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  1. - Top - End - #1
    Bugbear in the Playground
     
    sirpercival's Avatar

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    Oct 2011

    Default How to be afraid of everything (3.5 base)

    Panphobic

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    It's amazing where the paranoid mind can take you...

    A Panphobic goes through life knowing that everything in the world is a valid source of terror. It's hard on the nerves, to be sure, but constant paranoia is helpful in that it teaches you to be on your toes. Unless you're frightened of being on your toes... then you're kinda screwed.

    Adventures: A Panphobic adventures to get away from the things at home that were terrifying her. Sadly, she finds even more to be afraid of out in the world.

    Characteristics: A Panphobic is something of an enigma, in that she has a wide variety of abilities to choose from, which can be useful in various situations, depending on which phobias she acquires. However, all Panphobics tend to be furtive, sneaky characters.

    Alignment: Panphobics are never lawful -- they don't trust any ideologies but their own skin.

    Religion: A Panphobic is just as likely to be frightened of religion and religious figures as anything else. However, a few offer up their souls in the hope that faith in a higher power might give them comfort in the cold, dark night. (Spoiler alert: it doesn't work.)

    Background: The only thing that Panphobics have in common with each other is a preponderance of traumatic events, childhood horror stories, and mental instability which leads to the intense fear reactions they experience from a variety of stimuli.

    Races: A Panphobic can come from nearly any race, though those races who feel little emotion (such as warforged) are very rare.

    Other Classes: When you're a Panphobic, it's pretty much guaranteed that you're terrified of every other class. Almost any character has some ability or tendency which scares the living daylights out of you. However, since you have the same reaction to everything, you get along with members of other classes about as well as can be expected, and you don't play favorites with your paranoia.

    Role: A Panphobic is generally a skillful and stealthy character, though depending on the phobias chosen she might fit in as a primary source of ranged or melee damage, as a support character, or as a utility knife fit for any and every situation.

    Adaptation: In one campaign, a Panphobic might be a spiritcaller, acquiring multiple companion entities whom she feeds with her emotions and who grant her abilities in return. In another, she might be an oracle who enters a prophetic trance to unlock her powers.

    GAME RULE INFORMATION
    Panphobics have the following game statistics.
    Abilities: Charisma is important for save DCs; Dexterity is important for defense and stealth; Constitution is important for staying alive; Intelligence is important for all those pesky skills; Wisdom is important for perception and Will saves; and Strength is important if you ever master the Fight or Flight response.
    Alignment: Any non-lawful.
    Hit Die: d8.
    Starting Age: As rogue.
    Starting Gold: As rogue.

    Class Skills
    The Panphobic's class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), and Use Magic Device (Cha).

    Skill Points at First Level: (6 + Int modifier) x 4
    Skill Points at Each Additional Level: 6 + Int modifier

    Panphobic
    {table=head]Level|BAB|Fort|Ref|Will|Special|Phobias
    1 | +0 | +2 | +2 | +2 | Mild panic, paranoia, simple fright| 3
    2 | +1 | +3 | +3 | +3 | Sneak attack +1d6| 4
    3 | +2 | +3 | +3 | +3 | Phobos animae| 4
    4 | +3 | +4 | +4 | +4 | Run and hide| 5
    5 | +3 | +4 | +4 | +4 | Panic, sneak attack +2d6| 5
    6 | +4 | +5 | +5 | +5 | Contagious paranoia| 6
    7 | +5 | +5 | +5 | +5 | Compound fright| 6
    8 | +6/+1 | +6 | +6 | +6 | Continuous anxiety, sneak attack +3d6| 7
    9 | +6/+1 | +6 | +6 | +6 | Disappearance| 7
    10| +7/+2 | +7 | +7 | +7 | Strong panic| 8
    11| +8/+3 | +7 | +7 | +7 | Fear calls to fear, sneak attack +4d6| 8
    12| +9/4 | +8 | +8 | +8 | Improved run and hide| 9
    13| +9/+4 | +8 | +8 | +8 | Complex fright| 9
    14| +10/+5 | +9 | +9 | +9 | Improved continuous anxiety, sneak attack +5d6| 10
    15| +11/+6/+1 | +9 | +9 | +9 | Extreme panic| 10
    16| +12/+7/+2 | +10| +10| +10| Improved phobos animae| 11
    17| +12/+7/+2 | +10| +10| +10| Sneak attack +6d6| 11
    18| +13/+8/+3 | +11| +11| +11| Improved disappearance| 12
    19| +14/+9/+4 | +11| +11| +11| Crippling fright| 12
    20| +15/+10/+5 | +12| +12| +12| Greater continuous anxiety, sneak attack +7d6, ultimate panic| 13
    [/table]

    Class Features
    All of the following are class features of the Panphobic.

