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  1. - Top - End - #1
    Bugbear in the Playground
     
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    Default Highest Initiative Bonus in Pathfinder?

    Ok so I think the highest Initiative Bonus possible in Pathfinder is +35 (without buffs / constantly active). Am I right or wrong? How could I increase it further.

    How it's done:
    -Ifrit Gunslinger (put all favoured class boni into the alternate racial bonus)
    -traits: reactionary
    -alternate racial trait: wildfire heart
    -feats: improved initiative
    -starting dex of 20 raising to 36 at level 20 (5 level, 5 inherent, 6 item)

    All together: 2 (trait), 4 (II), 4 (Wildfire Heart), 12 (Gunslinger Initiative), 13 (Dex) = +35

    Any ideas on how to increase it? I bet there is some way to raise it with gear but I'm not so sure about gear in PF.

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    Default Re: Highest Initiative Bonus in Pathfinder?

    Edit 100: I reformatted my entire post, to celebrate my 100th edit.

    Getting Initiative
    Permanent Initiative Boosters Used

    Class Abilities
    Spoiler
    Show

    Gunslinger Initiative; Gunslinger 3; +2 Untyped Initiative (See race)
    Cunning Initiative; Inquisitor level 2; Adds wisdom to initiative checks
    Arcane Bond; Familiar; (Compsognathus); +4 Untyped Initiative
    First Into Battle; Paladin Archetype Sword of Valor 1; Adds charisma to initiative checks
    Forewarned; Wizard 1 (Divination Arcane school); +1/2 Untyped Initiative per level; Minimum+1
    Improved Reaction; Duelist 2 (Prestige Class); +2 Untyped Initiative


    Feats
    Spoiler
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    Improved Initiative; +4 Untyped Initiative (See Mythic Improved Initiative)
    Warrior Priest; +1 Untyped Initiative
    Noble Scion (Scion of War); Replaces Dexterity with Charisma for Initiative checks.(See chapter Increasing ability scores)
    Dueling Mastery (Combat); +2 Untyped Initiative as long as you start combat with a dueling sword in your hand


    Items:
    Spoiler
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    Stone of Good Luck (Luckstone); +1 Luck Ability Checks (See traits; Fate's Favored)
    Dueling Weapon Enchantment; +4 Enhancement Initiative
    Runeforged Weapon enchantment; +2 Insight Initiative (Adventure Path item)
    Banner of the Ancient Kings; +4 Circumstance Initiative (Adventure Path item)
    Cracked Dusty Rose Prism (Ioun Stone); +1 Competence Initiative
    Circlet of Persuasion +3 Competence on Charisma-based checks (See Increasing ability scores)
    Boots of Friendly Terrain; Gives Favored Terrain; +2 Untyped Initiative in Favorite Terrain (See Class Abilities); +4 If the ranger already has this terrain


    Generic items that gives +6 enchantment bonus to Ability Scores. (See Increasing ability scores)
    Generic items that give +5 inherent bonus to Ability Scores. (See Increasing ability scores)


    Mythic
    Spoiler
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    Amazing Initiative; +10 Untyped Initiative
    Improved Initiative (Mythic); +10 Untyped Initiative (Replaces the +4 from Improved Initiative)


    Race
    Spoiler
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    Infrit Alternate Racial Traits Wildfire Heart; +4 Racial Initiative
    Ifrit Favored Class Options Gunslinger; +1/2 Untyped Initiative per level on the Gunslinger Initiative Deed. (See class)


    Traits
    Spoiler
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    Reactionary; +2 Trait Bonus
    Fate's Favored; Increases any luck bonus by +1 (see items; Luckstone)


    Increasing ability scores
    Due Noble Scion we replace dexterity with charisma
    Due Cunning Initiative we get wisdom as bonus on initiative checks
    Due First Into Battle we get charisma as bonus on initiative checks
    So we want the max out of those two scores.

