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Thread: Datharral

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    Default Datharral

    Datharral a large, fortified town deep within goblin territory, built on ground considered neutral in all intertribal conflict. It is built of old grey stone from the surrounding mountains.
    The houses in Datharral are not entirely up to the standard of most human towns, but are liveable. The town has the following features:
    a market, a small, well-garrisoned fort, and a 30-ft. high, 10-ft. thick wall about it. It is built on a large hill overlooking a valley.

    Datharral (Large town) Convential/"Monstrous" (Council of goblinoid lords and elected officals) Alignment varies (The council is generally Lawful Neutral, but does have some variance) GP limit 3000 GP, Population 4300, Mixed (79% goblinoid, 9% orc, 5% human, 3% giant, 4% other)

    Datharral is the capitol of the Free Federation of Goblin States.
    The politics of the Federation work as follows: To become a citizen, you must live within the federation for t least 5 years. Indentured servants that have lived in the Federation for 5 or more years become citzens when they earn their freedom. All citizens of adult age may vote for their territory's representative. Each territory has one representative in the council. (Because territories are usually ruled by the same tribe, most of the representatives are tribal kings or clan leaders.)

    Pretty much anything illegal in most human cities is illegal in Durrathal. The exception is indentured servitude, which is legal.

    -------------------------------

    The settlement is currently hosting a meeting of various tribal kings and minor warlords, as well as GSA advisors and soldiers, who are there in a council of peace (to eachother) and war (to the foreign dwarves and humans who have been steadily chipping away at goblin-held territories for the past few hundred years).

    The city is currently at 250% normal guard
    Last edited by Renrik; 2007-02-22 at 11:16 PM.


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    Default Re: Datharral

    A dwarven cannon blasts a cannonball at the castle
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    Default Re: Datharral

    ((Dude, it's like, ninety miles from the farthest-reaching dwarven settlements in goblin lands. Note "deep within goblin territory" part. The entire purpose of the city is as a last bastion of resistance against dwarven encroachment.))

    ((If you choose to retract the above post, then pease ignore the following in-game reply. If not, we shall assume that the dwarves got a deep-strike commando team into goblin territory undetected.))

    The cannon knocks a hole in the wall, and workers are immediately sent to repair it.

    A force of some fifty elite worg-riders are sent to overrun the artillery emplacement, along with a hundred infantry backup.


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    ((Ah. Never mind then.))
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    Default Re: Datharral

    ((very well. the worgs and infantry stay where they are.))


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    A large recon airship floats above the castle.
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    Default Re: Datharral

    The ballistae atop the parapets fire at the airship.


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    The airship is hit. The pilots wake up to hear their pet snake hissing. Hey, what's that hissing noise...What's that BIG hissing noise? the airship goes down.
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    ((If the airship crashes outside of town, a group of fifty elite infantry and twenty worg-riding cavalry are sent to capture the crew. If it crashes within the town, fifty elite infantry immediatly surround it, along with 120 militia))


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    It comes down hard in the town. no survivors.
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    Default Re: Datharral

    The airship is aproached cautiously by the elite infantry and the militia.

    At the castle, negotiations continue, but some headway is being gained.


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    Default Re: Datharral

    The airship is salvaged for lumber and other parts. The survivors are pulled out and buried in the potter's field outside the cemetary, after their heads are removed.

    A GSA volunteer force of 1400, along with 600 rebel troops, enter the city, carrying with them six cartloads of supplies. The most guarded one is brought immediately to the local garrison and the contents uncovered: Roughly twenty mortar launchers, based on a gnomish design, along with many mortar shells. The other carts contain:
    1 and 2. Curative items and bandages
    3. Food and other basic provisions
    4 and 5: Weapons. Lots and lots of weapons.


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    A man in a black cloak approaches the castle from the southe, hidden in the trees. He grapples to the top of a tower, and takes out the guards with a poison blade. He crouches low, and contemplates his next move.
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    Default Re: Datharral

    The sentries do not, as of yet, spot him.