    Weapon and Armor Proficiencies: Panphobics are proficient with all simple weapons, with all types of armor (light, medium, and heavy), and with shields (except tower shields).

    Mild panic (Ex): Each individual phobia that a Panphobic has gives her particular abilities as she attempts to overcome and draw strength from the many, many things that frighten her.

    At first level, a Panphobic acquires three phobias from her class list; she acquires an additional phobia at 2nd level, and every even level thereafter (as shown on the table above). Each of phobia the Panphobic acquires has two abilities: a base ability (tier 0) which grants some benefit at all times, and a higher-tier ability which must be activated by spending Dread.

    A Panphobic begins each encounter with all of her phobias at the tier 0, and with 0 Dread. However, if the subject of one of her phobias is present (e.g., a spider for a Panphobic with Arachnophobia), that phobia begins at tier 1, but she suffers a -4 penalty to all saves vs fear effects for the encounter.

    As a free action on her turn, but no more often than once per round, the Panphobic may choose to become shaken for one round to accrue 1 point of Dread. She gains no benefit from other creatures' abilities or effects which cause her to be shaken, only her own will, as she exposes her mind to the the things which frighten her the most.

    Then, as a swift action, the Panphobic may spend any amount of Dread she has accrued to increase the tier of one or more phobias that she knows. At 1st level, she may not increase any phobia beyond tier 1. Once increased, the tier of each phobia remains so for the duration of the encounter, unless otherwise specified in the phobia description.

    At the end of the encounter, all phobias reduce back to tier 0, and any Dread remaining evaporates.

    Paranoia (Ex): A Panphobic feeds off of fear; it's her bread and butter. A Panphobic cannot ever become immune to fear effects, and receives no benefit from morale bonuses to saves vs fear (such as from a Paladin's Aura of Courage).

    Simple fright (Ex): Such a student of fear is a Panphobic that she understands quite easily how to inflict such upon others. Whenever she confirms a critical hit against an opponent in combat, the Panphobic may spend 1 Dread as a free action to force that opponent to make a Will save (DC 10 + 1/2 class level + Charisma modifier) or become shaken for 1 minute. This is a mind-affecting fear effect.

    Sneak attack (Ex): This ability, as the rogue ability, is gained at 2nd level, with increases gained at the levels indicated in the table. Panphobics prefer to strike from the shadows... it's safer that way.

    Phobos animae (Ex): Sometimes fear can take on a life of its own, crawling down the narrow synapses to strike at the primal terror that a Panphobic has made her own. Beginning at 3rd level, whenever the Panphobic successfully saves against a (Su) or (Ex) fear effect created by another creature, she accrues 1 Dread.

    Run and Hide (Ex): Being able to escape from one's enemies, real or imagined, is an essential skill to learn. Whenever a Panphobic of 4th level or higher moves at least twice her speed in a single round, she automatically makes a Hide check as a free action (even if she is observed, though she still requires cover or concealment as normal), with no penalty for the movement to Hide or Move Silently. If she had moved due to the Frightened or Panicked condition, once she makes the Hide check, she is no longer required to keep moving until or unless the enemy which inflicted the condition succeeds on the Spot check to observe her.

    Panic (Ex): Starting at 5th level, a Panphobic becomes more efficient at using her own fear against her enemies. She may spend 2 Dread to increase a phobia from tier 1 to tier 2 (the abilities a phobia grants are cumulative as its tier increases). Whenever she uses her Mild Panic ability to become shaken, she accrues 2 Dread instead of 1; alternatively, she may choose to become frightened for 1 round instead of shaken, in which case she accrues 3 Dread instead of 2 (in this case, the source of her fear is the encounter itself, for fleeing purposes).

    Contagious paranoia (Ex): Upon reaching 6th level, a Panphobic's constant state of distress can rub off on her enemies. Any enemy with 30 feet of her loses any immunity to fear that it had (though not immunity to mind-affecting effects, if any) for as long as it remains in the area, instead receiving a +5 bonus to saves vs fear effects.

    Compound fright (Ex): By 7th level, the raw, acrid fear that runs through a Panphobic's veins can spur her to heights she never knew were possible. As a standard action at any time, she may spend 2 Dread so that she may take 20 on the next skill check that she makes in the encounter, even if circumstances (or the skill description itself) would prevent it. Taking 20 in this manner takes no extra time -- instead, she simply functions as if she rolled a 20 on the attempt.

    Continuous anxiety (Ex): A Panphobic's standard level of fear is much higher than other people's, and (like everything else) such heightened emotion grants her abilities beyond that of the unsuspecting public. At 8th level, the Panphobic may spend 8 hours meditating on a particular thing which frightens her, and suffers the penalties of being shaken for the duration of this time. At the end, she picks a single phobia from among those she has acquired; this phobia is tier 1 at all times. (If some effect changes the tier of that phobia for any reason, it returns to the appropriate tier automatically at the end of the encounter.) She may choose a different phobia whenever she spends 8 hours in meditation.