    30 Wisdom (18 base -2 racial + 5 inherent + 6 enchantment, +3 venerable) or a +10 Modifier
    44 Charisma (18 base +2 racial +5 from levels +5 from mythic levels + 5 inherent + 6 enchantment, +3 venerable) or a +17 Modifier

    Temporary Initiative Boosters Used
    Master of Terrain; Favored Terrain; +2 Untyped Initiative in Favorite Terrain (See items)
    Corsair; +2 Untyped Initiative while on a ship
    Anticipate Peril; +5 Insight for 20 minutes
    Profane Gift; +2 profane to Ability Score; good luck seducing 2 Succubi though.
    Harrowed; +2 bonus on initiative, 1 in 6 chance. (Harrow Deck rules here;)

    Currently Unused Options
    Rod of Alertness; +1 Insight Initiative

    __________________
    The Build
    Fabio "First in the Fray" Flash; Swiftest and Sexiest Swashbuckler alive

    2 Inquisitor/2 Sword of Valor (Paladin Archetype)/1 Divinest (Specialist Wizard)/1 Warden (Ranger Archetype)/12 Gunslinger/2 Duelist (Prestige Class) // 10 Mythic Ranks
    Feats (9/10) (Improved Initiative, Noble Scion [Scion of War], Dodge, Mobility, Weapon Finesse, Warrior Priest, Quick Draw, Weapon Focus (dueling sword), Dueling Mastery.
    Mythic Feats: (1/5) (Improved Initiative [Mythic])

    All together:
    +17 (Charisma; Noble Scion; 3 points come from Mythic)
    +17 (Charisma; First in Battle; 3 points come from Mythic)
    +10 (Mythic Improved Initiative; Replaces +4 from Improved Initiative)
    +10 (Mythic Amazing Initiative)
    +10 (Wisdom; Cunning Initiative)
    +08 (Gunslinger Initiative + Favored Class Bonus -> 2 + 1/2 Gunslinger levels)
    +04 (Wildfire Heart)
    +04 (Familiar/Arcane Bond)
    +02 (Duelist)
    +02 (Trait)
    +02 (Dueling Mastery)
    +01 (Foresight -> 1/2 Divinest Wizard; Minimum 1)
    +01 (Warrior Priest)

    Total: 88 Initiative. (Or 66 without Mythic; -20 From Amazing and Improved Initiative, -6 from cha, +4 Normal Improved Initiative.)

    Then adding items:
    +04 Enchantment (Dueling)
    +04 Circumstance (Banner of the Ancient Kings)
    +03 Competence Bonus on Charisma (Circlet of Persuasion)
    +02 Insight (Runeforged) or +01 Rod of Alertness
    +02 Luck (Stone of Good Luck; Doubled by Fate's Favored)
    +02 Untyped (Boots of Favored Terrain; Needs to swap boots to fit terrain)
    +01 Competence Bonus (Ioun stone)

    Which adds another +18. (Or +13 if you ignore campaign specific items; -4 Banner of Ancient Kings, -2 Runeforged, +1 Rod of Alertness.)

    For the permanent total of 106 Initiative. (Although +79 would be more achievable in a normal campaigns; 66 Non mythic + 13 non campaign specific.)

    With spells/temporary bonuses:
    Anticipate Peril gives a +5 insight bonus, which overrides the +2 from Runeforged for an increase of +3.
    A succubus could add another +2 wisdom and charisma, for another +3 initiative
    Taking Corsair gives on ships a +2
    Taking Harrowed gives another +2, but only when lucky (Note: without mythic feats we don't have a spare feat)
    Boots of Favored Terrain give an additional +2 if the ranger already has that favored terrain.
    Which leads to:
    For the grand total of 118 Initiative. If you are a Harrowed Corsair In your Favored Terrain (Aquatic)... (Without luck 116, Without being on a ship 114, without favored terrain 112)


    __________________
    Things to add
    Agile mythic simple template
    Generalist Mythic ability Display of Dexterity (Wisdom, Charisma?)

    __________________
    Thanks to
    Feint's End - For starting the topic to allow me to steal it and over bloat it.
    StreamOfTheSky - Noble Scion, Luckstone
    (Un)Inspired - For Succubus Idea, how icky it may be
    grarrrg and his dipping guide - For various dips and class tricks; Also boots of favored terrain.
    137ben - For Agile Mythic Template; Although currently not in this build
    Ravens_cry - For Fate's Favored and doubling luck bonuses
    ZeroSpace9000 - For Generalist Mythic ability Display of Dexterity; Although currently not in this build
    Anyone else that I forgot - For everyone helps in little bits and I am scatterbrained enough to forget someone.
    You! - For reading all this

    Lastly: A internet cookie for anyone helping with spelling, grammar or formatting errors.
    Last edited by Yanisa; 2014-03-16 at 11:37 AM.
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  3. - Top - End - #3
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    Default Re: Highest Initiative Bonus in Pathfinder?

    If you take Noble Scion feat you can make it charisma-based, which means circlet of persuasion applies to it, another +3.

    And the humble stone of good luck is a +1 on all ability checks, which includes initiative. Pricy for a +1, though.

    The Geysermancer, a wonderful build that's broken in several ways, has a +41 initiative mod, though that's including +5 from the anticipate peril spell.

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    Default Re: Highest Initiative Bonus in Pathfinder?

    When you guys are calculation optimized ability scores you're not including a succubus' profane gift. That a +2 to one ability score.

    It's not a huge bonus and I would never automatically assume that a PC would get it but as long as we're just seeing what the highest possible initiative is then we should include it.
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    Default Re: Highest Initiative Bonus in Pathfinder?

    Quote Originally Posted by (Un)Inspired View Post
    When you guys are calculation optimized ability scores you're not including a succubus' profane gift. That a +2 to one ability score.

    It's not a huge bonus and I would never automatically assume that a PC would get it but as long as we're just seeing what the highest possible initiative is then we should include it.
    True, but it is a once per day, and the OP was looking wasn't looking for spells so I don't think temporary bonuses fit. I did include it for completeness sake.
    Last edited by Yanisa; 2014-03-15 at 03:25 PM.
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    Default Re: Highest Initiative Bonus in Pathfinder?

    Quote Originally Posted by Yanisa View Post
    2 Inquisitor/18 Gunslinger // 10 Mythic Ranks
    Ifrit Gunslinger only gives +1 every 2 levels.
    We can do better than that with some crazy-dipping.
    TO THE DIPPING GUIDE!
    Spoiler
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    +# Bonus
    Cleric 1A, +1/2 level and always act in Surprise round (Divine Strategist)
    Druid 3A, +2 (or more) in Favored Terrain (World Walker)
    Fighter 2A, +1, +1 every 4 levels after (Tactician)
    Gunslinger 3, +2
    Inquisitor 2, +Wis
    Monk 1A, +1/2 level and always act in Surprise round (Sohei)
    Oracle 1S, Roll twice, take best, can always act in the Surprise round at 7th, Roll thrice take best at level 11 (Battle or Time)
    Oracle 1S, +4, but requires 10 minutes prep time (Juju or Nature)
    Paladin 2A, +Cha, spend Smite Evil or Lay-on-Hands to act in Surprise round (Sword of Valor)
    Ranger 1A, 3, +2 (or more) in Favored Terrain (Warden gets Favored Terrain at level 1)
    Summoner 1A, +? Only if using Synthesist to get a higher Dex score
    Wizard 1S, +1/2 level and always act in Surprise round (Divination specialization)

    Duelist 2, +2, +4 at 8th level
    Shieldmarshal 2, +1/2 level and always act in Surprise round


    Granted, most of these are "+1/2 level" bonus and do NOT say "minimum 1", so that's still +1 for 2 levels.
    But a few of them...

    Divination Wizard is +1/2 level, and DOES have a "minimum +1" clause.

