head with a huge mouth and no body. One of the "Four Evils". [image] Alternatively, a dog like creature that had one monstrous head with a gaping mouth, with two bodies connected to it. It was ferocious guardian of its own tribe, and ate those who threatened them. When it ate people, however, it did not chew. The person would just end up behind it, much worse for the wear and smelling terrible. [image]
    • Tow (檮杌) - Originally the name of an extremely evil man, he transformed into this creature after his death. Tiger-like body with a human face and boar tusks, with a 20ft long tail. One of the "Four Evils". [image]
    • Too Jou Shen (???) - They are best described as lions with cloven hooves and a short, blunt horn on their foreheads. Too jou shen may be small, and lead peaceful lives, but when needed, they are fierce beasts when they are protecting their homelands. They are almost always depicted as mated pairs, male and female. It is sometimes said that their statues come to life. [image]
    • Tǔlu (土蝼)- a human-eating goat with four horns. [image][image2]
    • Xizh (獬豸) - It has a thick body with long dark hair and angry eyes which shine brightly, and can see falsehood, lies, and dishonesty (similar to the Sin-Yu). It has one horn its head, and is said to be very brave. Because of its bravery and honesty, it is a symbol of the Emperor and His justice. It is believed to live in the wilds and is said to be fire-eating even to its own destruction. One of the origins of the "Stone Lion" seen outside the front door of Chinese houses. It is said that when it sees two people fighting or arguing, it would gore the dishonest party with its horn and eat them. [image2]
    • Xīnng (傒囊) - all I know about this guy is that hes the size of a small child, lives in the mountains, and has something to do with spirits. [I think this is him]
    • Xing Tian (???) - a fierce warrior who was beheaded during battle, but nevertheless he continued to fight with his axe and shield, using his nipples as eyes and his navel as a mouth. [image1]
    • Xunfēng (玄蜂) - these black hornets are the size of teakettles, and deliver lethal poison with their stings. [image]
    • Yāogui (妖怪) - demons of Chinese mythology. They are sly and cunning shapeshifters, with extremely variable appearances, but they are united in their desire to consume the flesh of holy men and attain immortality (and hence, godhood).
    • Yyǔ (猰貐) - I wasnt able to find out anything for sure about this creature, except that it might have had a human face, and that it possibly ate people. When it began to eat humans, the Emperor Yao command Yi the Archer to kill it.
    • Yz (睚眦) - Second of the dragons nine sons, this creature looks like a dhole (fox/jackal). Its name means "angry stare". It is said that the Yz always repay good deeds, but also repay any grievance with death. Therefore, images of the Yz are usually engraved on the scabbards or hilts of swords. Its personality is described as staunch and brave. [image1] [image2]
    • Yīnglong (应龙) - an ancient, winged dragon, with a tail powerful enough to divert rivers and cause floods. [image]
    • Yīngzhāo (英招) - Human face and horse body, tiger stripes, bird wings, sounds like a monkey. Acts as the gardener for the Jade Emperor. [image1] [image2]
    • Yjiāng (禺疆) - Sea God, Wind God, God of Plague of the legends. Rules the northern ocean. have a fish-like body with arms and feet of a man. Rides a twin-headed dragon. It is said that the winds of Yjiāng can cause a plague. [image]
    • Zochǐ (鑿齒) - large humanoid, chisel-like tusk that are 3ft in length, wields a halberd and shield. (They are actually "demonized Southern tribes in China in myths) [image1] [image2] [image3]
    • Zhēng (狰, lit. hideous) - a mountain-dwelling red-furred leopard with a single horn on its head and four* tails. I think the legend said that it killed all the plants on its entire mountain, or something like that (Im really not sure). It was said if you wore its skin that you would be cured of jaundice. [image]
      *This probably means its considered unlucky, because four is the number of death. [image1] [image2] [image3]
    • Zhnniǎo (CR 5) (鴆鳥) (completed by Dracomortis)- Poisonous birds with green and purple feathers. Touching a feather results in numbness, but being pricked, pecked, or scratched by the bird or the feather is highly lethal.
    • Zhūhui (诸怀) - a large, man-eating humanoid with the head of a bull. Very similar to the Greek minotaur. Or maybe it was just a man-eating bull? [image]
    • Zhūjiān (諸犍) - Human face with leopard body, bull ears and only a single eye, long tail and have extremely loud voice. It holds its tail in its mouth while walking, and coils it around its body while resting. Extremely strong, expert marksmanship: 9 out of 10 targets died, and even if they lived, they were crippled for life. [image1] [image2]
    • Zhlong (烛龙) - a giant red solar deity, thousands of miles long. It supposedly had a human's face and snake's body, created day and night by opening and closing its eyes, and created seasonal winds by breathing. (I think that since this guy was a god, we cant really give him stats in this setting. But maybe he has offspring? Gasp! What if there are heretic scholars in Fusang who claim that the Quetzals could be his children?! Theyre both serpents with human(oid) heads) [image]
    • Zhūyn (朱厭) - Ape-like creature with white fur on its head and reddish fur on its hands and feet; an omen of impending war. [image]


