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  1. - Top - End - #1
    Bugbear in the Playground
     
    NecromancerGirl

    Join Date
    Nov 2008
    Location
    Chania, Greece
    Gender
    Male

    Default PF Shadowcaster Archetypes (3.P, PEACH)

    I've been thinking of converting Tome of Magic Prestige classes into PF class archetypes. Here's Nocturmancer, Child of Night (which the concept is completely changed) and Master of Shadow (which will become the answer to the druid's animal companion).
    As a bonus I have adapted Descent of Shadows's Ebon sage substitution levels as a PF archetype and added 1 more for those weird shadowcasters who prefer the light. As a note of caution I expect these classes to be very powerful, as I also set the bar high with my shadowcaster revision. However wording will be bad since I have less time to homebrew and if anything seems over the top feel free to comment.
    Everything is designed to be compatible with my PF shadowcaster project found here.

    If you liked my work, I would like to hear from you ideas for any other shadow based PRC I could translate into PF material

    Nocturmancer


    Arcane Knowledge:
    At 1st level, you learn two arcane cantrips. Whenever you would learn a new fundamendal, you may instead learn an arcane cantrip. You may use them at will as supernatural abilities, following all normal rules. They are otherwise treated as fundamentals, not arcane spells, for all intends and purposes.

    In addition at 2nd level, you learn any single 1st-level arcane spell. You may use it once per day as an apprentice mystery. You may not learn spells with expensive material components or with casting time greater than 1 standard action. Every even numbered level (4th, 6th and so on) you learn an arcane spell of a level equal or less than the highest level mystery you can cast. They are treated in all aspects as mysteries but not as arcane spells. Also since they do not belong in a path, they do not count towards the acquisition of bonus shadowcaster feats, nor can they be enhanced by the Path Focus or similar feats.

    At 16th level you gain the knowledge of all cantrips as well as all fundamentals.

    This ability replaces the Fundamentals (Extraordinary) ability, alters the Fundamental Overcast ability, you learn 1 fewer fundamental at 1st level and you gain only one mystery per level.

    Innate Counterspell (Su):
    Starting at 3rd level, you can attempt to counter a mystery or spell without using a readied action. Once per day, you can counter a spell as an immediate action, by expending a mystery use per day, as long as the mystery expended is of the same level or higher as the mystery or spell to be countered.

    At 11th level, when you successfully counter a mystery or spell using this ability, you retain some of the magical essence of the countered dweomer. You can choose to gain one additional use of a mystery. The level of the mystery you gain is equal to one-half the level of the mystery or spell you countered (rounded down, minimum 1).
    You can use innate counterspell once per day per 3 Nocturmancer levels.

    This ability replaces Umbral Sight.

    Shadow Annul:
    At 4th level, your Nocturmancer caster level gains a +1 bonus, as long as this bonus doesn’t increase your caster level higher than your current Hit Dice, for every Metashadow feat you have selected or will select in the future. This bonus stacks with itself.

    This ability replaces Shadow over Body.

    Capture Magic's Shadow (Su):
    At 5th level, when you successfully dispel a mystery or spell (such as with the mysteries shadows fade or unravel dweomer, or the spells dispel magic or break enchantment), you can absorb its energy. You add one-half the level (round down, minimum 1) of the mystery or spell you dispelled to the caster level of any mystery or spell you cast in the next round. For instance, if you dispel a 4th-level spell, you add +2 to the caster level of the spell you cast in the next round. You cannot draw power from dispelling your own mysteries or spells.

    This ability replaces Path Mastery (Apprentice).

    Eldritch Disruption (Su):
    At 11th level, you can use a standard action to disrupt the magical energies of a single target within 60’. That target must make a Will saving throw (DC 10 + ½ your noctumancer level + your Cha modifier) or take a -4 penalty to its caster level for any mysteries, spell like abilities or spells it casts for 1 minute. You can use eldritch disruption three times per day. At 19th level you can use this ability as a move action.

    In addition at 17th level, you can emit mystic energies in a 20’-radius burst around yourself. Any creature other than you within that area takes a -4 penalty to caster level for any mysteries, spells, or spell-like abilities it casts or uses. The vortex lasts 1 minute and can be used once per day.
    This ability replaces Path Mastery (Initiate).

    Shadow’s Persistence (Su):
    At 17th level, you gain temporary immunity to any mystery or spell captured or countered by means of your capture magic's shadow, innate counterspell ability or any mystery capable of doing so (such as warp spell). For 1 minute, you cannot be affected by any casting of that mystery or spell.
    This ability replaces Path Mastery (Master).

    Child of Night


    Undead Transformation:
    Your creature’s type changes to undead, and you gain the augmented subtype.
    Your base attack bonus is equal to 3/4 total Child of Shadow levels (medium progression), you have a good Will Save progression and your Skill points equal to 4 + Int modifier per Child of Shadow level.
    The following are class skills for the Child of Shadow: Climb, Disguise, Fly, Intimidate, Knowledge (arcane), Knowledge (religion), Perception, Sense Motive, Spellcraft, and Stealth.

    You only gain 1 mystery per Child of Shadow level.

    Bonus Feats:
    You add to your bonus feat selection any feats that have Constitution as a Non-ability or Undead type as part of their prerequisites. You must meet any other prerequisites of the feat in order to select it.

    This alters but does not replace a shadow caster’s bonus feat selection.

    Night’s Embrace (Ex):
    At 4th level, your Cold resistance increases by 2, your channel resistance by 1 and you gain a +1 bonus on stealth checks, for every Metashadow feat you have selected or will select in the future. This bonus stacks with itself.

    For every 3 Metashadow feats, you gain Dancing shadows as a bonus mystery, ignoring any Path requirements.

    This ability replaces Shadow over Body.

    Night Form (Su):
    At 5th level you gain the use of a touch attack 3/day. Unlike any other touch attacks, it is treated as an incorporeal touch attack for purposes of hitting its target. This deals 1d6 points of Strength damage to a living foe. A creature reduced to Strength 0 by an umbral creature dies.
    At 11th level this touch attack becomes at will and at 17th level its effects are in addition to any other effects dealt by a touch attack.

    At 11th level you and your gear can become incorporeal as a swift action, with a fly speed of 40’ (or your original fly speed, whichever is faster) and perfect maneuverability. This state lasts for a total of 1 minute per Child of Night level per day and you can end it again as a free action. This amount can be split among many uses, but each one, no matter how short, counts as 1 minute duration.
    At 17th level you permanently become incorporeal and you instead become corporeal for the designated time when you utilize this ability.

    At 17th level any aberration, animal, dragon, giant, humanoid, magical beast, or monstrous humanoid killed by any of your attacks rises as an umbral creature (Savage Species) in 3 rounds. Such a spawn is under the command of the Child of Night that created it and remains enslaved until its master’s death.
    The spawn does not possess any of the abilities it had in life but gains the umbral creature template.
    You can control a number of spawn equal to your mystery caster level × 2. If you creates a spawn that causes you to exceed this limit, the spawn longest under your control is released.

    These abilities replace Path Mastery. You may never benefit from a Path Mastery ability.

    Shadow Form (Ex):
    At 20th level you permanently gain +2 to your Dexterity, Charisma and Intelligence score. You can also cast the mystery Dancing Shadows at will as a swift action supernatural ability, and you are permanently affected by it, suppressing and resuming its effects as a free action taken out of turn.
    This ability replaces Sustaining Shadow (Perfect Shadow)
    Last edited by peacenlove; 2014-02-22 at 03:45 AM.

    Complete Shadow Magic! for Pathfinder Rules. (Google Docs PDF)
    Newest: Shadowcaster Archetypes
    WIP:Wordcasting Shadowcaster

    Previous games: Life in Hell
    as Moira

  2. - Top - End - #2
    Bugbear in the Playground
     
    NecromancerGirl

    Join Date
    Nov 2008
    Location
    Chania, Greece
    Gender
    Male

    Post Re: PF Shadowcaster Archetypes (3.P, PEACH)

    Shadow Master


    Shadow Servant (Su):
    At 1st level, you gain the services of a Small shadow elemental. It gains new abilities as your shadow servant (see the Shadow Servant table).

