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  1. - Top - End - #1
    Orc in the Playground
     
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    Default Reworked Illumians

    This is my basis for a revision of the Illumian race presented in Races of Destiny. The race always seemed kinda boring to me, but after looking at it again (to try and make some homebrew for this thread) I decided that the ideas were interesting, and that I wanted to try my hand at fixing the issues I had with the race.

    Here is my attempt.

    This is a work in progress, but it shouldn't take too awful long to complete. At least, I hope not.

    Spoiler: Illumian Concept
    Show

    The concept of the Illumian's intrigued me from the start, but I hate the fact that apparently all of the weird races are made out of humans. Why couldn't the Ritual of Words Made Flesh be used on an Elf? Or on a Dwarf? Or even an Orc? There's precedence for this sort of change to the ritual in the entry in Races of Destiny itself, so it seems that what should have been a cool template got shoehorned into a race just so it could fit in with the set up of Races of Stone and Races of the Wild.

    Hence, my version of the Illumian's, taking the idea that it is a template-turned-race, with mechanics harkening back to the original web-post, but expanding it even more.


    Illumian

    The Illumian "race" is one of language embodied, a race which constantly strives to understand, contemplate, and redefine the world around it. While many Illumians look like Humans, this is more because of the Human prevalence in the world than any special connection to the ubiquitous humanoids.

    Personality: Illumians are inherently learned creatures, understanding language and communication on a basic, primal level. Their desire for learning is more voracious than other races, and they often possess a pride for their race that stands out as near-arrogance.

    Physical Description: The Illumians are difficult to classify physically, because they come in so many forms. The most common Illumian is one descended from Human parents, and thus they most often resemble humans. However, the nature of the Word Made Flesh is one of acquisition, and it was only a matter of time before other races were introduced to the Illumian fold. All told, Illumian's descended from Humans, Elves, Dwarves, Halflings, Gnomes and Orcs are incredibly common. Furthermore, the nature of the ritual makes it so that two Illumians, even if of different races originally, breed together more effectively than those two races alone.

    It should be noted that Illumians which are born to two Illumian parents generally take after one parent, with only minor traits filling in the blanks from the other parent. Two Illumians will always give birth to another Illumian, but if an Illumian breeds with a non-Illumian the vast majority of children from such a union will keep the physical traits of the non-Illumian parent but inherent the mystical traits of the Illumian parent.

    Spoiler: Sidebar: Illumian Breeding
    Show

    To clear some things up, the first Illumians were made by being altered by the Ritual of Words Made Flesh. This physically and metaphysically altered them, turning them into a living embodiment of language. The original ritual was carried out by Sektlamoor on herself, and thus targeted Humans, but after she successfully performed the ritual a number of subsequent times she expanded the ritual to other races. The result has been a race which started as many others. It acts as a template, adding onto other humanoid races.

    However, when an Illumian and a non-Illumian mate, the child is usually (85% of the time) mechanically considered a member of the non-Illumian race, with the Illumian template added on.

    This would cause the Illumian race to spread dramatically, except they are inherently secretive and selective, choosing only to mate with those whom they feel should have been born an Illumian. In all honesty, if the Ritual of Words Made Flesh were still known, it would probably be carried out on these individuals, but instead they are simply bred with, to at least give their children a chance at "greatness" (stereotypical Illumian arrogance coming out here).


    However, there are traits which all Illumians, regardless of racial origin, possess. One is that of hairlessness. Whether it is a mere quirk of fate or a specific desire of the original Illumian, the ritual of Words Made Flesh removes the hair from its host. While the hair does not immediately fall off, no new hair will grow, and so all of a newly made Illumian's hair eventually falls off. Naturally born Illumian's do not grow hair in the first place.

    But, by far the most obvious trait of Illumian's is that of the glowing runes which float around their heads. These runes, commonly known as sigils, glow slightly, producing about the same amount of light as a candle. They generally remain static, changing only with growing experience and knowledge of the Illumian themselves.

    In terms of dress, Illumians possess a wide range of stylistic choice, since their heritage is one of great mixture and combinations. However, one area which Illumians share is that of makeup and tattoos. Most Illumians decorate themselves lavishly with makeup, and often tattoo their bodies with details important to themselves. Different alphabets and runic systems are common, though other tattoos exist.

    Relations: Illumians are a secretive race, preferring to remain out of the way, controlling actions from behind the scenes. Because they naturally seclude themselves to their cabals, very few large Illumian societies exist. When traveling among other races and cultures, Illumians usually prefer to attempt to blend in, avoiding the constant questions involving their natures.

    Still, among the other races there is a tendency towards curious but distant. Because most Illumians can trace their heritage back to many different races, the natural racist tendencies of their progenitor races have long since died out. When dealing with any other race, there is a tendency among Illumians to treat them as pawns, simply because the other races rarely have the kinds of political machinations which are common to the everyday life of the Illumians.

    With Humans, Illumians usually have a feeling of quiet respect, as the original Illumian was a Human herself. Still, there is an almost sorrow at what many Illumians consider to be a not-yet-fulfilled role in Humans, a wasted potential.

    With Elves, the Illumians often honor and covet their advanced lifespans, but at the same time berate their clinging to tradition.

    With Dwarves, the Illumians praise their craftsmanship, but otherwise shake their heads at a stubborn people.

    With Halflings, the Illumians see a familiar bent, with a group who prefer to remain out of the way, but also a stance of quiet rivalry, for who knows what such a similar race could be capable of.

    With Gnomes, the Illumians primarily see a kindred soul, a people nearly as naturally inquisitive as themselves. However, whereas the Illumians have a near-essential impulse to experience all they can, the Gnomes are more intrigued by the world itself, and less with mastery over it.

    With Orcs, the Illumians see a brutish race shoehorned into a terrible circumstance. Many an Illumian have set out to try and better the Orcish people, simply based on the perceived inequalities set out with them.

    Lands: Illumians have no large domains. As a relatively young race, the Illumians usually choose to settle in out-of-the-way, largely unpopulated areas, often ones which resist habitation. Still, most Illumian cabals exist near some form of other culture, for the Illumians always believe that there is something to learn from everyone.

    Religion: The Illumians are a largely irreligious race, their many constituent races stitching what beliefs they held together in a barely-understood whole. Still, the concept of ascension is held deep by some Illumians, and thus religion does often play a role.

    Being a young race, there are few purely Illumian deities, with only three standing out as universal. Most Illumians pay some form of lip service to the major three, those being Sektlamoor, the progenitor of their race, Shalmemjur, the keeper of memories, and Joolanpith, the ender of words.

    Illumian Traits

    Spoiler
    Show
    "Illumian" is an acquired or inherited template that can be added to any creature of the Humanoid type.

    Size and Type: The creature's size and type do not change.

    Special Qualities: The creature gains the following special qualities:

    Luminous Symbols (Su): The symbols which orbit an Illumian’s head glow softly, providing illumination equal to that of a candle. Illumians can make their sigils disappear by concentrating for a moment (a standard action), but they don’t receive the sigils’ benefits and can’t use any special abilities granted by illumian words (see below) while they’re doused. Restoring the sigils to visibility is a free action.

    Luminous sigils (including power sigils; see below) are insubstantial and disappear into any matter they touch. An illumian’s sigils remain present and in effect even when the Illumian takes another form, unless she would lose her supernatural abilities as a result of that form change An illumian wizard who casts a polymorph spell on herself retains her sigils, but an illumian who is raised as a zombie loses them.

    Glyphic Resonance (Ex): Illumians are the physical embodiment of a magical language, so they interact strangely with symbol-based spells. This group includes all spells whose names contain the word glyph, rune, sigil, or symbol (such spells in the Players Handbook include explosive runes, glyphs of warding, greater glyph of warding, sepia snake sigil, and the various symbol spells). When an Illumian encounters such magic, one of two things happens: either the Illumian’s resonance overpowers the spell or the foreign magic corrupts the mystical language that defines the illumian. Illumians have a -4 racial penalty on saving throws against these effects if their level is less than the caster level of the spell. If an Illumian’s level equal or exceeds the spell’s caster level, she is immune to the effect.

