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Thread: A Simple Adventure (OoC)
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2014-02-17, 04:22 AM (ISO 8601)
- Join Date
- Mar 2011
- Location
- Cydonia
A Simple Adventure (OoC)
Alright everybody, come in and choose a text color. When everybody posts, I'll give you some info about how I'm going to be running this game. The IC should be up and ready to go by Tuesday.
If you need/want to make any changes to your sheet, do it before tuesday.
Our group is:
Osra - Female Elf Warlock
Risper - Male Elf Scout
Atalayne - Male Elf Cleric
Magnar - Male Human Barbarian
Jaina - Female Dwarf Paladin
Kosnark - Male Dwarf Warblade
Brandon - Male Gnome Fighter
Grimm - Male Gnome Warlock
First alternate or addition: Erindar - Male Elf Rogue
Which gives us a nice big crew with tons of combat ability. You could even split the party with a group like this.
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2014-02-17, 04:39 AM (ISO 8601)
- Join Date
- May 2013
Re: A Simple Adventure (OoC)
Brandon here. If we split the party, I call dibs on the cleric.
Grumpy will speak in Bolded Dim Gray.Last edited by The Dragon; 2014-02-17 at 04:40 AM.
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2014-02-17, 05:44 AM (ISO 8601)
- Join Date
- Jun 2013
- Gender
Re: A Simple Adventure (OoC)
Jaina shall claim Royal Blue.
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2014-02-17, 06:22 AM (ISO 8601)
- Join Date
- May 2013
- Gender
Re: A Simple Adventure (OoC)
Kosnark is pretty gruff even for a dwarf, he'll take Bolded Dark Red.
Spoiler: GamesKeston Tornok for GF's AoW
Loradralsornux for GF's Savage Tide
Suga for Kish's The Sunless Citadel
Cendrik for J-H's Servants of the Thrallherd
Semult for Kish's Wrath of the Righteous
Faazeran for kinem's Drow Against Midnight
Extended Signature - More detailed game/character notes
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2014-02-17, 07:59 AM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: A Simple Adventure (OoC)
Atalayne speaks in Green.
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2014-02-17, 08:39 AM (ISO 8601)
- Join Date
- Jul 2008
Re: A Simple Adventure (OoC)
Grimm in indigo. Hi!
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2014-02-17, 10:24 AM (ISO 8601)
- Join Date
- Jan 2005
- Location
- Southern California
- Gender
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2014-02-17, 10:43 AM (ISO 8601)
- Join Date
- Jul 2008
Re: A Simple Adventure (OoC)
Grim's will be indigo, just to keep all the Power Rangers color-coded.
RE: Splitting up ...
Should we? If y'all want to, we could, but our DM has the final say. Granted, if we have this many, we're likelier not to, y'know, DIE. Combat will get clunky, though.
Healing is limited. Looks like that Pally has no Lay on Hands to speak of (and no Cha to swing it). That means splitting would make whichever party lost out on the Cleric ... well, pretty squishy.
We'd need a Trapfinder in each party, too, unless we want our survival to be based solely on saves (ew). Grimm has an eleven-foot pole, but ... I'm not sure he wants to bet his life on the thing. Plus, he can't search for ****.
Thoughts? If need be, I can re-build quickly - a Trapfinder or a Cleric, dealer's choice.Last edited by JanusJones; 2014-02-17 at 10:47 AM.
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2014-02-17, 11:22 AM (ISO 8601)
- Join Date
- May 2013
Re: A Simple Adventure (OoC)
I dislike splitting, personally. I do think we should resolve to buy scrolls or maybe even a wand of clw first chance we get.
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2014-02-17, 11:31 AM (ISO 8601)
- Join Date
- May 2013
- Gender
Re: A Simple Adventure (OoC)
Guess we should be invest in a few Blessed Bandages ASAP and keep the cleric safe. A Cure Minor Wound or two would probably be a good idea too.
Spoiler: GamesKeston Tornok for GF's AoW
Loradralsornux for GF's Savage Tide
Suga for Kish's The Sunless Citadel
Cendrik for J-H's Servants of the Thrallherd
Semult for Kish's Wrath of the Righteous
Faazeran for kinem's Drow Against Midnight
Extended Signature - More detailed game/character notes
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2014-02-17, 12:05 PM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: A Simple Adventure (OoC)
The cleric still has about 74
gpsp left, so, if people are already getting pessimistic, with some help and a promise to be compensated in full, he can buy 3 more scrolls of LV.
(for the record: he would prefer a strategic retreat to any situation where that much is going to be apparently required)
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2014-02-17, 01:00 PM (ISO 8601)
- Join Date
- May 2013
- Gender
Re: A Simple Adventure (OoC)
Part of the concern should be what if the cleric goes down (ranged attack, etc). Thus the Blessed Bandages. As for LV, I am open to party loot for healing, though you would get more out of a partially charged LV wand.
