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  1. - Top - End - #331
    Ogre in the Playground
     
    Flumph

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    Sep 2013

    Default Re: Call to Brew! [Crossroads]

    I'm not sure about this. These are all Tricksters, true, but they're wildly different characters, from wildly different areas. Even Coyote had many faces, which varied from tribe to tribe (and even band to band): some saw him as a clown, others as a hero, and still others as a dark and powerful sorcerer.
    I guess that all the different Tricksters of the world could conceivably be manifestations of a single ur-Trickster, but I think that'd make the cosmology a lot less interesting, and it would invalidate BRC's awesome adventure concept, "The Epic Bromance of Coyote and Anansi". I think there's room in the cosmos for all of the Named Spirits and Trickster-gods to be unique beings.

    But I am eager to see what you draw up for the "Manifestation of Coyote"!
    Perhaps they are different beings (Coyote, Raven, and the rest), and the various interpretations of the same being (Coyote being Trickster, Chief Without Fires, and other roles) could be dealt with as similar to domains (i.e. character picks two aspects of their guide to gain power from.) Each aspect has different abilities, so it is very rarely that Old Man Coyote walks the world in all his aspects.

    I know I am focused on Coyote a bit much here, but that is more that I feel that he is the most difficult one to balance, since he is so varied in abilities.

    So it'd basically be like the summoner, except instead of summoning an eidolon, you're actually calling down a tiny piece of a god?
    I think that I mis-wrote that. I was thinking that at higher levels, you can summon a manifestation of a god which can help you more effectively than he can from the Spirit World. However starting a summoning earlier and expanding on the abilities of the manifestation at higher and higher levels could work.

    Does that make sense?

    EDIT: Looking over the Medicine Man class, I think I am going to have to do this in two parts:

    1) Research the various Gods, and define them in terms of abilities and the Medicine they provide.

    2) See if I can work them into the current Medicine Man class, or if we are going to want to re write things. Especially since I do not know what Hero points are supposed to do with regards to this idea, if they still apply.
    Last edited by Mith; 2014-08-16 at 08:00 PM.

  2. - Top - End - #332
    Orc in the Playground
     
    GnomePirate

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    Jul 2014

    Default Re: Call to Brew! [Crossroads]

    Kind of a strange request... Can you make another table that sorts the creatures by type? I really need some aberrations for a thing that you would rather not know about.
    https://www.youtube.com/watch?v=dQw4w9WgXcQ

    Threads made due to my misreading of a rule: 2

    One of my favorite hobbies is criticizing popular members and moderators for anything they do wrong. So nothing personal.

    I know I promised to stat a lot of things, but my life got busy and, well, my life got busy. I'm not very active on the forum for now, but I will be fulfilling my promises later.

  3. - Top - End - #333
    Orc in the Playground
     
    SuperDave's Avatar

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    Default Re: Call to Brew! [Crossroads]

    Quote Originally Posted by ... View Post
    Kind of a strange request... Can you make another table that sorts the creatures by type? I really need some aberrations for a thing that you would rather not know about.
    I don't know if Giantitp can support sortable tables, but a reorganization of the monsters in the first post might be a good idea.

    Squish, would it be possible to set up a table for the monsters, with separate columns for CR, size/type, environment/region, and description? It might be extra work on our part, but it would make it much easier for DMs (like myself, for example) to find exactly the monster they're looking for.

    Oh, and are you ever going to post all those Chinese monsters to the main page? I put a lot of work into them, and I feel kind of like they're being neglected.
    My Homebrew Projects

    Crossroads: The New World - Tribes, colonists, trade confederacies, and empires both new and old collide in an alt-history North America, circa 1750 A.D. (On the road to publication!)

  4. - Top - End - #334
    Orc in the Playground
     
    GnomePirate

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    Jul 2014

    Default Re: Call to Brew! [Crossroads]

    Quote Originally Posted by SuperDave View Post
    I don't know if Giantitp can support sortable tables, but a reorganization of the monsters in the first post might be a good idea.

    Squish, would it be possible to set up a table for the monsters, with separate columns for CR, size/type, environment/region, and description? It might be extra work on our part, but it would make it much easier for DMs (like myself, for example) to find exactly the monster they're looking for.

    Oh, and are you ever going to post all those Chinese monsters to the main page? I put a lot of work into them, and I feel kind of like they're being neglected.
    Yeah, I meant a separate table. Thanks for clarifying my post.
    https://www.youtube.com/watch?v=dQw4w9WgXcQ

    Threads made due to my misreading of a rule: 2

    One of my favorite hobbies is criticizing popular members and moderators for anything they do wrong. So nothing personal.

    I know I promised to stat a lot of things, but my life got busy and, well, my life got busy. I'm not very active on the forum for now, but I will be fulfilling my promises later.

  5. - Top - End - #335
    Orc in the Playground
     
    SuperDave's Avatar

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    Default Re: Call to Brew! [Crossroads]

    Quote Originally Posted by ... View Post
    Yeah, I meant a separate table. Thanks for clarifying my post.
    Wait, so a new table instead of the post we have now, where they're all listed as plain text? Or in addition to the current list?

    Also, what's the project? Now you've got me curious.
    My Homebrew Projects

    Crossroads: The New World - Tribes, colonists, trade confederacies, and empires both new and old collide in an alt-history North America, circa 1750 A.D. (On the road to publication!)

  6. - Top - End - #336
    Firbolg in the Playground
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    Default Re: Call to Brew! [Crossroads]

    Well, I don't know if I really want to make and maintain a bunch of different tables in different organizations. However, I WILL make it easier to sort through the entries at a glance, by making a cool table.

    Name Status Creator Decription CR Type

    Am I missing any columns that should be added?

    As to Chinese monster, again, sorry, there's just ALWAYS SO MUCH TO DO. Which is not particularly helped by you deciding you wanted to playtest NOW when there's so much still extremely incomplete...
    Last edited by Admiral Squish; 2014-08-22 at 11:30 AM.
    My Homebrew
    Five-time champion of the GITP monster competition!