    2 levels of Sword of Valor Paladin gets CHA to Initiative (untyped bonus!).

    Nature/Juju Oracles can do a 10 minute Divination for a +4 Insight bonus (better than the Trait, worse than the spells).

    Warden Ranger gets a Favored Terrain at 1st level, that's an Untyped +2 when in Favored area.

    Duelist gets an Untyped +2 at level 2 (increases to +4 at level 8, but that's a worse gain that +1/2 per level).


    So drop 4 levels of Gunslinger from the build, this loses +2 from Ifrit bonuses.
    Grab 2 levels of Paladin and 2 of Duelist to gain:
    +CHA (14) again
    +2
    Net gain of +14

    Drop another 2 levels of Gunslinger (lose +1)
    Grab a level of Divination Wizard and a level of Warden Ranger:
    +1
    +2 (situational)
    Net gain of 0 -to- +2
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    Default Re: Highest Initiative Bonus in Pathfinder?

    Quote Originally Posted by grarrrg View Post
    2 levels of Sword of Valor Paladin gets CHA to Initiative (untyped bonus!).
    I wish there was an emoticon for mind blown. And to think I felt proud when I could upgrade Noble Scion bonus with Venerable age (and it also worked with Inquisitor).

    Quote Originally Posted by grarrrg View Post
    Drop another 2 levels of Gunslinger (lose +1)
    Grab a level of Divination Wizard and a level of Warden Ranger:
    +1
    +2 (situational)
    Net gain of 0 -to- +2
    It is noteworthy, but I like to keep the focus on permanent bonuses, this gets a honorable "meh".

    Edit: And with that we are pushing 99, can someone find a bonus to bring it up to a hundred? Stay tuned dear readers to find out the answer!
    Last edited by Yanisa; 2014-03-15 at 04:48 PM.
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    Default Re: Highest Initiative Bonus in Pathfinder?

    Wow I didn't expect so much feedback .... good to find out about all the ways to boost init in pf.

    Keep it coming people (if somebody missed something of course)!

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    Default Re: Highest Initiative Bonus in Pathfinder?

    Quote Originally Posted by Feint's End View Post
    Wow I didn't expect so much feedback .... good to find out about all the ways to boost init in pf.

    Keep it coming people (if somebody missed something of course)!
    Warrior Priest +1 bonus on initiative checks!!!

    We just broke the 100 max (and even 102 if you are a corsair)
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    Default Re: Highest Initiative Bonus in Pathfinder?

    Quote Originally Posted by Yanisa View Post
    It is noteworthy, but I like to keep the focus on permanent bonuses, this gets a honorable "meh".
    As mentioned, swapping 2 levels out for Wizard 1/Ranger 1 isn't losing you anything, and since you now have a level of Ranger, you might be interested in this lovely collection of footwear?

    Cheap enough that you can have a pair for any occasion!
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    Default Re: Highest Initiative Bonus in Pathfinder?

    The Agile mythic simple template gives a permanent +20 bonus to initiative for a mere +1 mythic rank. It also gives Dual Initiative (you get two turns in a round, one at -20 initiative). Definitely better than the normal initiative bonus from mythic tiers.

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    Default Re: Highest Initiative Bonus in Pathfinder?

    Quote Originally Posted by grarrrg View Post
    As mentioned, swapping 2 levels out for Wizard 1/Ranger 1 isn't losing you anything, and since you now have a level of Ranger, you might be interested in this lovely collection of footwear?

    Cheap enough that you can have a pair for any occasion!
    I don't get the boots...

    Do they they emulate being in the terrain they correspond, so if you have a pair of Boots of Friendly Terrain (Forest) you can treat any terrain as Forest and you gain the bonuses of favored terrain to boot (Which are increased if you already have it as favored terrain)?

    Or does a Boots of Friendly Terrain (Forest) just give Forest as a favorite terrain or increase it if you already got it?

    The first one seems implied by "Boots of friendly terrain turn inhospitable territory into a perfect hunting grounds..."

    The second one seems implied by "...A ranger wearing the boots can treat the corresponding environment of the boots as one of his favored terrains..."

    It seems the fluff doesn't match the rules...

    Quote Originally Posted by 137ben View Post
    The Agile mythic simple template gives a permanent +20 bonus to initiative for a mere +1 mythic rank. It also gives Dual Initiative (you get two turns in a round, one at -20 initiative). Definitely better than the normal initiative bonus from mythic tiers.
    Hmmm...

    Within Pathfinder there are no rules to play templates as a player character, and it seems implied that templates are only for NPCs... Although you can use the normal variant rule for CR as LA ...

    Mythic Ranks on the other side... No can do... No rules... no clue how to handle it... no conversions... The simple conclusion it is not available to playable characters.

    It's a great idea, but RAW it is inaccessible for a PC and would need DM ruling, something that you don't want to have for a theoretical build.
    Last edited by Yanisa; 2014-03-15 at 05:57 PM.
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    Default Re: Highest Initiative Bonus in Pathfinder?

    Quote Originally Posted by StreamOfTheSky View Post
    If you take Noble Scion feat you can make it charisma-based, which means circlet of persuasion applies to it, another +3.

    And the humble stone of good luck is a +1 on all ability checks, which includes initiative. Pricy for a +1, though.
    Ah, but Fate's Favored trait makes that +1 a +2, literally doubling a luck stone's benefits.
    Quote Originally Posted by Calanon View Post
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    Default Re: Highest Initiative Bonus in Pathfinder?

    Quote Originally Posted by Yanisa View Post
    Or does a Boots of Friendly Terrain (Forest) just give Forest as a favorite terrain or increase it if you already got it?

    The first one seems implied by "Boots of friendly terrain turn inhospitable territory into a perfect hunting grounds..."
    Seems to work fine to me.
    They are "inhospitable" because they do not match one of your Favored Terrains, and the boots give you the Favored Terrain, making you more comfortable.

    So a Plains Ranger would normally be "out of place" in a Jungle, but if he has Boots of Friendly Jungle Terrain, it is treated as a Favored Terrain, and he feels more at home.
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    Default Re: Highest Initiative Bonus in Pathfinder?

    Quote Originally Posted by Ravens_cry View Post
    Ah, but Fate's Favored trait makes that +1 a +2, literally doubling a luck stone's benefits.
    I wasn't sure if that's stack with Reactionary. But...it probably does.

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    Default Re: Highest Initiative Bonus in Pathfinder?

    Quote Originally Posted by StreamOfTheSky View Post
    I wasn't sure if that's stack with Reactionary. But...it probably does.
    Indeed it does. Fate's Favoured increases luck bonuses, and Reactionary is a trait bonus.
    Quote Originally Posted by Calanon View Post
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    Default Re: Highest Initiative Bonus in Pathfinder?

    Surprised no-one has mentioned the Generalist Mythic ability Display of Dexterity. For a point of mythic power, you get a whopping +20 on a single Dexterity-based skill or ability check, and initiative rolls are pointedly Dexterity checks.

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    Default Re: Highest Initiative Bonus in Pathfinder?

    Quote Originally Posted by ZeroSpace9000 View Post
    Surprised no-one has mentioned the Generalist Mythic ability Display of Dexterity. For a point of mythic power, you get a whopping +20 on a single Dexterity-based skill or ability check, and initiative rolls are pointedly Dexterity checks.
    Like the spell points system, mythic was a new rules subsystem I could tell right on the face of it would be dumb and grotesquely imbalanced* and thus ignored it entirely. I suspect many did the same.

    *Here's my mythic rules prediction not having seen it at all: Casters get the ability to cast more spells per round and fighters get higher bonuses to attack and damage.

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    Default Re: Highest Initiative Bonus in Pathfinder?

    Quote Originally Posted by Yanisa View Post
    Hmmm...