    An inside look at the negotiations going on in the castle. Among the many gathered warlords, tribal kings, and generals, these are some of the major ones.

    Redfang, head GSA General
    Narrkal, GSA Intelligence Officer
    Kueresh, king of the Raknarran, a powerful clan currently at war with the dwarves
    Maghar, king of the Gharakk, driven out of their territory by the dwarves. Have feud with the Racknarran.
    Knawclaw, a minor warlord who has fought a series of guerilla wars against dwarven and human settlers.
    Gharral, Head Councilmember of Datharral and a staunch supporter of goblin independance.
    Kharrauk, the hobgoblin general of the Datharral militia.

    It is clear what must be done. The dwarven incursions continue to wear down the strength of the homelands, and the more time we wait, the more our people are slaughtered. We must band together now and lay aside disputes, and declare a sovereign nation.

    Why a sovereign nation? Why not fight them as is? Long have we done so, at the River Thaurr, and in the woods and the mountains. Why must we have a sovereign nation to continue what we have been doing?

    We cannot continue as we have been. Without an official nation, we cannot have foreign support. No government will recognize a rabble of goblin tribes and warlords. Unless we show ourselves to be united, and a nation, we shall not be seen as a legitimate cause, and we shall not be recognized as a free state by even the most sympathetic of people. We must band together.

    Yes. We must band together. Forget petty territorial disutes aid our fellow gob-

    Silence, Gharrak dog! We shall help our fellow goblin, but when they invade into our territory, unnanounced and uninvited, we retain the right to defend ourselves!

    An attack on our refugees is hardly what I consider self-defense. You claim to fight the dwarves, yet you will not suffer a goblin to live? Where is the justice in that, Raknarran? It is hypocracy. It is impossible to build a government with such "allies"

    You doubt our commitment to the fight? We shall show you the meanng of war! It was you, not us, who were weak enough as to be driven from your own lands, and have to invade ours!

    Weak? We sent our best warriors against the dwarves, fully armored, fully armed, more than enough for any average human or elf. But the dwarves- they had fire. They had mortars that rained down, filling our troops with metal. They shot balls of lead at us from their muskets, and rained down death. You face the power of their muskets, and you tell me that we were weak.

    I have faced these muskets. I was not impressed. You are weak fools! You are savages and backwards grunt! You have no place in a council of war! Go back to your holes! We shall see the day when-

    Stop! I shall not have threats uttered in this room. This council is one of peace, and of unity. The Gharrak were driven out of their home, and cannot help that. We have all seen the power of the dwarven muskets, and cannot say we are not impressed. But that is irrelevant. Wha is relelvant is that we are here gathered against a common foe. If we cannot cease this petty infighting, then we shall be overrun,one by one, by the invaders. This must stop. The Raknarran lands shall not be invaded, nor shall the Gharrak go without homes. The Gharrak are to stay in Darrathal until their lands are retaken. But they shall never be retaken unless we band together, and should we not, then the Raknarran lands shall fall as well!

    I fear they shall fall regardless. You yourself spoke of the power of Dwarven guns. What chance do we stand against them in open battle? The only tactics that have prven themselves are ambushes, and we cannot run a war solely on that. Eventually, someday, we will have to face the dwarves in open combat. What shall we do then, as they stare down the barrel of their musket?

    We shall stare down the barrels of our own muskets. We have received shipments from our brothers in the GSA. Mortars and muskets are now ours to command. Only a few, but we shall receive more. Until then, we shall use what tactics have proven themselves workable. And when we fight the Dwarves on the field of battle, we shall be able to field rifles of our own to counter theirs, and our troops shall be able to advance in safety.

    There you have it. We have a chance. Don't you see? All these years, all these generations, we've been driven from our homes, seen our brothers and our sisters, our parents and our children all slaughtered. Seen our land be despoiled. And now we have the opportunity to change all that. We have the opportunity to fight back, and to stop the ncursions, to win our lands back. All we need to do is be willing. All we need to do is trust in eachother and fight together. Now is the time!

    Redfang is right. The dwarves are still ammassing their forces. Unless we can band together, the incursions will continue and will intensify. We have to stop them now.

    There you have it. We have no other choice. Now is the time. For our people, for our fallen anscestors and for the generatons yet to come, we must stand and fight now, before we forever lose our chance to do so. We shall stand, side by side, goblins, free and proud, and win our freedom. By our blood shall the lands of our anscestors be set free once more, and shall our children never know the shame of foreign rule, nor the wrath of foreign opression. It is time now to reclaim our ancient legacy, to rise up, take up sword and sheild, and break the chains of bondage! To set our lands free! Now is the time!
    There is a silence in the hall.

    Knacklaw steps forward.
    A nation of our own? That's something worth fighting for. I shall pledge myself to this cause.

    Emboldened by Knacklaw's pledge, Kueresh rises:
    Should our foes prove trustworthy, we shall not fail to reward them with our support. We shall fight.

    Maghar rises:
    ....we shall not violate this trust.

    He crosses to Kueresh, and clasps his hand.
    We shall fight beside you.

    One by one, the other kings and cheiftains in the hall begin to rise, and pledge themselves to the cause. It goes on for nearly an hour, with the various tribes each vowing their devotion.

    The final tribe is the Muragha, a small clan from the southern part of the homelands.
    As the Muragha cheiftain's words fade away, the crowd falls silent.

    Gharral stands and rises:
    Very well. So is reborn the legacy of our people. So is made the sword that shall deleiver us from bondage, and the sheild that shall keep us from it. So is born the new pride of our race, and the hope for our future. So is forged the Free Federation of Goblin States.

    Arise, delegates of the Federation!


    As one, the delegates of the council rise.

    A great cheer is heard from the castle, and the bells in the belltower ring loudly for the town to hear as runners are sent from the castle to bring word to the corners of the newly declared state.

    The word that, on this day, a nation has been born!
    Last edited by Renrik; 2007-02-05 at 10:11 PM.


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    The man grapples to the inner wall, and dispatches any guards. He sneaks into a sewer and walks toward the meeting hall.
    Last edited by Xerillum; 2007-02-06 at 02:25 PM.
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    Default Re: Datharral

    Some patrolling guards notice the dead guards, and an alarm is raised. The assassin remains unseen.

    ------

    Word of the attack on Mounthaven reaches the city, and runners are sent to the Castle (The newly formed council is currently discussing battle plans).

    The goblins atthe catle recieve the news, and word is sent, through a telepath, to the Town.
    Last edited by Renrik; 2007-02-07 at 12:52 PM.


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    The assassin notices the alarm, and teleports away.
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    The building is thoroughly searched, but no assassin found. The guards are buried, and patrols are stepped up.

    The council has reached a descision in their war strategy. The armies are being formed.

    The GSA advisors in the city are training more troops.


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    A large force of goblinoid volunteers from the city and other parts of the Federation has finished training. They stand, rank and file, in the curtyard before the castle, where Redfang adresses them:


    I see before me many faces. Many lives, many souls. You came from different tribes, from different lives, but you have gathered here in Darrathal for a single purpose, answering a single call.

    When the call went out for soldiers who would defend their people, the sons of the tribes came forward to answer it. They came from the hills and the glens, from lakeshore and woodland. They came here, to this city, to be forged anew, to be transformed into soldiers; into true defenders of their homeland.

    You have gone through many trials in your training. You have learned to stand as one, to fight with honor and with discipline, to defend your people. Though you came here as many, I see standing before me one, single entity! One force, united by vows and by blood to stand, to fight, and to die beside one another. You shall be the sword of the People, the sheild of the Federation, the protectors and defenders of the Homeland. Be proud, my brothers, for on this day, you shall take up the the banner of freedom. On this day, you begin your lives anew, as soldiers of your people!


    The recruits cheer, and raise their swords in a hail to their general.