    Power Sigils (Su): A 1st-level illumian has two glowing sigils that slowly orbit her head at slightly above eye level. She chooses a third sigil at 5th level, a fourth sigil at 10th level, a fifth sigil at 15th level, and a sixth sigil at 20th level. The sigils are entirely insubstantial and disappear into any matter they touch. But each sigil bestows magical properties on the illumian, and certain combinations of sigils offer greater power.

    An Illumian can choose to take the same sigil multiple times, but their effects do not stack. Rather, any duplicate sigil counts as two sigils for the purposes of determining the effects of the sigils, but only in regards to the duplicate sigils’ effects.

    For example, at 1st level Gaukalwau selects the Bley sigil and the Enh sigil. At 5th level he chooses to again take the Bley sigil. The second Bley sigil counts as two sigils, but only in regards to the effect provided by the Bley sigil; in regards to the Enh sigil, the Bley sigil only counts as a single sigil. So, at 5th level, Gaukalwau gains a +2 bonus on all saving throws (an effective 4 sigils, divided by 2), but only increases his favored enemy bonuses by +3.

    Luminous sigils (including power sigils; see below) are insubstantial and disappear into any matter they touch. An illumian’s sigils remain present and in effect even when the Illumian takes another form, unless she would lose her supernatural abilities as a result of that form change An illumian wizard who casts a polymorph spell on herself retains her sigils, but an illumian who is raised as a zombie loses them.

    Sigils enhance native abilities. If an Illumian who does not possess an ability forms a sigil which impacts that ability, they do not gain the capability to use it. For example, if Gaukalwau chose to take the zill sigil but did not possess the ability to make sneak attacks via some other means, he would not suddenly gain the ability to make sneak attacks simply by virtue of forming the sigil.

    Illumian Words: Some combinations of sigils grant extra abilities when they spell Illumian words of great power. If an illumian has the sigils to form any of the following words, he or she can choose to form the two individual sigils together into a single word in order to gain the following benefit. However, by choosing to gain the benefit of an Illumian word, the Illumian weakens the effective power of the more basic sigils. An Illumian word only counts as a single sigil for effects related to bonuses provided by their Power Sigils.

    For example, Sathia chooses the Chea and Hoon Power Sigils, and chooses to combine them into the Cheahoon word. She gains the benefits of both the Chea and Hoon abilities, as well as the Cheahoon ability, but only counts as possessing a single sigil for each effect.

    In the case of a character taking duplicates of a particular sigil and then combining that sigil with another to form a word, the duplicate sigil is reduced in effectiveness by 1, thereby counting as a single sigil for the purposes of the duplicate sigil.

    A single sigil cannot be formed together to form more than one word. This means that, at the maximum of 20th level, an Illumian can only form three words.

    An Illumian chooses which words, if any, to form at the beginning of each day. This is done simply and requires only a single full-round action for each word to be formed.

    Final Utterance (Ex): When an Illumian dies, her body releases the stored Illumian language within it. For 1 round per Hit Die of the Illumian, anyone within earshot hears an ululating Illumian syllables--usually gibberish, but occasionally a prophetic phrase or final curse on the Illumian’s enemies. The Illumian’s body need not remain for the final utterance to occur. Even if an Illumian succumbs to a disintegrate spell, her disembodied voice still utters strange gibberish for several rounds.

    Superior Literacy: Illumians are always literate, regardless of their character class. Speak Language is always a class skill for Illumians, regardless of class.

    Languages: Illumians have a natural understanding of language, in particular their own. All Illumians, whether born or made, know how to read and write in the Illumian tongue. Furthermore, all other languages are open to them as bonus languages, except for secret languages such as Druidic.


    The Ritual of Words Made Flesh
    When Sektlamoor first came upon the concept of the inherent power held within words, she was following a long tradition. Words always held power, from the obvious magical uses, to the manner in which the right insult could cut a person more deeply than any wound. Sektlamoor followed the linguistic tendencies of many languages, especially those often used in the use of magic, and discovered that there was a commonality amongst the many tongues.

    Using this knowledge of magical linguistics, Sektlamoor created an entirely new language, one naturally imbued with a touch of magic. As she experimented with using the language through spells, she discovered that these words could empower the spells far beyond their normal bounds. She also discovered that, if spoken correctly, the words themselves could change the world itself.

    The Ritual of Words Made Flesh was Sektlamoor's attempt at becoming closer to the language. Recognizing the power held within her own creation, she created a long ritual, an extensive chant really, which, when recited perfectly, resulted in the transformation of the recipient into an Illumian.

    Spoiler: The Ritual
    Show

    The Ritual of Words Made Flesh
    Transmutation
    Spellcraft DC: 600
    Components: Verbal
    Casting Time: 1 day
    Range: Touch
    Target: One living creature
    Duration: Instantaneous
    Saving Throw: Will negates
    Spell Resistance: Yes
    To Develop: 5,400,000 gp; 108 days; 216,000 xp. Seeds: fortify (DC 27), life (DC 27), reveal (DC 23), transform (DC 71). Factors: No somatic component (+2 DC), made instantaneous (x5). Mitigating Factors: Increase casting time to 1 day (-20 DC), spell must be performed solely in Illumian (ad hoc -10 DC)

    The result of this spell is that the touched creature is infused and transformed by the Illumian language, becoming a physical embodiment of said tongue. They retain all of their other racial traits, but immediately gain the Illumian template. This process is instantaneous and irreversible, and cannot be dispelled.


    Spoiler: Other Rituals
    Show

    Throughout her life, Sektlamoor performed the Ritual of Words Made Flesh countless times, personally bringing the Illumian people to numbers in the low thousands. However, not all the rituals were identical. With her mastery of the Illumian tongue, Sektlamoor often would alter the ritual slightly, either to reinforce the recipient or to grant additional abilities. The most notable example of this was granting eternal life upon a truly remarkable bard with one casting.


    As the first Illumian, Sektlamoor traveled forth, seeking others who wished to be brought into her fold. While not everyone who she desired accepted, soon enough her forces began to swell, and Sektlamoor realized that there was nowhere in which her newly created people could actually call their own. This began their quest to find a place to call their own.
    Last edited by The Giant; 2014-03-29 at 12:22 AM.
    Domriso's Homebrew Compendium - A collection of all of my homebrew, throwing in my own design philosophy and my conceptions for possible new things.

    Geomancy, Runic Magic, probably more at a later date:
    Come see my Homebrew!

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  2. - Top - End - #2
    Orc in the Playground
     
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    Default Re: Reworked Illumian's

    Sigils: A 1st-level illumian has two glowing sigils that slowly orbit her head at slightly above eye level. She chooses a third sigil at 5th level, a fourth sigil at 10th level, a fifth sigil at 15th level, and a sixth sigil at 20th level. The sigils are entirely insubstantial and disappear into any matter they touch. But each sigil bestows magical properties on the illumian, and certain combinations of sigils offer greater power.

    An Illumian can choose to take the same sigil multiple times, but their effects do not stack. Rather, any duplicate sigil counts as two sigils for the purposes of determining the effects of the sigils, but only in regards to the duplicate sigils’ effects.

    For example, at 1st level Gaukalwau selects the Bley sigil and the Enh sigil. At 5th level he chooses to again take the Bley sigil. The second Bley sigil counts as two sigils, but only in regards to the effect provided by the Bley sigil; in regards to the Enh sigil, the Bley sigil only counts as a single sigil. So, at 5th level, Gaukalwau gains a +2 bonus on all saving throws (an effective 4 sigils, divided by 2), but only increases his favored enemy bonuses by +3.

