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    Barbarian in the Playground
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    Default [3.5, Mythos] “Though she be but little, she is fierce!”

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    This is intended as supplementary material for "Mythos" classes, a special variety and subsystem created by Xefas. It's a "Racial Paragon" in the same vein as the previously-made "Human", "Kobold", and "Reth Dekala" varieties. For this version, I've taken up inspiration from the 'Mythic Dragon' that another playgrounder has made; after all, besides dragons, what is more fantastical than fairies? This can be used to improve a Mythos-using Fey, or a character who has fairy blood in them (at least by proper roleplaying, much like the Reth Dekala). PEACH and such, you all know how it is. Thank you in advance!

    Below are currently the three 'original' examples of the Mythos subsystem for which this race is built for.

    The Teramach
    The Kathodos
    The Olethrofex


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    Due to requests, I will no longer post the 'iconics' tri-fold picture for Mythic Races. Instead, Here is a link to the picture.



    "Come away, O... child! To the waters and the wild;
    With a faery hand in hand... the world's more full of weeping than you can understand."

    ~William Butler Yeats, The Stolen Child

    The Mythic Fairy


    Long ago, in a desolate and unapproachable corner of the world, there sat a strange lake. This lake was filled with water of every color, constantly shifting like a prism from one moment to the next. Surrounding this rainbow lake was a wondrous grove of trees, buzzing with life and splashed with grand colors despite the grey and dismal wasteland that enveloped it. All about it, a magical race lived their lives in harmony, unique in appearance to one another yet bound by blood; the Fey. Pixies, Dryads, Spriggans, Satyrs, Banshee, Lean Sidhe, and everything in-between; all lived, played, and loved in this mystic paradise.


    The ruler of this land (for every land so filled with unity must, so it goes, have a competent leader) was an intriguing and mysterious female fae, large not in mind but in spirit; she had no name, instead being called upon by the title "Queen of the Glen". The Glen Queen was a powerful spellcaster, having created every bit of nature and magic in her domain, and forming the first generation of her people from naught but arcane mana itself. She watched over her lakeside kingdom, but not as a cold and distant ruler; she sang and danced with her subjects regularly, being as much a part of the people as she was a regal leader.


    For generations, year after year, the kingdom was peaceful and harmonious, the Glen Queen ruling unopposed. It was after another successful year that the Queen introduced to her subjects a new type of action to toy and play with; trickery, lies, and deceit. It was all meant to be in good humor, of course, the sort of playfulness and pranking between friends. All of her subjects used their new tools as such. All, except one.


    This sole fey, a dark and mean-spirited sort, was the only true daughter of the Glen Queen, formed from a union between her mother and the divinity that slept in the lake. Jealous of her mother, this black-hearted fairy stole away into the night, working tirelessly to infest and fill her own magic with the power of deceit, emerging the next day as a being of cruelty and capriciousness; the Dark One.


    The Queen of the Glen knew nothing about her child's descent into evil, nor about how nearly a whole half of her subjects had suddenly vanished into the night. Her first knowledge of her kingdom's downfall was when, as she was about to retire for the night, a guard burst into her chambers, bleeding from arrow-wounds, choking out a final warning before collapsing, dead; the first casualty in their history, and the first in a long and bitter campaign between the corrupted child and the original queen.


    It was futile, of course; the Queen had taught her subjects nothing on warfare, or violence, or death, while her daughter had done well to teach her pawns these things. The matriarch knew that her realm, the place she had worked so hard to build from nothing, was to return to the same nothing within a fortnight. She was, however, a being blessed with foresight and true trickery; she knew that, so long as even one fairy of her daughter's army passed on it's lineage, and so long as that child did the same, that her own blood would live on into eternity. She had a plan, one that was utterly foolproof. As her child burst into the room and struck her down... as she was led to the executioner's block... as the cold-iron axe whistled in the air and cut into her neck... the queen smiled.


    The daughter, having done what she set out to do, was at a loss. It was in this state that her most trusted adviser betrayed her, claiming the throne for himself. Soon after, as he grew old and weak, another fey slew him and took the position. And so on, it continued, generation after generation, eon after eon, until the court split into two, each filled with corruption and trickery. Each filled with members who dallied with mortals. Each still having the blood of the Glen Queen coursing through their veins.