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    A dwarven horn sounds in the distance. The full strength of the dwarves of the town, 500,000 dwarves, is near.
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    ((Whoa... that's... a lot of dwarves.))

    messenger rides into the city, his mount ready to collapse beneath him. He runs the rest of the way to the castle, reaching it within about five minutes.

    Dwarves! The dwarven army broke pastthe outer defenses! We tried to send messengers earlier, but we couldn;t get through! They're coming! They're comi-

    The goblin collapses, exhaustion and bloodloss taking over.

    Redfang looks at the messenger in horror. He stands for a moment, then begins shouting orders:

    To the walls! Bar the gates! Bring the women and children into the city! Stockpile the food! Fortify the defenses! Every man that can, take up arms! The dwarves have come! The dwarves are upon us! Free goblins! man the walls! Now is the hour! Now comes the final fight! Here at the walls of Darrathal, the fate of our people shall be decided!

    The city is instantly put into action, readying the defenses. The infantry troops rush to the wall, and the cavalry stay in reserve to reinforce any breeches. Roofs are wettened, food is piled, and volunteers are armed. In the castle, the seige egines are manned. Mages prepare themselves for magical combat, while psionicists send out mental messages to the goblin tribes of the Federation, attempting desperately to find some force that isn't already engaged in battle on some other front.

    All said and done, 10,000 troops stand on the walls of Durrathal to defend their city.


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    The next day.

    The goblins in the city have finished all preparations.

    Dwarven scouts report a large force of goblins, pehaps some 130,000, moving towards the City, who should arrive in fightning condition by sometime around dusk.

    A bit of info on the battleground:

    Datharral, as is known, sits on a hil overlooking a valley.

    To the west of Datharral is the valley. It is mostly clear and unwooded, though it does have some forested areas. One of the roads to Datharal goes through this valley. In the center of the valey is a lake which is fed by the river running north of Datharral, and leads out through a falls on the far side of the valley, down to a ravine.

    To the north of Datharral is rocky ground and a river, with one bridge to allow access to the city. The bridge is guarded by a tower, manned by some 500 goblin troops.

    East of Datharral is mostly flat land, clear and filled with grasses and other shrubby vegitation, for about four miles until it reaches the slopes of a large mountain. Any gun emplacements on the mountain would be unable to reach Datharral, and Datharral cannot fire onto the mountain.

    To the south of Datharral is more of the same flat, grassy land that stretches along a good ways into the distance. The only thing of real concern here is large, wooded region.

    --------(N)
    -------River
    Valley Datharral Grasslands
    -------Woods

    --------------------------

    At the river to the north of Datharral, the goblins in the tower burn down the bridge to stop it from beging used by the dwarves. Then they ready their crossbows and rifles on the north banks of the river, and await the dwarves.

    Dwarven scouts report some movement of some type in the woods along the road that goes through the valley towards Datharral.

    More movement is reported in the woods to he south of the city.

    In the city itself, the seige engines are prepared, and the soldiers are made ready for battle. The city is prepared for this fight.

    Far off in the distance, from multiple direction, forces of goblin are preparing to come to the aid of the city.
    Last edited by Renrik; 2007-02-20 at 02:03 PM.


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    the dwarves take positions on the mountain, inside a large cave complex. the main dwarven general sits down at a table with a war council. they decide a strategy, and another 5,000 mercenaries march into the caves. they move out into the grasslands, assembled in rows and columns. five dragons are at the back of the force, and the five thousand mercs are drow longbows. they wait out of arrow range, and begin besieging the castle with a row of howitzers.
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    Finn watches the dwarven forces and growls at them. He gives a mighty roar of challange to them.
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    The army ignores Finn, and continues to fire artillery at the castle.
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    The howitzer shells slam into the city, blasting buildings to rubble, and causing a sizeable amount of casualties, mostly civilian.