    Current Projects:
    Crossroads: the New World: A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication!

    Epic Avatar and Sigitar by AlterForm
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  7. - Top - End - #337
    Orc in the Playground
     
    SuperDave's Avatar

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    Default Re: Call to Brew! [Crossroads]

    The proposed grid looks great, that's exactly what I hoped for. This is gonna look really slick!

    Sorry for getting antsy about the Chinese monsters, I just put a lot of effort and research into them (and I mean a LOT of effort and research), and they've languished unused for more than two months, while the whole list of Chinese monsters in the Crossroads setting (including classic Paizo monsters which can be ported over) still amount to fewer than twenty monsters, which does not a playable region make.

    Sorry for the suddenness of my desire to playtest, but the opportunity presented itself without much warning, and I felt I had to strike while the iron was hot. If we waited until the setting was complete, then we'd have built so much of it on faulty assumptions that it would be even more work to remove them than it would be to playtest in the first place. I understand that it makes more work for us, but if we don't have something that's playable after almost two years, then what have we been doing with our time?




    On a completely unrelated note, here's my (second) draft for the Great Tree of Peace as a major artifact. Let me know what you think of it, folks!

    Spoiler: The Great Tree of Peace (major artifact)
    Show



    Slot none; Aura strong abjuration; CL 20th; Weight 50 tons

    DESCRIPTION
    The Great Tree of Peace is a colossal white pine, more than one thousand feet tall. Its branches are strong and straight, covered in rich green needles which grow in clusters of five, symbolizing the eternal unity of the Five Nations. The tree has four strong roots which spread out in the cardinal directions from a trunk wider than even the longest longhouse.
    It is said that when Deganawida the Great Peacemaker brought the Great Law of Peace to the Five Nations, he uprooted the Great Tree, and told the Five Nations to cast their tomahawks and war-clubs into the pit, literally burying the hatchet beneath the white roots of the Great Tree. Deganawida then gently replaced the Great Tree, forever sealing away the terrible weapons which the warriors of the Five Nations had used to kill their brothers and sisters.
    The Great Tree of Peace constantly generates the following spells at CL 20th, out to 1,000 feet: calm emotions, calm weather, and peace aura {or maybe aura of peace?}. Any sentient creature standing within this range gains a +10 sacred bonus to Diplomacy checks, but takes a -10 penalty to Intimidate checks.
    Attacks against the Great Tree itself draw the attention of the awakened celestial dire eagle who nests atop the tree: he is instantly aware of any attempt to harm the Great Tree, regardless of where he is in the multiverse at that moment, and will react accordingly.

    DESTRUCTION
    {Breaking the Confederacy? Digging up the buried weapons, and/or using them to cut down the tree or hack away its roots?}


    I increased the Diplomacy/Intimidate bonus/penalty to +/- 10, since that seemed more appropriate for a CL20 object. Maybe it should be increased to +20 instead?

    I also wasn't sure about which spell to use. I wanted to stick with Paizo spells so it could be reprinted, but the closest thing I could find to what I was looking for the spell do do was hymn of peace.
    My Homebrew Projects

    Crossroads: The New World - Tribes, colonists, trade confederacies, and empires both new and old collide in an alt-history North America, circa 1750 A.D. (On the road to publication!)

  8. - Top - End - #338
    Ogre in the Playground
     
    Flumph

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    Sep 2013

    Default Re: Call to Brew! [Crossroads]

    I do not see any problem with this. Do we still want to do the Sentient Hatchet of War to be buried there, or are we good with a large cache of high quality weapons?


    EDIT: I see that you do think that that would be a good idea.

    CONCEPT: War Bringer, Law-Breaker, The Twisted Seed (If one can find a Oneida name that would fit along these lines that would be great.)

    DESCRIPTION/History: An old Mohawk war hatchet, the War Bringer was a ceremonial hatchet that was passed on from the best warriors of each warrior of the Mohawk tribe until the coming of the Great Peacemaker and the formation of the Great Law of Peace, where it was buried with all the weapons of the 5 Nations under the Tree of Peace becoming the origin to the term "Bury the hatchet". Sealed away, the old weapons became the symbol for war, and thus over the centuries have been shaped by the powerful beliefs and stories of the past to become some of the most dangerous weapons in the area. The War Bringer, the strongest of the weapons buried has awakened, and aware of it's imprisonment, it awaits to be free, so that it can revel in bloodshed unending. The name The Twisted Seed is in reference to the twisted tree that the Great Peacekeeper used to symbolize the tribes prior to the arrival of the Great Law of Peace, as War-Bringer seeks to return the people of the 5 Nations back to that way of life.

    ABILITIES: The War-Bringer greatly improves the warrior's ability, at the cost of making them unable to stop killing until either he dies or no one else is standing. The wielder of War-Bringer will seek out warriors who they see as a challenge, since they must be the best warrior. War-Bringer also works as a throwing weapon, with a boost to accuracy as well as being difficult to dodge, returning to the wielder's hands after being thrown. Potential secondary effect from War-Bringer takes a percentage of the HP from the attacked victim, and uses it to restore the health of the wielder.

    IDEAS FOR MECHANICAL EFFECTS:

    • Will Save or be compelled to use War_Bringer. Wielder enters a Rage, attacking the strongest warrior closest to them. The Rage states lasts for 1d6+CON mod. rounds, after which, the wielder collapses.
    • The War-Bringer is a +5 War-Hatchet (tomahawk?) and deals [X] slashing damage and is an effective thrown weapon with [X] damage.
    • In Meelee combat, if a greater than average damage is dealt (ex: 4,5,6 on a d6), the wielder gets 1d4 worth of HP restored, up to maximum HP.



    These are rough ideas to get the ideas flowing. What do people think so far?
    Last edited by Mith; 2014-08-24 at 11:42 PM.

  9. - Top - End - #339
    Firbolg in the Playground
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    Default Re: Call to Brew! [Crossroads]

    Spoiler: Native Monsters
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    Name Status Creator Decription CR Type
    Acheri Done LOTRfan The spirit of a child who died in some gruesome and untimely fashion, coming back to attack other children. 3 Undead
    Agloolik Done Perturbulent A friendly water spirit that lives under the ice and gives aid to fishermen and hunters. Protects seals and seal cubs. 5 Fey
    Alebrijes Done Perturbulent Chaotic animal-like beings native to the spirit world, brightly colored and varied in form. +1 Magical Beast
    A-Mi-Kuk Done Perturbulent Large, slimy-skinned monster with four human arms and hands for legs. Lives in the bering sea, but can burrow into inland lakes and walk on land. 7 Magical Beast
    Anaye Claimed Amechra A group of extremely powerful beings born to virgins who partook of unnatural practices. Most were destroyed. Remaining anaye include Hunger, Poverty, Old Age, and Cold. - -
    Auvekoejak Claimed LOTRfan Mermaid-like creature with polar bear fur instead of scales. - -
    Auvvik Done Dracomortis A monstrous, blood-sucking caterpillar, actually rather friendly. 1/2 Magical Beast
    Az-I-Wu-Gum-Ki-Mukh-'Ti Done Debihuman A giant walrus with the front legs and head of a dog, black scales covering itís body, and a huge fish tail that can kill a man with one blow. 4 Magical Beast
    Binaye Ahani Evil, limbless twins that can kill with a glance.
    Chenoo Done Perturbulent Humans turned into man-eating giants after committing a crime terrible enough to freeze their heart. 7 Humanoid (Giant)
    Cihuateotl Done Debihuman The spirits of women who died in childbirth, with skeletal faces and eagle claws. 12 Undead
    Cipactli Done Superdave Horrible creatures that are part crocodile, part fish, and part frog, with fanged mouths on every joint of their bodies. 5-8-12-17 Abberation
    Disemboweler Done Perturbulent A female monster who kills people walking alone at night, and sometimes makes victims laugh until their stomach bursts. 6 Monstrous Humanoid
    Dust Devil Dead human spirits who temporarily return to the mortal world. If it spins clockwise, itís a good spirit, if it spins counterclockwise, it is evil.
    Emogoalekc Once human, turned partially into a sea monster when he threw himself into the sea to drown.
    Ewah A demon that drives anyone who sees it insane, so there are no reports of what it looks like
    Fsti Capcaki Done Bhu Tall, hairy, extremely strong humanoid. Carries a tree trunk as a weapon, and is known to tear trees in half. 7 Humanoid (Giant)
    Flying Head Done Superdave After a particularly violent demise, the decapitated head of a victim becomes an enormous, flying head with long, shaggy hair and fangs. 2 Undead
    Gaasyendietha Done Perturbulent A large, aquatic dragon that can fly on a trail of fire and breathe fire. Also known as Ďmeteor dragoní. 7-10-15 Dragon
    Geldegwsets Done KitsuneBoxing Giants that live in rivers and eat fish, living in harmony with humans 5 Humanoid (Giant)
    Haakapaizizi Done Bhu A giant that takes the form of a grasshopper. 15 Humanoid (Giant)
    Haietlik Flying serpents of electricity that often travel with thunderbirds.
    Hakulaq A female monster that controls the weather. Her infant looks human and she sets him to float in a basket, such that kind-hearted people will rescue him. When they take him to shore, she appears and wipes out their village, claiming they stole her child.
    Harvestmen Done Perturbulent Monstrous daddy-long-legs. 1/4-11 Vermin
    Hayicanako A colossal woman who lives deep underground and supports the earth (somewhat like atlas). Earthquakes happen when she gets weak from hunger, and can be stopped by throwing meat into deep holes.
    Hinqumemen A living lake that drowns victims, particularly when they try to take buckets of it away.
    Hoga An enormous fish-like monster with pig ears, thick whiskers, and large tusks. It can change colors.
    Horned Alligator Done KitsuneBoxing Alligators with magical horns, horns can be removed from the body and used for various potions and rituals. 4 Magical Beast
    Hvcko Capko Done Perturbulent Creature with the head of a wolf, large eyes, and a horseís tail. It stinks horribly and carries diseases, infecting everyone who touches it. 9 Magical Beast
    Ikuutayuq A female monster who kills victims at a ritual circle by drilling holes in them until they die.
    Imap Umassoursa An enormous monster that looks like a floating island, and hunts by flipping boats and eating the drowned sailors.
    Indacinga Done Bhu Forest giants strong enough to rip up trees or rip up peopleís houses. 20 Humanoid (Giant)
    Inung A spirit pest that enters the body of a living creature and lives there until they die. After death, it emerges as a flickering light.
    Inupasugjuk Done Bhu Great arctic giants that live on the sea ice at the north pole and visit the mainland during winter when the sea ice is thick enough to support their weight. RUN Humanoid (Giant)
    Ishigaq Done LOTRfan Tiny humanoids only a foot tall that leave no footprints in snow. 1/2 Humanoid
    Jackalope claimed Dayaz A rabbit with deer antlers and a pheasantís tail.
    Jogah, Ga-hon-ga A tiny fairy-like being with power over rocks and rivers.
    Jogah, Gan-da-yah A tiny fairy-like being with with the power to make earth fertile.
    Jogah, Oh-do-wa A tiny fairy-like being that keeps spirits on the spirit world from returning to the mortal world.
    Jokao/Stonecoats WIP Bhu Men with stone skin and stone canes that eat people. Repelled by menstruating women. - -
    Kachina Highly varied spirits representing embodiments of various things in the world, such as stones or insects or stars.
    Kaitorak Claimed KitsuneBoxing A powerful forest spirit. Twigs cut from the spirit still have much of itís power.
    Katutajuk/Katyutayuuq/Katyn Tayuuq A large head with stubby legs and arms. Devours everything, and is strong enough to burst through the walls of an igloo.
    Kaneakeluh A great cosmic bird that first brought fire to men.
    Kashehotapolo A man-deer that dwells in the forest, that runs so fast nobody has seen it clearly.
    Kawatilikalla Wolves that can take off their skins and become humans.
    Kelok A winged beast whose body explodes in flames.
    Kitzinackas A friendly water serpent with supernatural power that can be invoked in rituals.
    Kiwahkw Done Bhu Intelligent, cold undead that grow as they eat humans. +X Undead
    Koguhpuk Huge mammalian creatures that live underground because the sun will kill them. They only come to the surface during the long night in the depth of winter.
    Kolowisi A horned water serpent with sharp fangs that can take the form of a baby.
    Kushtaka Were-otters. Some stories paint them as cruel tricksters, other paint them as friendly and helpful. They may turn humans into kushtaka to save them from drowning.
    La Llorona Claimed Amechra An ancient ghost that drowned her children before drowning herself. Appears around rivers and lakes all through mexico and drowns children that come too close.
    Lenapizka An amphibious creature that lives in lakes.
    Mamagwasewug Forest-dwelling fairy-like creatures that are two feet tall with fur on their faces. They sail stone canoes.
    Matlose done Bhu A humanoid monster covered in black fur. Paralyzes itís victims with a terrifying scream. 5 Outsider
    Mi-Ni-Wa-Tu A large mammalian creature with red fur, one eye, one forehead horn, and a spiked beaverís tail that lives in rivers and swims very fast.
    Moogie A lizard-like creature that lives in the Ozarks.
    Nagual Humans with the power to shape shift into an animal related to their day of birth.
    Nalusa Falaya A small shadow-creature that consumes the souls of the depressed.
    N-dam-keno-wet A hybrid of fish and human (not a merman) who loves to molest women in the bath.
    Neglected Ancestral Spirit The spirits of ancestors that chose to remain on the spirit world to guide their progeny and have since been neglected and twisted to evil.
    Nunyenunc A giant predatory bird that grabs people and flies them off to itís nest to be consumed.
    Obsidian Butterfly Swarm Done Superdave A swarm of obsidian butterflies that leave bleeding wounds and shred objects in their wake. 4 Construct
    Ogopogo 40-50 foot sea serpent that dwells in Okanagan lake.
    Old Man of the Mountain An enormous stone giant slumbering, buried in a mountain.
    Onnoint A giant horned snake that uses its magic horns to control the earth and crush enemies.
    Oshadagea A great eagle that carries water through the air in a hollow on itís back. Puts out fires and spreads dew.
    Paija Done Bhu Extremely grotesque cannibalistic female. Covered in hair, with only one leg which emerges from herÖ lady parts. Gaze may petrify. 5 Outsider
    Paiyuk A highly aggressive aquatic elk that hunts humans as itís prey.
    Pal-Rai-Yuk Bizzare creature with six pawed legs, two fox heads, three stomachs, three dorsal fins, Thick fur, a froglike tongue, a fish/whale like tail and a serrated ridge on itís back.
    Palulukon A powerful water serpent that can stop the earthís spin and stop springs from flowing if people stop living in harmony with nature.
    Piasa A huge, scaled, catlike creature with deerlike horns, a very long tail with a fish tail on the end, and red eyes.
    Pskegdemus A female ghost that dwells in swamps. In some stories, itís malevolent being, luring children to their demise. In others, itís a tragic figure, having lost her own children she call out to children from loneliness.
    Quailertetang A seal-man hybrid that serves Sedna, the sea goddess. It observes humans and reports on their wrongdoings.
    Quinametzin The former residents of the world, extinguished by the god for failure to worship them. Giants large enough to move great blocks of stone by themselves.
    Raw Gums A fearsome magician and cannibal, raw guns is a human transformed through his own evil magic and his diet of eating chiefs. He raises the bodies of the chiefs he eats as undead servants.
    Sa-Yin A water monster that resembles a centaur.
    Siat (male) / Bapet (female) Done Bhu Males kidnap children, females suckle them on their poisonous milk, killing them. Only killable with an obsidian arrow. 5 Humanoid (Giant)
    Sio Humis Happy and friendly rain spirits.
    Sisuitl Dne Superdave A two-headed sea serpent with a human-like head in the middle of its body. 16 Magical Beast
    Skatene Done Bhu An ogre-like female who can turn into an owl and cuts the head off her victims. 4 Humanoid (Giant)
    Skunk, Dire Self-explanatory
    Snawfus A pure white deer with plants and flowers gowing from itís antlers. Itís hooves split into fingerlike digits, allowing it to climb and swing through the trees. It creates thunder, and blue clouds in autumn.
    Stcemqestcint Humanlike creatures that wear nothing but buffalo skin and can turn into trees to hide. If you stare at one thatís hiding as a tree for a long time, it may become stuck as a tree.
    Stikini A race of people able to turn into horned owls. At night they regurgitate their organs and turn into owls to enter the homes of their victims and steal their still-beating hearts. Once they turn back into humans, they re-swallow their organs. Owl-feathered arrows deal extra damage to them.
    Sundew, Giant A giant predatory plant.
    Tah-Tah-KleĎ-Ah Done Bhu Evil ogre women who kidnap children in baskets lined with pitch they carry on their backs. Theyíre also known to capture hunters to be their husbands. Or dinner. 10 Outsider
    Tammatuyuq Done Bhu Male cannibal monster, who turns human to gain the trust of a mother with a young child, then kidnaps said child and kills them by piercing itís head with a needle/straw and drinking itís life. 4 Humanoid (Giant)
    Tcipitckaam A crocodile-like sea serpent with a yellow horn projecting out of itís forehead. It can turn into a handsome young man to lure women close to drown them.
    Teehooltsoodi A massive otter with bull-like horns. It can control water and create floods.
    Teyu-Yagua A reptile monster with seven dog heads that breath fire, and shiny skin. Very powerful, but calm and harmless.
    Thelgeth Claimed Bhu Hairy, headless, man-eating creatures. Members of the Anaye family of monsters.
    Tizheruk Done Perturbulent Huge, serpentine aquatic mammal with a Ďseven-foot headĎ 10 Magical Beast
    Tlahuelpuchi A human who develops the power to shape shift during puberty. They must suck the blood of infants. Females are more common, and more powerful, than males.
    Tlanuhwa Great red-tailed hawks with great mystical power.
    Tsanahale Resembling harpies, they have human female torsos with eagle-like wings and taloned legs.
    Tsiatko Done Bhu Extremely tall and thin people that live in the rockies, and speak in whistles. They live like animals and steal human food and children.
    Ugjuknarpak Enormous rodent with a prehensile tail and extremely hard-to-break skin. Capable of swimming.
    Uncegila Done Perturbulent A huge serpent with almost-unbreakable scales as black as shadow, with sharp claws and fangs. Swallows victims whole, but itís vulnerable from within. 21 Magical Beast
    Wakandagi Pezi A water serpent with deer antlers and hooves on itís feet. It gets jealous when people swim in its waters, and shoots bombs of water to blow up canoes.
    Wasgo Sea wolves, a sort of seal with a longer, more wolfish snout. They hunt in large packs to take down small whales, and may attack swimmers.
    White Buffalo Done Perturbulent Sacred animals and messengers, the white buffalo can speak like men and have great magical powers. 15 Outsider
    Xiuhcoatl Done Perturbulent A massive flying turquoise serpent. Ic can breathe lightning and itís body burns with blue flames. The great serpent is believed to be the weapon of the gods, wielded against those who displease them. 6-22 Dragon
    Yagim A fearsome sharklike creature, with a bright red body. Itís extremely bloodthirsty.
    Yumilekax Done LOTRfan forest spirits in the form of deer with wooden antlers. Some carry beehives in their antlers. They play tricks on and even attack hunters who kill for sport rather than need. Immune to arrows. 3 Magical Beast


