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  1. - Top - End - #1
    Pixie in the Playground
    Join Date
    Apr 2014

    Default Super skills! Combining skills to make better ones!

    My friend and I recently started DMing and we were trying to find a way to reduce a little bit of hassle. It started with the idea of trying to run from guards. Instead of jumping over, tumbling through or under, climbing up, or balancing on obstacles, we decided to make something new: parkour! Instead of making each individual jump, climb, tumble, or balance check, you just make one Parkour check to get through the whole obstacle course. It has combat usage as well and I'll leave that up to your imagination. To learn such a super skill, you must have 4 ranks in each of the parent skills and someone to teach you the skill. What do you think? Does anyone have ideas for other super skills?

  2. - Top - End - #2
    Orc in the Playground
    Join Date
    Oct 2010
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    Male

    Default Re: Super skills! Combining skills to make better ones!

    Backstabber Preparation: Hide + Move Silently + Spot

    Trustful Liar: sense motive + bluff

    Breakdancer: Acrobatics + perform (dance)

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    my gestalt heavy damage backstabber build

  3. - Top - End - #3
    Barbarian in the Playground
    Join Date
    Jan 2014

    Default Re: Super skills! Combining skills to make better ones!

    No Part Left Unused- Craft(Leather work)+ Craft(Bone carving) + Craft(Cooking)

    For all your corpse cutting, and using needs.

    I think some profession skills would make sense to be made this way, like Sailor can be Swim, Balance, Survival and Use Rope.

  4. - Top - End - #4
    Bugbear in the Playground
    Join Date
    Mar 2011
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    Arse end of nowhere, UK
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    Default Re: Super skills! Combining skills to make better ones!

    This is actually a pretty awesome idea....you could really run with it (excusing puns)

    Also, I'd add Craft (Alchemy) to the list for Nothing Left Unused, since a lot of alchemical and spell component ingredients can be obtained from corpses...
    All I ask is a tall ship, and a star to steer her by.

    My homebrews Moloques! Sagacious Defender of the Forge, The Open Palm, Sacred Scourge, The Bastion
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  5. - Top - End - #5
    Dwarf in the Playground
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    Dec 2013
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    Default Re: Super skills! Combining skills to make better ones!

    Mental Mastery: Autohypnosis, Concentration, Control Shape (if applicable)
    I do stuff.

    I usually log on, look at some threads, post, watch for few minutes, then leave and come back the next day. If I don't respond to your replies immediately, don't take offence.

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  6. - Top - End - #6
    Barbarian in the Playground
    Join Date
    Jan 2014

    Default Re: Super skills! Combining skills to make better ones!

    Quote Originally Posted by Veklim View Post
    Also, I'd add Craft (Alchemy) to the list for Nothing Left Unused, since a lot of alchemical and spell component ingredients can be obtained from corpses...
    I had a feeling I was missing something.

    Sence I posted I'll add another one,

    Blackmail and Agreements: Diplomacy+Forgery+Decipher Script+Bluff
    Last edited by GorinichSerpant; 2014-04-22 at 11:49 PM.

  7. - Top - End - #7
    Orc in the Playground
     
    Domriso's Avatar

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    Jul 2010
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    Default Re: Super skills! Combining skills to make better ones!

    I've got one!

    Dominatrix: Intimidation + Use Rope + Perform (Sexual Technique)
    Domriso's Homebrew Compendium - A collection of all of my homebrew, throwing in my own design philosophy and my conceptions for possible new things.

    Geomancy, Runic Magic, probably more at a later date:
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    Ever heard of the Ultimate Classes? They're pretty sweet. Check them out here.

    I've had an interview over at Tellest! You should go see!

  8. - Top - End - #8
    Orc in the Playground
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    Oct 2010
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    Default Re: Super skills! Combining skills to make better ones!

    Quote Originally Posted by Domriso View Post
    I've got one!

    Dominatrix: Intimidation + Use Rope + Perform (Sexual Technique)
    this one is huge and can open many doors ^^
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  9. - Top - End - #9
    Pixie in the Playground
    Join Date
    Apr 2014

    Default Re: Super skills! Combining skills to make better ones!

    How's this one:

    Abductive reasoning (a.k.a. Sherlock Holmes)= concentration+gather information+search+sense motive.

    Also, new aspect of this brainstorming session. What ability modifier does your super skill benefit from? For example: parkour takes from DEX and abductive reasoning takes from INT.
    Last edited by Archangel93; 2014-04-23 at 04:31 AM.

  10. - Top - End - #10
    Bugbear in the Playground
    Join Date
    Mar 2011
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    Arse end of nowhere, UK
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    Default Re: Super skills! Combining skills to make better ones!

    Do you mean deductive reasoning per chance...? Or are you implying Sherlock Holmes was a kidnapping expert...?
    All I ask is a tall ship, and a star to steer her by.

    My homebrews Moloques! Sagacious Defender of the Forge, The Open Palm, Sacred Scourge, The Bastion
    Co-Developer of the Mutant Powers Project:
    World Warper
    Telekineticist and ACFs, Feats, Shadow Hand PrC

  11. - Top - End - #11
    Pixie in the Playground
    Join Date
    Apr 2014

    Default Re: Super skills! Combining skills to make better ones!

    To Velkim
    You see, that's exactly what I said! But my coDM insists that sherlock's reasoning is more abductive than deductive. IDK what HIS reasoning is, but I digress.

  12. - Top - End - #12
    Bugbear in the Playground
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    Mar 2011
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    Arse end of nowhere, UK
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    Default Re: Super skills! Combining skills to make better ones!

    Abstract reasoning perhaps? Hehehe

    Regarding the stat, I'd actually say that the DM should assign the most relevant stat to the task in hand, and maybe asking for the higher or lower of 2 stats. There are times when intelligence and/or wisdom could come into Parkour, same as dexterity or strength could easily apply to certain butchering aspects of Nothing Left Unused.

    What I REALLY like about this is the way it opens you to potential special abilities and techniques connected to each 'super skill' (needs better name!). Would add a nice string to skillful characters' bows...
    All I ask is a tall ship, and a star to steer her by.

    My homebrews Moloques! Sagacious Defender of the Forge, The Open Palm, Sacred Scourge, The Bastion
    Co-Developer of the Mutant Powers Project:
    World Warper
    Telekineticist and ACFs, Feats, Shadow Hand PrC

  13. - Top - End - #13
    Barbarian in the Playground
    Join Date
    Jan 2014

    Default Re: Super skills! Combining skills to make better ones!

    A name better then "super skills" could be "advanced skills".

  14. - Top - End - #14
    Pixie in the Playground
    Join Date
    Apr 2014

    Default Re: Super skills! Combining skills to make better ones!

    GorinichSerpant, I like that. Kinda makes more sense.

    Here's another one that my buddy and I thought of: Mentalism= gather information+diplomacy+ bluff+ knowledge (psychology)

  15. - Top - End - #15
    Pixie in the Playground
     
    HalflingPirate

    Join Date
    Nov 2013
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    Male

    Default Re: Super skills! Combining skills to make better ones!

    Convert:

    Knowledge (religion) + Perform (public speaking) + diplomacy

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