    Disappearance (Su): A Panphobic hones her stealth almost by accident -- hiding from the horrible things which terrify you is often the best, or only, idea. At 9th level, her hiding ability reaches a new level of subtlety and strength. Whenever a creature fails a Spot check against the Panphobic's Hide check, that creature must make a Will save (DC 10 + 1/2 class level + Charisma modifier) or forget that the Panphobic is there.

    Strong panic (Ex): Beginning at 10th level, a Panphobic is even more efficient at transforming her fear into power. She may spend 3 Dread to increase a phobia from tier 2 to tier 3. Whenever she uses her Panic ability to become shaken, she accrues 3 Dread instead of 2; if she becomes frightened, she accrues 5 Dread instead of 3; and in addition she may choose to become panicked for 1 round instead of shaken or frightened, in which case she accrues 8 Dread (again, the source of her fear is the encounter itself, for fleeing purposes).

    Fear calls to fear (Ex): A Panphobic knows how to play upon the fears of others. At 11th level, in addition to the other situations in which sneak attack would be triggered, she can sneak attack creatures who are shaken, frightened, panicked, or cowering (even if they couldn't normally be sneak attacked).

    Improved run and hide (Su): Starting at 12th level, a Panphobic's Run and Hide ability triggers whenever she moves at least her speed (instead of twice her speed) in a round. In addition, she needs no cover or concealment to make a Hide check when using this ability.

    Complex fright (Ex): When a Panphobic reaches 13th level, she revels in fear, worships it like a goddess in the night. As an immediate action, the Panphobic may spend 3 points of Dread that she has accrued to roll twice on a saving throw and take the better result.

    Improved continuous anxiety (Ex): At 14th level, the phobia chosen by a Panphobic for her Continuous Anxiety class feature is tier 2 at all times (instead of 1).

    Extreme panic (Ex): By the time the Panphobic reaches 15th level, her skill at drawing upon her own fear is reaching its peak. She may spend 5 Dread to increase a phobia from tier 3 to tier 4. Whenever she uses her Panic ability to become shaken, she accrues 4 Dread instead of 3; if she becomes frightened, she accrues 7 Dread instead of 5; when she becomes panicked, she accrues 12 Dread instead of 8; and in addition, she may choose to become cowering for 1 round instead of shaken, frightened, or panicked, in which case she accrues 19 Dread.

    Improved phobos animae (Ex): Beginning at 16th level, the fear that other creatures bring to battle have very little effect on a Panphobic -- her own neuroses and psychoses are far more compelling. Whenever the Panphobic successfully saves against a (Su) or (Ex) fear effect created by another creature, she gains 2d6 Dread; in addition, even on a failed save, she suffers no worse than shaken.

    Improved disappearance (Ex): When the Panphobic achieves 18th level, she is very good at being unobtrusive. She is considered to be Hiding at all times, even when observed or when she does not have cover or concealment. The Panphobic may activate or deactivate this effect as a free action.

    Crippling fright (Su): Upon reaching 19th level, a Panphobic has learned to transfer some of the soul-wrenching terror that she feels every waking moment to her enemies. With a melee touch attack as a standard action, she may transfer any amount of Dread up to her Charisma modifier to an enemy. That enemy suffers a -1 to all attack and damage rolls, skill checks, ability checks, and AC for each point of Dread they have, and a -1 to all saves for every 2 points of Dread. The subject automatically removes 1 point of Dread as a free action each round on their turn.

    Greater continuous anxiety (Ex): At 20th level, the phobia chosen by a Panphobic for her Continuous Anxiety class feature is tier 3 at all times (instead of 1 or 2).

    Ultimate panic (Ex): A Panphobic of 20th level, her skill at drawing upon her own fear is reaching its peak. She may spend 8 Dread to increase a phobia from tier 4 to tier 5. Whenever she uses her Panic ability to become shaken, she accrues 5 Dread instead of 4; if she becomes frightened, she accrues 9 Dread instead of 7; when she becomes panicked, she accrues 16 Dread instead of 12; and when she cowers for 1 round, she accrues 25 Dread.
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  2. - Top - End - #2
    Bugbear in the Playground
     
    sirpercival's Avatar

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    Oct 2011

    Default Re: How to be afraid of everything (3.5 base)

    Phobias
    Spoiler
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    Acrophobia (Fear of Heights)
    {table=head]Tier|Effect
    0|Gain a +4 insight bonus on Balance checks, and Balance is a Panphobic class skill for you
    1|Benefit from a continuous feather fall effect
    2|Gain a fly speed of 30 feet (good maneuverability) + 20 feet per additional tier
    [/table]