    New Feat: The Glen Queen Legacy
    Prerequisite: One Mythos, Must have fey blood within you. (Note: This automatically includes any being with the Fey creature typing, any being that has a mechanical bloodline or heritage with the fey, or any character that through roleplay can prove their lineage; GM approval is recommended for the latter).
    Benefit: Choose one Mythos-granting class that you have levels in. You may treat the following Mythos as if they belonged to that class. You may ignore alignment restrictions and requirements on [Heritage] feats. Your maximum hit points increase by 1 for every [Bloodline], [Creature], or [Heritage] feat you possess involving the Fey (all [Creature] feats granted through the Mythos below count as involving the fey).

    If you somehow lose this feat, or no longer qualify for it, you cease to gain the benefits of the granted Mythos until you regain this feat or qualify for it once more.


    Exceptional Mythos
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    Court-Held Mental Clarity
    Prerequisite:
    Members of the Seelie and Unseelie are well-known for their lying and scheming, as well as their near-mastery of the art of lying between their teeth. Well-versed in deception, a scion of these courts is granted a modicum of protection against other fey.

    You gain the Fey Heritage (CM) and Nymph's Kiss (BoED) feats as bonus feats. In addition, whenever you would pressed or detected to check your alignment, you may detect as your own or any Chaotic alignment, at your choosing.
    A number of times per day equal to your Charisma modifier, you may double your bonus against enchantment effects for a number of rounds per day equal to class level. After the time has expired, you are dazed for half the number of rounds that you were under the doubling effect.

    Ephemeral Lightfoot Manaweaver
    Prerequisite:
    A master of magic, the Queen of the Glen weaved the very fabric of the arcane like a woman at her loom, shaping and reforming it to match her emotions, turning it into a work of art. Like her, you can manipulate the energies that lie dormant within your blood to your personal disposition.

    You gain the Fey Bloodline (DragComp) feat as a bonus feat without needing to meet the prerequisites (if you would later gain a spontaneous arcane spellcasting class, you apply the effects retroactively), as well as ignoring the limitation on animating or controlling undead. A number of times per day equal to your Charisma modifier, you may use the spells listed as spell-like abilities equal to a Sorcerer of your class level (This means a number of times per day total, not per spell).

    In addition, if you can cast divine spells from a full spell list (like a Cleric or a Favored Soul, for example), you gain access to the Fey domain (BoED) as a bonus domain (meaning that a normal Cleric would have access to three domains, rather than two). A number of times per day equal to your Charisma modifier, you may use the spells from the Fey domain as spell-like abilities as a Favored Soul of your class level (the same restrictions from above apply here as well).


    Please note that the ability to use the spell-like abilities is not dependent on being able to cast arcane or divine spells; you can use the spell-like abilities regardless of your classes (although, obviously, having a high Charisma score is essential either way).


    One-Thousand Budding Faces
    Prerequisite:
    The queen created her first generation of subjects from the flowers, each one a unique petal from countless stems. As they would flutter upon the kiss of the wind, so too do you have the ability to shift and change endlessly... with some assistance.

    You may cast a special version of Alter Self at-will as a spell-like ability, as a sorcerer of your class level. Unlike the normal spell, your unique version allows you to change from any size between Small and Large (although you do not gain any benefit nor suffer any penalty from doing so, as it is merely an illusion), and may take on the appearance of a creature with the Fey type and the Humanoid type in addition to your own.
    In order to make use of the ability, you must place a single green leaf upon your head; this leaf then is incorporated into your new appearance in some way (ideas include becoming a hair-comb, a button upon a shirt, a pin resting on your chest, or some other object that is both visible and removable).
    The spell has no duration, but if your leaf is every removed from you, you immediately change back into your true form (if this removal was without your consent, such as being cut away or pulled off of of your clothing from a grapple, you are dazed for 1d4 rounds afterwards). In addition, if you take any damage from a cold iron weapon, you must make a Fortitude save (DC 10 + the damage taken) or be changed back into your true form and become dazed for 1d4 rounds.

    Unerring Puckish Trickster
    Prerequisite:
    The Dark One also had a hand in forming the fey of today. A consummate liar, she was so skilled that she was able to charm the rocks, the trees, even air and darkness itself to her side. Like her, you can convince nearly anything into believing you, causing them to fall into your trap again and again.

