New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 27 of 27
  1. - Top - End - #1
    Firbolg in the Playground
     
    Planetar

    Join Date
    Dec 2006
    Location
    London, England.

    Default Advanced assassin vines are freaking insane

    We ran into an advanced assassin vine at the end of last session. +8 HD, fiendish template, maybe the legendary template or something as well (because it could burrow and change its position).

    The thing was an absolute nightmare to deal with. Huge size, over a hundred HP, a 40-foot reach, an attack bonus around +20, damage reduction, and a grapple check so high that the DM didn't even bother rolling dice unless the player got a natural 20. Every round it would drop the PC it currently had from 40 feet in the air, hit and grab another one, then get ready to AoO anyone who tried to move in the entangle field surrounding it. Plus it was immune from or resistant to every single spell we had prepared, not to mention having spell resistance.

    The only reason we managed to finally get the thing down was because of the cheesed out druidic avenger/shifter who managed to do 60+ damage to it. Since it killed him in the process, that wasn't exactly a good trade.

    Appropriate challenge for a 6th-level party, my ass.

    So yeah. If you're looking for a horrendously nasty monster to throw at your PCs, try using one of these. As a PC, if you see one, just run away.

    - Saph

  2. - Top - End - #2
    Titan in the Playground
     
    Matthew's Avatar

    Join Date
    Feb 2006
    Location
    Kanagawa, Japan
    Gender
    Male

    Default Re: Advanced assassin vines are freaking insane

    I have heard about these things before. Sounds deadly. Saying that, I find Animated Plants to often be quite deadly, even (A)D&D versions...
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

  3. - Top - End - #3
    Banned
    Join Date
    Jan 2006

    Default Re: Advanced assassin vines are freaking insane

    Quote Originally Posted by Saph View Post
    We ran into an advanced assassin vine at the end of last session. +8 HD, fiendish template, maybe the legendary template or something as well (because it could burrow and change its position).

    Appropriate challenge for a 6th-level party, my ass.
    The CR for everything you put up there is 7+"legendary template or something". Depending on how much CR the something adds, it might not have been Appropriate. Suffice it to say, a Fiendish 12HD Assassin Vine is easily an approproate challenge for a 6th level party.

  4. - Top - End - #4
    Firbolg in the Playground
     
    Planetar

    Join Date
    Dec 2006
    Location
    London, England.

    Default Re: Advanced assassin vines are freaking insane

    Quote Originally Posted by Rigeld2 View Post
    A Fiendish 12HD Assassin Vine is easily an approproate challenge for a 6th level party.
    . . . How?

    - Saph

  5. - Top - End - #5
    Firbolg in the Playground
     
    Mewtarthio's Avatar

    Join Date
    Oct 2006
    Gender
    Male

    Default Re: Advanced assassin vines are freaking insane

    Legendary template? You mean Monster of Legend? That'd be a +2 CR, but it also means that some sort of deity blessed/created the creature to do something particularly special, and I don't think it applies to plants.
    Quote Originally Posted by Winterwind View Post
    Mewtarthio, you have scared my brain into hiding, a trembling, broken shadow of a thing, cowering somewhere in the soothing darkness and singing nursery rhymes in the hope of obscuring the Lovecraftian facts you so boldly brought into daylight.

  6. - Top - End - #6
    Banned
     
    The Vorpal Tribble's Avatar

    Join Date
    Dec 2004
    Location
    The Mindfields
    Gender
    Female

    Default Re: Advanced assassin vines are freaking insane

    Quote Originally Posted by Saph View Post
    . . . How?

    - Saph
    It's not really.

    An assassin vine is a CR 3, 4 HD plant.

    Up the HD to 12. For a plant, every 4 HD only increase its CR by one. So this makes it a CR 5.

    However, its size increase adds a +1 to the CR.

    12 HD Fiendish creature actually ups the CR by 2.

    So you were in essence fighting an 8 CR creature (if thats all it had going for it), which should be incredibly tough, but livable, as it seems you all did.

    Good job

    (just be sure the DM gives you XP for defeating a CR 8 creature)


    However, from what you say, he added even more. I'd say you need to tell your DM to learn how to advance creatures.
    Last edited by The Vorpal Tribble; 2007-01-28 at 07:48 PM.

  7. - Top - End - #7
    Banned
    Join Date
    Jan 2006

    Default Re: Advanced assassin vines are freaking insane

    Quote Originally Posted by Saph View Post
    . . . How?

