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Thread: OpenRPG
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2007-02-04, 02:45 PM (ISO 8601)
- Join Date
- May 2006
- Location
- England
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2007-02-04, 02:48 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Potato Country
- Gender
Re: OpenRPG
If you have time right now, log onto the Tangled Web server. It's easier to explain stuff when I can show it to you.
Let's Play: Space Empires IV (complete)
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2007-02-04, 02:55 PM (ISO 8601)
- Join Date
- May 2006
- Location
- England
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2007-02-04, 02:59 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Potato Country
- Gender
Re: OpenRPG
Honestly, it's not something that can be explained via a forum. Tell your friend that the best idea is to frequent lobbies during busy days (weekends) and simply ask. Everyone there was a newbie once, so almost everyone will be willing to help.
Let's Play: Space Empires IV (complete)
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2007-02-04, 03:03 PM (ISO 8601)
- Join Date
- May 2006
- Location
- England
-
2007-02-04, 03:11 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Potato Country
- Gender
Re: OpenRPG
Ok, I'll give it my best try.
Nodes can be used for any number of things. They can serve as an alias list, a character sheet, a shorthand for attack rolls, etc, etc. They're not complicated to use, but actually making one takes some experience with the program and how the whole system works. As a simplification, the downloadable copy of the program comes with a lot of node templates that you can simply clone through the right click menu and then edit to your heart's desire.
The neat thing about nodes is that they can be shared between players, so that the GM can send you the typed out history of the world, for example, or if you make some new useful gimmick, you can immediately show it to someone else. You can do that, once again, through the right click menu.
Past that, I'd need to hear a question about some specific feature or node type to help you. Sorry.Let's Play: Space Empires IV (complete)
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2007-02-04, 03:16 PM (ISO 8601)
- Join Date
- May 2006
- Location
- England
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2007-02-04, 03:27 PM (ISO 8601)
- Join Date
- May 2006
Re: OpenRPG
It's handy once you've played with it for a while.
You can write up something in advance (say, a description of a room) and simply use Send to Chat when you want to invoke it. With a few options, you can even bury HTML for formatting and embed OpenRPG commands - die rolls, name changes, and the like.Of course, by the time I finish this post, it will already be obsolete. C'est la vie.