    You gain the Improved Feint as a bonus feat. In addition, you may Feint against any creature without penalty, even against foes with animal (1 or 2) intelligence or that are unintelligent.
    Whenever you would fail a Diplomacy or Intimidate check, you may make a Bluff check against the same DC. On a success, your folly is played off as 'merely warming up', and you may make another Diplomacy or Intimidate check immediately without penalty. You may use this ability a number of times per day equal to your Charisma modifier (Yes, this may be used against the same target over and over if you constantly fail).


    Fantastic Mythos
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    Commanding Unearthly Visage
    Prerequisite: At least 1 Mythos gained by The Glen Queen Legacy
    The Divinity Sleeping in the Lake was the one who taught the Glen Queen the power of a clear and commanding voice, allowing her to force her will upon any that stood in her way. Being the charming thing that she was, she never had a use for it. Her descendants, however, can give this devious trick quite a bit of use indeed.

    You may use Lesser Geas as a spell-like ability twice per day. Unlike the normal spell, your Lesser Geas has a Hit Dice limit equal to your class level (instead of the normal 7 HD limit). In addition, it does not have a verbal component, nor is it a Language-Dependent effect; by merely staring with all your attention at the target for 1 round, they have a perfect image of what you want done burned into their minds, continuing to ring and echo in their ears as though you had shouted your order directly at them. As long their geas is active, you may communicate telepathically with them from any distance and from across planes; they may do the same only if you speak to them first, and then only if you allow them to.
    You may only have a number of geas' active at once equal to your Charisma modifier. If you attempt to use Lesser Geas on a target while currently at your limit, you must release one being from your hold. Upon releasing them this way, or upon the completion of their task, the creature is immediately struck with an overbearing feeling of joy and willingness to please; they gain a bonus to all saves against fear equal to your Charisma modifier for 1 minute, but also suffer a penalty to all Reflex saves and non-fear related Compulsion effects for the same length of time.

    Glowing Fanciful Sheen
    Prerequisite: At least 1 Mythos gained by The Glen Queen Legacy
    The Queen was a glorious and effervescent being, glittering and shining even in the heart of her daughter's dark realm. Her every motion made her blur, as though seemingly both here and there, everywhere and nowhere. This ultimately was not enough to keep her alive, but it is enough to save those blessed with her blood from their own untimely doom.

    You gain the Fey's Fate (DragComp) and Fey Skin (CM) feats as bonus feats without having to meet their prerequisites. However, unlike normal, the amount of Damage Reduction that is granted by Fey Skin is equal to 1 + the amount your HP has increased its maximum by via The Glen Queen Legacy.

    In addition, you gain an alien, mystical aura of light around you, tinted however you please based upon your alignment, general personality, and current mood (for example, a cheerful, Neutral Good character who chose this Mythos might manifest a bright yellow, green, or White aura, while a usually-glum but currently-angry Chaotic Neutral character could choose a dim blue, harsh red, or unreal black aura). Regardless of the current color, you shed light out to 60 feet, eliminating any mundane darkness, as well as any magical darkness of a spell level equal to or less than a sorcerer of your class level could cast. At will, you may make your light completely invisible to everyone except you, allowing you to benefit from your own aura without letting an opponent know your location.

    Finally, you exude a special cloud of dust as you move around, allowing a spellcaster to substitute it as a component for any spell with material components of less than 100 times your character level in gp, so long as they use it within a number of hours equal to your class level. This dust takes on the color of whatever your aura of light is at the time of your movement, and is formed any turn that you move, trailing behind you as you do (in any turn that you do not move, you do not create any dust). Please note that a being that can pick you up in a single hand can shake dust from you, often violently!


    Legendary Mythos
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    Ninefold Strength Without Size
    Prerequisite: At least two Mythos gained from The Glen Queen Legacy, one of which is the Ephemeral Lightfoot Manaweaver Mythos
    Summer, Winter, Fall, Spring: These are the seasons that the Queen ruled over, uncaring of their differences, celebrating their similarities. She danced and sang, constantly in motion as her love for her people coursed through her body. It was after one such dance that she fell in love with the Lake Divinity; it was another such celebration that she founded her kingdom; and, in the forefront of her mind, it was the beautiful song that ran through her head as she breathed her last breath.


    You do not immediately gain the benefits of this Mythos upon obtaining it. First, you are taken with a burning need to constantly move, refusing to stand still or stay put for any length of time longer than a single turn until you have moved about for a total number of hours equal to your class level; during this time of restlessness, you do not need to sleep nor do you suffer any negative effects for not sleeping. After this excessive motion, you become Exhausted and have an equally strong urge to find a dark, quiet place to sleep. Upon finally coming to rest, you will sleep for a full 48 hours unless roused. During this time, your body starts to grow and change in dramatic ways; if you are awoken from your sleep before at least 30 hours have transpired, you are still Exhausted and do not gain the benefits of this Mythos until you recover from Exhaustion and Fatigue, exercise, and rest once more. If you are given the time you require, you awaken fully rested and healed of hit point damage, ability damage or drain, and any missing limbs are returned, plus you acquire the following changes.

    Your type becomes Fey, if it wasn't already. In addition, your natural size becomes your choice of Tiny or Diminutive; however, your natural reach, Strength score, and carrying capacity are that of a Medium creature or that of your previous size, whichever is better.

    Finally, you gain a flight speed of 60 feet (good maneuverability), as well as the Flyby Attack and Hover (Both MM2) feats as bonus feats. At their choosing, they may grow wings in accordance with their personality and abilities; a Water-focused Kathados, for instance, might manifest crystalline ice wings, while a Death-focused Olethrofex may decide to showcase bleached-white skeletal ones. These wings are completely ornamental; cutting them off or removing them does no harm to you, nor does their loss prevent you from flying or utilizing your feats. You may focus for an hour at any time, shifting or regrowing your wings to a new form.

    Last edited by Adam1949; 2014-02-20 at 08:37 PM.

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    Barbarian in the Playground
     
    commander panda's Avatar

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    Default Re: [3.5, Mythos] “Though she be but little, she is fierce!”

    i havent finished reading the mythos yet, but props on the fluff. i really want to play this now.

    EDIT: just finished. love it. i have no mechanical advice to give, unfortunatly, but i kind of wish Ninefold Strength Without Size gave the option to become diminutive (tinkerbell size.)
    Last edited by commander panda; 2014-02-07 at 12:38 AM.
    avatardonebymememememememememeeeeeeeeeee

    Julian, it's a hungry world
    They're gonna eat you alive son, yeah
    Oh Julian, when their fangs sink in
    I'll stitch you but then I gotta throw you back in


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    .... what the **** is that?! That's not a spiked chain; that's some Klingon bullcrap! Who the hell drew that?! How are you supposed to use that without stabbing yourself?!

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    Ogre in the Playground
     
    Doorhandle's Avatar

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    Default Re: [3.5, Mythos] “Though she be but little, she is fierce!”

    Quite interesting, But I agree it should get smaller.

    Other pointers:

    Ephemeral Lightfoot Manaweaver: I'm assuming you can't cast the higher-level spells there unless you effective sorcerer level is high enough.

    Unerring Puckish Trickster: I don't think the feint ability is going to be useful to anyone but rogues...

    Otherwise good and a good use of existing feats.
    Can't write. Can't plan. Can draw a little.
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    "In his free time, he gates in Balors just so he can kill and eat them later!"

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    Barbarian in the Playground
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    Default Re: [3.5, Mythos] “Though she be but little, she is fierce!”

    Changed it into being the player's choice of Tiny or Diminutive, due to people wanting itty-bitty fairies.

    Quote Originally Posted by Doorhandle View Post
    Ephemeral Lightfoot Manaweaver: I'm assuming you can't cast the higher-level spells there unless you effective sorcerer level is high enough.

    Unerring Puckish Trickster: I don't think the feint ability is going to be useful to anyone but rogues...
    -You are right in assuming that; I thought that by mentioning "as a sorcerer of your class level", it would be implied. Thank you for pointing that out.
    -To be fair, any character that has decently invested into Bluff would get use out of UPT, in my opinion.

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    Dwarf in the Playground
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    Default Re: [3.5, Mythos] “Though she be but little, she is fierce!”

    Does Unerring Puckish Trickster's secondary effect grant you an immediate second chance at Diplomacy/Intimidate, or just guarantee that you won't be refused another chance at a later point? And if the latter, does the negative attitude adjustment for failing the check still happen?

    Other than that, I don't have much to say. This is really flavorful and I want to play one. Specifically, a Bog Imp Kathodos gimmick build focused on blinding and drowning people in mud. It sounds hilarious and evil.

    My favorite is the Glowing Fanciful Sheen: DR is helpful, the aura is good fluff, but the mystic gp-equivalent glitter is brilliant. A question, however: how long does it stay good for component substitution? Also, I think it's implied that you exude one cloud worth (character level *100) gp each turn for as long as you are in motion, but it doesn't say the rate of creation.

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    Barbarian in the Playground
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    Default Re: [3.5, Mythos] “Though she be but little, she is fierce!”

    I have fixed a few more things about the whole shebang.

    Quote Originally Posted by VoodooPaladin View Post
    Other than that, I don't have much to say. This is really flavorful and I want to play one. Specifically, a Bog Imp Kathodos gimmick build focused on blinding and drowning people in mud. It sounds hilarious and evil.
    Haha, that sounds great! Glad you enjoy it!

    My favorite is the Glowing Fanciful Sheen: DR is helpful, the aura is good fluff, but the mystic gp-equivalent glitter is brilliant. A question, however: how long does it stay good for component substitution? Also, I think it's implied that you exude one cloud worth (character level *100) gp each turn for as long as you are in motion, but it doesn't say the rate of creation.
    I've clarified the dust's creation method, so that it is easier to understand. I'm a little uncertain about how long it should be worth something, however; a number of X equal to your class level, but what should X be? Minutes, Hours, Days, what?

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    Default Re: [3.5, Mythos] “Though she be but little, she is fierce!”

    I rather like it... although I do think that your Mythoi are sort of narrow in how they cover the concept of "fairy". It ends up leading to "tiny winged person", if someone follows the Legacy to the end...
    Although it is true that it is more like how fairies eventually came to be depicted in art, like how angels turned into pretty people with wings.
    Admittedly the timeframe was completely different, and they aren't really related at all...

    Anyway, sorry for nitpicking. The aspect of fairy that this Legacy takes on is handled very well.
    Last edited by dragonjek; 2014-02-12 at 01:48 PM.

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    Barbarian in the Playground
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    Default Re: [3.5, Mythos] “Though she be but little, she is fierce!”

    Quote Originally Posted by dragonjek View Post
    I rather like it... although I do think that your Mythoi are sort of narrow in how they cover the concept of "fairy". It ends up leading to "tiny winged person", if someone follows the Legacy to the end...
    Although it is true that it is more like how fairies eventually came to be depicted in art, like how angels turned into pretty people with wings.
    Admittedly the timeframe was completely different, and they aren't really related at all...

    Anyway, sorry for nitpicking. The aspect of fairy that this Legacy takes on is handled very well.
    Oh no, don't be. I was actually thinking of that as well, making this. However, I like to justify it in the same way that Xefas goes about with the Human and Kobold varieties; the 'True' version of them, at least from the Mythos standpoint, goes a certain route and may not appeal to everyone who is of that race. Not all humans are godslayers with loose morals, not all kobolds want to become better dragons than actual dragons, and not all Fae want to become charming winged tricksters.

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    Dwarf in the Playground
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    Default Re: [3.5, Mythos] “Though she be but little, she is fierce!”

    Quote Originally Posted by Adam1949 View Post
    I'm a little uncertain about how long it should be worth something, however; a number of X equal to your class level, but what should X be? Minutes, Hours, Days, what?
    It depends on how you want it to work, really. There isn't much difference between rounds and minutes, since rounds is still plenty of time to gather as much as you could possibly need. Hours would let you bottle the dust daily and hand it to travelling companions to do with as they please. Days would let you hand those same bottles to people as quest items, in the old "it's dangerous to go alone, take this" style. Hours is less fiddly, so I'd say keep it as it is.

    But another alternative would be for the timescale to increase with your highest level of Mythos possessed. Again, fiddly bits everywhere, but it is an option and I think it should be noted.

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    Barbarian in the Playground
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    Default Re: [3.5, Mythos] “Though she be but little, she is fierce!”

    Clarified Ephemeral Lightfoot Manaweaver in regards to the spell-like abilities; no longer is it confusing as to whether you need to be a spellcaster or not in order to use them! (PROTIP: You don't need to be; a single-classes Mythos character can use them as long as they have a positive Charisma modifier.)

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