    Aerophobia (Fear of Breathing)
    {table=head]Tier|Effect
    0|You no longer need to breathe
    1|Gain a +2 insight bonus to Fortitude saves, +1 per additional tier
    4|Benefit from a continuous plant body effect
    [/table]

    Agoraphobia (Fear of Crowds)
    {table=head]Tier|Effect
    0|Gain a +4 insight bonus on Intimidate checks
    1|You cannot be flanked
    2|Reduce this phobia to tier 0 to gain the benefit of the gaseous form spell, as cast by a wizard of your class level
    3|You gain lifesense (as blindsense, but only sensing living creatures) at a range of 60 feet + 30 feet per additional tier
    4|You emanate an aura which repels enemies, as per the antipathy spell but not limited to a particular kind or alignment of creature; the DC to resist the compulsion is 10 + 1/2 class level + Cha mod
    [/table]

    Arachnophobia (Fear of Spiders)
    {table=head]Tier|Effect
    0|Gain a +4 insight bonus on Craft checks
    1|Gain tremorsense 30 feet + 10 feet per additional tier
    2|Use spider climb at will as a spell-like ability
    [/table]

    Ambulaphobia (Fear of Walking)
    {table=head]Tier|Effect
    0|Gain a +4 insight bonus on Move Silently checks
    1|Gain the benefit of the Run feat
    2|Gain a burrow speed of 20 feet + 20 feet per additional tier
    5|Reduce the tier of this phobia to 0 use teleport as a spell-like ability
    [/table]

    Arithmophobia (Fear of Numbers)
    {table=head]Tier|Effect
    0|Gain a +4 insight bonus on Gather Information checks, and Gather Information is a Panphobic class skill for you
    1|Your attacks ignore 5 points of damage reduction + 3 per additional tier
    2|Use mirror image at will as a spell-like ability
    [/table]

    Astraphobia (Fear of Thunder and Lightning)
    {table=head]Tier|Effect
    0|Gain a +4 insight bonus on Survival checks
    1|Gain electricity and sonic resistance 5, +3 per additional tier
    3|Use control weather at will as a spell-like ability
    [/table]

    Ballistophobia (Fear of Missile Weapons)
    {table=head]Tier|Effect
    0|Gain a +3 dodge bonus to AC vs ranged attacks
    1|You can make 1 extra attack of opportunity each round, +1 per additional tier
    2|Gain the benefit of the Deflect Arrows feat, even if you don't meet the prerequisites
    [/table]

    Barophobia (Fear of Gravity)
    {table=head]Tier|Effect
    0|Gain a +4 insight bonus on Jump checks
    1|Your carrying capacity is calculated as if you were one size category larger +1 category per additional tier
    2|Use levitate at will as a spell-like ability
    4|Reduce the tier of this phobia to 0 to produce a reverse gravity effect as a spell-like ability
    [/table]

    Bibliophobia (Fear of Books)
    {table=head]Tier|Effect
    0|You are illiterate; however, you gain a +3 insight bonus to all Knowledge checks
    1|Gain the Bardic Knowledge ability of a bard of your Panphobic level
    2|You gain Spell Resistance 15 + 5 per additional tier
    [/table]

    Chionophobia (Fear of Snow)
    {table=head]Tier|Effect
    0|Benefit from a constant endure elements effect
    1|Gain cold resistance 5 + 5 per additional tier
    2|Gain a melee touch attack (as a standard action) which deals 1d3 Dexterity damage and 1d3 Intelligence damage
    [/table]

    Claustrophobia (Fear of Enclosed Spaces)
    {table=head]Tier|Effect
    0|Gain a +4 insight bonus to Escape Artist checks, and Escape Artist is a Panphobic class skill for you
    1|Gain darkvision 30 feet + 10 feet per additional tier
    4|Benefit from freedom of movement
    5|Reduce the tier of this phobia to 0 as a full-round action to produce a freedom effect as a spell-like ability
    [/table]

    Cleithrophobia (Fear of Imprisonment)
    {table=head]Tier|Effect
    0|Gain a +4 insight bonus to Open Locks checks, and Open Locks is a Panphobic class skill for you
    1|Reduce this phobia to tier 0 as a full-round action to produce a grease effect as a spell-like ability
    2|You gain a +4 insight bonus to avoid being grappled, +4 per additional tier
    3|Reduce this phobia to tier 0 as a full-round action to produce a passwall effect as a spell-like ability
    5|Reduce this phobia to tier 0 as a full-round action to produce an astral projection effect as a spell-like ability (targeting yourself only)
    [/table]

