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  1. - Top - End - #1
    Ogre in the Playground
    Join Date
    Nov 2011

    Default [3.P] More music for my quasi-horror campaign

    Hello! I'm GMing an Eberron/Golarion cross game with a lot of horror themes, and I'm looking for more music to play during sessions, as well as for general inspiration.

    Themes

    Secrets
    John the Determinist by Jeremy Messersmith

    War
    Hell Broke Luce by Tom Waits
    How Low by Jason Gonzalez

    Crime/Punishment
    God's Away on Business by Tom Waits
    Shankill Butchers by The Decemberists
    Ballad of a Politician by Regina Spektor
    Gone to Jericho by The Peculiar Pretzelmen
    Undertaker by The Peculiar Pretzelmen

    Obsession/Insanity
    Soldier by Bitter Ruin (Couldn't find a non-live version, but this one is pretty good)
    Rattlesnake by Caravan of Thieves (Couldn't find a non-live version)
    All Along the Way by Chris Black (another live one)
    Icarus by Jason Webley
    How Do You Ruin Me by Black Prairie
    Still by Jason Webley

    Cold/Darkness/Apocalypse
    Cold by Yeltzi
    Last Song by Jason Webley

    Characters
    Aderyn ir'Bowen - A wealthy Cyran exile. Formerly a member of a theatrical group known as the "Nightingales."
    Nightingales by The Real Tuesday Weld

    General Classical Music
    Tannhäuser Overture by Wagner
    Trauermarsch (Funeral March) from Götterdämmerung, Act III by Wagner
    Requiem in D Minor by Mozart
    Four Seasons of Buenos Ares by Astor Piazzolla (all four seasons are great)
    Glide by Felix's Machines

    - - - - - -

    Hopefully, that should be enough to get people started. I'm realizing there are quite a few themes I hadn't delved into with music...
    Tier System for Classes | Why Each Class is in its Tier
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    Quote Originally Posted by CTrees View Post
    Knowledge (local) being trained only, and not a class skill for many classes, means that your average human may well not be able to identify other humans! This may explain the exceptional quantity of half-human hybrids.

  2. - Top - End - #2
    Pixie in the Playground
     
    Devil

    Join Date
    Jul 2013

    Default Re: [3.P] More music for my quasi-horror campaign

    For horror style adventures I usually use Midnight Syndicate, they have some pretty sweet suspensful tracks. There's also music from movie or video game soundtracks (Dark Souls, Resident Evil, Silent Hill, etc.) and they can be really good as well, though they tend to be more recognizable.
    Quote Originally Posted by KillianHawkeye View Post
    As a DM, I deal with character death by cheering and giving a fist pump, or maybe a V-for-victory sign. I would also pat myself on the back, but I can't really reach around like that.

  3. - Top - End - #3
    Dwarf in the Playground
     
    ClericGuy

    Join Date
    May 2010

    Default Re: [3.P] More music for my quasi-horror campaign

    I was always a fan of the Parasite Eve opening theme called Primal Eyes, but it may be a little too fast a tempo. Still a good listen if you haven't heard it yet.

    http://mp3skull.com/mp3/parasite_eve_opening_theme.html

  4. - Top - End - #4
    Ogre in the Playground
    Join Date
    Nov 2011

    Default Re: [3.P] More music for my quasi-horror campaign

    Quote Originally Posted by NightDM View Post
    For horror style adventures I usually use Midnight Syndicate, they have some pretty sweet suspensful tracks. There's also music from movie or video game soundtracks (Dark Souls, Resident Evil, Silent Hill, etc.) and they can be really good as well, though they tend to be more recognizable.
    Midnight Syndicate looks pretty promising. Any tracks in particular? They've got quite the discography on Spotify - though it looks like just about any of their albums could work.

    Quote Originally Posted by AntiTrust View Post
    I was always a fan of the Parasite Eve opening theme called Primal Eyes, but it may be a little too fast a tempo. Still a good listen if you haven't heard it yet.

    http://mp3skull.com/mp3/parasite_eve_opening_theme.html
    I like it! I think I'll use it for a boss fight - it's good energetic music for when the mood is supposed to be frantic :D

    The full OST sounds pretty good, in fact (which goes in with NightDM's suggestion of using video game music).
    Tier System for Classes | Why Each Class is in its Tier
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    Quote Originally Posted by CTrees View Post
    Knowledge (local) being trained only, and not a class skill for many classes, means that your average human may well not be able to identify other humans! This may explain the exceptional quantity of half-human hybrids.

  5. - Top - End - #5
    Pixie in the Playground
     
    Devil

    Join Date
    Jul 2013

    Default Re: [3.P] More music for my quasi-horror campaign

    Quote Originally Posted by Novawurmson View Post
    Midnight Syndicate looks pretty promising. Any tracks in particular? They've got quite the discography on Spotify - though it looks like just about any of their albums could work.
    I would personally suggest Darkness Descends, Halls of Insurrection, Vampyre, Ancient Tomes, Cathedral Ruins, and Born of Night.

    Really as you mentioned most of their stuff is really usable though I believe there are a few rare tracks that have some speaking in it, so I usually give a quick listen to them before I plan on using them.

    Another piece of music I like using, though it's from the video game Silent Hill, is "Never forgive me, never forget me". It's absolutely chilling and can create a really eerie atmosphere.

    http://mp3skull.com/mp3/never_forgiv...forget_me.html

    On a side note, a cool trick I use for horror campaigns (sparingly of course) is to load up a few sound effects on my phone to use behind the screen (the music is played separately off my laptop).

    For example, when the players are in some creepy ruin or dungeon, and are quietly discussing their next course of action in character, I'll just hit play on my phone for that lone whisper, or zombie moan, etc. and my players will just stop what they're doing and immediately look at me, waiting in character to find out what made that awful sound. The best is when only one or two players catch it and hush the others saying they heard something
    Last edited by NightDM; 2014-02-22 at 12:34 PM.
    Quote Originally Posted by KillianHawkeye View Post
    As a DM, I deal with character death by cheering and giving a fist pump, or maybe a V-for-victory sign. I would also pat myself on the back, but I can't really reach around like that.

  6. - Top - End - #6
    Ogre in the Playground
    Join Date
    Nov 2011

    Default Re: [3.P] More music for my quasi-horror campaign

    Excellent suggestions :D

    I've already used my cell phone once to good effect in the campaign. One of my players had picked up a haunted ring earlier in the campaign, and the party had finally gotten to a point where it mattered. They were looking at a haunting/illusion of a beautiful young noblewoman (whose ghost was possessing the ring), but the player was supposed so see her true current state (utterly decayed).

    I texted him a pretty graphic description while the party was talking about something off topic. Gloriously, he didn't see my name on the text message, and had assumed it came from his girlfriend. When he finally told the rest of the party what his character was seeing, he was genuinely shaken, and his fear creeped the others out more.
    Tier System for Classes | Why Each Class is in its Tier
    PF Optimization Guides Compendium | Extended Signature (Optimization/Conversion/Homebrew)


    Quote Originally Posted by CTrees View Post
    Knowledge (local) being trained only, and not a class skill for many classes, means that your average human may well not be able to identify other humans! This may explain the exceptional quantity of half-human hybrids.

  7. - Top - End - #7
    Firbolg in the Playground
     
    Erasmas's Avatar

    Join Date
    Apr 2012
    Location
    Rostfin
    Gender
    Male

    Default Re: [3.P] More music for my quasi-horror campaign

    I tend to use a lot of movie and video game soundtracks as my background music, so that there aren't lyrics to distract the players and the builds in them are more inline with cinematic moments.

    Some good ones for horror that I have are:
    Frankenstein (the Kenneth Branaugh version)
    Dracula (the Gary Oldman version)
    Van Helsing
    Angels & Demons
    Constantine
    Dreamcatcher
    Game of Thrones
    Signs
    Reign of Fire
    Interview with the Vampire
    Batman (all of the Nolan films)
    Inception
    "There's a beast in every man, and it stirs when you put a sword in his hand."
    - Ser Jorah Mormont
    "I fight... so that you don't have to."
    - Templar Thomas Marshall
    "I am not a warrior." "Very soon... you will be."
    - Conversation between Ahmad ibn Fadlan and Herger the Joyous



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