    Spoiler: European Imported
    Show

    Name Status Creator Decription CR Type
    Baba Yaga An evil old woman who flies in a cauldron and lives in a cottage that walks on chicken legs. A powerful witch.
    Black Shuck Done Amechra A large, black, supernatural canine that appears mysteriously at night, and is often considered a portent of death. 15 Undead
    Clurichaun Done LOTRfan A cousin of leprechauns, these small, fairy-like men are constantly drunk and can be quite surly if mistreated, but theyíll guard oneís cellar if they are well-treated. 2 Fey
    Gwyllion A terrifyingly ugly female elf. You must be polite and kind or it will bring destruction on your home. Known to cause travelers to become lost.
    Jersey Devil Human babies cursed while in the womb or during birth, they become horrible demonic creatures upon birth, with batlike wings, hooved feet, a goatís head, and a forked tail.
    Le Nain Rouge A French dwarf-spirit that came from Europe and now lives near Fort Detroit.
    Lutin Done LOTRfan House-spirits that can take the forms of animals and move through the air, earth, water, and walls, and turn invisible. 2 Fey
    Pixie, Feral Claimed Superdave Garden pixies that have escaped and spread into the wild, becoming much wilder than their more tame cousins.
    Pixie, Garden Done Superdave Pixies that live in gardens and tend flowers, and serve as living decorations and security. 2 Fey
    Rhinemaiden Done Debihuman Seductive water spirits that hoard treasures of shiny materials at the bottom of their pools and rivers. 6 Fey
    Sinterklaas Saint Nickolas, who has recently added a new world leg to his journey.
    Wittewijven Undead spirits of wise women that haunt burial sites and sacred places, offering either help or harm to those who approach, depending on the nature of the spirit in question.


    Spoiler: Chinese Imported
    Show

    Name Status Creator Decription CR Type
    Bž Xiť Done Amechra A winged lion creature whose presence repels evil. 9 Magical Beast
    Feng Huang Done Dracomortis Mystical birds. The males are known as Feng, and the females as Huang. Their presence is a sign of extreme fortune and harmony. 12 Magical Beast
    Hsigo Claimed Zzuxon Noisy beasts, resembling monkeys with feathered arms that can unfold into wings. Good at throwing things.
    Jīn ChŠn Claimed Superdave A red-eyed bullfrog with only one back leg and seven spots on itís back. Itís attracted to gold and valuable materials.
    NiŠn ShÚu Done LOTRfan A large, lion-like creature that sleeps in the ocean, coming out once a year around the Chinese new year to eat people, particularly children. Can be repelled by the color red and loud noises. 16 Magical Beast
    Pťng An enormous creature that transforms from a fish to a bird and back.
    Penghou A forest spirit with the body of a black dog with no tail, and the face of a man. Dwells in trees and escapes when the tree is cut down.
    Sin-you Done Baniff A large creature with a body that looks like a hybrid of lion and a bull, with a single straight horn. Itís eyes see the truth, and it can sense guilt and lies. It attacks liars and guilty people. 6 Magical Beast
    ZhŤnniǎo Done Dracomortis Poisonous birds with green and purple feathers. Touching a feather results in numbness, but being pricked, pecked, or scratched by the bird or the feather is highly lethal. 5 Magical Beast
    Last edited by Admiral Squish; 2014-09-27 at 07:22 PM.
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    Default Re: Call to Brew! [Crossroads]

    I can help expand the list of chinese critters if you want. I have a couple bestiaries.
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    Default Re: Call to Brew! [Crossroads]

    http://www.giantitp.com/forums/shows...&postcount=995 Stone coat done.

    I didn't find anything about stone canes or being repelled by women. Will do Ikuutayuq next, possible as one of the minor giants.
    Last edited by Bhu; 2014-08-28 at 05:40 PM.
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    Default Re: Call to Brew! [Crossroads]

    I can't seem to find the original one I looked at, it was much better-formatted, but here's what looks to be the same tale copy/pasted:

    http://www.ucan-online.org/legend.as...939&category=9
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    Default Re: Call to Brew! [Crossroads]

    Thanks!! I shall work it in somehow. Lemme know how you like the current Stonecoat.

    I also seem to remember someone saying something about them being healers.
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    Default Re: Call to Brew! [Crossroads]

    Sorry about how long it took to get back to you! I've been flailing around trying to get a bunch of stuff done at once.

    Stonecoats
    Stonecoats are pretty cool-lookin', they seem pretty solid.

    Math check:
    Initiative should be +3, but other than that, great!

    Slam base damage should be 1d8 for huge, or possibly even higher due to stone fists.

    I think bless weapon could use a bit of rewording. 'As a standard action, a stonecoat can give a single weapon they touch their blessing. A blessed weapon deals untyped damage, allowing it to overcome damage reduction, and if it deals slashing damage, it also gains the keen property. This effect is permanent, but the stonecoat can only bless one weapon at a time. If the stonecoat grants their blessing to a new weapon, any previously blessed weapon loses the blessing.' Then we can add a blessed weapon to the treasure.

    I think the uproot ability could also use some rewording, namely on the part about the base damage of the trees. 'A medium tree's base damage is 2d6 and can be wielded as a one-handed weapon. A large tree's base damage is 3d6 and can be wielded as a one-handed weapon. A huge tree's base damage is 4d6 and can be wielded as a two-handed weapon.'. The strength one would apply to the damage is implied by how it's wielded.

    Cure looks good, but maybe we could cover the transformation here. You should probably mention a volume of drink and how they turn human again, too. Does the stone just fall apart and reveal a regular medium human?

    I don't think the luck ability seems to relate much to luck. Maybe just say 'great ally'?

    Nothing major needs changing, though I would like to see menstruation vulnerability somewhere. Or maybe that would be a distinct monster, since that one seemed to be human-sized.
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    Default Re: Call to Brew! [Crossroads]

    Stonecoats
    1. Under "Cure", you should probably specify that the victim returns to Medium size, and any ability adjustments they gained after becoming stonecoats go away.
    2. This "Cure" implies that being a stonecoat is a cursed state, which would mean that their stony exteriors could potentially be dispelled by a sufficiently powerful spellcaster, right? What would be the CL they'd have to roll against in order to dispel said curse?
    3. So they have Rock Catching, but not Rock Throwing? This seems odd to me.
    4. I really like the weak-against-menstruation thing (it's highly unique fluff, and very memorable), but I wonder if asking a female player to roll a d% to see if her Aunt Flo is in town might be... well, a little awkward for everyone at the gaming table. Maybe we should just leave that part out after all.

    Other than that, I'd say they look OK. Great job, as usual!

    Pixies
    I decided it was time to try my hand at the feral pixies the other day, but I'm just not sure where to go with them, thematically. I want them to be a dangerous invasive species, mutated by the strange and more powerful magics of the New World, but I'm just can't figure out a way to make them truly "devastating" to the local ecosystem. I've already established that laying their eggs under plants doesn't harm the plants, they're not carnivorous (unless insects count?), and unlike the Australian feral rabbits I had hoped to base them on, pixies breeding cycle would be interrupted yearly by harsh New World winters. Unless the pixie population takes hold a little further south (Aztatlan and Nueva Espana, instead of Columbia), I'm not sure how I can make the pixies fit the fluff I've written for them.

    Any ideas how I might be able to salvage these creatures?

    Native American Weaponry
    So in the process of beginning to playtest the Crossroads campaign, I've realized that not much Native American weaponry and armor has been statted up yet. I found stats for a few Native weapons and armor from the old 2nd Edition "Maztica" campaign setting, but I'm not sure how well it ports over to Pathfinder; and besides, what we really need more of is weaponry/armor for peoples who lived a little north of there.

    Here's what I've figured out we're going to need, so far:

    Spoiler: Native American Weaponry, Armor, and Shields
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    Simple Weapons
    Light Melee Weapons
    • dagger, stone
    • dagger, metal
    • dagger, obsidian (tecpatl)
    • knife, ulu
    • whip, horsehair

    One-handed Melee Weapons
    • battle hammer, stone-headed
    • club, cactus
    • club, jawbone
    • club, wooden (improvised)
    • club, wooden (carved)
    • coup-stick
    • ītztōpīlli (stone-blade axe)
    • long knife, Athabascan
    • short sword (NW Coast)
    • war club, ball-headed
    • war club, gunstock
    • war club, spiked

    Two-handed Melee Weapons
    • lacrosse stick
    • oar/paddle (improvised weapon)
    • pick axe (spiked war club?)

    Ranged Weapons
    • hunting bow
    • blowgun
    • javelin
    • sling
    • whip, yucca

    Ammunition
    • arrows
    • slingstones


    Martial Weapons
    Light Melee Weapons
    • tomahawk

    One-handed Melee Weapons
    • lance (horseback only)
    • cuahuitl (baton) - maybe "light" instead?
    • spear

    Two-handed Melee Weapons
    • stone war-club, solid (ceremonial)
    • tepoztopilli (metal spear)

    Ranged Weapons
    • harpoon
    • tomahawk, throwing

    Ammunition
    • arrows, barbed
    • arrows, bird
    • arrows, bleeding (grooved)
    • arrows, bone/ivory
    • arrows, flint
    • arrows, porcupine-quill
    • arrows, obsidian
    • arrows, stunning