    Within Pathfinder there are no rules to play templates as a player character, and it seems implied that templates are only for NPCs... Although you can use the normal variant rule for CR as LA ...

    Mythic Ranks on the other side... No can do... No rules... no clue how to handle it... no conversions... The simple conclusion it is not available to playable characters.

    It's a great idea, but RAW it is inaccessible for a PC and would need DM ruling, something that you don't want to have for a theoretical build.
    I was really asking "can anyone think of a way to get this into a build," although I didn't make that clear (I blame lack of sleep.) Although, seeing as the mythic rules have minimal support outside of Legendary Games, I doubt anyone could find an obscure method missed so far.
    Last edited by 137ben; 2014-03-16 at 01:30 AM.

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    Default Re: Highest Initiative Bonus in Pathfinder?

    Quote Originally Posted by Ravens_cry View Post
    Ah, but Fate's Favored trait makes that +1 a +2, literally doubling a luck stone's benefits.
    Lovely find.
    Now I want to make a character based around luck bonuses, but that is another topic for another day.

    Quote Originally Posted by grarrrg View Post
    Seems to work fine to me.
    They are "inhospitable" because they do not match one of your Favored Terrains, and the boots give you the Favored Terrain, making you more comfortable.

    So a Plains Ranger would normally be "out of place" in a Jungle, but if he has Boots of Friendly Jungle Terrain, it is treated as a Favored Terrain, and he feels more at home.
    After a night of sleep I don't understand how I didn't understand the boots.
    They are like snow boots for arctic terrain, they help you walk better in that terrain. Not sure how I thought snow boots would make the jungle feel like the arctic.

    You just added boot swapping to our character. And there is still that situational +2 on our normal favored terrain.

    Quote Originally Posted by ZeroSpace9000 View Post
    Surprised no-one has mentioned the Generalist Mythic ability Display of Dexterity. For a point of mythic power, you get a whopping +20 on a single Dexterity-based skill or ability check, and initiative rolls are pointedly Dexterity checks.
    I didn't really look for increases of Dexterity-based ability checks... yet!
    It is also another temporary bonus, which is not the full intend, but I will be adding this anyways

    Quote Originally Posted by 137ben View Post
    I was really asking "can anyone think of a way to get this into a build," although I didn't make that clear (I blame lack of sleep.) Although, seeing as the mythic rules have minimal support outside of Legendary Games, I doubt anyone could find an obscure method missed so far.
    The real problem is not that we need some obscure method. The real problem is there are no methods, at all.

    Well the best guesstimate (wait, that is a real word?) I can make is that like normal templates, CR = LA.
    We just ignore the MR, because
    The monster's CR already factors in the CR increase it gets for having mythic ranks.
    We aren't breaking any RAW, and instead are using some of the advise found in the Bestiary, which is almost RAW. Then the question of how one gets the template, but let's just say we met pun pun and as a god he awakened our mythical agile potential, because the only way to get the template is when the DM is bored and wants to boosts an enemy.

    Still it's not really the best option, because the CR = LA was written for playing monsters, not playing humanoids with templates. Then again it seems to be the only rules regarding CR and how to play a creature with CR, thus the only option.
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    Default Re: Highest Initiative Bonus in Pathfinder?

    Er...what's a boni?

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    Default Re: Highest Initiative Bonus in Pathfinder?

    Quote Originally Posted by The Grue View Post
    Er...what's a boni?
    Singular bonus plural boni.

    A boni is just wrong.
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    Default Re: Highest Initiative Bonus in Pathfinder?

    Quote Originally Posted by Sporeegg View Post
    Singular bonus plural boni.

    A boni is just wrong.
    ...I don't believe the plural of "bus" is "bi".

    Singular bonus, plural bonuses.

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    Default Re: Highest Initiative Bonus in Pathfinder?

    Quote Originally Posted by The Grue View Post
    ...I don't believe the plural of "bus" is "bi".