    Should your shadow servant die, you can summon a replacement after 24 hours pass. Your shadow servant cannot travel farther from you than 10’ + 10’ for each of your shadow master levels. If it is forcibly separated from you by more than this distance, the servant dissipates instantly, and you must wait 24 hours to summon a new one.

    After you reach 20th level, if your shadow servant dies you can summon a replacement 10 minutes later.

    This ability replaces Path Mastery.

    Master’s Bidding (Su):
    At 6th level, as a standard action, you can focus your affinity with shadow to enhance your shadow servant, granting it one special ability for 1 round.
    The special abilities available to your shadow servant are described in the Shadow Servant sidebar, and depend on your class level.

    At 10th level, you can grant your shadow servant a special ability for 1 round by taking only a move action rather than a standard action. You can choose to use two move actions in the same turn to grant it two abilities. Additional move actions granted by spells, class features, or the like can also be used to further enhance your shadow servant.

    At 18th level, you can grant your shadow servant a special ability for 1 round by taking only a swift action rather than a move action. You can still use move actions to give it additional abilities.
    This ability replaces Sustaining Shadow.

    Resistance to Cold (Su):
    At 4th level, your Cold resistance increases by 5, for every Metashadow feat you have selected or will select in the future. This bonus stacks with itself. If you possess 6 metashadow feats you instead gain Cold Immunity.

    This ability replaces Shadow over Body.


    The Shadow Master’s Shadow servant.
    Spoiler
    Show

    {table=head]Class Level | HD | B.A.B | Fort | Reflex | Will | Deflection Bonus | Cha/Dex Bonus | Special
    1st | 2 | +2 | +3 | +3 | +0 | +0 | +0 | Link, share spells |
    2nd | 3 | +3 | +3 | +3 | +1 | +0 | +0 | - |
    3rd | 3 | +3 | +3 | +3 | +1 | +1 | +1 | Evasion |
    4th | 4 | +4 | +4 | +4 | +1 | +1 | +1 | Ability score increase, Size increase |
    5th | 5 | +5 | +4 | +4 | +1 | +1 | +1 | Deliver Touch Spells |
    6th | 6 | +6 | +5 | +5 | +2 | +2 | +2 | Rapid Strike, Master’s Bidding 1 |
    7th | 6 | +6 | +5 | +5 | +2 | +2 | +2 | Cold resist 10 |
    8th | 7 | +7 | +5 | +5 | +2 | +2 | +2 | - |
    9th | 8 | +8 | +6 | +6 | +2 | +3 | +3 | Ability score increase, Size increase |
    10th | 9 | +9 | +6 | +6 | +3 | +3 | +3 | Master’s Bidding 2 |
    11th | 9 | +9 | +6 | +6 | +3 | +3 | +3 | Cold resist 20 |
    12th | 10 | +10 | +7 | +7 | +3 | +4 | +4 | - |
    13th | 11 | +11 | +7 | +7 | +3 | +4 | +4 | - |
    14th | 12 | +12 | +8 | +8 | +4 | +4 | +4 | Ability score increase, Master’s Bidding 3 |
    15th | 12 | +12 | +8 | +8 | +4 | +4 | +5 | Improved evasion, Immunity to Cold |
    16th | 13 | +13 | +8 | +8 | +4 | +5 | +5 | - |
    17th | 14 | +14 | +9 | +9 | +4 | +5 | +5 | - |
    18th | 15 | +15 | +9 | +9 | +5 | +6 | +6 | Master’s Bidding 4 |
    19th | 15 | +15 | +9 | +9 | +5 | +6 | +6 | - |
    20th | 16 | +16 | +10 | +10 | +5 | +6 | +6 | Ability score increase, Size increase |
    [/table]

    Class Level:
    The character's Shadow Master level. The Shadow Master’s class levels stack with levels of any other classes that are entitled to a shadow servant for the purpose of determining the companion's statistics.

    HD:
    This is the total number of ten-sided (d10) Hit Dice the Shadow servant possesses, each of which gains a Constitution modifier, as normal.

    BAB:
    This is the shadow servant's base attack bonus. Shadow servants do not gain additional attacks using their natural weapons for a high base attack bonus.