    Cultural Weapons (aka "Exotic Weapons")
    Light Melee Weapons
    • bola

    One-handed Melee Weapons
    • macuahuitl (obsidian-toothed sword)
    • macuahuitl, steel

    Two-handed Melee Weapons
    • fish spear, two-pronged

    Ranged Weapons
    • atlatl
    • fishing-spear, Inuit ("kakivak")
    • pellet-bow, Paraguayan

    Ammunition
    • atlatl dart



    Armor
    Light Armor
    • ghost-shirt
    • ichcahuipilli (quilted cotton armor)
    • pipe-bone breastplate
    • shirt of wampum
    • tlahuiztli (feathered war-suit)

    Medium Armor
    • hide
    • bark

    Heavy Armor
    • wooden armor
    • scute armor


    Shields
    Light Shields
    • chimalli (wooden featherwork shield)
    • medicine shield

    Medium Shields
    • war shield



    I realize that this is by no means a complete or exhaustive survey of Native American warfare-implements, and that some of these are already partially covered in the Crossroads Equipment Thread; I just thought it would be useful to pull all the Native stuff out of the thread and put it in one place, so everyone knows what we need statted up.

    So, any takers? I'm particularly having difficulty with weight and pricing. Does anyone know of a big database of historical weapons, or a system for developing entirely new weapons?

    Edit: I guess what I'm asking is if someone has codified how weapons work in D&D. Could anyone say, for example, that "An ulu weighs about twice as Mich as a dagger, so normally it would deal 2d4, except it's made of duller material, so it only deals 1d3 instead?" Is there a system in place which would allow me to do that?
    Last edited by SuperDave; 2014-09-08 at 10:55 AM.

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    Default Re: Call to Brew! [Crossroads]

    Made some edits to the Stonecoats. I may do the one you pointed out as a unique critter as he seems different from the others.

    I gave them rock catching because they were able to do that in the stories, but for weapons they always uprooted trees, so I didnt put rock throwing.

    I didn't make their curse dispellable because in the myth there is only one specific way to undue it.
    Also I've found a minor translation of some of Arctic Giants. Do any of these story names sound familiar:

    Inugaruligasugjuit : the lesser giants of the Arctic --
    Awapazugrook : the cannibal of the Bering Strait --
    The hunter of the Inuit --
    The tyrant of Saglek Bay --
    A giant underestimates his opponent --
    Narija : the glutton --
    The Ijiqqan : the mysterious tribe of lesser giants --
    Kulluittuq : the huge walrus hunter --
    Sikuliarsiujuitsuk : the cruel giant --
    Sanngijurjuaq : the great protector of Kangersuak --
    An orphan's revenge --
    Nahaingajaaq : the terror of the western arctic --
    Aklajuk : the grave-robbing orge --
    The Amautalik : the most feared of the soul stealers --
    The Paijaat : The predators of the innocent --
    Igalilik : the wicked crone of the tundra --
    Aujuittuup Inukpasugjungit : the glacier giants --
    Pinguup Inungit : the hill giants of song and magic --
    Qungnirjuaq : the Ice-crack Inua --
    The spirit of the Ice Crack and the orphan --
    Kayarissat : the great kayakmen --
    The revenge of one of the great giants --
    Ahungahunaqa : the stone giant --
    Anurirjuaq : the great wind giants : The end of the giants --
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    Default Re: Call to Brew! [Crossroads]

    Sorry, I'm not recognizing any of the names. Though "Paijaat" is probably related to "Paijaa", which you already started up.

    Incidentally, where did you find this list?

    Edit: I just noticed that the link on the main page for "Paijaa" actually leads to the stats for "Matlose" instead.
    Last edited by SuperDave; 2014-09-09 at 12:32 PM.

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    Default Re: Call to Brew! [Crossroads]

    Stonecoats
    I can see you made some changes, but there are still a few from my previous post that have yet to be implemented.

    Bless weapon is still a free magic enhancement that can be applied to as many weapons as the stonecoat wants. Installing the 'one at a time' line makes it much more difficult to abuse, but still allows for the weapon to be useful loot to players. Alternately, you could keep it out of the player's hands altogether by saying it only applies while the stonecoat wields it. Oh, and I just realized, it should have an action attached.

    Uproot is still oddly-worded. You don't have to specify how their strength applies to the various forms, the way they're wielded implies that. It's covered in weapons, you don't need to re-state it here. Mentioning how their strength is added in might be justified if you were to then give the specific value of their strength as applied to that weapon, but that still seems unnecessary.

    I'm glad you added a volume to the cure ability, and added they return to their previous form. I think a cup may be a bit small for a huge creature, however, and I would like a bit more of a description of how they return to that form. Is there a flash of light and they're human again? Does their stone skin crumble and fall away to leave the human behind? Does it turn to ash and blow away? Is there a physical transformation where they shrink down and return to human skin tones and features? Does the stone body cough and hack and finally spit up the human body, leaving it silent and dead? There's a lot of option here, and this seems like a great place to inject some flavor.

    And luck still doesn't feel like luck. It feels like really efficient aiding another. If their presence brings luck, maybe it's more like a blessing, but only applies while they are relatively nearby? Something like:
    A stonecoat's presence can bring great luck to those they travel and hunt with. A stonecoat can grant great luck to a single creature within 60 feet at a time. They can designate a new recipient of this luck as a swift action. This lucky individual gains a +4 luck bonus to attack rolls, damage rolls, skill checks, ability checks, and saves. If the lucky creature moves more than 60 feet from the stonecoat, they immediately lose this bonus.

    Also, didn't catch this before. Where's the hold breath thing from?

    Pixies
    Well, you specified that garden pixies don't harm the plant hosts. Maybe feral pixie (Larva? Hatchlings? Seedlings?) are ravenous little buggers. Maybe garden pixies are smaller, the feral ones need much more energy to grow than can be provided by a symbiotic relationship with the plants. Maybe they don't necessarily have to be harmful to the plants to be harmful. Maybe the feral pixies swarm like bees whenever anything disturbs the seemingly-randomly-chosen plants they lay their eggs on. A walk in the woods suddenly goes sour when you step on a big dandelion and you're suddenly set upon by spiny-winged pixies. They could chase away or kill huge numbers of local herbivores, creating a bottom-up trophic cascade.