    - Saph
    Because a) it only moves 5' per round b) the DR shouldnt mean much (its just DR/magic) and c) itll average 90hps.

    Not that difficult a being. Oh, and no SR. The extra template is what put it over your parties head.

  8. - Top - End - #8
    Firbolg in the Playground
     
    Planetar

    Join Date
    Dec 2006
    Location
    London, England.

    Default Re: Advanced assassin vines are freaking insane

    Quote Originally Posted by The Vorpal Tribble View Post
    An assassin vine is a CR 3.

    Up the HD to 12. For a plant, every 4 HD only increase its CR by one. So this makes it a CR 5.

    However, its size increase adds a +1 to the CR.

    12 HD Fiendish creature actually ups the CR by 2.
    Oh, I see what you mean.

    I do think that advancement seems to be much more effective on assassin vines than upon ordinary monsters, though. The extra strength and size effectively negates two of its few weaknesses (having to hit, and then having to win the grapple check).

    Dunno exactly what the extra template was - the DM just mentioned the 'legendary' word at some point - but the thing could burrow underground, and do it fast, too. We found this out when we finally got out of range and the vine disappeared and came out of the ground underneath us one round later . . .

    - Saph

  9. - Top - End - #9
    Firbolg in the Playground
     
    Planetar

    Join Date
    Dec 2006
    Location
    London, England.

    Default Re: Advanced assassin vines are freaking insane

    Quote Originally Posted by Rigeld2 View Post
    Because a) it only moves 5' per round b) the DR shouldnt mean much (its just DR/magic) and c) itll average 90hps.
    It moved 5' per round on the surface. Underground it was a good deal faster, and by the time we managed to break away it had killed one of the party members anyway.

    - Saph

  10. - Top - End - #10
    Firbolg in the Playground
     
    Mewtarthio's Avatar

    Join Date
    Oct 2006
    Gender
    Male

    Default Re: Advanced assassin vines are freaking insane

    Quote Originally Posted by Rigeld2 View Post
    Not that difficult a being. Oh, and no SR. The extra template is what put it over your parties head.
    The SR is from the Fiendish template.

    Quote Originally Posted by Saph View Post
    Dunno exactly what the extra template was - the DM just mentioned the 'legendary' word at some point - but the thing could burrow underground, and do it fast, too. We found this out when we finally got out of range and the vine disappeared and came out of the ground underneath us one round later . . .
    Oh, he probably just gave him the "This is a freaking boss fight and there is no way in Baator you're getting out of it!" template. It gives the monster the Extraordinary ability to teleport, move quickly, summon rings of fire, etc to catch its prey.
    Quote Originally Posted by Winterwind View Post
    Mewtarthio, you have scared my brain into hiding, a trembling, broken shadow of a thing, cowering somewhere in the soothing darkness and singing nursery rhymes in the hope of obscuring the Lovecraftian facts you so boldly brought into daylight.

  11. - Top - End - #11
    Banned
    Join Date
    Jan 2006

    Default Re: Advanced assassin vines are freaking insane

    Quote Originally Posted by The Vorpal Tribble View Post
    However, its size increase adds a +1 to the CR.
    I bow down to your Monster Advancement knowledge, and thanks for catching my error. I was adding it to CR 7, which is easily doable. 8 is a little tougher, but maybe not significantly. I really feel that the 5' speed neuters this little dude.

  12. - Top - End - #12
    Banned
    Join Date
    Jan 2006

    Default Re: Advanced assassin vines are freaking insane

    Quote Originally Posted by Mewtarthio View Post
    The SR is from the Fiendish template.
    Really, I can read.
    edit: meaning I really can read, but somehow missed that.
    Last edited by Rigeld2; 2007-01-28 at 07:58 PM.

  13. - Top - End - #13
    Firbolg in the Playground
     
    Planetar

    Join Date
    Dec 2006
    Location
    London, England.

    Default Re: Advanced assassin vines are freaking insane

    Quote Originally Posted by Mewtarthio View Post
    Oh, he probably just gave him the "This is a freaking boss fight and there is no way in Baator you're getting out of it!" template. It gives the monster the Extraordinary ability to teleport, move quickly, summon rings of fire, etc to catch its prey.
    Sounds right. :P

    Luckily, that template scales in inverse proportion to how close the party is to death.