    Luminous sigils (including power sigils; see below) are insubstantial and disappear into any matter they touch. An illumian’s sigils remain present and in effect even when the Illumian takes another form, unless she would lose her supernatural abilities as a result of that form change An illumian wizard who casts a polymorph spell on herself retains her sigils, but an illumian who is raised as a zombie loses them.

    Sigils enhance native abilities. If an Illumian who does not possess an ability forms a sigil which impacts that ability, they do not gain the capability to use it. For example, if Gaukalwau chose to take the zill sigil but did not possess the ability to make sneak attacks via some other means, he would not suddenly gain the ability to make sneak attacks simply by virtue of forming the sigil.

    Spoiler: Sigils
    Show

    Aesh (“vigor”): +1 racial bonus on Strength checks and Strength-based skill checks equal to the number of sigils she possesses divided by two, rounded up.

    Bley (“fortunate”): This sigil, which indicates "fortunate" in Illumian, grants the illumian a racial bonus on saving throws equal to her number of sigils divided by two and rounded up.

    Chea (“hand”): Part of the Illumian word for "hand," this sigil gains a +1 bonus to her effective Monk level in regards to unarmed damage and AC bonus per sigil she possesses, up to a maximum of her character level.

    Dool (“brave”): This sigil, part of the Illumian word for "brave," grants a number of extra smite attacks equal to her number of sigils formed.

    Enh (“hunt”): This sigil, taken from the Illumian word for "hunt," improves the illumian's favored enemy bonuses by a number equal to the number of sigils she has formed.

    Flan (“blood”): This sigil, which means "blood" in Illumian, grants a spontaneous spellcaster an extra spell known for each sigil she has. The illumian can choose any spell she is high enough level to cast when choosing the sigil. Thus a 1st-level sorcerer with the hoon sigil knows two extra 1st-level spells, and at 5th level she gains an extra 2nd-level spell.

    Geth (“talent”): The Illumian word for “talent,” those with the Geth power word may choose a number of skills equal to their Intelligence bonus, minimum one. They may purchase ranks in those skills as if they were class skills, though they are still treated as cross-class skills for determining the maximum number of ranks that can be bought.

    Hoon (“life”): +1 bonus on Constitution checks and Constitution-based skill checks equal to the number of sigils she possesses divided by two, rounded up.

    Io (“will”): +1 bonus on Wisdom checks and Wisdom-based skill checks equal to the number of sigils she possesses divided by two, rounded up.

    Jur (“knowledge”): +1 bonus on Intelligence checks and Intelligence-based skill checks equal to the number of sigils she possesses divided by two, rounded up.

    Krau (“magic”): +1 bonus to caster level checks for all spells and spell-like abilities (up to a maximum value equal to the illumian’s character level).

    Leph (“fury”): This sigil, taken from the Illumian word for "fury," grants an extra round of rage per day for each sigil the illumian possesses.

    Mao (“channel”): This sigil, which forms part of the word "channel," gives the illumian a bonus on checks to turn or rebuke undead equal to the number of sigils the illumian possesses. The illumian also turns or rebukes an extra 1 HD of undead for every sigil she has.

    Naen (“mind”): This sigil, part of the word "mind" in Illumian, grants a number of bonus psionic power points equal to the number of sigils the illumian possesses.

    Oth (“ink”): This sigil, taken from the Illumian word for "ink," grants the ability to prepare two spells without a spellbook (chosen from the spells known at the time of gaining the sigil) for each sigil the illumian possesses.

    Ptah (“echo”): This sigil, meaning "echo," makes the effects of bardic music persist for an extra round after the bard stops singing per each sigil the illumian possesses.

    Quel (“memory”): This sigil, which forms part of the word for “memory,” gives the Illumian a +1 bonus to their meldshaping level for determining the number of Soulmelds he can shape, the number of Chakra binds he can create, and his Essentia pool, up to a maximum of their character level.

    Ryea (“remnant”): This sigil, which forms part of the word for “remnant,” give the Illumian a +1 bonus to their pact-making level for forming pacts with Vestiges, for the purpose of determining his bonus on Binding checks, the effectiveness of his Vestige granted abilities, his ability to bind higher-level Vestiges, and the number of Vestiges he can bind, up to a maximum of their character level.

    Shel (“growth”): This sigil, part of the Illumian word for "growth," enables the illumian to wild shape or polymorph into creatures with 1 more Hit Dice than the illumian has levels in a wildshape-granting class, up to a maximum of their character level.

    Tla (“break”): This sigil, taken from the Illumian word for "break," grants the illumian a bonus on melee damage when she wields a weapon she has the Weapon Specialization feat for. The bonus is equal to the number of sigils she has.

    Uur (“grace”): +1 bonus on Dexterity checks and Dexterity-based skill checks equal to the number of sigils she possesses divided by two, rounded up.

    Vaul (“soul”): +1 bonus on Charisma checks and Charisma-based skill checks equal to the number of sigils she possesses divided by two, rounded up.

    Wau (“deep”): This sigil, taken from the Illumian word for "deep," allows the Illumian to ignore an amount of damage reduction or hardness equal to the number of sigils she has formed.

    Xyi (“companion”): The Illumian word for “companion,” those with the xyi sigil gain a +1 bonus to their effective level for every sigil they possess, but only in regards to how powerful their companion is (this increases their effective level to a maximum of their total class levels). Companion is any ability which grants an additional creature or near-creature as a loyal assistant, including, but not limited to, familiar's, psicrystals, animal companions, and mounts.

    Yeh (“sword”): The Illumian word for “sword,” those with the yeh power word gain a +1 bonus to their initiator level for martial maneuvers, up to a maximum of their character level.

    Zill (“death”): This sigil, which forms the Illumian word for "death," grants extra dice of sneak attack damage equal to the number of sigils she has, divided by two and rounded up.


    Illumian Words: Some combinations of sigils grant extra abilities when they spell Illumian words of great power. If an illumian has the sigils to form any of the following words, he or she can choose to form the two individual sigils together into a single word in order to gain the following benefit. However, by choosing to gain the benefit of an Illumian word, the Illumian weakens the effective power of the more basic sigils. An Illumian word only counts as a single sigil for effects related to bonuses provided by their Power Sigils.

    For example, Sathia chooses the chea and hoon Power Sigils, and chooses to combine them into the cheahoon word. She gains the benefits of both the chea and hoon abilities, as well as the cheahoon ability, but only counts as possessing a single sigil for each effect.

    In the case of a character taking duplicates of a particular sigil and then combining that sigil with another to form a word, the duplicate sigil is reduced in effectiveness by 1, thereby counting as a single sigil for the purposes of the duplicate sigil. Additionally, the duplicate sigil does not count as two for the purposes of the formed word, even if it is a part of the word.

    For instance, Rukenhua can form three sigils, those being aesh, enh, and enh. He chooses to form the word aeshenh at the beginning of his day. This means he is treated as having 2 sigils formed for the aesh sigil, 2 sigils formed for the enh sigil, and 2 sigils formed for the aeshenh sigil. If, instead, he chose to leave all three runes separate, he would be treated as having 3 sigils formed for the aesh sigil and 4 sigils formed for the enh sigil.

    A single sigil cannot be used together to form more than one word. This means that, at the maximum of 20th level, an Illumian can only form three words.

    It is also possible to form the same word multiple times. This is only possible if the Illumian possesses two of both of the sigils which make up the word (meaning they must have a minimum of four sigils), but if the same word is formed multiple times the duplicate word counts as three separate sigils for determining the effects of that particular word, but not for the effects of the basic sigils composing those words.

    An Illumian chooses which words, if any, to form at the beginning of each day. This is done simply and requires only a single full-round action for each word to be formed.

    Spoiler: Words A - B
    Show

    Aeshbley: Illumians with aeshbley word formed can add their Strength modifier to a saving throw once per day for every sigil they possess. This requires an immediate action.

    Aeshchea: Illumians with the aeshchea word formed may add their Strength modifier to their AC bonus for being a Monk.

    Aeshdool: Illumians with the aeshdool word formed may, when they strike with a smite attack, choose to deal no HP damage but instead deal 1d4 points of Strength damage. The creature smote may attempt a Fortitude save (DC 10 + 1/2 character level + Strength modifier) for half damage. The Illumian may use this ability a number of times per day equal to the number of sigils she has formed.

    Aeshenh: Illumians with the aeshenh word formed may treat their Strength score as being 2 point higher for every sigil she has formed, but only in regards to her favored enemy.

    Aeshflan: Illumians with the aeshflan word formed may, as a swift action, increase the DC of any spell she casts by her Strength modifier. She may use this ability a number of times per day equal to the number of sigils she has formed.

    Aeshgeth: An Illumian with the aeshgeth word formed reduces all Strength-based armor check penalties by 1 for every sigil they possess. This cannot reduce an armor check penalty below 0.

    Aeshoon: Illumians with the aeshoon word formed may use their Strength modifier in place of their Constitution modifier when making Fortitude saves.

    Aeshio: Illumians with the aeshio word formed may use their Strength modifier in place of their Wisdom modifier when making Will saves.

    Aeshjur: Illumians with the aeshjur word formed may use their Intelligence modifier in place of their Strength modifier on attack rolls.

    Aeshkrau: Illumians with the aeshkrau word formed, the illumian can use her Strength score to determine the bonus spells she gains for a high ability score, instead of the normal ability score used by her class to determine this feature. If she has more than one spellcasting class, she may use her Strength score in place of any or all of the ability scores used by those classes for this purpose.

    Aeshleph: Illumians with the aeshleph word formed may choose to increase the Strength bonus they gain while raging by an amount up to the number of sigils they have formed, but at the cost of reducing their Constitution bonus by the same amount. This ability cannot reduce the Constitution bonus below 0.

    Aeshmao: Illumians with the aeshmao word formed can spend a turn or rebuke attempt as a swift action to gain a bonus on weapon damage rolls equal to her Wisdom bonus. This effect lasts until the beginning of her next turn. She may use this ability a number of times per day equal to the number of sigils she has formed.

    Aeshnaen: Illumians with the aeshnaen word formed may take on 1 point of Strength burn to grant themselves a number of temporary power points equal to the number of sigils they have formed.

    Aeshoth: Illumians with the aeshoth word formed can expend a spell slot (but not a slot holding a prepared spell) as a swift action to gain an enhancement bonus to Strength equal to the level of the spell sacrificed. This bonus lasts a number of minutes equal to the number of sigils the Illumian has formed.

    Aeshptah: Illumians with the aeshptah word formed can expend a use of bardic music to produce an empowering effect on his compatriots. The allies effected must be within 30 feet and able to see and hear the bard. When used, all allies within range gain an enhancement bonus to Strength equal to the number of sigils formed by the Illumian. This bonus lasts for as long as the Illumian performs.

    Aeshquel: Illumians with the aeshquel word formed can invest essentia into their Strength score as if it were a soulmeld. For each point of essentia invested, the Illumian's Strength score increases by +2.

    Aeshryea: Illumians with the aeshryea word formed add the following pact augmentation to the list of possible augmentations which the Illumian can choose from: +2 inherent bonus to Strength score.

    Aeshshel: Illumians with the aeshshel word formed can, when using a polymorph-related effect, assume any of the normal creatures they could assume, but increase the size of said creature by one category. When doing this, the duration of the effect is cut in half.

    Aeshtla: Illumians with the aeshtla word formed gain a bonus to Strength checks to break objects equal to the number of sigils they have formed.

    Aeshuur: Illumians with the aeshuur word formed use their Strength modifier in place of their Dexterity modifier when making Reflex saves.

    Aeshvaul: Illumians with the aeshvaul word formed may, as an immediate action, add their Strength modifier to all Intimidate checks made until her next turn. The Illumian may use this ability once per day per sigil she has formed.

    Aeshwau: Illumians with the aeshwau word formed may ignore an amount of hardness of an object equal to their Strength modifier. This explicitly stacks with the bonus granted by the base wau effect.

    Aeshxyi: Illumians with the aeshxyi word formed may use their companion's Strength modifier in place of their own a number of times per day equal to the number of sigil's they have formed. This effect lasts only for a single action.

    Aeshyeh: An Illumian with the aeshyeh word formed may expend a readied martial maneuver as a free action to gain an insight bonus on all damage rolls it makes as part of a melee attack equal to the maneuver’s level until the beginning of its next round.

    Aeshzill: Illumians with the aeshzill word formed, when the Illumian deals damage to a target with a sneak attack or a critical hit, she gains a dodge bonus to her AC against that target equal to her Strength modifier. The bonus lasts a number of rounds equal to the number of sigils she has formed.

    Bleychea: Illumians with the bleychea word formed can add their Monk AC bonus to their saving throws. They may only add the bonus gained from class levels, not the bonus from possessing a high Wisdom score.

    Bleydool: An Illumian with the bleydool word formed may, once per day per number of sigils formed, use her smite ability on a creature which does not meet the prerequisites. To do so, the Illumian must succeed on a Will save (DC equal to 10 + 1/2 the creature's HD). The DC increases by +5 if the creature being smote is Neutral aligned on the Good-Evil axis, and +10 if the creature being smote is Good aligned.

    Bleyenh: Illumians with the bleyenh word formed add 1/2 their Favored Enemy bonus to their saving throws, but only in regards to abilities used by their favored enemies.

    Bleyflan: Illumians with the bleyflan word formed

    Bleygeth: Illumians with the bleygeth word formed

    Bleyhoon: Illumians with both the bleyhoon word formed can add their Constitution modifier to a saving throw once per day for every sigil they possess. In the case of Fortitude saves, they may add their Constitution modifier twice. This requires an immediate action.

    Bleyio: Illumians with both the bleyio word formed can add their Wisdom modifier to a saving throw once per day for every sigil they possess. In the case of Will saves, they may add their Wisdom modifier twice. This requires an immediate action.

    Bleyjur: Illumians with both the bleyjur word formed can add their Intelligence modifier to a saving throw once per day for every sigil they possess. This requires an immediate action.

    Bleykrau: Illumians with the bleykrau word formed

    Bleyleph: Illumians with the bleyleph word formed

    Bleymao: Illumians with the bleymao word formed

    Bleynaen: Illumians with the bleynaen word formed

    Bleyoth: Illumians with the bleyoth word formed can expend a spell slot (but not a slot holding a prepared spell) as an immediate action to gain an insight bonus equal to the spell’s level on the next saving throw she makes before the start of her next turn.

    Bleyptah: Illumians with the bleyptah word formed

    Bleyquel: Illumians with the bleyquel word formed

    Bleyryea: Illumians with the bleyryea word formed

    Bleyshel: Illumians with the bleyshel word formed

    Bleytla: Illumians with the bleytla word formed

    Bleyuur: Illumians with both the bleyuur word formed can add their Dexterity modifier to a saving throw once per day for every sigil they possess. In the case of Reflex saves, they may add their Dexterity modifier twice. This requires an immediate action.

    Bleyvaul: Illumians with both the bleyvaul word formed can add their Charisma modifier to a saving throw once per day for every sigil they possess. This requires an immediate action.

    Bleywau: Illumians with the bleywau word formed

    Bleyxyi: Illumians with the bleyxyi word formed

    Bleyeh: An Illumian with the bleyyeh word formed may, as an immediate action, expend a readied martial maneuver to reroll a save. If they expend a maneuver to reroll a save, they cannot recover it for the duration of the encounter.

    Bleyzill: Illumians with the bleyzill word formed
    Last edited by Domriso; 2014-03-10 at 09:09 AM.
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    Default Re: Reworked Illumian's

    Words C – G

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    Cheadool: Illumians with the cheadool word formed, when successfully performing a smite attack, expend one use of her stunning fist attempts as an immediate action to force the smote creature to make a
    Fortitude save or be stunned. The creature takes a penalty to this save equal to the number of sigils the Illumian has formed.

    Cheaenh: Illumians with the cheaenh word formed

    Cheaflan: Illumians with the cheaflan word formed

    Cheageth: Illumians with the cheageth word formed

    Cheahoon: Illumians with the cheahoon word formed can instantaneously convert potential spell energy into ki power for extra damage. When striking unarmed or with a special monk weapon, the illumian can sacrifice a spell slot (as if she cast the spell) to deal an extra 1d6 points of damage per spell level sacrificed. For example, an illumian who's a 6th-level sorcerer could sacrifice a 3rd-level spell slot to deal an extra 3d6 points of damage.
    Because the transfer of energy happens instantaneously, an illumian can wait until after he knows his attack hits before using this ability. An illumian can use this ability once per day for every sigil she has.

    Cheaio: Illumians with the cheaio word formed

    Cheajur: Illumians with the cheajur word formed

    Cheakrau: Illumians with the cheakrau word formed may expend a spell slot (but not a prepared spell) as a swift action to add 1d6 per spell level to her unarmed strike damage rolls. This effect lasts a number of rounds equal to the number of sigils she has formed.

    Chealeph: Illumians with the chealeph word formed

    Cheamao: Illumians with the cheamao word formed

    Cheanaen: Illumians with the cheanaen word formed

    Cheaoth: Illumians with the cheaoth word formed, during the time when she prepares spells, she can choose to leave a spell slot unfilled to add an insight bonus equal to the spell slot’s level on attack rolls when making an unarmed strike. This effect lasts until the next time the Illumian prepares spells. She cannot fill the vacant spell slot until the next time she prepares spells.

    Cheaptah: Illumians with the cheaptah word formed

    Cheaquel: Illumians with the cheaquel word formed

    Chearyea: Illumians with the chearyea word formed

    Cheashel: Illumians with the cheashel word formed may, as a swift action, increase the effective size of their natural weapons by 1 category for every 5 levels they have in either the Druid or Monk class (or any variant class which grants wildshape or unarmed strike progressions). The Illumian may use this ability once per day for every sigil they have formed.

    Cheatla: Illumians with the cheatla word formed

    Cheauur: Illumians with the cheauur word formed

    Cheavaul: Illumians with the cheavaul word formed

    Cheawau: Illumians with the cheawau word formed

    Cheaxyi: Illumians with the cheaxyi word formed

    Cheayeh: Illumians with the cheayeh word formed

    Cheazill: Illumians with the cheazill word formed

    Doolenh: Illumians with the doolenh word formed

    Doolflan: Illumians with the doolflan word formed

    Doolgeth: Illumians with the doolgeth word formed

    Doolhoon: Illumians with the doolhoon word formed

    Doolio: Illumians with the doolio word formed

    Dooljur: Illumians with the dooljur word formed

    Doolkrau: Illumians with the doolkrau word formed

    Dooleph: Illumians with the dooleph word formed

    Doolmao: Illumians with the doolmao word formed

    Doolnaen: Illumians with the doolnaen word formed

    Dooloth: Illumians with the dooloth word formed the Illumian can expend a spell slot (but not a slot holding a prepared spell) as a swift action to gain a bonus equal to the spell’s level on attack and damage rolls when making a smite attack. This effect lasts a number of rounds equal to the number of sigils she has formed.

    Doolptah: Illumians with the doolptah word formed

    Doolquel: Illumians with the doolquel word formed

    Doolryea: Illumians with the doolryea word formed

    Doolshel: Illumians with the doolshel word formed

    Dooltla: Illumians with the dooltla word formed

    Dooluur: Illumians with the dooluur word formed

    Doolvaul: Illumians with the doolvaul word formed

    Doolwau: Illumians with the doolwau word formed

    Doolxyi: Illumians with the doolxyi word formed

    Doolyeh: Illumians with the doolyeh word formeboth d

    Doolzill: Illumians with the doolzill word formed can unleash a
    devastating strike against unprepared foes. When using her smite ability during a sneak attack, she deals an extra 2d6 points of damage per sigil formed, beyond the extra damage that the smite and sneak attack class features provide.

    Enhflan: Illumians with the enhflan word formed

    Enhgeth: Illumians with the enhgeth word formed

    Enhoon: Illumians with the enhoon word formed may treat their Constitution score as being 2 points higher for every sigil she has formed, but only in regards to her favored enemy. This does not grant her bonus HP, but does increase her effective Fortitude saves towards her favored enemies.

    Enhio: Illumians with the enhio word formed may treat their Wisdom score as being 2 points higher for every sigil she has formed, but only in regards to her favored enemy.

    Enhjur: Illumians with the enhjur word formed may treat their Intelligence score as being 2 points higher for every sigil she has formed, but only in regards to her favored enemy.

    Enhkrau: Illumians with the enhkrau word formed

    Enhleph: Illumians with the enhleph word formed

    Enhmao: Illumians with the enhmao word formed

    Enhnaen: Illumians with the enhnaen word formed

    Enhoth: Illumians with the enhoth word formed

    Enhptah: Illumians with the enhptah word formed

    Enhquel: Illumians with the enhquel word formed

    Enhryea: Illumians with the enhryea word formed

    Enhshel: Illumians who possess the enhshel word formed

    Enhtla: Illumians with the enhtla word formed

    Enhuur: Illumians with the enhuur word formed may treat their Dexterity score as being 2 points higher for every sigil she has formed, but only in regards to her favored enemy.

    Enhvaul: Illumians with the enhvaul word formed may treat their Charisma score as being 2 points higher for every sigil she has formed, but only in regards to her favored enemy.

    Enhwau: Illumians with the enhwau word formed

    Enhxyi: Illumians with the enhxyi word formed

    Enhyeh: Illumians with the enhyeh word formed

    Enhzill: Illumians with the enhzill word formed

    Flangeth: Illumians with the flangeth word formed

    Flanhoon: Illumians with the flanhoon word formed

    Flanio: Illumians with the flanio word formed

    Flanjur: Illumians with the flanjur word formed

    Flankrau: Illumians with the flankrau word formed during the time when the Illumian prepares spells, she can choose to leave a number of spell slots unfilled equal to the number of sigils she has formed in order to add +1 to the save DCs of all her other spells of that level (including spells from different classes). If she leaves multiple spell slots unfilled, they must be at different spell levels. This effect lasts until the next time the illumian prepares spells. She cannot fill the vacant spell slot (or slots) until the next time she prepares spells.

    Flanleph: Illumians with the flanleph word formed

    Flanmao: Illumians with the flanmao word formed

    Flanaen: Illumians with the flannaen word formed

    Flanoth: Illumians with the flanoth word formed can use a spell slot (but not a slot holding a prepared spell) to spontaneously cast any of her prepared spells of the same spell level. For example, a 3rd-level bard/1st-level wizard who had prepared burning hands as a wizard spell could use one of her 1st-level bard spell slots to cast burning hands.
    The spell is cast using the caster level at which it is prepared (the bard/wizard in the above example would cast burning hands as a 1st-level caster). She can use this ability a number of times per day equal to the number of sigils she has formed.

    Flanptah: Illumians with the flanptah word formed

    Flanquel: Illumians with the flanquel word formed

    Flanryea: Illumians with the flanryea word formed

    Flanshel: Illumians with the flanshel word formed

    Flantla: Illumians with the flantla word formed

    Flanuur: Illumians with the flanuur word formed

    Flanvaul: Illumians with the flanvaul word formed

    Flanwau: Illumians with the flanwau word formed

    Flanxyi: Illumians with the flanxyi word formed

    Flanyeh: Illumians with the flanyeh word formed

    Flanzill: Illumians with the flanzill word formed

    Gethoon: An Illumian with the gethhoon word formed may, once per day per sigil formed, make a Fortitude save in place of a Will save.

    Gethio: Illumians with the gethio word formed treats all Wisdom-based skills as being class skills.

    Gethjur: An Illumian with the gethjur word formed treats all Intelligence-based skills as being class skills.

    Gethkrau: An Illumian with the geth and krau sigils formed may use the spell detect magic at will as a spell-like ability, caster level equal to the number of sigils they have formed. Once they have used it, they must wait 5 minutes before they can use it again.

    Gethleph: Illumians with the gethleph word formed

    Gethmao: Illumians with the gethmao word formed

    Gethnaen: Illumians with the gethnaen word formed

    Gethoth: Illumians with the gethoth word formed

    Gethptah: Illumians with the gethptah word formed

    Gethquel: Illumians with the gethquel word formed

    Gethryea: Illumians with the gethryea word formed

    Gethshel: Illumians with the gethshel word formed

    Gethtla: Illumians with the gethtla word formed

    Gethuur: An Illumian with the gethuur word formed treats all Dexterity-based skills as being class skills.

    Gethvaul: Illumians with the gethvaul word formed treats all Charisma-based skills as being class skills.

    Gethwau: Illumians with the gethwau word formed

    Gethxyi: Illumians with the gethxyi word formed

    Gethyeh: An Illumian with the gethyeh word formed may choose any one weapon to gain proficiency with. In order to choose a martial weapon, the Illumian must be proficient with all simple weapons; in order to choose an exotic weapon, they must be proficient with all martial weapons.

    Gethzill: Illumians with the gethzill word formed
    Last edited by Domriso; 2014-02-25 at 11:06 AM.
    Domriso's Homebrew Compendium - A collection of all of my homebrew, throwing in my own design philosophy and my conceptions for possible new things.

    Geomancy, Runic Magic, probably more at a later date:
    Come see my Homebrew!

    Ever heard of the Ultimate Classes? They're pretty sweet. Check them out here.

    I've had an interview over at Tellest! You should go see!

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    Default Re: Reworked Illumian's

    Words H – L

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    Hoonio: Illumians with the hoonio word formed

    Hoonjur: Illumians with the hoonjur word formed may use their Intelligence modifier in place of their Constitution modifier when making Fortitude saves.

    Hoonkrau: Illumians with the hoonkrau word formed, the illumian can use her Constitution score to determine the bonus spells she gains for a high ability score, instead of the normal ability score used by her class to determine this feature. If she has more than one spellcasting class, she may use her Constitution score in place of any or all of the ability scores used by those classes for this purpose.

    Hoonleph: Illumians with the hoonleph word formed

    Hoonmao: Illumians with the hoonmao word formed, the Illumian can spend a turn undead attempt as a swift action to add 1d8 points per sigil formed to the damage healed by any cure spell she casts before the end of her next turn, or a rebuke undead attempt as a swift action to add 1d8 points per sigil formed to the damage dealt by any inflict spell she casts before the end of her next turn.

    Hoonaen: Illumians with the hoonnaen word formed

    Hoonoth: Illumians with the hoonoth word formed

    Hoonptah: Illumians with the hoonptah word formed

    Hoonquel: Illumians with the hoonquel word formed can invest essentia into their Constitution score as if it were a soulmeld. For each point of essentia invested, the Illumian's Constitution score increases by +2.

    Hoonryea: Illumians with the hoonryea word formed add the following pact augmentation to the list of possible augmentations which the Illumian can choose from: +2 inherent bonus to Constitution score.

    Hoonshel: Illumians with the hoonshel word formed

    Hoontla: Illumians with the hoontla word formed

    Hoonuur: Illumians with the hoonuur word formed

    Hoonvaul: Illumians with the hoonvaul word formed may use their Charisma modifier in place of their Constitution modifier when making Fortitude saves.

    Hoonwau: Illumians with the hoonwau word formed

    Hoonxyi: Illumians with the hoonxyi word formed

    Hoonyeh: An Illumian with the hoonyeh word formed gains a number of bonus HP equal to the level of the highest level martial maneuver they have prepared.

    Hoonzill: Illumians with the hoonzill word formed

    Iojur: Illumians with the iojur word formed may use their Intelligence modifier in place of their Wisdom modifier when making Will saves.

    Iokrau: Illumians with the iokrau word formed, the illumian can use her Wisdom score to determine the bonus spells she gains for a high ability score, instead of the normal ability score used by her class to determine this feature. If she has more than one spellcasting class, she may use her Wisdom score in place of any or all of the ability scores used by those classes for this purpose.

    Ioleph: Illumians with the ioleph word formed

    Iomao: Illumians with the iomao word formed

    Ionaen: Illumians with the ionaen word formed

    Ioth: Illumians with the ioth word formed can expend a spell slot (but not a slot holding a prepared spell) as a swift action to gain an insight bonus equal to her Wisdom bonus on Reflex saves. This effect lasts for 1 minute per level of the spell slot expended.

    Ioptah: Illumians with the ioptah word formed

    Ioquel: Illumians with the ioquel word formed can invest essentia into their Wisdom score as if it were a soulmeld. For each point of essentia invested, the Illumian's Wisdom score increases by +2.

    Ioryea: Illumians with the ioryea word formed add the following pact augmentation to the list of possible augmentations which the Illumian can choose from: +2 inherent bonus to Wisdom score.

    Ioshel: Illumians with the ioshel word formed

    Iotla: Illumians with the iotla word formed

    Iouur: Illumians with the iouur word formed

    Iovaul: Illumians with the iovaul word formed may use their Charisma modifier in place of their Wisdom modifier when making Will saves.

    Iowau: Illumians with the iowau word formed

    Ioxyi: Illumians with the ioxyi word formed

    Ioyeh: Illumians with the ioyeh word formed

    Iozill: Illumians with the iozill word formed

    Jurkrau: Illumians with the jurkrau word formed, the illumian can use her Intelligence score to determine the bonus spells she gains for a high ability score, instead of the normal ability score used by her class to determine this feature. If she has more than one spellcasting class, she may use her Intelligence score in place of any or all of the ability scores used by those classes for this purpose.

    Jurleph: Illumians with the jurleph word formed

    Jurmao: Illumians with the jurmao word formed

    Jurnaen: Illumians with the jurnaen word formed

    Juroth: Illumians with the juroth word formed

    Jurptah: Illumians with the jurptah word formed

    Jurquel: Illumians with the jurquel word formed can invest essentia into their Intelligence score as if it were a soulmeld. For each point of essentia invested, the Illumian's Intelligence score increases by +2.

    Juryea: Illumians with the juryea word formed add the following pact augmentation to the list of possible augmentations which the Illumian can choose from: +2 inherent bonus to Intelligence score.

    Jurshel: Illumians with the jurshel word formed

    Jurtla: Illumians with the jurtla word formed

    Juruur: Illumians with the juruur word formed may use their Intelligence modifier in place of their Dexterity modifier when making Reflex saves.

    Jurvaul: Illumians with the jurvaul word formed

    Jurwau: Illumians with the jurwau word formed

    Jurxyi: Illumians with the jurxyi word formed

    Juryeh: An Illumian with the juryeh word formed may, as a move action, expend any maneuver they have readied. If they do, they may immediately ready any maneuver they know with level less than or equal to that of the expended maneuver, even if it is not among their prepared maneuvers. The Illumian cannot recover the expended maneuver for the rest of the encounter. In addition, if they ready a maneuver not among their prepared maneuvers, they cannot recover it.