Spoiler: GamesKeston Tornok for GF's AoW
Loradralsornux for GF's Savage Tide
Suga for Kish's The Sunless Citadel
Cendrik for J-H's Servants of the Thrallherd
Semult for Kish's Wrath of the Righteous
Faazeran for kinem's Drow Against Midnight
Extended Signature - More detailed game/character notes
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2014-02-17, 01:17 PM (ISO 8601)
- Join Date
- Sep 2013
- Location
- GMT+1
Re: A Simple Adventure (OoC)
Sorry for the late reply. Risper, who can now disable devices, will speak in Teal.
And I'm a fan of just staying together. Morepeople to hide behindvaliant heroes to scare off any foe we might encounter.
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2014-02-17, 02:30 PM (ISO 8601)
- Join Date
- Jun 2013
- Gender
Re: A Simple Adventure (OoC)
I will have Lay on Hands next level, the Serenity feat (from Dragon Compendium) lets me use Wisdom for all Paladin abilities that previously required Charisma.
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2014-02-17, 03:07 PM (ISO 8601)
- Join Date
- Mar 2011
- Location
- Cydonia
Re: A Simple Adventure (OoC)
I think you guys are reading into to what I say too much (which is probably my fault). I wasn't implying that anybody needs to change their characters, I was just saying to be done by tuesday. As for splitting the party, I meant that during the adventure, if it would be convenient for the party to be in two places at once, you could actually do that with a party this size (going against the "never split the party" rule - which I personally hate)
Still waiting on Raginmund to post; I sent him a PM.
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2014-02-17, 05:55 PM (ISO 8601)
- Join Date
- Oct 2013
- Location
- Little Rock, Arkansas
- Gender
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2014-02-17, 06:11 PM (ISO 8601)
- Join Date
- Jul 2008
Re: A Simple Adventure (OoC)
Woo! Let'sa GOOO!
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2014-02-17, 07:33 PM (ISO 8601)
- Join Date
- Mar 2011
- Location
- Cydonia
Re: A Simple Adventure (OoC)
Okay folks, as I said in the first post of the recruitment thread:
"Posting Rate: Preferably once per day, but if I haven't responded to your last post, you're not obligated to post. I might not post every single day, and I'll lend you the same privilege, but try not to hold up the group."
With a big group, it'll take forever for everybody to come to a decision, which is part of the reason I'm going to give all of you individual freedom. If you want to go over there, but the group is either unresponsive or against the idea, you can go ahead and do it. If you want to go talk to the local priest, you don't have to ask the group to do it, you can just go, and meet back up with them later, or if nobody else decides to do anything, it can be assumed that they all went with you. You're not obligated to remain a party (but it's generally a good idea).
This might be frustrating if you're the careful planning type (like me), but it's also pretty realistic in my experience. If you want, you can try to elect a party leader to make most of the decisions, and maybe a second post for party speaker, but even if you do, you can still choose to go against their decision. Or, you can come up with something I haven't thought of.
When I post, I'm going to be putting some amount of creativity and effort into describing things and characterization; you are not expected to do this. You don't need to show what your character thinks or feels, you don't have to describe their actions. You do need to specify what they actually say IC with your text color, and keep all mechanical/OoC/rolls stuff in spoilers.
I don't intend on prompting you guys into a certain course of action, you're going to be starting in town, and what you do is up to you. The "sandbox" of the game is the town, the dungeon, and whatever lies between them. Don't go outside of that; explore town if you like, then go do the adventure/dungeon (coming back to town as you see fit). Besides that, it's all up to you.
I will be rolling all the stuff you shouldn't know the result of (some dex skills, most int/wis/cha skills, saves, initiative [to save time], and probably something else that I'm forgetting). If you want to use one of those skills, just say so, either IC or OoC, and I'll roll it. I'm going to be rolling stuff with my dice at home, and you're not going to see what I roll. You don't need to decide to use sense motive or knowledge checks, I'll roll those automatically, but if you want to proactively use knowledge, say so in a spoiler. Anytime someone drops into the negatives, their HP will be between that person and me; you won't know their condition automatically (though sometimes it's obvious that they're dead).
Initiative will be tricky; I'm going to get rid of the stuff in my signature and put a turn counter in there (which I will update all the time) with spells and statuses, etc. To save time, I want to (try to) use block initiative, which means that if Osra, Risper, and Magnar roll higher than all your enemies, they can each post. Whoever of those three posts first goes first, until all three have posted, then whichever enemies rolled higher than the rest of you go, then the next pc or group of pc's, and so on. It's not exactly like normal initiative, but it's close, and having a good score still matters.
I will assume each of your characters takes the first AoO available to them, unless you specify otherwise beforehand. When it comes time to claim items, you'll need to decide who gets them, and whoever does get them needs to list them on their sheets and add in the weight. I will be keeping track of encumberance, and I will prod you to if you don't do it yourself.
I want you all to know that there are no barred tactics. If you want to lure the gnolls out of the cave and roll heavy rocks onto them from above as they do, instead of fighting them hand-to-hand, thats fine. If you want to shoot at them, then run away into the forest, then come back and try to do it again, you can do that. If you want to try and hire some muscle from town to go with you, you can do that. Whatever your character would be able to do, is probably* (we'll see) okay, but I'm going to go by the rules as much as possible. You can PM me with stuff the others shouldn't know, and anytime you roll a bluff check (regardless if against NPC's or PC's), PM me; don't just roll.
Lastly, this is a game where PvP is possible (but not encouraged). The game is roleplay-lite, but even so, you are playing a character, and can choose to not accept the actions or decision of others. I'm not going to say much else about this; just know that PvP can end a game quickly, and don't let things get petty or personal. Be mature, have fun. If you have a problem with the way I run the game, just say so; you won't hurt my feelings. Likewise, suggestions are always welcome.
Here's the big 16 with the racial rules and house rules, if you need to reference it.
If you have questions, ask away. I'll have the IC up sometime tomorrow.
I am not a friendly/chummy/talkative person, so don't think I hate you because I'm not saying much. The OoC is completely open to whatever you guys want to talk about, and don't worry about cluttering it up.
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2014-02-17, 09:53 PM (ISO 8601)
- Join Date
- Jul 2008
Re: A Simple Adventure (OoC)
Thanks for laying it out. Most folks aren't HALF as together when they run a game, nor anywhere near as up-front.
Looking forward to it!
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2014-02-18, 01:25 PM (ISO 8601)
- Join Date
- Jul 2008
Re: A Simple Adventure (OoC)
Hey y'all - I'm all for collaboration. Grimm may be sneaky, but he ain't stupid or suicidal - he'll be sticking close to you guys, and trying to make himself useful.
A thought: this will be fun if we all throw down and enjoy ourselves. The classic DnD adventure is about a ragtag band of characters who manage to do some pretty heroic **** because A) they're the only ones stupid enough to try anything heroic, and B) they watch each other's backs.
Go team!
... waiting for IC. Patiently.
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2014-02-18, 06:18 PM (ISO 8601)
- Join Date
- Mar 2011
- Location
- Cydonia
Re: A Simple Adventure (OoC)
Okay, the IC is up.
edit: Brandon can have his dog there with him, it's safe to assume that it's allowed anywhere he is.
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2014-02-18, 06:35 PM (ISO 8601)
- Join Date
- May 2013
Re: A Simple Adventure (OoC)
Brandon is going to be quite cross if someone implies that his dog is not allowed to go anywhere he is.
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2014-02-18, 07:46 PM (ISO 8601)
- Join Date
- Mar 2011
- Location
- Cydonia
Re: A Simple Adventure (OoC)
I'm going to point out that Keen Intellect can largely mask Risper's insanity, kinda like sherlock holmes. Just throwing that out there.
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2014-02-18, 07:51 PM (ISO 8601)
- Join Date
- Sep 2013
- Location
- GMT+1
Re: A Simple Adventure (OoC)
Oh fine I'll edit it into internal whispers instead then haha.
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2014-02-18, 10:00 PM (ISO 8601)
- Join Date
- May 2013
- Gender
Re: A Simple Adventure (OoC)
Spoiler: GamesKeston Tornok for GF's AoW
Loradralsornux for GF's Savage Tide
Suga for Kish's The Sunless Citadel
Cendrik for J-H's Servants of the Thrallherd
Semult for Kish's Wrath of the Righteous
Faazeran for kinem's Drow Against Midnight
Extended Signature - More detailed game/character notes
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2014-02-18, 11:01 PM (ISO 8601)
- Join Date
- Jul 2008
Re: A Simple Adventure (OoC)
Awesomesauce.
I LIKE Risper's insanity. It goes well with Grimm's compulsive lying.
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2014-02-19, 12:13 AM (ISO 8601)
- Join Date
- Jan 2005
- Location
- Southern California
- Gender
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2014-02-19, 12:57 AM (ISO 8601)
- Join Date
- Jul 2008
Re: A Simple Adventure (OoC)
Well, if not, it does now ... at least according to Grimm.
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2014-02-19, 02:07 AM (ISO 8601)
- Join Date
- Jan 2005
- Location
- Southern California
- Gender
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2014-02-19, 04:52 AM (ISO 8601)
- Join Date
- Mar 2011
- Location
- Cydonia
Re: A Simple Adventure (OoC)
He could be referring to the gnome queen, whose authority spans several borders...you never know. Also, though that was a glaringly obvious lie, and you're clearly just messing around, I want to be a buzzkill and point out that when you do lie, pm me, don't say so or roll.