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    Pixie in the Playground
     
    Lizardfolk

    Join Date
    Oct 2013

    Default A system for Monster Hunter

    After having another play of Monster Tri solo, a thought came to me. This world has detailed monsters and weapons, while being blank to fill other details of world building. It sounded like a good chance to make a good Tabletop experience with a bunch of friends building a tale of hunters getting the best trophies of victory over monstrous enemies.

    Which lead me to wonder, what systems of RPG would make a good pen and paper adventure in this world? Good ideas will likely be any system that is good with dealing with combat and resource/craft aspects as these elements will be core. Bonus points go to flexible weapon variations that would allow for simple weapons like sword and shield to exist alongside the complex like switch axes.

    Initial ideas go from combat extensive like 3.5 D&D to the rule flexible like Fate, but I think those with more experience then me might have ideas that will work out better than mine.

    Going to love giving this idea a go

  2. - Top - End - #2
    Titan in the Playground
     
    CarpeGuitarrem's Avatar

    Join Date
    Jun 2008

    Default Re: A system for Monster Hunter

    If Monster of the Week had a crafting element (the closest you get is the Big Magic move, where you say what you want to do and the GM tells you what special requirements you need to do the ritual), it would be that. Especially because the game is about investigating monsters and filling in the lore of the world as you keep playing.
    Ludicrus Gaming: on games and story
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    Unless everyone's been lying to me and the next bunch of episodes are The Great Divide II, The Great Divide III, Return to the Great Divide, and Bride of the Great Divide, in which case I hate you all and I'm never touching Avatar again.

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