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  1. - Top - End - #1
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    spikeof2010's Avatar

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    Default GITP Creates a class! [BASE]

    So, hey there GitP! I just got the greatest idea ever.

    Let's all collaborate to make a class.

    This is going to be a mess, isn't it?

    First of all, first one to post gets to decide the BAB and Save table we use.

    Mutant Dragon Pyromaniac

    The class skills of the class are balance, climb, craft, heal, hide, intimidate, jump, knowledge (architecture and engineering), knowledge (dungeoneering), perform, sleight of hand, survival and use magic device.

    Hit Die:D12
    Skill Points: 6 + Int skill, ((6+int)x4 at first level)
    Alignment: Any Non lawful.
    The Mutant Dragon Pyromaniac falls upon failing to burn any lawful creatures upon discovering their alignment. However, this burning does not have to be in any way fatal or even cause significant injuries.
    Level Base Attack Bonus Fort Save Ref Save Will Save Special
    1st
    +1
    +0
    +2
    +2
    Ninjas Can't Catch You If You're On Fire!, Claw Me Maybe
    2nd
    +2
    +0
    +3
    +3
    Mutations
    3rd
    +3
    +1
    +3
    +3
    Nuclear Cleric, Myozo's Revenge
    4th
    +4
    +1
    +4
    +4
    Draconian Scales
    5th
    +5
    +1
    +4
    +4
    Ninjas Can't Catch You If You're On Fire!, Nuclear Cleric, Full of Yourself
    6th
    +6/1
    +2
    +5
    +5
    Melting Gaze
    7th
    +7/2
    +2
    +5
    +5
    Nuclear Cleric
    8th
    +8/3
    +2
    +6
    +6
    Fire Rains from the Heavens
    9th
    +9/4
    +3
    +6
    +6
    Ninjas Can't Catch You If You're On Fire!,Everything Burns, Nuclear Cleric
    10th
    +10/5
    +3
    +7
    +7
    Full of Yourself
    11th
    +11/6/1
    +3
    +7
    +7
    Nuclear Cleric
    12th
    +12/7/2
    +3
    +8
    +8
    Melting Gaze,Fire Rains from the Heavens
    13th
    +13/8/3
    +4
    +8
    +8
    Ninjas Can't Catch You If You're On Fire!, Nuclear Cleric
    14th
    +14/9/4
    +4
    +9
    +9
    15th
    +15/10/5
    +4
    +9
    +9
    Full of Yourself, Nuclear Cleric
    16th
    +16/11/6/1
    +5
    +10
    +10
    Fire Rains from the Heavens
    17th
    +17/12/7/2
    +5
    +10
    +10
    Ninjas Can't Catch You If You're On Fire!, Nuclear Cleric
    18th
    +18/13/8/3
    +6
    +11
    +11
    Melting Gaze
    19th
    +19/14/9/4
    +6
    +11
    +11
    Everything Burns, Nuclear Cleric
    20th
    +20/15/10/5
    +6
    +12
    +12
    Full of Yourself,Melting Gaze, Fire Rains from the Heavens

    Claw Me Maybe A Mutant Dragon Pyromaniac gains claws. They do 1d6 damage, no matter what. They do an extra 1d6 of fire damage when on fire.

    Ninjas Can't Catch You If You're On Fire! (Ex): It is the truth!

    At 1st level, a <Class> may, as a Swift action, light themselves on fire. As long as they are lit on fire, they gain a +3 morale bonus to Dexterity checks and skill checks, as well as a +10' morale bonus to their base land speed. Finally, they gain Controlled Immolation as a bonus feat.

    At 5th level, and every 4 levels, the fire damage inflicted by Controlled Immolation increases by 1d6, the bonus to Dexterity checks and skill checks increases by 3, and the bonus to base land speed increases by 10'.


    Everything Burns (Su): Well... it does!

    At 9th level, whenever a <Class> is on fire, any flammable object that touches them is lit on fire; if such an item is a magic item, it receives a Reflex save against a DC of 10 + 1/2 level to avoid combusting.

    At 19th level, a <Class> may considers any object that has a hardness of 0 as being flammable.

