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  1. - Top - End - #1
    Bugbear in the Playground
     
    Vrock_Summoner's Avatar

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    Default Good System for This Type of Game?

    I want to run a game that focuses on the sort of Science Fantasy type of Psionics, not sure what time period but with the whole special agents, psi-tech supercomputers and airships, quantum tunnel travel, body horror sort of thing. Preferably something with lots of "monsters" with a psychic feel, like mind-rending ghost-like creatures, actual abominations, otherworldly horrors and stuff. Maybe capitalizing on the fact that the players are usually way outmatched.

    I was actually just going to run D&D 3.5 with some houserules and homebrew, but maybe you guys can provide me with better options?

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    Ogre in the Playground
     
    PaladinGuy

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    Default Re: Good System for This Type of Game?

    That's... quite a mouthful you have there. It's so BROAD and unspecified that it's actually quite hard to make a recommendation. Especially when I don't know what Quantum Tunnel Travel is, or how body horror fits in the with the rest of the list, whereas you seem to think all this makes some sort of standard package. (Also "psi-tech airships"? )

    That said, if you want a game in which the players are "mostly outmatched" you probably don't want to reskin 3.5, because D&D as a whole is a game that deals poorly with player defeat (usually it means "you die.")

    Strangely, and this doesn't happen to me often, my first instinct says "Play this in Fate" because:

    A) This has all kinds of crazy stuff that would otherwise require gruesome amounts of rules.
    B) It's so broad. Fate does well with pulling together diverse stuff and making it play nice together
    C) It doesn't sound like this concept needs fancy pants tactical combat at all. (another reason not to reskin 3.5)
    D) Fate deals well with the general concept of 'setbacks' and otherwise being 'overmatched'.

    Alternatively, there's probably some other of sci-fi RPG that might refluff well to this, but I'm not really familiar enough with the genre to make a good recommendation. Anyone know enough about Eclipse Phase to know if it would refluff well for this?

  3. - Top - End - #3
    Troll in the Playground
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    Default Re: Good System for This Type of Game?

    Quote Originally Posted by Airk View Post
    Alternatively, there's probably some other of sci-fi RPG that might refluff well to this, but I'm not really familiar enough with the genre to make a good recommendation. Anyone know enough about Eclipse Phase to know if it would refluff well for this?
    Probably, but that sounds like a lot of work...

    I dunno. Maybe Cthulhutech or something would work?

  4. - Top - End - #4
    Ogre in the Playground
     
    PaladinGuy

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    Default Re: Good System for This Type of Game?

    Quote Originally Posted by Grinner View Post
    Probably, but that sounds like a lot of work...

    I dunno. Maybe Cthulhutech or something would work?
    More or less work than refluffing 3.5? ;)

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    Titan in the Playground
     
    CarpeGuitarrem's Avatar

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    Default Re: Good System for This Type of Game?

    Sounds like Call of Cthulhu or Trail of Cthulhu, but in space.
    Ludicrus Gaming: on games and story
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  6. - Top - End - #6
    Troll in the Playground
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    Default Re: Good System for This Type of Game?

    Trails of Cthulhu, being based on GUMSHOE, would work well if the game is focused on investigation.

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    Bugbear in the Playground
     
    Vrock_Summoner's Avatar

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    Default Re: Good System for This Type of Game?

    To clear up some confusion for Airk: Quantum Tunnel Travel is fancypants language for using subspace to travel faster than light. Psi-tech airships are pretty much just magitech airships, except using psionics.

    I'll check out FATE, but I wanted to note that this game is going to have quite a bit of combat (though how involved that combat will be depends on the system I end up using).

  8. - Top - End - #8
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    CarpeGuitarrem's Avatar

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    Default Re: Good System for This Type of Game?

    Otherworldly horrors, the ability to have lots of combat, players being outmatched--definitely sounds like Call of Cthulhu to me. Just add/remove skills to fit your setting. (Maybe take inspiration from Traveller.)
    Ludicrus Gaming: on games and story
    Quote Originally Posted by Saph
    Unless everyone's been lying to me and the next bunch of episodes are The Great Divide II, The Great Divide III, Return to the Great Divide, and Bride of the Great Divide, in which case I hate you all and I'm never touching Avatar again.

  9. - Top - End - #9
    Bugbear in the Playground
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    Default Re: Good System for This Type of Game?

    Quote Originally Posted by Vrock_Summoner View Post
    I want to run a game that focuses on the sort of Science Fantasy type of Psionics, not sure what time period but with the whole special agents, psi-tech supercomputers and airships, quantum tunnel travel, body horror sort of thing. Preferably something with lots of "monsters" with a psychic feel, like mind-rending ghost-like creatures, actual abominations, otherworldly horrors and stuff. Maybe capitalizing on the fact that the players are usually way outmatched.

    I was actually just going to run D&D 3.5 with some houserules and homebrew, but maybe you guys can provide me with better options?
    What do you actually do in the game? (I'd go for Fate, or a homebrew Apocalypse World hack, but there are other options out there)
    Currently in playtesting, now with optional rules for a cover based sci-fi shooter.
    Games for Harry Potter, the Hunger Games, and Silver Age Marvel. Skins for The Gorgon, the Deep One, the Kitsune, the Banshee, and the Mad Scientist

  10. - Top - End - #10
    Firbolg in the Playground
     
    GnomeWizardGuy

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    Default Re: Good System for This Type of Game?

    Eclipse Phase is pretty heavy sci-fi and psychic powers can play a pretty big part in the setting. The Exsurgent virus is a pretty big deal, coming from some unknown alien location and mutating animals/machines into monstrosities - or, in one benign strain, simply granting psychic abilities to an infected person.

    Shadowrun could work as well, I suppose, although you'd need to reflavor the mage and shaman as psychics and contacting spirits.

    Other than that, not much else is coming to mind. You could use D&D3e, Pathfinder, and 3rd parts with all the books on psionics, but I don't think that it would play much differently than standard D&D (which is certainly not a "players are usually way outmatched" mentality). Burning Wheel does come to mind as a system that handles challenge and failure well, although I don't know how much material in the setting you want is available.
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  11. - Top - End - #11
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    Knaight's Avatar

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    Default Re: Good System for This Type of Game?

    I think Psi-Punk could handle this fairly well, though I'm not hugely familiar with the system.
    I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.

    I'm not joking one bit. I would buy the hell out of that.
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    Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.

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