    Jurzill: Illumians with the jurzill word formed

    Krauleph: Illumians with the krauleph word formed

    Kraumao: Illumians with the kraumao word formed the Illumian can spend one or more turn or rebuke undead attempts as a swift action to add a metamagic effect to a spell she is casting, with no effect on the spell’s casting time or effective level. She must have the metamagic feat whose effect she wants to apply. The illumian must expend a number of turn or rebuke undead attempts equal to the normal level adjustment of the metamagic feat (for example, it costs two turn or rebuke attempts to apply an Empower Spell effect). If she chooses to apply the Heighten Spell effect, it costs her one turn attempt per level that she heightens the spell, up to a maximum of 9th level. She may use this a number of times per day equal to the number of sigils she has formed.

    Kraunaen: Illumians with the kraunaen word formed

    Krauoth: Illumians with the krauoth word formed, during the time when the Illumian prepares spells, she can choose to leave a spell slot unprepared to gain the ability to cast any other prepared spell of the same level or lower as if it had been prepared with any metamagic feat which the Illumian possesses. Any metamagic feat may be used in this manner, so long as it does not increase the spell slot of an affected spell by more than one. For every additional sigil the Illumian has formed, she may use a metamagic feat which increases the spell slot by 1 more. So, for example, if the Illumian had the krauoth word formed she could use this unprepared spell slot to affect another spell by the Still Spell or Silent Spell metamagic feat, but if she had an additional two sigils formed she could instead use the unprepared spell slot to affect another spell by the Maximize Spell metamagic feat.
    This effect lasts until the next time the Illumian prepares spells. She cannot fill the vacant spell slot (or slots) until the next time she prepares spells. When using the unprepared spell slot to apply the metamagic feat to another spell, the unprepared slot is “expended” as if it had been prepared and cast.

    Krauptah: Illumians with the krauptah word formed

    Krauquel: Illumians with the krauquel word formed

    Krauryea: Illumians with the krauryea word formed

    Kraushel: Illumians with the kraushel word formed

    Krautla: Illumians with the krautla word formed have their arcane spell failure chance reduced by 10% for each sigil they possess.

    Krauur: Illumians with the krauuur word formed, the illumian can use her Dexterity score to determine the bonus spells she gains for a high ability score, instead of the normal ability score used by her class to determine this feature. If she has more than one spellcasting class, she may use her Dexterity score in place of any or all of the ability scores used by those classes for this purpose.

    Krauvaul: Illumians with the krauvaul word formed, the illumian can use her Charisma score to determine the bonus spells she gains for a high ability score, instead of the normal ability score used by her class to determine this feature. If she has more than one spellcasting class, she may use her Charisma score in place of any or all of the ability scores used by those classes for this purpose.

    Krauwau: Illumians with the krauwau word formed may always bypass damage reduction of x/magic.

    Krauxyi: Illumians with the krauxyi word formed can use her Dexterity score to determine the bonus spells she gains for a high ability score, instead of the normal ability score used by her class to determine this feature. If she has more than one spellcasting class, she may use her Dexterity score in place of any or all of the ability scores used by her classes for this purpose.

    Krauyeh: An Illumian with the krauyeh word formed may expend a spell slot (but not a prepared to spell) as a free action to recover any expended maneuver whose level is less than or equal to the spell’s level.

    Krauzill: Illumians with the krauzill word formed may expend a spell slot (but not a prepared spell) as a swift action to add 1d6 per spell level to her sneak attack damage rolls. This effect lasts a number of rounds equal to the number of sigils she has formed.

    Lephmao: Illumians with the lephmao word formed

    Lephnaen: Illumians with the lephnaen word formed

    Lephoth: Illumians with the lephoth word formed

    Lephptah: Illumians with both the lephptah word formed can issue forth a piercing scream as a standard action whenever they're raging. The scream functions as a sound burst spell, except that the spread is always centered on you. You aren't affected by your own scream, but everyone else must succeed at a Fortitude save (DC 10 + half your HD + Con modifier). The scream deals 1d8 points of damage for every sigil the illumian has, and each scream expends one use of the illumian's bardic music ability. For example, a 5th-level illumian bard with the khur and leph sigils could scream five times per day, with each scream dealing 3d8 points of damage.

    Lephquel: Illumians with the lephquel word formed

    Lephryea: Illumians with the lephryea word formed

    Lephshel: Illumians with the lephshel word formed

    Lephtla: Illumians with the lephtla word formed

    Lephuur: Illumians with the lephuur word formed

    Lephvaul: Illumians with the lephvaul word formed

    Lephwau: Illumians with the lephwau word formed

    Lephxyi: Illumians with the lephxyi word formed

    Lephyeh: Illumians with the lephyeh word formed

    Lephzill: Illumians with the lephzill word formed
    Last edited by Domriso; 2014-02-24 at 08:12 PM.
    Domriso's Homebrew Compendium - A collection of all of my homebrew, throwing in my own design philosophy and my conceptions for possible new things.

    Geomancy, Runic Magic, probably more at a later date:
    Come see my Homebrew!

    Ever heard of the Ultimate Classes? They're pretty sweet. Check them out here.

    I've had an interview over at Tellest! You should go see!

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    Default Re: Reworked Illumian's

    Words M – S
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    Maonaen: Illumians with both the maonaen word formed have unlocked the secret of converting positive or negative elemental energy into psionic energy -- and back again. As a free action, the illumian can make an attempt to turn or rebuke undead, instead channeling the energy into her own mind. The illumian then makes a turning check, and she can thereafter spend power points as if she were a psionic character with a level equal to the maximum Hit Dice she could turn. She can therefore spend more power points per round than she'd ordinarily be able to do so. The higher spending limit lasts for 1 round for each sigil the illumian has.
    For example, an illumian 5th-level psion/5th-level cleric with the naen and mao sigils gets a turning check result of 16. For the next 4 rounds, she can spend 8 power points per round, rather than her usual limit of 5 points per round.

    Maoth: Illumians with the maoth word formed the Illumian can expend a spell slot (but not a slot holding a prepared spell) as a swift action to gain a bonus equal to the spell’s level on turning checks and turning damage rolls. This effect lasts a number of rounds equal to the number of sigils she has formed.

    Maoptah: Illumians with the maoptah word formed

    Maoquel: Illumians with the maoquel word formed

    Maoryea: Illumians with the maoryea word formed

    Maoshel: Illumians with the maoshel word formed

    Maotla: Illumians with the maotla word formed

    Maouur: Illumians with the maouur word formed

    Maovaul: Illumians with the maovaul word formed

    Maowau: Illumians with the maowau word formed may ignore an amount of turn resistance equal to the number of sigils they have formed.

    Maoxyi: Illumians with the maoxyi word formed

    Maoyeh: Illumians with the maoyeh word formed

    Maozill: Illumians with the maozill word formed

    Naenoth: Illumians with the naenoth word formed

    Naenptah: Illumians with the naenptah word formed

    Naenquel: Illumians with the naenquel word formed

    Naenryea: Illumians with the naenryea word formed

    Naenshel: Illumians with the naenshel word formed

    Naentla: Illumians with the naentla word formed

    Naenuur: Illumians with the naenuur word formed

    Naenvaul: Illumians with the naenvaul word formed

    Naenwau: Illumians with the naenwau word formed

    Naenxyi: Illumians with the naenxyi word formed

    Naenyeh: Illumians with the naenyeh word formed

    Naenzill: Illumians with the naenzill word formed

    Othptah: Illumians with the othptah word formed

    Othquel: Illumians with the othquel word formed

    Othryea: Illumians with the othryea word formed

    Othshel: Illumians with the othshel word formed

    Othtla: Illumians with the othtla word formed can expend a spell slot (but not a slot holding a prepared spell) as a swift action to gain an insight bonus equal to the spell’s level to AC and on weapon damage rolls. This effect lasts a number of rounds equal to the number of sigils she has formed.