    Full of Yourself(Ex): At 5th level, and every 5 levels after, you are considered one size category larger.

    Nuclear Cleric (Sp/Su):
    The Mutant Dragon Pyromaniac may also use the Fire Domain and Radiation Subdomain (ported over from PF) spells as spell-like abilities 1/day when the cleric could use them, and may also use the domain powers. At every other level, his most powerful spells to be cast increase by one level.

    Melting Gaze: Beginning at 6th level a Mutant Dragon Pyromancer may, as a standard action up to Charisma modifier times per day, gaze at one medium or smaller object and cause it to melt. Attended or magical objects are allowed a Fort save (DC 10 +1/2 MDP level + Cha modifier) to avoid melting. A creature wearing armor melted this way takes 2d6 fire damage per MDP level. Beginning at 12th level a MDP can use this ability on large objects, and at 18th level huge ones, and at 20th level gargantuan items.


    Myozo's Revenge: Beginning at 3th level, a Mutant Dragon Pyromaniac explodes upon being reduced to -10 hit points or below. Every creature within 30ft of the place of death must face the the blast of rainbows and energy and kittens that blast forth from the Mutant Dragon Pyromaniac. They take 1d6 damage per damage type of every damage type in existence. Furthermore, the Mutant Dragon Pyromaniac can no longer be resurrected with anything less than True Resurrection, Wish or Miracle.

    Draconian Scales: Once per day as a standard action your skin turns into Dragon Scales giving you a +4 to natural armor for the duration of an encounter.

    Fire Rains from the Heavens: Once per day as an action which takes 1 round and requires concentration (treat as an 8th level spell for concentration DCs) a MDP can call down fire from the skies. This creates a rain of fire within an area up to 1 mile per MDP level in radius. This fiery rain deals 1d6 fire damage per round to anything open to the sky in the area, and anything which remains in the area for a full minute takes 1d6 fire damage which ignores energy resistance or hardness (not immunity). This rain of fire lasts for 1 hour per MDP level. Alternatively an MDP can use all their uses for 1 week to create a larger and longer lasting fire storm which deals double the damage in an area of up to 3 miles per 2 MDP levels, and lasts 1 day per 4 MDP levels.

    Mutations: Beginning at second level, the MDP may take mutations worth a total number of MP equal to half his MDP level, rounded down. He may also take drawbacks to increase this number up to double the normal, though he may not take the chem dependency, poisonous blood or cybernetic dependency drawbacks. The GM may rule that he cannot take Chaos Gifts.

    The MDP may re-select his mutations and drawbacks by taking ten consecutive full round actions which provoke attacks of opportunity.
    Last edited by spikeof2010; 2014-04-17 at 09:41 PM.

  2. - Top - End - #2
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    Zaydos's Avatar

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    Default Re: GITP Creates a class! [BASE]

    All good saves and good BAB.
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    Default Re: GITP Creates a class! [BASE]

    Let's nab a d12 hit die while we're at it, shall we? Dragon chassis, to the fore!

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    Default Re: GITP Creates a class! [BASE]

    Class abilities include setting oneself on fire.
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    Default Re: GITP Creates a class! [BASE]

    It must eventually be 12 stories tall and made of radiation.

    Starting at level 12.

    Oh, and:

    Ninjas Can't Catch You If You're On Fire! (Ex): It is the truth!

    At 1st level, a <Class> may, as a Swift action, light themselves on fire. As long as they are lit on fire, they gain a +3 morale bonus to Dexterity checks and skill checks, as well as a +10' morale bonus to their base land speed. Finally, they gain Controlled Immolation as a bonus feat.

    At 5th level, and every 4 levels, the fire damage inflicted by Controlled Immolation increases by 1d6, the bonus to Dexterity checks and skill checks increases by 3, and the bonus to base land speed increases by 10'.
    Quote Originally Posted by segtrfyhtfgj View Post
    door is a fake exterior wall
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    Barbarian in the Playground
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    Default Re: GITP Creates a class! [BASE]

    I say that there should be claws, except they can be used for two-weapon fighting and the damage dice scale.
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    Default Re: GITP Creates a class! [BASE]

    The class skills of the class are balance, climb, craft, heal, hide, intimidate, jump, knowledge (architecture and engineering), knowledge (dungeoneering), perform, sleight of hand, survival and use magic device.