    P.S. I totally understand if you want to tidy up the entries first. I just didn't want to cut out too much of what I'd found, for fear of losing something in paraphrasing. Touch-up what you think needs touching-up.
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  2. - Top - End - #302
    Firbolg in the Playground
     
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    Default Re: Call to Brew! [Crossroads]

    The site and the spousal exchange I know about. I was hoping to find some slightly more detail somewhere about them, and whether they were generally considered friend or foe. There's damn little about them.
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    Default Re: Call to Brew! [Crossroads]

    http://www.papertigers.org/wordpress...ildrens-books/ Something you gentlemen may find interesting.

    I've been peeking into what rare stories i can fnd about the greater giants, and they are most definitely epic level. Honestly I might peg some of them as Divine Rank 0.
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    Default Re: Call to Brew! [Crossroads]

    While i await your thoughts on the giants I'll do the stonecoats.
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    Default Re: Call to Brew! [Crossroads]

    Sorry it took me so long. Has been a bit of a crazy week.

    I don't think there's any reason for them to have divine ranks. Any more reason than any other kind of native american giant, at least. They were extremely large and very powerful creatures, but they didn't accomplish their acts through some divine influence, they just did it the old-fashioned way. They're more like kaiju than gods.
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  6. - Top - End - #306
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    Default Re: Call to Brew! [Crossroads]

    They are responsible for creating or at least forming some of the landscape, and have some pretty nasty magic. Divine Rank 0 isn't a God either. It's a member of a species significantly more powerful than it's fellows, a mortal with divine parents, or a being(s) of significant power that can't grant traditional spells, but may be worshiped by the unwise simply because of it's power. If nothing else they're Epic level giants with access to casting.
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    Default Re: Call to Brew! [Crossroads]

    Quote Originally Posted by Bhu View Post
    They are responsible for creating or at least forming some of the landscape, and have some pretty nasty magic. Divine Rank 0 isn't a God either. It's a member of a species significantly more powerful than it's fellows, a mortal with divine parents, or a being(s) of significant power that can't grant traditional spells, but may be worshiped by the unwise simply because of it's power. If nothing else they're Epic level giants with access to casting.
    Makes perfect sense to me. I'd say "go for it!" I'm super-excited to see your take these guys, Bhu.

    By the way Admiral, the link on the first page of the "Call to Brew" thread still directs users to the old, outdated Crossroads thread. You really oughtta update that sometime....
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    Default Re: Call to Brew! [Crossroads]

    Well, I got pointed this way (missed the thread earlier). So here's a couple statblocks I use for native american monsters...

    Spoiler: Pukwudgie
    Show

    A merging of an emaciated man and a porcupine, this sinister creature reeks of death and decay. This stat block represents the average pukwudgie, not necessarily a warrior or hunter. It's suggested to add class levels to create warriors, hunters, and other more specialized individuals.

    Pukwudgie CR 7
    XP 3,200
    CE Small monstrous humanoid (shapechanger)
    Init +3; Senses Darkvision 60-ft; Perception +13
    ____________
    Defenses

    AC 20, touch 16, flat-footed 15; (+1 Size, +4 Dex, +1 Dodge, +4 Natural)
    HP 9d10+36 (86 hp)
    Fort +9, Ref +10, Will +10
    Immune poison
    ___________
    Offenses

    Speed 30 ft.
    Melee 2 claws +14 (1d4+2 plus poison)
    Special Attacks sneak attack +3d6, spawn undead
    Space 5 ft.; Reach 5 ft.
    Spell-like Abilities (CL 10th; concentration +14)

    Constant deathwatch, detect good, detect magic
    At will command undead, produce flame
    3/day animate dead, death knell, invisibility, ray of enfeeblement, scare
    1/day nondetection
    ____________
    Statistics

    Str 14 (+2), Dex 18 (+4), Con 19 (+4), Int 15 (+2), Wis 14 (+2), Cha 19 (+4)
    Base Atk +9; CMB +10; CMD 25
    Feats Dodge, Great Fortitude, Iron Will, Mobility, Weapon Finesse
    Skills Bluff +10, Heal +10, Knowledge (arcane) +11, Knowledge (religion) +11, Perception +13, Spellcraft +11, Stealth +16
    Languages Abyssal, Common, Draconic
    SQ change shape (procupine, beast shape II)
    ____________________
    Special Abilities

    Spawn Undead (su)
    Any creature slain by a pukwudgie rises in 24 hours as a Tei-Pai-Wanka. Undead created by this ability are not immediately under the control of the pukwudgie, but they receive a -4 penalty on saves against a pukwudgies control undead spell-like ability.
    Poison (Su)
    Quill injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.
    Quills (Ex)
    Any creature attacking a pukwudgie with light or one-handed melee weapons, natural weapons, or an unarmed strike takes 1d4 points of piercing damage. A creature that grapples a pukwudgie takes 2d4 points of piercing damage. Anyone who takes damage from these quills is also exposed to the pukwudgies poison.
    _________
    Ecology

    Environment temperate forests, hills, or mountains
    Organization solitary, pair, cult (3-10), warband (11-16 warriors with Tei-Pai-Wanka companions), or tribe (17+ plus 100% noncombatants; 1 veteran warrior per 20 adults; 1 or 2 shaman; 1 chieftain; and 10-40 Tei-Pai-Wanka or other undead creatures.
    Treasure standard (coins replaced by trade goods)
    Advancement by class level (suggested to add class levels to most encountered)


    Spoiler: Tei-Pai-Wanka
    Show
    This faintly glowing ball of flames bobs gently in the air, the image of a tormented soul burning alive visible somewhere in its depths.

    Tei-Pai-Wanka CR 6
    XP 2,400
    CE Small undead (air)
    Init +13; Senses Darkvision 60-ft; Perception +18
    ____________
    Defenses

    AC 26, touch 26, flat-footed 16; (+1 Size, +9 Dex, +1 Dodge, +5 deflection)
    HP 9d8+18 (59 hp)
    Fort +5, Ref +11, Will +9
    Defensive Abilities natural invisibility; Immune undead traits, magic
    ___________
    Offenses

    Speed fly 50 ft. (perfect)
    Melee fire +16 (2d6 fire)
    Space 5 ft.; Reach 5 ft.
    ____________
    Statistics

    Str 1 (-5), Dex 29 (+9), Con -, Int 15 (+2), Wis 16 (+3), Cha 14 (+2)
    Base Atk +6; CMB +0; CMD 19
    Feats Alterness, Blind-Fight, Dodge, Improved Initiative, Weapon Finesse
    Skills Fly +33, Perception +18, Sense Motive +18, Stealth +27
    Languages Abyssal, Common
    ____________________
    Special Abilities

    Feed on Fear (Si)
    Any time a Tai-Pai-Wanka is within 15 feet of a dying creature or creature subject to a fear effect, it gains fast healing 5.
    Immunity to Magic (Ex)
    Tai-Pai-Wanka are immune to all spells and spell-like abilities that allow spell resistance, except magic missile and maze.
    Natural Invisibility (Ex)
    Tai-Pai-Wanka have the ability to extinguish their natural flames as a move action, effectively becoming invisible, as per the spell.
    _________
    Ecology

    Environment temperate forests, hills, or mountains
    Organization solitary, pair, or string (3-4)
    Treasure incidental

  9. - Top - End - #309
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    Default Re: Call to Brew! [Crossroads]

    Inupasugjuk
    I would say that a great many creatures and monsters have been referenced as the sources for various landmarks and natural structures, but not all of them are going to be epic.
    Still, I would assume you've found more sources for your details than I have, so I'll trust your judgement on it, If you want to make them DR 0, go for it.

    Pukwudgie
    Glad to see your contributions! Liked what I saw before, now it's time for the proper review.

    Math check:
    Init should be +4
    SO CLOSE on the HP, but math says the average is 85, not 86. Round down.
    Other than that, all good.

    The spell-like ability should be control undead, command undead is a feat, not a spell.
    Detect good's no longer a spell due to subjective alignment, so we'll have to remove that.
    Wikipedia says that they could appear or disappear at will, maybe move invisibility up to at-will?
    I don't see anything about nondetection in they myth, but I don't suppose it's hurting anything.
    You misspelled porcupine under change shape.

    Overall, a solid monster-conversion! I would have liked to see the final form be a little more loyal to the original myths, but this certainly works as well.

    Tei-Pai-Wanka
    Hmm... while the tei-pai-wanka is very similar to the myths surrounding the will-o-wisp, I don't think the PF stats of the will-o-wisp match up with it. Mechanically, it would probably be incorporeal undead, rather than a physical body, as it's just a soul. Plus, they wouldn't really be tied into fear, and I don't know if they wold be able to put themselves out.
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  10. - Top - End - #310
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    Default Re: Call to Brew! [Crossroads]

    Found some stuff suggesting the greater giants were less giants in the traditional sense, and more land spirits with vast supernatural pwoer. You want them as Giants, Native Outsiders, or Fey?
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    Default Re: Call to Brew! [Crossroads]

    Quote Originally Posted by Bhu View Post
    Found some stuff suggesting the greater giants were less giants in the traditional sense, and more land spirits with vast supernatural pwoer. You want them as Giants, Native Outsiders, or Fey?
    Can you send me a link to your sources? You seem to be finding out a lot that I never did, and I think I should learn about them as much as I can, since they're such a big part of the setting.
    For the moment, just go with giant, I need some source for the giantkin bloodline, but I might be able to make the lesser giants work, depending on what your sources can tell me.
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  12. - Top - End - #312
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    Default Re: Call to Brew! [Crossroads]

    I can link to some of them when i post the entry. Otherwise the mods will object strenuously if you get my meaning...
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    Default Re: Call to Brew! [Crossroads]

    Alright, I do understand, though I'm not certain they would be more forgiving if you were to post them with the creation.
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    Default Re: Call to Brew! [Crossroads]

    I meant link the forum worthy ones. I did find an inuit magazine with stories on them.