    Singular bonus, plural bonuses.
    It's latin. Ancient romans didn't have busses. Plural is boni, bonuses is - sadly - widely accepted but a modern construct.
    Last edited by Spore; 2014-03-16 at 04:44 AM.
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    Default Re: Highest Initiative Bonus in Pathfinder?

    Quote Originally Posted by Sporeegg View Post
    It's latin. Ancient romans didn't have busses. Plural is boni, bonuses is - sadly - widely accepted but a modern construct.
    Yes, Boni would be accepted by Latin terms, but Bonus means "Good Man" and the current English use is a different meaning then its Latin roots.

    Bonuses is the more accepted common term, Boni is the more snobbish elitist term.

    Also consider:
    Fuse -> Fuses
    Uses -> Uses
    Muse -> Muses

    Seriously, did you just make me argue about language.
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    Default Re: Highest Initiative Bonus in Pathfinder?

    Quote Originally Posted by Sporeegg View Post
    It's latin. Ancient romans didn't have busses. Plural is boni, bonuses is - sadly - widely accepted but a modern construct.
    "Sadly" in the sense that not every word that we use follows every grammatical construct from the languages they're derived from? Everyone knows what bonuses means, and insisting that boni is "correct" when "bonuses" is wrong doesn't actually contribute anything. Incidentally, when was the last time you saw someone insist that Universities have multiple campi, or that the Romans placated the masses with Bread and Circi? If you're interested in a genre of music, do you seek out the Magnum Opi of the great composers? When you get a cold, do your sini swell?
    Last edited by georgie_leech; 2014-03-16 at 05:11 AM.
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    We should try to make that a thing; I think it might help civility. Hey, GitP, let's try to make this a thing: when you're arguing optimization strategies, RAW-logic, and similar such things that you'd never actually use in a game, tag your post [THEORETICAL] and/or use green text
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    Default Re: Highest Initiative Bonus in Pathfinder?

    To bring us back in topic, I just updated my post, did a bit of formatting and realized some minor things. Like mythic gives feats, and ability scores, also 2 succubi can give both a +2 cha and +2 wis. The Ioun stone does stack with Circlet... Wizard gives arcane bond that allows some free feats for Dueling Sword Mastery... And probably more

    We reached a grand total of 118 Initiative
    But you must be a very lucky very old mythic pirate on a ship and have the sea as favorite terrain to reach that.

    Edit: And I name him: Fabio "First in the Fray" Flash; Swiftest and Sexiest Swashbuckler alive
    Last edited by Yanisa; 2014-03-16 at 07:29 AM.
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    Default Re: Highest Initiative Bonus in Pathfinder?

    Quote Originally Posted by georgie_leech View Post
    "Sadly" in the sense that not every word that we use follows every grammatical construct from the languages they're derived from? Everyone knows what bonuses means, and insisting that boni is "correct" when "bonuses" is wrong doesn't actually contribute anything. Incidentally, when was the last time you saw someone insist that Universities have multiple campi, or that the Romans placated the masses with Bread and Circi? If you're interested in a genre of music, do you seek out the Magnum Opi of the great composers? When you get a cold, do your sini swell?
    I sympathize with Spore. It still annoys me when people pronounce forte as "for-tay" rather than "fort." I guess they don't realize they're saying, "that's my loud music."

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    Default Re: Highest Initiative Bonus in Pathfinder?

    English is what it is. It has no standardization committee, no laws pertaining to its usage. If the majority use a word a certain way, then that is 'correct'
    Latin is lovely, and I intend to learn me some someday, but this is English, and English is a bastard, in both senses of the word.
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    Default Re: Highest Initiative Bonus in Pathfinder?

    Very good work so far, not complaining but...

    [nitpicks]Duelist PrC should go in Class Abilities for +2
    Remove "see feats" from behind the Familiar, as it is gained from Wizard levels now.

    "The build" lists Duelist as an Archetype, but it's a PrC.[/nitpicks]
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