    Coulrophobia (Fear of Clowns and Jesters)
    {table=head]Tier|Effect
    0|Gain a +4 insight bonus to Sense Motive checks, and Sense Motive is a Panphobic class skill for you
    1|Gain a +2 insight bonus on saves to defeat illusions, +1 per additional tier
    2|Become immune to charm and compulsion effects
    4|Reduce the tier of this phobia to 0 to gain the benefit of true seeing for 1d6 rounds +1d6 rounds per additional tier
    [/table]

    Cynophobia (Fear of Dogs)
    {table=head]Tier|Effect
    0|Gain a +4 bonus to Concentration checks, and Concentration is a Panphobic class skill for you
    1|Gain the scent special ability
    2|Gain the benefit of the Improved Trip feat, even if you don't meet the prerequisites; the bonus to the trip attempt granted by the feat increases by +2 per additional tier
    [/table]

    Daemonophobia (Fear of Demons)
    {table=head]Tier|Effect
    0|Gain a +4 bonus to Knowledge (The Planes) checks
    1|Benefit from a continuous protection from evil effect
    2|Your attacks are good-aligned, and deal +2d6 damage to evil outsiders, +2d6 per additional tier
    [/table]

    Eleutherophobia (Fear of Freedom)
    {table=head]Tier|Effect
    0|Gain a +4 insight bonus on grapple checks
    1|As long as you are wearing Medium or heavier armor, reduce the armor check penalty and increase the max Dex bonus of the armor by +1 each, +1 per additional tier
    2|You suffer no penalties from carrying a medium or heavy load, though the weight of such a load is still determined by your Strength score as normal
    [/table]

    Emitophobia (Fear of Vomiting)
    {table=head]Tier|Effect
    0|You do not need to eat or drink
    1|Gain a +2 insight bonus to saves vs poison +2 per additional tier
    2|You gain the benefit of one potion you drank within the past 24 hours + 2 hours per additional tier; once a potion has been used for this ability, it cannot be used again until you drink another one of the same kind
    [/table]

    Hypnophobia (Fear of Sleep)
    {table=head]Tier|Effect
    0|Gain a +4 insight bonus to Autohypnosis checks, and Autohypnosis is a Panphobic class skill for you
    1|You are immune to magic sleep effects
    2|You heal an amount of nonlethal damage each round equal to your Charisma modifier, +2 per additional tier
    [/table]

    Icthyophobia (Fear of Fish)
    {table=head]Tier|Effect
    0|Gain a +4 insight bonus to Swim checks
    1|Your attacks ignore 3 points of natural armor bonus, +2 points per additional tier
    2|You can reduce this phobia to tier 0 as a swift action to cause your next successful attack against a creature with the [Water] subtype this round to be an automatic critical hit
    [/table]

    Mechanophobia (Fear of Machines)
    {table=head]Tier|Effect
    0|Gain a +4 insight bonus to Disable Device checks, and Disable Device is a Panphobic class skill for you
    1|You can critical hit and deal precision damage to constructs who would normally be immune
    2|You gain the benefit of the Improved Sunder feat, and deal +2d6 damage on sunder attempts, +2d6 per additional tier
    4|Continuously gain the benefit of the ironguard spell
    [/table]

    Mnemophobia (Fear of Memories)
    {table=head]Tier|Effect
    0|Gain a +2 insight bonus to Will saves
    1|Gain a +2 insight bonus to attacks against any creature you have never attacked before, +2 per additional tier
    4|As a full-round action, reduce the tier of this phobia to 0 to produce a modify memory effect as a spell-like ability
    [/table]

    Monophobia (Fear of Being Alone)
    {table=head]Tier|Effect
    0|Gain a +4 insight bonus to Diplomacy checks
    1|Whenever you flank an opponent with an ally, your flanking bonus to attacks increases to +4, +2 per additional tier
    2|As a full-round action, you can reduce the tier of this phobia to 0 to produce a summon monster I effect as a spell-like ability; for each additional tier, increase the level of the summon monster by 2 (i.e., for tier 4 you produce summon monster V)
    [/table]

    Mysophobia (Fear of Disease)
    {table=head]Tier|Effect
    0|Gain a +4 insight bonus to Heal checks, and Heal is a Panphobic class skill for you
    1|You are immune to disease
    2|As a standard action, you can heal 1d4 points of damage +1d4 per additional tier with a successful touch
    [/table]

    Necrophobia (Fear of Dead Things)
    {table=head]Tier|Effect
    0|Mindless undead treat you as an undead creature
    1|Reduce this phobia to tier 0 to turn undead as a cleric of your class level
    2|You gain a +2 insight bonus to saves vs negative energy, energy drain, and death effects, +2 per additional tier
    3|You are immune to ability damage
    [/table]

