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Thread: WW1 rpg
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2014-04-06, 03:54 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- Tharggy, on Tellene
- Gender
WW1 rpg
Im looking for a good system to play a WW1 rpg, id prefer d20, as it is my favored system but im not against using something else. Thanks in advance.
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2014-04-06, 11:16 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Pittsburgh, PA
- Gender
Re: WW1 rpg
I think there's a Savage Worlds setting for that? You'd have to strip out some supernatural stuff, but Savage Worlds is generally pretty good.
Hill Giant Games
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STaRS: A non-narrativeist, generic rules-light system.
Grod's Guide to Greatness, 2e: A big book of player options for 5e.
Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
Giants and Graveyards: My collected 3.5 class fixes and more.
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2014-04-07, 02:20 AM (ISO 8601)
- Join Date
- May 2012
Re: WW1 rpg
D20 Modern can probably run WW1 fine.
There's also D20 Cthulu which should be aimed at the 1920's, so I can't imagine it being all too difficult to run WW1 from that.
Any generic system(FATE, Cortex, GURPS, etc...) can obviously run it.
Any Supers system should also be able to do it as they can function as generics after you strip out the Supers, so that adds Wild Talents, Mutants and Masterminds, HERO system, Marvel Superheroic Roleplaying, etc...
Call of Cthulu and Trail of Cthulu should also be able to it for reasons similar to D20 Cthulu.
There's probably a GUMSHOE game that IS WW1 based and if not, its a Generic so see above.When you are first born, the universe assigns you a secret luck value. The quality of your life, dice rolls, and how friendly your DM is are all influenced by the luck value. It is the universe's secret social experiment. So if you been rolling poor, it is only because you were assigned low luck value by the universe. You can raise your luck value only through proper dice rolling rituals.
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2014-04-07, 10:49 AM (ISO 8601)
- Join Date
- Sep 2013
Re: WW1 rpg
I was going to suggest Call of Cthulu as well, simply as it's set around that era. There was also a Victorian-era expansion in the early editions (Cthulu by Gaslight).
Are you going for the war itself (the other advantage of CoC is, if anything's going to need SAN rolls and results, it's The Trenches), or simply want to game in the time period?
But, depending on how much work you wanted to do, you could potentially retrofit anything in - I remember an old-WD with a CoC/AD&D adventure where there were two parties that swapped realms (and was designed to be played with the players either in one or the other system, or both), so you had fantasy creatures and equipment with CoC stats and Edwardian-era/Lovecraftian stuff with AD&D stats.
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2014-04-07, 11:11 AM (ISO 8601)
- Join Date
- Jun 2012
Re: WW1 rpg
Currently in playtesting, now with optional rules for a cover based sci-fi shooter.
Games for Harry Potter, the Hunger Games, and Silver Age Marvel. Skins for The Gorgon, the Deep One, the Kitsune, the Banshee, and the Mad Scientist
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2014-04-07, 11:26 AM (ISO 8601)
- Join Date
- Feb 2013
Re: WW1 rpg
BRP (Basic Roleplaying, the same RuneQuest-derived 3-18/d100 core that Call of Cthulhu uses) is a solid choice, but I've actually considered modding a setting for Twilight 2013 (2000 would work, too). All the rules are there, just use bolt-action rifles, etc. Character creation would require some changes, but it's broad enough that the basics would work; you'd just drop skills related to computers, etc.
Of course, TW2013 is for people who want gritty, nasty, deadly, detailed (but not clunky) combat etc., so it's not for everyone.D&D retroclones:
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Basic Fantasy (free)
Dark Dungeons (free)
Dungeon Crawl Classics
Labyrinth Lord (free)
Lamentations of the Flame Princess (free)
Mazes & Minotaurs (free)
Myth & Magic (free)
OSRIC (free)
Swords & Wizardry (free)
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2014-04-07, 05:13 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- Tharggy, on Tellene
- Gender
Re: WW1 rpg
Well i plan on having them in The Trenches so CoC is definitely a consideration, i do seem to recall d20 Modern having something for the Pulp Fiction Era so that may work with a bit of messing around, Savage Worlds may work ill need to look into it as im not familiar with the system. Oh and thanks for all the input guys.
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2014-04-08, 09:52 AM (ISO 8601)
- Join Date
- Jun 2008
Re: WW1 rpg
Trail of Cthulhu is pretty much the closest you get.
I would heavily advise you to think about what the campaign will cover. That'll impact the systems that'll work well with your premise. (Some will actively work against the game you're trying to run, in fact.) You could go a lot of directions here.
I mean, really--I'd even see a case being made for Dread: you don't need the horror element, because Dread works just fine for a game where characters are under constant pressure. So it'd be a fantastic "in the trenches" game.