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2014-03-06, 11:25 AM (ISO 8601)
- Join Date
- Mar 2014
- Location
- Wales
- Gender
Advice on what rules system to use for my game
Hello I am new to the forums I've looked in every now and then but never said anything until now, so i thought i would ask a question. I have had the idea running in my head to run a game for my group based off the Aquanox setting; the pc game is ok but the setting is what I like most.
It's just the system to base my games on eludes me could i get some help please.
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2014-03-06, 11:48 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: Advice on what rules system to use for my game
When someone says "I have a setting I want to fit a game to", I tend to default to Savage Worlds, even without knowing the setting. It's easy to convert and learn.
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2014-03-06, 12:03 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Advice on what rules system to use for my game
I think the most important thing is to find a system that everyone likes that's a pretty good fit for the genre. This is doubly true when you don't have experience with a wide breadth of systems (and honestly, if you do have that experience, you probably already have ideas of what to use for any given genre).
The big question to ask is this, though: what do player-characters do? Even in the same setting, you might wind up wanting different systems for different aspects of it. Once you know what characters will be doing in the game, you'll be able to pick a system fairly well.
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2014-03-06, 12:26 PM (ISO 8601)
- Join Date
- Jun 2012
Re: Advice on what rules system to use for my game
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2014-03-06, 01:43 PM (ISO 8601)
- Join Date
- Aug 2010
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2014-03-06, 05:28 PM (ISO 8601)
- Join Date
- Jul 2009
- Location
- 2nd, 5th, 8th and 11th di
- Gender
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2014-03-06, 07:08 PM (ISO 8601)
- Join Date
- Mar 2014
- Location
- Wales
- Gender
Re: Advice on what rules system to use for my game
That is probably the best way to think about, thank you for the advice I am still fairly new to running a game, i ran a quick pathfinder and new WOTD and i am currently running the freiberg campaign for 7th sea.
The players as a whole like a sense of realism or a gritty feel to the game; so a good example would be our longest running games is an assassin game where the we were fire knives in westgate; so i was going to run a game where the players are press ganged on to a pirate sub so i was planning on several routes for them to go. I just need fun if not good vehicle rules.