    Ophidiophobia (Fear of Snakes)
    {table=head]Tier|Effect
    0|Gain a +4 insight bonus to Perform checks, and Perform is a Panphobic class skill for you
    1|Gain a primary bite natural attack which does 1d4 + 1.5 Strength +1d4 per additional tier (for a Medium creature; the extra d4's increase base damage)
    2|Your bite attack delivers an injury poison (DC 10 + 1/2 class level + Con mod, 1d6 Con/1d6 Con)
    [/table]

    Ophthalmophobia (Fear of Being Watched)
    {table=head]Tier|Effect
    0|Gain a +4 insight bonus to Hide checks
    1|You can reduce the tier of this phobia to 0 as an immediate action to become invisible for 1 round
    2|You are resistant to divination effects, as per the nondetection spell. The DC to detect you is 15, +5 per additional tier
    [/table]

    Optophobia (Fear of Opening Your Eyes)
    {table=head]Tier|Effect
    0|Gain a +4 insight bonus to Listen checks
    1|Gain blindense to a range of 20 feet + 20 feet per additional tier
    2|You are immune to gaze attacks
    4|Gain blindsight to a range of 30 feet
    [/table]

    Plutophobia (Fear of Wealth)
    {table=head]Tier|Effect
    0|Gain a +4 insight bonus to Appraise checks, and Appraise is a Panphobic class skill for you
    1|You are automatically aware of the most valuable magic item you do not already own within 120' + 20' per additional tier. You can pinpoint its location (as the blindsense ability), and you may make a DC 15 Appraise check as a free action to determine its abilities as the identify spell
    3|Continuously benefit from the rusting grasp spell
    [/table]

    Pteromerhanophobia (Fear of Flying)
    {table=head]Tier|Effect
    0|Gain a +4 insight bonus to resist being bull rushed
    1|Gain a +2 insight bonus to ranged attack rolls, +2 per additional tier
    2|As a full-round action, reduce this phobia to tier 0 to force a flying opponent to make a Fortitude save (DC 10 + 1/2 class level + Cha mod) or land at its earliest opportunity, losing the ability to fly until the end of the encounter.
    [/table]

    Rhabdophobia (Fear of Magic)
    {table=head]Tier|Effect
    0|Gain a +4 insight bonus to Spellcraft checks, and Spellcraft is a Panphobic class skill for you
    1|Gain a +2 insight bonus to saves vs spells and spell-like abilities, +2 per additional tier
    5|You may reduce this phobia to tier 0 to produce an antimagic field effect as a spell-like ability, with a caster level equal to your class level
    [/table]

    Sequipedaliophobia (Fear of Long Words)
    {table=head]Tier|Effect
    0|Gain a +4 insight bonus to Truespeak checks, and Truespeak is a Panphobic class skill for you
    1|You are immune to language-dependent effects
    2|As an immediate action whenever a creature within 30 feet casts a spell with a verbal component, you may reduce the tier of this phobia to 0 and make a Truespeak check, with a +2 bonus per additional tier, to attempt to disrupt the spell; the caster must roll 1d20 + caster level + level of spell against a DC equal to your Truespeak check result, or the spell fails
    [/table]

    Theophobia (Fear of Gods)
    {table=head]Tier|Effect
    0|Gain a +4 insight bonus to Knowledge (Religion) checks
    1|Gain Favored Enemy (divine spellcasters) as per the Ranger class feature; bonuses increase by +2 for each additional tier
    2|Gain Spell Resistance 10 + 5 per additional tier vs divine spells
    [/table]

    Trypanophobia (Fear of Needles)
    {table=head]Tier|Effect
    0|Gain a +4 insight bonus to Tumble checks
    1|Gain damage reduction 10/bludgeoning or slashing, +5 per additional tier
    2|Gain a 25% chance of negating critical hits and precision damage, +10% per additional tier
    [/table]

    Trypophobia (Fear of Small Holes)
    {table=head]Tier|Effect
    0|Gain a +4 insight bonus to Search checks
    1|Gain a melee touch attack (as a standard action) which deals 1d6 acid damage +2d6 per additional tier (extra d6's increase base damage)
    3|Gain fast healing 1, +2 per additional tier
    [/table]

    Xenophobia (Fear of Strangers)
    {table=head]Tier|Effect
    0|Gain a +4 insight bonus to Bluff checks
    1|All allies within 30 feet of you gain a +2 morale bonus to attack and damage rolls, saves, AC, skill checks, and ability checks, while all enemies within 30 feet suffer an equal penalty to the same; the bonus and penalty each increase by 1 per additional tier
    3|Reduce this phobia to tier 0 as a full-round action to produce a dismissal effect (DC 10 + 1/2 class level + Cha mod) as a spell-like ability
    5|You produce an aura bearing the effect of the forbiddance spell (DC 10 + 1/2 class level + Cha mod) with a radius of 60 feet
    [/table]

    Last edited by sirpercival; 2014-02-07 at 04:40 PM.
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    Default Re: How to be afraid of everything (3.5 base)

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    Conditioned Fear Response [Psionic]
    You are so used to being scared, that what follows is just as much a natural reaction as the fear itself.
    Prerequisites: Autohypnosis 5 ranks, Concentration 5 ranks, Phobos Animae
    Benefit: Whenever you are the target of a fear effect originating from a source other than yourself, you may spend an immediate action to attempt to gain Psionic Focus. This roll is made before the results of the effect are resolved. Alternatively, if you fail the save against the fear effect, you may elect to forgo the Dread generated by your Phobos Animae class feature, and automatically gain Psionic focus instead.

    Extra Phobia
    You have discovered another thing that gives you nightmares.
    Prerequisites: Panic class feature
    Benefit: You acquire an additional phobia.
    Special: You may select this feat multiple times. Its effects stack.

    Fear Made Flesh [Aberrant]
    It's no wonder you are so frightened all the time -- you have seen the things that hide in the dark under beds. You ARE the things that like to hide under beds. Everyone, like you, should learn to be be afraid of these things.
    Prerequisites: Aberration Blood, Manifest Form {Ozodrin}, Mild Panic
    Benefit: You may use Dread in place of Form Points when using your Manifest Form ability. As a free action once per round while in your manifested form, you may spend an amount of Dread up to 1/2 your HD to form a feature on a 1:1 point basis. Such features last for a number of rounds equal to your Charisma modifier (minimum 1 round).

    In addition, once per day, while you are in your worldly guise, you may similarly spend Dread points to form a feature that manifests on your worldly guise; however, doing so requires 2 Dread points for each Form point. Using this feat in this way triggers the Manifest form ability, with a save DC of 10 + your Charisma modifier.

    Midnight Terrors [Incarnum]
    You can create a feedback loop with the soul energy of incarnum, causing your fear and dread to multiply.
    Prerequisites: Con 13, Mild Panic
    Benefit: Once per day, you can invest essentia in this feat. Whenever you use your Mild Panic (or similar) ability to voluntarily become shaken, frightened, panicked, or cowering, increase the amount of Dread you gain by the amount of essentia invested in this feat. Once the amount of essentia invested is chosen, it cannot be altered and remains invested for 24 hours. You gain 1 point of essentia.

    [size=3]Nervous Disposition
    You are particularly nervous about something; however, you have learned to compensate (somewhat).
    Prerequisites: Must not be immune to fear, cannot not have the Paranoia class feature.
    Benefits: You acquire a single Phobia, as a 1st-level Panphobic. In addition, you can never become immune to Fear effects.
    Special: If you later gain the Paranoia class feature, you immediately lose this feat, and gain the Extra Phobia feat in its place.

    Nightmare Fuel [Psionic]
    All Panphobics know to harvest the fear in their heads to great effect; however, some have figured out how to get into other peoples' heads as well.
    [i]Prerequisites:[i] Mild panic, ability to manifest 1st-level Telepathy powers
    Benefit: When manifesting a power from the Telepathy psionic discipline, you may substitute Dread for power points, at the rate of 2 Dread for 1pp. (This follows the usual rules for multiple sources of power points.) You may spend no more Dread than your Hit Dice on any single power in this way.

    Panicked Recovery
    The sheer icy terror running through your veins spurs on your martial advance with a jolt of adrenaline.
    Prerequisites: One martial maneuver, Mild Panic
    Benefit: As a swift action, you can recover an expended maneuver by spending an amount of Dread equal to the level of the maneuver. This ability does not allow you to initiate the same maneuver twice in the same round.

    Reverberant Paranoia
    Your fears infect even the greatest oratory and causes chaos among the masses.
    Prerequisites: Paranoia class feature.
    Benefit: Whenever you and your allies would be affected by an effect which grants a bonus against fear (such as a paladin's Aura of Courage, a bard's Inspire Courage, or the bless spell), your allies may choose to gain the benefit of a phobia currently affecting you (of your choice) in place of the normal fear-reducing effect.


    Many thanks to Arz and Theseventh for feat ideas!
    Last edited by sirpercival; 2014-02-08 at 11:47 AM.
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    Default Re: How to be afraid of everything (3.5 base)

    Reserved for posterity. Go ahead and comment, if you so choose.
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    Thumbs up Re: How to be afraid of everything (3.5 base)

    Firstly, awesome class. I haven't laughed and drooled simultaneously about something like this in a while, and I must confess I want to play a Gully Dwarf Panphobic soooooo fanned much right now!