    I should warn you even the small Inap are Colossal +. I'm making a relatively weak one as a 100 Hit Die Giant.
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    Default Re: Call to Brew! [Crossroads]

    http://www.eva-widermann.de/project/...ology-project/

    Found something you may like. Will be posting the giants beginning in my thread tonight.
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  16. - Top - End - #316
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    Default Re: Call to Brew! [Crossroads]

    Those are some great images! I think we can definitely put some of them to use.
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  17. - Top - End - #317
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    Default Re: Call to Brew! [Crossroads]

    So I was about to add Perturbulent's Uncegila to the Crossroads tumblr, but while I was looking up a link to the story, I realized (a little belatedly) that the stats are missing a few things from the original legend.

    For one, Uncegila's heart was an extremely powerful (and sentient!) magical object, and a source of tremendous power to the twin brothers who eventually killed her. Even without any of the weapons lodged in her carapace, Uncegila's Heart would be worth almost any price the players might have to pay. I'm thinking it could be statted up as a slotless greater major wondrous item that deals automatic cold damage to any living thing that touches it, and allows the wielder (perhaps only those who helped kill the Uncegila?) to use spells like divination, augury, scrying, charm person, and heroes' feast, X times per day.

    The legend also says that "The first sight of [Uncegila] would blind a man, a day later he would go mad, two days later he would foam at the mouth, and on the fourth day he would be dead. And it was not only he who would die, but all the members of his family." Killing the players' relatives might be a little extreme, but maybe Uncegila could have blindness/deafness as an SLA, or a special ability "Blinding Ugliness" (similar to the nymph's "Blinding Beauty" ability)?

    "Reflective Adamantine Scales" sort of explains her whole weak-spot deal, but her seventh spot is really more of an Achilles' Heel, a fatal flaw, than a simple "your magic is useless against me ha ha ha". Maybe her DR should be overcome by magic/holy arrows, rather than adamantine. Especially since it hasn't been officially decided that adamantine even exists in this setting.

    The legend doesn't say anything about swallowing anyone whole, but if you're going to mention attacking her from inside, then "Stomach Vulnerability (Ex)" should go down with the rest of her special abilities, instead of right above them.

    The legend says that uncegila's flesh is poisonous; this probably isn't worth a whole special ability, but it might be worth mentioning somewhere in either the fluff or the crunch. (The legend also says that if the twins had touched uncegila's severed horn to her wound, it would have been healed instantly; it doesn't state whether the horn can heal anyone else, or whether uncegila could've used this ability on herself while she was alive, but it might be worth mentioning it as part of the treasure.

    The legend also makes brief reference to "Uncegila's many children"; this might indicate that Uncegila isn't unique after all, merely the largest of her species? What would stats for a wyrmling Uncegila look like?

    Speaking of wyrmlings, I've been wondering: do we want to make a top-level decision to treat all non-unique "giant serpent" Native monsters as New World dragons? I seem to recall that we talked about doing this a long time ago, and I still plan to stat up the Uktena as a dragon (I'm claiming that one, BTW), but I feel like if we're going to treat some giant serpents as New World dragons, then we should do that for all of them, for the sake of internal consistency. Perturbulent already did this with the Xiuhcoatl, so it's kind of already happening, in a sense, I'm just wondering if we want to declare that to be our intention. What say you all?

    (Sorry I didn't think of all this when you first posted it, Perturbulent! )

    Edit: Oh yeah, I think we mentioned adding a Death Throes special ability?

    Edit2: Ah, I see that the wikipedia article does mention swallowing people whole. Nevermind!
    Last edited by SuperDave; 2014-07-17 at 11:45 AM.
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  18. - Top - End - #318
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    Default Re: Call to Brew! [Crossroads]

    Uncegila
    Oooh, a more in-depth version of the myth is always welcome. I'll definitely have to get into that story, at which point I can comment in more depth.

    New World Dragons
    I, personally, am very fond of the idea of turning all large serpent creatures into new world dragons. I will admit, these serpents aren't as thematically unified as the traditional dragons, but then, no real-world myth is. I think we could certainly make this happen, and if necessary, we could even convert these monsters ourselves.
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    Default Re: Call to Brew! [Crossroads]

    I've been noticing for a while now that the Pathfinder Stat Block/cheat Sheet in the main page is actually missing some information, and some of the fields which should be question-marks are actually numbers that I forgot to remove. So I fixed it (I think). Here it is:

    Spoiler: Pathfinder Stat Block/cheat Sheet
    Show
    DMs description

    Creature Name CR ??
    XP ??? (see http://www.d20pfsrd.com/classes/character-advancement
    Alignment Size Type (Subtype)
    Init +? (equals Dex mod); Senses blindsight, darkvision ?? ft., low-light vision, etc.; Perception +?
    ____________
    DEFENSES

    AC ??, touch ?? (ignore armor bonus, shield bonus, and natural armor bonus), flat-footed ?? (ignore Dex bonus); (+? Armor, +? Shield, +? Size, +? Dex, +? Dodge, +? Misc.)
    HP XdY+(Con mod x Hit Dice) (average hp)
    - d4 = 2.5
    - d6 = 3.5
    - d8 = 4.5
    - d10 = 5.5
    - d12 = 6.5
    Fort +?, Ref +?, Will +? (Fighters have good" progression for Fort, and poor" progression for Ref and Will)
    Immune ???; Resist ???; Vulnerable ???; SR ???
    DR ???/(what DR is overcome by; if nothing overcomes its DR, use "")
    ___________
    OFFENSES

    Speed ?? ft.; fly ?? ft. (maneuverability) (Note: 1 square/turn equals ~0.5 mph, or more accurately 0.568 mph)
    Melee type +? (XdY+Str mod or Dex mod)
    Ranged type +? (XdY+Dex mod)
    Space ?? ft.; Reach ?? ft. (for space, reach, and size-modifiers, see http://www.d20pfsrd.com/gamemasterin...area-templates)
    Spell-like Abilities (CL ?; concentration +? (these usually equal HD, for monsters)) (see http://paizo.com/pathfinderRPG/prd/spellIndex.html)
    • Constant ???
    • At will ???
    • 5/day ???
    • 3/day ???
    • 1/day ???

    ____________
    STATISTICS

    Str ?? (+?), Dex ?? (+?), Con ?? (+?), Int ?? (+?), Wis ?? (+?), Cha ?? (+?)
    Base Atk (Total BAB from HD + Levels, see creature types); CMB (BAB + Str mod + special size modifier); CMD (10 + BAB + Str mod + Dex mod + special size modifier + misc. modifiers)
    Attack : +(BAB+Str mod) type (XdY+Str mod or Dex mod)
    Full Attack : +(BAB+Str mod) type (XdY+Str mod or Dex mod)
    - Primary attacks are made using the creature's full base attack bonus and add the creature's full Strength bonus on damage rolls.
    - Secondary attacks are made using the creature's base attack bonus 5 and add only 1/2 the creature's Strength bonus on damage rolls.
    - To find out which natural attacks are primary or secondayr, see "Table: Natural Attacks by Size" at http://paizo.com/prd/monsters/univer...sterRules.html)
    Feats (one feat at first HD or level, plus one for every 2nd HD or level thereafter; at 1st, 3rd, 5th, 7th, etc.), Bonus FeatB
    Skills
    Languages
    SQ
    ____________________
    SPECIAL ABILITIES

    (see Paizo Universal Monster Rules, http://paizo.com/prd/monsters/univer...sterRules.html)
    _________
    ECOLOGY

    Environment (warm/temperate/cold) (bogs/marshes/swamps, cities, deserts, forests, hills, mountains, oceans, plains, rivers/lakes/streams, etc. or any)
    Organization
    Treasure (none, incidental, half-standard, standard, double-standard, etc.)
    Advancement ("by class", "by HD"; the easiest way to advance creatures is to have them increase in size when they double their HD.)
    Level Adjustment : (if N/A, use "")

    Details about the creature's behaviors, habitat, diet, range, intelligence, etc. If sentient, describe its worldview, ethics, language, and religion. If social, what is their culture like? Do they live in family groups, or are they solitary? How big are their settlements? How do they feed and clothe themselves? How do they interact with other beings and cultures they encounter?



    ...and here's the raw HTML version:
    Spoiler: Pathfinder Stat Block/cheat Sheet
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    HTML Code:
    [SIZE=4][b]Creature Name[/b] CR ??[/SIZE]
    [b]XP ???[/b] (see [url]http://www.d20pfsrd.com/classes/character-advancement[/url]
    Alignment Size Type (Subtype)
    [b]Init[/b] +? (equals Dex mod); [b]Senses[/b] blindsight, darkvision ?? ft., low-light vision, etc.; [b]Perception[/b] +?
    ____________
    [U][SIZE=4][b]DEFENSES[/b][/SIZE][/U]
    
    [b]AC[/b] ??, touch ?? (ignore armor bonus, shield bonus, and natural armor bonus), flat-footed ?? (ignore Dex bonus); (+? Armor, +? Shield, +? Size, +? Dex, +? Dodge, +? Misc.)
    [b]HP[/b] XdY+(Con mod x Hit Dice) (average hp)
    - d4 = 2.5
    - d6 = 3.5
    - d8 = 4.5
    - d10 = 5.5
    - d12 = 6.5
    [b]Fort[/b] +?, [b]Ref[/b] +?, [b]Will[/b] +? (Fighters have good" progression for Fort, and poor" progression for Ref and Will)
    [B]Immune [/B]???; [B]Resist [/B]???; [B]Vulnerable [/B]???; [B]SR [/B]???
    [B]DR[/B] ???/(what DR is overcome by; if nothing overcomes its DR, use "")
    ___________
    [U][size=4][b]OFFENSES[/b][/size][/U]
    