  8. - Top - End - #8
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    Default Re: GITP Creates a class! [BASE]

    Quote Originally Posted by Erberor View Post
    I say that there should be claws, except they can be used for two-weapon fighting and the damage dice scale.
    Quote Originally Posted by Jormengand View Post
    The class skills of the class are balance, climb, craft, heal, hide, intimidate, jump, knowledge (architecture and engineering), knowledge (dungeoneering), perform, sleight of hand, survival and use magic device.
    This class uses their flaming claws to melt their way through dungeons. They ignore all hardness when attacking solid objects, and their claws deal double damage against walls/doors when they are on fire. Yes, even stone/metal/adamantine doors/walls.
    Last edited by Seerow; 2014-03-08 at 09:00 PM.
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    Amechra's Avatar

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    Default Re: GITP Creates a class! [BASE]

    Idea:

    Everything Burns (Su): Well... it does!

    At Xth level, whenever a <Class> is on fire, any flammable object that touches them is lit on fire; if such an item is a magic item, it receives a Reflex save against a DC of 10 + 1/2 level + ??? to avoid combusting.

    At Yth level, a <Class> may considers any object that has a hardness of 0 as being flammable.

    Hot Knife Through Stone (Ex): As long as they are on fire, a <Class> of Zth level reduces the Hardness of all objects by 5 for the purposes of their natural attacks and class features. At (Z + ?)th level, and every ? levels thereafter, this reduction is doubled.
    Quote Originally Posted by segtrfyhtfgj View Post
    door is a fake exterior wall
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  10. - Top - End - #10
    Bugbear in the Playground
     
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    Default Re: GITP Creates a class! [BASE]

    It must be able to eat people. And spells. With its claws.

    Also should be able to jump 4000 feet and hypnotize people.
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    Default Re: GITP Creates a class! [BASE]

    Updated OP. So we have a pyromaniac who ends up having an ability to grow to mega-sizes

  12. - Top - End - #12
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    Default Re: GITP Creates a class! [BASE]

    They should have Good Fort (as was originally specified) and I think Everything Burns should come in at lower levels (everything is clustering at every-other odd level.)

    Also, where's Hot Knife Through Stone?
    Quote Originally Posted by segtrfyhtfgj View Post
    door is a fake exterior wall
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    Jormengand's Avatar

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    Default Re: GITP Creates a class! [BASE]

    You are proficient in the fire poi and the torch, and nothing else.

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    Default Re: GITP Creates a class! [BASE]

    Keeping with the dragon chassis they should have 6 + Int skill points per level.
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    Default Re: GITP Creates a class! [BASE]

    The class is henceforth known as the Mutant Dragon Pyromaniac.

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    Default Re: GITP Creates a class! [BASE]

    Fixed the FORT save and what should starting skill points be?

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    Default Re: GITP Creates a class! [BASE]

    Quote Originally Posted by spikeof2010 View Post
    Fixed the FORT save and what should starting skill points be?
    (6+int)x4




    Also I think we're still missing the class features granting claw attacks and increased size.
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    Jormengand's Avatar

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    Default Re: GITP Creates a class! [BASE]

    Quote Originally Posted by spikeof2010 View Post
    Fixed the FORT save and what should starting skill points be?
    Quote Originally Posted by Zaydos View Post
    Keeping with the dragon chassis they should have 6 + Int skill points per level.
    I'd say 24+4*INT would be a good number.

    Also:
    Nuclear Cleric (Sp/Su):
    The Mutant Dragon Pyromaniac may also use the Fire Domain and Radiation Subdomain (ported over from PF) spells as spell-like abilities 1/day when the cleric could use them, and may also use the domain powers.
    Last edited by Jormengand; 2014-03-08 at 09:36 PM.

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    Default Re: GITP Creates a class! [BASE]

    Quote Originally Posted by Jormengand View Post
    I'd say 24+4*INT would be a good number.

    Also:
    Nuclear Cleric (Sp/Su):
    The Mutant Dragon Pyromaniac may also use the Fire Domain and Radiation Subdomain (ported over from PF) spells as spell-like abilities 1/day when the cleric could use them, and may also use the domain powers.
    Christ, what level should this be?
    EDIT: Any alignment restrictions?
    Last edited by spikeof2010; 2014-03-08 at 09:40 PM.

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    Default Re: GITP Creates a class! [BASE]

    Quote Originally Posted by spikeof2010 View Post
    Christ, what level should this be?
    EDIT: Any alignment restrictions?
    1st, with 2nd level spells at 3rd, 3rd at 5th, 4th at 7th, 5th at 9th, 6th at 11th, 7th at 13th, 8th at 15th, and 9th at 17th.
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    Default Re: GITP Creates a class! [BASE]

    The Mutant Dragon Pyromaniac can be any nonlawful, and falls upon failing to burn any lawful creatures upon discovering their alignment. However, this burning does not have to be in any way fatal or even cause significant injuries.

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    Default Re: GITP Creates a class! [BASE]

    I hope someone actually considers this to be a plausible class to play as one day. :U

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    Default Re: GITP Creates a class! [BASE]

    Blessing of Bahamut (Ex): At level 2, a mutant dragon pyromaniac can roll a d20. If he rolls a 20, everyone at the table must be impressed. He can do this once per day, and gains an additional use per day every 4 levels thereafter (6, 10, 14, 18).
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    Default Re: GITP Creates a class! [BASE]

    Quote Originally Posted by Just to Browse View Post
    Blessing of Bahamut (Ex): At level 2, a mutant dragon pyromaniac can roll a d20. If he rolls a 20, everyone at the table must be impressed. He can do this once per day, and gains an additional use per day every 4 levels thereafter (6, 10, 14, 18).
    What is the use of this.

  25. - Top - End - #25
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    Default Re: GITP Creates a class! [BASE]

    There isn't one.
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    Default Re: GITP Creates a class! [BASE]

    Quote Originally Posted by Just to Browse View Post
    There isn't one.
    An excellent reason!

    needs to be able to breathe fire.
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    Default Re: GITP Creates a class! [BASE]

    Quote Originally Posted by Just to Browse View Post
    There isn't one.
    Print it, sell it. Sold. Complete gold.

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    Default Re: GITP Creates a class! [BASE]

    Melting Gaze: Beginning at Xth level a Mutant Dragon Pyromancer may, as a standard action up to Charisma modifier times per day, gaze at one medium or smaller object and cause it to melt. Attended or magical objects are allowed a Fort save (DC 10 +1/2 MDP level + Cha modifier) to avoid melting. A creature wearing armor melted this way takes 2d6 fire damage per MDP level. Beginning at Yth level a MDP can use this ability on large objects, and at Zth level huge ones, and at 20th level gargantuan items.
    Peanut Half-Dragon Necromancer by Kurien.

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    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

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    Default Re: GITP Creates a class! [BASE]

    Quote Originally Posted by Zaydos View Post
    Melting Gaze: Beginning at Xth level a Mutant Dragon Pyromancer may, as a standard action up to Charisma modifier times per day, gaze at one medium or smaller object and cause it to melt. Attended or magical objects are allowed a Fort save (DC 10 +1/2 MDP level + Cha modifier) to avoid melting. A creature wearing armor melted this way takes 2d6 fire damage per MDP level. Beginning at Yth level a MDP can use this ability on large objects, and at Zth level huge ones, and at 20th level gargantuan items.
    Added.

    Any idea where to add the Mutant part in?

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    Default Re: GITP Creates a class! [BASE]

    *rubs hands together, cackles like a maniac*

    Myozo's Revenge: Beginning at Xth level, a Mutant Dragon Pyromaniac explodes upon being reduced to -10 hit points or below. Every creature within 30ft of the place of death must face the the blast of rainbows and energy and kittens that blast forth from the Mutant Dragon Pyromaniac. They take 1d6 damage per damage type of every damage type in existence. Furthermore, the Mutant Dragon Pyromaniac can no longer be resurrected.

    In addition, change the class name to Combustable Mutant Dragon Pyromaniac.
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