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  1. - Top - End - #1
    Ettin in the Playground
     
    Dhavaer's Avatar

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    Oct 2005

    Default Redeemer [Base Class]

    Redeemer

    Unlike many champions for good, Redeemers do not lead crusades against all that is evil. Where Paladins are a mighty hammer, Redeemers are scalpel, cutting away the most rotten so the rest can heal.
    Adventures: Redeemers adventure to find, foil and, of course, redeem evil. They rarely seek glory, finding it makes their calling a little difficult, and so they are happy to capture bandits or kidnappers rather than engaging vast demon cults or undead hordes.
    Characteristics: While they have some skill at fighting, the Redeemers’ greatest skill is their virtual incorruptability. This allows them to engage their foes in other ways than combat, and bring them over to the side of good.
    Alignment: Redeemers are always good. They have also found that both zealously following or rejecting traditions and laws can distract them from their calling, and can be neither lawful nor chaotic.
    Religion: Redeemers are as often irreligious as not. While they may respect the teachings of some deities, or ally with their churches, they can find dogma just as distracting as other laws and traditions. Those who do follow a deity often choose Pelor, as the sun god’s teachings of mercy align well with the Redeemers’ own beliefs.
    Background: Unlike paladins, called to their class, redeemers require almost as much training as a wizard to master their arts. They are still more born than made, however, as the redeemer’s purity is a difficult thing to instill.
    Races: Most redeemers are humans and half-elves. Elves and dwarves are too chaotic or lawful to easily fit in. Halflings and gnomes, however, do make up a small but notable group.
    Other Classes: Redeemers get along best with, oddly enough, bards. They find their vast reservoirs of knowledge useful and fascinating, and their musical skills a fine way to relax after a difficult mission. Their attitude to clerics depends on the cleric’s deity and the redeemer’s own religious leanings. They often have differences of opinion with paladins, although not nearly so much as with most hexblades, warlocks and dread necromancers.
    Role: Redeemers have a good selection of weapons and decent hit dice and base attack bonus, so they make respectable second-tier warriors with their Smite attacks. They also have a good supply of healing spells, enough to keep a party without a cleric or druid properly healthy.

    +3/4 BAB
    d8 HD
    4+Int skills
    Good Fort and Will, poor Ref
    Spells per Day: As bard

    Abilities: Int and all physical.
    Class Skills: Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Heal (Wis), Knowledge (Any) (Int), Listen (Wis), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis), Use Rope (Dex)

    Weapons and Armour Proficiency: Redeemers are proficient with all simple and martial weapons and light armour. The somatic components for Redeemer spells are simple, and can be performed in light armour without risking arcane spell failure.

    Spells: Redeemers cast arcane spells spontaneously, and know all the spells on their class list. Redeemers have the same spells/day as a bard. Redeemers base their bonus spells, save DCs and maximum spell level of Intelligence.

    Pure of Heart: Redeemers gain the Pure of Heart feat at 1st level. If Taint is not used, they instead gain the Iron Will feat.

    Shield of Purity (su): At 2nd level, the Redeemer gains a +1 bonus to saves against Evil spells and effects. This increases to +2 at 6th level, and an additional +1 every four levels thereafter.

    Dauntless Heart (su): At 3rd level, the Redeemer becomes immune to Fear.

    Subduing Smite (su): At 4th level, the Redeemer may make a smite attack once per day. She gains a bonus to her attack roll equal to her Int bonus, and bonus damage equal to her class level. This damage is nonlethal damage, unless the target is an outsider with the Evil subtype or an undead, in which case the damage is untyped and lethal. This can only be used on a melee attack. The attempt is made prior to the attack roll, so the use is lost if the attack fails. The Redeemer gains an extra use at every fourth level.

    Defiance (su): At 5th level, once per day when the Redeemer is subjected to a Death effect, the Redeemer is stunned instead of dead. The Redeemer gets an additional use per day at every fifth level.

    Dauntless Soul (ex): At 7th level, the Redeemer becomes immune to any effect that would alter her alignment.

    Improved Redemption (ex): At 9th level, when the Redeemer makes a Diplomacy check to redeem a creature they do not receive the bonus for being ‘always evil’ or losing class abilities.

    Improved Shield of Purity (su): At 11th level the Redeemer’s shield of purity bonus also applies to spells and effects used by Evil creatures. The bonus stacks with itself for Evil spells or effects used by Evil creatures.

    Dauntless Will (su): At 17th level, the Redeemer becomes immune to Charm and Compulsion effects.

    Inexorable Redemption (ex): At 19th level the Redeemer can attempt to redeem even Outsiders with the Evil template. The Redeemer may choose to deal nonlethal damage when smiting Evil Outsiders.

    Pure of Sight (su): At 20th level, the Redeem gains a permanent True Seeing effect.

    Ex-Redeemers: If a Redeemer becomes lawful or chaotic, she may not gain levels in Redeemer until she becomes neutral. If a Redeemer becomes neutral she loses her class abilities until she becomes good. If a Redeemer becomes evil she loses her class abilities until she becomes good and receives an atonement spell.