    [b]Speed[/b] ?? ft.; fly ?? ft. (maneuverability) (Note: 1 square/turn equals ~0.5 mph, or more accurately 0.568 mph)
    [b]Melee[/b] type +? (XdY+Str mod or Dex mod)
    [b]Ranged[/b] type +? (XdY+Dex mod)
    [b]Space[/b] ?? ft.; [b]Reach[/b] ?? ft. (for space, reach, and size-modifiers, see [url]http://www.d20pfsrd.com/gamemastering/combat/space-reach-threatened-area-templates[/url])
    [b]Spell-like Abilities[/b] (CL ?; concentration +? (these usually equal HD, for monsters)) (see [url]http://paizo.com/pathfinderRPG/prd/spellIndex.html[/url])
    [LIST][*]Constant  [I]???[/I][*]At will  [I]???[/I][*]5/day  [I]???[/I][*]3/day  [I]???[/I][*]1/day  [I]???[/I][/LIST]
    ____________
    [U][SIZE=4][b]STATISTICS[/b][/SIZE][/U]
    
    [b]Str[/b] ?? (+?), [b]Dex[/b] ?? (+?), [b]Con[/b] ?? (+?), [b]Int[/b] ?? (+?), [b]Wis[/b] ?? (+?), [b]Cha[/b] ?? (+?)
    [b]Base Atk[/b] (Total BAB from HD + Levels, see creature types); [b]CMB[/b] (BAB + Str mod + special size modifier); [b]CMD[/b] (10 + BAB + Str mod + Dex mod + special size modifier + misc. modifiers)
    [B]Attack [/B]: +(BAB+Str mod) type (XdY+Str mod or Dex mod)
    [B]Full Attack [/B]: +(BAB+Str mod) type (XdY+Str mod or Dex mod)
    - Primary attacks are made using the creature's full base attack bonus and add the creature's full Strength bonus on damage rolls.
    - Secondary attacks are made using the creature's base attack bonus 5 and add only 1/2 the creature's Strength bonus on damage rolls.
    - To find out which natural attacks are primary or secondayr, see "Table: Natural Attacks by Size" at [url]http://paizo.com/prd/monsters/universalMonsterRules.html[/url])
    [b]Feats [/b] (one feat at first HD or level, plus one for every 2nd HD or level thereafter; at 1st, 3rd, 5th, 7th, etc.), Bonus Feat[SUP]B[/SUP]
    [b]Skills [/b]
    [b]Languages [/b]
    [B]SQ [/B]
    ____________________
    [U][size=4][b]SPECIAL ABILITIES[/b][/size][/U]
    
    (see Paizo Universal Monster Rules, [url]http://paizo.com/prd/monsters/universalMonsterRules.html[/url])
    _________
    [U][SIZE=4][b]ECOLOGY[/b][/SIZE][/U]
    
    [b]Environment [/b] (warm/temperate/cold) (bogs/marshes/swamps, cities, deserts, forests, hills, mountains, oceans, plains, rivers/lakes/streams, etc. or any)
    [b]Organization [/b] 
    [b]Treasure [/b] (none, incidental, half-standard, standard, double-standard, etc.)
    [b]Advancement [/b]("by class", "by HD"; the easiest way to advance creatures is to have them increase in size when they double their HD.)
    [B]Level Adjustment [/B]: (if N/A, use "")
    
    Details about the creature's behaviors, habitat, diet, range, intelligence, etc. If sentient, describe its worldview, ethics, language, and religion. If social, what is their culture like? Do they live in family groups, or are they solitary? How big are their settlements? How do they feed and clothe themselves? How do they interact with other beings and cultures they encounter?
    Last edited by SuperDave; 2014-07-25 at 12:34 PM.
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  20. - Top - End - #320
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    Default Re: Call to Brew! [Crossroads]

    Woah. Just saw your comment on Uncegila. I'm going to have to take some time to look at that info and compare and possibly edit. All sounds very cool as a whole though.

    EDIT: Upon reading further in the legend you linked to, I have to say, it is very unlike the one I read. However, the idea of ice hearts seems a very common one, and although potentially pertinent to some of the many variations on this legend, I feel it is mostly a factor in this particular one. It seems the sort of thing that should someone choose to introduce it, great, but I wouldn't wish every encounter with an Uncegila to result in that. Additionally, the benefits of the ice heart listed, although interesting, feel almost as if they would be counterproductive to further fun and adventuring.

    I can imagine Dragon'ing the Uncegila up, but I must say, I don't think I'd want to offer all too many older age categories, probably just the Great Wyrm and all the various stages between wyrmling and young adult. This would allow me to add a number of spell-like abilities that I can likely use to simulate blindness, madness and others.

