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Thread: OpenRPG

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    Bugbear in the Playground
     
    Were-Sandwich's Avatar

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    Default OpenRPG

    To put it bluntly, how do you use this thing.
    Quote Originally Posted by Count Chumleigh View Post
    Oh.
    Oh, my.
    You just earned seventeen cool points by my reckoning. And I'm so sigging that.
    Cheers,
    --Count Chumleigh

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    Bugbear in the Playground
     
    Maxymiuk's Avatar

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    Default Re: OpenRPG

    If you have time right now, log onto the Tangled Web server. It's easier to explain stuff when I can show it to you.

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    Bugbear in the Playground
     
    Were-Sandwich's Avatar

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    Default Re: OpenRPG

    No time, sorry.
    Besides, I'd be a player. Im askling cause my friend wants to DM using Open RPG, but he can't work out the program and is too shy to ask himself.
    Quote Originally Posted by Count Chumleigh View Post
    Oh.
    Oh, my.
    You just earned seventeen cool points by my reckoning. And I'm so sigging that.
    Cheers,
    --Count Chumleigh

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    Bugbear in the Playground
     
    Maxymiuk's Avatar

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    Default Re: OpenRPG

    Honestly, it's not something that can be explained via a forum. Tell your friend that the best idea is to frequent lobbies during busy days (weekends) and simply ask. Everyone there was a newbie once, so almost everyone will be willing to help.

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    Bugbear in the Playground
     
    Were-Sandwich's Avatar

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    Default Re: OpenRPG

    The node thing confuses me no end. Can someone give me a simplified explanation? The documentation goes on and on about them, but never explains about what they actually do.
    Quote Originally Posted by Count Chumleigh View Post
    Oh.
    Oh, my.
    You just earned seventeen cool points by my reckoning. And I'm so sigging that.
    Cheers,
    --Count Chumleigh

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    Bugbear in the Playground
     
    Maxymiuk's Avatar

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    Default Re: OpenRPG

    Ok, I'll give it my best try.

    Nodes can be used for any number of things. They can serve as an alias list, a character sheet, a shorthand for attack rolls, etc, etc. They're not complicated to use, but actually making one takes some experience with the program and how the whole system works. As a simplification, the downloadable copy of the program comes with a lot of node templates that you can simply clone through the right click menu and then edit to your heart's desire.

    The neat thing about nodes is that they can be shared between players, so that the GM can send you the typed out history of the world, for example, or if you make some new useful gimmick, you can immediately show it to someone else. You can do that, once again, through the right click menu.

    Past that, I'd need to hear a question about some specific feature or node type to help you. Sorry.

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    Bugbear in the Playground
     
    Were-Sandwich's Avatar

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    Default Re: OpenRPG

    Hmm. We're using Heroforge for sheets, so thats not a problem. Nodes just seem to be...confusing in their open endedness. I suppose my best bet is to jsut lurk on some ongoing games and watch what they do.
    Quote Originally Posted by Count Chumleigh View Post
    Oh.
    Oh, my.
    You just earned seventeen cool points by my reckoning. And I'm so sigging that.
    Cheers,
    --Count Chumleigh

  8. - Top - End - #8
    Titan in the Playground
     
    Jack_Simth's Avatar

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    Default Re: OpenRPG

    It's handy once you've played with it for a while.

    You can write up something in advance (say, a description of a room) and simply use Send to Chat when you want to invoke it. With a few options, you can even bury HTML for formatting and embed OpenRPG commands - die rolls, name changes, and the like.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

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