    Native american weapons and armor
    I'll see what I can do, but I would be glad to have anyone else who's still listening to the thread help out, there really is a whole lot that needs doing.

    More Giants
    That's quite a list. I'll see if I can find the book in the library or online or something, but until then it doesn't look like I can find much relating to them.
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    Default Re: Call to Brew! [Crossroads]

    There's several stories where they cross deep (and wide) rivers by walking along the bottom. They are submerged long enough for a human being to cross the river, implying they can hold their breath, or have no need for air.
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    Default Re: Call to Brew! [Crossroads]

    I have a special request for all you homebrewers out there: I'm running the first-ever Crossroads: The New World playtest, and I'm planning to send my players all over the Great Lakes region, for a bit of local regional interest. As a result, I need monsters (especially low-CR ones) from Ojibwe, Algonquian, and Iroquois folklore! If you brew it, I'll do my best to use it and give you a report of how the party fared against it.

    Here are a few candidates I'd like to put forth, but your own monster-concepts are welcome too:
    • Aniwye/Mishi-zhigaag
    • Beboonikae ("Winter-Maker")
    • Kitzinackas
    • Lenapizka/Mishipeshu/Underwater Panther
    • Mamagwasewug
    • Memengwesi
    • Mishkenabek/Misiginebig
    • Mondamin, Aspect of
    • N-dam-keno-wet
    • Naked Bear
    • Neglected Ancestral Spirit
    • Nibiinaabe
    • No-Face Doll
    • Oniare/Onyarekowa
    • Oniate ("Dry Fingers")
    • Onnoint
    • Piasa
    • Pskegdemus
    • Snawfus
    • Tcipitckaam
    • Waagoshii-Mindimooye ("Fox Old Woman")
    • Wakandagi Pezi


    As always, we greatly appreciate any contributions you choose to make. Happy homebrewing!
    Last edited by SuperDave; 2014-09-17 at 07:08 PM. Reason: Added a link to the campaign.
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    Default Re: Call to Brew! [Crossroads]

    The Piasa is a low CR monster?
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    Default Re: Call to Brew! [Crossroads]

    Piasa are described as "birds" in some cases, so they could be something similar in design as the Haast's Eagle. Plenty intimidating, and a dangerous enough threat for the average person, but not for a party. The other interpretation is the underwater panthers, which may be what this setting is looking at, since they were one of the first creatures mentioned for this setting. I would suspect that they are frightening because they are taking people on in the water, where you are already at a disadvantage because you cannot breathe if it pulls you under. THey are physically frightening, but do not appear to have the truly awesome power as say the Sisiutl.

    Unless you want to go the dragon approach, but I think there are enough potential High CR draconic creatures around that we can lower these guys.
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    Default Re: Call to Brew! [Crossroads]

    Lemme look through these and I'll try to get low cr ones first. I gotta say though, some of these most def arent low cr.
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    Default Re: Call to Brew! [Crossroads]

    Quote Originally Posted by Bhu View Post
    Lemme look through these and I'll try to get low cr ones first. I gotta say though, some of these most def arent low cr.
    You're definitely right about that, Bhu. Not all of them are low-CR, but they still could play an important role in the quest, even if the players don't actually go toe-to-toe with them. They might pass through waters which are controlled by a Mishipeshu (Underwater Panther) without making proper payment to her, and as a result she might sent a storm to rock their vessel, or send servants to chase them away. Knowing how many HD she has would let me determine how severe the storm is, or how many HD her servants have, etc.

    I didn't mean for the players to fight ALL of these monsters, but all of these are monsters with which they might interact on their journey, in one way or another.

    Don't feel obliged to make them all fit the low-CR mold. But if you feel like brewing a low-CR monster from the Great Lakes region, then I'll probably be finding a use for it very soon.

    P.S. I assumed that the Piasa was a unique creature which guarded Cahokia for the Mound Lords, but now I'm not sure that it wasn't a species as well. The players might potentially run across a young one, in much the same way they might run across a hatchling black dragon in a typical fantasy D&D campaign.
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    Default Re: Call to Brew! [Crossroads]

    I'd now like to claim these three: Jogah, Ga-hon-ga -- A tiny fairy-like being with power over rocks and rivers; Jogah, Gan-da-yah -- A tiny fairy-like being with with the power to make earth fertile; and
    Jogah, Oh-do-wa -- A tiny fairy-like being that keeps spirits on the spirit world from returning to the mortal world.

    Sprites for sure. I might even be able to use open content with this. I have sourcebook!

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    Default Re: Call to Brew! [Crossroads]

    I finally finished the updated tables! They're up in the first post. I also added the link to Stonecoat, updated Bhu's count, and added in your claims, debihuman! i'm looking forward to seeing what you come up with!
    I still have to check out that list 'o Chinese monsters.
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    Default Re: Call to Brew! [Crossroads]

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    Default Re: Call to Brew! [Crossroads]

    Quote Originally Posted by Bhu View Post
    The link that link sent me too: Bandwidth Limit Exceeded. Will have to wait until another day but I will look at it.

    I have a few ideas of my own but wanna add the Turducken to this. Yes, it's a goofy made up monster but I have sprites racing it.

    BTW, Shade over on EnWorld made this (copied from World of Imagination web site): http://www.worldsofimagination.co.uk...er%20Jogah.htm


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    Default Re: Call to Brew! [Crossroads]

    Finally got some spare time. Left you a lil something Super Dave: http://www.giantitp.com/forums/shows...postcount=1022
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
    Orcs and Goblins
    Behold the Power of Kitteh!
    Backup threads available here

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