    Additionally, the bit I had read about Uncegila made it sound as though its hide was meant to be impenetrable, not seventh spot sort of thing. I did see it here in this legend, but I imagine if a DM desired to do that, he'd just mention as part of his plot to have such a weakness, rather than a feature of the creature when I hadn't seen it in other variations of the legend.
    Last edited by Perturbulent; 2014-07-25 at 11:21 AM.

  21. - Top - End - #321
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    Default Re: Call to Brew! [Crossroads]

    How about this (I'm terrible with CR assessment so someone has to come up with the stats for me):

    A powerful beast that poses as a deity for reasons unknown. Whatever the motive, the beast commands constant sacrifices of sentient humanoids.

  22. - Top - End - #322
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    Default Re: Call to Brew! [Crossroads]

    http://www.giantitp.com/forums/shows...&postcount=994 The Inuk is almost done, I have the beginning of the Stonecoat below it.
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    Default Re: Call to Brew! [Crossroads]

    Inupasugjuk
    *whistles softly* Dang, man! The last time I saw stats like these was reading Deities & Demigods. Even without any feats, these guys are already some serious day-ruiners. They really convey the feel of being awe-inspiring forces of nature, and your description of the disregard they often have for humans and human lives makes them truly terrifying, much more than their stats alone could do.

    Out of curiosity, how fast do you think Inukpasugjuit can swim? This will probably come up at some point, so it might be worth noting their average swimming speed (even if they don't have a true Swim Speed) in mph/kmh.

    What about their clothing? Do they make clothes out of dozens of whaleskins, or do they just dispense with clothing altogether, since they're not affected by the cold anyway?

    Quote Originally Posted by rweird View Post
    Still, that ability isn't really useful unless you give one class levels, in which case it becomes a 100th level druid.
    rweird does have a good point here; this ability might be a little overpowered. I'm not sure how to balance it, though. Sorry.

    P.S. "Angakuk" means Angakkuq, right?

    Stonecoats
    These look good too, so far. I'm glad you didn't try to make them yet-another-cannibal-ice-monster; there seem to be half a dozen cannibal ice monsters in each tribe's mythos! I'm liking the selection of abilities you gave them, and they all seem fairly appropriate, both mechanically and thematically. When you say "Cure" though, are you referring to how the stonecoats can cure human diseases, or how humans can remove the stonecoats' curse and turn them back into humans? Because one of the myths you reference seems to suggest that they're a separate species, with their own society and marriage laws and everything, which wouldn't really happen if they're just cursed humans. Unless there was an entire village who fell to cannibalism one terrible winter, and decided they kind of liked it (and their new powers), and just kept on doing it.

    Flying Head
    I realized recently that although it's a Medium creature, it's got the bite-radius of a Gargantuan humanoid, so I boosted the base damage of its bite attack to 2d8. (Unless it should be slightly lower, since a Medium humanoid doesn't have anywhere near the biting power of a Medium wolf...)
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  24. - Top - End - #324
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    Default Re: Call to Brew! [Crossroads]

    Quote Originally Posted by SuperDave View Post
    Inupasugjuk
    Out of curiosity, how fast do you think Inukpasugjuit can swim? This will probably come up at some point, so it might be worth noting their average swimming speed (even if they don't have a true Swim Speed) in mph/kmh.
    They don't generally swim so much as walk aacross the ocean, they're usually tall enough.

    What about their clothing? Do they make clothes out of dozens of whaleskins, or do they just dispense with clothing altogether, since they're not affected by the cold anyway?
    In the stories they hunt giant bears, and hunt with Giant Wolves, so they make clothing similar to the average Inuit.

    rweird does have a good point here; this ability might be a little overpowered. I'm not sure how to balance it, though. Sorry.
    In the one story in which i read that they used their magic they cast Wall of Water. It reached from the ocean to the clouds.

    P.S. "Angakuk" means Angakkuq, right?
    Yup. It's spelled so many ways I wasn't sure which one you were officially using.

    Stonecoats
    These look good too, so far. I'm glad you didn't try to make them yet-another-cannibal-ice-monster; there seem to be half a dozen cannibal ice monsters in each tribe's mythos! I'm liking the selection of abilities you gave them, and they all seem fairly appropriate, both mechanically and thematically. When you say "Cure" though, are you referring to how the stonecoats can cure human diseases, or how humans can remove the stonecoats' curse and turn them back into humans? Because one of the myths you reference seems to suggest that they're a separate species, with their own society and marriage laws and everything, which wouldn't really happen if they're just cursed humans. Unless there was an entire village who fell to cannibalism one terrible winter, and decided they kind of liked it (and their new powers), and just kept on doing it.
    The myths are all over the place about these guys. One says they're spirits created by the darker of a set of twin gods. Others say their a human village gone cannibal, and other s suggest they're a separate species. I intend to mention it in the fluff.

    Cure refers to how a Stonecoat may be cured. I didn't know they could heal people, I thought that was the Forest Faces.
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    Default Re: Call to Brew! [Crossroads]

    If this is a thread necromancy, my apologies, however my mental math is saying I am within the 30 day limit.

    Anyways, I am posting here to ask if there were any plans for including Old Man Coyote and the other Spirit Guides as actual manifestations withing the Crossroad settings, with potential prestige classes for medicine men who took them as a patron. I've been reading some Coyote stories recently and realized that I haven't seen any mentions of them in discussion for this setting, although I could have missed them.

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    Default Re: Call to Brew! [Crossroads]

    Thanks for keeping the flame alive, Mith! Sorry I haven't been posting lately, but what I'm about to add may make up for that.

    1. As some of you may be aware, I recently posted my draft of the moosetaurs, which can be found here. I only posted about them in the main thread, and forgot to add 'em here as well. Oops!
    They're definitely in need of a rewrite and some simplification, but if you want to add your two cents, I'm always open to suggestions.

    2. This isn't a homebrewed monster, but I did recently add a series of homebrewed magical canoe-paddles to the Canoeing thread. If you want to review them (and/or the mechanics we've drawn up for the handling of personal watercraft) you can find them here:

    In response to your bit about Old Man Coyote: I don't think we had planned on giving stats to actual deities in the Crossroads setting, but a manifestation or avatar of Coyote would be AWESOME, and I highly encourage you to stat one up right away!

    Oooh, idea! What about a race of Coyote-folk who used to live solely in the deserts and wilderness, but are steadily making inroads into every major city in North Vespuccia, despite overwhelming prejudice against their kind? They love songs and practical jokes more than anything else, and their collective motto is "Never give a sucker an even break". Given their high intelligence and playful nature, they're especially good at assembling and disabling traps (but what is their relationship to the mysterious "Acme Manufacturing Concern"?)
    Last edited by SuperDave; 2014-08-15 at 06:42 PM.

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    Default Re: Call to Brew! [Crossroads]

    Personally, instead of a Coyote race, I would do a manifestation of the various Native gods. I cannot do stats very well, but I can write up rough drafts of ideas that can be refined into format. I was thinking of doing sort of general archetypes: Trickster, Protector, Destroyer, etc. and then have them manifest to different cultures as different creatures. Coyote is Raven on the West Coast, Glooscap to the Micmac, so on so forth. The culture you are from dictates who you actually have as a spirit guide. It is a bit of work, but I can at least do research and develop rough drafts, although I cannot say if I would be any good at putting these as proper stats. Personally I would say that as long as stories are told, the avatar can still manifest, so there is no way to actually kill any of the gods.

    And From these manifestations, you could do a prestige class of medicine man that choose a spirit guide/ protector and go from there. The higher levels have some of the same abilities as their guide. After a certain level, any time you enter the Spirit World, your guide will join you to help you (for certain definitions of "help") and the highest level will be to call the avatar into the material world for help (again for certain definitions of "help")

    Does this seem like a good basis to go from?

    EDIT: I just realize that I might have to think about this a bit more, since we are trying to severly limit access to Flight, and that may be difficult to do with say Eagle, unless we want to have it be a spirit flight that allows for scouting and maybe very limited flight distances.
    Last edited by Mith; 2014-08-15 at 01:38 PM.

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    Default Re: Call to Brew! [Crossroads]

    Quote Originally Posted by Mith View Post
    Coyote is Raven on the West Coast, Glooscap to the Micmac, so on so forth.
    I'm not sure about this. These are all Tricksters, true, but they're wildly different characters, from wildly different areas. Even Coyote had many faces, which varied from tribe to tribe (and even band to band): some saw him as a clown, others as a hero, and still others as a dark and powerful sorcerer.
    I guess that all the different Tricksters of the world could conceivably be manifestations of a single ur-Trickster, but I think that'd make the cosmology a lot less interesting, and it would invalidate BRC's awesome adventure concept, "The Epic Bromance of Coyote and Anansi". I think there's room in the cosmos for all of the Named Spirits and Trickster-gods to be unique beings.

    But I am eager to see what you draw up for the "Manifestation of Coyote"!

    Quote Originally Posted by Mith View Post
    And From these manifestations, you could do a prestige class of medicine man that choose a spirit guide/ protector and go from there. The higher levels have some of the same abilities as their guide. After a certain level, any time you enter the Spirit World, your guide will join you to help you (for certain definitions of "help") and the highest level will be to call the avatar into the material world for help (again for certain definitions of "help")
    So it'd basically be like the summoner, except instead of summoning an eidolon, you're actually calling down a tiny piece of a god?
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    Default Re: Call to Brew! [Crossroads]

    Inuk has been revised. I'm thinking CR 33-36 (100 for the angakkuq). Epic CR is so borked its hard to tell.
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    Default Re: Call to Brew! [Crossroads]

    Quote Originally Posted by Bhu View Post
    Inuk has been revised. I'm thinking CR 33-36 (100 for the angakkuq). Epic CR is so borked its hard to tell.
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