New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 7 of 7
  1. - Top - End - #1
    Pixie in the Playground
     
    SwashbucklerGuy

    Join Date
    Mar 2014
    Location
    Wales
    Gender
    Male

    Default Advice on what rules system to use for my game

    Hello I am new to the forums I've looked in every now and then but never said anything until now, so i thought i would ask a question. I have had the idea running in my head to run a game for my group based off the Aquanox setting; the pc game is ok but the setting is what I like most.

    It's just the system to base my games on eludes me could i get some help please.

  2. - Top - End - #2
    Librarian in the Playground Moderator
     
    LibraryOgre's Avatar

    Join Date
    Dec 2007
    Location
    San Antonio, Texas
    Gender
    Male

    Default Re: Advice on what rules system to use for my game

    When someone says "I have a setting I want to fit a game to", I tend to default to Savage Worlds, even without knowing the setting. It's easy to convert and learn.
    The Cranky Gamer
    *It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
    *Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
    *Mutant Dawn for Savage Worlds!
    *The One Deck Engine: Gaming on a budget
    Written by Me on DriveThru RPG
    There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.

  3. - Top - End - #3
    Titan in the Playground
     
    CarpeGuitarrem's Avatar

    Join Date
    Jun 2008

    Default Re: Advice on what rules system to use for my game

    I think the most important thing is to find a system that everyone likes that's a pretty good fit for the genre. This is doubly true when you don't have experience with a wide breadth of systems (and honestly, if you do have that experience, you probably already have ideas of what to use for any given genre).

    The big question to ask is this, though: what do player-characters do? Even in the same setting, you might wind up wanting different systems for different aspects of it. Once you know what characters will be doing in the game, you'll be able to pick a system fairly well.
    Ludicrus Gaming: on games and story
    Quote Originally Posted by Saph
    Unless everyone's been lying to me and the next bunch of episodes are The Great Divide II, The Great Divide III, Return to the Great Divide, and Bride of the Great Divide, in which case I hate you all and I'm never touching Avatar again.

  4. - Top - End - #4
    Bugbear in the Playground
    Join Date
    Jun 2012

    Default Re: Advice on what rules system to use for my game

    Quote Originally Posted by Mark Hall View Post
    When someone says "I have a setting I want to fit a game to", I tend to default to Savage Worlds, even without knowing the setting. It's easy to convert and learn.
    I'd say Fate Core for the same reason. But CarpeGuitarrem is wise. Don't look at the setting - look at what you think you want the PCs to actually do. Then if you're not sure tell us. (This is guidelines rather than a plot you need).

  5. - Top - End - #5
    Ettin in the Playground
     
    OldWizardGuy

    Join Date
    Aug 2010

    Default Re: Advice on what rules system to use for my game

    Quote Originally Posted by CarpeGuitarrem View Post
    The big question to ask is this, though: what do player-characters do? Even in the same setting, you might wind up wanting different systems for different aspects of it. Once you know what characters will be doing in the game, you'll be able to pick a system fairly well.
    Yeah, this. This is one of the best ways to analyze systems.

    Though I'd actually ask what the *players* do, as char-op/etc. should factor into system choice as well, and those are not PC-facing things.

  6. - Top - End - #6
    Barbarian in the Playground
     
    Delwugor's Avatar

    Join Date
    Jul 2009
    Location
    2nd, 5th, 8th and 11th di
    Gender
    Male

    Default Re: Advice on what rules system to use for my game

    Quote Originally Posted by CarpeGuitarrem View Post
    I think the most important thing is to find a system that everyone likes that's a pretty good fit for the genre. This is doubly true when you don't have experience with a wide breadth of systems (and honestly, if you do have that experience, you probably already have ideas of what to use for any given genre).

    The big question to ask is this, though: what do player-characters do? Even in the same setting, you might wind up wanting different systems for different aspects of it. Once you know what characters will be doing in the game, you'll be able to pick a system fairly well.
    CarpeGuitarrem gets the cookie of the day.

  7. - Top - End - #7
    Pixie in the Playground
     
    SwashbucklerGuy

    Join Date
    Mar 2014
    Location
    Wales
    Gender
    Male

    Default Re: Advice on what rules system to use for my game

    That is probably the best way to think about, thank you for the advice I am still fairly new to running a game, i ran a quick pathfinder and new WOTD and i am currently running the freiberg campaign for 7th sea.

    The players as a whole like a sense of realism or a gritty feel to the game; so a good example would be our longest running games is an assassin game where the we were fire knives in westgate; so i was going to run a game where the players are press ganged on to a pirate sub so i was planning on several routes for them to go. I just need fun if not good vehicle rules.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •