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  1. - Top - End - #1
    Pixie in the Playground
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    Default Feats at every odd level?

    One of the more frustrating aspects of building some character concepts is that I find myself wishing I could take more feats. So I'm about to run a new campaign for my group--it's been a few years since I was the GM. Anyway, I'm thinking about having all characters get feats at odd levels, instead of just at first, third and every third level thereafter.

    What do you think about this? Has anyone else tried this? What are the pitfalls? I expect I'll have to add feats to all the monsters as well, right? (That sounds like fun.)

    I don't know. I think this will allow players more options, which to me sounds like they'll enjoy it. This would also mean that Fighters would be feat machines, which could help them even more.

    Help oh wise ones.

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  2. - Top - End - #2
    Firbolg in the Playground
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    Default Re: Feats at every odd level?

    Well, pathfinder does it, and it seems to work fine for them.
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  3. - Top - End - #3
    Titan in the Playground
     
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    Default Re: Feats at every odd level?

    A lot of prereqs were written assuming that your character is 3rd/6th/9th/etc level, so you might see some oddness there. You might wind up delaying feat (and by extension PrC) access by a level, but that's about it as far as downsides go.

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    Barbarian in the Playground
     
    PirateCaptain

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    Default Re: Feats at every odd level?

    My thought is that there are some combinations of things that will be delayed. Like there are PrCs that are designed to be available at level 7 if you take a feat like , for example, Leadership at 6. Well, now you can't take that till a level later.

    EDIT: Ninja'd
    Last edited by Kaje; 2014-03-12 at 08:26 PM.

  5. - Top - End - #5
    Pixie in the Playground
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    Default Re: Feats at every odd level?

    Quote Originally Posted by Kaje View Post
    My thought is that there are some combinations of things that will be delayed. Like there are PrCs that are designed to be available at level 7 if you take a feat like , for example, Leadership at 6. Well, now you can't take that till a level later.

    EDIT: Ninja'd
    I see your point. It would delay some feats. Granted, I can't say I mind nurfing Leadership. But there may be similar circumstances.

    Last edited by droppedbutnot; 2014-03-13 at 10:13 AM.
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    Titan in the Playground
     
    Esprit15's Avatar

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    Default Re: Feats at every odd level?

    One of my GMs does it and it works fine.
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  7. - Top - End - #7
    Pixie in the Playground
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    Default Re: Feats at every odd level?

    In the end, the players will enjoy having more options. Going form 7 to 10 feats will be a good improvement, I think.

    Last edited by droppedbutnot; 2014-03-13 at 10:12 AM.
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  8. - Top - End - #8
    Bugbear in the Playground
     
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    Default Re: Feats at every odd level?

    We play pathfinder, and the extra feats are nice. We also give ability score increases at every even level, though we sometimes use a lower point buy system.
    I highly reccomend it. Who doesn't want to give a terrasque 30% more Toughness feats?
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  9. - Top - End - #9
    Titan in the Playground
     
    Segev's Avatar

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    Default Re: Feats at every odd level?

    Yeah, it should work fine; just be willing to knock a feat's level prereq down by 1 if players ask and failing to do so would delay it.

  10. - Top - End - #10
    Pixie in the Playground
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    Default Re: Feats at every odd level?

    Thanks, all. This is helpful.

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