    Othuur: Illumians with the othuur word formed can expend a spell slot (but not a slot holding a prepared spell) as a swift action to gain an insight bonus equal to her Dexterity bonus on caster level checks to overcome spell resistance. This effect lasts for 1 minute per level of the spell slot expended.

    Othvaul: Illumians with the othvaul word formed

    Othwau: Illumians with the othwau word formed

    Othxyi: Illumians with the othxyi word formed

    Othyeh: Illumians with the othyeh word formed

    Othzill: Illumians with the othzill word formed, during the time when she prepares spells, she can choose to leave a spell slot unfilled to add an insight bonus equal to the spell slot’s level on attack rolls when making a sneak attack. This effect lasts until the next time the illumian prepares spells. She cannot fill the vacant spell slot until the next time she prepares spells.

    Ptahquel: Illumians with the ptahquel word formed

    Ptahryea: Illumians with the ptahryea word formed

    Ptahshel: Illumians with the ptahshel word formed

    Ptahtla: Illumians with the ptahtla word formed

    Ptahuur: Illumians with the ptahuur word formed

    Ptahvaul: Illumians with the ptahvaul word formed

    Ptahwau: Illumians with the ptahwau word formed

    Ptahxyi: Illumians with the ptahxyi word formed

    Ptahyeh: Illumians with the ptahyeh word formed

    Ptahzill: Illumians with the ptahzill word formed

    Quelryea: Illumians with the quelryea word formed

    Quelshel: Illumians with the quelshel word formed

    Queltla: Illumians with the queltla word formed

    Queluur: Illumians with the queluur word formed can invest essentia into their Dexterity score as if it were a soulmeld. For each point of essentia invested, the Illumian's Dexterity score increases by +2.

    Quelvaul: Illumians with the quelvaul word formed can invest essentia into their Charisma score as if it were a soulmeld. For each point of essentia invested, the Illumian's Charisma score increases by +2.

    Quelwau: Illumians with the quelwau word formed

    Quelxyi: Illumians with the quelxyi word formed

    Quelyeh: Illumians with the quelyeh word formed

    Quelzill: Illumians with the quelzill word formed

    Ryeashel: Illumians with the ryeashel word formed

    Ryeatla: Illumians with the ryeatla word formed

    Ryeauur: Illumians with the ryeauur word formed add the following pact augmentation to the list of possible augmentations which the Illumian can choose from: +2 inherent bonus to Dexterity score.

    Ryeavaul: Illumians with the ryeavaul word formed add the following pact augmentation to the list of possible augmentations which the Illumian can choose from: +2 inherent bonus to Charisma score.

    Ryeawau: Illumians with the ryeawau word formed

    Ryeaxyi: Illumians with the ryeaxyi word formed

    Ryeayeh: Illumians with the ryeayeh word formed

    Ryeazill: Illumians with the ryeazill word formed

    Sheltla: Illumians with the sheltla word formed may, as a swift action, morph their bodies so as to make them more dangerous. At the time of using this ability, they may choose to either a bite, claw, or slam natural weapon. She transforms her body in such a way that she gains the natural weapon of her choosing. The natural weapon deals damage as shown on the table below.

    {table=head]Weapon Type|Small|Medium|Large
    Bite|1d4|1d6|1d8
    Claw|1d3|1d4|1d6
    Slam|1d3|1d4|1d6[/table]

    Bite attacks deal piercing damage, Claw attacks deal slashing damage, and Slam attacks deal bludgeoning damage. When forming Claws or Slams, the Illumian gains two natural weapons.

    These natural weapons last for a number of minutes equal to the number of sigils she has formed. She can use the ability a number of times per day equal to her Constitution modifier.

    Sheluur: Illumians with the sheluur word formed

    Shelvaul: Illumians with the shelvaul word formed

    Shelwau: Illumians with the shelwau word formed

    Shelxyi: Illumians with the shelxyi word formed

    Shelyeh: Illumians with the shelyeh word formed

    Shelzill: Illumians with the shelzill word formed
    Last edited by Domriso; 2014-02-25 at 11:10 AM.
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    Default Re: Reworked Illumian's

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    Tlauur: Illumians with the tlauur word formed gains an insight bonus on all initiative checks equal to the number of sigils they have formed.

    Tlavaul: Illumians with the tlavaul word formed

    Tlawau: Illumians with the tlawau word formed

    Tlaxyi: Illumians with the tlaxyi word formed

    Tlayeh: Illumians with the tlayeh word formed

    Tlazill: Illumians with the tlazill word formed

    Uurvaul: Illumians with the uurvaul word formed may use their Charisma modifier in place of their Dexterity modifier when making Reflex saves.

    Uurwau: Illumians with the uurwau word formed

    Uurxyi: Illumians with the uurxyi word formed

    Uuryeh: An Illumian with the uuryeh word formed gains an insight bonus to AC equal half the number of sigils they have formed, rounded up, whenever they fight defensively or use the Combat Expertise feat.

    Uurzill: Illumians with the uurzill word formed, when the Illumian deals damage to a target with a sneak attack or a critical hit, she gains a dodge bonus to her AC against that target until the beginning of her next turn. The bonus is equal to the number of sigils she has formed.

    Vaulwau: Illumians with the vaulwau word formed

    Vaulxyi: Illumians with the vaulxyi word formed

    Vaulyeh: Illumians with the vaulyeh word formed

    Vaulzill: Illumians with the vaulzill word formed

    Wauxyi: Illumians with the wauxyi word formed

    Wauyeh: Illumians with the wauyeh word formed

    Wauzill: Illumians with the wauzill word formed

    Xyiyeh: Illumians with the xyiyeh word formed

    Xyizill: Illumians with the xyizill word formed

    Yehzill: Illumians with the yehzill word formed
    Domriso's Homebrew Compendium - A collection of all of my homebrew, throwing in my own design philosophy and my conceptions for possible new things.

    Geomancy, Runic Magic, probably more at a later date:
    Come see my Homebrew!

    Ever heard of the Ultimate Classes? They're pretty sweet. Check them out here.

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    Default Re: Reworked Illumian's

    Okay, this post is reserved for mechanics.
    Domriso's Homebrew Compendium - A collection of all of my homebrew, throwing in my own design philosophy and my conceptions for possible new things.

    Geomancy, Runic Magic, probably more at a later date:
    Come see my Homebrew!

    Ever heard of the Ultimate Classes? They're pretty sweet. Check them out here.

    I've had an interview over at Tellest! You should go see!

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    Default Re: Reworked Illumian's

    For the love of Tarmuid, remove the apostrophe from the thread title at once!

    Also, change up the text of the words. "Illumians with the [word] word formed" gets pretty monotonous (I realize you're not done, but the beginning of each word's description should not be the same, and leads to grammar errors besides).

    Also, don't forget to give Illumians knowledge of the Illumian language.

    And describe the Ritual of Words Made Flesh. I'd say it's an epic spell, which makes some sense, as those are known to create new species.
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    Default Re: Reworked Illumians

    Ha, damned apostrophe's. I've been using them incorrectly throughout the document, constantly having to go back and fix them.

    And, yes, I will be switching up some of the language. I just wanted something as a base that I could use rather than write them all out.

    ...And, knowledge of the language. Forgot that bit. Good catch.
    Domriso's Homebrew Compendium - A collection of all of my homebrew, throwing in my own design philosophy and my conceptions for possible new things.

    Geomancy, Runic Magic, probably more at a later date:
    Come see my Homebrew!

    Ever heard of the Ultimate Classes? They're pretty sweet. Check them out here.

    I've had an interview over at Tellest! You should go see!

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