    The artillery officer atop the eastern wall looks out at the assembled army as the bombardment commences.
    Right.
    Arc the shots, long range! Catapults, aim for the drow! Light mortars, aim for the dwarven ranks, and look for clusters! Heavy mortars, take out those guns! Ballistae, keep yourselves at the ready!


    The goblins adjust the aim on their catapults and mortars, and return fire on the dwarves, as ordered.

    Meanwhile, troops of riflemen go to the wall, and commence fire on the dwarves.

    The crossbowmen wait, weapons ready.

    The goblins reinforcements begin to close in. To the north of the dwarven troops, a large force of goblin soldiers from the Raknarran have assembled, and are ready to advance, their red-and-green flags blowing in the cold wind. They are backed by a force of Gharrak warriors, as well as hobgoblin soldiers from the Haurrach clan.

    To the south of the dwarven forces, something is moving in the woods, but the exact number or type of troops can't be determined.

    In the valley, moving up the slopes towards Datharral to reinforce the city itself, is a large force of GSA troops, armed with a medley of crossbows, swords, pikes, and muskets, in grey uniforms mixed with their civilian clothing.


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    A harrowed looking Grothak, fresh note in his hand, marches in line with the new regiment of GSA volunteers. His disappearance still a mystery, the formidable Orc feels his battlerage growing at the fact that his peopelwere assulted during the time he had to leave. The futility of trying to protect anyone might've frustrated a normal creature, but Grothak had faced it too many centuries for frustration to matter anymore. Rage oursed through him as he marched among the goblins, crushing any stray cannonballs found in one hand just to feel something break. When they arrived upon the Dwarven army, Grothak assured himelf he'd have more to crush than cannonballs.

    ((Renrik, you should probably contact Ra'Tiel, IC, too. The Undead themselves might not want to get involved in the battle, but the leaders among them would be glad to.))
    Last edited by Rainspattered; 2007-02-22 at 04:05 PM.

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    Default Re: Datharral

    The dwarves spread out, causing minimum casualties. a quarter of the drow die, and the dwarven armor makes the bullets bounce off. A few guns are destroyed, and the whole dwarven army begins to fire AK-47s at the defenders, while a team of snipers do the same.
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  29. - Top - End - #29
    Dwarf in the Playground
     
    McBish's Avatar

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    Default Re: Datharral

    Finn ducks under the defenses of the wall and moves down towards a gate.
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    The stars glimmer
    and I can't help
    but wonder.
    Do they cry on those worlds,
    to?

  30. - Top - End - #30
    Orc in the Playground
     
    Goblin

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    Default Re: Datharral

    ((I might... though the GSA wouldn't request their help, they would probably find out about the battle anyway, probably through the emmisarries in their forts.))

    The defenders on the wall duck down to avoid the AK fire, but the Catapults and Mortars continue their bombardments, specifically focusing on the guns.

    The following happens in the woods to the south:
    The young soldier looks out to the dwarven forces, and rears his worg about to face the officer.
    Now, Kjaroth?
    Captain Kjaroth, a battle-hardened worg-rider, gazes out at the dwarves with his one good eye.
    Now. They've spread out. There are gaps. Do it now.
    The younger soldier nods, and rides off through the woods with a banner in his hands.

    The worg-riders in the woods quickly ride forward to about 100 yards within the cover of the trees, and await the signal from their captain.
    A horn blows, and the thousand worg-riders begin to trot forward, picking up speed as they continue, hitting a full charge as they break through the cover of the woods, forming into close-knit groups of riders, their spears and swords ready, charging towards the disorganized dwarven lines.

    On the ridge to the north, the Raknarran hear the horn, and their banner raises up, and begins to advance, slowly at first, then quickened to a faster pace, eventually turning into a full infantry charge from the north flank.

    As the goblin charges push in on the north and south, the GSA forces climbing the slope reach the city to releive the defenders. The Datharral militia and army, along with a fair number of GSA troops, charge out of the city towards the dwarves.
    Last edited by Renrik; 2007-02-22 at 10:58 PM.


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