    - Saph

  14. - Top - End - #14
    Firbolg in the Playground
     
    Mewtarthio's Avatar

    Join Date
    Oct 2006
    Gender
    Male

    Default Re: Advanced assassin vines are freaking insane

    Quote Originally Posted by Rigeld2 View Post
    Really, I can read.
    But you said "No SR" in the quoted section. Did you mean something besides "It doesn't have SR"?
    Quote Originally Posted by Winterwind View Post
    Mewtarthio, you have scared my brain into hiding, a trembling, broken shadow of a thing, cowering somewhere in the soothing darkness and singing nursery rhymes in the hope of obscuring the Lovecraftian facts you so boldly brought into daylight.

  15. - Top - End - #15
    Banned
    Join Date
    Jan 2006

    Default Re: Advanced assassin vines are freaking insane

    Quote Originally Posted by Mewtarthio View Post
    But you said "No SR" in the quoted section. Did you mean something besides "It doesn't have SR"?
    See above =x I meant that I can normally read, but this time it eluded me.

  16. - Top - End - #16
    Dwarf in the Playground
     
    Frosty Flake's Avatar

    Join Date
    Dec 2006
    Gender
    Male

    Default Re: Advanced assassin vines are freaking insane

    BLASTED PLANTS! I remember a similar run-in my old party and I had to tackle. We (an all-wizard 2nd-ed AD&D party) had been traveling through an ancient and abandoned mountain pass to reach someplace-or-other to get the something to save someone (or something like that) when finally, upon reaching the exit we were assaulted by a multi-limbed flowering monstrosity! It threw the poor gnome and I off a cliff! The gnome had memorized feather fall, no doubt anticipating proximity to cliffs upon exit of the tunnels, I had memorized only a plethora of blasting spells, thinking at every moment we would be attacked by drow or goblins or undead dwarves or something... It was a quick fight for the three remaining magi as one of them brilliantly cast rock to mud to loose the coniferous carnivore's roots from the cliff face, making it tumble down the mountain, past the gnome, to actually survive the fall and mangle the poor little guy when he gently drifted to his doom. On the upside, I think the survivors managed to do whatever it was we were trying to do and I rolled higher intelligence for the next wizard character! (though that doesn't make me any smarter...)

    I like it though... The idea of a party getting mauled by some sort of divine or arcane greenhouse experiment seems really funny.
    The reason we have ten fingers and only two eyes, is that we may type more and read less.

    Magus avatar by Gorbash Kazdar

    Also in the Wizards 4E forum under the same name... but be warned, I'm more annoying there.

  17. - Top - End - #17
    Ogre in the Playground
     
    MindFlayer

    Join Date
    Sep 2006
    Location
    Michigan
    Gender
    Male

    Default Re: Advanced assassin vines are freaking insane

    well i've seen monsters of the same cr be wildy different in threat. my personal fav is bel vs. an ordinary pit fiend.
    I would be a procrastinator, but I keep putting it off.

  18. - Top - End - #18
    Banned
    Join Date
    Nov 2004
    Location
    Finland
    Gender
    Male

    Default Re: Advanced assassin vines are freaking insane

    That's one great monster. And only one PC died? Sounds like a perfectly appropriate encounter.

  19. - Top - End - #19
    Ettin in the Playground
     
    Yakk's Avatar

    Join Date
    Nov 2006

    Default Re: Advanced assassin vines are freaking insane


  20. - Top - End - #20
    Firbolg in the Playground
     
    Person_Man's Avatar

    Join Date
    Feb 2006
    Location
    Washington, DC
    Gender
    Male

    Default Re: Advanced assassin vines are freaking insane

    Good old plants, immune to Precision Damage, mind effecting effects, poison, etc. Perfect challenge for sneaky players and some spellcasters.

    I forget where, but there's a plant creature somewhere that can look like a normal humanoid. I used him as the BBEEF against an Assassin PC who was getting a bit too comfortable killing the strongest enemy in the suprise round of every combat. It was a hilarious encounter (for me).

    Though I also put a magical kukri into the game that was capable of Sneak Attack and criticals against undead/plants/constructs/etc and the PC's didn't bother to follow up on the clues in order to find it, so I feel entitled to my schadenfreude.

  21. - Top - End - #21
    Barbarian in the Playground
     
    Gamebird's Avatar

    Join Date
    Oct 2004
    Location
    Skiatook, Oklahoma
    Gender
    Female

    Default Re: Advanced assassin vines are freaking insane

    My parties have found themselves ill-equipped to fight assassin vines as well. Each of the two groups faced a single assassin vine, one of which was somewhat advanced (8 or 9 HD). Yeah, they're tough. Part of that is the Entangle which doesn't affect the vine, so it can grapple and lay down the squeeze on anyone trying to melee with it.
    New Terminator movie = Awesome!

