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2014-02-06, 02:08 PM (ISO 8601)
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- Oct 2013
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Characterization, Roleplaying, and Character Building... Without Speech?
An enormous part of character development, especially in an entirely imaginary world such as a tabletop game rather than a simulation such as a video game or LARPing, is the verbal interaction with others (dialogue) and internal thoughts (monologue) of the character in question. Indeed, even when actions raise their hands and metaphorically speak louder than words ever could, what you learn about a character from their actions tends to evolve out of the notions you had of them based on what they said. At best, based on many fictional characters' actions alone, you could deduce things like "they are heroes who would sacrifice themselves for strangers" or "they are mysterious and experienced in combat." While these are certainly strong points on many characters and lend credence or doubt to established backstories quite well, they tend to craft a rather dull character by themselves if they can even convey an entire personality at all.
So today, I ask this of you on the Roleplaying section; for a player wishing to play such a character or a DM having narrative purposes for utilizing such an NPC, how would one go about building and conveying the of a character and personality of a person who is, for whatever reason, completely and utterly mute? I'd prefer to stick to mainly actions and the like, as while having a character make up for inability to speak with sign language or magic can make an interesting character in its own right, it rather defeats the point of the exercise.
Tl;dr If a character has no way to engage in dialogue or convey their personal thoughts, how can you convey them as interesting and unique characters as well as showcasing their personalities?~Sig~ The more I optimize in 3.5, the less I enjoy the game. Yet as hard as I try to avoid it, the optimizer mindset keeps slipping back into my thoughts. I will probably quit playing Dungeons and Dragons in the near future if I can't fix my predicament.
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2014-02-06, 02:27 PM (ISO 8601)
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- Jul 2012
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- *Redacted*
Re: Characterization, Roleplaying, and Character Building... Without Speech?
I played a mute in a GURPS campaign once. I had precognition and thoroughout the campaign the GM passed me hints about things to come. I lacked any means to quickly convey such discoveries to my peers. Best campaign I've ever been a part of and a character lauded by my friends as my titular roleplaying performance.
Silence is its own tool and has a way of speaking much loader than words. Silence speaks more to an unknown inner struggle which cannot be conveyed in its entirety by words, but rather is manifested fully in action. The air of mystery it conveys allows for multiply interpretation of a character, which adds depth, given they could be this or that rather then they simply just being this.
There is no reason why a character should have to speak. The majority of human communication is nonverbal anyway.Please take everything I say with a grain of salt. Unless we're arguing about alignment. In which case, you're wrong.
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2014-02-06, 06:12 PM (ISO 8601)
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- Oct 2013
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Re: Characterization, Roleplaying, and Character Building... Without Speech?
That tends to be the case because of body language, though, which is nigh impossible to convey during a tabletop RPG. Also, could you provide some examples of what you did to roleplay it so well? Just so I have a reference of things one might do.
~Sig~ The more I optimize in 3.5, the less I enjoy the game. Yet as hard as I try to avoid it, the optimizer mindset keeps slipping back into my thoughts. I will probably quit playing Dungeons and Dragons in the near future if I can't fix my predicament.
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2014-02-06, 06:34 PM (ISO 8601)
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- Aug 2008
Re: Characterization, Roleplaying, and Character Building... Without Speech?
There are two main options.
1) Actions do matter a lot, particularly smaller actions. Describing actions in more detail is helpful.
2) Provided the character is literate, they can write. This is worth every bit as much as speech is, and sadly neglected in most role playing games.I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
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2014-02-06, 07:05 PM (ISO 8601)
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- Dec 2007
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Re: Characterization, Roleplaying, and Character Building... Without Speech?
Basically, once you have a character who cannot speak, you HAVE to start acting them out, or describe their actions accurately. If you say "Bob the fighter raises his left eyebrow", then the other players have to decide what you mean by that. If, instead of saying "I'm hurt, you bastards, send a cleric", you lean over and start looking pained, the other players have to pay attention.
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2014-02-06, 07:07 PM (ISO 8601)
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- Jul 2012
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- *Redacted*
Re: Characterization, Roleplaying, and Character Building... Without Speech?
Body language is not hard to convey. You simple narrate it. "My character looks at Character A and frowns deeply." Suddenly Player A realize your character doesn't approve of their actions.
This. Writing and books are often overlook. Strange for games which require so much reading to play...Please take everything I say with a grain of salt. Unless we're arguing about alignment. In which case, you're wrong.
Former EMPIRE2! Player: Imperator of the Nihoni Dominion
Former EMPIRE3! Player: Suzerain of the Phœnīx Estates
Former EMPIRE4! Player: Margrave of the Margraviate of Rhune
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2014-02-07, 01:45 PM (ISO 8601)
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- Mar 2012
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- Dallas, TX
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Re: Characterization, Roleplaying, and Character Building... Without Speech?
I've run campaigns where a player decided to be mute. It's rough and awkward. Unless you, in real life, are expressive and eloquent, I wouldn't recommend doing it.
As has already been said, in order to play a mute character you have to build a personality off the life they live and the subtleties of body language. Little things that even the DM may not prepare time for you to play out will have to become things you emphasize. Here are some suggestions for how you play your character:
- Don't be mysterious. The brooding and stone-faced shtick may work for a barbarian with a bitter past, but at least they can scream at their enemies in battle or spew vile insults while drunk at a bar. You have body language. Be transparent with your feelings.
- Find a kinesics chart online and create short descriptors for what key facial expressions and body posturing strikes you as connotative of your character.
- Develop strange quirks and rituals for your character that stand out and make a statement about your beliefs. Being silent means you have a lot more time to think, so you're no doubt contemplative. Consider always folding the hands over the chest of enemies you've slain (if you're the merciful type) or taking trophies from your victims, like the tongue, symbolically if you're not necessarily the merciful type. Be superstitious so that you always walk backwards through a door, or never pass your reflection without making a holy symbol. Or be extremely playful, always pulling pranks and giving your mischievous nature away with a weird, wheezing laugh. Things like this will give you a trademark that will help the other players identify with you.
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2014-02-07, 02:49 PM (ISO 8601)
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- Mar 2011
Re: Characterization, Roleplaying, and Character Building... Without Speech?
I've had a bunch of mute characters in my games; a couple of my friends have a particular fondness for characters with disabilities like those. We've had characters be blind for a while, mute, some other things I can't remember.
If the roleplayer in question can handle it, it works out fine.Check out our O'Reilly Book, "Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing"
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2014-02-07, 04:03 PM (ISO 8601)
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- Dec 2013
Re: Characterization, Roleplaying, and Character Building... Without Speech?
I played a mute 4e Scout a few months ago. He had bonus to Insight and Diplomacy checks with animals and had a Young Owlbear with him, so he expressed himself through the Owlbear and sword momevents. Pretty fun to play him, especially since he used to draw in the dirt with his sword when he was giving instructions.
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2014-02-08, 05:45 AM (ISO 8601)
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- Feb 2013
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- Sweden
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2014-02-13, 05:30 PM (ISO 8601)
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- Oct 2013
Re: Characterization, Roleplaying, and Character Building... Without Speech?
She's not asking how to deal with a mute character, but how to roleplay a mute character.
And it's a topic I'm interested in as well. I wanted to play such a character some time ago, but I decided against it, because I had no idea how to do it and didn't want to go into a game half-arsed.Last edited by The Insanity; 2014-02-13 at 05:32 PM.
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2014-02-14, 09:49 PM (ISO 8601)
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- Feb 2014
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Re: Characterization, Roleplaying, and Character Building... Without Speech?
No need to be snarky, the OP was just asking a question.
On-topic, I once played a technically mute character, but he communicated by Rary-ing with his Dretch servants and having them relay messages so it probably isn't applicable to what you had in mind.
I second what was said above, though; if you can't talk, don't play "mysterious", be obvious about your intentions and make up several quirks for the character to differentiate themselves from every other personality-less NPC with little to no dialogue.
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2014-02-15, 04:51 AM (ISO 8601)
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- Feb 2013
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- Sweden
Re: Characterization, Roleplaying, and Character Building... Without Speech?
I missed that part about avoiding sign language.
Body language and facial expression can go a long way though. Just look at Mr. Bean!
I wasn't trying to be snarky, I was trying to be funny. Then again I was suffering from the flu while I posted it so maybe not the best time for such attempts.
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2014-02-15, 05:40 AM (ISO 8601)
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- Sep 2010
Re: Characterization, Roleplaying, and Character Building... Without Speech?
I've had a friend who tired playing a mute character once. It pretty much immediately devolved into everyone at the table intentionally misinterpreting his gestures and accepting any suggestion he never wanted to make.
So, I guess be warned about that.Thanks to Lindorm for the Ziltoid avatar.
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2014-02-15, 10:41 AM (ISO 8601)
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- Oct 2010
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Re: Characterization, Roleplaying, and Character Building... Without Speech?
The biggest problem is that you can't accurately simulate the character's looks with words.
If you say, "Patroclus looks at Ganelon and frowns," then everybody knows that Patroclus disapproves of Ganelon's action. But that's incorrect. Only people who are looking at Patroclus at that moment should know that.
It becomes most obvious in combat. "Patroclus looks at Rosamund's bow, and then at the crystal amulet on the owlbear wizard." But how can Rosamund tell he was trying to look at the amulet? More importantly, she's an archer. She's looking at targets, not at Patroclus.
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2014-02-15, 10:54 AM (ISO 8601)
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- Oct 2013
Re: Characterization, Roleplaying, and Character Building... Without Speech?
Each player can decide what his character sees and what he doesn't. Although in a game like for example D&D, characters are assumed to see everything around them equally good (unless it requires Perception/Spot), so it would be a bit silly to say that a character can easily follow the movements and actions of all (visible) enemies in an encounter, but not his teammates facial expression (out of combat). Especially that he should know that his teammate doesn't speak, so paying attention to his body language should become a habit.
Last edited by The Insanity; 2014-02-15 at 10:55 AM.
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2014-02-15, 08:58 PM (ISO 8601)
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- Oct 2010
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Re: Characterization, Roleplaying, and Character Building... Without Speech?
If she "decides" that she hears what the Patroclus player said, then she has "decided" that she's looking at Patroclus, and she isn't looking in the other direction. When the Patroclus player said, "Patroclus looks at Rosamund's bow, and then at the crystal amulet on the owlbear wizard," then Patroclus's player has just decided that Ganelon and Rosamund are looking at him, not at the owlbear wizard's minions.
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2014-02-16, 08:31 AM (ISO 8601)
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- Oct 2013
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2014-02-16, 08:40 PM (ISO 8601)
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- Oct 2010
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- Dallas, TX
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2014-02-17, 01:14 AM (ISO 8601)
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- Aug 2008
Re: Characterization, Roleplaying, and Character Building... Without Speech?
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.