    Onto nitpick...Ophthalmophobia has no scaling quality and yet only lists effects for certain tiers...figure you probably meant to allow invisibility for +1 round per extra tier, but there's nothing scaling right now.

    Also, the Nightmare Fuel feat is missing a / on the italic command, minor edit but I figure you'd like to know...gets hard to spot this stuff yourself when you've been staring at the monster in front of you for 6+ hours!

    Think you're bang between tier 2 and 3 with this, lacking raw world-shattering power, yet still highly effective and with a trick or three for just about any given situation...jury is out on whether anything seems truly broken, but I've not spotted anything obvious just yet, a lot to read through though! Shall get my fellow DM s to peruse this and see if we can come up with a more solid critique, but for now, and once again, awesome job!
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    Default Re: How to be afraid of everything (3.5 base)

    Quote Originally Posted by Veklim View Post
    Firstly, awesome class. I haven't laughed and drooled simultaneously about something like this in a while, and I must confess I want to play a Gully Dwarf Panphobic soooooo fanned much right now!
    Yay! XD

    Onto nitpick...Ophthalmophobia has no scaling quality and yet only lists effects for certain tiers...figure you probably meant to allow invisibility for +1 round per extra tier, but there's nothing scaling right now.
    Ah, yes, I shall fix.

    Also, the Nightmare Fuel feat is missing a / on the italic command, minor edit but I figure you'd like to know...gets hard to spot this stuff yourself when you've been staring at the monster in front of you for 6+ hours!
    Similarly.

    Think you're bang between tier 2 and 3 with this, lacking raw world-shattering power, yet still highly effective and with a trick or three for just about any given situation...jury is out on whether anything seems truly broken, but I've not spotted anything obvious just yet, a lot to read through though! Shall get my fellow DM s to peruse this and see if we can come up with a more solid critique, but for now, and once again, awesome job!
    Sweet! Let me know what they think :D
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    Default Re: How to be afraid of everything (3.5 base)

    What would say to a feat that gives you a single Phobia, along with the ability to raise it to Tier 1? Something like:

    Nervous Disposition
    You are particularly nervous about something. You have learned to compensate, though.
    Prerequisites: Must be capable of feeling fear, must not have the Paranoia class feature.
    Benefits: You gain the Mild Phobia ability as if you were a Panphobic of 1st level, except that you only learn a single Phobia, and you do not have the ability to frighten yourself to gain Dread. In exchange, you cannot become immune to Fear effects.
    Special: If you later gain the Paranoia class feature, you immediately lose this feat, and gain the Extra Phobia feat in its place.
    Quote Originally Posted by segtrfyhtfgj View Post
    door is a fake exterior wall
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    Default Re: How to be afraid of everything (3.5 base)

    Quote Originally Posted by Amechra View Post
    What would say to a feat that gives you a single Phobia, along with the ability to raise it to Tier 1? Something like:

    Nervous Disposition
    You are particularly nervous about something. You have learned to compensate, though.
    Prerequisites: Must be capable of feeling fear, must not have the Paranoia class feature.
    Benefits: You gain the Mild Phobia ability as if you were a Panphobic of 1st level, except that you only learn a single Phobia, and you do not have the ability to frighten yourself to gain Dread. In exchange, you cannot become immune to Fear effects.
    Special: If you later gain the Paranoia class feature, you immediately lose this feat, and gain the Extra Phobia feat in its place.
    This is a very dangerous feat. Because it makes me wonder whether the phobias should be turned into a class-independent subsystem a la wisps... But anyway, I like it and will adapt it into the main feat post.
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    Default Re: How to be afraid of everything (3.5 base)

    Woo!

    I was also thinking that making a Dragon based off the Panphobic would be hilarious (ohdearlordihavemoneyohgodohgodwhy.)
    Quote Originally Posted by segtrfyhtfgj View Post
    door is a fake exterior wall
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    Default Re: How to be afraid of everything (3.5 base)

    Quote Originally Posted by Amechra View Post
    Woo!

    I was also thinking that making a Dragon based off the Panphobic would be hilarious (ohdearlordihavemoneyohgodohgodwhy.)
    Bahahahahahaaaaa pls do this
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    Default Re: How to be afraid of everything (3.5 base)

    How does continuous anxiety interact with phobias that allow you to reduce them to tier 0 to activate the tier ability?
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    Default Re: How to be afraid of everything (3.5 base)

    Quote Originally Posted by The Cats View Post
    How does continuous anxiety interact with phobias that allow you to reduce them to tier 0 to activate the tier ability?
    From the description of Continuous Anxiety:

    (If some effect changes the tier of that phobia for any reason, it returns to the appropriate tier automatically at the end of the encounter.)
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