    Saves:

    These are the Shadow servant's base saving throw bonuses. A Shadow servant has good Fortitude and Reflex saves

    Skills:
    The following skills are class skills for Shadow servants: Bluff (Cha), Craft (Int), Fly (Dex), Knowledge (planes) (Int), Perception (Wis), Sense Motive (Wis), and Stealth (Dex).
    In addition, at 1st level, the Shadow Master can choose 4 additional skills to be class skills for his Shadow servant.

    Deflection Armor Bonus:
    The number noted here is an improvement to the Shadow servant's existing deflection armor bonus.

    Cha / Dex Bonus:
    Add this value to the Shadow servant's Charisma and Dexterity scores.

    Share Spells (Ex):
    The Shadow master may cast a mystery with a target of “You” on her Shadow servant (as a touch range spell) instead of on herself. A Shadow master may cast mysteries on her Shadow servant even if the mysteries normally do not affect creatures of the companion's type (outsider (elemental)).
    Mysteries cast in this way must come from a class that grants a Shadow servant. This ability does not allow the Shadow servant to share abilities that are not mysteries, even if they function like mysteries.

    Evasion (Ex):
    If a Shadow servant is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.

    Ability Score Increase:
    The Shadow servant adds +1 to any one of its ability scores.

    Size Increase:
    At 4th level, your Shadow servant grows into a Medium shadow elemental. Its statistics change appropriately.

    At 9th level, you can choose for your Shadow servant to grow to a Large shadow elemental, with the appropriate changes to its statistics. If you choose for your elemental to remain Medium, it instead gains 2 HD, +2 Dexterity, +2 Constitution, and damage reduction 5/—.

    At 20th level, you can choose for your Shadow servant to grow to a Huge elemental of the same kind, with the appropriate changes to its statistics. If you choose for your elemental to remain at its current size, it instead gains an additional +4 HD, +4 Dexterity, +4 Constitution, and damage reduction 5/—. All these benefits stack with existing statistics.

    Rapid Strike:
    The Shadow servant gains another attack with its incorporeal touch attack, albeit at a –5 penalty.

    Improved Evasion:
    When subjected to an attack that normally allows a Reflex saving throw for half damage, a Shadow servant takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.

    Master’s Bidding:
    A Shadow master can shape the essence of his shadow servant, granting it special abilities and qualities. In this way, the master customizes his servant to his needs of the moment. At first, enhancing a servant in this manner is a standard action, but higher-level masters eventually reduce the effort to a move action and finally a swift action. Even when a Shadow master has the ability to bid his servant to gain multiple abilities, any single ability can only be gained once.

    Every four levels after 6th, Master’s Bidding increases in rank, enhancing the abilities it grants to the Shadow servant

    Interact with Corporeal (Su): When you grant your shadow servant this bidding, it can perform simple tasks at your command, in a manner identical to the unseen servant spell, except that it retains its own hit points.

    Fast Healing (Su): A shadow servant can be bid to regain hit points at a rate of (1 + 1 per rank) hit point per round.

    Extra Attack (Su): When making a full attack action, a shadow servant can be bid to make one extra attack per 2 ranks. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation.

    Cold Damage (Su): A Shadow master can bid its servant to deal an additional (1d8 + 1d8 per rank) points of cold damage on a successful hit (stacked with the cold damage that shadow elementals normally deal).

    Reach (Su): A shadow servant bid to extend its shadowy arms in this manner increases its reach by 5’ per rank.

    Damage Reduction (Su): Bidding your shadow servant to ignore damage grants it DR 5/– per rank.

    Speed (Su): A Shadow master can bid its servant to be quick, increasing the servant’s speed by 10’ per rank.

    Resistance to Cold (Ex):
    A shadow servant of a 7th level Shadow master gains resistance to cold 10. When the master reaches 12th level, the resistance increases to 20.
    The servant of a 15th level Shadow master has immunity to cold.

    Deliver Touch Spells (Su):
    If its master is 5th level or higher, a shadow servant can deliver touch mysteries for him. If the master and the servant are in contact at the time the master casts a touch mystery, he can designate his servant as the “toucher.” The servant can then deliver the touch mystery just as the master could. As usual, if the master casts another mystery before the touch is delivered, the designated mystery dissipates.
    Last edited by peacenlove; 2014-02-22 at 03:52 AM.

    Complete Shadow Magic! for Pathfinder Rules. (Google Docs PDF)
    Newest: Shadowcaster Archetypes
    WIP:Wordcasting Shadowcaster

    Previous games: Life in Hell
    as Moira

  3. - Top - End - #3
    Bugbear in the Playground
     
    NecromancerGirl

    Join Date
    Nov 2008
    Location
    Chania, Greece
    Gender
    Male

    Default Re: PF Shadowcaster Archetypes (3.P, PEACH)

    Ebon Sage

    Advanced Learning (Ex):
    Whenever you complete a path, you can add a new spell to your list (as long as it has no expensive material components and its casting time is no greater than a standard action), representing the result of personal study and experimentation.
    The spell must be a sorcerer/wizard spell of the same school as any of the mysteries and of a level no higher than that of the highest-level mystery of the path completed. Once a new spell is selected, it is forever added to your mysteries known, it is treated for all intents and purposes as belonging to that path and can be cast just like any other mystery on your list.

    This ability replaces Path Mastery.

    Shadow Tome (Ex):
    You gain Liquid night as a bonus fundamental and add all knowledge skills to your list of class skills.

    You gain a tome of magic, resembling a Wizard’s spellbook. It costs half as much to add new pages and ink from Liquid Night is sufficient enough to negate the cost of ink. The tome itself gains a +2 bonus on all saving throws.

    More impressively, every character level you learn an extra mystery, as long as its grade (fundamental, apprentice, initiate, master) is at least one less than the maximum grade that you are capable of using. In all other aspects, the tome imitates the wizard (including a sudden loss of access to mysteries if the tome is destroyed)

    New mysteries cannot be transcribed into the tome. Regaining mysteries takes 1 hour instead of the normal 15 minutes and all mysteries within the tome are regained (as with the normal recovery of mysteries).
    Finally, whenever you would get a bonus shadowcaster feat, you instead gain an extra daily use of any mystery you know.

    This ability modifies the mysteries and paths and the bonus feats abilities.

    Arcane Bond (Ex):
    At 3rd level, you gain the arcane bond class feature as a wizard of your Ebon Sage level. If you select a familiar, it gains the shadow template.

    At 11th level and again at 19th level you gain a bonus metashadow or item creation feat.

    This ability replaces Umbral Sight.

    Disciple of Light

    Too many shadowcasters, while walking the path between light and darkness, choose to favor the latter. There are some, however, who break this tradition.

    Mysteries of the sun:
    Whenever a Disciple of Light casts a mystery with the [Darkness] descriptor, it instead gains the [Light] descriptor. If it lowered the light level in its area, it instead raises it at the same amount.

    This alters but does not replace a Shadowcaster’s mysteries.

    Sol Sight (Ex):
    At 3rd level a disciple of light sees as clearly in dim light as in bright light.

    At 11th level he is immune to magical blindness and the dazzled condition.

    At 19th level he sees as clearly in any light condition (even magical darkness) as in natural daylight.

    This ability replaces Umbral Sight.

    Light over Shadow (Su):
    Whenever you cast a mystery that deals damage, once per day per metashadow feat you possess you may reduce the damage it deals to 0 and instead fill the space of every affected creature with natural daylight (which has the normal adverse effects to them).
    In addition they cannot perceive targets via visual means unless they succeed on a Fortitude save. This effect affects creatures normally immune to blindness or creatures that do not need to make Fortitude saves. The effect moves with the creature and lasts a number of rounds equal to the level of the mystery so enhanced.
    Creatures inside a [Darkness] effect of a level greater than the level of the mystery are immune to all effects of Light over Shadow.

    This ability replaces Shadow over Body
    Last edited by peacenlove; 2014-02-22 at 03:36 AM.

    Complete Shadow Magic! for Pathfinder Rules. (Google Docs PDF)
    Newest: Shadowcaster Archetypes
    WIP:Wordcasting Shadowcaster

    Previous games: Life in Hell
    as Moira

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