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  1. - Top - End - #1
    Orc in the Playground
     
    Zombie

    Join Date
    May 2007
    Location
    Boston MA, US
    Gender
    Male

    Default Realistic Gun Slinger System?

    So I am interested in running a game revolving around western gun slingers. I've just got one small problem: I run my games over an IRC channel, using dice bots. Things tend to get bogged down quickly with even some of the fastest systems, especially when there is more than five or six actors. So I was wondering if anyone could suggest or direct me towards a system that might fit the following criteria:
    -Can cover a wild west feel, with guns. Since that's the whole idea, anyways.
    -Combat is resolved quickly. The OK Corral gunfight, after all, only lasted thirty seconds. I'd like to see that reflected in play.
    -Combat does not require a grid or map.
    -Contains a wide range of skills and character options, all the same. A lot of time in my games is spent outside of combat.
    -Allows for easy customization and homebrew, to better fit or reflect whatever system is actually being used.

    I don't suppose anyone knows of anything that fits that? As much as I'm in love with the Storyteller system, even with that, a gunfight between mortals can take up to fifteen minutes of dice rolling and numbers crunching.

  2. - Top - End - #2
    Troll in the Playground
    Join Date
    Feb 2013

    Default Re: Realistic Gun Slinger System?

    Aces & Eights is a great Wild West RPG, very realistic (the default setting is alt-history, but it's trivial to just run it in real history), with an awesome gunslinging system that uses a "Shot Clock" to determine what you hit (you overlay it on your target silhouette and the dice determine where the shot goes).

    It has sort of "tiered" combat rules: the simplest iteration is very quick and easy, but the full rules can be a bit heavy. Combat isn't that slow, though, because getting shot tends to do a lot of damage and is likely to put you out of action - plus all characters (including PCs) have a point where they just give up the fight (this depends on the number of gunfights they've been in).

    Other Wild West RPGs (can't say any of these are necessary easy to find):
    Boot Hill
    Coyote Trail
    Dust Devils
    Shady Gulch
    Sidewinder Recoiled
    Six Gun
    Six Gun Sound - Blaze of Glory
    Tombstones n' Tumbleweeds
    Wild West Cinema

  3. - Top - End - #3
    Bugbear in the Playground
    Join Date
    Aug 2009

    Default Re: Realistic Gun Slinger System?

    How about... GURPS?

    I know you said quick, but once you've got your characters built, and if they are mundane humans, gun-fights shouldn't last long. If your characters all have relevant combat skills, and know the rules, things can go smoothly.

  4. - Top - End - #4
    Titan in the Playground
     
    Ravens_cry's Avatar

    Join Date
    Sep 2008

    Default Re: Realistic Gun Slinger System?

    Savage Worlds combat tends to be pretty lethal, and there is the Deadlands RPG. It has an explicit system for duels at high noon. Deadlands isvery Weird West, but those mechanics can be taken out with relative ease and have nothing to do with the gun duel mechanics.
    Last edited by Ravens_cry; 2014-04-12 at 05:09 PM.
    Quote Originally Posted by Calanon View Post
    Raven_Cry's comments often have the effects of a +5 Tome of Understanding

  5. - Top - End - #5
    Dwarf in the Playground
    Join Date
    Sep 2009

    Default Re: Realistic Gun Slinger System?

    I'll second GURPS. Fights are usually over within a few seconds.

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