  22. - Top - End - #22
    Ettin in the Playground
     
    Yakk's Avatar

    Join Date
    Nov 2006

    Default Re: Advanced assassin vines are freaking insane

    Grease and Web both probably give you 1 round (it has bad reflex saves).
    Ray of Exhaustion or Slow helps gimp the creature.

    It has crappy dex, so it only gets one AoO. Casters should hold back until melee provoke and consume an AoO, then they can open fire. If the monster never uses the AoO, well then the melee don't have to worry about AoOs.

    Energy resistance is per round, not per attack -- so syncronized fireballs, or even a flaming sphere/fireball double whammy is effective.

    Acid Arrow works.

    Of the above, Slow is the best option. It makes the plant less mobile and less deadly, and is most likely to be loaded as a standard spell.

    But ya, animated plants are mean.

  23. - Top - End - #23
    Banned
     
    Lord Iames Osari's Avatar

    Join Date
    May 2006
    Location
    Up in the sky
    Gender
    Male

    Default Re: Advanced assassin vines are freaking insane

    No, I'm pretty sure energy resistance is per attack.

  24. - Top - End - #24
    Barbarian in the Playground
     
    DwarfClericGuy

    Join Date
    Nov 2005
    Location
    St. John's, Newfoundland
    Gender
    Male

    Default Re: Advanced assassin vines are freaking insane

    We had something similar, but it was on our side.

    A Gargantuan Awakened Vine. Not an assassin Vine, a regular one. It was smarter than the bulk of the party (Int 16), completely under our control, and happy to kill anyone who wasn't our friend who came close to the walls of our keep.
    Gaming Nirvana

    My games:
    The Age of Worms IC/OoC
    The Scarred Lands IC/OoC

    My Homebrew:
    The Serial Killer

    My Characters:
    Spoiler
    Show

    Hengist Magnusson, Huntsman, Woodsman, Norseman.

  25. - Top - End - #25
    Banned
    Join Date
    Nov 2004
    Location
    Finland
    Gender
    Male

    Default Re: Advanced assassin vines are freaking insane

    Quote Originally Posted by Lord Iames Osari View Post
    No, I'm pretty sure energy resistance is per attack.
    The SRD is actually kind of... vague.

    RESISTANCE TO ENERGY A creature with resistance to energy has the ability (usually extraordinary) to ignore some damage of a certain type each round, but it does not have total immunity.
    Each resistance ability is defined by what energy type it resists and how many points of damage are resisted. It doesn’t matter whether the damage has a mundane or magical source.
    When resistance completely negates the damage from an energy attack, the attack does not disrupt a spell. This resistance does not stack with the resistance that a spell might provide.
    At the start it says "each round," but I'm under the impression it's per attack.

    However, in the monster abilities...

    Resistance to Energy (Ex): A creature with this special quality ignores some damage of the indicated type each time it takes damage of that kind (commonly acid, cold, fire, or electricity). The entry indicates the amount and type of damage ignored.
    So looks like the intention is "per attack."

    Some spells are "per attack, maximum per round," though, aren't they?

  26. - Top - End - #26
    Ogre in the Playground
    Join Date
    Aug 2005
    Location
    The sunny South
    Gender
    Male

    Default Re: Advanced assassin vines are freaking insane

    My Hobgoblins are so going to have laid tracks leading to a false entrance that has one of these little fellas inside... I'd best make it a little one.
    Quote Originally Posted by Lilly View Post
    I am now going to begin blaming everything that goes wrong on Charity. Just for gits and shiggles. And not even just things on the forums. Summer! Charity!

  27. - Top - End - #27
    Barbarian in the Playground
     
    Gamebird's Avatar

    Join Date
    Oct 2004
    Location
    Skiatook, Oklahoma
    Gender
    Female

    Default Re: Advanced assassin vines are freaking insane

    Heh. My fey creatures have bred/developed/made a type of thorny weed/vine. Nasty thorns. Grows well. Makes a bit of a thicket, greatly reducing speed, like Plant Growth'd areas. They surround their faerie glades with them. With, say, 100' thick ring of it. Then when enemies come calling, they cast Entangle on it. Take damage, have to check vs. Entangle to move at all and if you succeed, you only move a little bit. Next round, repeat. Does wonders to deter foes.

    Mix in a few "domesticated" assassin vines and you've got a death-trap.
    Last edited by Gamebird; 2007-01-30 at 01:30 PM.
    New Terminator movie = Awesome!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •