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  1. - Top - End - #1
    Bugbear in the Playground
     
    DwarfFighterGuy

    Join Date
    Feb 2007
    Location
    Novi Sad (Serbia)
    Gender
    Male

    Default Help: Creating Favored Soul

    I was thinking of playing Illumian Favored Soul in Eberron Campaign setting and I need advice assigning ability scores and feats. The books that are allowed are: Complete Arcane, Divine, Adventurer, Warrior, Mage, Draconomicon, Libris Mortis, Lords of madness, Eberron Campaign Setting, Faiths of Eberron, Magic of Eberron, Races of Stone, Dragon, Destiny, Wild, Ebberon, Players Handbook II and of course all core rulebooks. For ability scores we 32 point buy system, except that above 14 ability scores cost 1 point less than per the standard point buy. I was thinking about taking aesh & krau as sigils and the following ability scores:

    str 16
    dex 14
    con 14
    int 12
    wis 10
    cha 13

    Alignment should be NG or good anyway. For patron deity I was thinking about Dol Dorn. If you think of anything that would work better than this let me know. And our DM allowed skill called feat which would give you bonus feat every five ranks, so it would also be good to get advice about assigning skill points. Some variant of cleric can be good too but we have party with four members and our main fighter is going after dervish with two-weapon fighting (the other two will be probably something with trapfinding and arcane caster) so I guess I'll have to deal large amounts of physical damage when it is needed. If you have suggestions about spell selection that would be nice too.

  2. - Top - End - #2
    Banned
    Join Date
    Jan 2006

    Default Re: Help: Creating Favored Soul

    Quote Originally Posted by marjan View Post
    And our DM allowed skill called feat which would give you bonus feat every five ranks, so it would also be good to get advice about assigning skill points.
    Max that every level - theres always more feats to get.

  3. - Top - End - #3
    Ogre in the Playground
    Join Date
    Feb 2006
    Location
    Seattle, USA
    Gender
    Male

    Default Re: Help: Creating Favored Soul

    Lets see, as a favored soul it is virtually required that you start with a CHA score of at least 15, as anything less then that and you'll be unable to cast 9th level spells by level 18. Favored Souls are casters first, fighters second, so you need to put as many points as you can spare into cha and wis to buff your spell power. You can use spells to make up for bad physical ability scores, but you can't make up for bad spells with your physical ability scores.
    "Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."

    -Shadowrun 4e, Runner's Companion

  4. - Top - End - #4
    Bugbear in the Playground
     
    DwarfFighterGuy

    Join Date
    Feb 2007
    Location
    Novi Sad (Serbia)
    Gender
    Male

    Default Re: Help: Creating Favored Soul

    Quote Originally Posted by TheOOB View Post
    Lets see, as a favored soul it is virtually required that you start with a CHA score of at least 15, as anything less then that and you'll be unable to cast 9th level spells by level 18. Favored Souls are casters first, fighters second, so you need to put as many points as you can spare into cha and wis to buff your spell power. You can use spells to make up for bad physical ability scores, but you can't make up for bad spells with your physical ability scores.
    Yes it is required but if I'm not wrong Cloak of Charisma +6, or similar item would solve that problem, that is why I put 13 in charisma. Otherwise Iwould have charisma scor of 8. I would get bonus spells from high strength score and saving throws will be lousy anyway(because they are wisdom based).

  5. - Top - End - #5
    Bugbear in the Playground
     
    DwarfFighterGuy

    Join Date
    Feb 2007
    Location
    Novi Sad (Serbia)
    Gender
    Male

    Default Re: Help: Creating Favored Soul

    I forgot to say that I was planning of taking aesh and krau for Illumian Sigils so I could use str to determine spells per day. Although I accept suggestions on this as well.

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