    1: Pure of Heart
    2: Shield of Purity +1
    3: Dauntless Heart
    4: Subduing Smite 1/day
    5: Defiance 1/day
    6: Shield of Purity +2
    7: Dauntless Soul
    8: Subduing Smite 2/day
    9: Improved Redemption
    10: Shield of Purity +3, Defiance 2/day
    11: Improved Shield of Purity
    12: Subduing Smite 3/day
    13:
    14: Shield of Purity +4
    15: Defiance 3/day
    16: Subduing Smite 4/day
    17: Dauntless Will
    18: Shield of Purity +5
    19: Inexorable Redemption
    20: Pure of Sight, Defiance 4/day, Subduing Smite 5/day

    Spell List

    Spoiler
    Show
    0
    Create Water
    Cure Minor Wounds
    Daze
    Detect Magic
    Detect Poison
    Know Direction
    Light
    Prestidigitation
    Read Magic
    Resistance
    1
    Alarm
    Charm Person
    Command
    Cure Light Wounds
    Detect Evil
    Detect Good
    Detect Undead
    Eyes of the Avoral
    Obscure Object
    Omen of Peril
    Protection from Evil
    Ray of Hope
    Sanctuary
    Undetectable Alignment
    Vigour, Lesser
    2
    Calm Emotions
    Cure Moderate Wounds
    Daze Monster
    Detect Thoughts
    Ease Pain
    Enthrall
    Hold Person
    Lastai’s Caress
    Lesser Restoration
    Locate Object
    Moment of Clarity
    Remove Paralysis
    See Invisibility
    Scent
    Suggestion
    Tongues
    Wave of Grief
    Yoke of Mercy
    3
    Arcane Sight
    Blessed Sight
    Chain of Eyes
    Charm Monster
    Clairaudience/Clairvoyance
    Cure Serious Wounds
    Dolorous Motes
    Dispel Magic
    Distilled Joy
    Geas, Lesser
    Heart’s Ease
    Magic Circle against Evil
    Refreshment
    Remove Curse
    Remove Disease
    Remove Nausea
    Scrying
    Vigour
    Vigour, Mass Lesser
    4
    Arcane Eye
    Break Enchantment
    Cure Critical Wounds
    Detect Scrying
    Discern Lies
    Dominate Person
    Hold Monster
    Locate Creature
    Neutralise Poison
    Remove Fatigue
    Revenance
    Suggestion, Mass
    Sustain
    Sword of Conscience
    5
    Command, Greater
    Cure Light Wounds, Mass
    Dispel Evil
    Dispel Magic, Greater
    Dance of the Unicorn
    Mage’s Private Sanctum
    Mark of Justice
    Vanishing Weapon
    Vigour, Greater
    6
    Empyreal Ecstasy
    Find the Path
    Geas/Quest
    Heroes’ Feast
    Scrying, Greater
    Vigorous Circle
    Wages of Sin
    Thanks to Veera for the avatar.

    I keep my stories in a blog. You should read them.

    5E Sorcerous Origin: Arcanist

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    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
    Quote Originally Posted by Psyren View Post
    ...Why do I imagine you licking your lips and rubbing your hands together?

  2. - Top - End - #2
    Dwarf in the Playground
     
    Deus Mortus's Avatar

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    Jan 2007
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    The Netherlands, Deventer
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    Default Re: Redeemer [Base Class]

    Perhaps you can create a mirrorclass of this class, calles corruptor or something along that lines to which a redeemer can convert to (trade redeemer levels for corrupter levels) when they become evil or vica versa?

  3. - Top - End - #3
    Ettin in the Playground
     
    Planetar

    Join Date
    Dec 2006
    Location
    In the Playground

    Default Re: Redeemer [Base Class]

    Wow! I love it. This is quite a cool class, and it looks pretty balanced to me. I would mess with a few abilities however, so they are a little more focused on the attempts to change the alignment of their opponents, instead of stopping them.

  4. - Top - End - #4
    Firbolg in the Playground
     
    Closet_Skeleton's Avatar

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    Aug 2005
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    Default Re: Redeemer [Base Class]

    Doesn't seem right as a base class but could be made to work as one with campaign reasons. It might be better as a subdueing class that can be a redeemer if you're good. Possibly substitution levels for Paladin.

    As for an anti-Redeemer, there's already the Fiend of Corruption in Fiend Folio and one of the Thrall/Diciple classes in Book of Vile Darkness for that.

    I've seen abilities like your 'Dauntless Soul' before and I'm not sure how this one works. Does it limit free will or let you get away with anything? If it only stops mechanics rather than roleplay it's basically a penalty rather than a benifit since it stops you getting an atonement spell.

    I like how you made redemption diplomacy based. Any other form of Redemption mechanic basically ends up as mind control.
    "that nighted, penguin-fringed abyss" - At The Mountains of Madness, H.P. Lovecraft

    When a man decides another's future behind his back, it is a conspiracy. When a god does it, it's destiny.


  5. - Top - End - #5
    Dwarf in the Playground
     
    ampcptlogic's Avatar

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    The Lone Star State
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    Default Re: Redeemer [Base Class]

    CS, I would guess that Dauntless Soul would counteract things like a Helm of Opposite Alignment or being cursed with Lycanthropy.
    Avvie by Mr_Saturn

  6. - Top - End - #6
    Ettin in the Playground
     
    Dhavaer's Avatar

    Join Date
    Oct 2005

    Default Re: Redeemer [Base Class]

    Yes, Dauntless Soul prevents mechanics that alter alignment, so no Morality Undone on the Redeemer. They can get Atonement if they're evil, which is the only time they need it, because they've lost their class abilities.
    Thanks to Veera for the avatar.

    I keep my stories in a blog. You should read them.

    5E Sorcerous Origin: Arcanist

    Spoiler
    Show
    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
    Quote Originally Posted by Psyren View Post
    ...Why do I imagine you licking your lips and rubbing your hands together?

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